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[2270] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | d3d9
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| 15 | {
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| 16 | hlsl_vertshader
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| 17 | {
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| 18 | code_variant_array
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| 19 | {
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| 20 | profile "2x0"
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| 21 | entry_point "main"
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| 22 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 23 | & "gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 24 | }
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| 25 |
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| 26 | tracking
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| 27 | {
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| 28 | codevar "projMat"
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| 29 | chan "proj"
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| 30 | trans "identity"
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| 31 | }
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| 32 | {
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| 33 | codevar "matBone"
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| 34 | chan "bone"
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| 35 | trans "identity"
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| 36 | }
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| 37 |
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| 38 | predefine_array
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| 39 | {
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| 40 | name "S3D_USE_BONESUBSCR"
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| 41 | }
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| 42 | {
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| 43 | name "S3D_MATBONE_CNT"
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| 44 | val "32"
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| 45 | }
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| 46 | }
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| 47 |
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| 48 | hlsl_pixshader
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| 49 | {
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| 50 | code_variant_array
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| 51 | {
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| 52 | profile "2x0"
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| 53 | entry_point "main"
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| 54 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 55 | & "gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 56 | }
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| 57 | }
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| 58 | }
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| 59 |
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| 60 | xe
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| 61 | {
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| 62 | hlsl_vertshader
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| 63 | {
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| 64 | code_variant_array
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| 65 | {
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| 66 | profile "2x0"
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| 67 | entry_point "main"
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| 68 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 69 | & "gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 70 | }
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| 71 |
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| 72 | tracking
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| 73 | {
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| 74 | codevar "projMat"
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| 75 | chan "proj"
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| 76 | trans "identity"
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| 77 | slot 0
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| 78 | }
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| 79 | {
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| 80 | codevar "matBone"
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| 81 | chan "bone"
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| 82 | trans "identity"
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| 83 | slot 0
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| 84 | }
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| 85 |
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| 86 | predefine_array
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| 87 | {
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| 88 | name "S3D_USE_BONESUBSCR"
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| 89 | }
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| 90 | {
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| 91 | name "S3D_MATBONE_CNT"
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| 92 | val "32"
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | hlsl_pixshader
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| 97 | {
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| 98 | code_variant_array
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| 99 | {
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| 100 | profile "2x0"
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| 101 | entry_point "main"
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| 102 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 103 | & "gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 104 | }
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| 105 | }
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| 106 | }
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