1 | ///////////////////////////////////////////////////////////////////////////////
|
---|
2 | //
|
---|
3 | // ## ######
|
---|
4 | // ###### ###
|
---|
5 | // ## ############### Shark 3D Engine (www.shark3d.com)
|
---|
6 | // ########## # # #
|
---|
7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
|
---|
8 | // ######### # # # All rights reserved.
|
---|
9 | // ## ##########
|
---|
10 | // ##
|
---|
11 | //
|
---|
12 | ///////////////////////////////////////////////////////////////////////////////
|
---|
13 |
|
---|
14 | // Shader program configuration.
|
---|
15 | // Different drivers access different parameters.
|
---|
16 |
|
---|
17 | // Opengl Highlevel Shaderlanguage
|
---|
18 | ogl
|
---|
19 | {
|
---|
20 | glsl
|
---|
21 | {
|
---|
22 | vertshader
|
---|
23 | {
|
---|
24 | code_variant_array
|
---|
25 | {
|
---|
26 | req_ver "1x0"
|
---|
27 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
28 | & "bump_ogl_glsl_vs1x0.s3d_shadercode_run"
|
---|
29 | }
|
---|
30 | tracking
|
---|
31 | {
|
---|
32 | cnt 4
|
---|
33 | codevar "matBone[$]"
|
---|
34 | chan "bone"
|
---|
35 | trans "identity"
|
---|
36 | }
|
---|
37 |
|
---|
38 | // attribute vec4 bone_wgh;
|
---|
39 | bone_wgh "boneWgh"
|
---|
40 | //bone_subscr "boneSubscr"
|
---|
41 |
|
---|
42 | predefine_array
|
---|
43 | {
|
---|
44 | name "S3D_USE_BONEWGH"
|
---|
45 | }
|
---|
46 | {
|
---|
47 | name "S3D_PARALLAX_MAPPING"
|
---|
48 | }
|
---|
49 | }
|
---|
50 |
|
---|
51 | fragshader
|
---|
52 | {
|
---|
53 | code_variant_array
|
---|
54 | {
|
---|
55 | req_ver "1x0"
|
---|
56 | code_array "levelutil/shader/prog/ogl_glsl/"
|
---|
57 | & "bump_ogl_glsl_fs1x0.s3d_shadercode_run"
|
---|
58 | }
|
---|
59 | predefine_array
|
---|
60 | {
|
---|
61 | name "S3D_SPECULAR_EXP"
|
---|
62 | val "4.0"
|
---|
63 | }
|
---|
64 | {
|
---|
65 | name "S3D_GEOMETRIC_SHADOW"
|
---|
66 | }
|
---|
67 | {
|
---|
68 | name "S3D_PARALLAX_MAPPING"
|
---|
69 | }
|
---|
70 | {
|
---|
71 | name "S3D_PARALLAX_SCALE"
|
---|
72 | val "0.07"
|
---|
73 | }
|
---|
74 | {
|
---|
75 | name "S3D_PARALLAX_BIAS"
|
---|
76 | val "0.50196078431372549" // = 128/255
|
---|
77 | }
|
---|
78 | }
|
---|
79 |
|
---|
80 | param_array
|
---|
81 | {
|
---|
82 | src_progvar "prog_light_cenrange"
|
---|
83 | dest_codevar "lightCenRange"
|
---|
84 | type "float4"
|
---|
85 | }
|
---|
86 | {
|
---|
87 | src_progvar "prog_light_ambient"
|
---|
88 | dest_codevar "lightAmbient"
|
---|
89 | type "float4"
|
---|
90 | }
|
---|
91 | {
|
---|
92 | src_progvar "prog_light_diffuse"
|
---|
93 | dest_codevar "lightDiffuse"
|
---|
94 | type "float4"
|
---|
95 | }
|
---|
96 | {
|
---|
97 | src_progvar "prog_light_specular"
|
---|
98 | dest_codevar "lightSpecular"
|
---|
99 | type "float4"
|
---|
100 | }
|
---|
101 |
|
---|
102 | sampler_array "tex0" "normalSamp"
|
---|
103 | }
|
---|
104 | }
|
---|
105 |
|
---|
106 | // D3D9 Highlevel Shaderlanguage
|
---|
107 | d3d9
|
---|
108 | {
|
---|
109 | hlsl_vertshader
|
---|
110 | {
|
---|
111 | // Code of the pixel program
|
---|
112 | code_variant_array
|
---|
113 | {
|
---|
114 | profile "1x1"
|
---|
115 | entry_point "main"
|
---|
116 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
117 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
|
---|
118 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
119 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
|
---|
120 | }
|
---|
121 |
|
---|
122 |
|
---|
123 | // Copy matrices into vertex program constants.
|
---|
124 | // The field "chan" can be one
|
---|
125 | // of "identity", "proj", "view" or "projview" "bone"
|
---|
126 | // The field "trans" can be one
|
---|
127 | // of "identity", "inv", "transp" or "invtransp"
|
---|
128 | // One matrix needs 4 constants.
|
---|
129 | tracking
|
---|
130 | {
|
---|
131 | codevar "projMat"
|
---|
132 | slot 0
|
---|
133 | chan "proj"
|
---|
134 | trans "identity"
|
---|
135 | }
|
---|
136 | {
|
---|
137 | codevar "matView"
|
---|
138 | slot 0
|
---|
139 | chan "view"
|
---|
140 | trans "identity"
|
---|
141 | }
|
---|
142 | {
|
---|
143 | codevar "matBone"
|
---|
144 | slot 0
|
---|
145 | chan "bone"
|
---|
146 | trans "identity"
|
---|
147 | }
|
---|
148 |
|
---|
149 | param_array
|
---|
150 | {
|
---|
151 | src_progvar "prog_light_cenrange"
|
---|
152 | dest_codevar "lightCenRange"
|
---|
153 | type "float4"
|
---|
154 | }
|
---|
155 |
|
---|
156 | predefine_array
|
---|
157 | {
|
---|
158 | name "S3D_USE_BONESUBSCR"
|
---|
159 | }
|
---|
160 | {
|
---|
161 | name "S3D_MATBONE_CNT"
|
---|
162 | val "32"
|
---|
163 | }
|
---|
164 | {
|
---|
165 | name "S3D_PARALLAX_MAPPING"
|
---|
166 | }
|
---|
167 | }
|
---|
168 |
|
---|
169 | hlsl_pixshader
|
---|
170 | {
|
---|
171 | code_variant_array
|
---|
172 | {
|
---|
173 | profile "2x0"
|
---|
174 | entry_point "main"
|
---|
175 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
176 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
177 | }
|
---|
178 |
|
---|
179 | param_array
|
---|
180 | {
|
---|
181 | src_progvar "prog_light_ambient"
|
---|
182 | dest_codevar "lightAmbient"
|
---|
183 | type "float4"
|
---|
184 | }
|
---|
185 | {
|
---|
186 | src_progvar "prog_light_diffuse"
|
---|
187 | dest_codevar "lightDiffuse"
|
---|
188 | type "float4"
|
---|
189 | }
|
---|
190 | {
|
---|
191 | src_progvar "prog_light_specular"
|
---|
192 | dest_codevar "lightSpecular"
|
---|
193 | type "float4"
|
---|
194 | }
|
---|
195 |
|
---|
196 | predefine_array
|
---|
197 | {
|
---|
198 | name "S3D_SPECULAR_EXP"
|
---|
199 | val "4.0"
|
---|
200 | }
|
---|
201 | {
|
---|
202 | name "S3D_GEOMETRIC_SHADOW"
|
---|
203 | }
|
---|
204 | {
|
---|
205 | name "S3D_PARALLAX_MAPPING"
|
---|
206 | }
|
---|
207 | {
|
---|
208 | name "S3D_PARALLAX_SCALE"
|
---|
209 | val "0.07"
|
---|
210 | }
|
---|
211 | {
|
---|
212 | name "S3D_PARALLAX_BIAS"
|
---|
213 | val "0.50196078431372549" // = 128/255
|
---|
214 | }
|
---|
215 | }
|
---|
216 | }
|
---|
217 |
|
---|
218 | // D3D9 Highlevel Shaderlanguage
|
---|
219 | xe
|
---|
220 | {
|
---|
221 | hlsl_vertshader
|
---|
222 | {
|
---|
223 | // Code of the pixel program
|
---|
224 | code_variant_array
|
---|
225 | {
|
---|
226 | profile "1x1"
|
---|
227 | entry_point "main"
|
---|
228 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
229 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
|
---|
230 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
|
---|
231 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
|
---|
232 | }
|
---|
233 |
|
---|
234 |
|
---|
235 | // Copy matrices into vertex program constants.
|
---|
236 | // The field "chan" can be one
|
---|
237 | // of "identity", "proj", "view" or "projview" "bone"
|
---|
238 | // The field "trans" can be one
|
---|
239 | // of "identity", "inv", "transp" or "invtransp"
|
---|
240 | // One matrix needs 4 constants.
|
---|
241 | tracking
|
---|
242 | {
|
---|
243 | codevar "projMat"
|
---|
244 | slot 0
|
---|
245 | chan "proj"
|
---|
246 | trans "identity"
|
---|
247 | }
|
---|
248 | {
|
---|
249 | codevar "matView"
|
---|
250 | slot 0
|
---|
251 | chan "view"
|
---|
252 | trans "identity"
|
---|
253 | }
|
---|
254 | {
|
---|
255 | codevar "matBone"
|
---|
256 | slot 0
|
---|
257 | chan "bone"
|
---|
258 | trans "identity"
|
---|
259 | }
|
---|
260 |
|
---|
261 | param_array
|
---|
262 | {
|
---|
263 | src_progvar "prog_light_cenrange"
|
---|
264 | dest_codevar "lightCenRange"
|
---|
265 | type "float4"
|
---|
266 | }
|
---|
267 |
|
---|
268 | predefine_array
|
---|
269 | {
|
---|
270 | name "S3D_USE_BONESUBSCR"
|
---|
271 | }
|
---|
272 | {
|
---|
273 | name "S3D_MATBONE_CNT"
|
---|
274 | val "32"
|
---|
275 | }
|
---|
276 | {
|
---|
277 | name "S3D_PARALLAX_MAPPING"
|
---|
278 | }
|
---|
279 | }
|
---|
280 |
|
---|
281 | hlsl_pixshader
|
---|
282 | {
|
---|
283 | code_variant_array
|
---|
284 | {
|
---|
285 | profile "2x0"
|
---|
286 | entry_point "main"
|
---|
287 | code "levelutil/shader/prog/d3d9_hlsl/"
|
---|
288 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
|
---|
289 | }
|
---|
290 |
|
---|
291 | param_array
|
---|
292 | {
|
---|
293 | src_progvar "prog_light_ambient"
|
---|
294 | dest_codevar "lightAmbient"
|
---|
295 | type "float4"
|
---|
296 | }
|
---|
297 | {
|
---|
298 | src_progvar "prog_light_diffuse"
|
---|
299 | dest_codevar "lightDiffuse"
|
---|
300 | type "float4"
|
---|
301 | }
|
---|
302 | {
|
---|
303 | src_progvar "prog_light_specular"
|
---|
304 | dest_codevar "lightSpecular"
|
---|
305 | type "float4"
|
---|
306 | }
|
---|
307 |
|
---|
308 | predefine_array
|
---|
309 | {
|
---|
310 | name "S3D_SPECULAR_EXP"
|
---|
311 | val "4.0"
|
---|
312 | }
|
---|
313 | {
|
---|
314 | name "S3D_GEOMETRIC_SHADOW"
|
---|
315 | }
|
---|
316 | {
|
---|
317 | name "S3D_PARALLAX_MAPPING"
|
---|
318 | }
|
---|
319 | {
|
---|
320 | name "S3D_PARALLAX_SCALE"
|
---|
321 | val "0.07"
|
---|
322 | }
|
---|
323 | {
|
---|
324 | name "S3D_PARALLAX_BIAS"
|
---|
325 | val "0.50196078431372549" // = 128/255
|
---|
326 | }
|
---|
327 | }
|
---|
328 | }
|
---|