1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // D3D9 Highlevel Shaderlanguage
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15 | d3d9
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16 | {
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17 | hlsl_vertshader
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18 | {
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19 | code_variant_array
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20 | {
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21 | profile "1x1"
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22 | entry_point "main"
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23 | code "levelutil/shader/prog/d3d9_hlsl/"
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24 | & "gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1."
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25 | & "s3d_shadercode_run"
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26 | }
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27 |
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28 | tracking
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29 | {
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30 | codevar "projMat"
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31 | slot 0
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32 | chan "proj"
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33 | trans "identity"
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34 | }
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35 | {
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36 | codevar "matBone"
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37 | slot 0
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38 | chan "bone"
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39 | trans "identity"
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40 | }
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41 |
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42 | param_array
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43 | {
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44 | src_progvar "prog_light_projmat"
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45 | dest_codevar "lightProjMat"
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46 | type "float4x4"
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47 | }
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48 | {
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49 | src_progvar "prog_light_shmapmat"
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50 | dest_codevar "lightShmapMat"
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51 | type "float4x4"
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52 | }
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53 |
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54 | predefine_array
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55 | {
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56 | name "S3D_USE_BONESUBSCR"
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57 | }
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58 | {
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59 | name "S3D_MATBONE_CNT"
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60 | val "32"
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61 | }
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62 | }
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63 |
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64 | hlsl_pixshader
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65 | {
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66 | code_variant_array
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67 | {
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68 | profile "2x0"
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69 | entry_point "main"
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70 | code "levelutil/shader/prog/d3d9_hlsl/"
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71 | & "gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0."
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72 | & "s3d_shadercode_run"
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73 | }
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74 |
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75 | param_array
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76 | {
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77 | src_progvar "prog_light_intens"
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78 | dest_codevar "lightIntens"
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79 | type "float4"
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80 | }
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81 |
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82 | tex_size_codevar_array "" "" "lightShmapSize"
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83 | tex_rcpsize_codevar_array "" "" "lightShmapRcpSize"
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84 |
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85 | predefine_array
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86 | {
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87 | name "S3D_SHMAP_ZBIAS"
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88 | //val "0.0003" // For no-filtering
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89 | val "0.0010" // For 4-filtering
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90 | //val "0.0010" // For 16-filtering
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91 | }
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92 | }
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93 | }
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94 |
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95 | // D3D9 Highlevel Shaderlanguage
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96 | xe
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97 | {
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98 | hlsl_vertshader
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99 | {
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100 | code_variant_array
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101 | {
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102 | profile "1x1"
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103 | entry_point "main"
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104 | code "levelutil/shader/prog/d3d9_hlsl/"
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105 | & "gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1."
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106 | & "s3d_shadercode_run"
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107 | }
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108 |
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109 | tracking
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110 | {
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111 | codevar "projMat"
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112 | slot 0
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113 | chan "proj"
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114 | trans "identity"
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115 | }
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116 | {
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117 | codevar "matBone"
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118 | slot 0
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119 | chan "bone"
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120 | trans "identity"
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121 | }
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122 |
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123 | param_array
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124 | {
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125 | src_progvar "prog_light_projmat"
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126 | dest_codevar "lightProjMat"
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127 | type "float4x4"
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128 | }
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129 | {
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130 | src_progvar "prog_light_shmapmat"
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131 | dest_codevar "lightShmapMat"
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132 | type "float4x4"
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133 | }
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134 |
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135 | predefine_array
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136 | {
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137 | name "S3D_USE_BONESUBSCR"
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138 | }
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139 | {
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140 | name "S3D_MATBONE_CNT"
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141 | val "32"
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142 | }
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143 | }
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144 |
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145 | hlsl_pixshader
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146 | {
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147 | code_variant_array
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148 | {
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149 | profile "2x0"
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150 | entry_point "main"
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151 | code "levelutil/shader/prog/d3d9_hlsl/"
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152 | & "gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0."
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153 | & "s3d_shadercode_run"
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154 | }
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155 |
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156 | param_array
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157 | {
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158 | src_progvar "prog_light_intens"
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159 | dest_codevar "lightIntens"
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160 | type "float4"
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161 | }
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162 |
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163 | tex_size_codevar_array "" "" "lightShmapSize"
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164 | tex_rcpsize_codevar_array "" "" "lightShmapRcpSize"
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165 |
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166 | predefine_array
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167 | /*
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168 | {
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169 | name "S3D_SHMAP_FILTER4"
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170 | val ""
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171 | }
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172 | */
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173 | {
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174 | name "S3D_SHMAP_ZBIAS"
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175 | //val "0.0003" // For no-filtering
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176 | //val "0.0010" // For 4-filtering
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177 | val "0.0010" // For 16-filtering
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178 | }
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179 | }
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180 | }
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