[2270] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | ogl
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| 18 | {
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| 19 | glsl
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| 20 | {
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| 21 | vertshader
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| 22 | {
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| 23 | code_variant_array
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| 24 | {
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| 25 | req_ver "1x0"
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| 26 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 27 | & "standard_ogl_glsl_vs1x0.s3d_shadercode_run"
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| 28 | }
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| 29 |
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| 30 | tracking
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| 31 | {
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| 32 | // uniform mat4 matBone[4];
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| 33 | cnt 4
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| 34 | codevar "matBone[$]"
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| 35 | chan "bone"
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| 36 | trans "identity"
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| 37 | }
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| 38 |
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| 39 | // attribute vec4 bone_wgh;
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| 40 | bone_wgh "boneWgh"
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| 41 | //bone_subscr "boneSubscr"
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| 42 |
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| 43 | predefine_array
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| 44 | {
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| 45 | name "S3D_USE_BONEWGH"
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| 46 | }
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| 47 | }
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| 48 | }
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| 49 | }
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| 50 |
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| 51 | // D3D9 Highlevel Shaderlanguage
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| 52 | d3d9
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| 53 | {
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| 54 | hlsl_vertshader
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| 55 | {
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| 56 | code_variant_array
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| 57 | {
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| 58 | profile "2x0"
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| 59 | entry_point "main"
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| 60 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 61 | & "standard_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 62 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 63 | // & "standard_d3d9_hlsl_vs2x0.s3d_shadercode"
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| 64 | }
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| 65 | {
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| 66 | profile "1x1"
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| 67 | entry_point "main"
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| 68 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 69 | & "standard_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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| 70 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 71 | // & "standard_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 72 | }
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| 73 |
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| 74 | tracking
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| 75 | {
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| 76 | codevar "projMat"
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| 77 | slot 0
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| 78 | chan "proj"
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| 79 | trans "identity"
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| 80 | }
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| 81 | {
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| 82 | codevar "matBone"
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| 83 | slot 0
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| 84 | chan "bone"
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| 85 | trans "identity"
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| 86 | }
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| 87 |
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| 88 | light_array
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| 89 | {
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| 90 | cnt 5
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| 91 | pos_codevar "lightArray[$].pos"
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| 92 | dir_codevar ""
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| 93 | ambient_codevar "lightArray[$].ambient"
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| 94 | diffuse_codevar "lightArray[$].diffuse"
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| 95 | specular_codevar "lightArray[$].specular"
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| 96 | atten_codevar "lightArray[$].atten"
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| 97 | }
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| 98 | light_activecnt_codevar "activeLights"
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| 99 |
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| 100 | mtl
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| 101 | {
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| 102 | power_codevar "mtrlPower"
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| 103 | emissive_codevar "mtrlEmissive"
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| 104 | }
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| 105 |
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| 106 | predefine_array
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| 107 | {
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| 108 | name "S3D_USE_BONESUBSCR"
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| 109 | }
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| 110 | {
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| 111 | name "S3D_MATBONE_CNT"
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| 112 | val "32"
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| 113 | }
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| 114 | {
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| 115 | name "S3D_LIGHT_CNT"
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| 116 | val "5"
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | hlsl_pixshader
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| 121 | {
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| 122 | code_variant_array
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| 123 | {
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| 124 | profile "2x0"
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| 125 | entry_point "main"
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| 126 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 127 | & "standard_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 128 | }
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| 129 |
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| 130 | fog_codevar "paramFog"
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| 131 | }
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| 132 | }
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| 133 |
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| 134 | // D3D9 Highlevel Shaderlanguage
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| 135 | xe
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| 136 | {
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| 137 | hlsl_vertshader
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| 138 | {
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| 139 | code_variant_array
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| 140 | {
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| 141 | profile "2x0"
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| 142 | entry_point "main"
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| 143 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 144 | & "standard_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 145 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 146 | // & "standard_d3d9_hlsl_vs2x0.s3d_shadercode"
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| 147 | }
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| 148 | {
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| 149 | profile "1x1"
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| 150 | entry_point "main"
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| 151 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 152 | & "standard_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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| 153 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 154 | // & "standard_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 155 | }
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| 156 |
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| 157 | tracking
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| 158 | {
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| 159 | codevar "projMat"
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| 160 | slot 0
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| 161 | chan "proj"
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| 162 | trans "identity"
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| 163 | }
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| 164 | {
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| 165 | codevar "matBone"
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| 166 | slot 0
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| 167 | chan "bone"
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| 168 | trans "identity"
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| 169 | }
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| 170 |
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| 171 | light_array
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| 172 | {
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| 173 | cnt 5
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| 174 | pos_codevar "lightArray[$].pos"
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| 175 | dir_codevar ""
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| 176 | ambient_codevar "lightArray[$].ambient"
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| 177 | diffuse_codevar "lightArray[$].diffuse"
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| 178 | specular_codevar "lightArray[$].specular"
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| 179 | atten_codevar "lightArray[$].atten"
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| 180 | }
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| 181 | light_activecnt_codevar "activeLights"
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| 182 |
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| 183 | mtl
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| 184 | {
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| 185 | power_codevar "mtrlPower"
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| 186 | emissive_codevar "mtrlEmissive"
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| 187 | }
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| 188 |
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| 189 | predefine_array
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| 190 | {
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| 191 | name "S3D_USE_BONESUBSCR"
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| 192 | }
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| 193 | {
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| 194 | name "S3D_MATBONE_CNT"
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| 195 | val "32"
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| 196 | }
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| 197 | {
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| 198 | name "S3D_LIGHT_CNT"
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| 199 | val "5"
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | hlsl_pixshader
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| 204 | {
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| 205 | code_variant_array
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| 206 | {
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| 207 | profile "2x0"
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| 208 | entry_point "main"
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| 209 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 210 | & "standard_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 211 | }
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| 212 |
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| 213 | fog_codevar "paramFog"
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| 214 | }
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| 215 | }
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