/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// //@cpp #ifndef GTP_SHADER_FOCUSEPROJMAT_H #define GTP_SHADER_FOCUSEDPROJMAT_H #include "../../interf/eng_shader.h" #include "../../interf/eng_shaderenv.h" #include "../../interf/eng_pos.h" #include "../../../comp/core/comp_setup.h" #include "../../../comp/util/comp_util_uniquebase.h" /////////////////////////////////////////////////////////////////////////////// class gtp_Shader_FocusedProjMatGfx; //@ typedef s3d_CUtilKeyEntry gtp_Shader_FocusedProjMatGfxEntry; //@ typedef s3d_CUtilTree gtp_Shader_FocusedProjMatGfxTree; /////////////////////////////////////////////////////////////////////////////// struct gtp_Shader_FocusedProjMatData: s3d_CUtilPtrBase { s3d_CUtilStr m_Info; s3d_CUtilAtomArray m_MethodArray; s3d_CUtilStr m_FocusedProjMatVarInfo; s3d_CUtilAtomPtr m_FocusedProjMatVarAtom; s3d_CUtilStr m_CenterPointVarInfo; s3d_CUtilAtomPtr m_CenterPointVarAtom; s3d_CUtilStr m_MeshVarInfo; s3d_CUtilAtomPtr m_MeshVarAtom; }; typedef s3d_CUtilPtr gtp_Shader_FocusedProjMatDataPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_FocusedProjMat : public s3d_CEngShader, public s3d_CCompUtilUniqueBase, public s3d_CCompSetup { public: S3D_UTIL_RTTI_TABLE_DECLARE //@ gtp_Shader_FocusedProjMat(); //@ void SetupInit( s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info, s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param); //@ void SetupDone(); //@ s3d_CUtilStr GetInfo(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ s3d_CEngShaderGfxPtr FindShaderGfx( s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx); private: s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_FocusedProjMatGfxTree m_ShaderGfxTree; gtp_Shader_FocusedProjMatDataPtr m_Data; }; //@ typedef s3d_CUtilPtr gtp_Shader_FocusedProjMatPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_FocusedProjMatGfx: public s3d_CEngShaderGfx { public: //@ gtp_Shader_FocusedProjMatGfx( s3d_CEngShaderEnv *ShaderEnv, s3d_CEngGfxCtx *GfxCtx, gtp_Shader_FocusedProjMatData *Data); //@ gtp_Shader_FocusedProjMatGfxTree::CNode *GetNode(); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void ExtractGfx(); //@ bool IsValid(); //@ void LinkCollect(s3d_CUtilAtomSet &VarAtomSet); //@ void LinkAppoint(s3d_CDrvVarDecl *VarDecl); //@ s3d_CEngShaderInstPtr CreateShaderInst( s3d_CEngShaderHead *Head); private: gtp_Shader_FocusedProjMatGfxTree::CNode m_Node; s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_FocusedProjMatDataPtr m_Data; // ShaderGfx-Data Variables: s3d_CDrvVarSlotInit m_FocusedProjMatVarSlot; s3d_CDrvVarSlotInit m_CenterPointVarSlot; s3d_CDrvVarSlotInit m_MeshVarSlot; friend class gtp_Shader_FocusedProjMatInst; }; //@ typedef s3d_CUtilPtr gtp_Shader_FocusedProjMatGfxPtr; /////////////////////////////////////////////////////////////////////////////// //@ class gtp_Shader_FocusedProjMatInst : public s3d_CEngShaderInst, public s3d_CEngShaderExec { public: //@ gtp_Shader_FocusedProjMatInst( s3d_CEngShaderEnv *ShaderEnv, gtp_Shader_FocusedProjMatGfx *ShaderGfx); //@ void RegisterNotif(s3d_CUtilNotifRecip *Recip); //@ void SetShaderCtx(s3d_CEngShaderCtx *ShaderCtx); //@ void SetGfxState(s3d_CEngGfxState *GfxState); //@ void SetPos(s3d_CEngPos *Pos); //@ void SetModel(s3d_CEngModel *Model); //@ void ArrangeCollect( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray &ScopeArray); //@ void ArrangeInit( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangePerform( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeFeedback( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScopeArray_cr ScopeArray); //@ void ArrangeGather( s3d_CEngShaderExecArray &ExecArray); //@ void ShaderExecPerform( s3d_CEngShaderScope *Scope, s3d_CUtilAtom *Method, s3d_CEngGfxTaskArray &TaskArray); private: s3d_CEngShaderEnvPtr m_ShaderEnv; gtp_Shader_FocusedProjMatGfxPtr m_ShaderGfx; s3d_CEngPosPtr m_Pos; void SetVars( s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope); }; //@ typedef s3d_CUtilPtr gtp_Shader_FocusedProjMatInstPtr; /////////////////////////////////////////////////////////////////////////////// #endif