source: GTP/trunk/App/Demos/Illum/Standalone/DepthOfField [DirectX]/Media.h @ 760

Revision 760, 426 bytes checked in by szirmay, 19 years ago (diff)

Added a folder remotely

Line 
1#pragma once
2// macro definitions for all media paths
3
4// models for pixel displacement paths
5#define pixelMESH0      L"Media\\Objects\\alagut.x"
6#define pixelMESH1      L"Media\\Objects\\kupola.x"
7
8
9// color and displacement texture paths
10#define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
11#define DISPLACEMENT_TEXTURE_PATH L"Media\\Maps\\alagut_bump.bmp"
12#define DISTANCE_TEXTURE_PATH L"Media\\Maps\\lowrock_bump.bmp"
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