source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/build/win32_vc7x1/gtp_shader/Debug/BuildLog.htm @ 2196

Revision 2196, 3.7 KB checked in by szirmay, 17 years ago (diff)
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8Build Log
9</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
10<h3>------- Build started: Project: gtp_shader, Configuration: Debug|Win32 -------
11</h3>
12</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
13Command Lines
14</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003B.rsp" with contents
15[
16/Od /I "..\..\..\..\shark3d\src\eng\shader\special" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "GTP_SHADER_EXPORTS" /D "_WINDLL" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP
17\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp
18]
19Creating command line "cl.exe @c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003B.rsp /nologo"
20Creating temporary file "c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003C.rsp" with contents
21[
22/OUT:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.dll" /INCREMENTAL /NOLOGO /LIBPATH:"../../../../shark3d/bin/win32_vc7x1/debug/" /DLL /DEBUG /PDB:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.pdb" /SUBSYSTEM:WINDOWS /IMPLIB:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.lib" /MACHINE:X86 shark3d_eng_util.lib shark3d_util.lib shark3d_eng_interf.lib shark3d_sys.lib shark3d_comp.lib shark3d_drv_interf.lib shark3d_drv_util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
23.\Debug\eng_shader_special_worldmat.obj
24.\Debug\gtp_shader.obj
25.\Debug\gtp_shader_causticcube.obj
26.\Debug\gtp_shader_createtex.obj
27.\Debug\gtp_shader_cubetexfilter.obj
28.\Debug\gtp_shader_envmap.obj
29.\Debug\gtp_shader_focusedprojmat.obj
30.\Debug\gtp_shader_mainenum.obj
31.\Debug\gtp_shader_module.obj
32.\Debug\gtp_shader_opticsutil.obj
33.\Debug\gtp_shader_public.obj
34.\Debug\gtp_shader_versioncheck.obj
35]
36Creating command line "link.exe @c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003C.rsp"
37</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
38Output Window
39</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
40gtp_shader_focusedprojmat.cpp
41c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp(341) : warning C4305: 'initializing' : truncation from 'double' to 'float'
42c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp(349) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
43Linking...
44</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
45Results
46</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
47Build log was saved at "file://c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\BuildLog.htm"
48gtp_shader - 0 error(s), 2 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
49</font></table></body></html>
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