/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// //@cpp #ifndef GTP_SHADER_ENVMAP_H #define GTP_SHADER_ENVMAP_H #include "../../interf/eng_shader.h" #include "../../interf/eng_shaderenv.h" #include "../../util/eng_util_shaderdest.h" #include "../../../comp/core/comp_setup.h" #include "../../../comp/util/comp_util_uniquebase.h" /////////////////////////////////////////////////////////////////////////////// class gtp_Shader_EnvMapGfx; //@ typedef s3d_CUtilKeyEntry gtp_Shader_EnvMapGfxEntry; //@ typedef s3d_CUtilTree gtp_Shader_EnvMapGfxTree; /////////////////////////////////////////////////////////////////////////////// struct gtp_Shader_EnvMapData: s3d_CUtilPtrBase { s3d_CUtilStr m_Info; s3d_CUtilStr m_MeshVarInfo; s3d_CUtilAtomPtr m_MeshVarAtom; s3d_CUtilStr m_TexChanInfo; int m_DestProp; s3d_CEngUtilShaderDest m_Dest; float m_NegZ; float m_PosZ; int m_MaxExt; float m_ExtDistScale; int m_MaxRecursion; int m_UpdateInterval; int m_StartFrame; bool m_UpdateAllFace; bool m_WorldSpace; s3d_CUtilAtomPtr m_LastCenterVarAtom; s3d_CUtilStr m_LastCenterVarInfo; s3d_CUtilStr m_RankInfo; int m_Rank; s3d_CUtilAtomArray m_MethodArray; s3d_CUtilAtomPtr m_EnumTrigger; }; typedef s3d_CUtilPtr gtp_Shader_EnvMapDataPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_EnvMap : public s3d_CEngShader, public s3d_CCompUtilUniqueBase, public s3d_CCompSetup { public: S3D_UTIL_RTTI_TABLE_DECLARE //@ gtp_Shader_EnvMap(); //@ void SetupInit( s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info, s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param); //@ void SetupDone(); //@ s3d_CUtilStr GetInfo(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ s3d_CEngShaderGfxPtr FindShaderGfx( s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx); private: s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_EnvMapGfxTree m_ShaderGfxTree; gtp_Shader_EnvMapDataPtr m_Data; friend class gtp_Shader_EnvMapGfx; friend class gtp_Shader_EnvMapInst; }; //@ typedef s3d_CUtilPtr gtp_Shader_EnvMapPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_EnvMapGfx: public s3d_CEngShaderGfx { public: //@ gtp_Shader_EnvMapGfx( s3d_CEngShaderEnv *ShaderEnv, s3d_CEngGfxCtx *GfxCtx, gtp_Shader_EnvMapData *Data); //@ gtp_Shader_EnvMapGfxTree::CNode *GetNode(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void ExtractGfx(); //@ bool IsValid(); //@ void LinkCollect(s3d_CUtilAtomSet &VarAtomSet); //@ void LinkAppoint(s3d_CDrvVarDecl *VarDecl); //@ s3d_CEngShaderInstPtr CreateShaderInst( s3d_CEngShaderHead *Head); private: gtp_Shader_EnvMapGfxTree::CNode m_Node; s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_EnvMapDataPtr m_Data; // ShaderGfx-Data Variables: s3d_CDrvVarSlotInit m_MeshVarSlot; s3d_CEngUtilShaderDestGfx m_DestGfx; s3d_CDrvVarSlotInit m_LastCenterVarSlot; friend class gtp_Shader_EnvMapInst; }; //@ typedef s3d_CUtilPtr gtp_Shader_EnvMapGfxPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_EnvMapInst : public s3d_CEngShaderInst, public s3d_CEngShaderExec { public: //@ gtp_Shader_EnvMapInst( s3d_CEngShaderEnv *ShaderEnv, s3d_CEngGfxCtx *GfxCtx, s3d_CEngShaderHead *Head, gtp_Shader_EnvMapGfx *GfxShader); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void SetShaderCtx(s3d_CEngShaderCtx *ShaderCtx); //@ void SetGfxState(s3d_CEngGfxState *GfxState); //@ void SetPos(s3d_CEngPos *Pos); //@ void SetModel(s3d_CEngModel *Model); //@ void ArrangeCollect( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray &ScopeArray); //@ void ArrangeInit( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangePerform( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeFeedback( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeGather( s3d_CEngShaderExecArray &ExecArray); //@ void ShaderExecPerform( s3d_CEngShaderScope *Scope, s3d_CUtilAtom *Method, s3d_CEngGfxTaskArray &TaskArray); //@ void *GfxElemJobExec( s3d_CEngShaderScope *Scope, void *GfxMark); private: int m_FrameCount; int m_CurrentFace; s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_EnvMapGfxPtr m_ShaderGfx; s3d_CEngGfxCtxPtr m_GfxCtx; s3d_CEngShaderHeadEye m_Head; bool m_CanRenderColorAlphaTex; s3d_CUtilVec4f m_LastCenter; void Calc( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope, s3d_CUtilTranslQuatf_cr ViewTransf, s3d_CUtilVec3f_cr BoundCen, s3d_CUtilVec3f_cr BoundExt, s3d_CEngUtilShaderDestJob *&DestJob); void SetVars( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope); }; //@ typedef s3d_CUtilPtr gtp_Shader_EnvMapInstPtr; /////////////////////////////////////////////////////////////////////////////// #endif