1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | //@cpp
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15 |
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16 | #include "gtp_shader_causticcube.h"
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17 | #include "../../interf/eng_gfxvar.h"
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18 | #include "../../util/eng_util_gfxutil.h"
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19 | #include "../../util/eng_util_gfxparamutil.h"
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20 | #include "../../util/eng_util_shaderutil.h"
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21 | #include "../../util/eng_util_shaderitemjob.h"
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22 | #include "../../../drv/interf/drv_vartypes.h"
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23 | #include "../../../drv/util/drv_util_varutil.h"
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24 | #include "../../../drv/util/drv_util_gfxutil.h"
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25 | #include "../../../drv/util/drv_util_paintprim.h"
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26 | #include "../../../util/snk/util_snk_extractutil.h"
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27 | #include "../../util/eng_util_mathutil.h"
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28 | #include "../../../util/math/util_geo_types.h"
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29 |
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30 | ///////////////////////////////////////////////////////////////////////////////
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31 | /*@{
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32 |
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33 | @declare{shadercomp.class}{eng_shader_special.filter}{}
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34 |
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35 | This component performs some iterative texture filtering.
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36 | @p
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37 |
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38 | The component takes none, one or multiple source textures as input,
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39 | see @sident{comp}{eng_shader_special.filter.src_array}.
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40 | Then it passes them to a shaderprogram,
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41 | see @sident{comp}{eng_shader_special.filter.shaderprog_ident}.
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42 | Then it writes the result to none, one or multiple @em{destination} textures,
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43 | see @sident{comp}{eng_shader_special.filter.dest_array}.
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44 | @p
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45 |
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46 | If the destination textures have already been allocated
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47 | they are used "as is", but only if they all have the same size.
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48 | Otherwise temporary textures will fetched.
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49 | Their size is the maximum of the source textures scaled by
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50 | @sident{comp}{eng_shader_special.filter.width_scale} and
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51 | @sident{comp}{eng_shader_special.filter.height_scale}.
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52 | If necessary the destination texture size is @em{snapped}
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53 | to a value acceptable to the graphics card.
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54 | @p
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55 |
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56 | @}*/
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57 | ///////////////////////////////////////////////////////////////////////////////
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58 |
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59 | S3D_UTIL_RTTI_TABLE_DEFINE_BEGIN(gtp_Shader_CausticCube)
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60 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CEngShader)
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61 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompUtilUniqueBase)
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62 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompSetup)
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63 | S3D_UTIL_RTTI_TABLE_DEFINE_END
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64 |
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65 | gtp_Shader_CausticCube::gtp_Shader_CausticCube()
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66 | {
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67 | }
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68 |
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69 | void gtp_Shader_CausticCube::SetupInit(
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70 | s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info,
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71 | s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param)
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72 | {
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73 | m_Data = S3D_SYS_NEW gtp_Shader_CausticCubeData;
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74 |
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75 | s3d_CUtilSnkExtract SnkExtract;
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76 | SnkExtract.Assign(MsgHandler, Param);
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77 | m_Data->m_Info = SnkExtract.GetInfo();
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78 |
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79 | /*@{ @declare{shadercomp.param}{eng_shader_special.filter.env}{$ [str]}
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80 | See @ident{comp}{eng_shader_std.group.env}.
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81 | @}*/
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82 | s3d_CUtilStr EnvIdent, EnvInfo;
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83 | SnkExtract.ExtractStr(EnvInfo, EnvIdent, "env", true);
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84 |
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85 | m_ShaderEnv = s3d_CompSupplObjT<s3d_CEngShaderEnv>(
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86 | MsgHandler, EnvInfo, FetchSuppl,
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87 | EnvIdent, S3D_GENERAL_INTEROP_INTERF);
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88 | if(!m_ShaderEnv)
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89 | return;
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90 |
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91 | /*@{ @declare{shadercomp.param}
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92 | {eng_shader_special.filter.methods}{$ [str] .. [str]}
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93 | See @ref{prog_man.shader.methods}.
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94 | @}*/
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95 | s3d_CUtilSnkExtractUtil::ExtractAtomSortedArray(
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96 | m_Data->m_MethodArray, m_ShaderEnv->m_AtomMgr,
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97 | SnkExtract, "methods", true);
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98 |
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99 | /*@{ @declare{shadercomp.param}
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100 | {eng_shader_special.filter.rank}{$ [str]}
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101 | Rank of the shader in the rendering sequence.
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102 | @}*/
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103 | SnkExtract.ExtractInt(m_Data->m_RankInfo, m_Data->m_Rank, "rank", true);
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104 |
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105 | /*@{ @declare{shadercomp.param}
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106 | {eng_shader_special.filter.iter_start}{$ [int]}
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107 | Iteration start value.
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108 | @}*/
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109 | m_Data->m_IterStart = SnkExtract.ExtractInt("iter_start", true);
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110 |
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111 | /*@{ @declare{shadercomp.param}
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112 | {eng_shader_special.filter.iter_end}{$ [int]}
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113 | Iteration end value.
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114 | @}*/
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115 | m_Data->m_IterEnd = SnkExtract.ExtractInt("iter_end", true);
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116 |
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117 | /*@{ @declare{shadercomp.param}
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118 | {eng_shader_special.filter.iter_step}{$ [int]}
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119 | Iteration step.
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120 | If the step is positive, then the step is added to the start value
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121 | until the value is larger than the end.
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122 | If the step is negative, then the step is added to the start value
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123 | until the value is smaller than the end.
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124 | If the step is zero, the iteration is only executed once
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125 | for the start value.
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126 | @}*/
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127 | m_Data->m_IterStep = SnkExtract.ExtractInt("iter_step", true);
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128 |
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129 | /*@{ @declare{shadercomp.param}
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130 | {eng_shader_special.filter.iter_width_scale}{$ [float]}
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131 | Scale the image by this scale each iteration.
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132 | The last iteration
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133 | @}*/
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134 | m_Data->m_IterWidthScale = SnkExtract.ExtractFloat(
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135 | "iter_width_scale", false);
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136 | if(m_Data->m_IterWidthScale <= 0)
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137 | m_Data->m_IterWidthScale = 1;
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138 |
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139 | /*@{ @declare{shadercomp.param}
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140 | {eng_shader_special.filter.iter_height_scale}{$ [float]}
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141 | Scale the image by this scale each iteration.
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142 | The last iteration
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143 | @}*/
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144 | m_Data->m_IterHeightScale
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145 | = SnkExtract.ExtractFloat("iter_height_scale", false);
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146 | if(m_Data->m_IterHeightScale <= 0)
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147 | m_Data->m_IterHeightScale = 1;
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148 |
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149 | m_Data->m_DestProp = 0;
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150 |
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151 | /*@{ @declare{shadercomp.param}
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152 | {eng_shader_special.filter.destprop_antialias}{$ [bool]}
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153 | Render the filtering with antialiasing.
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154 | @}*/
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155 | if(SnkExtract.ExtractBool("destprop_antialias", true))
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156 | m_Data->m_DestProp |= s3d_CDrvGfxEng::DestProp_Antialias;
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157 |
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158 | /*@{ @declare{shadercomp.param}
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159 | {eng_shader_special.filter.width_scale}{$ [float]}
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160 | Requested final horizontal scaling factor.
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161 | @}*/
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162 | m_Data->m_WidthScale = SnkExtract.ExtractFloat("width_scale", false);
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163 | if(m_Data->m_WidthScale <= 0)
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164 | m_Data->m_WidthScale = 1;
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165 |
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166 | /*@{ @declare{shadercomp.param}
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167 | {eng_shader_special.filter.height_scale}{$ [float]}
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168 | Requested final vertical scaling factor.
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169 | @}*/
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170 | m_Data->m_HeightScale = SnkExtract.ExtractFloat("height_scale", false);
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171 | if(m_Data->m_HeightScale <= 0)
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172 | m_Data->m_HeightScale = 1;
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173 |
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174 | /*@{ @declare{shadercomp.param}
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175 | {eng_shader_special.filter.passinfo_var}{$ [str]}
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176 | This variable is a name for the float4-vector
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177 | containing information about the iteration.
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178 | The first component of the vector contains the current iteration number,
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179 | The second the total number of iterations.
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180 | The remaining components are unused.
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181 | @}*/
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182 | s3d_CUtilSnkExtractUtil::ExtractAtom(
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183 | m_Data->m_TaskInfoVarInfo, m_Data->m_TaskInfoVarAtom,
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184 | m_ShaderEnv->m_AtomMgr, SnkExtract, "passinfo_var", true);
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185 |
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186 | /*@{ @declare{shadercomp.param}
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187 | {eng_shader_special.filter.shaderprog_ident}{$ [str]}
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188 | Shader program used for the smoothing iterations.
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189 | @}*/
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190 | SnkExtract.ExtractStr(
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191 | m_Data->m_ProgInfo, m_Data->m_ProgIdent,
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192 | "shaderprog_ident", true);
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193 |
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194 | /*@{ @declare{shadercomp.param}
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195 | {eng_shader_special.filter.shaderprog_param_array}
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196 | {$ [chunk] .. [chunk]}
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197 | Defines which variables are passed to the shader program.
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198 | See @ident{comp}{<shaderprog.map_prog_array>} for details.
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199 | @}*/
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200 | s3d_CUtilSnkChunkArray ProgParamChunkArray;
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201 | SnkExtract.ExtractChunkArray(
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202 | m_Data->m_ProgParamInfo, ProgParamChunkArray,
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203 | "shaderprog_param_array", true);
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204 |
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205 | /*@{ @declare{shadercomp.param}
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206 | {eng_shader_special.filter.src_array}{$ [str]..[str]}
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207 | @}*/
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208 | s3d_CUtilSnkExtractUtil::ExtractAtomArray(
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209 | m_Data->m_SrcVarInfo, m_Data->m_SrcVarAtomArray,
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210 | m_ShaderEnv->m_AtomMgr, SnkExtract, "src_array", true);
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211 |
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212 | /*@{ @declare{shadercomp.param}
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213 | {eng_shader_special.filter.dest_array}{$ [chunk]..[chunk]}
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214 | See @ident{comp}{<dest_array>}.
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215 | @}*/
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216 | s3d_CUtilSnkChunkArray DestChunkArray;
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217 | SnkExtract.ExtractChunkArray(DestChunkArray, "dest_array", true);
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218 |
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219 | m_Data->m_UpdateInterval = SnkExtract.ExtractInt("update_interval", true, 1);
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220 | m_Data->m_StartFrame = SnkExtract.ExtractInt("start_frame", true, 0);
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221 | m_Data->m_UpdateAllFace = SnkExtract.ExtractBool("update_all_face", true, true);
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222 | m_Data->m_UsePoints = SnkExtract.ExtractBool("use_points", true, true);
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223 | m_Data->m_PhotonCount = SnkExtract.ExtractInt("photon_count", true, 32*32);
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224 |
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225 | SnkExtract.CheckForUnknown();
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226 |
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227 | int ExtraTexProp = 0;
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228 | int ExtraSampMode = 0;
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229 | m_Data->m_Dest.Init(m_ShaderEnv, ExtraTexProp,
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230 | ExtraSampMode, DestChunkArray);
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231 |
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232 | s3d_CEngUtilGfxParamUtil::EvalMapProg(
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233 | MsgHandler, m_Data->m_ProgParamInfo,
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234 | m_ShaderEnv->m_AtomMgr, ProgParamChunkArray,
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235 | m_Data->m_ProgParamMapArray);
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236 | }
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237 |
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238 | void gtp_Shader_CausticCube::SetupDone()
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239 | {
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240 | }
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241 |
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242 | s3d_CUtilStr gtp_Shader_CausticCube::GetInfo()
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243 | {
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244 | return m_Data->m_Info;
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245 | }
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246 |
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247 | void gtp_Shader_CausticCube::RegisterNotif(s3d_CUtilNotifRecip *Recip)
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248 | {
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249 | }
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250 |
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251 | s3d_CEngShaderGfxPtr gtp_Shader_CausticCube::FindShaderGfx(
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252 | s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx)
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253 | {
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254 | if(!m_ShaderEnv)
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255 | return 0;
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256 |
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257 | gtp_Shader_CausticCubeGfxPtr ShaderGfx;
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258 | gtp_Shader_CausticCubeGfxTree::CNode *Pos
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259 | = s3d_UtilTreeSortedGetStart(m_ShaderGfxTree, GfxCtx);
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260 | if(s3d_UtilTreeIsEqualAt(Pos, GfxCtx))
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261 | ShaderGfx = Pos->m_Data.m_Val;
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262 | else
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263 | {
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264 | ShaderGfx = S3D_SYS_NEW gtp_Shader_CausticCubeGfx(
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265 | m_ShaderEnv, NotifGather, GfxCtx, m_Data);
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266 | gtp_Shader_CausticCubeGfxTree::CNode *Node
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267 | = ShaderGfx->GetNode();
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268 | m_ShaderGfxTree.InsertBefore(Pos, Node);
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269 | }
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270 | return ShaderGfx.Get();
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271 | }
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272 |
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273 | ///////////////////////////////////////////////////////////////////////////////
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274 |
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275 | gtp_Shader_CausticCubeGfx::gtp_Shader_CausticCubeGfx(
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276 | s3d_CEngShaderEnv *ShaderEnv, s3d_CUtilNotifGather *NotifGather,
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277 | s3d_CEngGfxCtx *GfxCtx,
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278 | gtp_Shader_CausticCubeData *Data)
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279 | {
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280 | m_Node.m_Data.m_Key = GfxCtx;
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281 | m_Node.m_Data.m_Val = this;
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282 | m_ShaderEnv = ShaderEnv;
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283 | m_Data = Data;
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284 |
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285 | m_FilterDestGfx.Init(ShaderEnv, GfxCtx);
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286 |
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287 | s3d_CEngGfxProgMgr *GfxProgMgr = ShaderEnv->m_GfxProgMgr;
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288 | if(GfxProgMgr)
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289 | m_GfxProg = GfxProgMgr->CreateGfxProg(
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290 | Data->m_ProgInfo, GfxCtx, NotifGather,
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291 | Data->m_ProgIdent);
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292 | }
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293 |
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294 | gtp_Shader_CausticCubeGfxTree::CNode
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295 | *gtp_Shader_CausticCubeGfx::GetNode()
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296 | {
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297 | return &m_Node;
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298 | }
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299 |
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300 | void gtp_Shader_CausticCubeGfx::RegisterNotif(
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301 | s3d_CUtilNotifRecip *Recip)
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302 | {
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303 | }
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304 |
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305 | void gtp_Shader_CausticCubeGfx::ExtractGfx()
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306 | {
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307 | m_Node.Extract();
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308 | }
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309 |
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310 | bool gtp_Shader_CausticCubeGfx::IsValid()
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311 | {
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312 | if(m_GfxProg && !m_GfxProg->IsValid())
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313 | return false;
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314 | return true;
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315 | }
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316 |
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317 | void gtp_Shader_CausticCubeGfx::LinkCollect(
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318 | s3d_CUtilAtomSet &VarAtomSet)
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319 | {
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320 | s3d_CDrvUtilVarUtil::LinkCollect(
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321 | VarAtomSet, m_Data->m_TaskInfoVarAtom);
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322 | s3d_CDrvUtilVarUtil::LinkCollectArray(
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323 | VarAtomSet, m_Data->m_SrcVarAtomArray);
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324 |
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325 | m_FilterDestGfx.LinkCollect(VarAtomSet, m_Data->m_Dest);
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326 |
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327 | s3d_CDrvUtilVarUtil::LinkCollectExport(
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328 | VarAtomSet, m_Data->m_ProgParamMapArray);
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329 | }
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330 |
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331 | void gtp_Shader_CausticCubeGfx::LinkAppoint(
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332 | s3d_CDrvVarDecl *VarDecl)
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333 | {
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334 | s3d_CDrvUtilVarUtil::LinkAppoint(
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335 | m_TaskInfoVarSlot.m_Val,
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336 | VarDecl, m_Data->m_TaskInfoVarAtom);
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337 | s3d_CDrvUtilVarUtil::LinkAppointArray(
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338 | m_SrcVarSlotArray,
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339 | VarDecl, m_Data->m_SrcVarAtomArray);
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340 |
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341 | m_FilterDestGfx.LinkAppoint(VarDecl, m_Data->m_Dest);
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342 |
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343 | s3d_CDrvUtilVarUtil::LinkAppointExport(
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344 | m_ShaderEnv->m_MsgHandler, m_Data->m_ProgParamInfo,
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345 | m_ProgParamDecl, VarDecl,
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346 | m_Data->m_ProgParamMapArray);
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347 | }
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348 |
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349 | s3d_CEngShaderInstPtr gtp_Shader_CausticCubeGfx::CreateShaderInst(
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350 | s3d_CEngShaderHead *Head)
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351 | {
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352 | s3d_CEngGfxCtx *GfxCtx = m_Node.m_Data.m_Key;
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353 | return S3D_SYS_NEW gtp_Shader_CausticCubeInst(
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354 | m_ShaderEnv, GfxCtx, this, m_GfxProg);
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355 | }
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356 |
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357 | ///////////////////////////////////////////////////////////////////////////////
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358 |
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359 | gtp_Shader_CausticCubeInst::gtp_Shader_CausticCubeInst(
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360 | s3d_CEngShaderEnv *ShaderEnv,
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361 | s3d_CEngGfxCtx *GfxCtx,
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362 | gtp_Shader_CausticCubeGfx *ShaderGfx,
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363 | s3d_CEngGfxProg *GfxProg)
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364 | {
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365 | m_FrameCount = 0;
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366 | m_ShaderEnv = ShaderEnv;
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367 | m_GfxCtx = GfxCtx;
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368 | m_ShaderGfx = ShaderGfx;
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369 | m_GfxProg = GfxProg;
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370 | }
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371 |
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372 | void gtp_Shader_CausticCubeInst::RegisterNotif(
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373 | s3d_CUtilNotifRecip *Recip)
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374 | {
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375 | }
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376 |
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377 | void gtp_Shader_CausticCubeInst::SetShaderCtx(
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378 | s3d_CEngShaderCtx *ShaderCtx)
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379 | {
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380 | }
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381 |
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382 | void gtp_Shader_CausticCubeInst::SetGfxState(
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383 | s3d_CEngGfxState *GfxState)
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384 | {
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385 | }
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386 |
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387 | void gtp_Shader_CausticCubeInst::SetPos(s3d_CEngPos *Pos)
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388 | {
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389 | }
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390 |
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391 | void gtp_Shader_CausticCubeInst::SetModel(s3d_CEngModel *Model)
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392 | {
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393 | }
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394 |
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395 | void gtp_Shader_CausticCubeInst::ArrangeCollect(
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396 | s3d_CUtilMemPool *MemPool,
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397 | s3d_CEngShaderScopeArray &ScopeArray)
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398 | {
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399 | }
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400 |
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401 | void gtp_Shader_CausticCubeInst::ArrangeInit(
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402 | s3d_CUtilMemPool *MemPool,
|
---|
403 | s3d_CEngShaderScopeArray_cr ScopeArray)
|
---|
404 | {
|
---|
405 | }
|
---|
406 |
|
---|
407 | void gtp_Shader_CausticCubeInst::ArrangePerform(
|
---|
408 | s3d_CUtilMemPool *MemPool,
|
---|
409 | s3d_CEngShaderScopeArray_cr ScopeArray)
|
---|
410 | {
|
---|
411 | }
|
---|
412 |
|
---|
413 | void gtp_Shader_CausticCubeInst::ArrangeFeedback(
|
---|
414 | s3d_CUtilMemPool *MemPool,
|
---|
415 | s3d_CEngShaderScopeArray_cr ScopeArray)
|
---|
416 | {
|
---|
417 | }
|
---|
418 |
|
---|
419 | void gtp_Shader_CausticCubeInst::ArrangeGather(
|
---|
420 | s3d_CEngShaderExecArray &ExecArray)
|
---|
421 | {
|
---|
422 | gtp_Shader_CausticCubeData *Data = m_ShaderGfx->m_Data;
|
---|
423 |
|
---|
424 | s3d_CEngUtilShaderUtil::ArrangeGather(
|
---|
425 | ExecArray, Data->m_MethodArray, this);
|
---|
426 | }
|
---|
427 |
|
---|
428 | void gtp_Shader_CausticCubeInst::ShaderExecPerform(
|
---|
429 | s3d_CEngShaderScope *Scope,
|
---|
430 | s3d_CUtilAtom *Method,
|
---|
431 | s3d_CEngGfxTaskArray &TaskArray)
|
---|
432 | {
|
---|
433 | gtp_Shader_CausticCubeData *Data = m_ShaderGfx->m_Data;
|
---|
434 |
|
---|
435 | bool doRender = true;
|
---|
436 | if(Data->m_UpdateInterval > 1)
|
---|
437 | {
|
---|
438 | if(m_FrameCount == Data->m_UpdateInterval)
|
---|
439 | m_FrameCount = 0;
|
---|
440 | m_FrameCount++;
|
---|
441 | if(!(m_FrameCount % Data->m_UpdateInterval == 1))
|
---|
442 | doRender = false;
|
---|
443 | }
|
---|
444 | if(Data->m_UpdateInterval < 0)
|
---|
445 | doRender = false;
|
---|
446 | if(Data->m_UpdateInterval == 0)
|
---|
447 | {
|
---|
448 | Data->m_UpdateInterval = -1;
|
---|
449 | Data->m_UpdateAllFace = true;
|
---|
450 | }
|
---|
451 |
|
---|
452 | int Rank = Data->m_Rank;
|
---|
453 | if(Rank == 0)
|
---|
454 | return;
|
---|
455 |
|
---|
456 | if(doRender)
|
---|
457 | {
|
---|
458 | s3d_CEngGfxElemJob *GfxElemJob = new(m_ShaderEnv->m_MemPool)
|
---|
459 | s3d_CEngUtilShaderItemJob<gtp_Shader_CausticCubeInst>(
|
---|
460 | Scope, 0,
|
---|
461 | this, >p_Shader_CausticCubeInst::GfxElemJobExec);
|
---|
462 |
|
---|
463 | s3d_CEngGfxTaskOrder KeyOrder = 0;
|
---|
464 | s3d_CEngUtilGfxUtil::AppendTask(
|
---|
465 | m_ShaderEnv->m_MemPool, TaskArray, Rank, KeyOrder, GfxElemJob);
|
---|
466 | }
|
---|
467 | }
|
---|
468 |
|
---|
469 | void *gtp_Shader_CausticCubeInst::GfxElemJobExec(
|
---|
470 | s3d_CEngShaderScope *Scope,
|
---|
471 | void *GfxMark)
|
---|
472 | {
|
---|
473 | gtp_Shader_CausticCubeGfx *ShaderGfx = m_ShaderGfx;
|
---|
474 | const gtp_Shader_CausticCubeData *Data = ShaderGfx->m_Data;
|
---|
475 |
|
---|
476 | s3d_CDrvGfxEng *GfxEng = m_GfxCtx->m_GfxEng;
|
---|
477 | if(!GfxEng)
|
---|
478 | return GfxMark;
|
---|
479 |
|
---|
480 | s3d_CEngUtilShaderDestGfx *FilterDestGfx = &ShaderGfx->m_FilterDestGfx;
|
---|
481 |
|
---|
482 | s3d_CEngGfxVarTexChanArray FilterSrcTexArray;
|
---|
483 | FetchSrcArray(
|
---|
484 | m_ShaderEnv->m_MemPool, Scope, Data->m_SrcVarInfo.GetChars(),
|
---|
485 | FilterSrcTexArray, ShaderGfx->m_SrcVarSlotArray);
|
---|
486 |
|
---|
487 | int RawBaseWidth = 0;
|
---|
488 | int RawBaseHeight = 0;
|
---|
489 | CalcSrcTexSize(
|
---|
490 | m_ShaderEnv->m_MemPool, Scope, GfxEng,
|
---|
491 | RawBaseWidth, RawBaseHeight, FilterSrcTexArray);
|
---|
492 |
|
---|
493 | int DestProp = 0;
|
---|
494 | if(!FilterDestGfx->GetSnapTexPropWidthHeight(
|
---|
495 | m_ShaderEnv, Scope, Data->m_Dest,
|
---|
496 | RawBaseWidth, RawBaseHeight, DestProp))
|
---|
497 | return GfxMark;
|
---|
498 |
|
---|
499 | float BaseWidth = RawBaseWidth * Data->m_WidthScale;
|
---|
500 | float BaseHeight = RawBaseHeight * Data->m_HeightScale;
|
---|
501 | if(BaseWidth <= 0)
|
---|
502 | return GfxMark;
|
---|
503 | if(BaseHeight <= 0)
|
---|
504 | return GfxMark;
|
---|
505 |
|
---|
506 | int IterStart = Data->m_IterStart;
|
---|
507 | int IterEnd = Data->m_IterEnd;
|
---|
508 | int IterStep = Data->m_IterStep;
|
---|
509 | if(IterStep > 0)
|
---|
510 | {
|
---|
511 | float CurWidth = BaseWidth;
|
---|
512 | float CurHeight = BaseHeight;
|
---|
513 | int Iter;
|
---|
514 | for(Iter = IterStart; Iter <= IterEnd; Iter += IterStep)
|
---|
515 | {
|
---|
516 | CurWidth /= Data->m_IterWidthScale;
|
---|
517 | CurHeight /= Data->m_IterHeightScale;
|
---|
518 | }
|
---|
519 | for(Iter = IterStart; Iter <= IterEnd; Iter += IterStep)
|
---|
520 | {
|
---|
521 | CurWidth *= Data->m_IterWidthScale;
|
---|
522 | CurHeight *= Data->m_IterHeightScale;
|
---|
523 | Iteration(Scope, Iter, DestProp, CurWidth, CurHeight);
|
---|
524 | }
|
---|
525 | }
|
---|
526 | else if(IterStep < 0)
|
---|
527 | {
|
---|
528 | float CurWidth = BaseWidth;
|
---|
529 | float CurHeight = BaseHeight;
|
---|
530 | int Iter;
|
---|
531 | for(Iter = IterStart; Iter >= IterEnd; Iter += IterStep)
|
---|
532 | {
|
---|
533 | CurWidth /= Data->m_IterWidthScale;
|
---|
534 | CurHeight /= Data->m_IterHeightScale;
|
---|
535 | }
|
---|
536 | for(Iter = IterStart; Iter >= IterEnd; Iter += IterStep)
|
---|
537 | {
|
---|
538 | CurWidth *= Data->m_IterWidthScale;
|
---|
539 | CurHeight *= Data->m_IterHeightScale;
|
---|
540 | Iteration(Scope, Iter, DestProp, CurWidth, CurHeight);
|
---|
541 | }
|
---|
542 | }
|
---|
543 | else
|
---|
544 | Iteration(Scope, IterStart, 0/*DestProp*/, BaseWidth, BaseHeight);
|
---|
545 |
|
---|
546 | return 0;
|
---|
547 | }
|
---|
548 |
|
---|
549 | void gtp_Shader_CausticCubeInst::Iteration(
|
---|
550 | s3d_CEngShaderScope *Scope, int Iter,
|
---|
551 | int DestProp, float WantWidth, float WantHeight)
|
---|
552 | {
|
---|
553 | gtp_Shader_CausticCubeGfx *ShaderGfx = m_ShaderGfx;
|
---|
554 | gtp_Shader_CausticCubeData *Data = ShaderGfx->m_Data;
|
---|
555 | s3d_CEngUtilShaderDestGfx *FilterDestGfx = &ShaderGfx->m_FilterDestGfx;
|
---|
556 |
|
---|
557 | if(!Scope)
|
---|
558 | return;
|
---|
559 |
|
---|
560 | s3d_CEngGfxPortion *Portion = Scope->m_Portion;
|
---|
561 | if(!Portion)
|
---|
562 | return;
|
---|
563 | s3d_CEngGfxCycle *Cycle = Portion->m_Cycle;
|
---|
564 | if(!Cycle)
|
---|
565 | return;
|
---|
566 |
|
---|
567 | s3d_CUtilMemPool *MemPool = m_ShaderEnv->m_MemPool;
|
---|
568 |
|
---|
569 | s3d_CDrvVarVec4f *TaskInfoVar = new(MemPool) s3d_CDrvVarVec4f;
|
---|
570 | TaskInfoVar->m_Val = 0;
|
---|
571 | TaskInfoVar->m_Val.m_x = s3d_SysFloatOfInt<float>(Iter);
|
---|
572 | s3d_DrvVarSet(Scope->m_VarBlk, ShaderGfx->m_TaskInfoVarSlot, TaskInfoVar);
|
---|
573 |
|
---|
574 | if(!s3d_CEngUtilGfxUtil::VerifyGfxClosed(
|
---|
575 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo.GetChars(),
|
---|
576 | Portion->m_Cycle))
|
---|
577 | {
|
---|
578 | Data->m_Rank = 0; // Avoid the error being reported each frame
|
---|
579 | return;
|
---|
580 | }
|
---|
581 |
|
---|
582 | s3d_CDrvGfxEng *GfxEng = m_GfxCtx->m_GfxEng;
|
---|
583 | if(!GfxEng)
|
---|
584 | return;
|
---|
585 |
|
---|
586 | s3d_CEngGfxVarTexChanArray FilterSrcTexArray;
|
---|
587 | FetchSrcArray(
|
---|
588 | MemPool, Scope, Data->m_SrcVarInfo.GetChars(),
|
---|
589 | FilterSrcTexArray, ShaderGfx->m_SrcVarSlotArray);
|
---|
590 |
|
---|
591 | int DestWidth = s3d_SysIntOfFloatNearest(WantWidth);
|
---|
592 | int DestHeight = s3d_SysIntOfFloatNearest(WantHeight);
|
---|
593 | int DestDepth = 1;
|
---|
594 | int DestSnap = s3d_CDrvGfxEng::TexSnap_PreferUp;
|
---|
595 | GfxEng->SnapTexSize(DestWidth, DestHeight, DestDepth, DestProp, DestSnap);
|
---|
596 |
|
---|
597 | s3d_CEngUtilShaderDestJob *DestJob = FilterDestGfx->CreateJob(
|
---|
598 | m_ShaderEnv, Scope, Data->m_Dest, DestWidth, DestHeight);
|
---|
599 | if(!DestJob)
|
---|
600 | return;
|
---|
601 |
|
---|
602 | s3d_CSysIntps nSrcTex = FilterSrcTexArray.GetCnt();
|
---|
603 | int nSamp = GfxEng->GetSampCnt();
|
---|
604 |
|
---|
605 | if(nSrcTex > nSamp)
|
---|
606 | {
|
---|
607 | s3d_CUtilMsg e;
|
---|
608 | e.m_Code = "eng/shader/eng_shader_special_filter.too_many_tex";
|
---|
609 | e.m_StdTempl = "Too many textures specified. "
|
---|
610 | "Max textures allowed '[1]'.";
|
---|
611 | e.AddInfo(Data->m_Info);
|
---|
612 | e.AddInfo(s3d_CUtilStrUtil::StrOfInt(nSamp));
|
---|
613 | s3d_UtilMsgReportError(m_ShaderEnv->m_MsgHandler, e);
|
---|
614 | return;
|
---|
615 | }
|
---|
616 |
|
---|
617 | // Filter:
|
---|
618 |
|
---|
619 | GfxEng->SetPaintMode(s3d_CDrvGfxEng::PaintMode_Fill);
|
---|
620 | GfxEng->SetCullMode(s3d_CDrvGfxEng::CullMode_None);
|
---|
621 | GfxEng->SetDepthTest(s3d_CDrvGfxEng::TestMode_Always);
|
---|
622 | GfxEng->SetDepthWrite(false);
|
---|
623 | GfxEng->SetDepthBias(0, 0);
|
---|
624 | GfxEng->SetStencilMode(
|
---|
625 | 0,
|
---|
626 | 0,
|
---|
627 | s3d_CDrvGfxEng::TestMode_Always,
|
---|
628 | s3d_CDrvGfxEng::TestMode_Always,
|
---|
629 | 0,
|
---|
630 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
631 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
632 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
633 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
634 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
635 | s3d_CDrvGfxEng::StencilOp_Keep);
|
---|
636 | GfxEng->SetFogNone();
|
---|
637 |
|
---|
638 | GfxEng->SetAlphaTest(s3d_CDrvGfxEng::TestMode_Always, 0);
|
---|
639 | GfxEng->DisableLighting();
|
---|
640 | GfxEng->SetColorAlpha(0);
|
---|
641 |
|
---|
642 | GfxEng->SetSampTexElseNone(int(nSrcTex));
|
---|
643 |
|
---|
644 | s3d_CDrvGfxProg *DrvProg = 0;
|
---|
645 | if(m_GfxProg)
|
---|
646 | DrvProg = m_GfxProg->GetDrvProg();
|
---|
647 |
|
---|
648 | s3d_CDrvGfxParam GfxParam;
|
---|
649 | GfxParam.m_Blk.m_Decl = ShaderGfx->m_ProgParamDecl;
|
---|
650 | GfxParam.m_Blk.m_Data = Scope->m_VarBlk.m_Data;
|
---|
651 |
|
---|
652 | s3d_CUtilMemPoolFrm MemPoolFrm(MemPool);
|
---|
653 | s3d_CDrvUtilPaintTri PaintTri(
|
---|
654 | Data->m_Info.GetChars(), MemPool, GfxEng, DrvProg);
|
---|
655 |
|
---|
656 | s3d_CDrvGfxClearParam ClearParam;
|
---|
657 | s3d_CDrvGfxDest *Dest = DestJob->m_DrvGfxDestArray.GetPtrRaw();
|
---|
658 | s3d_CSysIntps nDestTex = DestJob->m_DrvGfxDestArray.GetCnt();
|
---|
659 |
|
---|
660 |
|
---|
661 |
|
---|
662 | static const int CubeFaceMap[] =
|
---|
663 | {
|
---|
664 | s3d_CDrvGfxEng::TexPart_CubeNegX, s3d_CDrvGfxEng::TexPart_CubePosX,
|
---|
665 | s3d_CDrvGfxEng::TexPart_CubeNegY, s3d_CDrvGfxEng::TexPart_CubePosY,
|
---|
666 | s3d_CDrvGfxEng::TexPart_CubePosZ, s3d_CDrvGfxEng::TexPart_CubeNegZ,
|
---|
667 | };
|
---|
668 | static const s3d_CUtilVec3f ViewDirMap[] =
|
---|
669 | {
|
---|
670 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f(-1.f, 0.f, 0.f),
|
---|
671 | s3d_CUtilVec3f( 0.f, 1.f, 0.f), s3d_CUtilVec3f( 0.f, -1.f, 0.f),
|
---|
672 | s3d_CUtilVec3f( 0.f, 0.f, 1.f), s3d_CUtilVec3f( 0.f, 0.f, -1.f),
|
---|
673 | };
|
---|
674 | static const s3d_CUtilVec3f AlsoFromMap[] =
|
---|
675 | {
|
---|
676 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( 1.f, 0.f, 0.f),
|
---|
677 | s3d_CUtilVec3f( 0.f, 1.f, 0.f), s3d_CUtilVec3f( 0.f, 1.f, 0.f),
|
---|
678 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( 1.f, 0.f, 0.f),
|
---|
679 | };
|
---|
680 | static const s3d_CUtilVec3f AlsoToMap[] =
|
---|
681 | {
|
---|
682 | s3d_CUtilVec3f( 0.f, 0.f, -1.f), s3d_CUtilVec3f( 0.f, 0.f, 1.f),
|
---|
683 | s3d_CUtilVec3f( 0.f, 0.f, -1.f), s3d_CUtilVec3f( 0.f, 0.f, 1.f),
|
---|
684 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( -1.f, 0.f, 0.f),
|
---|
685 | };
|
---|
686 |
|
---|
687 | GfxEng->SetTransfIdentity(s3d_CDrvGfxEng::TransfChan_Proj, 0);
|
---|
688 | GfxEng->SetTransfIdentity(s3d_CDrvGfxEng::TransfChan_View, 0);
|
---|
689 |
|
---|
690 | const s3d_CUtilVec3f CamDir(0, 0, 1);
|
---|
691 | s3d_CUtilMat4x4f projMat = s3d_CEngUtilMathUtil::CalcProjStd(
|
---|
692 | false, 1, -1, 0, 0, 0.1, 5.0);
|
---|
693 | GfxEng->SetTransf(s3d_CDrvGfxEng::TransfChan_Proj, 0, projMat);
|
---|
694 |
|
---|
695 | s3d_CUtilTranslQuatf ViewTransf;
|
---|
696 | ViewTransf.m_Transl = s3d_CUtilVec3f(0,0,0);
|
---|
697 |
|
---|
698 | s3d_CUtilMat4x4f viewMat;
|
---|
699 |
|
---|
700 | int steps = 1;
|
---|
701 | if(Data->m_UsePoints)
|
---|
702 | {
|
---|
703 | steps = 2;
|
---|
704 | GfxEng->SetPaintMode(s3d_CDrvGfxEng::PaintMode_Point);
|
---|
705 | }
|
---|
706 | float pixelSize = 1.0f / (float) Data->m_PhotonCount;
|
---|
707 | float halfPixelSize = 0.5f * pixelSize;
|
---|
708 |
|
---|
709 |
|
---|
710 | ClearParam.m_MustColorAlpha = true;
|
---|
711 | ClearParam.m_MustDepth = false;
|
---|
712 | ClearParam.m_Depth = 1.0;
|
---|
713 | ClearParam.m_ColorAlpha = s3d_CUtilVec4f(0.0,0.0,0.0,1.0);
|
---|
714 |
|
---|
715 | for(int iFace = 0; iFace < 6; iFace++)
|
---|
716 | {
|
---|
717 | if(!Data->m_UpdateAllFace)
|
---|
718 | {
|
---|
719 | iFace = m_CurrentFace;
|
---|
720 | m_CurrentFace = (++m_CurrentFace) % 6;
|
---|
721 | }
|
---|
722 |
|
---|
723 | for(int i = 0; i < Data->m_PhotonCount - 1; i += steps)
|
---|
724 | for(int j = 0; j < Data->m_PhotonCount - 1; j += steps)
|
---|
725 | {
|
---|
726 | float X1 = i * pixelSize + halfPixelSize;
|
---|
727 | float Y1 = j * pixelSize + halfPixelSize;
|
---|
728 | float X2 = (i + 1) * pixelSize + halfPixelSize;
|
---|
729 | float Y2 = (j + 1) * pixelSize + halfPixelSize;
|
---|
730 |
|
---|
731 | PaintTri.AddQuadAligned(
|
---|
732 | s3d_CUtilVec2f(X1, Y1),
|
---|
733 | s3d_CUtilVec2f(0, 0),
|
---|
734 | s3d_CUtilVec2f(X2, Y2),
|
---|
735 | s3d_CUtilVec2f(1, 1),
|
---|
736 | 0, s3d_CUtilVec4f(0,0,0,0));
|
---|
737 | }
|
---|
738 |
|
---|
739 | s3d_CUtilQuatf EffQuat = s3d_CUtilQuatf::ByPathAlso(
|
---|
740 | CamDir, ViewDirMap[iFace], AlsoFromMap[iFace],
|
---|
741 | AlsoToMap[iFace]);
|
---|
742 | ViewTransf.m_Quat = EffQuat;
|
---|
743 | viewMat = s3d_CUtilGeof::GetMapOfTransf3(ViewTransf);
|
---|
744 | GfxEng->SetTransf(s3d_CDrvGfxEng::TransfChan_View, 0, viewMat);
|
---|
745 |
|
---|
746 | for(int j = 0; j < nDestTex; j++)
|
---|
747 | Dest[j].m_Part = CubeFaceMap[iFace];
|
---|
748 |
|
---|
749 | GfxEng->BeginRenderTex(Data->m_DestProp, ClearParam,
|
---|
750 | DestWidth, DestHeight, nDestTex, Dest);
|
---|
751 |
|
---|
752 | GfxEng->SetBlendMode(
|
---|
753 | s3d_CDrvGfxEng::BlendFac_SrcAlpha,
|
---|
754 | s3d_CDrvGfxEng::BlendFac_One,
|
---|
755 | s3d_CDrvGfxEng::BlendOp_SrcPlusDest,
|
---|
756 | s3d_CDrvGfxEng::BlendFac_One,
|
---|
757 | s3d_CDrvGfxEng::BlendFac_One,
|
---|
758 | s3d_CDrvGfxEng::BlendOp_SrcPlusDest);
|
---|
759 |
|
---|
760 | GfxEng->SetViewRect(1);
|
---|
761 |
|
---|
762 | int iSamp;
|
---|
763 | for(iSamp = 0; iSamp < nSrcTex; iSamp++)
|
---|
764 | {
|
---|
765 | const s3d_CEngGfxVarTexChan *SrcTexChanVar =
|
---|
766 | FilterSrcTexArray[iSamp];
|
---|
767 | s3d_CDrvGfxTex *DrvTex = 0;
|
---|
768 | if(SrcTexChanVar)
|
---|
769 | DrvTex = SrcTexChanVar->m_Val.m_FixedDrvTex;
|
---|
770 | GfxEng->SetSampTex(iSamp, DrvTex);
|
---|
771 | GfxEng->SetSampMode(iSamp, SrcTexChanVar->m_Val.m_FixedSampMode);
|
---|
772 | }
|
---|
773 |
|
---|
774 | PaintTri.Perform(GfxParam);
|
---|
775 |
|
---|
776 | GfxEng->EndRender();
|
---|
777 | }
|
---|
778 |
|
---|
779 | FilterDestGfx->FinishJob(
|
---|
780 | m_ShaderEnv, Scope, Data->m_Dest, DestJob);
|
---|
781 | }
|
---|
782 |
|
---|
783 | void gtp_Shader_CausticCubeInst::FetchSrcArray(
|
---|
784 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope,
|
---|
785 | const s3d_CSysChar *Info,
|
---|
786 | s3d_CEngGfxVarTexChanArray &SrcTexArray,
|
---|
787 | s3d_CDrvVarSlotArray &SrcVarSlotArray)
|
---|
788 | {
|
---|
789 | s3d_CSysIntps nTex = SrcVarSlotArray.GetCnt();
|
---|
790 | SrcTexArray.SetCnt(MemPool, nTex);
|
---|
791 | s3d_CSysIntps iTex;
|
---|
792 | for(iTex = 0; iTex < nTex; iTex++)
|
---|
793 | {
|
---|
794 | s3d_CEngGfxVarTexChan *TexChanVar =
|
---|
795 | s3d_EngGfxVarFetchWaryTexChan(
|
---|
796 | m_ShaderEnv->m_MsgHandler, Info, Scope->m_VarBlk,
|
---|
797 | SrcVarSlotArray.RefAt(iTex));
|
---|
798 | SrcTexArray.SetAt(iTex, TexChanVar);
|
---|
799 | }
|
---|
800 | }
|
---|
801 |
|
---|
802 | void gtp_Shader_CausticCubeInst::CalcSrcTexSize(
|
---|
803 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope,
|
---|
804 | s3d_CDrvGfxEng *GfxEng, int &Width, int &Height,
|
---|
805 | s3d_CEngGfxVarTexChanArray &FilterSrcTexArray)
|
---|
806 | {
|
---|
807 | Width = 0;
|
---|
808 | Height = 0;
|
---|
809 |
|
---|
810 | s3d_CSysIntps nSrcTex = FilterSrcTexArray.GetCnt();
|
---|
811 | s3d_CSysIntps iSrcTex;
|
---|
812 | for(iSrcTex = 0; iSrcTex < nSrcTex; iSrcTex++)
|
---|
813 | {
|
---|
814 | s3d_CEngGfxVarTexChan *SrcTexChan = FilterSrcTexArray[iSrcTex];
|
---|
815 | if(!SrcTexChan)
|
---|
816 | continue;
|
---|
817 | s3d_CDrvGfxTex *SrcDrvTex = SrcTexChan->m_Val.m_FixedDrvTex;
|
---|
818 | if(!SrcDrvTex)
|
---|
819 | continue;
|
---|
820 |
|
---|
821 | int SrcTexWidth, SrcTexHeight, SrcTexDepth;
|
---|
822 | SrcDrvTex->GetSize(SrcTexWidth, SrcTexHeight, SrcTexDepth);
|
---|
823 |
|
---|
824 | if(Width < SrcTexWidth)
|
---|
825 | Width = SrcTexWidth;
|
---|
826 | if(Height < SrcTexHeight)
|
---|
827 | Height = SrcTexHeight;
|
---|
828 | }
|
---|
829 | }
|
---|
830 |
|
---|
831 | ///////////////////////////////////////////////////////////////////////////////
|
---|