1 | ///////////////////////////////////////////////////////////////////////////////
|
---|
2 | //
|
---|
3 | // ## ######
|
---|
4 | // ###### ###
|
---|
5 | // ## ############### Shark 3D Engine (www.shark3d.com)
|
---|
6 | // ########## # # #
|
---|
7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
|
---|
8 | // ######### # # # All rights reserved.
|
---|
9 | // ## ##########
|
---|
10 | // ##
|
---|
11 | //
|
---|
12 | ///////////////////////////////////////////////////////////////////////////////
|
---|
13 |
|
---|
14 | // Shader program configuration.
|
---|
15 | // Different drivers access different parameters.
|
---|
16 |
|
---|
17 | ogl
|
---|
18 | {
|
---|
19 | glsl
|
---|
20 | {
|
---|
21 | vertshader
|
---|
22 | {
|
---|
23 | code_variant_array
|
---|
24 | {
|
---|
25 | req_ver "1x0"
|
---|
26 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
27 | & "partic_ogl_glsl_vs1x0.s3d_shadercode_run"
|
---|
28 | }
|
---|
29 |
|
---|
30 | tracking
|
---|
31 | {
|
---|
32 | // uniform mat4 matBone[4];
|
---|
33 | cnt 4
|
---|
34 | codevar "matBone[$]"
|
---|
35 | chan "bone"
|
---|
36 | trans "identity"
|
---|
37 | }
|
---|
38 |
|
---|
39 | // attribute vec4 bone_wgh;
|
---|
40 | bone_wgh "boneWgh"
|
---|
41 | //bone_subscr "boneSubscr"
|
---|
42 |
|
---|
43 | predefine_array
|
---|
44 | {
|
---|
45 | name "S3D_USE_BONEWGH"
|
---|
46 | }
|
---|
47 | }
|
---|
48 |
|
---|
49 | fragshader
|
---|
50 | {
|
---|
51 | code_variant_array
|
---|
52 | {
|
---|
53 | req_ver "1x0"
|
---|
54 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
55 | & "partic_ogl_glsl_fs1x0.s3d_shadercode_run"
|
---|
56 | }
|
---|
57 | }
|
---|
58 |
|
---|
59 | sampler_array "tex0"
|
---|
60 |
|
---|
61 | param_array
|
---|
62 | {
|
---|
63 | src_progvar "prog_anim"
|
---|
64 | dest_codevar "anim"
|
---|
65 | type "float4"
|
---|
66 | }
|
---|
67 | {
|
---|
68 | src_progvar "prog_color_alpha"
|
---|
69 | dest_codevar "colorAlpha"
|
---|
70 | type "float4"
|
---|
71 | }
|
---|
72 | {
|
---|
73 | src_progvar "prog_param"
|
---|
74 | dest_codevar "param"
|
---|
75 | type "float4"
|
---|
76 | }
|
---|
77 | {
|
---|
78 | src_progvar "prog_move_lin"
|
---|
79 | dest_codevar "moveLin"
|
---|
80 | type "float4"
|
---|
81 | }
|
---|
82 | {
|
---|
83 | src_progvar "prog_move_quadr"
|
---|
84 | dest_codevar "moveQuadr"
|
---|
85 | type "float4"
|
---|
86 | }
|
---|
87 | {
|
---|
88 | src_progvar "prog_move_vari"
|
---|
89 | dest_codevar "moveVari"
|
---|
90 | type "float4"
|
---|
91 | }
|
---|
92 | {
|
---|
93 | src_progvar "prog_move_jiggle"
|
---|
94 | dest_codevar "moveJiggle"
|
---|
95 | type "float4"
|
---|
96 | }
|
---|
97 | {
|
---|
98 | src_progvar "prog_shrink"
|
---|
99 | dest_codevar "shrink"
|
---|
100 | type "float4"
|
---|
101 | }
|
---|
102 | {
|
---|
103 | src_progvar "prog_other"
|
---|
104 | dest_codevar "other"
|
---|
105 | type "float4"
|
---|
106 | }
|
---|
107 | }
|
---|
108 | }
|
---|
109 |
|
---|
110 | // D3D9 Highlevel Shaderlanguage
|
---|
111 | d3d9
|
---|
112 | {
|
---|
113 | hlsl_vertshader
|
---|
114 | {
|
---|
115 | code_variant_array
|
---|
116 | {
|
---|
117 | profile "2x0"
|
---|
118 | entry_point "main"
|
---|
119 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
120 | & "partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
|
---|
121 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
122 | // & "partic_d3d9_hlsl_vs2x0.s3d_shadercode"
|
---|
123 | }
|
---|
124 |
|
---|
125 | tracking
|
---|
126 | {
|
---|
127 | codevar "projMat"
|
---|
128 | slot 0
|
---|
129 | chan "proj"
|
---|
130 | trans "identity"
|
---|
131 | }
|
---|
132 | {
|
---|
133 | codevar "matBone"
|
---|
134 | slot 0
|
---|
135 | chan "bone"
|
---|
136 | trans "identity"
|
---|
137 | }
|
---|
138 |
|
---|
139 | light_array
|
---|
140 | {
|
---|
141 | cnt 5
|
---|
142 | pos_codevar "lightArray[$].pos"
|
---|
143 | dir_codevar ""
|
---|
144 | ambient_codevar "lightArray[$].ambient"
|
---|
145 | diffuse_codevar "lightArray[$].diffuse"
|
---|
146 | specular_codevar "lightArray[$].specular"
|
---|
147 | atten_codevar "lightArray[$].atten"
|
---|
148 | }
|
---|
149 | light_activecnt_codevar "activeLights"
|
---|
150 |
|
---|
151 | mtl
|
---|
152 | {
|
---|
153 | power_codevar "mtrlPower"
|
---|
154 | emissive_codevar "mtrlEmissive"
|
---|
155 | }
|
---|
156 |
|
---|
157 | param_array
|
---|
158 | {
|
---|
159 | src_progvar "prog_anim"
|
---|
160 | dest_codevar "anim"
|
---|
161 | type "float4"
|
---|
162 | }
|
---|
163 | {
|
---|
164 | src_progvar "prog_color_alpha"
|
---|
165 | dest_codevar "colorAlpha"
|
---|
166 | type "float4"
|
---|
167 | }
|
---|
168 | {
|
---|
169 | src_progvar "prog_param"
|
---|
170 | dest_codevar "param"
|
---|
171 | type "float4"
|
---|
172 | }
|
---|
173 | {
|
---|
174 | src_progvar "prog_move_lin"
|
---|
175 | dest_codevar "moveLin"
|
---|
176 | type "float4"
|
---|
177 | }
|
---|
178 | {
|
---|
179 | src_progvar "prog_move_quadr"
|
---|
180 | dest_codevar "moveQuadr"
|
---|
181 | type "float4"
|
---|
182 | }
|
---|
183 | {
|
---|
184 | src_progvar "prog_move_vari"
|
---|
185 | dest_codevar "moveVari"
|
---|
186 | type "float4"
|
---|
187 | }
|
---|
188 | {
|
---|
189 | src_progvar "prog_move_jiggle"
|
---|
190 | dest_codevar "moveJiggle"
|
---|
191 | type "float4"
|
---|
192 | }
|
---|
193 | {
|
---|
194 | src_progvar "prog_shrink"
|
---|
195 | dest_codevar "shrink"
|
---|
196 | type "float4"
|
---|
197 | }
|
---|
198 | {
|
---|
199 | src_progvar "prog_other"
|
---|
200 | dest_codevar "other"
|
---|
201 | type "float4"
|
---|
202 | }
|
---|
203 |
|
---|
204 | predefine_array
|
---|
205 | {
|
---|
206 | name "S3D_USE_BONESUBSCR"
|
---|
207 | }
|
---|
208 | {
|
---|
209 | name "S3D_MATBONE_CNT"
|
---|
210 | val "32"
|
---|
211 | }
|
---|
212 | {
|
---|
213 | name "S3D_LIGHT_CNT"
|
---|
214 | val "5"
|
---|
215 | }
|
---|
216 | }
|
---|
217 |
|
---|
218 | hlsl_pixshader
|
---|
219 | {
|
---|
220 | code_variant_array
|
---|
221 | {
|
---|
222 | profile "2x0"
|
---|
223 | entry_point "main"
|
---|
224 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
225 | & "partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
226 | }
|
---|
227 |
|
---|
228 | fog_codevar "paramFog"
|
---|
229 | }
|
---|
230 | }
|
---|
231 |
|
---|
232 | // D3D9 Highlevel Shaderlanguage
|
---|
233 | xe
|
---|
234 | {
|
---|
235 | hlsl_vertshader
|
---|
236 | {
|
---|
237 | code_variant_array
|
---|
238 | {
|
---|
239 | profile "2x0"
|
---|
240 | entry_point "main"
|
---|
241 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
242 | & "partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
|
---|
243 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
244 | // & "partic_d3d9_hlsl_vs2x0.s3d_shadercode"
|
---|
245 | }
|
---|
246 | {
|
---|
247 | profile "1x1"
|
---|
248 | entry_point "main"
|
---|
249 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
250 | & "partic_d3d9_hlsl_vs1x1.s3d_shadercode_run"
|
---|
251 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
252 | // & "partic_d3d9_hlsl_vs1x1.s3d_shadercode"
|
---|
253 | }
|
---|
254 |
|
---|
255 | tracking
|
---|
256 | {
|
---|
257 | codevar "projMat"
|
---|
258 | slot 0
|
---|
259 | chan "proj"
|
---|
260 | trans "identity"
|
---|
261 | }
|
---|
262 | {
|
---|
263 | codevar "matBone"
|
---|
264 | slot 0
|
---|
265 | chan "bone"
|
---|
266 | trans "identity"
|
---|
267 | }
|
---|
268 |
|
---|
269 | light_array
|
---|
270 | {
|
---|
271 | cnt 5
|
---|
272 | pos_codevar "lightArray[$].pos"
|
---|
273 | dir_codevar ""
|
---|
274 | ambient_codevar "lightArray[$].ambient"
|
---|
275 | diffuse_codevar "lightArray[$].diffuse"
|
---|
276 | specular_codevar "lightArray[$].specular"
|
---|
277 | atten_codevar "lightArray[$].atten"
|
---|
278 | }
|
---|
279 | light_activecnt_codevar "activeLights"
|
---|
280 |
|
---|
281 | mtl
|
---|
282 | {
|
---|
283 | power_codevar "mtrlPower"
|
---|
284 | emissive_codevar "mtrlEmissive"
|
---|
285 | }
|
---|
286 |
|
---|
287 | param_array
|
---|
288 | {
|
---|
289 | src_progvar "prog_anim"
|
---|
290 | dest_codevar "anim"
|
---|
291 | type "float4"
|
---|
292 | }
|
---|
293 | {
|
---|
294 | src_progvar "prog_color_alpha"
|
---|
295 | dest_codevar "colorAlpha"
|
---|
296 | type "float4"
|
---|
297 | }
|
---|
298 | {
|
---|
299 | src_progvar "prog_param"
|
---|
300 | dest_codevar "param"
|
---|
301 | type "float4"
|
---|
302 | }
|
---|
303 | {
|
---|
304 | src_progvar "prog_move_lin"
|
---|
305 | dest_codevar "moveLin"
|
---|
306 | type "float4"
|
---|
307 | }
|
---|
308 | {
|
---|
309 | src_progvar "prog_move_quadr"
|
---|
310 | dest_codevar "moveQuadr"
|
---|
311 | type "float4"
|
---|
312 | }
|
---|
313 | {
|
---|
314 | src_progvar "prog_move_vari"
|
---|
315 | dest_codevar "moveVari"
|
---|
316 | type "float4"
|
---|
317 | }
|
---|
318 | {
|
---|
319 | src_progvar "prog_move_jiggle"
|
---|
320 | dest_codevar "moveJiggle"
|
---|
321 | type "float4"
|
---|
322 | }
|
---|
323 | {
|
---|
324 | src_progvar "prog_shrink"
|
---|
325 | dest_codevar "shrink"
|
---|
326 | type "float4"
|
---|
327 | }
|
---|
328 | {
|
---|
329 | src_progvar "prog_other"
|
---|
330 | dest_codevar "other"
|
---|
331 | type "float4"
|
---|
332 | }
|
---|
333 |
|
---|
334 | predefine_array
|
---|
335 | {
|
---|
336 | name "S3D_USE_BONESUBSCR"
|
---|
337 | }
|
---|
338 | {
|
---|
339 | name "S3D_MATBONE_CNT"
|
---|
340 | val "32"
|
---|
341 | }
|
---|
342 | {
|
---|
343 | name "S3D_LIGHT_CNT"
|
---|
344 | val "5"
|
---|
345 | }
|
---|
346 | }
|
---|
347 |
|
---|
348 | hlsl_pixshader
|
---|
349 | {
|
---|
350 | code_variant_array
|
---|
351 | {
|
---|
352 | profile "2x0"
|
---|
353 | entry_point "main"
|
---|
354 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
355 | & "partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
356 | }
|
---|
357 |
|
---|
358 | fog_codevar "paramFog"
|
---|
359 | }
|
---|
360 | }
|
---|