/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// //@cpp #ifndef GTP_SHADER_CUBETEXFILTER_H #define GTP_SHADER_CUBETEXFILTER_H #include "../../interf/eng_gfxvar.h" #include "../../interf/eng_shader.h" #include "../../interf/eng_shaderenv.h" #include "../../util/eng_util_shaderdest.h" #include "../../util/eng_util_shaderexec.h" #include "../../../comp/core/comp_setup.h" #include "../../../comp/util/comp_util_uniquebase.h" #include "../../../util/mempool/util_mempool_array_types.h" /////////////////////////////////////////////////////////////////////////////// struct gtp_Shader_CubeTexFilterDestGfx { s3d_CDrvVarSlot m_FromVarSlot; s3d_CDrvVarSlot m_ToVarSlot; int m_TexProp; }; typedef s3d_CUtilArray gtp_Shader_CubeTexFilterDestGfxArray; typedef const gtp_Shader_CubeTexFilterDestGfxArray & gtp_Shader_CubeTexFilterDestGfxArray_cr; /////////////////////////////////////////////////////////////////////////////// class gtp_Shader_CubeTexFilterGfx; //@ typedef s3d_CUtilKeyEntry gtp_Shader_CubeTexFilterGfxEntry; //@ typedef s3d_CUtilTree gtp_Shader_CubeTexFilterGfxTree; /////////////////////////////////////////////////////////////////////////////// struct gtp_Shader_CubeTexFilterData: s3d_CUtilPtrBase { s3d_CUtilStr m_Info; s3d_CUtilAtomArray m_MethodArray; s3d_CUtilStr m_RankInfo; int m_Rank; int m_IterStart; int m_IterEnd; int m_IterStep; float m_IterWidthScale; float m_IterHeightScale; int m_DestProp; float m_WidthScale; float m_HeightScale; s3d_CUtilStr m_TaskInfoVarInfo; s3d_CUtilAtomPtr m_TaskInfoVarAtom; s3d_CUtilStr m_SrcVarInfo; s3d_CUtilAtomArray m_SrcVarAtomArray; s3d_CEngUtilShaderDest m_Dest; s3d_CUtilStr m_ProgInfo; s3d_CUtilStr m_ProgIdent; s3d_CUtilStr m_ProgParamInfo; s3d_CUtilAtomPairArray m_ProgParamMapArray; int m_UpdateInterval; int m_StartFrame; bool m_UpdateAllFace; }; typedef s3d_CUtilPtr gtp_Shader_CubeTexFilterDataPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_CubeTexFilter : public s3d_CEngShader, public s3d_CCompUtilUniqueBase, public s3d_CCompSetup { public: S3D_UTIL_RTTI_TABLE_DECLARE //@ gtp_Shader_CubeTexFilter(); //@ void SetupInit( s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info, s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param); //@ void SetupDone(); //@ s3d_CUtilStr GetInfo(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ s3d_CEngShaderGfxPtr FindShaderGfx( s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx); private: s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_CubeTexFilterGfxTree m_ShaderGfxTree; gtp_Shader_CubeTexFilterDataPtr m_Data; friend class gtp_Shader_CubeTexFilterGfx; friend class gtp_Shader_CubeTexFilterInst; }; //@ typedef s3d_CUtilPtr gtp_Shader_CubeTexFilterPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_CubeTexFilterGfx: public s3d_CEngShaderGfx { public: //@ gtp_Shader_CubeTexFilterGfx( s3d_CEngShaderEnv *ShaderEnv, s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx, gtp_Shader_CubeTexFilterData *Data); //@ gtp_Shader_CubeTexFilterGfxTree::CNode *GetNode(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void ExtractGfx(); //@ bool IsValid(); //@ void LinkCollect(s3d_CUtilAtomSet &VarAtomSet); //@ void LinkAppoint(s3d_CDrvVarDecl *VarDecl); //@ s3d_CEngShaderInstPtr CreateShaderInst( s3d_CEngShaderHead *Head); private: gtp_Shader_CubeTexFilterGfxTree::CNode m_Node; s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_CubeTexFilterDataPtr m_Data; // ShaderGfx-Data Variables: s3d_CEngGfxProgPtr m_GfxProg; s3d_CDrvVarSlotArray m_SrcVarSlotArray; s3d_CEngUtilShaderDestGfx m_FilterDestGfx; s3d_CDrvVarSlotInit m_TaskInfoVarSlot; s3d_CDrvVarDeclPtr m_ProgParamDecl; friend class gtp_Shader_CubeTexFilterInst; }; //@ typedef s3d_CUtilPtr gtp_Shader_CubeTexFilterGfxPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_CubeTexFilterInst : public s3d_CEngShaderInst, public s3d_CEngShaderExec { public: //@ gtp_Shader_CubeTexFilterInst( s3d_CEngShaderEnv *ShaderEnv, s3d_CEngGfxCtx *GfxCtx, gtp_Shader_CubeTexFilterGfx *ShaderGfx, s3d_CEngGfxProg *GfxProg); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void SetShaderCtx(s3d_CEngShaderCtx *ShaderCtx); //@ void SetGfxState(s3d_CEngGfxState *GfxState); //@ void SetPos(s3d_CEngPos *Pos); //@ void SetModel(s3d_CEngModel *Model); //@ void ArrangeCollect( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray &ScopeArray); //@ void ArrangeInit( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangePerform( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeFeedback( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeGather( s3d_CEngShaderExecArray &ExecArray); //@ void ShaderExecPerform( s3d_CEngShaderScope *Scope, s3d_CUtilAtom *Method, s3d_CEngGfxTaskArray &TaskArray); //@ void *GfxElemJobExec( s3d_CEngShaderScope *Scope, void *GfxMark); private: int m_FrameCount; int m_CurrentFace; s3d_CEngShaderEnvPtr m_ShaderEnv; s3d_CEngGfxCtxPtr m_GfxCtx; gtp_Shader_CubeTexFilterGfxPtr m_ShaderGfx; s3d_CEngGfxProgPtr m_GfxProg; void Iteration( s3d_CEngShaderScope *Scope, int Iter, int DestProp, float WantWidth, float WantHeight); void FetchSrcArray( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope, const s3d_CSysChar *Info, s3d_CEngGfxVarTexChanArray &FilterSrcTexArray, s3d_CDrvVarSlotArray &SrcVarSlotArray); void CalcSrcTexSize( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope, s3d_CDrvGfxEng *GfxEng, int &Width, int &Height, s3d_CEngGfxVarTexChanArray &FilterSrcTexArray); }; /////////////////////////////////////////////////////////////////////////////// #endif