source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/tmp/res/res_targets.lst @ 2196

Revision 2196, 14.7 KB checked in by szirmay, 17 years ago (diff)
Line 
1// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
2targets "client/actor/client.s3d_actor_run"
3    "client/actor/display.s3d_actor_run"
4    "client/actor/displayworld.s3d_actor_run" "client/actor/gfx.s3d_actor_run"
5    "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run"
6    "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run"
7    "client/model/displaymodel.s3d_model_run"
8    "client/model/displaymodel.s3d_pospath_run" "client/texture/charset.tga"
9    "client/texture/cursor_def.tga" "client/texture/cursor_sel.tga"
10    "client/texture/loading_clamp.tga" "client/texture/logo_clamp.tga"
11    "client/texture/saving_clamp.tga" "client/texture/statecursor.tga"
12    "client/texture/test.tga" "diffusedemo/actor/content.s3d_actor_run"
13    "diffusedemo/actor/levelplayer.s3d_actor_run"
14    "diffusedemo/actor/levelplayerbasis.s3d_actor_run"
15    "diffusedemo/actor/main.s3d_actor_run"
16    "diffusedemo/actor/sky.s3d_actor_run"
17    "diffusedemo/actor/world.s3d_actor_run"
18    "diffusedemo/model/bloom.s3d_inst_run"
19    "diffusedemo/model/bloom.s3d_model_run"
20    "diffusedemo/model/bloom.s3d_pospath_run"
21    "diffusedemo/model/playermodel.s3d_inst_run"
22    "diffusedemo/model/playermodel.s3d_model_run"
23    "diffusedemo/model/playermodel.s3d_pospath_run"
24    "diffusedemo/model/skymodel.s3d_inst_run"
25    "diffusedemo/model/skymodel.s3d_model_run"
26    "diffusedemo/model/skymodel.s3d_pospath_run"
27    "diffusedemo/model/worldmodel.s3d_inst_run"
28    "diffusedemo/model/worldmodel.s3d_model_run"
29    "diffusedemo/model/worldmodel.s3d_pospath_run"
30    "diffusedemo/shader/world.s3d_shader_run" "diffusedemo/texture/brick02.bmp"
31    "diffusedemo/texture/colorbox.tga" "diffusedemo/texture/dummy1to1.tga"
32    "diffusedemo/texture/dummy1to2.tga" "diffusedemo/texture/dummy1to4.tga"
33    "diffusedemo/texture/dummy2to1.tga" "diffusedemo/texture/dummy4to1.tga"
34    "diffusedemo/texture/sky_back_clamp.tga"
35    "diffusedemo/texture/sky_bottom_clamp.tga"
36    "diffusedemo/texture/sky_front_clamp.tga"
37    "diffusedemo/texture/sky_left_clamp.tga"
38    "diffusedemo/texture/sky_right_clamp.tga"
39    "diffusedemo/texture/sky_top_clamp.tga"
40    "diffusedemo/texture/texdiffuse.tga" "diffusedemo/texture/texnormal.tga"
41    "level/actor/content.s3d_actor_run" "level/actor/levelplayer.s3d_actor_run"
42    "level/actor/levelplayerbasis.s3d_actor_run"
43    "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run"
44    "level/actor/world.s3d_actor_run" "level/model/playermodel.s3d_inst_run"
45    "level/model/playermodel.s3d_model_run"
46    "level/model/playermodel.s3d_pospath_run"
47    "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run"
48    "level/model/skymodel.s3d_pospath_run"
49    "level/model/worldmodel.s3d_inst_run"
50    "level/model/worldmodel.s3d_model_run"
51    "level/model/worldmodel.s3d_pospath_run"
52    "level/shader/world.s3d_shader_run" "level/texture/brick02.bmp"
53    "level/texture/dummy1to1.tga" "level/texture/dummy1to2.tga"
54    "level/texture/dummy1to4.tga" "level/texture/dummy2to1.tga"
55    "level/texture/dummy4to1.tga" "level/texture/sky_back_clamp.tga"
56    "level/texture/sky_bottom_clamp.tga" "level/texture/sky_front_clamp.tga"
57    "level/texture/sky_left_clamp.tga" "level/texture/sky_right_clamp.tga"
58    "level/texture/sky_top_clamp.tga" "level/texture/texdiffuse.tga"
59    "level/texture/texnormal.tga" "levelutil/actor/door.s3d_perch_run"
60    "levelutil/shader/basic.s3d_shader_run"
61    "levelutil/shader/caustic.s3d_shader_run"
62    "levelutil/shader/comic.s3d_shader_run"
63    "levelutil/shader/display.s3d_shader_run"
64    "levelutil/shader/envmap.s3d_shader_run"
65    "levelutil/shader/ordinary.s3d_shader_run"
66    "levelutil/shader/ordinary_transp.s3d_shader_run"
67    "levelutil/shader/posteffects.s3d_shader_run"
68    "levelutil/shader/sky.s3d_shader_run"
69    "levelutil/shader/prog/black.s3d_shaderprog_run"
70    "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run"
71    "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run"
72    "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run"
73    "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run"
74    "levelutil/shader/prog/bump.s3d_shaderprog_run"
75    "levelutil/shader/prog/bump_bright.s3d_shaderprog_run"
76    "levelutil/shader/prog/bump_mild.s3d_shaderprog_run"
77    "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run"
78    "levelutil/shader/prog/comic.s3d_shaderprog_run"
79    "levelutil/shader/prog/envmap.s3d_shaderprog_run"
80    "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run"
81    "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run"
82    "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run"
83    "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run"
84    "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run"
85    "levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run"
86    "levelutil/shader/prog/gtp_caustic_cubemap_tri.s3d_shaderprog_run"
87    "levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run"
88    "levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run"
89    "levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run"
90    "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run"
91    "levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run"
92    "levelutil/shader/prog/gtp_plain_cubequad.s3d_shaderprog_run"
93    "levelutil/shader/prog/gtp_plain_pointtex.s3d_shaderprog_run"
94    "levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run"
95    "levelutil/shader/prog/lightfilter.s3d_shaderprog_run"
96    "levelutil/shader/prog/partic.s3d_shaderprog_run"
97    "levelutil/shader/prog/plain_point.s3d_shaderprog_run"
98    "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run"
99    "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run"
100    "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
101    "levelutil/shader/prog/standard.s3d_shaderprog_run"
102    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run"
103    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run"
104    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco"
105    & "de_run"
106    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco"
107    & "de_run"
108    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc"
109    & "ode_run"
110    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc"
111    & "ode_run"
112    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3"
113    & "d_shadercode_run"
114    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3"
115    & "d_shadercode_run"
116    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco"
117    & "de_run"
118    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco"
119    & "de_run"
120    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
121    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
122    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
123    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
124    "levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_ps1x1.s3d_shaderco"
125    & "de_run"
126    "levelutil/shader/prog/d3d9_hlsl/envmapSimple_d3d9_hlsl_vs1x1.s3d_shaderco"
127    & "de_run"
128    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade"
129    & "rcode_run"
130    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade"
131    & "rcode_run"
132    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2"
133    & "x0.s3d_shadercode_run"
134    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1"
135    & "x1.s3d_shadercode_run"
136    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_"
137    & "run"
138    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_"
139    & "run"
140    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha"
141    & "dercode_run"
142    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha"
143    & "dercode_run"
144    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shader"
145    & "code_run"
146    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader"
147    & "code_run"
148    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0"
149    & ".s3d_shadercode_run"
150    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0"
151    & ".s3d_shadercode_run"
152    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s"
153    & "3d_shadercode_run"
154    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_vs3x0.s"
155    & "3d_shadercode_run"
156    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_s"
157    & "hadercode_run"
158    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_s"
159    & "hadercode_run"
160    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_sha"
161    & "dercode_run"
162    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_sha"
163    & "dercode_run"
164    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercod"
165    & "e_run"
166    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercod"
167    & "e_run"
168    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d"
169    & "_shadercode_run"
170    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d"
171    & "_shadercode_run"
172    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shad"
173    & "ercode_run"
174    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shad"
175    & "ercode_run"
176    "levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_ps3x0.s3d_sh"
177    & "adercode_run"
178    "levelutil/shader/prog/d3d9_hlsl/gtp_plain_cubequad_d3d9_hlsl_vs2x0.s3d_sh"
179    & "adercode_run"
180    "levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_ps2x0.s3d_sh"
181    & "adercode_run"
182    "levelutil/shader/prog/d3d9_hlsl/gtp_plain_pointtex_d3d9_hlsl_vs2x0.s3d_sh"
183    & "adercode_run"
184    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_sh"
185    & "adercode_run"
186    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_sh"
187    & "adercode_run"
188    "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader"
189    & "code_run"
190    "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r"
191    & "un"
192    "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode"
193    & "_run"
194    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod"
195    & "e_run"
196    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod"
197    & "e_run"
198    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
199    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
200    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha"
201    & "dercode_run"
202    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha"
203    & "dercode_run"
204    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader"
205    & "code_run"
206    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader"
207    & "code_run"
208    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader"
209    & "code_run"
210    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader"
211    & "code_run"
212    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod"
213    & "e_run"
214    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod"
215    & "e_run"
216    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r"
217    & "un"
218    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r"
219    & "un"
220    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r"
221    & "un"
222    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run"
223    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run"
224    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode"
225    & "_run"
226    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode"
227    & "_run"
228    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod"
229    & "e_run"
230    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod"
231    & "e_run"
232    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode"
233    & "_run"
234    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode"
235    & "_run"
236    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run"
237    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run"
238    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run"
239    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run"
240    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc"
241    & "ode_run"
242    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc"
243    & "ode_run"
244    "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade"
245    & "rcode_run"
246    "levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shaderco"
247    & "de_run"
248    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco"
249    & "de_run"
250    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_sh"
251    & "adercode_run"
252    "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco"
253    & "de_run"
254    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_"
255    & "run"
256    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_"
257    & "run"
258    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run"
259    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run"
260    "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run"
261    "levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run"
262    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run"
263    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run"
264    "main/actor/cas.s3d_actor_run" "main/actor/common.s3d_actor_run"
265    "main/actor/main.s3d_actor_run" "server/actor/server.s3d_actor_run"
266    "server/actor/serverlink.s3d_actor_run"
267    "universe/actor/levels.s3d_actor_run"
268    "universe/actor/setting.s3d_actor_run"
269    "universe/actor/settingplayer.s3d_actor_run"
270    "universe/actor/universe.s3d_actor_run"
271    "universe/actor/universeplayer.s3d_actor_run"
272$
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