[2270] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | ogl
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| 18 | {
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| 19 | glsl
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| 20 | {
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| 21 | vertshader
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| 22 | {
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| 23 | code_variant_array
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| 24 | {
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| 25 | req_ver "1x0"
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| 26 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 27 | & "partic_ogl_glsl_vs1x0.s3d_shadercode_run"
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| 28 | }
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| 29 |
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| 30 | tracking
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| 31 | {
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| 32 | // uniform mat4 matBone[4];
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| 33 | cnt 4
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| 34 | codevar "matBone[$]"
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| 35 | chan "bone"
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| 36 | trans "identity"
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| 37 | }
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| 38 |
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| 39 | // attribute vec4 bone_wgh;
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| 40 | bone_wgh "boneWgh"
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| 41 | //bone_subscr "boneSubscr"
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| 42 |
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| 43 | predefine_array
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| 44 | {
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| 45 | name "S3D_USE_BONEWGH"
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | fragshader
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| 50 | {
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| 51 | code_variant_array
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| 52 | {
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| 53 | req_ver "1x0"
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| 54 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 55 | & "partic_ogl_glsl_fs1x0.s3d_shadercode_run"
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| 56 | }
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| 57 | }
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| 58 |
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| 59 | sampler_array "tex0"
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| 60 |
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| 61 | param_array
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| 62 | {
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| 63 | src_progvar "prog_anim"
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| 64 | dest_codevar "anim"
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| 65 | type "float4"
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| 66 | }
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| 67 | {
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| 68 | src_progvar "prog_color_alpha"
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| 69 | dest_codevar "colorAlpha"
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| 70 | type "float4"
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| 71 | }
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| 72 | {
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| 73 | src_progvar "prog_param"
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| 74 | dest_codevar "param"
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| 75 | type "float4"
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| 76 | }
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| 77 | {
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| 78 | src_progvar "prog_move_lin"
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| 79 | dest_codevar "moveLin"
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| 80 | type "float4"
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| 81 | }
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| 82 | {
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| 83 | src_progvar "prog_move_quadr"
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| 84 | dest_codevar "moveQuadr"
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| 85 | type "float4"
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| 86 | }
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| 87 | {
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| 88 | src_progvar "prog_move_vari"
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| 89 | dest_codevar "moveVari"
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| 90 | type "float4"
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| 91 | }
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| 92 | {
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| 93 | src_progvar "prog_move_jiggle"
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| 94 | dest_codevar "moveJiggle"
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| 95 | type "float4"
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| 96 | }
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| 97 | {
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| 98 | src_progvar "prog_shrink"
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| 99 | dest_codevar "shrink"
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| 100 | type "float4"
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| 101 | }
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| 102 | {
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| 103 | src_progvar "prog_other"
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| 104 | dest_codevar "other"
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| 105 | type "float4"
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| 106 | }
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| 107 | }
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| 108 | }
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| 109 |
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| 110 | // D3D9 Highlevel Shaderlanguage
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| 111 | d3d9
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| 112 | {
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| 113 | hlsl_vertshader
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| 114 | {
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| 115 | code_variant_array
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| 116 | {
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| 117 | profile "2x0"
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| 118 | entry_point "main"
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| 119 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 120 | & "partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 121 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 122 | // & "partic_d3d9_hlsl_vs2x0.s3d_shadercode"
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| 123 | }
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| 124 |
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| 125 | tracking
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| 126 | {
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| 127 | codevar "projMat"
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| 128 | slot 0
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| 129 | chan "proj"
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| 130 | trans "identity"
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| 131 | }
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| 132 | {
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| 133 | codevar "matBone"
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| 134 | slot 0
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| 135 | chan "bone"
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| 136 | trans "identity"
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| 137 | }
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| 138 |
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| 139 | light_array
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| 140 | {
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| 141 | cnt 5
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| 142 | pos_codevar "lightArray[$].pos"
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| 143 | dir_codevar ""
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| 144 | ambient_codevar "lightArray[$].ambient"
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| 145 | diffuse_codevar "lightArray[$].diffuse"
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| 146 | specular_codevar "lightArray[$].specular"
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| 147 | atten_codevar "lightArray[$].atten"
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| 148 | }
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| 149 | light_activecnt_codevar "activeLights"
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| 150 |
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| 151 | mtl
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| 152 | {
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| 153 | power_codevar "mtrlPower"
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| 154 | emissive_codevar "mtrlEmissive"
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| 155 | }
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| 156 |
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| 157 | param_array
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| 158 | {
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| 159 | src_progvar "prog_anim"
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| 160 | dest_codevar "anim"
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| 161 | type "float4"
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| 162 | }
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| 163 | {
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| 164 | src_progvar "prog_color_alpha"
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| 165 | dest_codevar "colorAlpha"
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| 166 | type "float4"
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| 167 | }
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| 168 | {
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| 169 | src_progvar "prog_param"
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| 170 | dest_codevar "param"
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| 171 | type "float4"
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| 172 | }
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| 173 | {
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| 174 | src_progvar "prog_move_lin"
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| 175 | dest_codevar "moveLin"
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| 176 | type "float4"
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| 177 | }
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| 178 | {
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| 179 | src_progvar "prog_move_quadr"
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| 180 | dest_codevar "moveQuadr"
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| 181 | type "float4"
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| 182 | }
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| 183 | {
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| 184 | src_progvar "prog_move_vari"
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| 185 | dest_codevar "moveVari"
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| 186 | type "float4"
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| 187 | }
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| 188 | {
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| 189 | src_progvar "prog_move_jiggle"
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| 190 | dest_codevar "moveJiggle"
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| 191 | type "float4"
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| 192 | }
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| 193 | {
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| 194 | src_progvar "prog_shrink"
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| 195 | dest_codevar "shrink"
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| 196 | type "float4"
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| 197 | }
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| 198 | {
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| 199 | src_progvar "prog_other"
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| 200 | dest_codevar "other"
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| 201 | type "float4"
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| 202 | }
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| 203 |
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| 204 | predefine_array
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| 205 | {
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| 206 | name "S3D_USE_BONESUBSCR"
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| 207 | }
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| 208 | {
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| 209 | name "S3D_MATBONE_CNT"
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| 210 | val "32"
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| 211 | }
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| 212 | {
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| 213 | name "S3D_LIGHT_CNT"
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| 214 | val "5"
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | hlsl_pixshader
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| 219 | {
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| 220 | code_variant_array
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| 221 | {
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| 222 | profile "2x0"
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| 223 | entry_point "main"
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| 224 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 225 | & "partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 226 | }
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| 227 |
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| 228 | fog_codevar "paramFog"
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| 229 | }
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| 230 | }
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| 231 |
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| 232 | // D3D9 Highlevel Shaderlanguage
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| 233 | xe
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| 234 | {
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| 235 | hlsl_vertshader
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| 236 | {
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| 237 | code_variant_array
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| 238 | {
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| 239 | profile "2x0"
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| 240 | entry_point "main"
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| 241 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 242 | & "partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 243 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 244 | // & "partic_d3d9_hlsl_vs2x0.s3d_shadercode"
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| 245 | }
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| 246 | {
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| 247 | profile "1x1"
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| 248 | entry_point "main"
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| 249 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 250 | & "partic_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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| 251 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 252 | // & "partic_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 253 | }
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| 254 |
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| 255 | tracking
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| 256 | {
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| 257 | codevar "projMat"
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| 258 | slot 0
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| 259 | chan "proj"
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| 260 | trans "identity"
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| 261 | }
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| 262 | {
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| 263 | codevar "matBone"
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| 264 | slot 0
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| 265 | chan "bone"
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| 266 | trans "identity"
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| 267 | }
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| 268 |
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| 269 | light_array
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| 270 | {
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| 271 | cnt 5
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| 272 | pos_codevar "lightArray[$].pos"
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| 273 | dir_codevar ""
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| 274 | ambient_codevar "lightArray[$].ambient"
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| 275 | diffuse_codevar "lightArray[$].diffuse"
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| 276 | specular_codevar "lightArray[$].specular"
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| 277 | atten_codevar "lightArray[$].atten"
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| 278 | }
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| 279 | light_activecnt_codevar "activeLights"
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| 280 |
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| 281 | mtl
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| 282 | {
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| 283 | power_codevar "mtrlPower"
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| 284 | emissive_codevar "mtrlEmissive"
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| 285 | }
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| 286 |
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| 287 | param_array
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| 288 | {
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| 289 | src_progvar "prog_anim"
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| 290 | dest_codevar "anim"
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| 291 | type "float4"
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| 292 | }
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| 293 | {
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| 294 | src_progvar "prog_color_alpha"
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| 295 | dest_codevar "colorAlpha"
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| 296 | type "float4"
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| 297 | }
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| 298 | {
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| 299 | src_progvar "prog_param"
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| 300 | dest_codevar "param"
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| 301 | type "float4"
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| 302 | }
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| 303 | {
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| 304 | src_progvar "prog_move_lin"
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| 305 | dest_codevar "moveLin"
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| 306 | type "float4"
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| 307 | }
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| 308 | {
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| 309 | src_progvar "prog_move_quadr"
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| 310 | dest_codevar "moveQuadr"
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| 311 | type "float4"
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| 312 | }
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| 313 | {
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| 314 | src_progvar "prog_move_vari"
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| 315 | dest_codevar "moveVari"
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| 316 | type "float4"
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| 317 | }
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| 318 | {
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| 319 | src_progvar "prog_move_jiggle"
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| 320 | dest_codevar "moveJiggle"
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| 321 | type "float4"
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| 322 | }
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| 323 | {
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| 324 | src_progvar "prog_shrink"
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| 325 | dest_codevar "shrink"
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| 326 | type "float4"
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| 327 | }
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| 328 | {
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| 329 | src_progvar "prog_other"
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| 330 | dest_codevar "other"
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| 331 | type "float4"
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| 332 | }
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| 333 |
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| 334 | predefine_array
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| 335 | {
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| 336 | name "S3D_USE_BONESUBSCR"
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| 337 | }
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| 338 | {
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| 339 | name "S3D_MATBONE_CNT"
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| 340 | val "32"
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| 341 | }
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| 342 | {
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| 343 | name "S3D_LIGHT_CNT"
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| 344 | val "5"
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| 345 | }
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| 346 | }
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| 347 |
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| 348 | hlsl_pixshader
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| 349 | {
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| 350 | code_variant_array
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| 351 | {
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| 352 | profile "2x0"
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| 353 | entry_point "main"
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| 354 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 355 | & "partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 356 | }
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| 357 |
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| 358 | fog_codevar "paramFog"
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| 359 | }
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| 360 | }
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