source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/collect.txt @ 2196

Revision 2196, 12.7 KB checked in by szirmay, 17 years ago (diff)
Line 
1client/actor/client.s3d_actor_run
2client/actor/display.s3d_actor_run
3client/actor/displayworld.s3d_actor_run
4client/actor/gfx.s3d_actor_run
5client/actor/io.s3d_actor_run
6client/actor/motion.s3d_actor_run
7client/actor/snd.s3d_actor_run
8client/model/displaymodel.s3d_inst_run
9client/model/displaymodel.s3d_model_run
10client/model/displaymodel.s3d_pospath_run
11client/texture/charset.tga
12client/texture/cursor_def.tga
13client/texture/cursor_sel.tga
14client/texture/loading_clamp.tga
15client/texture/logo_clamp.tga
16client/texture/saving_clamp.tga
17client/texture/statecursor.tga
18client/texture/test.tga
19diffusedemo/actor/content.s3d_actor_run
20diffusedemo/actor/levelplayer.s3d_actor_run
21diffusedemo/actor/levelplayerbasis.s3d_actor_run
22diffusedemo/actor/main.s3d_actor_run
23diffusedemo/actor/sky.s3d_actor_run
24diffusedemo/actor/world.s3d_actor_run
25diffusedemo/model/bloom.s3d_inst_run
26diffusedemo/model/bloom.s3d_model_run
27diffusedemo/model/bloom.s3d_pospath_run
28diffusedemo/model/playermodel.s3d_inst_run
29diffusedemo/model/playermodel.s3d_model_run
30diffusedemo/model/playermodel.s3d_pospath_run
31diffusedemo/model/skymodel.s3d_inst_run
32diffusedemo/model/skymodel.s3d_model_run
33diffusedemo/model/skymodel.s3d_pospath_run
34diffusedemo/model/worldmodel.s3d_inst_run
35diffusedemo/model/worldmodel.s3d_model_run
36diffusedemo/model/worldmodel.s3d_pospath_run
37diffusedemo/shader/world.s3d_shader_run
38diffusedemo/texture/brick02.bmp
39diffusedemo/texture/colorbox.tga
40diffusedemo/texture/dummy1to1.tga
41diffusedemo/texture/dummy1to2.tga
42diffusedemo/texture/dummy1to4.tga
43diffusedemo/texture/dummy2to1.tga
44diffusedemo/texture/dummy4to1.tga
45diffusedemo/texture/sky_back_clamp.tga
46diffusedemo/texture/sky_bottom_clamp.tga
47diffusedemo/texture/sky_front_clamp.tga
48diffusedemo/texture/sky_left_clamp.tga
49diffusedemo/texture/sky_right_clamp.tga
50diffusedemo/texture/sky_top_clamp.tga
51diffusedemo/texture/texdiffuse.tga
52diffusedemo/texture/texnormal.tga
53level/actor/content.s3d_actor_run
54level/actor/levelplayer.s3d_actor_run
55level/actor/levelplayerbasis.s3d_actor_run
56level/actor/main.s3d_actor_run
57level/actor/sky.s3d_actor_run
58level/actor/world.s3d_actor_run
59level/model/playermodel.s3d_inst_run
60level/model/playermodel.s3d_model_run
61level/model/playermodel.s3d_pospath_run
62level/model/skymodel.s3d_inst_run
63level/model/skymodel.s3d_model_run
64level/model/skymodel.s3d_pospath_run
65level/model/worldmodel.s3d_inst_run
66level/model/worldmodel.s3d_model_run
67level/model/worldmodel.s3d_pospath_run
68level/shader/world.s3d_shader_run
69level/texture/brick02.bmp
70level/texture/dummy1to1.tga
71level/texture/dummy1to2.tga
72level/texture/dummy1to4.tga
73level/texture/dummy2to1.tga
74level/texture/dummy4to1.tga
75level/texture/sky_back_clamp.tga
76level/texture/sky_bottom_clamp.tga
77level/texture/sky_front_clamp.tga
78level/texture/sky_left_clamp.tga
79level/texture/sky_right_clamp.tga
80level/texture/sky_top_clamp.tga
81level/texture/texdiffuse.tga
82level/texture/texnormal.tga
83levelutil/actor/door.s3d_perch_run
84levelutil/shader/basic.s3d_shader_run
85levelutil/shader/caustic.s3d_shader_run
86levelutil/shader/comic.s3d_shader_run
87levelutil/shader/display.s3d_shader_run
88levelutil/shader/envmap.s3d_shader_run
89levelutil/shader/ordinary.s3d_shader_run
90levelutil/shader/ordinary_transp.s3d_shader_run
91levelutil/shader/posteffects.s3d_shader_run
92levelutil/shader/prog/black.s3d_shaderprog_run
93levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
94levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
95levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
96levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
97levelutil/shader/prog/bump.s3d_shaderprog_run
98levelutil/shader/prog/bump_bright.s3d_shaderprog_run
99levelutil/shader/prog/bump_mild.s3d_shaderprog_run
100levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
101levelutil/shader/prog/comic.s3d_shaderprog_run
102levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
103levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
104levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
105levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
106levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
107levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
108levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
109levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
110levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
111levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
112levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
113levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
114levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
115levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
116levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run
117levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run
118levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
119levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
120levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
121levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
122levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
123levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
124levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
125levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
126levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
127levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
128levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run
129levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run
130levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode_run
131levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode_run
132levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s3d_shadercode_run
133levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_vs3x0.s3d_shadercode_run
134levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode_run
135levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode_run
136levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode_run
137levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode_run
138levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode_run
139levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode_run
140levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run
141levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run
142levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_ps3x0.s3d_shadercode_run
143levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_vs2x0.s3d_shadercode_run
144levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
145levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
146levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode_run
147levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode_run
148levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run
149levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run
150levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run
151levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run
152levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run
153levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run
154levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run
155levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run
156levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run
157levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run
158levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run
159levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run
160levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run
161levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
162levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
163levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run
164levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run
165levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run
166levelutil/shader/prog/envmap.s3d_shaderprog_run
167levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run
168levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run
169levelutil/shader/prog/gen_shmap.s3d_shaderprog_run
170levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run
171levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run
172levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run
173levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run
174levelutil/shader/prog/gtp_caustic_cubemap_tri.s3d_shaderprog_run
175levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run
176levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run
177levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run
178levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run
179levelutil/shader/prog/gtp_plain_cubequad.s3d_shaderprog_run
180levelutil/shader/prog/gtp_plain_pointtex.s3d_shaderprog_run
181levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run
182levelutil/shader/prog/lightfilter.s3d_shaderprog_run
183levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run
184levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run
185levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run
186levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run
187levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run
188levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run
189levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run
190levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run
191levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run
192levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run
193levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run
194levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run
195levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run
196levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run
197levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run
198levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run
199levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run
200levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run
201levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run
202levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run
203levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run
204levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run
205levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run
206levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run
207levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run
208levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run
209levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run
210levelutil/shader/prog/partic.s3d_shaderprog_run
211levelutil/shader/prog/plain_point.s3d_shaderprog_run
212levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run
213levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run
214levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run
215levelutil/shader/prog/standard.s3d_shaderprog_run
216levelutil/shader/sky.s3d_shader_run
217main/actor/cas.s3d_actor_run
218main/actor/common.s3d_actor_run
219main/actor/main.s3d_actor_run
220server/actor/server.s3d_actor_run
221server/actor/serverlink.s3d_actor_run
222universe/actor/levels.s3d_actor_run
223universe/actor/setting.s3d_actor_run
224universe/actor/settingplayer.s3d_actor_run
225universe/actor/universe.s3d_actor_run
226universe/actor/universeplayer.s3d_actor_run
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