1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | #include "drv_d3d9_eng.h"
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15 | #include "drv_d3d9_mmx.h"
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16 | #include "drv_d3d9_types.h"
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17 | #include "drv_d3d9_util.h"
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18 | #include "drv_d3d9_enum.h"
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19 | #include "drv_d3d9_progutil.h"
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20 | #include "drv_d3d9_paramblk.h"
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21 | #include "drv_d3d9_inspect.h"
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22 | #include "../../../util/drv_util_gfxutil.h"
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23 | #include "../../../../sys/core/sys_util.h"
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24 | #include "../../../../general/general_def.h"
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25 | #include "../../../../util/base/util_strutil.h"
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26 | #include "../../../../util/base/util_strbuf.h"
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27 | #include "../../../../util/base/util_rawstrutil.h"
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28 | #include "../../../../util/snk/util_snk_work.h"
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29 | #include "../../../../util/snk/util_snk_extractutil.h"
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30 |
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31 | ///////////////////////////////////////////////////////////////////////////////
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32 |
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33 | S3D_UTIL_RECOG_DEFINEINFO(s3d_CDrvD3d9Batch);
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34 |
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35 | s3d_CDrvD3d9Batch::s3d_CDrvD3d9Batch(
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36 | s3d_CUtilMsgHandler *ReportMsgHandler)
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37 | {
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38 | S3D_UTIL_RECOG_INITOBJ(s3d_CDrvD3d9Batch);
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39 |
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40 | m_ReportMsgHandler = ReportMsgHandler;
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41 | }
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42 |
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43 | s3d_CDrvD3d9Batch::~s3d_CDrvD3d9Batch()
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44 | {
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45 | if(m_ReportMsgHandler)
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46 | {
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47 | s3d_CUtilMsg m;
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48 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.report_batch_destroy";
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49 | m.m_StdTempl = "D3D: "
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50 | "Destroying batch Addr=[1].";
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51 | m.AddInfo("");
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52 | m.AddInfo(s3d_CUtilStrUtil::StrOfPtr(this));
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53 | s3d_UtilMsgReportNote(m_ReportMsgHandler, m);
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54 | }
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55 | }
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56 |
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57 | ///////////////////////////////////////////////////////////////////////////////
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58 |
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59 | s3d_CDrvD3d9GfxEng::s3d_CDrvD3d9GfxEng(
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60 | s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info,
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61 | bool Bare, s3d_CCompSuppl *CompSuppl,
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62 | s3d_CUtilAtomMgr *AtomMgr, s3d_CUtilMemPool *MemPool,
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63 | s3d_CUtilStorageMgr *StorageMgr, s3d_CCompResMgr *ResMgr,
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64 | s3d_CCompSuppl *UnivProgSuppl, s3d_CCompSuppl *UnivProgGivenSuppl,
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65 | s3d_CUtilSnkChunk *DefaultOutParam)
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66 | {
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67 | m_MsgHandler = MsgHandler;
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68 | m_Info = Info;
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69 | m_AtomMgr = AtomMgr;
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70 | m_MemPool = MemPool;
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71 | m_ResMgr = ResMgr;
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72 | m_StorageMgr = StorageMgr;
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73 | m_UnivProgSuppl = UnivProgSuppl;
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74 | m_UnivProgGivenSuppl = UnivProgGivenSuppl;
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75 | m_DefaultOutParam = DefaultOutParam;
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76 |
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77 | m_CtxWin32 = 0;
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78 | m_hWnd = 0;
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79 |
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80 | m_Prop = 0;
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81 | m_BufWidth = 0;
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82 | m_BufHeight = 0;
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83 |
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84 | m_BufColorAlphaBits = 0;
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85 | m_BufDepthBits = 0;
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86 | m_BufStencilBits = 0;
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87 | m_BufDepthBiasScale = 0;
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88 |
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89 | m_SWVertProc = false;
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90 | m_DevFlags = 0;
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91 | m_DevType = D3DDEVTYPE_NULLREF;
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92 | m_BackBufFmt = D3DFMT_UNKNOWN;
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93 | m_DepthStencilFmt = D3DFMT_UNKNOWN;
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94 | m_MainSurfCol = 0;
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95 | m_MainSurfDepth = 0;
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96 |
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97 | m_FrmIdx = 0;
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98 |
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99 | m_CurSurfColUsedCnt = 0;
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100 | m_MaxSimRTCnt = 0;
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101 | m_CurSurfDepth = 0;
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102 | m_DestProp = 0;
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103 | m_DestCnt = -1;
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104 |
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105 | m_Adapter = 0;
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106 | s3d_SysMemset(&m_DevCaps, 0, S3D_SYS_SIZEOFS(m_DevCaps));
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107 | s3d_SysMemset(&m_PresentParam, 0, S3D_SYS_SIZEOFS(m_PresentParam));
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108 | m_UseMSAA = false;
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109 | s3d_SysMemset(&m_Viewport, 0, S3D_SYS_SIZEOFS(m_Viewport));
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110 | s3d_SysMemset(&m_ScissorRect, 0, S3D_SYS_SIZEOFS(m_ScissorRect));
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111 | m_CurScissorEnabled = false;
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112 |
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113 | m_CullMode = 0;
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114 | m_DepthTestMode = 0;
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115 | m_DepthBiasOverlay = 0;
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116 | m_DepthBiasOffs = 0;
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117 | m_BlendColSrcFac = 0;
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118 | m_BlendColDestFac = 0;
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119 | m_BlendColOp = 0;
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120 | m_BlendAlphaSrcFac = 0;
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121 | m_BlendAlphaDestFac = 0;
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122 | m_BlendAlphaOp = 0;
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123 | m_PaintMode = 0;
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124 | m_StencilTestModeFront = 0;
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125 | m_StencilTestModeBack = 0;
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126 | m_StencilOpFailFront = 0;
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127 | m_StencilOpDepthFailFront = 0;
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128 | m_StencilOpDepthPassFront = 0;
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129 | m_StencilOpFailBack = 0;
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130 | m_StencilOpDepthFailBack = 0;
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131 | m_StencilOpDepthPassBack = 0;
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132 | m_AlphaTestMode = 0;
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133 | m_AlphaTestRef = 0;
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134 | m_PrevUsedFFP = false;
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135 |
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136 | m_MainProjOffsX = 0;
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137 | m_MainProjOffsY = 0;
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138 | m_CurProjOffsX = 0;
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139 | m_CurProjOffsY = 0;
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140 | m_MatProjDirty = false;
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141 | s3d_SysMemset(&m_MatProj, 0, S3D_SYS_SIZEOFS(m_MatProj));
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142 |
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143 | m_ParamBlk.Reset();
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144 | m_ParamStateProg.Done();
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145 | m_ParamStateFFP.Done();
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146 |
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147 | m_MaxAttrCnt = 0;
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148 | s3d_CSysIntps iAttr;
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149 | for(iAttr = 0; iAttr < S3D_DRV_D3D9_MAX_ATTR_CNT; iAttr++)
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150 | {
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151 | m_CurTexTransfFlagsArray[iAttr] = D3DTTFF_DISABLE;
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152 | m_CurTexOpArray[iAttr] = D3DTOP_DISABLE ;
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153 | }
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154 | m_MaxSampCnt = 0;
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155 | s3d_CSysIntps iSamp;
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156 | for(iSamp = 0; iSamp < S3D_DRV_D3D9_MAX_SAMPLER_CNT; iSamp++)
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157 | {
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158 | m_CurSampParamArray[iSamp].m_FilterMin = D3DTEXF_POINT;
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159 | m_CurSampParamArray[iSamp].m_FilterMag = D3DTEXF_POINT;
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160 | m_CurSampParamArray[iSamp].m_FilterMip = D3DTEXF_NONE;
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161 | m_CurSampParamArray[iSamp].m_AddrX = D3DTADDRESS_WRAP;
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162 | m_CurSampParamArray[iSamp].m_AddrY = D3DTADDRESS_WRAP;
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163 | m_CurSampParamArray[iSamp].m_AddrZ = D3DTADDRESS_WRAP;
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164 | m_CurSampParamArray[iSamp].m_SRGBTex = FALSE;
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165 | m_SampModeArray[iSamp] = 0;
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166 | }
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167 | m_ParamBlk.m_SampMaxUsedCnt = 0;
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168 | m_SampMaxWantCnt = 0;
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169 | m_MinLbTexWidth = 0;
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170 | m_MaxLbTexWidth = 0;
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171 | m_MinLbTexHeight = 0;
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172 | m_MaxLbTexHeight = 0;
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173 | m_MinLbVolTexExt = 0;
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174 | m_MaxLbVolTexExt = 0;
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175 | m_MaxFilterMinStd = D3DTEXF_LINEAR;
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176 | m_MaxFilterMagStd = D3DTEXF_LINEAR;
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177 | m_MaxFilterMinCube = D3DTEXF_LINEAR;
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178 | m_MaxFilterMagCube = D3DTEXF_LINEAR;
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179 | m_MaxFilterMinVol = D3DTEXF_LINEAR;
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180 | m_MaxFilterMagVol = D3DTEXF_LINEAR;
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181 | m_MaxFilterMipStd = D3DTEXF_POINT;
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182 | m_MaxFilterMipCube = D3DTEXF_POINT;
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183 | m_MaxFilterMipVol = D3DTEXF_POINT;
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184 |
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185 | m_MatBoneDirty = false;
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186 |
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187 | m_MaxLightCnt = 0;
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188 | m_LightingEnabled = false;
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189 | m_WantLighting = false;
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190 | m_WantLightCnt = 0;
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191 | int iLight;
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192 | for(iLight = 0; iLight < S3D_DRV_D3D9_MAX_LIGHT_CNT; iLight++)
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193 | {
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194 | m_LightEnabledArray[iLight] = false;
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195 | m_LightDirtyArray[iLight] = false;
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196 | }
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197 |
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198 | m_IdxFlushCnt = 0;
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199 | }
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200 |
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201 | s3d_CDrvD3d9GfxEng::~s3d_CDrvD3d9GfxEng()
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202 | {
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203 | Done();
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204 | }
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205 |
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206 | void s3d_CDrvD3d9GfxEng::Done()
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207 | {
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208 | /*
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209 | if(m_CtxWin32)
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210 | m_CtxWin32->Win32NotifDestroyGfx();
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211 | m_CtxWin32 = 0;
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212 | m_Ctx = 0;
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213 | */
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214 | if(m_D3dDev)
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215 | {
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216 | S3D_DRV_D3D9_CHECK(
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217 | &m_Env, m_D3dDev->EvictManagedResources());
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218 | }
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219 | m_D3dDev.Reset();
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220 | m_D3d.Reset();
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221 | }
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222 |
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223 | s3d_CUtilStr s3d_CDrvD3d9GfxEng::GetDesc() const
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224 | {
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225 | s3d_CUtilStrBuf Result;
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226 | Result.Append("D3D v0x");
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227 | DWORD D3dVers = DIRECT3D_VERSION | D3D_SDK_VERSION;
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228 | #ifdef D3D_DEBUG_INFO
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229 | D3dVers &= ~0x80000000;
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230 | #endif
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231 | Result.AppendInt(D3dVers, 0, s3d_CUtilStrNum::Format_Hex);
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232 | Result.Append(" \"");
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233 | Result.Append(m_AdapterDesc);
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234 | Result.Append("\" ");
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235 | if(m_DevType == D3DDEVTYPE_REF)
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236 | Result.Append("REF ");
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237 | if(m_DevFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
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238 | Result.Append("SWVB ");
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239 | if(m_DevFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING)
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240 | Result.Append("HWVB ");
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241 | if(m_DevFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
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242 | Result.Append("MXVB ");
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243 | if(m_DevFlags & D3DCREATE_PUREDEVICE)
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244 | Result.Append("PURE ");
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245 | Result.Append(s3d_CDrvD3d9Util::StrOfMutliSampleType(
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246 | m_PresentParam.MultiSampleType));
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247 | Result = s3d_CUtilStrUtil::Trim(Result);
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248 | return Result;
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249 | }
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250 |
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251 | s3d_CDrvGfxOutPtr s3d_CDrvD3d9GfxEng::CreateOut(
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252 | s3d_CUtilStr_cr Info, s3d_CDrvCtx *Ctx,
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253 | s3d_CUtilStr_cr Device, int Prop,
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254 | int Left, int Top, int Width, int Height,
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255 | int Depth, int Frequency,
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256 | s3d_CUtilSnkChunk *Param)
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257 | {
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258 | s3d_CDrvD3d9ParamPtr D3dParam = S3D_SYS_NEW s3d_CDrvD3d9Param;
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259 | D3dParam->Init(m_MsgHandler, Param);
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260 | return CreateOut(
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261 | Info, Ctx, Device, Prop, Top, Left, Width, Height,
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262 | Depth, Frequency, D3dParam);
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263 | }
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264 |
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265 | s3d_CDrvGfxOutPtr s3d_CDrvD3d9GfxEng::CreateOut(
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266 | s3d_CUtilStr_cr Info, s3d_CDrvCtx *Ctx,
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267 | s3d_CUtilStr_cr Device, int Prop,
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268 | int Left, int Top, int Width, int Height,
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269 | int Depth, int Frequency, s3d_CUtilRecogBase *Param)
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270 | {
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271 | s3d_CDrvD3d9ParamPtr D3dParam
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272 | = s3d_UtilRecogCastCheck<s3d_CDrvD3d9Param>(
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273 | m_MsgHandler, Info, Param);
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274 | return CreateOut(
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275 | Info, Ctx, Device, Prop, Top, Left, Width, Height,
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276 | Depth, Frequency, D3dParam);
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277 | }
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278 |
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279 | s3d_CDrvGfxOutPtr s3d_CDrvD3d9GfxEng::CreateOut(
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280 | s3d_CUtilStr_cr Info, s3d_CDrvCtx *Ctx,
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281 | s3d_CUtilStr_cr Device, int Prop,
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282 | int Left, int Top, int Width, int Height,
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283 | int Depth, int Frequency, s3d_CDrvD3d9Param *D3dParam)
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284 | {
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285 | if(m_Ctx)
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286 | return 0; // Already created.
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287 |
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288 | if(!D3dParam)
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289 | return 0;
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290 |
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291 | m_Ctx = Ctx;
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292 | m_Prop = Prop;
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293 | m_D3dParam = D3dParam;
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294 |
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295 | m_StateMgr.m_MsgHandler = m_MsgHandler;
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296 | m_StateMgr.m_Env = &m_Env;
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297 |
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298 | if(!D3DXCheckVersion(D3D_SDK_VERSION, D3DX_SDK_VERSION))
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299 | {
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300 | s3d_CDrvD3d9Error e;
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301 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.wrong_d3dx_version";
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302 | e.m_StdTempl = "D3D: Wrong d3d version. "
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303 | "Expecting D3D_SDK_VERSION=0x[1] "
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304 | "and D3DX_SDK_VERSION=0x[2]. ";
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305 | e.AddInfo(m_Info);
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306 | e.AddInfo(s3d_CUtilStrUtil::StrOfInt(
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307 | D3D_SDK_VERSION, 0, s3d_CUtilStrNum::Format_HexPadding));
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308 | e.AddInfo(s3d_CUtilStrUtil::StrOfInt(
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309 | D3DX_SDK_VERSION, 0, s3d_CUtilStrNum::Format_HexPadding));
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310 | s3d_UtilMsgReportError(m_MsgHandler, e);
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311 | return 0;
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312 | }
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313 |
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314 | m_D3d.EmptyRef() = Direct3DCreate9(D3D_SDK_VERSION);
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315 | if(!m_D3d)
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316 | {
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317 | s3d_CDrvD3d9Error e;
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318 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.dev_err";
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319 | e.m_StdTempl = "D3D: Error creating direct3d.";
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320 | e.AddInfo(m_Info);
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321 | s3d_UtilMsgReportError(m_MsgHandler, e);
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322 | return 0;
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323 | }
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324 |
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325 | #ifdef S3D_GENERAL_DEBUG
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326 | D3DXDebugMute(FALSE);
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327 | #else
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328 | D3DXDebugMute(TRUE);
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329 | #endif
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330 |
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331 | // Create window.
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332 | m_CtxWin32 = s3d_UtilRttiCastCheck<s3d_CDrvWin32CtxInterf>(
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333 | m_MsgHandler, m_Info, Ctx);
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334 | if(!m_CtxWin32)
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335 | {
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336 | s3d_CDrvD3d9Error e;
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337 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.no_context";
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338 | e.m_StdTempl = "D3D: No Win32 context.";
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339 | e.AddInfo(m_Info);
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340 | s3d_UtilMsgReportError(m_MsgHandler, e);
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341 | return 0;
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342 | }
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343 |
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344 | // Init d3d environment
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345 | m_Env.Init(m_MsgHandler, D3dParam);
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346 |
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347 | bool IsFullscreen = false;
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348 | bool IsFullscreenWindow = false;
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349 | if(m_Prop & s3d_CDrvGfxMgr::Prop_Fullscreen)
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350 | {
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351 | if(D3dParam->m_FakedFullscreen)
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352 | IsFullscreenWindow = true;
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353 | else
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354 | IsFullscreen = true;
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355 | }
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356 |
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357 | bool NoStencil = false;
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358 | if(m_Prop & s3d_CDrvGfxMgr::Prop_NoStencil)
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359 | NoStencil = true;
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360 |
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361 | m_Adapter = D3DADAPTER_DEFAULT;
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362 | if(!Device.IsEmpty())
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363 | {
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364 | int DevId = 0;
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365 | if(s3d_CUtilStrUtil::ParseInt(DevId, Device))
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366 | m_Adapter = DevId;
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367 | if(m_Adapter >= m_D3d->GetAdapterCount())
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368 | {
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369 | s3d_CDrvD3d9Error e;
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370 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.invalid_device";
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371 | e.m_StdTempl = "D3D: No such d3d device ([1]).";
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372 | e.AddInfo(m_Info);
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373 | e.AddInfo(Device);
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374 | s3d_UtilMsgReportError(m_MsgHandler, e);
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375 |
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376 | m_Adapter = D3DADAPTER_DEFAULT;
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377 | }
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378 | }
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379 | D3DADAPTER_IDENTIFIER9 AdapterIdentifier;
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380 | DWORD Flags = 0;
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381 | S3D_DRV_D3D9_CHECK(
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382 | &m_Env, m_D3d->GetAdapterIdentifier(
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383 | m_Adapter, Flags, &AdapterIdentifier));
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384 | m_AdapterDesc = s3d_CUtilStrUtil::Trim(AdapterIdentifier.Description);
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385 |
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386 | HMONITOR hMonitor = m_D3d->GetAdapterMonitor(m_Adapter);
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387 | m_CtxWin32->Win32CreateWindow(
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388 | m_MsgHandler, m_Info, 0, IsFullscreenWindow, hMonitor,
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389 | Top, Left, Width, Height, Depth, Frequency);
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390 | m_hWnd = m_CtxWin32->Win32GetWndHandle();
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391 | if(!m_hWnd)
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392 | {
|
---|
393 | s3d_CUtilMsg e;
|
---|
394 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d_eng.no_wnd_handle";
|
---|
395 | e.m_StdTempl = "No window created yet.";
|
---|
396 | e.AddInfo(Info);
|
---|
397 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
398 | return 0;
|
---|
399 | }
|
---|
400 |
|
---|
401 | // Create d3d device.
|
---|
402 |
|
---|
403 | m_BufWidth = -1;
|
---|
404 | m_BufHeight = -1;
|
---|
405 | m_BufColorAlphaBits = 0;
|
---|
406 | m_BufDepthBits = 0;
|
---|
407 | m_BufStencilBits = 0;
|
---|
408 | m_BufDepthBiasScale = 0;
|
---|
409 |
|
---|
410 | m_DevType = D3DDEVTYPE_HAL;
|
---|
411 | if(D3dParam->m_RefDriver)
|
---|
412 | m_DevType = D3DDEVTYPE_REF;
|
---|
413 |
|
---|
414 | HRESULT Result;
|
---|
415 | S3D_DRV_D3D9_CALLCHECK(
|
---|
416 | &m_Env, Result, m_D3d->GetDeviceCaps(
|
---|
417 | m_Adapter, m_DevType, &m_DevCaps));
|
---|
418 | if(FAILED(Result))
|
---|
419 | return 0;
|
---|
420 |
|
---|
421 | m_DevFlags = 0;
|
---|
422 | if(!D3dParam->m_DisableFPUPreserve)
|
---|
423 | m_DevFlags |= D3DCREATE_FPU_PRESERVE;
|
---|
424 | if(D3dParam->m_PureDevice)
|
---|
425 | m_DevFlags |= D3DCREATE_PUREDEVICE;
|
---|
426 |
|
---|
427 | int ReqVertShadVerMajor, ReqVertShadVerMinor;
|
---|
428 | s3d_CDrvD3d9ProgUtil::ParseMajorMinor(
|
---|
429 | ReqVertShadVerMajor, ReqVertShadVerMinor,
|
---|
430 | D3dParam->m_ReqVertShadVer.GetLen(),
|
---|
431 | D3dParam->m_ReqVertShadVer.GetChars());
|
---|
432 |
|
---|
433 | if(s3d_CDrvD3d9ProgUtil::CompVer(
|
---|
434 | ReqVertShadVerMajor, ReqVertShadVerMinor,
|
---|
435 | D3DSHADER_VERSION_MAJOR(m_DevCaps.VertexShaderVersion),
|
---|
436 | D3DSHADER_VERSION_MINOR(m_DevCaps.VertexShaderVersion))
|
---|
437 | > 0)
|
---|
438 | {
|
---|
439 | m_DevFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
---|
440 | S3D_SYS_ASSERT(D3dParam->m_ForceHWVertexBuf == false);
|
---|
441 | }
|
---|
442 | else
|
---|
443 | {
|
---|
444 | if(D3dParam->m_ForceHWVertexBuf)
|
---|
445 | m_DevFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
---|
446 | else if(D3dParam->m_ForceSWVertexBuf)
|
---|
447 | m_DevFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
---|
448 | else
|
---|
449 | m_DevFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
---|
450 | }
|
---|
451 | m_SWVertProc = (m_DevFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) != 0;
|
---|
452 |
|
---|
453 | int AdapterDepth = Depth;
|
---|
454 | BOOL Windowed = FALSE;
|
---|
455 | if(!IsFullscreen || IsFullscreenWindow)
|
---|
456 | {
|
---|
457 | // Windowed device.
|
---|
458 |
|
---|
459 | RECT ClientRect;
|
---|
460 | s3d_SysMemset(&ClientRect, 0, S3D_SYS_SIZEOFS(ClientRect));
|
---|
461 | GetClientRect(m_hWnd, &ClientRect);
|
---|
462 |
|
---|
463 | Windowed = TRUE;
|
---|
464 | Width = ClientRect.right - ClientRect.left;
|
---|
465 | Height = ClientRect.bottom - ClientRect.top;
|
---|
466 |
|
---|
467 | D3DDISPLAYMODE AdapterMode;
|
---|
468 | S3D_DRV_D3D9_CHECK(
|
---|
469 | &m_Env, m_D3d->GetAdapterDisplayMode(
|
---|
470 | m_Adapter, &AdapterMode));
|
---|
471 |
|
---|
472 | AdapterDepth = s3d_CDrvD3d9Util::ColBitsOfFmt(AdapterMode.Format);
|
---|
473 | if(AdapterDepth > 16)
|
---|
474 | AdapterDepth = 32;
|
---|
475 | }
|
---|
476 | else
|
---|
477 | {
|
---|
478 | // Fullscreen device.
|
---|
479 | }
|
---|
480 |
|
---|
481 | s3d_CDrvD3d9Enum Enum;
|
---|
482 | Enum.Enumerate(
|
---|
483 | m_MsgHandler, Info, m_MemPool, D3dParam,
|
---|
484 | m_D3d, IsFullscreen, NoStencil);
|
---|
485 |
|
---|
486 | s3d_CDrvD3d9EnumEntry EnumEntry;
|
---|
487 | if(!Enum.SearchEntry(
|
---|
488 | EnumEntry, m_Adapter, Prop, Width, Height,
|
---|
489 | AdapterDepth, Frequency, IsFullscreen || IsFullscreenWindow))
|
---|
490 | {
|
---|
491 | s3d_CDrvD3d9Error e;
|
---|
492 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.no_valid_adapter";
|
---|
493 | e.m_StdTempl = "D3D: No valid adapter found.";
|
---|
494 | e.AddInfo(m_Info);
|
---|
495 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
496 | return 0;
|
---|
497 | }
|
---|
498 |
|
---|
499 | Enum.GetBufferFmts(Depth, m_BackBufFmt, m_DepthStencilFmt, EnumEntry);
|
---|
500 |
|
---|
501 | if(m_BackBufFmt == D3DFMT_UNKNOWN)
|
---|
502 | {
|
---|
503 | s3d_CDrvD3d9Error e;
|
---|
504 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.backbuf_fmt_err";
|
---|
505 | e.m_StdTempl = "D3D: No valid backbuffer format found.";
|
---|
506 | e.AddInfo(m_Info);
|
---|
507 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
508 | return 0;
|
---|
509 | }
|
---|
510 |
|
---|
511 | if(m_DepthStencilFmt == D3DFMT_UNKNOWN)
|
---|
512 | {
|
---|
513 | s3d_CDrvD3d9Error e;
|
---|
514 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.depthstencil_fmt_err";
|
---|
515 | e.m_StdTempl = "D3D: No valid depthstencil format found.";
|
---|
516 | e.AddInfo(m_Info);
|
---|
517 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
518 | return 0;
|
---|
519 | }
|
---|
520 |
|
---|
521 | m_BufColorAlphaBits = s3d_CDrvD3d9Util::ColBitsOfFmt(m_BackBufFmt);
|
---|
522 | m_BufDepthBits = s3d_CDrvD3d9Util::DepthBitsOfFmt(m_DepthStencilFmt);
|
---|
523 | m_BufStencilBits = s3d_CDrvD3d9Util::StencilBitsOfFmt(m_DepthStencilFmt);
|
---|
524 | int ScaleZInt = s3d_CSysInt32u(-1) >> (32 - m_BufDepthBits);
|
---|
525 | m_BufDepthBiasScale = -1.f / s3d_SysFloatOfInt<float>(ScaleZInt);
|
---|
526 |
|
---|
527 | const D3DMULTISAMPLE_TYPE s3d_MultiSampleType[] =
|
---|
528 | {
|
---|
529 | D3DMULTISAMPLE_NONE,
|
---|
530 | D3DMULTISAMPLE_NONE, //D3DMULTISAMPLE_NONMASKABLE
|
---|
531 | D3DMULTISAMPLE_2_SAMPLES,
|
---|
532 | D3DMULTISAMPLE_3_SAMPLES,
|
---|
533 | D3DMULTISAMPLE_4_SAMPLES,
|
---|
534 | D3DMULTISAMPLE_5_SAMPLES,
|
---|
535 | D3DMULTISAMPLE_6_SAMPLES,
|
---|
536 | D3DMULTISAMPLE_7_SAMPLES,
|
---|
537 | D3DMULTISAMPLE_8_SAMPLES,
|
---|
538 | D3DMULTISAMPLE_9_SAMPLES,
|
---|
539 | D3DMULTISAMPLE_10_SAMPLES,
|
---|
540 | D3DMULTISAMPLE_11_SAMPLES,
|
---|
541 | D3DMULTISAMPLE_12_SAMPLES,
|
---|
542 | D3DMULTISAMPLE_13_SAMPLES,
|
---|
543 | D3DMULTISAMPLE_14_SAMPLES,
|
---|
544 | D3DMULTISAMPLE_15_SAMPLES,
|
---|
545 | D3DMULTISAMPLE_16_SAMPLES,
|
---|
546 | };
|
---|
547 | int MaxMultiSample = S3D_SYS_ARRAYCNTS(s3d_MultiSampleType) - 1;
|
---|
548 | int WantMultiSample = D3dParam->m_MultiSample;
|
---|
549 | if(WantMultiSample == 0)
|
---|
550 | WantMultiSample = MaxMultiSample;
|
---|
551 | else if(WantMultiSample > 0)
|
---|
552 | s3d_SysSetToMin(WantMultiSample, MaxMultiSample);
|
---|
553 |
|
---|
554 | D3DMULTISAMPLE_TYPE MultiSampleType = D3DMULTISAMPLE_NONE;
|
---|
555 | DWORD MultiSampleQuality = 0;
|
---|
556 | int iMultiSample;
|
---|
557 | for(iMultiSample = WantMultiSample; WantMultiSample >= 0; iMultiSample--)
|
---|
558 | {
|
---|
559 | D3DMULTISAMPLE_TYPE WantMultiSampleType
|
---|
560 | = s3d_MultiSampleType[iMultiSample];
|
---|
561 | HRESULT Result;
|
---|
562 | S3D_DRV_D3D9_HRESCALL(
|
---|
563 | &m_Env, Result, m_D3d->CheckDeviceMultiSampleType(
|
---|
564 | m_Adapter, m_DevType, m_BackBufFmt, Windowed,
|
---|
565 | WantMultiSampleType, &MultiSampleQuality));
|
---|
566 | if(FAILED(Result))
|
---|
567 | continue;
|
---|
568 |
|
---|
569 | S3D_DRV_D3D9_HRESCALL(
|
---|
570 | &m_Env, Result, m_D3d->CheckDeviceMultiSampleType(
|
---|
571 | m_Adapter, m_DevType, m_DepthStencilFmt, Windowed,
|
---|
572 | WantMultiSampleType, 0));
|
---|
573 | if(FAILED(Result))
|
---|
574 | continue;
|
---|
575 |
|
---|
576 | MultiSampleType = WantMultiSampleType;
|
---|
577 | break;
|
---|
578 | }
|
---|
579 | // The valid range is between zero and one less than the level
|
---|
580 | // returned by pQualityLevels used by CheckDeviceMultiSampleType().
|
---|
581 | if(MultiSampleQuality > 0)
|
---|
582 | MultiSampleQuality = MultiSampleQuality - 1;
|
---|
583 |
|
---|
584 | m_UseMSAA = (MultiSampleType != D3DMULTISAMPLE_NONE);
|
---|
585 |
|
---|
586 | // Finally create device
|
---|
587 | int RefreshRate = Frequency;
|
---|
588 | if(Windowed || Frequency < 0)
|
---|
589 | RefreshRate = 0;
|
---|
590 | else if(RefreshRate > EnumEntry.m_GfxEnumEntry.m_Freq )
|
---|
591 | RefreshRate = EnumEntry.m_GfxEnumEntry.m_Freq;
|
---|
592 |
|
---|
593 | UINT PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
---|
594 | if(m_Prop & s3d_CDrvGfxMgr::Prop_Synch)
|
---|
595 | PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
---|
596 |
|
---|
597 | s3d_SysMemset(&m_PresentParam, 0, S3D_SYS_SIZEOFS(m_PresentParam));
|
---|
598 | m_PresentParam.BackBufferWidth = Width;
|
---|
599 | m_PresentParam.BackBufferHeight = Height;
|
---|
600 | m_PresentParam.BackBufferFormat = m_BackBufFmt;
|
---|
601 | m_PresentParam.BackBufferCount = 1;
|
---|
602 | if(D3dParam->m_UseTrippleBuffering)
|
---|
603 | m_PresentParam.BackBufferCount = 2;
|
---|
604 | m_PresentParam.MultiSampleType = MultiSampleType;
|
---|
605 | m_PresentParam.MultiSampleQuality = MultiSampleQuality;
|
---|
606 | m_PresentParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
---|
607 | /*
|
---|
608 | if((m_Caps.Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD) == 0)
|
---|
609 | m_PresentParam.SwapEffect = D3DSWAPEFFECT_COPY;
|
---|
610 | */
|
---|
611 | m_PresentParam.hDeviceWindow = m_hWnd;
|
---|
612 | m_PresentParam.Windowed = Windowed;
|
---|
613 | m_PresentParam.EnableAutoDepthStencil = true;
|
---|
614 | m_PresentParam.AutoDepthStencilFormat = m_DepthStencilFmt;
|
---|
615 | //StretchRects does not support discardable depth/stencil surfaces.
|
---|
616 | m_PresentParam.Flags = 0;//D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
|
---|
617 | m_PresentParam.FullScreen_RefreshRateInHz = RefreshRate;
|
---|
618 | m_PresentParam.PresentationInterval = PresentationInterval;
|
---|
619 |
|
---|
620 | //Force NVIDIA PerfHUD
|
---|
621 | #if 0
|
---|
622 | m_DevType = D3DDEVTYPE_REF;
|
---|
623 | S3D_DRV_D3D9_HRESCALL(
|
---|
624 | &m_Env, m_Adapter, m_D3d->GetAdapterCount() - 1);
|
---|
625 | Flags = 0;
|
---|
626 | S3D_DRV_D3D9_CHECK(
|
---|
627 | &m_Env, m_D3d->GetAdapterIdentifier(
|
---|
628 | m_Adapter, Flags, &AdapterIdentifier));
|
---|
629 | m_AdapterDesc = s3d_CUtilStrUtil::Trim(AdapterIdentifier.Description);
|
---|
630 | m_DevFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
---|
631 | #endif
|
---|
632 |
|
---|
633 | D3DPERF_SetOptions(D3dParam->m_PixEnabled ? 0 : 1);
|
---|
634 |
|
---|
635 | s3d_CDrvD3d9Device D3dDev;
|
---|
636 | S3D_DRV_D3D9_CHECK(
|
---|
637 | &m_Env, m_D3d->CreateDevice(
|
---|
638 | m_Adapter, m_DevType, m_hWnd, m_DevFlags, &m_PresentParam,
|
---|
639 | &D3dDev.EmptyRef()));
|
---|
640 | if(!D3dDev)
|
---|
641 | {
|
---|
642 | s3d_CDrvD3d9Error e;
|
---|
643 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.cannot_create_device";
|
---|
644 | e.m_StdTempl = "D3D: Could not create Direct3D device.";
|
---|
645 | e.AddInfo(m_Info);
|
---|
646 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
647 | return 0;
|
---|
648 | }
|
---|
649 |
|
---|
650 | S3D_DRV_D3D9_CALLCHECK(
|
---|
651 | &m_Env, Result, D3dDev->GetDeviceCaps(&m_DevCaps));
|
---|
652 | if(FAILED(Result))
|
---|
653 | return 0;
|
---|
654 |
|
---|
655 | S3D_DRV_D3D9_CHECK(
|
---|
656 | &m_Env, D3dDev->GetSwapChain(
|
---|
657 | 0, &m_SwapChain.EmptyRef()));
|
---|
658 | if(!m_SwapChain)
|
---|
659 | return 0;
|
---|
660 |
|
---|
661 | m_D3dDev = D3dDev;
|
---|
662 | m_StateMgr.m_D3dDev = D3dDev;
|
---|
663 |
|
---|
664 | m_D3dCtx = S3D_SYS_NEW s3d_CDrvD3d9Ctx;
|
---|
665 | m_D3dCtx->m_D3d = m_D3d;
|
---|
666 | m_D3dCtx->m_D3dDev = m_D3dDev;
|
---|
667 | m_D3dCtx->m_BackBufFmt = m_BackBufFmt;
|
---|
668 | m_D3dCtx->m_MultiSampleType = m_PresentParam.MultiSampleType;
|
---|
669 | m_D3dCtx->m_MultiSampleQuality = m_PresentParam.MultiSampleQuality;
|
---|
670 | m_D3dCtx->m_Adapter = m_Adapter;
|
---|
671 | m_D3dCtx->m_DevType = m_DevType;
|
---|
672 | m_D3dCtx->m_Windowed = Windowed == TRUE;
|
---|
673 |
|
---|
674 | m_D3dCtx->m_MsgHandler = m_MsgHandler;
|
---|
675 | m_D3dCtx->m_MemPool = m_MemPool;
|
---|
676 | m_D3dCtx->m_Env = &m_Env;
|
---|
677 | m_D3dCtx->m_D3dParam = D3dParam;
|
---|
678 |
|
---|
679 | // Texture stuff
|
---|
680 | InitTexturing();
|
---|
681 |
|
---|
682 | m_ParamBlk.Reset();
|
---|
683 | D3DXMatrixIdentity(&m_MatProj);
|
---|
684 | m_MatProjDirty = false;
|
---|
685 | m_Viewport.X = -1;
|
---|
686 | m_Viewport.Y = -1;
|
---|
687 | m_Viewport.Width = -1;
|
---|
688 | m_Viewport.Height = -1;
|
---|
689 | m_Viewport.MinZ = 0;
|
---|
690 | m_Viewport.MaxZ = 1;
|
---|
691 | m_ScissorRect.left = -1;
|
---|
692 | m_ScissorRect.top = -1;
|
---|
693 | m_ScissorRect.right = -1;
|
---|
694 | m_ScissorRect.bottom = -1;
|
---|
695 | m_CurScissorEnabled = false;
|
---|
696 |
|
---|
697 | CalcProjOffs(
|
---|
698 | m_MainProjOffsX, m_MainProjOffsY,
|
---|
699 | m_PresentParam.BackBufferWidth, m_PresentParam.BackBufferHeight);
|
---|
700 | m_CurProjOffsX = m_MainProjOffsX;
|
---|
701 | m_CurProjOffsY = m_MainProjOffsY;
|
---|
702 |
|
---|
703 | // Render to texture
|
---|
704 | InitRenderToTex();
|
---|
705 |
|
---|
706 | // Light
|
---|
707 | InitLighting();
|
---|
708 |
|
---|
709 | // Init all managers
|
---|
710 |
|
---|
711 | s3d_CDrvD3d9ProgCtxPtr ProgCtx = S3D_SYS_NEW s3d_CDrvD3d9ProgCtx;
|
---|
712 | ProgCtx->m_MsgHandler = m_MsgHandler;
|
---|
713 | ProgCtx->m_MemPool = m_MemPool;
|
---|
714 | ProgCtx->m_ResMgr = m_ResMgr;
|
---|
715 | ProgCtx->m_AtomMgr = m_AtomMgr;
|
---|
716 | ProgCtx->m_UnivProgSuppl = m_UnivProgSuppl;
|
---|
717 | ProgCtx->m_UnivProgGivenSuppl = m_UnivProgGivenSuppl;
|
---|
718 | ProgCtx->m_Env = &m_Env;
|
---|
719 | ProgCtx->m_D3dParam = m_D3dParam;
|
---|
720 | ProgCtx->m_D3dDev = m_D3dDev;
|
---|
721 | ProgCtx->m_MaxVS = m_DevCaps.VertexShaderVersion;
|
---|
722 | ProgCtx->m_MaxPS = m_DevCaps.PixelShaderVersion;
|
---|
723 | ProgCtx->m_MaxLightCnt = m_MaxLightCnt;
|
---|
724 | ProgCtx->m_MaxAttrCnt = m_MaxAttrCnt;
|
---|
725 | ProgCtx->m_MaxSampCnt = m_MaxSampCnt;
|
---|
726 |
|
---|
727 | m_ProgMgr = S3D_SYS_NEW s3d_CDrvD3d9ProgMgr(ProgCtx);
|
---|
728 |
|
---|
729 | s3d_CSysIntps VertIdxLimit = m_DevCaps.MaxVertexIndex + 1;
|
---|
730 | m_BufMgr = S3D_SYS_NEW s3d_CDrvD3d9BufMgr(
|
---|
731 | m_MsgHandler, m_ProgMgr, m_Env, D3dParam, VertIdxLimit, m_D3dDev);
|
---|
732 |
|
---|
733 | m_TexMgr = S3D_SYS_NEW s3d_CDrvD3d9TexMgr(m_D3dCtx);
|
---|
734 |
|
---|
735 | m_VisibMgr = S3D_SYS_NEW s3d_CDrvD3d9VisibMgr(
|
---|
736 | m_MsgHandler, m_Env, D3dParam, m_D3dDev);
|
---|
737 |
|
---|
738 | m_ParamStateProg.Done();
|
---|
739 | m_ParamStateFFP.Done();
|
---|
740 |
|
---|
741 | SetDefaultState();
|
---|
742 | InitDevCaps();
|
---|
743 |
|
---|
744 | m_FrmIdx = 0;
|
---|
745 |
|
---|
746 | m_FlushEvent.Init(&m_Env, m_D3dDev);
|
---|
747 | m_IdxFlushCnt = 0;
|
---|
748 |
|
---|
749 | return S3D_SYS_NEW s3d_CDrvD3d9GfxOut(this);
|
---|
750 | }
|
---|
751 |
|
---|
752 | s3d_CUtilSnkChunkPtr s3d_CDrvD3d9GfxEng::GetDefaultOutParam()
|
---|
753 | {
|
---|
754 | return m_DefaultOutParam;
|
---|
755 | }
|
---|
756 |
|
---|
757 | void s3d_CDrvD3d9GfxEng::RegisterNotifCtxChanged(
|
---|
758 | s3d_CUtilNotifRecip *Recip)
|
---|
759 | {
|
---|
760 | m_NotifMgrCtx.Register(Recip);
|
---|
761 | }
|
---|
762 |
|
---|
763 | void s3d_CDrvD3d9GfxEng::Alter(
|
---|
764 | s3d_CUtilStr_cr Info,
|
---|
765 | s3d_CUtilStr_cr Device, int Prop,
|
---|
766 | int Left, int Top, int Width, int Height,
|
---|
767 | int Depth, int Frequency, s3d_CUtilSnkChunk *Param)
|
---|
768 | {
|
---|
769 | s3d_CDrvD3d9ParamPtr D3dParam = S3D_SYS_NEW s3d_CDrvD3d9Param;
|
---|
770 | D3dParam->Init(m_MsgHandler, Param);
|
---|
771 | Alter(Info, Device, Prop, Top, Left, Width, Height,
|
---|
772 | Depth, Frequency, D3dParam);
|
---|
773 | }
|
---|
774 |
|
---|
775 | void s3d_CDrvD3d9GfxEng::Alter(
|
---|
776 | s3d_CUtilStr_cr Info,
|
---|
777 | s3d_CUtilStr_cr Device, int Prop,
|
---|
778 | int Left, int Top, int Width, int Height,
|
---|
779 | int Depth, int Frequency,
|
---|
780 | s3d_CDrvD3d9Param *D3dParam)
|
---|
781 | {
|
---|
782 | HMONITOR hMonitor = 0;
|
---|
783 | if(m_D3d)
|
---|
784 | hMonitor = m_D3d->GetAdapterMonitor(m_Adapter);
|
---|
785 | s3d_CUtilSnkChunkPtr WndParam;
|
---|
786 | bool IsFullscreenWindow = false;
|
---|
787 | if(m_CtxWin32)
|
---|
788 | {
|
---|
789 | m_CtxWin32->Win32AlterWindow(
|
---|
790 | m_MsgHandler, Info, WndParam, IsFullscreenWindow, hMonitor,
|
---|
791 | Top, Left, Width, Height, Depth, Frequency);
|
---|
792 | }
|
---|
793 |
|
---|
794 | m_PresentParam.Windowed = ((Prop & s3d_CDrvGfxMgr::Prop_Fullscreen) == 0);
|
---|
795 |
|
---|
796 | UINT PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
---|
797 | if(Prop & s3d_CDrvGfxMgr::Prop_Synch)
|
---|
798 | PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
---|
799 |
|
---|
800 | m_PresentParam.BackBufferWidth = Width;
|
---|
801 | m_PresentParam.BackBufferHeight = Height;
|
---|
802 |
|
---|
803 | ResetDevice();
|
---|
804 |
|
---|
805 | m_Prop = Prop;
|
---|
806 | }
|
---|
807 |
|
---|
808 | void s3d_CDrvD3d9GfxEng::UserFunc(s3d_CUtilCoStr Func)
|
---|
809 | {
|
---|
810 | }
|
---|
811 |
|
---|
812 | bool s3d_CDrvD3d9GfxEng::HasCap(
|
---|
813 | s3d_CSysIntps CapLen, const s3d_CSysChar *CapStart) const
|
---|
814 | {
|
---|
815 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
816 | S3D_DRV_D3D9_ENG_CAP_D3D))
|
---|
817 | return true;
|
---|
818 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
819 | S3D_DRV_D3D9_ENG_CAP_D3D9))
|
---|
820 | return true;
|
---|
821 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
822 | S3D_DRV_GFX_CAP_RENDER_TEX_COLORALPHA))
|
---|
823 | return true;
|
---|
824 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
825 | S3D_DRV_GFX_CAP_RENDER_TEX_DEPTH))
|
---|
826 | return m_HasNvDepthTex || m_CanRenderDepth;
|
---|
827 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
828 | S3D_DRV_GFX_CAP_STENCIL_TWOSIDED))
|
---|
829 | return ((m_DevCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0);
|
---|
830 | if(s3d_CUtilRawStrUtil::IsEqual(CapLen, CapStart,
|
---|
831 | S3D_DRV_GFX_CAP_STENCIL_WRAP))
|
---|
832 | return true;
|
---|
833 |
|
---|
834 | return false;
|
---|
835 | }
|
---|
836 |
|
---|
837 | s3d_CDrvGfxStat *s3d_CDrvD3d9GfxEng::GetStat()
|
---|
838 | {
|
---|
839 | return &m_Stat;
|
---|
840 | }
|
---|
841 |
|
---|
842 | int s3d_CDrvD3d9GfxEng::GetSampCnt() const
|
---|
843 | {
|
---|
844 | return m_MaxSampCnt;
|
---|
845 | }
|
---|
846 |
|
---|
847 | void s3d_CDrvD3d9GfxEng::SnapTexSize(
|
---|
848 | int &Width, int &Height, int &Depth, int TexProp, int SnapProp)
|
---|
849 | {
|
---|
850 | bool Snap = true;
|
---|
851 | bool UseVol = false;
|
---|
852 | bool UseCube = false;
|
---|
853 |
|
---|
854 | int MinWidth = (1 << m_MinLbTexWidth);
|
---|
855 | int MaxWidth = (1 << m_MaxLbTexWidth);
|
---|
856 | int MinHeight = (1 << m_MinLbTexHeight);
|
---|
857 | int MaxHeight = (1 << m_MaxLbTexHeight);
|
---|
858 | int MinDepth = (1 << m_MinLbVolTexExt);
|
---|
859 | int MaxDepth = (1 << m_MaxLbVolTexExt);
|
---|
860 |
|
---|
861 | bool WantMipMap = false;
|
---|
862 | if((TexProp & TexProp_Mipmap) != 0)
|
---|
863 | WantMipMap = true;
|
---|
864 | bool CanRect = false;
|
---|
865 | bool CanNPOT2 = false;
|
---|
866 | if((m_DevCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) != 0)
|
---|
867 | CanRect = true;
|
---|
868 | if(!CanRect && (m_DevCaps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0)
|
---|
869 | CanNPOT2 = true;
|
---|
870 |
|
---|
871 | if((TexProp & TexProp_RestrUsage) != 0)
|
---|
872 | {
|
---|
873 | if(CanRect || CanNPOT2)
|
---|
874 | Snap = false;
|
---|
875 | }
|
---|
876 | else if((TexProp & TexProp_Volume) != 0)
|
---|
877 | {
|
---|
878 | UseVol = true;
|
---|
879 | Snap = true;
|
---|
880 | MinWidth = MinDepth;
|
---|
881 | MaxWidth = MaxDepth;
|
---|
882 | MinHeight = MinDepth;
|
---|
883 | MaxHeight = MaxDepth;
|
---|
884 | MinHeight = MinDepth;
|
---|
885 | MaxHeight = MaxDepth;
|
---|
886 | if((m_DevCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) == 0)
|
---|
887 | Snap = false;
|
---|
888 | }
|
---|
889 | else if((TexProp & TexProp_Cube) != 0)
|
---|
890 | {
|
---|
891 | UseCube = true;
|
---|
892 | Snap = true;
|
---|
893 | if((m_DevCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) == 0)
|
---|
894 | Snap = false;
|
---|
895 | }
|
---|
896 | else
|
---|
897 | {
|
---|
898 | if(CanNPOT2)
|
---|
899 | Snap = false;
|
---|
900 | else if(CanRect && !WantMipMap)
|
---|
901 | Snap = false;
|
---|
902 | }
|
---|
903 |
|
---|
904 | /*
|
---|
905 | if((TexProp & TexProp_Depth) != 0 || (TexProp & TexProp_RenderTarget) != 0)
|
---|
906 | {
|
---|
907 | Snap = false;
|
---|
908 | Width = 512;
|
---|
909 | Height = 512;
|
---|
910 | }
|
---|
911 | */
|
---|
912 |
|
---|
913 | // NVIDIA depthtex
|
---|
914 | if((TexProp & TexProp_Depth) != 0 && m_HasNvDepthTex)
|
---|
915 | {
|
---|
916 | // Width = 256;
|
---|
917 | // Height = 256;
|
---|
918 | Snap = false;
|
---|
919 | }
|
---|
920 |
|
---|
921 | if(Snap)
|
---|
922 | {
|
---|
923 | int WidthLb, HeightLb, DepthLb;
|
---|
924 | if(SnapProp & TexSnap_PreferDown)
|
---|
925 | {
|
---|
926 | WidthLb = s3d_CDrvUtilGfxUtil::BinLogDownInt(Width);
|
---|
927 | HeightLb = s3d_CDrvUtilGfxUtil::BinLogDownInt(Height);
|
---|
928 | DepthLb = s3d_CDrvUtilGfxUtil::BinLogDownInt(Depth);
|
---|
929 | }
|
---|
930 | else
|
---|
931 | {
|
---|
932 | WidthLb = s3d_CDrvUtilGfxUtil::BinLogUpInt(Width);
|
---|
933 | HeightLb = s3d_CDrvUtilGfxUtil::BinLogUpInt(Height);
|
---|
934 | DepthLb = s3d_CDrvUtilGfxUtil::BinLogUpInt(Depth);
|
---|
935 | }
|
---|
936 | Width = (1 << WidthLb);
|
---|
937 | Height = (1 << HeightLb);
|
---|
938 | Depth = (1 << DepthLb);
|
---|
939 | }
|
---|
940 |
|
---|
941 | s3d_SysSetToMax(Width, MinWidth);
|
---|
942 | s3d_SysSetToMax(Height, MinHeight);
|
---|
943 | s3d_SysSetToMin(Width, MaxWidth);
|
---|
944 | s3d_SysSetToMin(Height, MaxHeight);
|
---|
945 |
|
---|
946 | if(UseVol)
|
---|
947 | {
|
---|
948 | s3d_SysSetToMax(Depth, MinDepth);
|
---|
949 | s3d_SysSetToMin(Depth, MaxDepth);
|
---|
950 | }
|
---|
951 | else
|
---|
952 | Depth = 1;
|
---|
953 |
|
---|
954 | if(UseCube)
|
---|
955 | {
|
---|
956 | int Ext = s3d_SysMax(Width, Height);
|
---|
957 | Width = Ext;
|
---|
958 | Height = Ext;
|
---|
959 | }
|
---|
960 |
|
---|
961 | s3d_SysSetToMax(Width, 1);
|
---|
962 | s3d_SysSetToMax(Height, 1);
|
---|
963 | s3d_SysSetToMax(Depth, 1);
|
---|
964 | }
|
---|
965 |
|
---|
966 | s3d_CDrvGfxTexPtr s3d_CDrvD3d9GfxEng::CreateTexDirect(
|
---|
967 | s3d_CUtilStr_cr Info, int TexProp,
|
---|
968 | int Width, int Height, int Depth)
|
---|
969 | {
|
---|
970 | if(m_TexMgr)
|
---|
971 | return m_TexMgr->CreateTexDirect(Info, TexProp, Width, Height, Depth);
|
---|
972 | return 0;
|
---|
973 | }
|
---|
974 |
|
---|
975 | s3d_CDrvGfxTexPtr s3d_CDrvD3d9GfxEng::CreateTexStream(
|
---|
976 | s3d_CUtilStr_cr Info, int TexProp,
|
---|
977 | s3d_CUtilStream *Stream)
|
---|
978 | {
|
---|
979 | if(m_TexMgr)
|
---|
980 | return m_TexMgr->CreateTexStream(Info, TexProp, Stream);
|
---|
981 | return 0;
|
---|
982 | }
|
---|
983 |
|
---|
984 | s3d_CDrvGfxTexPtr s3d_CDrvD3d9GfxEng::CreateTexVideo(
|
---|
985 | s3d_CUtilStr_cr Info, int TexProp,
|
---|
986 | s3d_CDrvVideoPlayer *VideoPlayer)
|
---|
987 | {
|
---|
988 | if(m_TexMgr)
|
---|
989 | return m_TexMgr->CreateTexVideo(Info, TexProp, VideoPlayer);
|
---|
990 | return 0;
|
---|
991 | }
|
---|
992 |
|
---|
993 | s3d_CDrvGfxTexPtr s3d_CDrvD3d9GfxEng::CreateTexIdent(
|
---|
994 | s3d_CUtilStr_cr Info, int TexProp,
|
---|
995 | s3d_CUtilStr_cr Ident)
|
---|
996 | {
|
---|
997 | return 0;
|
---|
998 | }
|
---|
999 |
|
---|
1000 | s3d_CDrvGfxTexPtr s3d_CDrvD3d9GfxEng::CreateTexUser(
|
---|
1001 | s3d_CUtilStr_cr Info, int TexProp,
|
---|
1002 | s3d_CCompObj *UserObj)
|
---|
1003 | {
|
---|
1004 | return 0;
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | void s3d_CDrvD3d9GfxEng::SetSampTex(
|
---|
1008 | int Samp, s3d_CDrvGfxTex *Tex)
|
---|
1009 | {
|
---|
1010 | if(Samp < 0)
|
---|
1011 | return;
|
---|
1012 | if(Samp >= m_MaxSampCnt)
|
---|
1013 | return;
|
---|
1014 |
|
---|
1015 | s3d_CDrvD3d9TexObjBase *TexImpl
|
---|
1016 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9TexObjBase>(Tex);
|
---|
1017 |
|
---|
1018 | if(m_WantSampTexArray[Samp] != TexImpl)
|
---|
1019 | {
|
---|
1020 | s3d_SysSetToMax(m_SampMaxWantCnt, Samp + 1);
|
---|
1021 | m_WantSampTexArray[Samp] = TexImpl;
|
---|
1022 | }
|
---|
1023 | }
|
---|
1024 |
|
---|
1025 | void s3d_CDrvD3d9GfxEng::SetSampTexElseNone(
|
---|
1026 | int SampStart)
|
---|
1027 | {
|
---|
1028 | if(SampStart < 0)
|
---|
1029 | return;
|
---|
1030 | if(SampStart >= m_MaxSampCnt)
|
---|
1031 | return;
|
---|
1032 |
|
---|
1033 | int iSamp = SampStart;
|
---|
1034 | int SampEnd = s3d_SysMax(m_ParamBlk.m_SampMaxUsedCnt, m_SampMaxWantCnt);
|
---|
1035 | while(iSamp < SampEnd)
|
---|
1036 | {
|
---|
1037 | if(m_WantSampTexArray[iSamp])
|
---|
1038 | {
|
---|
1039 | m_WantSampTexArray[iSamp] = 0;
|
---|
1040 | s3d_SysSetToMax(m_SampMaxWantCnt, iSamp + 1);
|
---|
1041 | }
|
---|
1042 | iSamp++;
|
---|
1043 | }
|
---|
1044 | }
|
---|
1045 |
|
---|
1046 | void s3d_CDrvD3d9GfxEng::SetSampMode(
|
---|
1047 | int Samp, int SampMode)
|
---|
1048 | {
|
---|
1049 | if(Samp < 0)
|
---|
1050 | return;
|
---|
1051 | if(Samp >= m_MaxSampCnt)
|
---|
1052 | return;
|
---|
1053 |
|
---|
1054 | if(m_SampModeArray[Samp] == SampMode)
|
---|
1055 | return;
|
---|
1056 |
|
---|
1057 | m_SampModeArray[Samp] = SampMode;
|
---|
1058 | s3d_SysSetToMax(m_SampMaxWantCnt, Samp + 1);
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | s3d_CDrvGfxProgPtr s3d_CDrvD3d9GfxEng::CreateProg(
|
---|
1062 | s3d_CUtilNotifGather *NotifGather, s3d_CUtilSnkChunk *Desc)
|
---|
1063 | {
|
---|
1064 | if(!m_D3dDev)
|
---|
1065 | return 0;
|
---|
1066 | if(!Desc)
|
---|
1067 | return 0;
|
---|
1068 | if(!m_ProgMgr)
|
---|
1069 | return 0;
|
---|
1070 | return m_ProgMgr->CreateProg(NotifGather, Desc);
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | void s3d_CDrvD3d9GfxEng::GetMainSize(int &Width, int &Height) const
|
---|
1074 | {
|
---|
1075 | if(!m_D3dDev)
|
---|
1076 | {
|
---|
1077 | Width = 0;
|
---|
1078 | Height = 0;
|
---|
1079 | return;
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | Width = m_PresentParam.BackBufferWidth;
|
---|
1083 | Height = m_PresentParam.BackBufferHeight;
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 | int s3d_CDrvD3d9GfxEng::GetMainColorAlphaBits() const
|
---|
1087 | {
|
---|
1088 | if(!m_D3dDev)
|
---|
1089 | return 0;
|
---|
1090 |
|
---|
1091 | return m_BufColorAlphaBits;
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | void s3d_CDrvD3d9GfxEng::SetGamma(
|
---|
1095 | s3d_CUtilVec3f_cr Gamma)
|
---|
1096 | {
|
---|
1097 | if(!m_D3dDev)
|
---|
1098 | return;
|
---|
1099 |
|
---|
1100 | float RFac = 1.0f / (255.0f * Gamma.m_x);
|
---|
1101 | float GFac = 1.0f / (255.0f * Gamma.m_y);
|
---|
1102 | float BFac = 1.0f / (255.0f * Gamma.m_z);
|
---|
1103 | D3DGAMMARAMP GammaRamp;
|
---|
1104 | if(m_D3dParam->m_EnableGamma2x2)
|
---|
1105 | {
|
---|
1106 | float Exp = 0.4545f;
|
---|
1107 | int i;
|
---|
1108 | for(i = 0; i < 256; i++)
|
---|
1109 | {
|
---|
1110 | float R = s3d_SysFloatOfInt<float>(i) * RFac;
|
---|
1111 | float G = s3d_SysFloatOfInt<float>(i) * GFac;
|
---|
1112 | float B = s3d_SysFloatOfInt<float>(i) * BFac;
|
---|
1113 | float EffR = s3d_SysPow(R, Exp);
|
---|
1114 | float EffG = s3d_SysPow(G, Exp);
|
---|
1115 | float EffB = s3d_SysPow(B, Exp);
|
---|
1116 | GammaRamp.red[i] = s3d_SysIntOfFloatCoarse(EffR * 65535.0f);
|
---|
1117 | GammaRamp.green[i] = s3d_SysIntOfFloatCoarse(EffG * 65535.0f);
|
---|
1118 | GammaRamp.blue[i] = s3d_SysIntOfFloatCoarse(EffB * 65535.0f);
|
---|
1119 | }
|
---|
1120 | }
|
---|
1121 | else
|
---|
1122 | {
|
---|
1123 | int i;
|
---|
1124 | for(i = 0; i < 256; i++)
|
---|
1125 | {
|
---|
1126 | float R = s3d_SysFloatOfInt<float>(i) * RFac;
|
---|
1127 | float G = s3d_SysFloatOfInt<float>(i) * GFac;
|
---|
1128 | float B = s3d_SysFloatOfInt<float>(i) * BFac;
|
---|
1129 | GammaRamp.red[i] = s3d_SysIntOfFloatCoarse(R * 65535.0f);
|
---|
1130 | GammaRamp.green[i] = s3d_SysIntOfFloatCoarse(G * 65535.0f);
|
---|
1131 | GammaRamp.blue[i] = s3d_SysIntOfFloatCoarse(B * 65535.0f);
|
---|
1132 | }
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 | if((!m_PresentParam.Windowed
|
---|
1136 | && (m_DevCaps.Caps2 & D3DCAPS2_FULLSCREENGAMMA))
|
---|
1137 | || (m_DevCaps.Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION))
|
---|
1138 | {
|
---|
1139 | if(m_DevCaps.Caps2 & D3DCAPS2_FULLSCREENGAMMA)
|
---|
1140 | {
|
---|
1141 | DWORD Flags = D3DSGR_NO_CALIBRATION;
|
---|
1142 | if(m_DevCaps.Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
|
---|
1143 | Flags = D3DSGR_CALIBRATE;
|
---|
1144 | S3D_DRV_D3D9_CALL(
|
---|
1145 | &m_Env, m_D3dDev->SetGammaRamp(
|
---|
1146 | 0, Flags, &GammaRamp));
|
---|
1147 | }
|
---|
1148 | }
|
---|
1149 | else
|
---|
1150 | {
|
---|
1151 | /*
|
---|
1152 | HDC hDC = ::GetDC(m_hWnd);
|
---|
1153 | BOOL Ok = ::SetDeviceGammaRamp(
|
---|
1154 | hDC, reinterpret_cast<LPVOID>(&GammaRamp));
|
---|
1155 | ::ReleaseDC(m_hWnd, hDC);
|
---|
1156 | */
|
---|
1157 | }
|
---|
1158 | }
|
---|
1159 |
|
---|
1160 | void s3d_CDrvD3d9GfxEng::Present()
|
---|
1161 | {
|
---|
1162 | EndRender();
|
---|
1163 |
|
---|
1164 | if(!m_SwapChain)
|
---|
1165 | return;
|
---|
1166 |
|
---|
1167 | DWORD Flags = 0;
|
---|
1168 | //Flags |= D3DPRESENT_DONOTWAIT;
|
---|
1169 | //if(m_Caps.Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
|
---|
1170 | // Flags |= D3DPRESENT_LINEAR_CONTENT;
|
---|
1171 | HRESULT Result = m_SwapChain->Present(0, 0, 0, 0, Flags);
|
---|
1172 | if(Result == D3DERR_DEVICELOST)
|
---|
1173 | {
|
---|
1174 | s3d_CUtilMsg m;
|
---|
1175 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.device_lost.";
|
---|
1176 | m.m_StdTempl = "D3D: Lost device \"[1]\".";
|
---|
1177 | m.AddInfo(m_Info);
|
---|
1178 | m.AddInfo(m_AdapterDesc);
|
---|
1179 | //s3d_UtilMsgReportNote(m_MsgHandler, m);
|
---|
1180 |
|
---|
1181 | ResetDevice();
|
---|
1182 |
|
---|
1183 | m_NotifMgrCtx.PerformNotif();
|
---|
1184 | }
|
---|
1185 | else if(Result == E_FAIL)
|
---|
1186 | {
|
---|
1187 | // Ignore
|
---|
1188 | }
|
---|
1189 | else
|
---|
1190 | {
|
---|
1191 | S3D_DRV_D3D9_CHECKHRES(&m_Env, Result);
|
---|
1192 | }
|
---|
1193 |
|
---|
1194 | if(m_Ctx && m_CtxWin32)
|
---|
1195 | m_CtxWin32->Win32InformGfxSwapped();
|
---|
1196 |
|
---|
1197 | m_FrmIdx++;
|
---|
1198 | }
|
---|
1199 |
|
---|
1200 | void s3d_CDrvD3d9GfxEng::GetCurTargetSize(int &Width, int &Height) const
|
---|
1201 | {
|
---|
1202 | if(!m_D3dDev)
|
---|
1203 | {
|
---|
1204 | Width = 0;
|
---|
1205 | Height = 0;
|
---|
1206 | return;
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 | Width = m_BufWidth;
|
---|
1210 | Height = m_BufHeight;
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 | void s3d_CDrvD3d9GfxEng::EndRender()
|
---|
1214 | {
|
---|
1215 | if(m_BufWidth >= 0 && m_BufHeight >= 0)
|
---|
1216 | {
|
---|
1217 | if(m_DestCnt >= 0)
|
---|
1218 | EndRenderTex();
|
---|
1219 | else
|
---|
1220 | EndRenderMain();
|
---|
1221 | }
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 | void s3d_CDrvD3d9GfxEng::BeginRenderMain(
|
---|
1225 | int DestProp,
|
---|
1226 | s3d_CDrvGfxClearParam_cr ClearParam,
|
---|
1227 | s3d_CDrvGfxOut *GfxOut)
|
---|
1228 | {
|
---|
1229 | EndRender();
|
---|
1230 |
|
---|
1231 | if(!m_D3dDev)
|
---|
1232 | return;
|
---|
1233 |
|
---|
1234 | m_BufWidth = m_PresentParam.BackBufferWidth;
|
---|
1235 | m_BufHeight = m_PresentParam.BackBufferHeight;
|
---|
1236 |
|
---|
1237 | if(m_PresentParam.Windowed)
|
---|
1238 | {
|
---|
1239 | RECT ClientRect;
|
---|
1240 | s3d_SysMemset(&ClientRect, 0, S3D_SYS_SIZEOFS(ClientRect));
|
---|
1241 | GetClientRect(m_hWnd, &ClientRect);
|
---|
1242 |
|
---|
1243 | int Width = ClientRect.right - ClientRect.left;
|
---|
1244 | int Height = ClientRect.bottom - ClientRect.top;
|
---|
1245 | if(m_BufWidth != Width || m_BufHeight != Height)
|
---|
1246 | {
|
---|
1247 | if(Width > 0 && Height > 0)
|
---|
1248 | {
|
---|
1249 | s3d_CUtilMsg m;
|
---|
1250 | m.m_Code =
|
---|
1251 | "drv/imp/directx/d3d9/drv_d3d9_eng.new_client_size";
|
---|
1252 | m.m_StdTempl = "D3D: "
|
---|
1253 | "New client size [2]x[3] for \"[1]\".";
|
---|
1254 | m.AddInfo(m_Info);
|
---|
1255 | m.AddInfo(m_AdapterDesc);
|
---|
1256 | m.AddInfo(s3d_CUtilStrUtil::StrOfInt(Width));
|
---|
1257 | m.AddInfo(s3d_CUtilStrUtil::StrOfInt(Height));
|
---|
1258 | s3d_UtilMsgReportNote(m_MsgHandler, m);
|
---|
1259 |
|
---|
1260 | m_PresentParam.BackBufferWidth = Width;
|
---|
1261 | m_PresentParam.BackBufferHeight = Height;
|
---|
1262 | m_BufWidth = Width;
|
---|
1263 | m_BufHeight = Height;
|
---|
1264 |
|
---|
1265 | ResetDevice();
|
---|
1266 |
|
---|
1267 | CalcProjOffs(m_MainProjOffsX, m_MainProjOffsY, Width, Height);
|
---|
1268 |
|
---|
1269 | m_NotifMgrCtx.PerformNotif();
|
---|
1270 | }
|
---|
1271 | }
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | SetProjOffs(m_MainProjOffsX, m_MainProjOffsY);
|
---|
1275 | SetViewRect(1);
|
---|
1276 | RestoreRenderTargets();
|
---|
1277 |
|
---|
1278 | S3D_DRV_D3D9_CHECK(
|
---|
1279 | &m_Env, m_D3dDev->BeginScene());
|
---|
1280 |
|
---|
1281 | Clear(ClearParam);
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | void s3d_CDrvD3d9GfxEng::EndRenderMain()
|
---|
1285 | {
|
---|
1286 | if(!m_D3dDev)
|
---|
1287 | return;
|
---|
1288 |
|
---|
1289 | m_BufWidth = -1;
|
---|
1290 | m_BufHeight = -1;
|
---|
1291 |
|
---|
1292 | S3D_DRV_D3D9_CHECK(
|
---|
1293 | &m_Env, m_D3dDev->EndScene());
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | void s3d_CDrvD3d9GfxEng::BeginRenderTex(
|
---|
1297 | int DestProp,
|
---|
1298 | s3d_CDrvGfxClearParam_cr ClearParam,
|
---|
1299 | int Width, int Height,
|
---|
1300 | s3d_CSysIntps DestCnt, const s3d_CDrvGfxDest *DestArray)
|
---|
1301 | {
|
---|
1302 | EndRender();
|
---|
1303 |
|
---|
1304 | //S3D_DRV_D3D9_DBGPRINTF("************* BeginRenderTex\n");
|
---|
1305 | if(!m_D3dDev)
|
---|
1306 | return;
|
---|
1307 | if(DestCnt < 0)
|
---|
1308 | return;
|
---|
1309 | if(!DestArray)
|
---|
1310 | return;
|
---|
1311 |
|
---|
1312 | m_BufWidth = Width;
|
---|
1313 | m_BufHeight = Height;
|
---|
1314 |
|
---|
1315 | float ProjOffsX, ProjOffsY;
|
---|
1316 | CalcProjOffs(ProjOffsX, ProjOffsY, Width, Height);
|
---|
1317 | SetProjOffs(ProjOffsX, ProjOffsY);
|
---|
1318 | SetViewRect(1);
|
---|
1319 |
|
---|
1320 | s3d_CSysIntps nDest = s3d_SysMin(m_MaxSimRTCnt, DestCnt);
|
---|
1321 | if(m_UseMSAA && (DestProp & DestProp_Antialias))
|
---|
1322 | BeginRenderTexMSAA(Width, Height, nDest, DestArray);
|
---|
1323 | else
|
---|
1324 | BeginRenderTexStd(Width, Height, nDest, DestArray);
|
---|
1325 |
|
---|
1326 | m_DestProp = DestProp;
|
---|
1327 |
|
---|
1328 | if(DestCnt > S3D_SYS_ARRAYCNTS(m_DestArray))
|
---|
1329 | DestCnt = S3D_SYS_ARRAYCNTS(m_DestArray);
|
---|
1330 | m_DestCnt = DestCnt;
|
---|
1331 | s3d_CSysIntps iDest;
|
---|
1332 | for(iDest = 0; iDest < DestCnt; iDest++)
|
---|
1333 | m_DestArray[iDest] = DestArray[iDest];
|
---|
1334 |
|
---|
1335 | S3D_DRV_D3D9_CALL(
|
---|
1336 | &m_Env, m_D3dDev->BeginScene());
|
---|
1337 |
|
---|
1338 | Clear(ClearParam);
|
---|
1339 | }
|
---|
1340 |
|
---|
1341 | void s3d_CDrvD3d9GfxEng::EndRenderTex()
|
---|
1342 | {
|
---|
1343 | //S3D_DRV_D3D9_DBGPRINTF("************* EndRenderTex\n");
|
---|
1344 | if(!m_D3dDev)
|
---|
1345 | return;
|
---|
1346 |
|
---|
1347 | S3D_DRV_D3D9_CHECK(
|
---|
1348 | &m_Env, m_D3dDev->EndScene());
|
---|
1349 |
|
---|
1350 | if(m_UseMSAA && (m_DestProp & DestProp_Antialias))
|
---|
1351 | EndRenderTexMSAA();
|
---|
1352 | else
|
---|
1353 | EndRenderTexStd();
|
---|
1354 |
|
---|
1355 | m_DestProp = 0;
|
---|
1356 | m_DestCnt = -1;
|
---|
1357 | m_BufWidth = -1;
|
---|
1358 | m_BufHeight = -1;
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 | void s3d_CDrvD3d9GfxEng::CopyIntoTex(
|
---|
1362 | int Width, int Height, int SrcX, int SrcY,
|
---|
1363 | s3d_CSysIntps DestCnt, const s3d_CDrvGfxDest *DestArray)
|
---|
1364 | {
|
---|
1365 | if(!m_D3dDev)
|
---|
1366 | return;
|
---|
1367 | if(DestCnt < 1)
|
---|
1368 | return;
|
---|
1369 |
|
---|
1370 | s3d_CDrvD3d9TexObjBase *TexImpl
|
---|
1371 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9TexObjBase>(
|
---|
1372 | DestArray[0].m_Tex);
|
---|
1373 | if(!TexImpl)
|
---|
1374 | return;
|
---|
1375 |
|
---|
1376 | s3d_CDrvD3d9Surf DestSurf;
|
---|
1377 | S3D_DRV_D3D9_CHECK(
|
---|
1378 | &m_Env, TexImpl->GetRenderTarget(DestSurf, &DestArray[0]));
|
---|
1379 | if(!DestSurf)
|
---|
1380 | return;
|
---|
1381 |
|
---|
1382 | const RECT Rect = {SrcX, SrcY, Width, Height};
|
---|
1383 | HRESULT Result;
|
---|
1384 | S3D_DRV_D3D9_CALLCHECK(
|
---|
1385 | &m_Env, Result, m_D3dDev->StretchRect(
|
---|
1386 | m_CurSurfColArray[0], &Rect, DestSurf, &Rect, D3DTEXF_LINEAR));
|
---|
1387 | if(FAILED(Result))
|
---|
1388 | {
|
---|
1389 | const PALETTEENTRY *PaletteEntry = 0;
|
---|
1390 | DWORD ColorKey = 0;
|
---|
1391 | S3D_DRV_D3D9_CHECK(
|
---|
1392 | &m_Env, D3DXLoadSurfaceFromSurface(
|
---|
1393 | DestSurf, PaletteEntry, &Rect,
|
---|
1394 | m_CurSurfColArray[0], PaletteEntry, &Rect,
|
---|
1395 | D3DX_FILTER_LINEAR, ColorKey));
|
---|
1396 | }
|
---|
1397 | }
|
---|
1398 |
|
---|
1399 | void s3d_CDrvD3d9GfxEng::StoreScreenshot()
|
---|
1400 | {
|
---|
1401 | if(m_Ctx && m_CtxWin32)
|
---|
1402 | m_CtxWin32->Win32StoreScreenshot();
|
---|
1403 | }
|
---|
1404 |
|
---|
1405 | void s3d_CDrvD3d9GfxEng::SetViewRect(
|
---|
1406 | s3d_CUtilTranslScale2f_cr ViewRect)
|
---|
1407 | {
|
---|
1408 | if(!m_D3dDev)
|
---|
1409 | return;
|
---|
1410 |
|
---|
1411 | // Use signed temporary vars for "< 0" comparsions since D3DVIEWPORT
|
---|
1412 | // uses unsigned member vars.
|
---|
1413 | int ViewPortX, ViewPortY, ViewPortWidth, ViewPortHeight;
|
---|
1414 | ViewPortX = s3d_SysIntOfFloatNearest(
|
---|
1415 | ViewRect.m_Transl.m_x * m_BufWidth);
|
---|
1416 | ViewPortY = s3d_SysIntOfFloatNearest(
|
---|
1417 | ViewRect.m_Transl.m_y * m_BufHeight);
|
---|
1418 | ViewPortWidth = s3d_SysIntOfFloatNearest(
|
---|
1419 | ViewRect.m_Scale.m_x * m_BufWidth);
|
---|
1420 | ViewPortHeight = s3d_SysIntOfFloatNearest(
|
---|
1421 | ViewRect.m_Scale.m_y * m_BufHeight);
|
---|
1422 |
|
---|
1423 | if(ViewPortWidth <= 0)
|
---|
1424 | ViewPortWidth = 1; // Below 1 can make troube for some drivers
|
---|
1425 | else if(ViewPortWidth > m_BufWidth)
|
---|
1426 | ViewPortWidth = m_BufWidth;
|
---|
1427 | if(ViewPortX < 0)
|
---|
1428 | ViewPortX = 0;
|
---|
1429 | else if((ViewPortX + ViewPortWidth) > m_BufWidth)
|
---|
1430 | ViewPortX = m_BufWidth - ViewPortWidth;
|
---|
1431 |
|
---|
1432 | if(ViewPortHeight <= 0)
|
---|
1433 | ViewPortHeight = 1; // Below 1 can make troube for some drivers
|
---|
1434 | else if(ViewPortHeight > m_BufHeight)
|
---|
1435 | ViewPortHeight = m_BufHeight;
|
---|
1436 | if(ViewPortY < 0)
|
---|
1437 | ViewPortY = 0;
|
---|
1438 | else if((ViewPortY + ViewPortHeight) > m_BufHeight)
|
---|
1439 | ViewPortY = m_BufHeight - ViewPortHeight;
|
---|
1440 |
|
---|
1441 | S3D_SYS_ASSERT(ViewPortX >= 0 && ViewPortY >= 0);
|
---|
1442 |
|
---|
1443 |
|
---|
1444 | if(m_Viewport.X != ViewPortX || m_Viewport.Y != ViewPortY
|
---|
1445 | || m_Viewport.Width != ViewPortWidth
|
---|
1446 | || m_Viewport.Height != ViewPortHeight)
|
---|
1447 | {
|
---|
1448 | m_Viewport.X = s3d_SysIntOfIntps(ViewPortX);
|
---|
1449 | m_Viewport.Y = s3d_SysIntOfIntps(ViewPortY);
|
---|
1450 | m_Viewport.Width = s3d_SysIntOfIntps(ViewPortWidth);
|
---|
1451 | m_Viewport.Height = s3d_SysIntOfIntps(ViewPortHeight);
|
---|
1452 |
|
---|
1453 | S3D_DRV_D3D9_CHECK(
|
---|
1454 | &m_Env, m_D3dDev->SetViewport(&m_Viewport));
|
---|
1455 | }
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | void s3d_CDrvD3d9GfxEng::SetViewDepthRange(float NegZ, float PosZ)
|
---|
1459 | {
|
---|
1460 | if(!m_D3dDev)
|
---|
1461 | return;
|
---|
1462 |
|
---|
1463 | if(m_Viewport.MinZ != NegZ || m_Viewport.MaxZ != PosZ)
|
---|
1464 | {
|
---|
1465 | m_Viewport.MinZ = NegZ;
|
---|
1466 | m_Viewport.MaxZ = PosZ;
|
---|
1467 | S3D_DRV_D3D9_CHECK(
|
---|
1468 | &m_Env, m_D3dDev->SetViewport(&m_Viewport));
|
---|
1469 | }
|
---|
1470 | }
|
---|
1471 |
|
---|
1472 | void s3d_CDrvD3d9GfxEng::SetScissorRect(
|
---|
1473 | int X, int Y, int Width, int Height)
|
---|
1474 | {
|
---|
1475 | if(X < 0)
|
---|
1476 | X = 0;
|
---|
1477 | if(Y < 0)
|
---|
1478 | Y = 0;
|
---|
1479 | int ViewWidth = m_Viewport.Width;
|
---|
1480 | int ViewHeight = m_Viewport.Height;
|
---|
1481 | if(Width <= 0 || Width > ViewWidth)
|
---|
1482 | Width = ViewWidth;
|
---|
1483 | if(Height <= 0 || Height > ViewHeight)
|
---|
1484 | Height = ViewHeight;
|
---|
1485 |
|
---|
1486 | if(X != m_ScissorRect.left
|
---|
1487 | || Y != m_ScissorRect.top
|
---|
1488 | || Width != m_ScissorRect.right
|
---|
1489 | || Height != m_ScissorRect.bottom)
|
---|
1490 | {
|
---|
1491 | m_ScissorRect.left = X;
|
---|
1492 | m_ScissorRect.top = Y;
|
---|
1493 | m_ScissorRect.right = Width;
|
---|
1494 | m_ScissorRect.bottom = Height;
|
---|
1495 |
|
---|
1496 | S3D_DRV_D3D9_CALL(
|
---|
1497 | &m_Env, m_D3dDev->SetScissorRect(
|
---|
1498 | &m_ScissorRect));
|
---|
1499 | }
|
---|
1500 | EnabledScissor(true);
|
---|
1501 | }
|
---|
1502 |
|
---|
1503 | void s3d_CDrvD3d9GfxEng::SetScissorNone()
|
---|
1504 | {
|
---|
1505 | EnabledScissor(false);
|
---|
1506 | }
|
---|
1507 |
|
---|
1508 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1509 |
|
---|
1510 | static const int s3d_DrvD3d9CullTable[3] =
|
---|
1511 | {
|
---|
1512 | D3DCULL_NONE, D3DCULL_CW, D3DCULL_CCW,
|
---|
1513 | };
|
---|
1514 |
|
---|
1515 | void s3d_CDrvD3d9GfxEng::SetCullMode(int Mode)
|
---|
1516 | {
|
---|
1517 | S3D_DRV_D3D9_STATE_NE(m_CullMode, Mode)
|
---|
1518 | {
|
---|
1519 | if(s3d_SysIsValidArrayIdx(
|
---|
1520 | Mode, S3D_SYS_ARRAYCNTS(s3d_DrvD3d9CullTable)))
|
---|
1521 | {
|
---|
1522 | m_CullMode = Mode;
|
---|
1523 | m_State.m_CullMode = s3d_DrvD3d9CullTable[Mode];
|
---|
1524 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1525 | m_StateMgr.SetCullMode(m_State.m_CullMode));
|
---|
1526 | }
|
---|
1527 | }
|
---|
1528 | }
|
---|
1529 |
|
---|
1530 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1531 |
|
---|
1532 | static const int s3d_DrvD3d9DepthTestTable[8] =
|
---|
1533 | {
|
---|
1534 | D3DCMP_NEVER, D3DCMP_EQUAL,
|
---|
1535 | D3DCMP_LESS, D3DCMP_LESSEQUAL,
|
---|
1536 | D3DCMP_GREATER, D3DCMP_GREATEREQUAL,
|
---|
1537 | D3DCMP_NOTEQUAL, D3DCMP_ALWAYS,
|
---|
1538 | };
|
---|
1539 |
|
---|
1540 | void s3d_CDrvD3d9GfxEng::SetDepthTest(int Mode)
|
---|
1541 | {
|
---|
1542 | S3D_DRV_D3D9_STATE_NE(m_DepthTestMode, Mode)
|
---|
1543 | {
|
---|
1544 | if(s3d_SysIsValidArrayIdx(
|
---|
1545 | Mode, S3D_SYS_ARRAYCNTS(s3d_DrvD3d9DepthTestTable)))
|
---|
1546 | {
|
---|
1547 | m_DepthTestMode = Mode;
|
---|
1548 | m_State.m_DepthTestMode = s3d_DrvD3d9DepthTestTable[Mode];
|
---|
1549 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1550 | m_StateMgr.SetDepthTestMode(m_State.m_DepthTestMode));
|
---|
1551 | }
|
---|
1552 | }
|
---|
1553 | }
|
---|
1554 |
|
---|
1555 | void s3d_CDrvD3d9GfxEng::SetDepthWrite(bool Enabled)
|
---|
1556 | {
|
---|
1557 | S3D_DRV_D3D9_STATE_NE(m_State.m_DepthWrite, BOOL(Enabled))
|
---|
1558 | {
|
---|
1559 | m_State.m_DepthWrite = Enabled;
|
---|
1560 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1561 | m_StateMgr.SetDepthWrite(m_State.m_DepthWrite));
|
---|
1562 | }
|
---|
1563 | }
|
---|
1564 |
|
---|
1565 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1566 |
|
---|
1567 | int s3d_CDrvD3d9GfxEng::GetStencilBits() const
|
---|
1568 | {
|
---|
1569 | return m_BufStencilBits;
|
---|
1570 | }
|
---|
1571 |
|
---|
1572 | static const int s3d_DrvD3d9StencilTestTable[8] =
|
---|
1573 | {
|
---|
1574 | D3DCMP_NEVER, D3DCMP_EQUAL,
|
---|
1575 | D3DCMP_LESS, D3DCMP_LESSEQUAL,
|
---|
1576 | D3DCMP_GREATER, D3DCMP_GREATEREQUAL,
|
---|
1577 | D3DCMP_NOTEQUAL, D3DCMP_ALWAYS,
|
---|
1578 | };
|
---|
1579 |
|
---|
1580 | static const int s3d_DrvD3d9StencilOpTable[8] =
|
---|
1581 | {
|
---|
1582 | D3DSTENCILOP_KEEP, D3DSTENCILOP_ZERO,
|
---|
1583 | D3DSTENCILOP_REPLACE, D3DSTENCILOP_INVERT,
|
---|
1584 | D3DSTENCILOP_INCRSAT, D3DSTENCILOP_DECRSAT,
|
---|
1585 | D3DSTENCILOP_INCR, D3DSTENCILOP_DECR,
|
---|
1586 | };
|
---|
1587 |
|
---|
1588 |
|
---|
1589 | void s3d_CDrvD3d9GfxEng::SetStencilMode(
|
---|
1590 | int TestMask, int TestRef, int TestModeFront, int TestModeBack,
|
---|
1591 | int WriteMask,
|
---|
1592 | int OpFailFront, int OpDepthFailFront, int OpDepthPassFront,
|
---|
1593 | int OpFailBack, int OpDepthFailBack, int OpDepthPassBack)
|
---|
1594 | {
|
---|
1595 | S3D_DRV_D3D9_STATE_NE(TestModeFront, m_StencilTestModeFront)
|
---|
1596 | {
|
---|
1597 | m_StencilTestModeFront = TestModeFront;
|
---|
1598 | if(s3d_SysIsValidArrayIdx(
|
---|
1599 | TestModeFront,
|
---|
1600 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilTestTable)))
|
---|
1601 | {
|
---|
1602 | m_State.m_StencilTestModeFront
|
---|
1603 | = s3d_DrvD3d9StencilTestTable[TestModeFront];
|
---|
1604 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1605 | m_StateMgr.SetStencilTestModeFront(
|
---|
1606 | m_State.m_StencilTestModeFront));
|
---|
1607 | }
|
---|
1608 | }
|
---|
1609 | S3D_DRV_D3D9_STATE_NE(TestModeBack, m_StencilTestModeBack)
|
---|
1610 | {
|
---|
1611 | m_StencilTestModeBack = TestModeBack;
|
---|
1612 | if(s3d_SysIsValidArrayIdx(
|
---|
1613 | TestModeBack,
|
---|
1614 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilTestTable)))
|
---|
1615 | {
|
---|
1616 | m_State.m_StencilTestModeBack
|
---|
1617 | = s3d_DrvD3d9StencilTestTable[TestModeBack];
|
---|
1618 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1619 | m_StateMgr.SetStencilTestModeBack(
|
---|
1620 | m_State.m_StencilTestModeBack));
|
---|
1621 | }
|
---|
1622 | }
|
---|
1623 |
|
---|
1624 | m_State.m_StencilTestRef = TestRef;
|
---|
1625 | S3D_DRV_D3D9_SETSTATEDIRECT(m_StateMgr.SetStencilTestRef(TestRef));
|
---|
1626 | m_State.m_StencilTestMask = TestMask;
|
---|
1627 | S3D_DRV_D3D9_SETSTATEDIRECT(m_StateMgr.SetStencilTestMask(TestMask));
|
---|
1628 | m_State.m_StencilWriteMask = WriteMask;
|
---|
1629 | S3D_DRV_D3D9_SETSTATEDIRECT(m_StateMgr.SetStencilWriteMask(WriteMask));
|
---|
1630 |
|
---|
1631 | S3D_DRV_D3D9_STATE_NE(OpFailFront, m_StencilOpFailFront)
|
---|
1632 | {
|
---|
1633 | m_StencilOpFailFront = OpFailFront;
|
---|
1634 | if(s3d_SysIsValidArrayIdx(
|
---|
1635 | OpFailFront,
|
---|
1636 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1637 | {
|
---|
1638 | m_State.m_StencilOpFailFront =
|
---|
1639 | s3d_DrvD3d9StencilOpTable[OpFailFront];
|
---|
1640 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1641 | m_StateMgr.SetStencilOpFailFront(
|
---|
1642 | m_State.m_StencilOpFailFront));
|
---|
1643 | }
|
---|
1644 | }
|
---|
1645 | S3D_DRV_D3D9_STATE_NE(OpDepthFailFront, m_StencilOpDepthFailFront)
|
---|
1646 | {
|
---|
1647 | m_StencilOpDepthFailFront = OpDepthFailFront;
|
---|
1648 | if(s3d_SysIsValidArrayIdx(
|
---|
1649 | OpDepthFailFront,
|
---|
1650 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1651 | {
|
---|
1652 | m_State.m_StencilOpDepthFailFront
|
---|
1653 | = s3d_DrvD3d9StencilOpTable[OpDepthFailFront];
|
---|
1654 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1655 | m_StateMgr.SetStencilOpDepthFailFront(
|
---|
1656 | m_State.m_StencilOpDepthFailFront));
|
---|
1657 | }
|
---|
1658 | }
|
---|
1659 | S3D_DRV_D3D9_STATE_NE(OpDepthPassFront, m_StencilOpDepthPassFront)
|
---|
1660 | {
|
---|
1661 | m_StencilOpDepthPassFront = OpDepthPassFront;
|
---|
1662 | if(s3d_SysIsValidArrayIdx(
|
---|
1663 | OpDepthPassFront,
|
---|
1664 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1665 | {
|
---|
1666 | m_State.m_StencilOpDepthPassFront
|
---|
1667 | = s3d_DrvD3d9StencilOpTable[OpDepthPassFront];
|
---|
1668 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1669 | m_StateMgr.SetStencilOpDepthPassFront(
|
---|
1670 | m_State.m_StencilOpDepthPassFront));
|
---|
1671 | }
|
---|
1672 | }
|
---|
1673 |
|
---|
1674 | S3D_DRV_D3D9_STATE_NE(OpFailBack, m_StencilOpFailBack)
|
---|
1675 | {
|
---|
1676 | m_StencilOpFailBack = OpFailBack;
|
---|
1677 | if(s3d_SysIsValidArrayIdx(
|
---|
1678 | OpFailBack,
|
---|
1679 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1680 | {
|
---|
1681 | m_State.m_StencilOpFailBack
|
---|
1682 | = s3d_DrvD3d9StencilOpTable[OpFailBack];
|
---|
1683 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1684 | m_StateMgr.SetStencilOpFailBack(
|
---|
1685 | m_State.m_StencilOpFailBack));
|
---|
1686 | }
|
---|
1687 | }
|
---|
1688 | S3D_DRV_D3D9_STATE_NE(OpDepthFailBack, m_StencilOpDepthFailBack)
|
---|
1689 | {
|
---|
1690 | m_StencilOpDepthFailBack = OpDepthFailBack;
|
---|
1691 | if(s3d_SysIsValidArrayIdx(
|
---|
1692 | OpDepthFailBack,
|
---|
1693 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1694 | {
|
---|
1695 | m_State.m_StencilOpDepthFailBack
|
---|
1696 | = s3d_DrvD3d9StencilOpTable[OpDepthFailBack];
|
---|
1697 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1698 | m_StateMgr.SetStencilOpDepthFailBack(
|
---|
1699 | m_State.m_StencilOpDepthFailBack));
|
---|
1700 | }
|
---|
1701 | }
|
---|
1702 | S3D_DRV_D3D9_STATE_NE(OpDepthPassBack, m_StencilOpDepthPassBack)
|
---|
1703 | {
|
---|
1704 | m_StencilOpDepthPassBack = OpDepthPassBack;
|
---|
1705 | if(s3d_SysIsValidArrayIdx(
|
---|
1706 | OpDepthPassBack,
|
---|
1707 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9StencilOpTable)))
|
---|
1708 | {
|
---|
1709 | m_State.m_StencilOpDepthPassBack
|
---|
1710 | = s3d_DrvD3d9StencilOpTable[OpDepthPassBack];
|
---|
1711 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1712 | m_StateMgr.SetStencilOpDepthPassBack(
|
---|
1713 | m_State.m_StencilOpDepthPassBack));
|
---|
1714 | }
|
---|
1715 | }
|
---|
1716 |
|
---|
1717 | if(TestModeFront == TestModeBack
|
---|
1718 | && OpFailFront == OpFailBack
|
---|
1719 | && OpDepthFailFront == OpDepthFailBack
|
---|
1720 | && OpDepthPassFront == OpDepthPassBack)
|
---|
1721 | {
|
---|
1722 | m_State.m_StencilTwoSidedEnabled = FALSE;
|
---|
1723 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1724 | m_StateMgr.SetStencilTwoSidedEnabled(FALSE));
|
---|
1725 | }
|
---|
1726 | else if(TestModeBack != TestModeFront
|
---|
1727 | || OpFailBack != OpFailFront
|
---|
1728 | || OpDepthFailBack != OpDepthFailFront
|
---|
1729 | || OpDepthPassBack != OpDepthPassFront)
|
---|
1730 | {
|
---|
1731 | m_State.m_StencilTwoSidedEnabled = TRUE;
|
---|
1732 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1733 | m_StateMgr.SetStencilTwoSidedEnabled(TRUE));
|
---|
1734 | }
|
---|
1735 |
|
---|
1736 | if(TestModeFront == TestMode_Always
|
---|
1737 | && OpFailFront == StencilOp_Keep
|
---|
1738 | && OpDepthFailFront == StencilOp_Keep
|
---|
1739 | && OpDepthPassFront == StencilOp_Keep)
|
---|
1740 | {
|
---|
1741 | m_State.m_StencilEnabled = FALSE;
|
---|
1742 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1743 | m_StateMgr.SetStencilEnabled(FALSE));
|
---|
1744 | }
|
---|
1745 | else
|
---|
1746 | {
|
---|
1747 | m_State.m_StencilEnabled = TRUE;
|
---|
1748 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1749 | m_StateMgr.SetStencilEnabled(TRUE));
|
---|
1750 | }
|
---|
1751 | }
|
---|
1752 |
|
---|
1753 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1754 |
|
---|
1755 | static const int s3d_DrvD3d9AlphaTestTable[8] =
|
---|
1756 | {
|
---|
1757 | D3DCMP_NEVER, D3DCMP_EQUAL,
|
---|
1758 | D3DCMP_LESS, D3DCMP_LESSEQUAL,
|
---|
1759 | D3DCMP_GREATER, D3DCMP_GREATEREQUAL,
|
---|
1760 | D3DCMP_NOTEQUAL, D3DCMP_ALWAYS,
|
---|
1761 | };
|
---|
1762 |
|
---|
1763 | void s3d_CDrvD3d9GfxEng::SetAlphaTest(int Mode, float Ref)
|
---|
1764 | {
|
---|
1765 | if(Mode == TestMode_Always)
|
---|
1766 | {
|
---|
1767 | m_State.m_AlphaTestEnabled = FALSE;
|
---|
1768 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1769 | m_StateMgr.SetAlphaTestEnabled(FALSE));
|
---|
1770 | }
|
---|
1771 | else
|
---|
1772 | {
|
---|
1773 | m_State.m_AlphaTestEnabled = TRUE;
|
---|
1774 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1775 | m_StateMgr.SetAlphaTestEnabled(TRUE));
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 | S3D_DRV_D3D9_STATE_NE(m_AlphaTestMode, Mode)
|
---|
1779 | {
|
---|
1780 | if(s3d_SysIsValidArrayIdx(
|
---|
1781 | Mode,
|
---|
1782 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9AlphaTestTable)))
|
---|
1783 | {
|
---|
1784 | m_AlphaTestMode = Mode;
|
---|
1785 | m_State.m_AlphaTestMode = s3d_DrvD3d9AlphaTestTable[Mode];
|
---|
1786 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1787 | m_StateMgr.SetAlphaTestMode(m_State.m_AlphaTestMode));
|
---|
1788 | }
|
---|
1789 | }
|
---|
1790 |
|
---|
1791 | S3D_DRV_D3D9_STATE_NE(m_AlphaTestRef, Ref)
|
---|
1792 | {
|
---|
1793 | if(Mode >= 2)
|
---|
1794 | {
|
---|
1795 | m_AlphaTestRef = Ref;
|
---|
1796 | m_State.m_AlphaTestRef = s3d_SysIntOfFloatCoarse(0xFF * Ref);
|
---|
1797 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1798 | m_StateMgr.SetAlphaTestRef(m_State.m_AlphaTestRef));
|
---|
1799 | }
|
---|
1800 | }
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | static const int s3d_DrvD3d9BlendFacTable[10] =
|
---|
1804 | {
|
---|
1805 | D3DBLEND_ZERO, D3DBLEND_ONE,
|
---|
1806 | D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA,
|
---|
1807 | D3DBLEND_SRCCOLOR, D3DBLEND_INVSRCCOLOR,
|
---|
1808 | D3DBLEND_DESTALPHA, D3DBLEND_INVDESTALPHA,
|
---|
1809 | D3DBLEND_DESTCOLOR, D3DBLEND_INVDESTCOLOR,
|
---|
1810 | };
|
---|
1811 |
|
---|
1812 | static const int s3d_DrvD3d9BlendOpTable[10] =
|
---|
1813 | {
|
---|
1814 | D3DBLENDOP_ADD,
|
---|
1815 | D3DBLENDOP_SUBTRACT, D3DBLENDOP_REVSUBTRACT,
|
---|
1816 | D3DBLENDOP_MIN, D3DBLENDOP_MAX,
|
---|
1817 | };
|
---|
1818 |
|
---|
1819 | void s3d_CDrvD3d9GfxEng::SetBlendMode(
|
---|
1820 | int ColSrcFac, int ColDestFac, int ColOp,
|
---|
1821 | int AlphaSrcFac, int AlphaDestFac, int AlphaOp)
|
---|
1822 | {
|
---|
1823 | if(ColSrcFac == BlendFac_One && ColDestFac == BlendFac_Zero
|
---|
1824 | && ColOp == BlendOp_SrcPlusDest)
|
---|
1825 | {
|
---|
1826 | m_State.m_ColorWriteEnabled
|
---|
1827 | = D3DCOLORWRITEENABLE_RED
|
---|
1828 | | D3DCOLORWRITEENABLE_GREEN
|
---|
1829 | | D3DCOLORWRITEENABLE_BLUE
|
---|
1830 | | D3DCOLORWRITEENABLE_ALPHA;
|
---|
1831 | m_State.m_AlphaBlendEnabled = FALSE;
|
---|
1832 | }
|
---|
1833 | else if(ColSrcFac == BlendFac_Zero && ColDestFac == BlendFac_One
|
---|
1834 | && ColOp == BlendOp_SrcPlusDest)
|
---|
1835 | {
|
---|
1836 | m_State.m_ColorWriteEnabled = 0;
|
---|
1837 | m_State.m_AlphaBlendEnabled = FALSE;
|
---|
1838 | }
|
---|
1839 | else
|
---|
1840 | {
|
---|
1841 | m_State.m_ColorWriteEnabled
|
---|
1842 | = D3DCOLORWRITEENABLE_RED
|
---|
1843 | | D3DCOLORWRITEENABLE_GREEN
|
---|
1844 | | D3DCOLORWRITEENABLE_BLUE
|
---|
1845 | | D3DCOLORWRITEENABLE_ALPHA;
|
---|
1846 | m_State.m_AlphaBlendEnabled = TRUE;
|
---|
1847 | S3D_DRV_D3D9_STATE_NE(m_BlendColSrcFac, ColSrcFac)
|
---|
1848 | {
|
---|
1849 | if(s3d_SysIsValidArrayIdx(
|
---|
1850 | ColSrcFac,
|
---|
1851 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendFacTable)))
|
---|
1852 | {
|
---|
1853 | m_BlendColSrcFac = ColSrcFac;
|
---|
1854 | m_State.m_SrcBlend = s3d_DrvD3d9BlendFacTable[ColSrcFac];
|
---|
1855 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1856 | m_StateMgr.SetSrcBlend(m_State.m_SrcBlend));
|
---|
1857 | }
|
---|
1858 | }
|
---|
1859 | S3D_DRV_D3D9_STATE_NE(m_BlendColDestFac, ColDestFac)
|
---|
1860 | {
|
---|
1861 | if(s3d_SysIsValidArrayIdx(
|
---|
1862 | ColDestFac,
|
---|
1863 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendFacTable)))
|
---|
1864 | {
|
---|
1865 | m_BlendColDestFac = ColDestFac;
|
---|
1866 | m_State.m_DestBlend = s3d_DrvD3d9BlendFacTable[ColDestFac];
|
---|
1867 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1868 | m_StateMgr.SetDestBlend(m_State.m_DestBlend));
|
---|
1869 | }
|
---|
1870 | }
|
---|
1871 | S3D_DRV_D3D9_STATE_NE(m_BlendColOp, ColOp)
|
---|
1872 | {
|
---|
1873 | if(s3d_SysIsValidArrayIdx(
|
---|
1874 | ColOp,
|
---|
1875 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendOpTable)))
|
---|
1876 | {
|
---|
1877 | m_BlendColOp = ColOp;
|
---|
1878 | m_State.m_BlendOp = s3d_DrvD3d9BlendOpTable[ColOp];
|
---|
1879 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1880 | m_StateMgr.SetBlendOp(m_State.m_BlendOp));
|
---|
1881 | }
|
---|
1882 | }
|
---|
1883 | }
|
---|
1884 |
|
---|
1885 | m_State.m_SeparateAlphaBlendEnabled = FALSE;
|
---|
1886 | if(AlphaSrcFac != ColSrcFac || AlphaDestFac != ColDestFac
|
---|
1887 | || AlphaOp != ColOp)
|
---|
1888 | {
|
---|
1889 | if(AlphaSrcFac == BlendFac_Zero && AlphaDestFac == BlendFac_One
|
---|
1890 | || AlphaOp == BlendOp_SrcPlusDest)
|
---|
1891 | {
|
---|
1892 | m_State.m_ColorWriteEnabled &= ~D3DCOLORWRITEENABLE_ALPHA;
|
---|
1893 | }
|
---|
1894 | else
|
---|
1895 | {
|
---|
1896 | m_State.m_SeparateAlphaBlendEnabled = FALSE;
|
---|
1897 | S3D_DRV_D3D9_STATE_NE(m_BlendAlphaSrcFac, AlphaSrcFac)
|
---|
1898 | {
|
---|
1899 | if(s3d_SysIsValidArrayIdx(
|
---|
1900 | AlphaSrcFac,
|
---|
1901 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendFacTable)))
|
---|
1902 | {
|
---|
1903 | m_BlendAlphaSrcFac = AlphaSrcFac;
|
---|
1904 | m_State.m_SrcBlendAlpha
|
---|
1905 | = s3d_DrvD3d9BlendFacTable[AlphaSrcFac];
|
---|
1906 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1907 | m_StateMgr.SetSrcBlendAlpha(
|
---|
1908 | m_State.m_SrcBlendAlpha));
|
---|
1909 | }
|
---|
1910 | }
|
---|
1911 | S3D_DRV_D3D9_STATE_NE(m_BlendAlphaDestFac, AlphaDestFac)
|
---|
1912 | {
|
---|
1913 | if(s3d_SysIsValidArrayIdx(
|
---|
1914 | AlphaDestFac,
|
---|
1915 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendFacTable)))
|
---|
1916 | {
|
---|
1917 | m_BlendAlphaDestFac = AlphaDestFac;
|
---|
1918 | m_State.m_DestBlendAlpha
|
---|
1919 | = s3d_DrvD3d9BlendFacTable[AlphaDestFac];
|
---|
1920 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1921 | m_StateMgr.SetDestBlendAlpha(
|
---|
1922 | m_State.m_DestBlendAlpha));
|
---|
1923 | }
|
---|
1924 | }
|
---|
1925 | S3D_DRV_D3D9_STATE_NE(m_BlendAlphaOp, AlphaOp)
|
---|
1926 | {
|
---|
1927 | if(s3d_SysIsValidArrayIdx(
|
---|
1928 | AlphaOp,
|
---|
1929 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9BlendOpTable)))
|
---|
1930 | {
|
---|
1931 | m_BlendAlphaOp = AlphaOp;
|
---|
1932 | m_State.m_DestBlendAlpha
|
---|
1933 | = s3d_DrvD3d9BlendOpTable[AlphaOp];
|
---|
1934 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1935 | m_StateMgr.SetDestBlendAlpha(
|
---|
1936 | m_State.m_DestBlendAlpha));
|
---|
1937 | }
|
---|
1938 | }
|
---|
1939 | }
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1943 | m_StateMgr.SetColorWriteEnabled(
|
---|
1944 | m_State.m_ColorWriteEnabled));
|
---|
1945 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1946 | m_StateMgr.SetAlphaBlendEnabled(
|
---|
1947 | m_State.m_AlphaBlendEnabled));
|
---|
1948 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1949 | m_StateMgr.SetSeparateAlphaBlendEnabled(
|
---|
1950 | m_State.m_SeparateAlphaBlendEnabled));
|
---|
1951 | }
|
---|
1952 |
|
---|
1953 | ///////////////////////////////////////////////////////////////////////////////
|
---|
1954 |
|
---|
1955 | static const int s3d_DrvD3d9PaintTable[3] =
|
---|
1956 | {
|
---|
1957 | D3DFILL_SOLID, D3DFILL_WIREFRAME, D3DFILL_POINT,
|
---|
1958 | };
|
---|
1959 |
|
---|
1960 | void s3d_CDrvD3d9GfxEng::SetPaintMode(int Mode)
|
---|
1961 | {
|
---|
1962 | S3D_DRV_D3D9_STATE_NE(m_PaintMode, Mode)
|
---|
1963 | {
|
---|
1964 | if(s3d_SysIsValidArrayIdx(
|
---|
1965 | Mode,
|
---|
1966 | S3D_SYS_ARRAYCNTS(s3d_DrvD3d9PaintTable)))
|
---|
1967 | {
|
---|
1968 | m_PaintMode = Mode;
|
---|
1969 | m_State.m_PaintMode = s3d_DrvD3d9PaintTable[Mode];
|
---|
1970 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
1971 | m_StateMgr.SetPaintMode(m_State.m_PaintMode));
|
---|
1972 | }
|
---|
1973 | }
|
---|
1974 | }
|
---|
1975 |
|
---|
1976 | void s3d_CDrvD3d9GfxEng::SetPaintExt(float Ext)
|
---|
1977 | {
|
---|
1978 | }
|
---|
1979 |
|
---|
1980 | void s3d_CDrvD3d9GfxEng::BeginVisib()
|
---|
1981 | {
|
---|
1982 | if(m_VisibMgr)
|
---|
1983 | m_VisibMgr->BeginVisib();
|
---|
1984 | }
|
---|
1985 |
|
---|
1986 | s3d_CDrvGfxVisibPtr s3d_CDrvD3d9GfxEng::EndVisib()
|
---|
1987 | {
|
---|
1988 | if(m_VisibMgr)
|
---|
1989 | return m_VisibMgr->EndVisib();
|
---|
1990 | return 0;
|
---|
1991 | }
|
---|
1992 |
|
---|
1993 | void s3d_CDrvD3d9GfxEng::SetFogNone()
|
---|
1994 | {
|
---|
1995 | S3D_DRV_D3D9_STATE_NE(m_State.m_FogDensity, 0.f)
|
---|
1996 | {
|
---|
1997 | m_ParamBlk.m_FogColDensity = D3DXVECTOR4(0.f, 0.f, 0.f, 0.f);
|
---|
1998 |
|
---|
1999 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Fog;
|
---|
2000 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Fog;
|
---|
2001 |
|
---|
2002 | m_State.m_FogDensity = 0.f;
|
---|
2003 | m_State.m_FogColor = 0;
|
---|
2004 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
2005 | m_StateMgr.SetFogDensity(0.f));
|
---|
2006 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
2007 | m_StateMgr.SetFogColor(0));
|
---|
2008 | }
|
---|
2009 | }
|
---|
2010 |
|
---|
2011 | void s3d_CDrvD3d9GfxEng::SetFogExp(
|
---|
2012 | float Density, s3d_CUtilVec3f_cr Color)
|
---|
2013 | {
|
---|
2014 | D3DXVECTOR4 FogColDensity
|
---|
2015 | = D3DXVECTOR4(Color.m_x, Color.m_y, Color.m_z, Density);
|
---|
2016 |
|
---|
2017 | S3D_DRV_D3D9_STATE_NE(FogColDensity, m_ParamBlk.m_FogColDensity)
|
---|
2018 | {
|
---|
2019 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Fog;
|
---|
2020 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Fog;
|
---|
2021 | m_ParamBlk.m_FogColDensity = FogColDensity;
|
---|
2022 |
|
---|
2023 | m_State.m_FogDensity = Density;
|
---|
2024 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
2025 | m_StateMgr.SetFogDensity(Density));
|
---|
2026 |
|
---|
2027 | D3DCOLOR FogColor = S3D_DRV_D3D9_UTIL_COLORVALUE(
|
---|
2028 | Color.m_x, Color.m_y, Color.m_z, 1);
|
---|
2029 |
|
---|
2030 | m_State.m_FogColor = FogColor;
|
---|
2031 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
2032 | m_StateMgr.SetFogColor(FogColor));
|
---|
2033 | }
|
---|
2034 | }
|
---|
2035 |
|
---|
2036 | ///////////////////////////////////////////////////////////////////////////////
|
---|
2037 |
|
---|
2038 | bool s3d_CDrvD3d9GfxEng::IsStereo() const
|
---|
2039 | {
|
---|
2040 | return false;
|
---|
2041 | }
|
---|
2042 |
|
---|
2043 | void s3d_CDrvD3d9GfxEng::SetStereoEyeOffset(s3d_CUtilVec3f_cr EyeOffset)
|
---|
2044 | {
|
---|
2045 | }
|
---|
2046 |
|
---|
2047 | void s3d_CDrvD3d9GfxEng::SetTransf(int Chan, int Slot, s3d_CUtilMat4x4f_cr Mat)
|
---|
2048 | {
|
---|
2049 | switch(Chan)
|
---|
2050 | {
|
---|
2051 | case TransfChan_Proj:
|
---|
2052 | {
|
---|
2053 | m_MatProj._11 = Mat.m_xx;
|
---|
2054 | m_MatProj._12 = Mat.m_xy;
|
---|
2055 | m_MatProj._13 = Mat.m_xz;
|
---|
2056 | m_MatProj._14 = Mat.m_xw;
|
---|
2057 | m_MatProj._21 = - Mat.m_yx;
|
---|
2058 | m_MatProj._22 = - Mat.m_yy;
|
---|
2059 | m_MatProj._23 = - Mat.m_yz;
|
---|
2060 | m_MatProj._24 = - Mat.m_yw;
|
---|
2061 | m_MatProj._31 = 0.5f * (Mat.m_zx + Mat.m_wx);
|
---|
2062 | m_MatProj._32 = 0.5f * (Mat.m_zy + Mat.m_wy);
|
---|
2063 | m_MatProj._33 = 0.5f * (Mat.m_zz + Mat.m_wz);
|
---|
2064 | m_MatProj._34 = 0.5f * (Mat.m_zw + Mat.m_ww);
|
---|
2065 | m_MatProj._41 = Mat.m_wx;
|
---|
2066 | m_MatProj._42 = Mat.m_wy;
|
---|
2067 | m_MatProj._43 = Mat.m_wz;
|
---|
2068 | m_MatProj._44 = Mat.m_ww;
|
---|
2069 | m_MatProjDirty = true;
|
---|
2070 | break;
|
---|
2071 | }
|
---|
2072 | case TransfChan_View:
|
---|
2073 | {
|
---|
2074 | LPD3DXMATRIXA16 MatView = &m_ParamBlk.m_MatView;
|
---|
2075 | MatView->_11 = Mat.m_xx;
|
---|
2076 | MatView->_12 = Mat.m_xy;
|
---|
2077 | MatView->_13 = Mat.m_xz;
|
---|
2078 | MatView->_14 = Mat.m_xw;
|
---|
2079 | MatView->_21 = Mat.m_yx;
|
---|
2080 | MatView->_22 = Mat.m_yy;
|
---|
2081 | MatView->_23 = Mat.m_yz;
|
---|
2082 | MatView->_24 = Mat.m_yw;
|
---|
2083 | MatView->_31 = Mat.m_zx;
|
---|
2084 | MatView->_32 = Mat.m_zy;
|
---|
2085 | MatView->_33 = Mat.m_zz;
|
---|
2086 | MatView->_34 = Mat.m_zw;
|
---|
2087 | MatView->_41 = Mat.m_wx;
|
---|
2088 | MatView->_42 = Mat.m_wy;
|
---|
2089 | MatView->_43 = Mat.m_wz;
|
---|
2090 | MatView->_44 = Mat.m_ww;
|
---|
2091 | m_ParamStateProg.m_DirtyMask
|
---|
2092 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatView;
|
---|
2093 | m_ParamStateFFP.m_DirtyMask
|
---|
2094 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatView;
|
---|
2095 | break;
|
---|
2096 | }
|
---|
2097 | case TransfChan_Gen:
|
---|
2098 | {
|
---|
2099 | if(s3d_SysIsValidArrayIdx(Slot, m_MaxAttrCnt))
|
---|
2100 | {
|
---|
2101 | LPD3DXMATRIXA16 MatGen = &m_ParamBlk.m_MatGenArray[Slot];
|
---|
2102 | MatGen->_11 = Mat.m_xx;
|
---|
2103 | MatGen->_12 = Mat.m_xy;
|
---|
2104 | MatGen->_13 = Mat.m_xz;
|
---|
2105 | MatGen->_14 = Mat.m_xw;
|
---|
2106 | MatGen->_21 = Mat.m_yx;
|
---|
2107 | MatGen->_22 = Mat.m_yy;
|
---|
2108 | MatGen->_23 = Mat.m_yz;
|
---|
2109 | MatGen->_24 = Mat.m_yw;
|
---|
2110 | MatGen->_31 = Mat.m_zx;
|
---|
2111 | MatGen->_32 = Mat.m_zy;
|
---|
2112 | MatGen->_33 = Mat.m_zz;
|
---|
2113 | MatGen->_34 = Mat.m_zw;
|
---|
2114 | MatGen->_41 = Mat.m_wx;
|
---|
2115 | MatGen->_42 = Mat.m_wy;
|
---|
2116 | MatGen->_43 = Mat.m_wz;
|
---|
2117 | MatGen->_44 = Mat.m_ww;
|
---|
2118 | m_ParamStateProg.m_DirtyMask
|
---|
2119 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatGen;
|
---|
2120 | m_ParamStateFFP.m_DirtyMask
|
---|
2121 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatGen;
|
---|
2122 | }
|
---|
2123 | break;
|
---|
2124 | }
|
---|
2125 | case TransfChan_Bone:
|
---|
2126 | {
|
---|
2127 | D3DXMATRIXA16 MatBone;
|
---|
2128 | MatBone._11 = Mat.m_xx;
|
---|
2129 | MatBone._12 = Mat.m_xy;
|
---|
2130 | MatBone._13 = Mat.m_xz;
|
---|
2131 | MatBone._14 = Mat.m_xw;
|
---|
2132 | MatBone._21 = Mat.m_yx;
|
---|
2133 | MatBone._22 = Mat.m_yy;
|
---|
2134 | MatBone._23 = Mat.m_yz;
|
---|
2135 | MatBone._24 = Mat.m_yw;
|
---|
2136 | MatBone._31 = Mat.m_zx;
|
---|
2137 | MatBone._32 = Mat.m_zy;
|
---|
2138 | MatBone._33 = Mat.m_zz;
|
---|
2139 | MatBone._34 = Mat.m_zw;
|
---|
2140 | MatBone._41 = Mat.m_wx;
|
---|
2141 | MatBone._42 = Mat.m_wy;
|
---|
2142 | MatBone._43 = Mat.m_wz;
|
---|
2143 | MatBone._44 = Mat.m_ww;
|
---|
2144 | m_MatBoneArray.SetAtGrow(Slot, MatBone);
|
---|
2145 | m_MatBoneDirty = true;
|
---|
2146 | break;
|
---|
2147 | }
|
---|
2148 | }
|
---|
2149 | }
|
---|
2150 |
|
---|
2151 | void s3d_CDrvD3d9GfxEng::SetTransfIdentity(int Chan, int Slot)
|
---|
2152 | {
|
---|
2153 | SetTransf(Chan, Slot, 1);
|
---|
2154 | }
|
---|
2155 |
|
---|
2156 | void s3d_CDrvD3d9GfxEng::SetClipPlane(s3d_CUtilVec4f_cr Plane)
|
---|
2157 | {
|
---|
2158 | }
|
---|
2159 |
|
---|
2160 | void s3d_CDrvD3d9GfxEng::SetDepthBias(
|
---|
2161 | float BiasOverlay, float BiasOffs)
|
---|
2162 | {
|
---|
2163 | if(m_DepthBiasOverlay != BiasOverlay || m_DepthBiasOffs != BiasOffs)
|
---|
2164 | {
|
---|
2165 | m_DepthBiasOverlay = BiasOverlay;
|
---|
2166 | m_DepthBiasOffs = BiasOffs;
|
---|
2167 |
|
---|
2168 | float D3dDepthBias = m_BufDepthBiasScale * BiasOverlay;
|
---|
2169 | float D3dSlopeScaleDepthBias = BiasOverlay + BiasOffs;
|
---|
2170 | S3D_DRV_D3D9_SETSTATEDIRECT(
|
---|
2171 | m_StateMgr.SetDepthBias(D3dDepthBias, D3dSlopeScaleDepthBias));
|
---|
2172 | }
|
---|
2173 | }
|
---|
2174 |
|
---|
2175 | void s3d_CDrvD3d9GfxEng::DisableLighting()
|
---|
2176 | {
|
---|
2177 | m_WantLighting = false;
|
---|
2178 | m_WantLightCnt = 0;
|
---|
2179 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Light;
|
---|
2180 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Light;
|
---|
2181 | }
|
---|
2182 |
|
---|
2183 | void s3d_CDrvD3d9GfxEng::SetLightArray(
|
---|
2184 | s3d_CSysIntps LightCnt, s3d_CDrvGfxLight **LightArray)
|
---|
2185 | {
|
---|
2186 | if(LightCnt < 0)
|
---|
2187 | return;
|
---|
2188 |
|
---|
2189 | if(LightCnt > m_MaxLightCnt)
|
---|
2190 | LightCnt = m_MaxLightCnt;
|
---|
2191 |
|
---|
2192 | D3DLIGHT9 *Light = m_ParamBlk.m_LightArray;
|
---|
2193 | s3d_CSysIntps iLight;
|
---|
2194 | for(iLight = 0; iLight < LightCnt; iLight++)
|
---|
2195 | {
|
---|
2196 | const s3d_CDrvGfxLight *GfxLight = LightArray[iLight];
|
---|
2197 | D3DLIGHTTYPE LightType = D3DLIGHT_POINT;
|
---|
2198 | if(GfxLight->m_Parallel)
|
---|
2199 | {
|
---|
2200 | LightType = D3DLIGHT_DIRECTIONAL;
|
---|
2201 | S3D_SYS_ASSERT(GfxLight->m_ViewDir != 0);
|
---|
2202 | }
|
---|
2203 |
|
---|
2204 | if(Light->Type == LightType
|
---|
2205 | && Light->Position.x == GfxLight->m_ViewPos.m_x
|
---|
2206 | && Light->Position.y == GfxLight->m_ViewPos.m_y
|
---|
2207 | && Light->Position.z == GfxLight->m_ViewPos.m_z
|
---|
2208 | && Light->Direction.x == GfxLight->m_ViewDir.m_x
|
---|
2209 | && Light->Direction.y == GfxLight->m_ViewDir.m_y
|
---|
2210 | && Light->Direction.z == GfxLight->m_ViewDir.m_z
|
---|
2211 | && Light->Range == GfxLight->m_ViewRange
|
---|
2212 | && Light->Ambient.r == GfxLight->m_Ambient.m_x
|
---|
2213 | && Light->Ambient.g == GfxLight->m_Ambient.m_y
|
---|
2214 | && Light->Ambient.b == GfxLight->m_Ambient.m_z
|
---|
2215 | && Light->Diffuse.r == GfxLight->m_Diffuse.m_x
|
---|
2216 | && Light->Diffuse.g == GfxLight->m_Diffuse.m_y
|
---|
2217 | && Light->Diffuse.b == GfxLight->m_Diffuse.m_z
|
---|
2218 | && Light->Specular.r == GfxLight->m_Specular.m_x
|
---|
2219 | && Light->Specular.g == GfxLight->m_Specular.m_y
|
---|
2220 | && Light->Specular.b == GfxLight->m_Specular.m_z)
|
---|
2221 | {
|
---|
2222 | Light++;
|
---|
2223 | continue;
|
---|
2224 | }
|
---|
2225 |
|
---|
2226 | float Range = GfxLight->m_ViewRange;
|
---|
2227 | float AttenConst = 1.f;
|
---|
2228 | float AttenLinear = 0.f;
|
---|
2229 | float AttenQuadr = 4.f / (Range * Range);
|
---|
2230 |
|
---|
2231 | Light->Type = LightType;
|
---|
2232 | Light->Theta = 0.0f;
|
---|
2233 | Light->Phi = D3DX_PI;
|
---|
2234 | Light->Falloff = 1.0f;
|
---|
2235 |
|
---|
2236 | Light->Attenuation0 = AttenConst;
|
---|
2237 | Light->Attenuation1 = AttenLinear;
|
---|
2238 | Light->Attenuation2 = AttenQuadr;
|
---|
2239 |
|
---|
2240 | Light->Ambient.r = GfxLight->m_Ambient.m_x;
|
---|
2241 | Light->Ambient.g = GfxLight->m_Ambient.m_y;
|
---|
2242 | Light->Ambient.b = GfxLight->m_Ambient.m_z;
|
---|
2243 | Light->Ambient.a = 1.f;
|
---|
2244 | Light->Diffuse.r = GfxLight->m_Diffuse.m_x;
|
---|
2245 | Light->Diffuse.g = GfxLight->m_Diffuse.m_y;
|
---|
2246 | Light->Diffuse.b = GfxLight->m_Diffuse.m_z;
|
---|
2247 | Light->Diffuse.a = 1.f;
|
---|
2248 | Light->Specular.r = GfxLight->m_Specular.m_x;
|
---|
2249 | Light->Specular.g = GfxLight->m_Specular.m_y;
|
---|
2250 | Light->Specular.b = GfxLight->m_Specular.m_z;
|
---|
2251 | Light->Specular.a = 1.f;
|
---|
2252 |
|
---|
2253 | Light->Position.x = GfxLight->m_ViewPos.m_x;
|
---|
2254 | Light->Position.y = GfxLight->m_ViewPos.m_y;
|
---|
2255 | Light->Position.z = GfxLight->m_ViewPos.m_z;
|
---|
2256 |
|
---|
2257 | Light->Direction.x = GfxLight->m_ViewDir.m_x;
|
---|
2258 | Light->Direction.y = GfxLight->m_ViewDir.m_y;
|
---|
2259 | Light->Direction.z = GfxLight->m_ViewDir.m_z;
|
---|
2260 |
|
---|
2261 | Light->Range = GfxLight->m_ViewRange;
|
---|
2262 |
|
---|
2263 | m_LightDirtyArray[iLight] = true;
|
---|
2264 | Light++;
|
---|
2265 | }
|
---|
2266 |
|
---|
2267 | m_WantLighting = true;
|
---|
2268 | m_WantLightCnt = LightCnt;
|
---|
2269 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Light;
|
---|
2270 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Light;
|
---|
2271 | }
|
---|
2272 |
|
---|
2273 | void s3d_CDrvD3d9GfxEng::SetMtl(
|
---|
2274 | s3d_CUtilVec3f_cr Ambient, s3d_CUtilVec3f_cr Diffuse,
|
---|
2275 | s3d_CUtilVec3f_cr Specular, s3d_CUtilVec3f_cr Emissive,
|
---|
2276 | float SpecExp, float Alpha)
|
---|
2277 | {
|
---|
2278 | D3DMATERIAL9 *Mtl = &m_ParamBlk.m_Mtl;
|
---|
2279 | if(Mtl->Ambient.r != Ambient.m_x
|
---|
2280 | ||Mtl->Ambient.g != Ambient.m_y
|
---|
2281 | || Mtl->Ambient.b != Ambient.m_z
|
---|
2282 | || Mtl->Ambient.a != Alpha)
|
---|
2283 | {
|
---|
2284 | Mtl->Ambient.r = Ambient.m_x;
|
---|
2285 | Mtl->Ambient.g = Ambient.m_y;
|
---|
2286 | Mtl->Ambient.b = Ambient.m_z;
|
---|
2287 | Mtl->Ambient.a = Alpha;
|
---|
2288 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2289 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2290 | }
|
---|
2291 | if(Mtl->Diffuse.r != Diffuse.m_x
|
---|
2292 | || Mtl->Diffuse.g != Diffuse.m_y
|
---|
2293 | || Mtl->Diffuse.b != Diffuse.m_z
|
---|
2294 | || Mtl->Diffuse.a != Alpha)
|
---|
2295 | {
|
---|
2296 | Mtl->Diffuse.r = Diffuse.m_x;
|
---|
2297 | Mtl->Diffuse.g = Diffuse.m_y;
|
---|
2298 | Mtl->Diffuse.b = Diffuse.m_z;
|
---|
2299 | Mtl->Diffuse.a = Alpha;
|
---|
2300 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2301 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2302 | }
|
---|
2303 | if(Mtl->Specular.r != Specular.m_x
|
---|
2304 | || Mtl->Specular.g != Specular.m_y
|
---|
2305 | || Mtl->Specular.b != Specular.m_z
|
---|
2306 | || Mtl->Specular.a != Alpha)
|
---|
2307 | {
|
---|
2308 | Mtl->Specular.r = Specular.m_x;
|
---|
2309 | Mtl->Specular.g = Specular.m_y;
|
---|
2310 | Mtl->Specular.b = Specular.m_z;
|
---|
2311 | Mtl->Specular.a = Alpha;
|
---|
2312 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2313 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2314 | }
|
---|
2315 | if(Mtl->Emissive.r != Emissive.m_x
|
---|
2316 | || Mtl->Emissive.g != Emissive.m_y
|
---|
2317 | || Mtl->Emissive.b != Emissive.m_z
|
---|
2318 | || Mtl->Emissive.a != Alpha)
|
---|
2319 | {
|
---|
2320 | Mtl->Emissive.r = Emissive.m_x;
|
---|
2321 | Mtl->Emissive.g = Emissive.m_y;
|
---|
2322 | Mtl->Emissive.b = Emissive.m_z;
|
---|
2323 | Mtl->Emissive.a = Alpha;
|
---|
2324 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2325 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2326 | }
|
---|
2327 | if(Mtl->Power != SpecExp)
|
---|
2328 | {
|
---|
2329 | Mtl->Power = SpecExp;
|
---|
2330 | m_ParamStateProg.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2331 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
2332 | }
|
---|
2333 | }
|
---|
2334 |
|
---|
2335 | void s3d_CDrvD3d9GfxEng::SetColorAlpha(
|
---|
2336 | s3d_CUtilVec4f_cr ColorAlpha)
|
---|
2337 | {
|
---|
2338 | D3DCOLORVALUE *ColorAlphaVal = &m_ParamBlk.m_ColorAlphaVal;
|
---|
2339 | if(ColorAlphaVal->r != ColorAlpha.m_x
|
---|
2340 | || ColorAlphaVal->g != ColorAlpha.m_y
|
---|
2341 | || ColorAlphaVal->b != ColorAlpha.m_z
|
---|
2342 | || ColorAlphaVal->a != ColorAlpha.m_w)
|
---|
2343 | {
|
---|
2344 | ColorAlphaVal->r = ColorAlpha.m_x;
|
---|
2345 | ColorAlphaVal->g = ColorAlpha.m_y;
|
---|
2346 | ColorAlphaVal->b = ColorAlpha.m_z;
|
---|
2347 | ColorAlphaVal->a = ColorAlpha.m_w;
|
---|
2348 | }
|
---|
2349 | }
|
---|
2350 |
|
---|
2351 | void s3d_CDrvD3d9GfxEng::GetPacketLimits(
|
---|
2352 | int &MaxVertCnt, int &MaxPrimCnt, int Prim)
|
---|
2353 | {
|
---|
2354 | MaxPrimCnt = S3D_SYS_INTPS_MAX;
|
---|
2355 | MaxVertCnt = S3D_SYS_INTPS_MAX;
|
---|
2356 |
|
---|
2357 | if(m_DevCaps.MaxPrimitiveCount > 0)
|
---|
2358 | MaxPrimCnt = m_DevCaps.MaxPrimitiveCount;
|
---|
2359 | if(m_DevCaps.MaxVertexIndex > 0)
|
---|
2360 | MaxVertCnt = m_DevCaps.MaxVertexIndex - 1;
|
---|
2361 | }
|
---|
2362 |
|
---|
2363 | s3d_CDrvGfxBatchPtr s3d_CDrvD3d9GfxEng::CreateBatch(
|
---|
2364 | const s3d_CDrvGfxCharge *Charge)
|
---|
2365 | {
|
---|
2366 | if(!m_D3dDev)
|
---|
2367 | return 0;
|
---|
2368 |
|
---|
2369 | S3D_SYS_ASSERT(s3d_CDrvUtilGfxUtil::VerifyCharge(m_MsgHandler, Charge));
|
---|
2370 |
|
---|
2371 | if(m_Prop & s3d_CDrvGfxMgr::Prop_NoBatch)
|
---|
2372 | return 0;
|
---|
2373 | if(!Charge)
|
---|
2374 | return 0;
|
---|
2375 | if(Charge->m_Topol.m_IdxCnt <= 0)
|
---|
2376 | return 0;
|
---|
2377 | if(Charge->m_VertSubCnt < m_D3dParam->m_MinBatchObjVertCnt)
|
---|
2378 | return 0;
|
---|
2379 |
|
---|
2380 | // Don't create batch if charge has a univprog!
|
---|
2381 | s3d_CDrvGfxProg *Prog = Charge->m_Prog;
|
---|
2382 | const s3d_CDrvD3d9Prog *ProgImpl
|
---|
2383 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Prog>(Charge->m_Prog);
|
---|
2384 | s3d_CDrvGfxUnivProg *UnivProg = 0;
|
---|
2385 | if(ProgImpl)
|
---|
2386 | UnivProg = ProgImpl->m_UnivProg;
|
---|
2387 | if(UnivProg)
|
---|
2388 | return 0;
|
---|
2389 |
|
---|
2390 | bool Complete = true;
|
---|
2391 | s3d_CSysIntps nAttrCnt = Charge->m_AttrCnt;
|
---|
2392 | int iAttr;
|
---|
2393 | for(iAttr = 0; iAttr < nAttrCnt; iAttr++)
|
---|
2394 | {
|
---|
2395 | s3d_CDrvGfxAttr *Attr = &Charge->m_AttrArray[iAttr];
|
---|
2396 | if(Attr->m_BankDyn)
|
---|
2397 | Complete = false;
|
---|
2398 | }
|
---|
2399 |
|
---|
2400 | if(m_D3dParam->m_NoDynamicVertexBuf && !Complete)
|
---|
2401 | return 0;
|
---|
2402 |
|
---|
2403 | s3d_CSysIntps PacketCnt = Charge->m_Topol.m_PacketCnt;
|
---|
2404 | if(PacketCnt <= 0)
|
---|
2405 | return 0;
|
---|
2406 |
|
---|
2407 | if(!m_BufMgr)
|
---|
2408 | return 0;
|
---|
2409 |
|
---|
2410 | s3d_CDrvD3d9VertBufObjBatchPtr VertBufObj
|
---|
2411 | = m_BufMgr->CreateVertBufObjStatic(
|
---|
2412 | Charge, m_ProgMgr, m_SWVertProc);
|
---|
2413 | if(!VertBufObj)
|
---|
2414 | return 0;
|
---|
2415 |
|
---|
2416 | s3d_CDrvD3d9IdxBufObjBatchPtr IdxBufObj
|
---|
2417 | = m_BufMgr->CreateIdxBufObjStatic(
|
---|
2418 | Charge, VertBufObj->m_Usage, VertBufObj->m_Pool);
|
---|
2419 |
|
---|
2420 | if(!IdxBufObj)
|
---|
2421 | return 0;
|
---|
2422 |
|
---|
2423 | s3d_CSysIntps PrimCnt = s3d_CDrvUtilGfxUtil::PrimCntOfIdxCnt(
|
---|
2424 | Charge->m_Topol.m_Prim, Charge->m_IdxSubCnt);
|
---|
2425 |
|
---|
2426 | s3d_CUtilMsgHandler *ReportMsgHandler = 0;
|
---|
2427 | if(m_D3dParam->m_ReportBatch)
|
---|
2428 | ReportMsgHandler = m_MsgHandler;
|
---|
2429 |
|
---|
2430 | s3d_CDrvD3d9BatchPtr EngBatch
|
---|
2431 | = S3D_SYS_NEW s3d_CDrvD3d9Batch(ReportMsgHandler);
|
---|
2432 | EngBatch->m_MainInfo = Charge->m_MainInfo;
|
---|
2433 | EngBatch->m_ObjInfo = Charge->m_ObjInfo;
|
---|
2434 | EngBatch->m_ObjDesc = Charge->m_ObjDesc;
|
---|
2435 | EngBatch->m_Prog = Charge->m_Prog;
|
---|
2436 | EngBatch->m_Complete = Complete;
|
---|
2437 | EngBatch->m_VertBufObj = VertBufObj;
|
---|
2438 | EngBatch->m_IdxBufObj = IdxBufObj;
|
---|
2439 | EngBatch->m_PrimCnt = PrimCnt;
|
---|
2440 | EngBatch->m_VertSubCnt = Charge->m_VertSubCnt;
|
---|
2441 | EngBatch->m_VertSubBase = Charge->m_VertSubBase;
|
---|
2442 | EngBatch->m_IdxSubCnt = Charge->m_IdxSubCnt;
|
---|
2443 | EngBatch->m_IdxSubBase = Charge->m_IdxSubBase;
|
---|
2444 | EngBatch->m_BoneIdxSubCnt = Charge->m_BoneIdxSubCnt;
|
---|
2445 | EngBatch->m_BoneIdxSubBase = Charge->m_BoneIdxSubBase;
|
---|
2446 | EngBatch->m_PacketSubCnt = Charge->m_PacketSubCnt;
|
---|
2447 | EngBatch->m_PacketSubBase = Charge->m_PacketSubBase;
|
---|
2448 |
|
---|
2449 | if(m_D3dParam->m_ReportBatch)
|
---|
2450 | {
|
---|
2451 | s3d_CUtilMsg m;
|
---|
2452 | m.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.report_batch_create";
|
---|
2453 | m.m_StdTempl = "D3D: "
|
---|
2454 | "Creating batch Addr=[1]: '[2]' IdxSubCnt=[3] VertSubCnt=[4]";
|
---|
2455 | m.AddInfo("");
|
---|
2456 | m.AddInfo(s3d_CUtilStrUtil::StrOfPtr(EngBatch.Get()));
|
---|
2457 | m.AddInfo(Charge->m_MainInfo);
|
---|
2458 | m.AddInfo(s3d_CUtilStrUtil::StrOfIntps(Charge->m_IdxSubCnt));
|
---|
2459 | m.AddInfo(s3d_CUtilStrUtil::StrOfIntps(Charge->m_VertSubCnt));
|
---|
2460 | s3d_UtilMsgReportNote(m_MsgHandler, m);
|
---|
2461 | }
|
---|
2462 |
|
---|
2463 | return EngBatch.Get();
|
---|
2464 | }
|
---|
2465 |
|
---|
2466 | S3D_SYS_INLINE
|
---|
2467 | void LoadMat4x4f(
|
---|
2468 | s3d_CUtilMat4x4f &DestMat, const D3DXMATRIXA16 &SrcMat)
|
---|
2469 | {
|
---|
2470 | DestMat.m_xx = SrcMat._11;
|
---|
2471 | DestMat.m_xy = SrcMat._12;
|
---|
2472 | DestMat.m_xz = SrcMat._13;
|
---|
2473 | DestMat.m_xw = SrcMat._14;
|
---|
2474 | DestMat.m_yx = SrcMat._21;
|
---|
2475 | DestMat.m_yy = SrcMat._22;
|
---|
2476 | DestMat.m_yz = SrcMat._23;
|
---|
2477 | DestMat.m_yw = SrcMat._24;
|
---|
2478 | DestMat.m_zx = SrcMat._31;
|
---|
2479 | DestMat.m_zy = SrcMat._32;
|
---|
2480 | DestMat.m_zz = SrcMat._33;
|
---|
2481 | DestMat.m_zw = SrcMat._34;
|
---|
2482 | DestMat.m_wx = SrcMat._41;
|
---|
2483 | DestMat.m_wy = SrcMat._42;
|
---|
2484 | DestMat.m_wz = SrcMat._43;
|
---|
2485 | DestMat.m_ww = SrcMat._44;
|
---|
2486 | }
|
---|
2487 |
|
---|
2488 | void s3d_CDrvD3d9GfxEng::ExecuteCharge(
|
---|
2489 | const s3d_CDrvGfxCharge *Charge, s3d_CDrvGfxBatch *Batch,
|
---|
2490 | s3d_CDrvGfxParam_cr GfxParam)
|
---|
2491 | {
|
---|
2492 | S3D_SYS_ASSERT(s3d_CDrvUtilGfxUtil::VerifyCharge(m_MsgHandler, Charge));
|
---|
2493 |
|
---|
2494 | s3d_CDrvD3d9Batch *BatchImpl = 0;
|
---|
2495 | if(Batch)
|
---|
2496 | {
|
---|
2497 | BatchImpl = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Batch>(Batch);
|
---|
2498 | if(!BatchImpl)
|
---|
2499 | {
|
---|
2500 | S3D_SYS_ASSERT(0);
|
---|
2501 | return;
|
---|
2502 | }
|
---|
2503 | }
|
---|
2504 |
|
---|
2505 | if(BatchImpl && BatchImpl->m_Complete)
|
---|
2506 | {
|
---|
2507 | s3d_CDrvD3d9PixEvent PixEvent;
|
---|
2508 | if(m_D3dParam->m_PixEnabled)
|
---|
2509 | {
|
---|
2510 | s3d_CUtilMemPoolFrm MemPoolFrm(m_MemPool);
|
---|
2511 | s3d_CUtilMemPoolStrBuf PixInfo;
|
---|
2512 | s3d_CDrvD3d9PixEvent::InfoStrOfCharge(
|
---|
2513 | m_MemPool, "batch:",
|
---|
2514 | BatchImpl->m_ObjDesc.GetChars(),
|
---|
2515 | BatchImpl->m_MainInfo.GetChars(),
|
---|
2516 | BatchImpl->m_ObjInfo.GetChars(),
|
---|
2517 | PixInfo);
|
---|
2518 | PixEvent.Assign(
|
---|
2519 | PixInfo.GetChars(), S3D_DRV_D3D9_PIX_INSPBATCH_COLOR);
|
---|
2520 | }
|
---|
2521 |
|
---|
2522 | const s3d_CSysChar *Info = BatchImpl->m_MainInfo.GetChars();
|
---|
2523 |
|
---|
2524 | s3d_CDrvD3d9VertBufObjBatch *VertBufObj = BatchImpl->m_VertBufObj;
|
---|
2525 | if(!VertBufObj)
|
---|
2526 | {
|
---|
2527 | S3D_SYS_ASSERT(0);
|
---|
2528 | return;
|
---|
2529 | }
|
---|
2530 | s3d_CDrvD3d9IdxBufObjBatch *IdxBufObj = BatchImpl->m_IdxBufObj;
|
---|
2531 | if(!IdxBufObj)
|
---|
2532 | {
|
---|
2533 | S3D_SYS_ASSERT(0);
|
---|
2534 | return;
|
---|
2535 | }
|
---|
2536 |
|
---|
2537 | int VertBufFmtDecl = VertBufObj->m_VertBufFmtDecl;
|
---|
2538 | bool UseFFP = (BatchImpl->m_Prog == 0);
|
---|
2539 | BeginDraw(Info, VertBufFmtDecl, UseFFP);
|
---|
2540 | SelectProg(
|
---|
2541 | Info, BatchImpl->m_Prog,
|
---|
2542 | BatchImpl->m_ObjInfo.GetChars(),
|
---|
2543 | BatchImpl->m_ObjDesc.GetChars(),
|
---|
2544 | VertBufObj->m_VertDecl, GfxParam);
|
---|
2545 | SelectBuffers(VertBufObj, IdxBufObj);
|
---|
2546 |
|
---|
2547 | s3d_CSysIntps VertSubBase = BatchImpl->m_VertSubBase;
|
---|
2548 | s3d_CSysIntps IdxSubBase = BatchImpl->m_IdxSubBase;
|
---|
2549 | s3d_CSysIntps PacketSubBase = BatchImpl->m_PacketSubBase;
|
---|
2550 | s3d_CSysIntps PacketSubCnt = BatchImpl->m_PacketSubCnt;
|
---|
2551 | s3d_CSysIntps BoneIdxSubBase = BatchImpl->m_BoneIdxSubBase;
|
---|
2552 |
|
---|
2553 | s3d_CDrvD3d9Packet *PacketSubArray
|
---|
2554 | = IdxBufObj->m_PacketArray + PacketSubBase;
|
---|
2555 |
|
---|
2556 | bool TrackDummyBlendTransf = false;
|
---|
2557 | if((VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_DummyBoneWgh))
|
---|
2558 | TrackDummyBlendTransf = true;
|
---|
2559 |
|
---|
2560 | DrawIndexedBatchPacket(
|
---|
2561 | IdxBufObj->m_D3dPrim, PacketSubCnt, PacketSubArray,
|
---|
2562 | VertSubBase, IdxSubBase, BoneIdxSubBase,
|
---|
2563 | IdxBufObj->m_BoneIdxCnt, IdxBufObj->m_BoneIdxArray,
|
---|
2564 | TrackDummyBlendTransf);
|
---|
2565 |
|
---|
2566 | if(UseFFP)
|
---|
2567 | EndDrawFFP(Info);
|
---|
2568 | else
|
---|
2569 | EndDrawProg(Info);
|
---|
2570 |
|
---|
2571 | m_IdxFlushCnt += BatchImpl->m_IdxSubCnt;
|
---|
2572 |
|
---|
2573 | m_Stat.m_TotChargeCnt++;
|
---|
2574 | m_Stat.m_TotVertCnt += BatchImpl->m_VertSubCnt;
|
---|
2575 | m_Stat.m_TotPrimCnt += BatchImpl->m_PrimCnt;
|
---|
2576 | m_Stat.m_TotPacketCnt += BatchImpl->m_PacketSubCnt;
|
---|
2577 | }
|
---|
2578 | else if(Charge)
|
---|
2579 | {
|
---|
2580 | s3d_CDrvD3d9PixEvent PixEvent;
|
---|
2581 | if(m_D3dParam->m_PixEnabled)
|
---|
2582 | {
|
---|
2583 | s3d_CUtilMemPoolFrm MemPoolFrm(m_MemPool);
|
---|
2584 | s3d_CUtilMemPoolStrBuf PixInfo;
|
---|
2585 | s3d_CDrvD3d9PixEvent::InfoStrOfCharge(
|
---|
2586 | m_MemPool, "dyn:",
|
---|
2587 | Charge->m_ObjDesc,
|
---|
2588 | Charge->m_MainInfo,
|
---|
2589 | Charge->m_ObjInfo,
|
---|
2590 | PixInfo);
|
---|
2591 | PixEvent.Assign(
|
---|
2592 | PixInfo.GetChars(), S3D_DRV_D3D9_PIX_INSPCHARGE_COLOR);
|
---|
2593 | }
|
---|
2594 |
|
---|
2595 | s3d_CUtilMemPoolFrm MemPoolFrm(m_MemPool);
|
---|
2596 |
|
---|
2597 | s3d_CDrvGfxProg *Prog = Charge->m_Prog;
|
---|
2598 | const s3d_CDrvD3d9Prog *ProgImpl
|
---|
2599 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Prog>(Charge->m_Prog);
|
---|
2600 | s3d_CDrvGfxUnivProg *UnivProg = 0;
|
---|
2601 | if(ProgImpl)
|
---|
2602 | UnivProg = ProgImpl->m_UnivProg;
|
---|
2603 | if(UnivProg)
|
---|
2604 | {
|
---|
2605 | s3d_CUtilMat4x4f MatView;
|
---|
2606 | LoadMat4x4f(MatView, m_ParamBlk.m_MatView);
|
---|
2607 | s3d_CSysIntps MatBoneCnt = m_MatBoneArray.GetCnt();
|
---|
2608 | s3d_CUtilMat4x4f *MatBoneArray
|
---|
2609 | = new(m_MemPool) s3d_CUtilMat4x4f[MatBoneCnt];
|
---|
2610 | s3d_CSysIntps iMatBone;
|
---|
2611 | for(iMatBone = 0; iMatBone < MatBoneCnt; iMatBone++)
|
---|
2612 | LoadMat4x4f(MatBoneArray[iMatBone], m_MatBoneArray[iMatBone]);
|
---|
2613 |
|
---|
2614 | Charge = UnivProg->CreateCharge(
|
---|
2615 | m_MsgHandler, Charge->m_MainInfo, m_MemPool, Charge,
|
---|
2616 | GfxParam, MatView, MatBoneCnt, MatBoneArray);
|
---|
2617 | if(!Charge)
|
---|
2618 | return;
|
---|
2619 | }
|
---|
2620 |
|
---|
2621 | s3d_CSysIntps PacketSubCnt = Charge->m_PacketSubCnt;
|
---|
2622 | s3d_CDrvD3d9Packet *PacketSubArray
|
---|
2623 | = new(m_MemPool) s3d_CDrvD3d9Packet[PacketSubCnt];
|
---|
2624 |
|
---|
2625 | if(!m_BufMgr)
|
---|
2626 | return;
|
---|
2627 |
|
---|
2628 | s3d_CSysIntps PacketSubBase = Charge->m_PacketSubBase;
|
---|
2629 | m_BufMgr->LoadBatchPacketData(
|
---|
2630 | Charge, PacketSubCnt, PacketSubArray, PacketSubBase);
|
---|
2631 |
|
---|
2632 | if(m_D3dParam->m_UseDIPUP)
|
---|
2633 | {
|
---|
2634 | s3d_CDrvD3d9IdxBufMem IdxBuf;
|
---|
2635 | s3d_CUtilMemPoolArray<s3d_CSysInt32u> BoneIdxArray;
|
---|
2636 | m_BufMgr->FetchIdxBufMemDyn(
|
---|
2637 | m_MemPool, Charge, IdxBuf, BoneIdxArray);
|
---|
2638 | if(!IdxBuf.m_Data)
|
---|
2639 | return;
|
---|
2640 |
|
---|
2641 | s3d_CDrvD3d9VertBufMem VertBuf;
|
---|
2642 | m_BufMgr->FetchVertBufMemDyn(
|
---|
2643 | m_MemPool, Charge, m_ProgMgr, VertBuf);
|
---|
2644 | if(!VertBuf.m_Data)
|
---|
2645 | return;
|
---|
2646 |
|
---|
2647 | int VertBufFmtDecl = VertBuf.m_VertBufFmtDecl;
|
---|
2648 |
|
---|
2649 | s3d_CDrvGfxProg *Prog = Charge->m_Prog;
|
---|
2650 | bool UseFFP = (Prog == 0);
|
---|
2651 | BeginDraw(Charge->m_MainInfo, VertBufFmtDecl, UseFFP);
|
---|
2652 | SelectProg(
|
---|
2653 | Charge->m_MainInfo, Prog,
|
---|
2654 | Charge->m_ObjInfo, Charge->m_ObjDesc,
|
---|
2655 | VertBuf.m_VertDecl, GfxParam);
|
---|
2656 |
|
---|
2657 | if(m_CurVertDecl != VertBuf.m_VertDecl)
|
---|
2658 | {
|
---|
2659 | m_CurVertDecl = VertBuf.m_VertDecl;
|
---|
2660 | S3D_DRV_D3D9_CHECK(
|
---|
2661 | &m_Env, m_D3dDev->SetVertexDeclaration(m_CurVertDecl));
|
---|
2662 | }
|
---|
2663 | if(m_CurVertBufObj)
|
---|
2664 | {
|
---|
2665 | m_CurVertBufObj = 0;
|
---|
2666 | UINT StreamIdx = 0;
|
---|
2667 | UINT Offset = 0;
|
---|
2668 | UINT Stride = 0;
|
---|
2669 | LPDIRECT3DVERTEXBUFFER9 VertBuf = 0;
|
---|
2670 | S3D_DRV_D3D9_CHECK(
|
---|
2671 | &m_Env, m_D3dDev->SetStreamSource(
|
---|
2672 | StreamIdx, VertBuf, Offset, Stride));
|
---|
2673 | }
|
---|
2674 | if(m_CurIdxBufObj)
|
---|
2675 | {
|
---|
2676 | m_CurIdxBufObj = 0;
|
---|
2677 | LPDIRECT3DINDEXBUFFER9 IdxBuf = 0;
|
---|
2678 | S3D_DRV_D3D9_CHECK(
|
---|
2679 | &m_Env, m_D3dDev->SetIndices(IdxBuf));
|
---|
2680 | }
|
---|
2681 |
|
---|
2682 | bool TrackDummyBlendTransf = false;
|
---|
2683 | if((VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_DummyBoneWgh))
|
---|
2684 | TrackDummyBlendTransf = true;
|
---|
2685 |
|
---|
2686 | s3d_CSysIntps VertSubBase = 0;
|
---|
2687 | s3d_CSysIntps IdxSubBase = 0;
|
---|
2688 | s3d_CSysIntps BoneIdxSubBase = 0;
|
---|
2689 | s3d_CSysIntps BoneIdxCnt = BoneIdxArray.GetCnt();
|
---|
2690 | DrawIndexedBatchPacketUP(
|
---|
2691 | IdxBuf.m_Prim, PacketSubCnt, PacketSubArray,
|
---|
2692 | VertSubBase, VertBuf.m_Data, VertBuf.m_VertSize,
|
---|
2693 | IdxBuf.m_Fmt, IdxBuf.m_Data,
|
---|
2694 | BoneIdxSubBase, BoneIdxCnt, BoneIdxArray.GetPtrRaw(),
|
---|
2695 | TrackDummyBlendTransf);
|
---|
2696 |
|
---|
2697 | if(UseFFP)
|
---|
2698 | EndDrawFFP(Charge->m_MainInfo);
|
---|
2699 | else
|
---|
2700 | EndDrawProg(Charge->m_MainInfo);
|
---|
2701 | }
|
---|
2702 | else
|
---|
2703 | {
|
---|
2704 | s3d_CDrvD3d9VertBufObjPtr VertBufObj
|
---|
2705 | = m_BufMgr->FetchVertBufObjDyn(
|
---|
2706 | m_MemPool, Charge, m_ProgMgr, m_SWVertProc);
|
---|
2707 | if(!VertBufObj)
|
---|
2708 | {
|
---|
2709 | S3D_SYS_ASSERT(0);
|
---|
2710 | return;
|
---|
2711 | }
|
---|
2712 |
|
---|
2713 | s3d_CUtilMemPoolArray<s3d_CSysInt32u> BoneIdxArray;
|
---|
2714 | s3d_CDrvD3d9IdxBufObj *IdxBufObj
|
---|
2715 | = m_BufMgr->FetchIdxBufObjDyn(
|
---|
2716 | m_MemPool, Charge, BoneIdxArray,
|
---|
2717 | VertBufObj->m_Usage, VertBufObj->m_Pool);
|
---|
2718 | if(!IdxBufObj)
|
---|
2719 | {
|
---|
2720 | S3D_SYS_ASSERT(0);
|
---|
2721 | return;
|
---|
2722 | }
|
---|
2723 |
|
---|
2724 | s3d_CDrvGfxProg* Prog = Charge->m_Prog;
|
---|
2725 | int VertBufFmtDecl = VertBufObj->m_VertBufFmtDecl;
|
---|
2726 | bool UseFFP = (Prog == 0);
|
---|
2727 | BeginDraw(Charge->m_MainInfo, VertBufFmtDecl, UseFFP);
|
---|
2728 | SelectProg(
|
---|
2729 | Charge->m_MainInfo, Prog,
|
---|
2730 | Charge->m_ObjInfo, Charge->m_ObjDesc,
|
---|
2731 | VertBufObj->m_VertDecl, GfxParam);
|
---|
2732 | m_CurVertBufObj = 0;
|
---|
2733 | m_CurIdxBufObj = 0;
|
---|
2734 | SelectBuffers(VertBufObj, IdxBufObj);
|
---|
2735 |
|
---|
2736 | s3d_CSysIntps VertSubBase = 0;
|
---|
2737 | s3d_CSysIntps IdxSubBase = 0;
|
---|
2738 | s3d_CSysIntps BoneIdxSubBase = 0;
|
---|
2739 |
|
---|
2740 | bool TrackDummyBlendTransf = false;
|
---|
2741 | if((VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_DummyBoneWgh))
|
---|
2742 | TrackDummyBlendTransf = true;
|
---|
2743 |
|
---|
2744 | DrawIndexedBatchPacket(
|
---|
2745 | IdxBufObj->m_D3dPrim, PacketSubCnt, PacketSubArray,
|
---|
2746 | VertSubBase, IdxSubBase, BoneIdxSubBase,
|
---|
2747 | BoneIdxArray.GetCnt(), BoneIdxArray.GetPtrRaw(),
|
---|
2748 | TrackDummyBlendTransf);
|
---|
2749 |
|
---|
2750 | if(UseFFP)
|
---|
2751 | EndDrawFFP(Charge->m_MainInfo);
|
---|
2752 | else
|
---|
2753 | EndDrawProg(Charge->m_MainInfo);
|
---|
2754 | }
|
---|
2755 |
|
---|
2756 | m_IdxFlushCnt += Charge->m_IdxSubCnt;
|
---|
2757 |
|
---|
2758 | s3d_CSysIntps PrimCnt = s3d_CDrvUtilGfxUtil::PrimCntOfIdxCnt(
|
---|
2759 | Charge->m_Topol.m_Prim, Charge->m_IdxSubCnt);
|
---|
2760 | m_Stat.m_TotChargeCnt++;
|
---|
2761 | m_Stat.m_TotVertCnt += Charge->m_VertSubCnt;
|
---|
2762 | m_Stat.m_TotPrimCnt += PrimCnt;
|
---|
2763 | m_Stat.m_TotPacketCnt += PacketSubCnt;
|
---|
2764 |
|
---|
2765 | m_Stat.m_CostlyChargeCnt++;
|
---|
2766 | m_Stat.m_CostlyVertCnt += Charge->m_VertSubCnt;
|
---|
2767 | m_Stat.m_CostlyPrimCnt += PrimCnt;
|
---|
2768 | m_Stat.m_CostlyPacketCnt += PacketSubCnt;
|
---|
2769 | }
|
---|
2770 |
|
---|
2771 | if(m_D3dParam->m_IdxFlushCnt > 0
|
---|
2772 | && m_IdxFlushCnt >= m_D3dParam->m_IdxFlushCnt)
|
---|
2773 | {
|
---|
2774 | m_IdxFlushCnt = 0;
|
---|
2775 | m_FlushEvent.End();
|
---|
2776 | m_FlushEvent.Flush();
|
---|
2777 | }
|
---|
2778 | }
|
---|
2779 |
|
---|
2780 | ///////////////////////////////////////////////////////////////////////////////
|
---|
2781 |
|
---|
2782 | void s3d_CDrvD3d9GfxEng::SetDefaultState()
|
---|
2783 | {
|
---|
2784 | if(!m_D3dDev)
|
---|
2785 | return;
|
---|
2786 |
|
---|
2787 | m_State.m_CullMode = D3DCULL_CW;
|
---|
2788 | m_State.m_DepthTestMode = D3DCMP_ALWAYS;
|
---|
2789 | m_State.m_DepthWrite = TRUE;
|
---|
2790 | m_State.m_DepthBias = 0;
|
---|
2791 | m_State.m_SlopeScaleDepthBias = 0;
|
---|
2792 |
|
---|
2793 | m_State.m_PaintMode = D3DFILL_SOLID;
|
---|
2794 |
|
---|
2795 | m_State.m_AlphaBlendEnabled = FALSE;
|
---|
2796 | m_State.m_SrcBlend = D3DBLEND_ONE;
|
---|
2797 | m_State.m_DestBlend = D3DBLEND_ZERO;
|
---|
2798 | m_State.m_SeparateAlphaBlendEnabled = FALSE;
|
---|
2799 | m_State.m_SrcBlendAlpha = D3DBLEND_ONE;
|
---|
2800 | m_State.m_DestBlendAlpha = D3DBLEND_ZERO;
|
---|
2801 |
|
---|
2802 | m_State.m_AlphaTestEnabled = FALSE;
|
---|
2803 | m_State.m_AlphaTestMode = D3DCMP_ALWAYS;
|
---|
2804 | m_State.m_AlphaTestRef = 0;
|
---|
2805 |
|
---|
2806 | m_State.m_ColorWriteEnabled
|
---|
2807 | = D3DCOLORWRITEENABLE_RED
|
---|
2808 | | D3DCOLORWRITEENABLE_GREEN
|
---|
2809 | | D3DCOLORWRITEENABLE_BLUE
|
---|
2810 | | D3DCOLORWRITEENABLE_ALPHA;
|
---|
2811 |
|
---|
2812 | m_State.m_StencilEnabled = FALSE;
|
---|
2813 | m_State.m_StencilTestModeFront = D3DCMP_ALWAYS;
|
---|
2814 | m_State.m_StencilTestRef = 0;
|
---|
2815 | m_State.m_StencilTestMask = 0;
|
---|
2816 | m_State.m_StencilWriteMask = 0;
|
---|
2817 | m_State.m_StencilOpFailFront = D3DSTENCILOP_KEEP;
|
---|
2818 | m_State.m_StencilOpDepthFailFront = D3DSTENCILOP_KEEP;
|
---|
2819 | m_State.m_StencilOpDepthPassFront = D3DSTENCILOP_KEEP;
|
---|
2820 | m_State.m_StencilTwoSidedEnabled = FALSE;
|
---|
2821 | m_State.m_StencilTestModeBack = D3DCMP_ALWAYS;
|
---|
2822 | m_State.m_StencilOpFailBack = D3DSTENCILOP_KEEP;
|
---|
2823 | m_State.m_StencilOpDepthFailBack = D3DSTENCILOP_KEEP;
|
---|
2824 | m_State.m_StencilOpDepthPassBack = D3DSTENCILOP_KEEP;
|
---|
2825 | m_State.m_FogDensity = 0.f;
|
---|
2826 | m_State.m_FogColor = 0;
|
---|
2827 |
|
---|
2828 | m_StateMgr.Invalidate();
|
---|
2829 | m_StateMgr.Apply(m_State);
|
---|
2830 |
|
---|
2831 | m_CullMode = -1;
|
---|
2832 | m_DepthTestMode = -1;
|
---|
2833 | m_DepthBiasOverlay = 0.f;
|
---|
2834 | m_DepthBiasOffs = 0.f;
|
---|
2835 | m_BlendColSrcFac = -1;
|
---|
2836 | m_BlendColDestFac = -1;
|
---|
2837 | m_BlendColOp = -1;
|
---|
2838 | m_BlendAlphaSrcFac = -1;
|
---|
2839 | m_BlendAlphaDestFac = -1;
|
---|
2840 | m_BlendAlphaOp = -1;
|
---|
2841 | m_PaintMode = -1;
|
---|
2842 | m_StencilTestModeFront = -1;
|
---|
2843 | m_StencilTestModeBack = -1;
|
---|
2844 | m_StencilOpFailFront = -1;
|
---|
2845 | m_StencilOpDepthFailFront = -1;
|
---|
2846 | m_StencilOpDepthPassFront = -1;
|
---|
2847 | m_StencilOpFailBack = -1;
|
---|
2848 | m_StencilOpDepthFailBack = -1;
|
---|
2849 | m_StencilOpDepthPassBack = -1;
|
---|
2850 | m_AlphaTestMode = -1;
|
---|
2851 | m_AlphaTestRef = 0;
|
---|
2852 |
|
---|
2853 | float one = 1.0f;
|
---|
2854 | float zero = 0.0f;
|
---|
2855 | float sixtyfour = 64.0f;
|
---|
2856 |
|
---|
2857 | int iAttr;
|
---|
2858 | for(iAttr = 0; iAttr < m_MaxAttrCnt ; iAttr++)
|
---|
2859 | {
|
---|
2860 | S3D_DRV_D3D9_CHECK(
|
---|
2861 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2862 | m_D3dDev, iAttr, D3DTSS_COLORARG1, D3DTA_TEXTURE));
|
---|
2863 | S3D_DRV_D3D9_CHECK(
|
---|
2864 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2865 | m_D3dDev, iAttr, D3DTSS_COLORARG2, D3DTA_CURRENT));
|
---|
2866 | S3D_DRV_D3D9_CHECK(
|
---|
2867 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2868 | m_D3dDev, iAttr, D3DTSS_ALPHAARG1, D3DTA_TEXTURE));
|
---|
2869 | S3D_DRV_D3D9_CHECK(
|
---|
2870 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2871 | m_D3dDev, iAttr, D3DTSS_ALPHAARG2, D3DTA_CURRENT));
|
---|
2872 | S3D_DRV_D3D9_CHECK(
|
---|
2873 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2874 | m_D3dDev, iAttr, D3DTSS_BUMPENVMAT00, zero));
|
---|
2875 | S3D_DRV_D3D9_CHECK(
|
---|
2876 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2877 | m_D3dDev, iAttr, D3DTSS_BUMPENVMAT01, zero));
|
---|
2878 | S3D_DRV_D3D9_CHECK(
|
---|
2879 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2880 | m_D3dDev, iAttr, D3DTSS_BUMPENVMAT10, zero));
|
---|
2881 | S3D_DRV_D3D9_CHECK(
|
---|
2882 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2883 | m_D3dDev, iAttr, D3DTSS_BUMPENVMAT11, zero));
|
---|
2884 | S3D_DRV_D3D9_CHECK(
|
---|
2885 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2886 | m_D3dDev, iAttr, D3DTSS_BUMPENVLSCALE, zero));
|
---|
2887 | S3D_DRV_D3D9_CHECK(
|
---|
2888 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateF(
|
---|
2889 | m_D3dDev, iAttr, D3DTSS_BUMPENVLOFFSET, zero));
|
---|
2890 | S3D_DRV_D3D9_CHECK(
|
---|
2891 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2892 | m_D3dDev, iAttr, D3DTSS_BUMPENVLOFFSET, D3DTTFF_DISABLE));
|
---|
2893 | S3D_DRV_D3D9_CHECK(
|
---|
2894 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2895 | m_D3dDev, iAttr, D3DTSS_COLORARG0, D3DTA_CURRENT));
|
---|
2896 | S3D_DRV_D3D9_CHECK(
|
---|
2897 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2898 | m_D3dDev, iAttr, D3DTSS_ALPHAARG0, D3DTA_CURRENT));
|
---|
2899 | S3D_DRV_D3D9_CHECK(
|
---|
2900 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
2901 | m_D3dDev, iAttr, D3DTSS_RESULTARG, D3DTA_CURRENT));
|
---|
2902 | /*
|
---|
2903 | Default value?
|
---|
2904 | s3d_CDrvD3d9StateUtil::SetTextureStageStateI(m_D3dDev,
|
---|
2905 | iAttr, D3DTSS_CONSTANT, 0);
|
---|
2906 | */
|
---|
2907 | }
|
---|
2908 |
|
---|
2909 | int iSamp;
|
---|
2910 | for(iSamp = 0; iSamp < m_MaxSampCnt; iSamp++)
|
---|
2911 | {
|
---|
2912 | S3D_DRV_D3D9_CHECK(
|
---|
2913 | &m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2914 | m_D3dDev, s3d_CDrvD3d9Util::D3dWrapOfSamp(iSamp), 0));
|
---|
2915 | S3D_DRV_D3D9_CHECK(
|
---|
2916 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2917 | m_D3dDev, iSamp, D3DSAMP_BORDERCOLOR, 0));
|
---|
2918 | S3D_DRV_D3D9_CHECK(
|
---|
2919 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateF(
|
---|
2920 | m_D3dDev, iSamp, D3DSAMP_MIPMAPLODBIAS, zero));
|
---|
2921 | S3D_DRV_D3D9_CHECK(
|
---|
2922 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2923 | m_D3dDev, iSamp, D3DSAMP_MAXMIPLEVEL, 0));
|
---|
2924 | S3D_DRV_D3D9_CHECK(
|
---|
2925 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2926 | m_D3dDev, iSamp, D3DSAMP_MAXANISOTROPY, 1));
|
---|
2927 | S3D_DRV_D3D9_CHECK(
|
---|
2928 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2929 | m_D3dDev, iSamp, D3DSAMP_SRGBTEXTURE, FALSE));
|
---|
2930 | S3D_DRV_D3D9_CHECK(
|
---|
2931 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2932 | m_D3dDev, iSamp, D3DSAMP_ELEMENTINDEX, 0));
|
---|
2933 | S3D_DRV_D3D9_CHECK(
|
---|
2934 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
2935 | m_D3dDev, iSamp, D3DSAMP_DMAPOFFSET, 0));
|
---|
2936 | }
|
---|
2937 |
|
---|
2938 | S3D_DRV_D3D9_CHECK(
|
---|
2939 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2940 | m_D3dDev, D3DRS_ZENABLE, D3DZB_TRUE));
|
---|
2941 | S3D_DRV_D3D9_CHECK(
|
---|
2942 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2943 | m_D3dDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD));
|
---|
2944 | S3D_DRV_D3D9_CHECK(
|
---|
2945 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2946 | m_D3dDev, D3DRS_DITHERENABLE, FALSE));
|
---|
2947 | S3D_DRV_D3D9_CHECK(
|
---|
2948 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2949 | m_D3dDev, D3DRS_LASTPIXEL, FALSE));
|
---|
2950 | S3D_DRV_D3D9_CHECK(
|
---|
2951 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2952 | m_D3dDev, D3DRS_FOGENABLE, FALSE));
|
---|
2953 | S3D_DRV_D3D9_CHECK(
|
---|
2954 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2955 | m_D3dDev, D3DRS_SPECULARENABLE, TRUE));
|
---|
2956 | S3D_DRV_D3D9_CHECK(
|
---|
2957 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2958 | m_D3dDev, D3DRS_FOGCOLOR, 0));
|
---|
2959 | S3D_DRV_D3D9_CHECK(
|
---|
2960 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2961 | m_D3dDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
|
---|
2962 | S3D_DRV_D3D9_CHECK(
|
---|
2963 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
2964 | m_D3dDev, D3DRS_FOGSTART, zero));
|
---|
2965 | S3D_DRV_D3D9_CHECK(
|
---|
2966 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
2967 | m_D3dDev, D3DRS_FOGEND, one));
|
---|
2968 | S3D_DRV_D3D9_CHECK(
|
---|
2969 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
2970 | m_D3dDev, D3DRS_FOGDENSITY, one));
|
---|
2971 | S3D_DRV_D3D9_CHECK(
|
---|
2972 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2973 | m_D3dDev, D3DRS_RANGEFOGENABLE, FALSE));
|
---|
2974 | S3D_DRV_D3D9_CHECK(
|
---|
2975 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2976 | m_D3dDev, D3DRS_TEXTUREFACTOR, 0xFFFFFFFF));
|
---|
2977 | S3D_DRV_D3D9_CHECK(
|
---|
2978 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2979 | m_D3dDev, D3DRS_CLIPPING, TRUE));
|
---|
2980 | S3D_DRV_D3D9_CHECK(
|
---|
2981 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2982 | m_D3dDev, D3DRS_LIGHTING, FALSE));
|
---|
2983 | S3D_DRV_D3D9_CHECK(
|
---|
2984 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2985 | m_D3dDev, D3DRS_AMBIENT, 0));
|
---|
2986 | S3D_DRV_D3D9_CHECK(
|
---|
2987 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2988 | m_D3dDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
|
---|
2989 | S3D_DRV_D3D9_CHECK(
|
---|
2990 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2991 | m_D3dDev, D3DRS_COLORVERTEX, FALSE));
|
---|
2992 | S3D_DRV_D3D9_CHECK(
|
---|
2993 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2994 | m_D3dDev, D3DRS_LOCALVIEWER, TRUE));
|
---|
2995 | S3D_DRV_D3D9_CHECK(
|
---|
2996 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
2997 | m_D3dDev, D3DRS_NORMALIZENORMALS, FALSE));
|
---|
2998 | S3D_DRV_D3D9_CHECK(
|
---|
2999 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3000 | m_D3dDev, D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1));
|
---|
3001 | S3D_DRV_D3D9_CHECK(
|
---|
3002 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3003 | m_D3dDev, D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2));
|
---|
3004 | S3D_DRV_D3D9_CHECK(
|
---|
3005 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3006 | m_D3dDev, D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR2));
|
---|
3007 | S3D_DRV_D3D9_CHECK(
|
---|
3008 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3009 | m_D3dDev, D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL));
|
---|
3010 | S3D_DRV_D3D9_CHECK(
|
---|
3011 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3012 | m_D3dDev, D3DRS_VERTEXBLEND, D3DVBF_DISABLE));
|
---|
3013 | S3D_DRV_D3D9_CHECK(
|
---|
3014 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3015 | m_D3dDev, D3DRS_CLIPPLANEENABLE, 0));
|
---|
3016 | S3D_DRV_D3D9_CHECK(
|
---|
3017 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3018 | m_D3dDev, D3DRS_POINTSIZE, sixtyfour));
|
---|
3019 | S3D_DRV_D3D9_CHECK(
|
---|
3020 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3021 | m_D3dDev, D3DRS_POINTSIZE_MIN, one));
|
---|
3022 | S3D_DRV_D3D9_CHECK(
|
---|
3023 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3024 | m_D3dDev, D3DRS_POINTSPRITEENABLE, FALSE));
|
---|
3025 | S3D_DRV_D3D9_CHECK(
|
---|
3026 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3027 | m_D3dDev, D3DRS_POINTSCALEENABLE, FALSE));
|
---|
3028 | S3D_DRV_D3D9_CHECK(
|
---|
3029 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3030 | m_D3dDev, D3DRS_POINTSCALE_A, zero));
|
---|
3031 | S3D_DRV_D3D9_CHECK(
|
---|
3032 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3033 | m_D3dDev, D3DRS_POINTSCALE_B, zero));
|
---|
3034 | S3D_DRV_D3D9_CHECK(
|
---|
3035 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3036 | m_D3dDev, D3DRS_POINTSCALE_C, zero));
|
---|
3037 | S3D_DRV_D3D9_CHECK(
|
---|
3038 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3039 | m_D3dDev, D3DRS_MULTISAMPLEANTIALIAS, BOOL(m_UseMSAA)));
|
---|
3040 | S3D_DRV_D3D9_CHECK(
|
---|
3041 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3042 | m_D3dDev, D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF));
|
---|
3043 | S3D_DRV_D3D9_CHECK(
|
---|
3044 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3045 | m_D3dDev, D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE));
|
---|
3046 | #ifdef S3D_GENERAL_DEBUG
|
---|
3047 | S3D_DRV_D3D9_CHECK(
|
---|
3048 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3049 | m_D3dDev, D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE));
|
---|
3050 | #else
|
---|
3051 | S3D_DRV_D3D9_CHECK(
|
---|
3052 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3053 | m_D3dDev, D3DRS_DEBUGMONITORTOKEN, D3DDMT_DISABLE));
|
---|
3054 | #endif
|
---|
3055 | S3D_DRV_D3D9_CHECK(
|
---|
3056 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3057 | m_D3dDev, D3DRS_POINTSIZE_MAX, sixtyfour));
|
---|
3058 | S3D_DRV_D3D9_CHECK(
|
---|
3059 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3060 | m_D3dDev, D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE));
|
---|
3061 |
|
---|
3062 | S3D_DRV_D3D9_CHECK(
|
---|
3063 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3064 | m_D3dDev, D3DRS_TWEENFACTOR, zero));
|
---|
3065 | S3D_DRV_D3D9_CHECK(
|
---|
3066 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3067 | m_D3dDev, D3DRS_BLENDOP, D3DBLENDOP_ADD));
|
---|
3068 | S3D_DRV_D3D9_CHECK(
|
---|
3069 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3070 | m_D3dDev, D3DRS_POSITIONDEGREE, D3DDEGREE_CUBIC));
|
---|
3071 | S3D_DRV_D3D9_CHECK(
|
---|
3072 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3073 | m_D3dDev, D3DRS_NORMALDEGREE, D3DDEGREE_LINEAR));
|
---|
3074 | S3D_DRV_D3D9_CHECK(
|
---|
3075 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3076 | m_D3dDev, D3DRS_SCISSORTESTENABLE, FALSE));
|
---|
3077 | S3D_DRV_D3D9_CHECK(
|
---|
3078 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3079 | m_D3dDev, D3DRS_SLOPESCALEDEPTHBIAS, zero));
|
---|
3080 | S3D_DRV_D3D9_CHECK(
|
---|
3081 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3082 | m_D3dDev, D3DRS_ANTIALIASEDLINEENABLE, FALSE));
|
---|
3083 | S3D_DRV_D3D9_CHECK(
|
---|
3084 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3085 | m_D3dDev, D3DRS_MINTESSELLATIONLEVEL, one));
|
---|
3086 | S3D_DRV_D3D9_CHECK(
|
---|
3087 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3088 | m_D3dDev, D3DRS_MAXTESSELLATIONLEVEL, one));
|
---|
3089 | S3D_DRV_D3D9_CHECK(
|
---|
3090 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3091 | m_D3dDev, D3DRS_ADAPTIVETESS_X, zero));
|
---|
3092 | S3D_DRV_D3D9_CHECK(
|
---|
3093 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3094 | m_D3dDev, D3DRS_ADAPTIVETESS_Y, zero));
|
---|
3095 | S3D_DRV_D3D9_CHECK(
|
---|
3096 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3097 | m_D3dDev, D3DRS_ADAPTIVETESS_Z, one));
|
---|
3098 | S3D_DRV_D3D9_CHECK(
|
---|
3099 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateF(
|
---|
3100 | m_D3dDev, D3DRS_ADAPTIVETESS_W, zero));
|
---|
3101 | S3D_DRV_D3D9_CHECK(
|
---|
3102 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3103 | m_D3dDev, D3DRS_ENABLEADAPTIVETESSELLATION, FALSE));
|
---|
3104 |
|
---|
3105 | S3D_DRV_D3D9_CHECK(
|
---|
3106 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3107 | m_D3dDev, D3DRS_COLORWRITEENABLE1, 0x0000000F));
|
---|
3108 | S3D_DRV_D3D9_CHECK(
|
---|
3109 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3110 | m_D3dDev, D3DRS_COLORWRITEENABLE2, 0x0000000F));
|
---|
3111 | S3D_DRV_D3D9_CHECK(
|
---|
3112 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3113 | m_D3dDev, D3DRS_COLORWRITEENABLE3, 0x0000000F));
|
---|
3114 | S3D_DRV_D3D9_CHECK(
|
---|
3115 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3116 | m_D3dDev, D3DRS_BLENDFACTOR, 0xFFFFFFFF));
|
---|
3117 | BOOL EnabledSRGBWrite = BOOL(m_D3dParam->m_SRGBWriteEnabled);
|
---|
3118 | S3D_DRV_D3D9_CHECK(
|
---|
3119 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3120 | m_D3dDev, D3DRS_SRGBWRITEENABLE, EnabledSRGBWrite));
|
---|
3121 |
|
---|
3122 | S3D_DRV_D3D9_CHECK(
|
---|
3123 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3124 | m_D3dDev, D3DRS_SEPARATEALPHABLENDENABLE, FALSE));
|
---|
3125 | S3D_DRV_D3D9_CHECK(
|
---|
3126 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3127 | m_D3dDev, D3DRS_SRCBLENDALPHA, D3DBLEND_ONE));
|
---|
3128 | S3D_DRV_D3D9_CHECK(
|
---|
3129 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3130 | m_D3dDev, D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO));
|
---|
3131 | S3D_DRV_D3D9_CHECK(
|
---|
3132 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
3133 | m_D3dDev, D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD));
|
---|
3134 | }
|
---|
3135 |
|
---|
3136 | ///////////////////////////////////////////////////////////////////////////////
|
---|
3137 |
|
---|
3138 | void s3d_CDrvD3d9GfxEng::CalcProjOffs(
|
---|
3139 | float &ProjOffsX, float &ProjOffsY, int Width, int Height)
|
---|
3140 | {
|
---|
3141 | ProjOffsX = -1.0f / s3d_SysFloatOfInt<float>(Width);
|
---|
3142 | ProjOffsY = 1.0f / s3d_SysFloatOfInt<float>(Height);
|
---|
3143 | }
|
---|
3144 |
|
---|
3145 | void s3d_CDrvD3d9GfxEng::SetProjOffs(
|
---|
3146 | const float &ProjOffsX, const float &ProjOffsY)
|
---|
3147 | {
|
---|
3148 | if(m_CurProjOffsX != ProjOffsX || m_CurProjOffsY != ProjOffsY)
|
---|
3149 | {
|
---|
3150 | m_CurProjOffsX = ProjOffsX;
|
---|
3151 | m_CurProjOffsY = ProjOffsY;
|
---|
3152 | m_MatProjDirty = true;
|
---|
3153 | }
|
---|
3154 | }
|
---|
3155 |
|
---|
3156 | ///////////////////////////////////////////////////////////////////////////////
|
---|
3157 |
|
---|
3158 | void s3d_CDrvD3d9GfxEng::InitTexturing()
|
---|
3159 | {
|
---|
3160 | if(!m_D3dDev)
|
---|
3161 | return;
|
---|
3162 |
|
---|
3163 | m_MaxAttrCnt = m_DevCaps.MaxTextureBlendStages;
|
---|
3164 | if(m_MaxAttrCnt > S3D_DRV_D3D9_MAX_ATTR_CNT)
|
---|
3165 | {
|
---|
3166 | m_MaxAttrCnt = S3D_DRV_D3D9_MAX_ATTR_CNT;
|
---|
3167 | S3D_SYS_ASSERT(0);
|
---|
3168 | }
|
---|
3169 |
|
---|
3170 | int iAttr;
|
---|
3171 | for(iAttr = 0; iAttr < m_MaxAttrCnt; iAttr++)
|
---|
3172 | {
|
---|
3173 | LPD3DXMATRIXA16 MatGen = &m_ParamBlk.m_MatGenArray[iAttr];
|
---|
3174 | D3DXMatrixIdentity(MatGen);
|
---|
3175 | m_CurTexTransfFlagsArray[iAttr] = D3DTTFF_DISABLE;
|
---|
3176 | m_CurTexOpArray[iAttr] = D3DTOP_DISABLE;
|
---|
3177 |
|
---|
3178 | S3D_DRV_D3D9_CHECK(
|
---|
3179 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3180 | m_D3dDev, iAttr, D3DTSS_COLOROP, D3DTOP_DISABLE));
|
---|
3181 | S3D_DRV_D3D9_CHECK(
|
---|
3182 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3183 | m_D3dDev, iAttr, D3DTSS_ALPHAOP, D3DTOP_DISABLE));
|
---|
3184 | S3D_DRV_D3D9_CHECK(
|
---|
3185 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3186 | m_D3dDev, iAttr, D3DTSS_TEXCOORDINDEX, iAttr));
|
---|
3187 |
|
---|
3188 | D3DTRANSFORMSTATETYPE TransfState
|
---|
3189 | = D3DTRANSFORMSTATETYPE(iAttr + D3DTS_TEXTURE0);
|
---|
3190 | S3D_DRV_D3D9_CHECK(
|
---|
3191 | &m_Env, m_D3dDev->SetTransform(TransfState, MatGen));
|
---|
3192 | }
|
---|
3193 |
|
---|
3194 | // The number of texture samplers available to the application is
|
---|
3195 | // determined by the pixel shader version
|
---|
3196 | // ps_1_1 to ps_1_3 4 texture samplers
|
---|
3197 | // ps_1_4 6 texture samplers
|
---|
3198 | // ps_2_0 16 texture samplers
|
---|
3199 | // fixed function pipeline:
|
---|
3200 | // MaxTextureBlendStages/MaxSimultaneousTextures texture samplers
|
---|
3201 | m_MaxSampCnt = m_DevCaps.MaxSimultaneousTextures;
|
---|
3202 | int PSVerMajor = D3DSHADER_VERSION_MAJOR(m_DevCaps.PixelShaderVersion);
|
---|
3203 | int PSVerMinor = D3DSHADER_VERSION_MINOR(m_DevCaps.PixelShaderVersion);
|
---|
3204 | if(PSVerMajor >= 2)
|
---|
3205 | m_MaxSampCnt = S3D_DRV_D3D9_MAX_SAMPLER_CNT;
|
---|
3206 | else if(PSVerMajor < 2)
|
---|
3207 | {
|
---|
3208 | if(PSVerMinor >= 4)
|
---|
3209 | m_MaxSampCnt = 6;
|
---|
3210 | else if(PSVerMinor >= 1 && PSVerMinor < 3)
|
---|
3211 | m_MaxSampCnt = 4;
|
---|
3212 | }
|
---|
3213 | if(m_MaxSampCnt > S3D_DRV_D3D9_MAX_SAMPLER_CNT)
|
---|
3214 | {
|
---|
3215 | m_MaxSampCnt = S3D_DRV_D3D9_MAX_SAMPLER_CNT;
|
---|
3216 | S3D_SYS_ASSERT(0);
|
---|
3217 | }
|
---|
3218 |
|
---|
3219 | if(m_D3dParam->m_MaxMipLevels < 0)
|
---|
3220 | m_D3dParam->m_MaxMipLevels = 0;
|
---|
3221 |
|
---|
3222 | if(m_D3dParam->m_MaxAnisoTropy < 0)
|
---|
3223 | m_D3dParam->m_MaxAnisoTropy = 1;
|
---|
3224 | if(DWORD(m_D3dParam->m_MaxAnisoTropy) > m_DevCaps.MaxAnisotropy)
|
---|
3225 | m_D3dParam->m_MaxAnisoTropy = m_DevCaps.MaxAnisotropy;
|
---|
3226 |
|
---|
3227 | int iSamp;
|
---|
3228 | for(iSamp = 0; iSamp < S3D_DRV_D3D9_MAX_SAMPLER_CNT; iSamp++)
|
---|
3229 | {
|
---|
3230 |
|
---|
3231 | m_ParamBlk.m_SampTexArray[iSamp] = 0;
|
---|
3232 | m_WantSampTexArray[iSamp] = 0;
|
---|
3233 | m_SampModeArray[iSamp] = 0;
|
---|
3234 | m_CurSampParamArray[iSamp].m_FilterMin = D3DTEXF_POINT;
|
---|
3235 | m_CurSampParamArray[iSamp].m_FilterMag = D3DTEXF_POINT;
|
---|
3236 | m_CurSampParamArray[iSamp].m_FilterMip = D3DTEXF_NONE;
|
---|
3237 | m_CurSampParamArray[iSamp].m_AddrX = D3DTADDRESS_WRAP;
|
---|
3238 | m_CurSampParamArray[iSamp].m_AddrY = D3DTADDRESS_WRAP;
|
---|
3239 | m_CurSampParamArray[iSamp].m_AddrZ = D3DTADDRESS_WRAP;
|
---|
3240 | m_CurSampParamArray[iSamp].m_SRGBTex = FALSE;
|
---|
3241 |
|
---|
3242 | if(iSamp < m_MaxSampCnt)
|
---|
3243 | {
|
---|
3244 | int vertexSamp = D3DDMAPSAMPLER + 1 + iSamp;
|
---|
3245 | S3D_DRV_D3D9_CHECK(
|
---|
3246 | &m_Env, m_D3dDev->SetTexture(iSamp, 0));
|
---|
3247 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3248 | S3D_DRV_D3D9_CHECK(
|
---|
3249 | &m_Env, m_D3dDev->SetTexture(vertexSamp, 0));
|
---|
3250 |
|
---|
3251 | S3D_DRV_D3D9_CHECK(
|
---|
3252 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3253 | m_D3dDev, iSamp, D3DSAMP_MAGFILTER, D3DTEXF_POINT));
|
---|
3254 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3255 | S3D_DRV_D3D9_CHECK(
|
---|
3256 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3257 | m_D3dDev, vertexSamp, D3DSAMP_MAGFILTER, D3DTEXF_POINT));
|
---|
3258 |
|
---|
3259 | S3D_DRV_D3D9_CHECK(
|
---|
3260 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3261 | m_D3dDev, iSamp, D3DSAMP_MINFILTER, D3DTEXF_POINT));
|
---|
3262 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3263 | S3D_DRV_D3D9_CHECK(
|
---|
3264 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3265 | m_D3dDev, vertexSamp, D3DSAMP_MINFILTER, D3DTEXF_POINT));
|
---|
3266 |
|
---|
3267 | S3D_DRV_D3D9_CHECK(
|
---|
3268 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3269 | m_D3dDev, iSamp, D3DSAMP_MIPFILTER, D3DTEXF_NONE));
|
---|
3270 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3271 | S3D_DRV_D3D9_CHECK(
|
---|
3272 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3273 | m_D3dDev, vertexSamp, D3DSAMP_MIPFILTER, D3DTEXF_NONE));
|
---|
3274 |
|
---|
3275 | S3D_DRV_D3D9_CHECK(
|
---|
3276 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3277 | m_D3dDev, iSamp, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP));
|
---|
3278 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3279 | S3D_DRV_D3D9_CHECK(
|
---|
3280 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3281 | m_D3dDev, vertexSamp, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP));
|
---|
3282 |
|
---|
3283 | S3D_DRV_D3D9_CHECK(
|
---|
3284 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3285 | m_D3dDev, iSamp, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP));
|
---|
3286 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3287 | S3D_DRV_D3D9_CHECK(
|
---|
3288 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3289 | m_D3dDev, vertexSamp, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP));
|
---|
3290 |
|
---|
3291 | S3D_DRV_D3D9_CHECK(
|
---|
3292 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3293 | m_D3dDev, iSamp, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP));
|
---|
3294 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3295 | S3D_DRV_D3D9_CHECK(
|
---|
3296 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3297 | m_D3dDev, vertexSamp, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP));
|
---|
3298 |
|
---|
3299 | S3D_DRV_D3D9_CHECK(
|
---|
3300 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3301 | m_D3dDev, iSamp,
|
---|
3302 | D3DSAMP_MAXMIPLEVEL, m_D3dParam->m_MaxMipLevels));
|
---|
3303 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3304 | S3D_DRV_D3D9_CHECK(
|
---|
3305 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3306 | m_D3dDev, vertexSamp,
|
---|
3307 | D3DSAMP_MAXMIPLEVEL, m_D3dParam->m_MaxMipLevels));
|
---|
3308 |
|
---|
3309 | S3D_DRV_D3D9_CHECK(
|
---|
3310 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3311 | m_D3dDev, iSamp,
|
---|
3312 | D3DSAMP_MAXANISOTROPY, m_D3dParam->m_MaxAnisoTropy));
|
---|
3313 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3314 | S3D_DRV_D3D9_CHECK(
|
---|
3315 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3316 | m_D3dDev, vertexSamp,
|
---|
3317 | D3DSAMP_MAXANISOTROPY, m_D3dParam->m_MaxAnisoTropy));
|
---|
3318 |
|
---|
3319 | S3D_DRV_D3D9_CHECK(
|
---|
3320 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3321 | m_D3dDev, iSamp, D3DSAMP_SRGBTEXTURE, FALSE));
|
---|
3322 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3323 | S3D_DRV_D3D9_CHECK(
|
---|
3324 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3325 | m_D3dDev, vertexSamp, D3DSAMP_SRGBTEXTURE, FALSE));
|
---|
3326 | }
|
---|
3327 | }
|
---|
3328 |
|
---|
3329 | m_ParamBlk.m_SampMaxUsedCnt = 0;
|
---|
3330 | m_SampMaxWantCnt = 0;
|
---|
3331 |
|
---|
3332 | m_MinLbTexWidth = m_D3dParam->m_MinLbTexWidth;
|
---|
3333 | m_MaxLbTexWidth = 8;
|
---|
3334 | int MaxTexWidth = m_DevCaps.MaxTextureWidth;
|
---|
3335 | if(MaxTexWidth > 0)
|
---|
3336 | m_MaxLbTexWidth = s3d_CDrvUtilGfxUtil::BinLogDownInt(MaxTexWidth);
|
---|
3337 |
|
---|
3338 | m_MinLbTexHeight = m_D3dParam->m_MinLbTexHeight;
|
---|
3339 | m_MaxLbTexHeight = 8;
|
---|
3340 | int MaxTexHeight = m_DevCaps.MaxTextureHeight;
|
---|
3341 | if(MaxTexHeight > 0)
|
---|
3342 | m_MaxLbTexHeight = s3d_CDrvUtilGfxUtil::BinLogDownInt(MaxTexHeight);
|
---|
3343 |
|
---|
3344 | m_MinLbVolTexExt = m_D3dParam->m_MinLbVolTexExt;
|
---|
3345 | m_MaxLbVolTexExt = 8;
|
---|
3346 | int MaxVolExt = m_DevCaps.MaxVolumeExtent;
|
---|
3347 | if(MaxVolExt > 0)
|
---|
3348 | m_MaxLbVolTexExt = s3d_CDrvUtilGfxUtil::BinLogDownInt(MaxVolExt);
|
---|
3349 |
|
---|
3350 | m_MaxFilterMinStd = D3DTEXF_LINEAR;
|
---|
3351 | m_MaxFilterMagStd = D3DTEXF_LINEAR;
|
---|
3352 | m_MaxFilterMinCube = D3DTEXF_LINEAR;
|
---|
3353 | m_MaxFilterMagCube = D3DTEXF_LINEAR;
|
---|
3354 | m_MaxFilterMinVol = D3DTEXF_LINEAR;
|
---|
3355 | m_MaxFilterMagVol = D3DTEXF_LINEAR;
|
---|
3356 |
|
---|
3357 | if(m_D3dParam->m_MaxAnisoTropy > 1)
|
---|
3358 | {
|
---|
3359 | if(m_DevCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
3360 | m_MaxFilterMinStd = D3DTEXF_ANISOTROPIC;
|
---|
3361 | if(m_DevCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
3362 | m_MaxFilterMagStd = D3DTEXF_ANISOTROPIC;
|
---|
3363 |
|
---|
3364 | if(m_DevCaps.CubeTextureFilterCaps &
|
---|
3365 | D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
3366 | m_MaxFilterMinCube = D3DTEXF_ANISOTROPIC;
|
---|
3367 | if(m_DevCaps.CubeTextureFilterCaps &
|
---|
3368 | D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
3369 | m_MaxFilterMagCube = D3DTEXF_ANISOTROPIC;
|
---|
3370 |
|
---|
3371 | if(m_DevCaps.VolumeTextureFilterCaps &
|
---|
3372 | D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
3373 | m_MaxFilterMinVol = D3DTEXF_ANISOTROPIC;
|
---|
3374 | if(m_DevCaps.VolumeTextureFilterCaps &
|
---|
3375 | D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
3376 | m_MaxFilterMagVol = D3DTEXF_ANISOTROPIC;
|
---|
3377 | }
|
---|
3378 |
|
---|
3379 | m_MaxFilterMipStd = D3DTEXF_POINT;
|
---|
3380 | m_MaxFilterMipCube = D3DTEXF_POINT;
|
---|
3381 | m_MaxFilterMipVol = D3DTEXF_POINT;
|
---|
3382 | if(m_DevCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
3383 | m_MaxFilterMipStd = D3DTEXF_LINEAR;
|
---|
3384 | if(m_DevCaps.CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
3385 | m_MaxFilterMipCube = D3DTEXF_LINEAR;
|
---|
3386 | if(m_DevCaps.VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
3387 | m_MaxFilterMipVol = D3DTEXF_LINEAR;
|
---|
3388 | }
|
---|
3389 |
|
---|
3390 | void s3d_CDrvD3d9GfxEng::SetTexOpTransf(
|
---|
3391 | int Attr, D3DTEXTUREOP Op, D3DTEXTURETRANSFORMFLAGS TransfFlag)
|
---|
3392 | {
|
---|
3393 | if(!m_D3dDev)
|
---|
3394 | return;
|
---|
3395 |
|
---|
3396 | if(s3d_SysIsValidArrayIdx(Attr, m_MaxAttrCnt))
|
---|
3397 | {
|
---|
3398 | if(m_CurTexOpArray[Attr] != Op)
|
---|
3399 | {
|
---|
3400 | m_CurTexOpArray[Attr] = Op;
|
---|
3401 | S3D_DRV_D3D9_CHECK(
|
---|
3402 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3403 | m_D3dDev, Attr, D3DTSS_COLOROP, Op));
|
---|
3404 | S3D_DRV_D3D9_CHECK(
|
---|
3405 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3406 | m_D3dDev, Attr, D3DTSS_ALPHAOP, Op));
|
---|
3407 | }
|
---|
3408 | if(m_CurTexTransfFlagsArray[Attr] != TransfFlag)
|
---|
3409 | {
|
---|
3410 | m_CurTexTransfFlagsArray[Attr] = TransfFlag;
|
---|
3411 | S3D_DRV_D3D9_CHECK(
|
---|
3412 | &m_Env, s3d_CDrvD3d9StateUtil::SetTextureStageStateI(
|
---|
3413 | m_D3dDev, Attr,
|
---|
3414 | D3DTSS_TEXTURETRANSFORMFLAGS, TransfFlag));
|
---|
3415 | }
|
---|
3416 | }
|
---|
3417 | }
|
---|
3418 |
|
---|
3419 | void s3d_CDrvD3d9GfxEng::UpdateSampParam(
|
---|
3420 | s3d_CSysIntps Samp, const s3d_CDrvD3d9TexObjBase *Tex)
|
---|
3421 | {
|
---|
3422 | if(Samp < 0 || Samp >= m_MaxSampCnt)
|
---|
3423 | return;
|
---|
3424 | if(!Tex)
|
---|
3425 | return;
|
---|
3426 |
|
---|
3427 | D3DRESOURCETYPE TexType = D3DRTYPE_TEXTURE;
|
---|
3428 | if(Tex->m_BaseTex)
|
---|
3429 | TexType = Tex->m_BaseTex->GetType();
|
---|
3430 | s3d_CDrvD3d9SampParam *SampParam = &m_CurSampParamArray[Samp];
|
---|
3431 | int SampMode = m_SampModeArray[Samp];
|
---|
3432 |
|
---|
3433 | D3DTEXTUREADDRESS SampAddrX, SampAddrY, SampAddrZ;
|
---|
3434 | AddrOfSampMode(
|
---|
3435 | SampMode, SampAddrX, SampAddrY, SampAddrZ);
|
---|
3436 |
|
---|
3437 | if(SampParam->m_AddrX != SampAddrX)
|
---|
3438 | {
|
---|
3439 | SampParam->m_AddrX = SampAddrX;
|
---|
3440 | S3D_DRV_D3D9_CHECK(
|
---|
3441 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3442 | m_D3dDev, Samp, D3DSAMP_ADDRESSU, SampAddrX));
|
---|
3443 | }
|
---|
3444 | if(SampParam->m_AddrY != SampAddrY)
|
---|
3445 | {
|
---|
3446 | SampParam->m_AddrY = SampAddrY;
|
---|
3447 | S3D_DRV_D3D9_CHECK(
|
---|
3448 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3449 | m_D3dDev, Samp, D3DSAMP_ADDRESSV, SampAddrY));
|
---|
3450 | }
|
---|
3451 | if(TexType == D3DRTYPE_VOLUMETEXTURE
|
---|
3452 | && SampParam->m_AddrZ != SampAddrZ)
|
---|
3453 | {
|
---|
3454 | SampParam->m_AddrZ = SampAddrZ;
|
---|
3455 | S3D_DRV_D3D9_CHECK(
|
---|
3456 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3457 | m_D3dDev, Samp, D3DSAMP_ADDRESSW, SampAddrZ));
|
---|
3458 | }
|
---|
3459 |
|
---|
3460 | D3DTEXTUREFILTERTYPE FilterMin, FilterMag, FilterMip;
|
---|
3461 | FilterOfSampMode(
|
---|
3462 | SampMode, Tex, FilterMin, FilterMag, FilterMip);
|
---|
3463 |
|
---|
3464 | // Set first Mag, otherwise not working correctly (why?)...
|
---|
3465 | if(SampParam->m_FilterMag != FilterMag)
|
---|
3466 | {
|
---|
3467 | SampParam->m_FilterMag = FilterMag;
|
---|
3468 | S3D_DRV_D3D9_CHECK(
|
---|
3469 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3470 | m_D3dDev, Samp, D3DSAMP_MAGFILTER, FilterMag));
|
---|
3471 | }
|
---|
3472 | if(SampParam->m_FilterMin != FilterMin)
|
---|
3473 | {
|
---|
3474 | SampParam->m_FilterMin = FilterMin;
|
---|
3475 | S3D_DRV_D3D9_CHECK(
|
---|
3476 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3477 | m_D3dDev, Samp, D3DSAMP_MINFILTER, FilterMin));
|
---|
3478 | }
|
---|
3479 |
|
---|
3480 | if(SampParam->m_FilterMip != FilterMip)
|
---|
3481 | {
|
---|
3482 | SampParam->m_FilterMip = FilterMip;
|
---|
3483 | S3D_DRV_D3D9_CHECK(
|
---|
3484 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3485 | m_D3dDev, Samp, D3DSAMP_MIPFILTER, FilterMip));
|
---|
3486 | }
|
---|
3487 |
|
---|
3488 | BOOL SRGBTex = BOOL(Tex->m_TexFmt.m_SRGBRead);
|
---|
3489 | if(SampParam->m_SRGBTex != SRGBTex)
|
---|
3490 | {
|
---|
3491 | SampParam->m_SRGBTex = SRGBTex;
|
---|
3492 | S3D_DRV_D3D9_CHECK(
|
---|
3493 | &m_Env, s3d_CDrvD3d9StateUtil::SetSamplerStateI(
|
---|
3494 | m_D3dDev, Samp, D3DSAMP_SRGBTEXTURE, SRGBTex));
|
---|
3495 | }
|
---|
3496 | }
|
---|
3497 |
|
---|
3498 | void s3d_CDrvD3d9GfxEng::AddrOfSampMode(
|
---|
3499 | int SampMode, D3DTEXTUREADDRESS &AddrX,
|
---|
3500 | D3DTEXTUREADDRESS &AddrY, D3DTEXTUREADDRESS &AddrZ)
|
---|
3501 | {
|
---|
3502 | AddrX = D3DTADDRESS_WRAP;
|
---|
3503 | if(SampMode & s3d_CDrvGfxEng::SampMode_ClampX)
|
---|
3504 | AddrX = D3DTADDRESS_CLAMP;
|
---|
3505 | else if(SampMode & s3d_CDrvGfxEng::SampMode_MirrorX)
|
---|
3506 | AddrX = D3DTADDRESS_MIRROR;
|
---|
3507 |
|
---|
3508 | AddrY = D3DTADDRESS_WRAP;
|
---|
3509 | if(SampMode & s3d_CDrvGfxEng::SampMode_ClampY)
|
---|
3510 | AddrY = D3DTADDRESS_CLAMP;
|
---|
3511 | else if(SampMode & s3d_CDrvGfxEng::SampMode_MirrorY)
|
---|
3512 | AddrY = D3DTADDRESS_MIRROR;
|
---|
3513 |
|
---|
3514 | AddrZ = D3DTADDRESS_WRAP;
|
---|
3515 | if(SampMode & s3d_CDrvGfxEng::SampMode_ClampZ)
|
---|
3516 | AddrZ = D3DTADDRESS_CLAMP;
|
---|
3517 | else if(SampMode & s3d_CDrvGfxEng::SampMode_MirrorZ)
|
---|
3518 | AddrZ = D3DTADDRESS_MIRROR;
|
---|
3519 | }
|
---|
3520 |
|
---|
3521 | void s3d_CDrvD3d9GfxEng::FilterOfSampMode(
|
---|
3522 | int SampMode, const s3d_CDrvD3d9TexObjBase *Tex,
|
---|
3523 | D3DTEXTUREFILTERTYPE &FilterMin, D3DTEXTUREFILTERTYPE &FilterMag,
|
---|
3524 | D3DTEXTUREFILTERTYPE &FilterMip)
|
---|
3525 | {
|
---|
3526 | FilterMin = D3DTEXF_POINT;
|
---|
3527 | FilterMag = D3DTEXF_POINT;
|
---|
3528 | FilterMip = D3DTEXF_NONE;
|
---|
3529 |
|
---|
3530 | bool CanFilter = Tex->m_TexFmt.m_CanFilter;
|
---|
3531 | int TexProp = Tex->m_Prop;
|
---|
3532 | if((SampMode & s3d_CDrvGfxEng::SampMode_Filter) != 0 && CanFilter)
|
---|
3533 | {
|
---|
3534 | if((TexProp & s3d_CDrvGfxEng::TexProp_Cube) != 0)
|
---|
3535 | {
|
---|
3536 | FilterMin = m_MaxFilterMinCube;
|
---|
3537 | FilterMag = m_MaxFilterMagCube;
|
---|
3538 | }
|
---|
3539 | else if((TexProp & s3d_CDrvGfxEng::TexProp_Volume) != 0)
|
---|
3540 | {
|
---|
3541 | FilterMin = m_MaxFilterMinVol;
|
---|
3542 | FilterMag = m_MaxFilterMagVol;
|
---|
3543 | }
|
---|
3544 | else
|
---|
3545 | {
|
---|
3546 | FilterMin = m_MaxFilterMinStd;
|
---|
3547 | FilterMag = m_MaxFilterMagStd;
|
---|
3548 | }
|
---|
3549 | }
|
---|
3550 |
|
---|
3551 | if((TexProp & s3d_CDrvGfxEng::TexProp_Mipmap) != 0)
|
---|
3552 | {
|
---|
3553 | FilterMip = D3DTEXF_POINT;
|
---|
3554 | if(CanFilter)
|
---|
3555 | {
|
---|
3556 | if((TexProp & s3d_CDrvGfxEng::TexProp_Cube) != 0)
|
---|
3557 | FilterMip = m_MaxFilterMipCube;
|
---|
3558 | else if((TexProp & s3d_CDrvGfxEng::TexProp_Volume) != 0)
|
---|
3559 | FilterMip = m_MaxFilterMipVol;
|
---|
3560 | else
|
---|
3561 | FilterMip = m_MaxFilterMipStd;
|
---|
3562 | }
|
---|
3563 | }
|
---|
3564 | }
|
---|
3565 |
|
---|
3566 | ///////////////////////////////////////////////////////////////////////////////
|
---|
3567 |
|
---|
3568 | void s3d_CDrvD3d9GfxEng::Clear(
|
---|
3569 | s3d_CDrvGfxClearParam_cr ClearParam)
|
---|
3570 | {
|
---|
3571 | if(!ClearParam.m_MustColorAlpha
|
---|
3572 | && !ClearParam.m_MustDepth
|
---|
3573 | && !ClearParam.m_MustStencil)
|
---|
3574 | return;
|
---|
3575 |
|
---|
3576 | if(!m_D3dDev)
|
---|
3577 | return;
|
---|
3578 |
|
---|
3579 | SetViewRect(1);
|
---|
3580 | SetViewDepthRange(0, 1);
|
---|
3581 | SetDepthWrite(true);
|
---|
3582 | SetBlendMode(
|
---|
3583 | BlendFac_One, BlendFac_Zero, BlendOp_SrcPlusDest,
|
---|
3584 | BlendFac_One, BlendFac_Zero, BlendOp_SrcPlusDest);
|
---|
3585 | SetStencilMode(
|
---|
3586 | 0, 0, TestMode_Always, TestMode_Always,
|
---|
3587 | -1,
|
---|
3588 | StencilOp_Keep, StencilOp_Keep, StencilOp_Keep,
|
---|
3589 | StencilOp_Keep, StencilOp_Keep, StencilOp_Keep);
|
---|
3590 |
|
---|
3591 | m_StateMgr.Apply(m_State);
|
---|
3592 |
|
---|
3593 | D3DCOLOR D3dColor = S3D_DRV_D3D9_UTIL_COLORVALUE(
|
---|
3594 | ClearParam.m_ColorAlpha.m_x,
|
---|
3595 | ClearParam.m_ColorAlpha.m_y,
|
---|
3596 | ClearParam.m_ColorAlpha.m_z, 1);
|
---|
3597 |
|
---|
3598 | /*
|
---|
3599 | if(m_DestCnt)
|
---|
3600 | D3dColor = rand() * WORD(-1);
|
---|
3601 | */
|
---|
3602 |
|
---|
3603 | DWORD D3dFlags;
|
---|
3604 | D3dFlags = D3DCLEAR_TARGET;
|
---|
3605 | if(ClearParam.m_MustDepth || ClearParam.m_MustStencil)
|
---|
3606 | {
|
---|
3607 | D3dFlags |= D3DCLEAR_ZBUFFER;
|
---|
3608 | if(m_BufStencilBits > 0)
|
---|
3609 | D3dFlags |= D3DCLEAR_STENCIL;
|
---|
3610 | }
|
---|
3611 | int nRect = 1;
|
---|
3612 | if(m_BufWidth <= 0 || m_BufHeight <= 0)
|
---|
3613 | nRect = 0;
|
---|
3614 | D3DRECT Rect = {0, 0, m_BufWidth, m_BufHeight};
|
---|
3615 | S3D_DRV_D3D9_CHECK(
|
---|
3616 | &m_Env, m_D3dDev->Clear(
|
---|
3617 | nRect, &Rect, D3dFlags, D3dColor,
|
---|
3618 | ClearParam.m_Depth, ClearParam.m_Stencil));
|
---|
3619 | }
|
---|
3620 |
|
---|
3621 | ///////////////////////////////////////////////////////////////////////////////
|
---|
3622 |
|
---|
3623 | void s3d_CDrvD3d9GfxEng::SelectBuffers(
|
---|
3624 | s3d_CDrvD3d9VertBufObj *VertBufObj, s3d_CDrvD3d9IdxBufObj *IdxBufObj)
|
---|
3625 | {
|
---|
3626 | if(!m_D3dDev)
|
---|
3627 | return;
|
---|
3628 | if(!VertBufObj)
|
---|
3629 | return;
|
---|
3630 | if(!IdxBufObj)
|
---|
3631 | return;
|
---|
3632 | if(!m_BufMgr)
|
---|
3633 | return;
|
---|
3634 |
|
---|
3635 | if(m_CurVertBufObj != VertBufObj)
|
---|
3636 | {
|
---|
3637 | m_CurVertBufObj = VertBufObj;
|
---|
3638 | UINT StreamIdx = 0;
|
---|
3639 | UINT Offset = 0;
|
---|
3640 | UINT Stride = UINT(VertBufObj->m_VertSize);
|
---|
3641 | S3D_DRV_D3D9_CHECK(
|
---|
3642 | &m_Env, m_D3dDev->SetStreamSource(
|
---|
3643 | StreamIdx, VertBufObj->m_VertBuf, Offset, Stride));
|
---|
3644 | }
|
---|
3645 | if(m_CurVertDecl != VertBufObj->m_VertDecl)
|
---|
3646 | {
|
---|
3647 | m_CurVertDecl = VertBufObj->m_VertDecl;
|
---|
3648 | S3D_DRV_D3D9_CHECK(
|
---|
3649 | &m_Env, m_D3dDev->SetVertexDeclaration(m_CurVertDecl));
|
---|
3650 | }
|
---|
3651 |
|
---|
3652 | if(!m_D3dParam->m_NoDummyBoneVertexBuf)
|
---|
3653 | {
|
---|
3654 | int VertBufFmtDecl = VertBufObj->m_VertBufFmtDecl;
|
---|
3655 | if((VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_DummyBoneWgh)
|
---|
3656 | || (VertBufFmtDecl
|
---|
3657 | & s3d_CDrvD3d9VertBufDesc::Decl_DummyBoneSubscr))
|
---|
3658 | {
|
---|
3659 | if(m_D3dParam->m_PixEnabled)
|
---|
3660 | {
|
---|
3661 | s3d_CDrvD3d9PixEvent::SetMarker(
|
---|
3662 | "*** Using DummyBoneWghIdx ***",
|
---|
3663 | S3D_DRV_D3D9_PIX_STD_COLOR);
|
---|
3664 | }
|
---|
3665 |
|
---|
3666 | LPDIRECT3DVERTEXBUFFER9 VertBuf
|
---|
3667 | = m_BufMgr->GetVertBufDummyBlendWghIdx();
|
---|
3668 | if(m_CurVertBufDummyBlendWghIdx != VertBuf)
|
---|
3669 | {
|
---|
3670 | m_CurVertBufDummyBlendWghIdx = VertBuf;
|
---|
3671 | UINT StreamIdx = S3D_DRV_D3D9_DUMMY_BLENDWGHIDX_STREAM;
|
---|
3672 | UINT Offset = 0;
|
---|
3673 | UINT Stride = 0;
|
---|
3674 | S3D_DRV_D3D9_CHECK(
|
---|
3675 | &m_Env, m_D3dDev->SetStreamSource(
|
---|
3676 | StreamIdx, m_CurVertBufDummyBlendWghIdx,
|
---|
3677 | Offset, Stride));
|
---|
3678 | }
|
---|
3679 | }
|
---|
3680 | else if(m_CurVertBufDummyBlendWghIdx)
|
---|
3681 | {
|
---|
3682 | m_CurVertBufDummyBlendWghIdx = 0;
|
---|
3683 | UINT StreamIdx = S3D_DRV_D3D9_DUMMY_BLENDWGHIDX_STREAM;
|
---|
3684 | UINT Offset = 0;
|
---|
3685 | UINT Stride = 0;
|
---|
3686 | S3D_DRV_D3D9_CHECK(
|
---|
3687 | &m_Env, m_D3dDev->SetStreamSource(
|
---|
3688 | StreamIdx, 0, Offset, Stride));
|
---|
3689 | }
|
---|
3690 | }
|
---|
3691 |
|
---|
3692 | if(m_CurIdxBufObj != IdxBufObj)
|
---|
3693 | {
|
---|
3694 | m_CurIdxBufObj = IdxBufObj;
|
---|
3695 | S3D_DRV_D3D9_CHECK(
|
---|
3696 | &m_Env, m_D3dDev->SetIndices(IdxBufObj->m_IdxBuf));
|
---|
3697 | }
|
---|
3698 | }
|
---|
3699 |
|
---|
3700 | void s3d_CDrvD3d9GfxEng::SelectProg(
|
---|
3701 | const s3d_CSysChar *Info, s3d_CDrvGfxProg *Prog,
|
---|
3702 | const s3d_CSysChar *BufInfo, const s3d_CSysChar *BufDesc,
|
---|
3703 | const s3d_CDrvD3d9VertDecl &VertDecl,
|
---|
3704 | s3d_CDrvGfxParam_cr GfxParam)
|
---|
3705 | {
|
---|
3706 | s3d_CDrvD3d9Prog *ProgImpl
|
---|
3707 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9Prog>(Prog);
|
---|
3708 |
|
---|
3709 | m_ProgMgr->SelectProg(
|
---|
3710 | Info, ProgImpl,
|
---|
3711 | BufInfo, BufDesc, VertDecl, GfxParam,
|
---|
3712 | m_ParamBlk, m_ParamStateProg);
|
---|
3713 | }
|
---|
3714 |
|
---|
3715 | void s3d_CDrvD3d9GfxEng::BeginDraw(
|
---|
3716 | const s3d_CSysChar *Info, int VertBufFmtDecl, bool UseFFP)
|
---|
3717 | {
|
---|
3718 | m_StateMgr.Apply(m_State);
|
---|
3719 |
|
---|
3720 | if(m_MatProjDirty)
|
---|
3721 | {
|
---|
3722 | m_MatProjDirty = false;
|
---|
3723 | m_ParamStateProg.m_DirtyMask
|
---|
3724 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatProj;
|
---|
3725 | m_ParamStateFFP.m_DirtyMask
|
---|
3726 | |= s3d_CDrvD3d9ParamBlkState::Dirty_MatProj;
|
---|
3727 |
|
---|
3728 | // Adjust for texel->pixel mapping
|
---|
3729 | LPD3DXMATRIXA16 EffMatProj = &m_ParamBlk.m_MatProj;
|
---|
3730 | *EffMatProj = m_MatProj;
|
---|
3731 | EffMatProj->_11 += m_CurProjOffsX * EffMatProj->_41;
|
---|
3732 | EffMatProj->_12 += m_CurProjOffsX * EffMatProj->_42;
|
---|
3733 | EffMatProj->_13 += m_CurProjOffsX * EffMatProj->_43;
|
---|
3734 | EffMatProj->_14 += m_CurProjOffsX * EffMatProj->_44;
|
---|
3735 | EffMatProj->_21 += m_CurProjOffsY * EffMatProj->_41;
|
---|
3736 | EffMatProj->_22 += m_CurProjOffsY * EffMatProj->_42;
|
---|
3737 | EffMatProj->_23 += m_CurProjOffsY * EffMatProj->_43;
|
---|
3738 | EffMatProj->_24 += m_CurProjOffsY * EffMatProj->_44;
|
---|
3739 | }
|
---|
3740 |
|
---|
3741 | if(UseFFP)
|
---|
3742 | BeginDrawFFP(Info, VertBufFmtDecl);
|
---|
3743 | else
|
---|
3744 | BeginDrawProg(Info, VertBufFmtDecl);
|
---|
3745 | }
|
---|
3746 |
|
---|
3747 | void s3d_CDrvD3d9GfxEng::BeginDrawFFP(
|
---|
3748 | const s3d_CSysChar *Info, int VertBufFmtDecl)
|
---|
3749 | {
|
---|
3750 | if(!m_D3dDev)
|
---|
3751 | return;
|
---|
3752 |
|
---|
3753 | if(m_ParamStateFFP.m_DirtyMask
|
---|
3754 | & s3d_CDrvD3d9ParamBlkState::Dirty_MatProj)
|
---|
3755 | {
|
---|
3756 | D3DXMATRIXA16 Temp;
|
---|
3757 | D3DXMatrixTranspose(&Temp, &m_ParamBlk.m_MatProj);
|
---|
3758 | S3D_DRV_D3D9_CHECK(
|
---|
3759 | &m_Env, m_D3dDev->SetTransform(D3DTS_PROJECTION, &Temp));
|
---|
3760 | }
|
---|
3761 |
|
---|
3762 | if(m_ParamStateFFP.m_DirtyMask
|
---|
3763 | & s3d_CDrvD3d9ParamBlkState::Dirty_MatView)
|
---|
3764 | {
|
---|
3765 | D3DXMATRIXA16 Temp;
|
---|
3766 | D3DXMatrixTranspose(&Temp, &m_ParamBlk.m_MatView);
|
---|
3767 | S3D_DRV_D3D9_CHECK(
|
---|
3768 | &m_Env, m_D3dDev->SetTransform(D3DTS_WORLD, &Temp));
|
---|
3769 | }
|
---|
3770 |
|
---|
3771 | if((m_ParamStateFFP.m_DirtyMask
|
---|
3772 | & s3d_CDrvD3d9ParamBlkState::Dirty_Light)
|
---|
3773 | || !m_PrevUsedFFP)
|
---|
3774 | {
|
---|
3775 | const D3DLIGHT9 *Light = m_ParamBlk.m_LightArray;
|
---|
3776 | s3d_CSysIntps NewLightCnt = m_WantLightCnt;
|
---|
3777 | S3D_SYS_ASSERT(NewLightCnt >= 0);
|
---|
3778 | s3d_CSysIntps iLight;
|
---|
3779 | for(iLight = 0; iLight < NewLightCnt; iLight++)
|
---|
3780 | {
|
---|
3781 | // Light parameters have changed.
|
---|
3782 | if(m_LightDirtyArray[iLight])
|
---|
3783 | {
|
---|
3784 | m_LightDirtyArray[iLight] = false;
|
---|
3785 | S3D_DRV_D3D9_CHECK(
|
---|
3786 | &m_Env, m_D3dDev->SetLight(DWORD(iLight), Light));
|
---|
3787 | }
|
---|
3788 | // Enabled light if its currently disabled.
|
---|
3789 | if(!m_LightEnabledArray[iLight])
|
---|
3790 | {
|
---|
3791 | m_LightEnabledArray[iLight] = true;
|
---|
3792 | S3D_DRV_D3D9_CHECK(
|
---|
3793 | &m_Env, m_D3dDev->LightEnable(DWORD(iLight), TRUE));
|
---|
3794 | }
|
---|
3795 | Light++;
|
---|
3796 | }
|
---|
3797 |
|
---|
3798 | // Disable previous lights if necessary.
|
---|
3799 | for(iLight = NewLightCnt; iLight < m_ParamBlk.m_CurLightCnt;
|
---|
3800 | iLight++)
|
---|
3801 | {
|
---|
3802 | if(m_LightEnabledArray[iLight])
|
---|
3803 | {
|
---|
3804 | m_LightEnabledArray[iLight] = false;
|
---|
3805 | S3D_DRV_D3D9_CHECK(
|
---|
3806 | &m_Env, m_D3dDev->LightEnable(DWORD(iLight), FALSE));
|
---|
3807 | }
|
---|
3808 | }
|
---|
3809 |
|
---|
3810 | EnabledLighting(m_WantLighting);
|
---|
3811 | m_ParamBlk.m_CurLightCnt = NewLightCnt;
|
---|
3812 | }
|
---|
3813 |
|
---|
3814 | // On pipeline switch set m_SampMaxWantCnt to m_SampMaxUsedCnt so we
|
---|
3815 | // can update tex transformflags.
|
---|
3816 | // If is m_SampMaxWantCnt > 0 set it to m_SampMaxUsedCnt as well, so we
|
---|
3817 | // can calcualte new m_SampMaxUsedCnt;
|
---|
3818 | if(m_SampMaxWantCnt > 0 || !m_PrevUsedFFP)
|
---|
3819 | s3d_SysSetToMax(m_SampMaxWantCnt, m_ParamBlk.m_SampMaxUsedCnt);
|
---|
3820 |
|
---|
3821 | s3d_CSysIntps SampUseCnt = 0;
|
---|
3822 | s3d_CSysIntps iSamp;
|
---|
3823 | for(iSamp = 0; iSamp < m_SampMaxWantCnt; iSamp++)
|
---|
3824 | {
|
---|
3825 | s3d_CDrvD3d9TexObjBase *Tex = m_WantSampTexArray[iSamp];
|
---|
3826 | LPDIRECT3DBASETEXTURE9 BaseTex = 0;
|
---|
3827 |
|
---|
3828 | if(m_ParamBlk.m_SampTexArray[iSamp] != Tex)
|
---|
3829 | {
|
---|
3830 | m_ParamBlk.m_SampTexArray[iSamp] = Tex;
|
---|
3831 | if(Tex)
|
---|
3832 | BaseTex = Tex->m_BaseTex;
|
---|
3833 |
|
---|
3834 | S3D_DRV_D3D9_CHECK(
|
---|
3835 | &m_Env, m_D3dDev->SetTexture(iSamp, BaseTex));
|
---|
3836 |
|
---|
3837 | int vertexSamp = D3DDMAPSAMPLER + 1 + iSamp;
|
---|
3838 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3839 | S3D_DRV_D3D9_CHECK(
|
---|
3840 | &m_Env, m_D3dDev->SetTexture(vertexSamp, BaseTex));
|
---|
3841 | }
|
---|
3842 |
|
---|
3843 | if(Tex)
|
---|
3844 | {
|
---|
3845 | s3d_SysSetToMax(SampUseCnt, iSamp + 1);
|
---|
3846 | // In FFP, only support 2d texture coordinates:
|
---|
3847 | SetTexOpTransf(iSamp, D3DTOP_MODULATE, D3DTTFF_COUNT2);
|
---|
3848 | UpdateSampParam(iSamp, Tex);
|
---|
3849 | }
|
---|
3850 | else
|
---|
3851 | SetTexOpTransf(iSamp, D3DTOP_DISABLE, D3DTTFF_DISABLE);
|
---|
3852 | }
|
---|
3853 |
|
---|
3854 | if(m_SampMaxWantCnt > 0)
|
---|
3855 | {
|
---|
3856 | m_ParamBlk.m_SampMaxUsedCnt = SampUseCnt;
|
---|
3857 | m_SampMaxWantCnt = 0;
|
---|
3858 | }
|
---|
3859 |
|
---|
3860 | for(iSamp = 0; iSamp < m_ParamBlk.m_SampMaxUsedCnt; iSamp++)
|
---|
3861 | {
|
---|
3862 | s3d_CDrvD3d9TexObjBase *Tex = m_ParamBlk.m_SampTexArray[iSamp];
|
---|
3863 | if(Tex)
|
---|
3864 | Tex->UpdateToFrm(m_FrmIdx);
|
---|
3865 | }
|
---|
3866 |
|
---|
3867 | if(m_ParamStateFFP.m_DirtyMask
|
---|
3868 | & s3d_CDrvD3d9ParamBlkState::Dirty_MatGen)
|
---|
3869 | {
|
---|
3870 | int nAttr = s3d_SysMin(m_ParamBlk.m_SampMaxUsedCnt, m_MaxAttrCnt);
|
---|
3871 | for(int iAttr = 0; iAttr < nAttr; iAttr++)
|
---|
3872 | {
|
---|
3873 | LPD3DXMATRIXA16 AttrMat = &m_ParamBlk.m_MatGenArray[iAttr];
|
---|
3874 | D3DXMATRIXA16 Temp;
|
---|
3875 | if(!D3DXMatrixIsIdentity(AttrMat))
|
---|
3876 | {
|
---|
3877 | D3DXMatrixTranspose(&Temp, AttrMat);
|
---|
3878 | AttrMat = &Temp;
|
---|
3879 | }
|
---|
3880 | S3D_DRV_D3D9_CHECK(
|
---|
3881 | &m_Env, m_D3dDev->SetTransform(
|
---|
3882 | D3DTRANSFORMSTATETYPE(
|
---|
3883 | iAttr + D3DTS_TEXTURE0), AttrMat));
|
---|
3884 | }
|
---|
3885 | }
|
---|
3886 |
|
---|
3887 | // Const color emulation if vertex has no color info
|
---|
3888 | if(!m_WantLighting
|
---|
3889 | && (VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_ColorAlpha) == 0)
|
---|
3890 | {
|
---|
3891 | m_ParamBlk.m_UseConstColorAlpha = true;
|
---|
3892 |
|
---|
3893 | D3DMATERIAL9 Mtl;
|
---|
3894 | Mtl.Ambient = m_ParamBlk.m_ColorAlphaVal;
|
---|
3895 | Mtl.Diffuse = m_ParamBlk.m_ColorAlphaVal;
|
---|
3896 | Mtl.Specular = m_ParamBlk.m_ColorAlphaVal;
|
---|
3897 | Mtl.Emissive = m_ParamBlk.m_ColorAlphaVal;
|
---|
3898 | Mtl.Power = 0.f;
|
---|
3899 | S3D_DRV_D3D9_CHECK(
|
---|
3900 | &m_Env, m_D3dDev->SetMaterial(&Mtl));
|
---|
3901 | EnabledLighting(true);
|
---|
3902 | }
|
---|
3903 | else if(m_ParamStateFFP.m_DirtyMask
|
---|
3904 | & s3d_CDrvD3d9ParamBlkState::Dirty_Mtl)
|
---|
3905 | {
|
---|
3906 | S3D_DRV_D3D9_CHECK(
|
---|
3907 | &m_Env, m_D3dDev->SetMaterial(&m_ParamBlk.m_Mtl));
|
---|
3908 | }
|
---|
3909 |
|
---|
3910 | m_ParamStateFFP.Done();
|
---|
3911 | }
|
---|
3912 |
|
---|
3913 | void s3d_CDrvD3d9GfxEng::EndDrawFFP(
|
---|
3914 | const s3d_CSysChar *Info)
|
---|
3915 | {
|
---|
3916 | if(m_ParamBlk.m_UseConstColorAlpha)
|
---|
3917 | {
|
---|
3918 | EnabledLighting(false);
|
---|
3919 | m_ParamBlk.m_UseConstColorAlpha = false;
|
---|
3920 | m_ParamStateFFP.m_DirtyMask |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
3921 | }
|
---|
3922 | m_PrevUsedFFP = true;
|
---|
3923 | }
|
---|
3924 |
|
---|
3925 | void s3d_CDrvD3d9GfxEng::BeginDrawProg(
|
---|
3926 | const s3d_CSysChar *Info, int VertBufFmtDecl)
|
---|
3927 | {
|
---|
3928 | if(!m_D3dDev)
|
---|
3929 | return;
|
---|
3930 |
|
---|
3931 | // On pipeline switch set m_SampMaxWantCnt to m_SampMaxUsedCnt so we
|
---|
3932 | // can update tex transformflags.
|
---|
3933 | // If is m_SampMaxWantCnt > 0 set it to m_SampMaxUsedCnt as well, so we
|
---|
3934 | // can calcualte new m_SampMaxUsedCnt;
|
---|
3935 | if(m_SampMaxWantCnt > 0 || m_PrevUsedFFP)
|
---|
3936 | s3d_SysSetToMax(m_SampMaxWantCnt, m_ParamBlk.m_SampMaxUsedCnt);
|
---|
3937 |
|
---|
3938 | s3d_CSysIntps SampUseCnt = 0;
|
---|
3939 | s3d_CSysIntps iSamp;
|
---|
3940 | for(iSamp = 0; iSamp < m_SampMaxWantCnt; iSamp++)
|
---|
3941 | {
|
---|
3942 | s3d_CDrvD3d9TexObjBase *Tex = m_WantSampTexArray[iSamp];
|
---|
3943 | LPDIRECT3DBASETEXTURE9 BaseTex = 0;
|
---|
3944 |
|
---|
3945 | if(m_ParamBlk.m_SampTexArray[iSamp] != Tex)
|
---|
3946 | {
|
---|
3947 | m_ParamBlk.m_SampTexArray[iSamp] = Tex;
|
---|
3948 | if(Tex)
|
---|
3949 | BaseTex = Tex->m_BaseTex;
|
---|
3950 |
|
---|
3951 | S3D_DRV_D3D9_CHECK(
|
---|
3952 | &m_Env, m_D3dDev->SetTexture(iSamp, BaseTex));
|
---|
3953 |
|
---|
3954 | int vertexSamp = D3DDMAPSAMPLER + 1 + iSamp;
|
---|
3955 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
3956 | S3D_DRV_D3D9_CHECK(
|
---|
3957 | &m_Env, m_D3dDev->SetTexture(vertexSamp, BaseTex));
|
---|
3958 | }
|
---|
3959 |
|
---|
3960 | if(Tex)
|
---|
3961 | {
|
---|
3962 | s3d_SysSetToMax(SampUseCnt, iSamp + 1);
|
---|
3963 | UpdateSampParam(iSamp, Tex);
|
---|
3964 | }
|
---|
3965 |
|
---|
3966 | SetTexOpTransf(iSamp, D3DTOP_DISABLE, D3DTTFF_DISABLE);
|
---|
3967 | }
|
---|
3968 |
|
---|
3969 | if(m_SampMaxWantCnt > 0)
|
---|
3970 | {
|
---|
3971 | m_ParamBlk.m_SampMaxUsedCnt = SampUseCnt;
|
---|
3972 | m_SampMaxWantCnt = 0;
|
---|
3973 | }
|
---|
3974 |
|
---|
3975 | for(iSamp = 0; iSamp < m_ParamBlk.m_SampMaxUsedCnt; iSamp++)
|
---|
3976 | {
|
---|
3977 | s3d_CDrvD3d9TexObjBase *Tex = m_ParamBlk.m_SampTexArray[iSamp];
|
---|
3978 | if(Tex)
|
---|
3979 | Tex->UpdateToFrm(m_FrmIdx);
|
---|
3980 | }
|
---|
3981 |
|
---|
3982 | // Const color emulation if vertex has no color info
|
---|
3983 | if(!m_WantLighting
|
---|
3984 | && (VertBufFmtDecl & s3d_CDrvD3d9VertBufDesc::Decl_ColorAlpha) == 0)
|
---|
3985 | {
|
---|
3986 | m_ParamBlk.m_UseConstColorAlpha = true;
|
---|
3987 | }
|
---|
3988 |
|
---|
3989 | m_ParamBlk.m_CurLightCnt = m_WantLightCnt;
|
---|
3990 | if(m_LightingEnabled)
|
---|
3991 | {
|
---|
3992 | // Disable lighting for prog pipeline.
|
---|
3993 | EnabledLighting(false);
|
---|
3994 | m_ParamStateFFP.m_DirtyMask
|
---|
3995 | |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
3996 | }
|
---|
3997 | }
|
---|
3998 |
|
---|
3999 | void s3d_CDrvD3d9GfxEng::EndDrawProg(
|
---|
4000 | const s3d_CSysChar *Info)
|
---|
4001 | {
|
---|
4002 | if(m_ParamBlk.m_UseConstColorAlpha)
|
---|
4003 | {
|
---|
4004 | m_ParamBlk.m_UseConstColorAlpha = false;
|
---|
4005 | m_ParamStateProg.m_DirtyMask
|
---|
4006 | |= s3d_CDrvD3d9ParamBlkState::Dirty_Mtl;
|
---|
4007 | }
|
---|
4008 | m_PrevUsedFFP = false;
|
---|
4009 | }
|
---|
4010 |
|
---|
4011 | void s3d_CDrvD3d9GfxEng::DrawIndexedBatchPacket(
|
---|
4012 | D3DPRIMITIVETYPE D3dPrim,
|
---|
4013 | s3d_CSysIntps PacketSubCnt, s3d_CDrvD3d9Packet *PacketSubArray,
|
---|
4014 | s3d_CSysIntps VertexSubBase, s3d_CSysIntps IndexSubBase,
|
---|
4015 | s3d_CSysIntps BoneIdxSubBase,
|
---|
4016 | s3d_CSysIntps BoneIdxCnt, const s3d_CSysInt32u *BoneIdxData,
|
---|
4017 | bool TrackDummyBlendTransf)
|
---|
4018 | {
|
---|
4019 | s3d_CDrvD3d9PixEvent PixEvent;
|
---|
4020 | if(m_D3dParam->m_PixEnabled)
|
---|
4021 | PixEvent.Assign("DrawIndexedBatchPacket", S3D_DRV_D3D9_PIX_STD_COLOR);
|
---|
4022 |
|
---|
4023 | if(!m_D3dDev)
|
---|
4024 | return;
|
---|
4025 |
|
---|
4026 | if(!BoneIdxData && TrackDummyBlendTransf)
|
---|
4027 | {
|
---|
4028 | s3d_CSysInt32u BoneIdxData[4];
|
---|
4029 | BoneIdxData[0] = 0;
|
---|
4030 | BoneIdxData[1] = 0;
|
---|
4031 | BoneIdxData[2] = 0;
|
---|
4032 | BoneIdxData[3] = 0;
|
---|
4033 | m_ProgMgr->TrackTransfBone(
|
---|
4034 | S3D_SYS_ARRAYCNTS(BoneIdxData), BoneIdxData,
|
---|
4035 | 1, &m_ParamBlk.m_MatView);
|
---|
4036 | }
|
---|
4037 |
|
---|
4038 | s3d_CDrvD3d9Packet *CurPacket = PacketSubArray;
|
---|
4039 | const s3d_CSysInt32u *CurBoneIdxData = 0;
|
---|
4040 | if(BoneIdxData)
|
---|
4041 | CurBoneIdxData = BoneIdxData + BoneIdxSubBase;
|
---|
4042 | s3d_CSysIntps CurIndexSubBase = IndexSubBase;
|
---|
4043 | s3d_CSysIntps CurVertexSubBase = VertexSubBase;
|
---|
4044 |
|
---|
4045 | const s3d_CSysIntps MatBoneCnt = m_MatBoneArray.GetCnt();
|
---|
4046 | const D3DXMATRIXA16 *MatBoneData = m_MatBoneArray.GetPtrRaw();
|
---|
4047 |
|
---|
4048 | s3d_CSysIntps PacketRest = PacketSubCnt;
|
---|
4049 | while(PacketRest > 0)
|
---|
4050 | {
|
---|
4051 | PacketRest--;
|
---|
4052 |
|
---|
4053 | if(BoneIdxData)
|
---|
4054 | {
|
---|
4055 | m_ProgMgr->TrackTransfBone(
|
---|
4056 | CurPacket->m_BoneIdxCnt, CurBoneIdxData,
|
---|
4057 | MatBoneCnt, MatBoneData);
|
---|
4058 | CurBoneIdxData += CurPacket->m_BoneIdxCnt;
|
---|
4059 | }
|
---|
4060 |
|
---|
4061 | s3d_CSysIntps PacketPrimCnt = CurPacket->m_PrimCnt;
|
---|
4062 | if(PacketPrimCnt > 0)
|
---|
4063 | {
|
---|
4064 | INT BaseVertexIndex = 0;
|
---|
4065 | UINT MinVertexIndex = UINT(CurVertexSubBase);
|
---|
4066 | UINT NumVertices = UINT(CurPacket->m_VertCnt);
|
---|
4067 | UINT StartIndex = UINT(CurIndexSubBase);
|
---|
4068 | UINT nPrim = UINT(PacketPrimCnt);
|
---|
4069 | S3D_DRV_D3D9_CHECK(
|
---|
4070 | &m_Env, m_D3dDev->DrawIndexedPrimitive(
|
---|
4071 | D3dPrim, BaseVertexIndex, MinVertexIndex, NumVertices,
|
---|
4072 | StartIndex, nPrim));
|
---|
4073 | }
|
---|
4074 |
|
---|
4075 | CurIndexSubBase += CurPacket->m_IdxCnt;
|
---|
4076 | CurVertexSubBase += CurPacket->m_VertCnt;
|
---|
4077 | CurPacket++;
|
---|
4078 | }
|
---|
4079 | }
|
---|
4080 |
|
---|
4081 | void s3d_CDrvD3d9GfxEng::DrawIndexedBatchPacketUP(
|
---|
4082 | D3DPRIMITIVETYPE D3dPrim,
|
---|
4083 | s3d_CSysIntps PacketSubCnt, s3d_CDrvD3d9Packet *PacketSubArray,
|
---|
4084 | s3d_CSysIntps VertexSubBase,
|
---|
4085 | const s3d_CSysIntm *VertData, int VertSize,
|
---|
4086 | D3DFORMAT IdxFmt, const s3d_CSysIntm *IdxData,
|
---|
4087 | s3d_CSysIntps BoneIdxSubBase,
|
---|
4088 | s3d_CSysIntps BoneIdxCnt, const s3d_CSysInt32u *BoneIdxData,
|
---|
4089 | bool TrackDummyBlendTransf)
|
---|
4090 | {
|
---|
4091 | s3d_CDrvD3d9PixEvent PixEvent;
|
---|
4092 | if(m_D3dParam->m_PixEnabled)
|
---|
4093 | PixEvent.Assign(
|
---|
4094 | "DrawIndexedBatchPacketUP", S3D_DRV_D3D9_PIX_STD_COLOR);
|
---|
4095 |
|
---|
4096 | if(!m_D3dDev)
|
---|
4097 | return;
|
---|
4098 |
|
---|
4099 | if(!BoneIdxData && TrackDummyBlendTransf)
|
---|
4100 | {
|
---|
4101 | s3d_CSysInt32u BoneIdxData[4];
|
---|
4102 | BoneIdxData[0] = 0;
|
---|
4103 | BoneIdxData[1] = 0;
|
---|
4104 | BoneIdxData[2] = 0;
|
---|
4105 | BoneIdxData[3] = 0;
|
---|
4106 | m_ProgMgr->TrackTransfBone(
|
---|
4107 | S3D_SYS_ARRAYCNTS(BoneIdxData), BoneIdxData,
|
---|
4108 | 1, &m_ParamBlk.m_MatView);
|
---|
4109 | }
|
---|
4110 |
|
---|
4111 | int OffsFactor = 2;
|
---|
4112 | if(IdxFmt == D3DFMT_INDEX32)
|
---|
4113 | OffsFactor = 4;
|
---|
4114 |
|
---|
4115 | s3d_CDrvD3d9Packet *CurPacket = PacketSubArray;
|
---|
4116 | const s3d_CSysInt32u *CurBoneIdxData = 0;
|
---|
4117 | if(BoneIdxData)
|
---|
4118 | CurBoneIdxData = BoneIdxData + BoneIdxSubBase;
|
---|
4119 | const s3d_CSysIntm *CurIdxData = IdxData;
|
---|
4120 | s3d_CSysIntps CurVertexSubBase = VertexSubBase;
|
---|
4121 |
|
---|
4122 | const s3d_CSysIntps MatBoneCnt = m_MatBoneArray.GetCnt();
|
---|
4123 | const D3DXMATRIXA16 *MatBoneData = m_MatBoneArray.GetPtrRaw();
|
---|
4124 |
|
---|
4125 | s3d_CSysIntps PacketRest = PacketSubCnt;
|
---|
4126 | while(PacketRest > 0)
|
---|
4127 | {
|
---|
4128 | PacketRest--;
|
---|
4129 |
|
---|
4130 | if(BoneIdxData)
|
---|
4131 | {
|
---|
4132 | m_ProgMgr->TrackTransfBone(
|
---|
4133 | CurPacket->m_BoneIdxCnt, CurBoneIdxData,
|
---|
4134 | MatBoneCnt, MatBoneData);
|
---|
4135 | CurBoneIdxData += CurPacket->m_BoneIdxCnt;
|
---|
4136 | }
|
---|
4137 | if(CurPacket->m_PrimCnt > 0)
|
---|
4138 | {
|
---|
4139 | INT BaseVertexIndex = 0;
|
---|
4140 | UINT MinVertexIndex = UINT(CurVertexSubBase);
|
---|
4141 | UINT NumVertices = UINT(CurPacket->m_VertCnt);
|
---|
4142 | UINT nPrim = UINT(CurPacket->m_PrimCnt);
|
---|
4143 | S3D_DRV_D3D9_CHECK(
|
---|
4144 | &m_Env, m_D3dDev->DrawIndexedPrimitiveUP(
|
---|
4145 | D3dPrim, MinVertexIndex, NumVertices, nPrim,
|
---|
4146 | CurIdxData, IdxFmt, VertData, VertSize));
|
---|
4147 | }
|
---|
4148 |
|
---|
4149 | CurIdxData += (CurPacket->m_IdxCnt * OffsFactor);
|
---|
4150 | CurVertexSubBase += CurPacket->m_VertCnt;
|
---|
4151 | CurPacket++;
|
---|
4152 | }
|
---|
4153 | }
|
---|
4154 |
|
---|
4155 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4156 |
|
---|
4157 | void s3d_CDrvD3d9GfxEng::ResetDevice()
|
---|
4158 | {
|
---|
4159 | if(!m_D3dDev)
|
---|
4160 | return;
|
---|
4161 |
|
---|
4162 | HRESULT Result = m_D3dDev->TestCooperativeLevel();
|
---|
4163 | if(Result == D3DERR_DEVICELOST)
|
---|
4164 | {
|
---|
4165 | return;
|
---|
4166 | }
|
---|
4167 | else if(SUCCEEDED(Result) || Result == D3DERR_DEVICENOTRESET)
|
---|
4168 | {
|
---|
4169 | Park();
|
---|
4170 |
|
---|
4171 | S3D_DRV_D3D9_CHECK(
|
---|
4172 | &m_Env, m_D3dDev->Reset(&m_PresentParam));
|
---|
4173 |
|
---|
4174 | Unpark();
|
---|
4175 | }
|
---|
4176 | else
|
---|
4177 | {
|
---|
4178 | S3D_DRV_D3D9_CHECKHRES(&m_Env, Result);
|
---|
4179 | }
|
---|
4180 | }
|
---|
4181 |
|
---|
4182 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4183 |
|
---|
4184 | s3d_CDrvD3d9SurfRTPtr s3d_CDrvD3d9GfxEng::FindSurfRT(
|
---|
4185 | int Width, int Height,
|
---|
4186 | D3DFORMAT Fmt, D3DMULTISAMPLE_TYPE MultiSampleType)
|
---|
4187 | {
|
---|
4188 | s3d_CDrvD3d9SurfRTKey Key(Fmt, MultiSampleType);
|
---|
4189 | s3d_CDrvD3d9SurfRTPoolPtr SurfRTPool
|
---|
4190 | = m_SurfRTPoolMap.GetAtDefault(Key, 0);
|
---|
4191 | if(!SurfRTPool)
|
---|
4192 | {
|
---|
4193 | SurfRTPool = S3D_SYS_NEW s3d_CDrvD3d9SurfRTPool;
|
---|
4194 | m_SurfRTPoolMap.SetAt(Key, SurfRTPool);
|
---|
4195 | }
|
---|
4196 |
|
---|
4197 | s3d_CDrvD3d9SurfRTPtr SurfRT;
|
---|
4198 | if(!SurfRTPool->m_SurfRTArray.IsEmpty())
|
---|
4199 | SurfRT = SurfRTPool->m_SurfRTArray.ExtractBack();
|
---|
4200 | else
|
---|
4201 | SurfRT = S3D_SYS_NEW s3d_CDrvD3d9SurfRT;
|
---|
4202 | SurfRT->m_SurfRTPool = SurfRTPool;
|
---|
4203 |
|
---|
4204 | if(Width > SurfRT->m_Width || Height > SurfRT->m_Height)
|
---|
4205 | {
|
---|
4206 | s3d_CDrvD3d9Surf Surf;
|
---|
4207 | DWORD MultiSampleQuality = m_PresentParam.MultiSampleQuality;
|
---|
4208 | if(s3d_CDrvD3d9Util::IsDepthStencilFmt(Fmt))
|
---|
4209 | {
|
---|
4210 | BOOL Discard = FALSE;
|
---|
4211 | S3D_DRV_D3D9_CHECK(
|
---|
4212 | &m_Env, m_D3dDev->CreateDepthStencilSurface(
|
---|
4213 | Width, Height, Fmt, MultiSampleType,
|
---|
4214 | MultiSampleQuality, Discard, &Surf.EmptyRef(), 0));
|
---|
4215 | }
|
---|
4216 | else
|
---|
4217 | {
|
---|
4218 | BOOL Lockable = FALSE;
|
---|
4219 | S3D_DRV_D3D9_CHECK(
|
---|
4220 | &m_Env, m_D3dDev->CreateRenderTarget(
|
---|
4221 | Width, Height, Fmt, MultiSampleType,
|
---|
4222 | MultiSampleQuality, Lockable, &Surf.EmptyRef(), 0));
|
---|
4223 | }
|
---|
4224 |
|
---|
4225 | if(!Surf)
|
---|
4226 | return 0;
|
---|
4227 |
|
---|
4228 | S3D_DRV_D3D9_CHECK(
|
---|
4229 | &m_Env, m_D3dDev->EvictManagedResources());
|
---|
4230 |
|
---|
4231 | SurfRT->m_Width = Width;
|
---|
4232 | SurfRT->m_Height = Height;
|
---|
4233 | SurfRT->m_Surf = Surf;
|
---|
4234 | }
|
---|
4235 |
|
---|
4236 | return SurfRT;
|
---|
4237 | }
|
---|
4238 |
|
---|
4239 | void s3d_CDrvD3d9GfxEng::BeginRenderTexStd(
|
---|
4240 | int Width, int Height,
|
---|
4241 | s3d_CSysIntps DestCnt, const s3d_CDrvGfxDest *DestArray)
|
---|
4242 | {
|
---|
4243 | s3d_CDrvD3d9Surf SurfDepth = m_MainSurfDepth;
|
---|
4244 | // Depthstencil surface must be as least as big as color surface
|
---|
4245 | // if main depthstencil surface is too small allocate a new surface
|
---|
4246 | if(m_PresentParam.MultiSampleType != D3DMULTISAMPLE_NONE
|
---|
4247 | || Width > s3d_CSysIntps(m_PresentParam.BackBufferWidth)
|
---|
4248 | || Height > s3d_CSysIntps(m_PresentParam.BackBufferHeight))
|
---|
4249 | {
|
---|
4250 | s3d_CDrvD3d9SurfRTPtr SurfRTDepth = FindSurfRT(
|
---|
4251 | Width, Height, m_DepthStencilFmt, D3DMULTISAMPLE_NONE);
|
---|
4252 | if(SurfRTDepth)
|
---|
4253 | {
|
---|
4254 | m_CurSurfRTDepth = SurfRTDepth;
|
---|
4255 | SurfDepth = SurfRTDepth->m_Surf;
|
---|
4256 | }
|
---|
4257 | }
|
---|
4258 |
|
---|
4259 | int SurfColUsedCnt = 0;
|
---|
4260 | DWORD iDest;
|
---|
4261 | for(iDest = 0; iDest < DWORD(DestCnt); iDest++)
|
---|
4262 | {
|
---|
4263 | const s3d_CDrvGfxDest *GfxDest = &DestArray[iDest];
|
---|
4264 | s3d_CDrvD3d9TexObjBase *TexImpl
|
---|
4265 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9TexObjBase>(
|
---|
4266 | GfxDest->m_Tex);
|
---|
4267 | if(!TexImpl)
|
---|
4268 | continue;
|
---|
4269 |
|
---|
4270 | UnbindTex(TexImpl);
|
---|
4271 |
|
---|
4272 | s3d_CDrvD3d9Surf DestSurf;
|
---|
4273 | S3D_DRV_D3D9_CHECK(
|
---|
4274 | &m_Env, TexImpl->GetRenderTarget(DestSurf, GfxDest));
|
---|
4275 | if(!DestSurf)
|
---|
4276 | continue;
|
---|
4277 |
|
---|
4278 | if(TexImpl->m_TexFmt.m_FmtCol != D3DFMT_UNKNOWN)
|
---|
4279 | {
|
---|
4280 | //S3D_DRV_D3D9_DBGPRINTF(
|
---|
4281 | // "selecting RT(%d) w=%d, h=%d\n", iDest, Width, Height);
|
---|
4282 |
|
---|
4283 | if(m_CurSurfColArray[iDest] != DestSurf)
|
---|
4284 | {
|
---|
4285 | HRESULT Result;
|
---|
4286 | S3D_DRV_D3D9_CALLCHECK(
|
---|
4287 | &m_Env, Result,
|
---|
4288 | m_D3dDev->SetRenderTarget(iDest, DestSurf));
|
---|
4289 | if(FAILED(Result))
|
---|
4290 | continue;
|
---|
4291 | m_CurSurfColArray[iDest] = DestSurf;
|
---|
4292 | }
|
---|
4293 | SurfColUsedCnt++;
|
---|
4294 | }
|
---|
4295 | // NVIDIA depthtex
|
---|
4296 | else if(TexImpl->m_TexFmt.m_FmtDepth != D3DFMT_UNKNOWN)
|
---|
4297 | {
|
---|
4298 | //S3D_DRV_D3D9_DBGPRINTF(
|
---|
4299 | // "selecting RT(%d) w=%d, h=%dn", iDest, Width, Height);
|
---|
4300 | SurfDepth = DestSurf;
|
---|
4301 |
|
---|
4302 | // Only set a color buffer when we haven't set one already
|
---|
4303 | if(SurfColUsedCnt == 0 && DestCnt == 1)
|
---|
4304 | {
|
---|
4305 | s3d_CDrvD3d9Surf SurfCol = m_MainSurfCol;
|
---|
4306 | if(DWORD(Width) > m_PresentParam.BackBufferWidth
|
---|
4307 | || DWORD(Height) > m_PresentParam.BackBufferHeight)
|
---|
4308 | {
|
---|
4309 | s3d_CDrvD3d9SurfRTPtr SurfRTCol = FindSurfRT(
|
---|
4310 | Width, Height, m_BackBufFmt, D3DMULTISAMPLE_NONE);
|
---|
4311 | if(!SurfRTCol)
|
---|
4312 | continue;
|
---|
4313 |
|
---|
4314 | m_CurSurfRTColArray.SetAtRaw(iDest, SurfRTCol);
|
---|
4315 | SurfCol = SurfRTCol->m_Surf;
|
---|
4316 | }
|
---|
4317 |
|
---|
4318 | if(m_CurSurfColArray[iDest] != SurfCol)
|
---|
4319 | {
|
---|
4320 | HRESULT Result;
|
---|
4321 | S3D_DRV_D3D9_CALLCHECK(
|
---|
4322 | &m_Env, Result,
|
---|
4323 | m_D3dDev->SetRenderTarget(iDest, SurfCol));
|
---|
4324 | if(FAILED(Result))
|
---|
4325 | continue;
|
---|
4326 | m_CurSurfColArray[iDest] = SurfCol;
|
---|
4327 | SurfColUsedCnt++;
|
---|
4328 | }
|
---|
4329 | }
|
---|
4330 | }
|
---|
4331 | else
|
---|
4332 | {
|
---|
4333 | S3D_SYS_ASSERT(0);
|
---|
4334 | }
|
---|
4335 | }
|
---|
4336 |
|
---|
4337 | if(m_CurSurfDepth != SurfDepth)
|
---|
4338 | {
|
---|
4339 | S3D_DRV_D3D9_CALL(
|
---|
4340 | &m_Env, m_D3dDev->SetDepthStencilSurface(SurfDepth));
|
---|
4341 | m_CurSurfDepth = SurfDepth;
|
---|
4342 | }
|
---|
4343 |
|
---|
4344 | SetRenderTargetElseNone(SurfColUsedCnt);
|
---|
4345 | }
|
---|
4346 |
|
---|
4347 | void s3d_CDrvD3d9GfxEng::EndRenderTexStd()
|
---|
4348 | {
|
---|
4349 | }
|
---|
4350 |
|
---|
4351 | void s3d_CDrvD3d9GfxEng::BeginRenderTexMSAA(
|
---|
4352 | int Width, int Height,
|
---|
4353 | s3d_CSysIntps DestCnt, const s3d_CDrvGfxDest *DestArray)
|
---|
4354 | {
|
---|
4355 | s3d_CDrvD3d9Surf SurfDepth = m_MainSurfDepth;
|
---|
4356 | if(DWORD(Width) > m_PresentParam.BackBufferWidth
|
---|
4357 | || DWORD(Height) > m_PresentParam.BackBufferHeight)
|
---|
4358 | {
|
---|
4359 | s3d_CDrvD3d9SurfRTPtr SurfRTDepth = FindSurfRT(
|
---|
4360 | Width, Height, m_DepthStencilFmt,
|
---|
4361 | m_PresentParam.MultiSampleType);
|
---|
4362 | m_CurSurfRTDepth = SurfRTDepth;
|
---|
4363 | SurfDepth = SurfRTDepth->m_Surf;
|
---|
4364 | }
|
---|
4365 |
|
---|
4366 | HRESULT Result = 0;
|
---|
4367 | int SurfColUsedCnt = 0;
|
---|
4368 | DWORD iDest;
|
---|
4369 | for(iDest = 0; iDest < DWORD(DestCnt); iDest++)
|
---|
4370 | {
|
---|
4371 | const s3d_CDrvGfxDest *GfxDest = &DestArray[iDest];
|
---|
4372 | s3d_CDrvD3d9TexObjBase *TexImpl
|
---|
4373 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9TexObjBase>(
|
---|
4374 | GfxDest->m_Tex);
|
---|
4375 | if(!TexImpl)
|
---|
4376 | continue;
|
---|
4377 |
|
---|
4378 | // Shouldn't be needed as we're not using texture surface as
|
---|
4379 | // rendertarget.
|
---|
4380 | //UnbindTex(TexImpl);
|
---|
4381 |
|
---|
4382 | if(TexImpl->m_TexFmt.m_FmtDepth != D3DFMT_UNKNOWN)
|
---|
4383 | {
|
---|
4384 | s3d_CDrvD3d9Error e;
|
---|
4385 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.error_depthtex_msaa";
|
---|
4386 | e.m_StdTempl = "D3D: Can't use nvidia depth texture with MSAA.";
|
---|
4387 | e.AddInfo(m_Info);
|
---|
4388 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
4389 | continue;
|
---|
4390 | }
|
---|
4391 | if(!TexImpl->m_TexFmt.m_CanMultiSample)
|
---|
4392 | {
|
---|
4393 | s3d_CDrvD3d9Error e;
|
---|
4394 | e.m_Code = "drv/imp/directx/d3d9/drv_d3d9_eng.error_depthtex_msaa";
|
---|
4395 | e.m_StdTempl = "D3D: Can't use texture format '[1]' with MSAA.";
|
---|
4396 | e.AddInfo(m_Info);
|
---|
4397 | e.AddInfo(s3d_CDrvD3d9Util::StrOfFmt(TexImpl->m_TexFmt.m_FmtCol));
|
---|
4398 | s3d_UtilMsgReportError(m_MsgHandler, e);
|
---|
4399 | continue;
|
---|
4400 | }
|
---|
4401 |
|
---|
4402 | D3DFORMAT FmtCol = TexImpl->m_TexFmt.m_FmtCol;
|
---|
4403 | if(FmtCol == D3DFMT_UNKNOWN)
|
---|
4404 | {
|
---|
4405 | S3D_SYS_ASSERT(0);
|
---|
4406 | continue;
|
---|
4407 | }
|
---|
4408 |
|
---|
4409 | s3d_CDrvD3d9Surf SurfCol;
|
---|
4410 | if(SurfColUsedCnt > 0 || FmtCol != m_BackBufFmt
|
---|
4411 | || DWORD(Width) > m_PresentParam.BackBufferWidth
|
---|
4412 | || DWORD(Height) > m_PresentParam.BackBufferHeight)
|
---|
4413 | {
|
---|
4414 |
|
---|
4415 | s3d_CDrvD3d9SurfRTPtr SurfRTCol = FindSurfRT(
|
---|
4416 | Width, Height, FmtCol, m_PresentParam.MultiSampleType);
|
---|
4417 | if(!SurfRTCol)
|
---|
4418 | continue;
|
---|
4419 |
|
---|
4420 | m_CurSurfRTColArray.SetAtRaw(iDest, SurfRTCol);
|
---|
4421 | SurfCol = SurfRTCol->m_Surf;
|
---|
4422 | }
|
---|
4423 | else
|
---|
4424 | {
|
---|
4425 | SurfCol = m_MainSurfCol;
|
---|
4426 | }
|
---|
4427 |
|
---|
4428 | if(m_CurSurfColArray[iDest] != SurfCol)
|
---|
4429 | {
|
---|
4430 | S3D_DRV_D3D9_CALLCHECK(
|
---|
4431 | &m_Env, Result,
|
---|
4432 | m_D3dDev->SetRenderTarget(iDest, SurfCol));
|
---|
4433 | if(FAILED(Result))
|
---|
4434 | continue;
|
---|
4435 | m_CurSurfColArray[iDest] = SurfCol;
|
---|
4436 | }
|
---|
4437 | SurfColUsedCnt++;
|
---|
4438 | }
|
---|
4439 |
|
---|
4440 | if(m_CurSurfDepth != SurfDepth)
|
---|
4441 | {
|
---|
4442 | S3D_DRV_D3D9_CALL(
|
---|
4443 | &m_Env, m_D3dDev->SetDepthStencilSurface(SurfDepth));
|
---|
4444 | m_CurSurfDepth = SurfDepth;
|
---|
4445 | }
|
---|
4446 |
|
---|
4447 | SetRenderTargetElseNone(SurfColUsedCnt);
|
---|
4448 | }
|
---|
4449 |
|
---|
4450 | void s3d_CDrvD3d9GfxEng::EndRenderTexMSAA()
|
---|
4451 | {
|
---|
4452 | s3d_CSysIntps iDest;
|
---|
4453 | for(iDest = 0; iDest < m_DestCnt; iDest++)
|
---|
4454 | {
|
---|
4455 | DWORD Idx = DWORD(iDest);
|
---|
4456 | const s3d_CDrvGfxDest *GfxDest = &m_DestArray[iDest];
|
---|
4457 | if(!GfxDest)
|
---|
4458 | continue;
|
---|
4459 |
|
---|
4460 | s3d_CDrvD3d9TexObjBase *TexImpl
|
---|
4461 | = s3d_UtilRecogCastSilent<s3d_CDrvD3d9TexObjBase>(
|
---|
4462 | GfxDest->m_Tex);
|
---|
4463 | if(!TexImpl)
|
---|
4464 | continue;
|
---|
4465 | if(!TexImpl->m_TexFmt.m_CanMultiSample)
|
---|
4466 | continue;
|
---|
4467 |
|
---|
4468 | s3d_CDrvD3d9Surf DestSurf;
|
---|
4469 | S3D_DRV_D3D9_CHECK(
|
---|
4470 | &m_Env, TexImpl->GetRenderTarget(DestSurf, GfxDest));
|
---|
4471 | if(!DestSurf)
|
---|
4472 | return;
|
---|
4473 | const RECT Rect = {0, 0, m_BufWidth, m_BufHeight};
|
---|
4474 | HRESULT Result;
|
---|
4475 | S3D_DRV_D3D9_CALLCHECK(
|
---|
4476 | &m_Env, Result, m_D3dDev->StretchRect(
|
---|
4477 | m_CurSurfColArray[iDest], &Rect,
|
---|
4478 | DestSurf, &Rect, D3DTEXF_LINEAR));
|
---|
4479 | }
|
---|
4480 | }
|
---|
4481 |
|
---|
4482 | void s3d_CDrvD3d9GfxEng::UnbindTex(
|
---|
4483 | s3d_CDrvD3d9TexObjBase *TexImpl)
|
---|
4484 | {
|
---|
4485 | if(!TexImpl)
|
---|
4486 | return;
|
---|
4487 |
|
---|
4488 | int iSamp;
|
---|
4489 | for(iSamp = 0; iSamp < m_ParamBlk.m_SampMaxUsedCnt; iSamp++)
|
---|
4490 | {
|
---|
4491 | if(m_ParamBlk.m_SampTexArray[iSamp] == TexImpl)
|
---|
4492 | {
|
---|
4493 | m_ParamBlk.m_SampTexArray[iSamp] = 0;
|
---|
4494 | m_WantSampTexArray[iSamp] = 0;
|
---|
4495 |
|
---|
4496 | S3D_DRV_D3D9_CHECK(
|
---|
4497 | &m_Env, m_D3dDev->SetTexture(iSamp, 0));
|
---|
4498 |
|
---|
4499 | int vertexSamp = D3DDMAPSAMPLER + 1 + iSamp;
|
---|
4500 | if(iSamp < S3D_DRV_D3D9_MAX_VERTEX_SAMPLER_CNT)
|
---|
4501 | S3D_DRV_D3D9_CHECK(
|
---|
4502 | &m_Env, m_D3dDev->SetTexture(vertexSamp, 0));
|
---|
4503 |
|
---|
4504 | SetTexOpTransf(iSamp, D3DTOP_DISABLE, D3DTTFF_DISABLE);
|
---|
4505 | s3d_SysSetToMax(m_SampMaxWantCnt, iSamp + 1);
|
---|
4506 | }
|
---|
4507 | }
|
---|
4508 | }
|
---|
4509 |
|
---|
4510 | void s3d_CDrvD3d9GfxEng::SetRenderTargetElseNone(
|
---|
4511 | int Start)
|
---|
4512 | {
|
---|
4513 | s3d_CSysIntps nRT = s3d_SysMin(m_MaxSimRTCnt, m_CurSurfColUsedCnt);
|
---|
4514 | s3d_CSysIntps iRT;
|
---|
4515 | for(iRT = Start; iRT < nRT; iRT++)
|
---|
4516 | {
|
---|
4517 | if(m_CurSurfColArray[iRT])
|
---|
4518 | {
|
---|
4519 | S3D_DRV_D3D9_CHECK(
|
---|
4520 | &m_Env, m_D3dDev->SetRenderTarget(DWORD(iRT), 0));
|
---|
4521 | m_CurSurfColArray[iRT] = 0;
|
---|
4522 | }
|
---|
4523 | }
|
---|
4524 | m_CurSurfColUsedCnt = Start;
|
---|
4525 | }
|
---|
4526 |
|
---|
4527 | void s3d_CDrvD3d9GfxEng::InitRenderToTex()
|
---|
4528 | {
|
---|
4529 | if(!m_D3dDev)
|
---|
4530 | return;
|
---|
4531 |
|
---|
4532 | m_MaxSimRTCnt = m_DevCaps.NumSimultaneousRTs;
|
---|
4533 | if(m_MaxSimRTCnt > S3D_DRV_D3D9_MAX_SIM_RT_CNT)
|
---|
4534 | {
|
---|
4535 | m_MaxSimRTCnt = S3D_DRV_D3D9_MAX_SIM_RT_CNT;
|
---|
4536 | S3D_SYS_ASSERT(0);
|
---|
4537 | }
|
---|
4538 | s3d_CSysIntps iRT;
|
---|
4539 | for(iRT = 0; iRT < m_MaxSimRTCnt; iRT++)
|
---|
4540 | m_CurSurfColArray[iRT] = 0;
|
---|
4541 |
|
---|
4542 | m_CurSurfRTColArray.SetCnt(m_MaxSimRTCnt);
|
---|
4543 | m_CurSurfColUsedCnt = 0;
|
---|
4544 | m_DestProp = 0;
|
---|
4545 | m_DestCnt = -1;
|
---|
4546 |
|
---|
4547 | S3D_DRV_D3D9_CHECK(
|
---|
4548 | &m_Env, m_D3dDev->GetRenderTarget(
|
---|
4549 | 0, &m_MainSurfCol.EmptyRef()));
|
---|
4550 | S3D_DRV_D3D9_CHECK(
|
---|
4551 | &m_Env, m_D3dDev->GetDepthStencilSurface(
|
---|
4552 | &m_MainSurfDepth.EmptyRef()));
|
---|
4553 |
|
---|
4554 | m_CurSurfColArray[0] = m_MainSurfCol;
|
---|
4555 | m_CurSurfDepth = m_MainSurfDepth;
|
---|
4556 | }
|
---|
4557 |
|
---|
4558 | void s3d_CDrvD3d9GfxEng::RestoreRenderTargets()
|
---|
4559 | {
|
---|
4560 | if(!m_D3dDev)
|
---|
4561 | return;
|
---|
4562 |
|
---|
4563 | S3D_SYS_ASSERT(m_DestCnt == -1);
|
---|
4564 |
|
---|
4565 | // Put temporary surfaces back to freelist
|
---|
4566 | m_CurSurfRTColArray.Clear();
|
---|
4567 | m_CurSurfRTDepth = 0;
|
---|
4568 |
|
---|
4569 | if(m_CurSurfDepth != m_MainSurfDepth)
|
---|
4570 | {
|
---|
4571 | S3D_DRV_D3D9_CHECK(
|
---|
4572 | &m_Env, m_D3dDev->SetDepthStencilSurface(m_MainSurfDepth));
|
---|
4573 | m_CurSurfDepth = m_MainSurfDepth;
|
---|
4574 | }
|
---|
4575 |
|
---|
4576 | if(m_CurSurfColUsedCnt == 0)
|
---|
4577 | return;
|
---|
4578 |
|
---|
4579 | // First unbind render targets > 0, main color surface might be bound to
|
---|
4580 | // one of these slots.
|
---|
4581 | s3d_CSysIntps nRT = s3d_SysMin(m_MaxSimRTCnt, m_CurSurfColUsedCnt);
|
---|
4582 | s3d_CSysIntps iRT;
|
---|
4583 | for(iRT = 1; iRT < nRT; iRT++)
|
---|
4584 | {
|
---|
4585 | LPDIRECT3DSURFACE9 Surf = m_CurSurfColArray[iRT];
|
---|
4586 | if(Surf)
|
---|
4587 | {
|
---|
4588 | S3D_DRV_D3D9_CHECK(
|
---|
4589 | &m_Env, m_D3dDev->SetRenderTarget(DWORD(iRT), 0));
|
---|
4590 | m_CurSurfColArray[iRT] = 0;
|
---|
4591 | }
|
---|
4592 | }
|
---|
4593 |
|
---|
4594 | if(m_CurSurfColArray[0] != m_MainSurfCol)
|
---|
4595 | {
|
---|
4596 | S3D_DRV_D3D9_CHECK(
|
---|
4597 | &m_Env, m_D3dDev->SetRenderTarget(0, m_MainSurfCol));
|
---|
4598 | m_CurSurfColArray[0] = m_MainSurfCol;
|
---|
4599 | }
|
---|
4600 |
|
---|
4601 | m_CurSurfColUsedCnt = 0;
|
---|
4602 | }
|
---|
4603 |
|
---|
4604 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4605 |
|
---|
4606 | void s3d_CDrvD3d9GfxEng::EnabledScissor(bool Enabled)
|
---|
4607 | {
|
---|
4608 | if(m_CurScissorEnabled != Enabled)
|
---|
4609 | {
|
---|
4610 | m_CurScissorEnabled = Enabled;
|
---|
4611 | S3D_DRV_D3D9_CHECK(
|
---|
4612 | &m_Env,s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
4613 | m_D3dDev, D3DRS_SCISSORTESTENABLE, BOOL(Enabled)));
|
---|
4614 | }
|
---|
4615 | }
|
---|
4616 |
|
---|
4617 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4618 |
|
---|
4619 | void s3d_CDrvD3d9GfxEng::InitLighting()
|
---|
4620 | {
|
---|
4621 | if(!m_D3dDev)
|
---|
4622 | return;
|
---|
4623 |
|
---|
4624 | m_LightingEnabled = false;
|
---|
4625 | m_WantLighting = false;
|
---|
4626 | m_MaxLightCnt = S3D_DRV_D3D9_MAX_LIGHT_CNT;
|
---|
4627 | if(DWORD(m_MaxLightCnt) > m_DevCaps.MaxActiveLights)
|
---|
4628 | {
|
---|
4629 | S3D_SYS_ASSERT(0);
|
---|
4630 | m_MaxLightCnt = m_DevCaps.MaxActiveLights;
|
---|
4631 | }
|
---|
4632 |
|
---|
4633 | m_WantLightCnt = 0;
|
---|
4634 | m_ParamBlk.m_CurLightCnt = 0;
|
---|
4635 | s3d_CSysIntps iLight;
|
---|
4636 | for(iLight = 0; iLight < m_MaxLightCnt; iLight++)
|
---|
4637 | {
|
---|
4638 | m_LightEnabledArray[iLight] = false;
|
---|
4639 | m_LightDirtyArray[iLight] = false;
|
---|
4640 | S3D_DRV_D3D9_CHECK(
|
---|
4641 | &m_Env, m_D3dDev->LightEnable(DWORD(iLight), FALSE));
|
---|
4642 | }
|
---|
4643 |
|
---|
4644 | S3D_DRV_D3D9_CHECK(
|
---|
4645 | &m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
4646 | m_D3dDev, D3DRS_LIGHTING, FALSE));
|
---|
4647 | S3D_DRV_D3D9_CHECK(
|
---|
4648 | &m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
4649 | m_D3dDev, D3DRS_NORMALIZENORMALS, FALSE));
|
---|
4650 | }
|
---|
4651 |
|
---|
4652 | void s3d_CDrvD3d9GfxEng::EnabledLighting(
|
---|
4653 | bool Enabled)
|
---|
4654 | {
|
---|
4655 | if(!m_D3dDev)
|
---|
4656 | return;
|
---|
4657 |
|
---|
4658 | if(m_LightingEnabled != Enabled)
|
---|
4659 | {
|
---|
4660 | m_LightingEnabled = Enabled;
|
---|
4661 | S3D_DRV_D3D9_CHECK(
|
---|
4662 | &m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
4663 | m_D3dDev, D3DRS_LIGHTING, BOOL(Enabled)));
|
---|
4664 | S3D_DRV_D3D9_CHECK(
|
---|
4665 | &m_Env, s3d_CDrvD3d9StateUtil::SetRenderStateI(
|
---|
4666 | m_D3dDev, D3DRS_NORMALIZENORMALS, BOOL(Enabled)));
|
---|
4667 | }
|
---|
4668 | }
|
---|
4669 |
|
---|
4670 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4671 |
|
---|
4672 | void s3d_CDrvD3d9GfxEng::InitDevCaps()
|
---|
4673 | {
|
---|
4674 | m_HasNvDepthTex = false;
|
---|
4675 | m_CanRenderDepth = false;
|
---|
4676 |
|
---|
4677 | if(!m_D3d)
|
---|
4678 | return;
|
---|
4679 |
|
---|
4680 | HRESULT Result = 0;
|
---|
4681 | D3DDISPLAYMODE AdapterMode;
|
---|
4682 | S3D_DRV_D3D9_CALLCHECK(
|
---|
4683 | &m_Env, Result, m_D3d->GetAdapterDisplayMode(
|
---|
4684 | m_Adapter, &AdapterMode));
|
---|
4685 | if(FAILED(Result))
|
---|
4686 | return;
|
---|
4687 |
|
---|
4688 | D3DFORMAT AdapterFmt = AdapterMode.Format;
|
---|
4689 |
|
---|
4690 | // NVIDIA depthtex.
|
---|
4691 | if(m_D3dParam->m_NVDepthTexEnabled)
|
---|
4692 | {
|
---|
4693 | S3D_DRV_D3D9_HRESCALL(
|
---|
4694 | &m_Env, Result, m_D3d->CheckDeviceFormat(
|
---|
4695 | m_Adapter, m_DevType, AdapterFmt,
|
---|
4696 | D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE,
|
---|
4697 | D3DFMT_D24S8));
|
---|
4698 | if(SUCCEEDED(Result))
|
---|
4699 | m_HasNvDepthTex = true;
|
---|
4700 | }
|
---|
4701 |
|
---|
4702 | // Official "depthtex".
|
---|
4703 | if(m_DevCaps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
|
---|
4704 | {
|
---|
4705 | m_CanRenderDepth = false;
|
---|
4706 | S3D_DRV_D3D9_HRESCALL(
|
---|
4707 | &m_Env, Result, m_D3d->CheckDeviceFormat(
|
---|
4708 | m_Adapter, m_DevType, AdapterFmt,
|
---|
4709 | D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_R32F));
|
---|
4710 | if(SUCCEEDED(Result))
|
---|
4711 | m_CanRenderDepth = true;
|
---|
4712 | else
|
---|
4713 | {
|
---|
4714 | S3D_DRV_D3D9_HRESCALL(
|
---|
4715 | &m_Env, Result, m_D3d->CheckDeviceFormat(
|
---|
4716 | m_Adapter, m_DevType, AdapterFmt,
|
---|
4717 | D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_R16F));
|
---|
4718 | if(SUCCEEDED(Result))
|
---|
4719 | m_CanRenderDepth = true;
|
---|
4720 | }
|
---|
4721 | }
|
---|
4722 | }
|
---|
4723 |
|
---|
4724 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4725 |
|
---|
4726 | void s3d_CDrvD3d9GfxEng::Park()
|
---|
4727 | {
|
---|
4728 | if(!m_D3dDev)
|
---|
4729 | return;
|
---|
4730 |
|
---|
4731 | S3D_DRV_D3D9_CHECK(
|
---|
4732 | &m_Env, m_D3dDev->EvictManagedResources());
|
---|
4733 |
|
---|
4734 | if(m_BufMgr)
|
---|
4735 | m_BufMgr->Park();
|
---|
4736 | if(m_TexMgr)
|
---|
4737 | m_TexMgr->Park();
|
---|
4738 |
|
---|
4739 | RestoreRenderTargets();
|
---|
4740 | m_CurSurfColArray[0].Reset();
|
---|
4741 | m_CurSurfDepth.Reset();
|
---|
4742 | m_MainSurfCol.Reset();
|
---|
4743 | m_MainSurfDepth.Reset();
|
---|
4744 |
|
---|
4745 | m_CurSurfRTDepth = 0;
|
---|
4746 | m_CurSurfRTColArray.Clear();
|
---|
4747 | m_SurfRTPoolMap.Reset();
|
---|
4748 |
|
---|
4749 | m_VisibMgr->Park();
|
---|
4750 | m_FlushEvent.Reset();
|
---|
4751 | }
|
---|
4752 |
|
---|
4753 | void s3d_CDrvD3d9GfxEng::Unpark()
|
---|
4754 | {
|
---|
4755 | if(!m_D3dDev)
|
---|
4756 | return;
|
---|
4757 |
|
---|
4758 | if(m_ProgMgr)
|
---|
4759 | m_ProgMgr->InvalidateProg();
|
---|
4760 |
|
---|
4761 | if(m_TexMgr)
|
---|
4762 | m_TexMgr->Unpark();
|
---|
4763 | if(m_BufMgr)
|
---|
4764 | m_BufMgr->Unpark();
|
---|
4765 |
|
---|
4766 | // Invalidate buffers
|
---|
4767 | m_CurVertBufObj = 0;
|
---|
4768 | m_CurIdxBufObj = 0;
|
---|
4769 | m_CurVertDecl = 0;
|
---|
4770 |
|
---|
4771 | // Invalidate texturing
|
---|
4772 | InitTexturing();
|
---|
4773 |
|
---|
4774 | // Invalidate lightstate
|
---|
4775 | InitLighting();
|
---|
4776 |
|
---|
4777 | // Invalidate render targets
|
---|
4778 | InitRenderToTex();
|
---|
4779 |
|
---|
4780 | SetDefaultState();
|
---|
4781 | m_ParamStateFFP.Invalidate();
|
---|
4782 | m_ParamStateProg.Invalidate();
|
---|
4783 |
|
---|
4784 | m_MatProjDirty = true;
|
---|
4785 | m_MatBoneDirty = true;
|
---|
4786 |
|
---|
4787 | m_VisibMgr->Unpark();
|
---|
4788 | m_FlushEvent.Init(&m_Env, m_D3dDev);
|
---|
4789 | }
|
---|
4790 |
|
---|
4791 | ///////////////////////////////////////////////////////////////////////////////
|
---|
4792 |
|
---|
4793 | s3d_CDrvD3d9GfxOut::s3d_CDrvD3d9GfxOut(
|
---|
4794 | s3d_CDrvD3d9GfxEng *GfxEng)
|
---|
4795 | {
|
---|
4796 | m_GfxEng = GfxEng;
|
---|
4797 | }
|
---|
4798 |
|
---|
4799 | s3d_CUtilStr s3d_CDrvD3d9GfxOut::GetDesc()
|
---|
4800 | {
|
---|
4801 | if(m_GfxEng)
|
---|
4802 | return m_GfxEng->GetDesc();
|
---|
4803 | else
|
---|
4804 | return 0;
|
---|
4805 | }
|
---|
4806 |
|
---|
4807 | void s3d_CDrvD3d9GfxOut::Alter(
|
---|
4808 | s3d_CUtilStr_cr Info,
|
---|
4809 | s3d_CUtilStr_cr Device, int Prop,
|
---|
4810 | int Left, int Top, int Width, int Height,
|
---|
4811 | int Depth, int Frequency, s3d_CUtilSnkChunk *Param)
|
---|
4812 | {
|
---|
4813 | if(m_GfxEng)
|
---|
4814 | m_GfxEng->Alter(Info, Device, Prop, Top, Left, Width, Height,
|
---|
4815 | Depth, Frequency, Param);
|
---|
4816 | }
|
---|
4817 |
|
---|
4818 | void s3d_CDrvD3d9GfxOut::Alter(
|
---|
4819 | s3d_CUtilStr_cr Info,
|
---|
4820 | s3d_CUtilStr_cr Device, int Prop,
|
---|
4821 | int Left, int Top, int Width, int Height,
|
---|
4822 | int Depth, int Frequency, s3d_CDrvD3d9Param *D3dParam)
|
---|
4823 | {
|
---|
4824 | if(m_GfxEng)
|
---|
4825 | m_GfxEng->Alter(Info, Device, Prop, Top, Left, Width, Height,
|
---|
4826 | Depth, Frequency, D3dParam);
|
---|
4827 | }
|
---|
4828 |
|
---|
4829 | void s3d_CDrvD3d9GfxOut::Present()
|
---|
4830 | {
|
---|
4831 | if(m_GfxEng)
|
---|
4832 | m_GfxEng->Present();
|
---|
4833 | }
|
---|
4834 |
|
---|
4835 | void s3d_CDrvD3d9GfxOut::GetSize(int &Width, int &Height) const
|
---|
4836 | {
|
---|
4837 | if(m_GfxEng)
|
---|
4838 | m_GfxEng->GetMainSize(Width, Height);
|
---|
4839 | else
|
---|
4840 | {
|
---|
4841 | Width = 0;
|
---|
4842 | Height = 0;
|
---|
4843 | }
|
---|
4844 | }
|
---|
4845 |
|
---|
4846 | int s3d_CDrvD3d9GfxOut::GetColorAlphaBits() const
|
---|
4847 | {
|
---|
4848 | if(m_GfxEng)
|
---|
4849 | return m_GfxEng->GetMainColorAlphaBits();
|
---|
4850 | else
|
---|
4851 | return 0;
|
---|
4852 | }
|
---|
4853 |
|
---|
4854 | void s3d_CDrvD3d9GfxOut::SetGamma(
|
---|
4855 | s3d_CUtilVec3f_cr Gamma)
|
---|
4856 | {
|
---|
4857 | if(m_GfxEng)
|
---|
4858 | m_GfxEng->SetGamma(Gamma);
|
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4859 | }
|
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4860 |
|
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4861 | ///////////////////////////////////////////////////////////////////////////////
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