1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUTMisc.cpp
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3 | //
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4 | // Shortcut macros and functions for using DX objects
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved
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7 | //--------------------------------------------------------------------------------------
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8 | #include "dxstdafx.h"
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9 | #define DXUT_GAMEPAD_TRIGGER_THRESHOLD 30
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10 | #undef min // use __min instead
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11 | #undef max // use __max instead
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12 |
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13 | //--------------------------------------------------------------------------------------
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14 | // Global/Static Members
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15 | //--------------------------------------------------------------------------------------
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16 | CDXUTResourceCache& DXUTGetGlobalResourceCache()
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17 | {
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18 | // Using an accessor function gives control of the construction order
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19 | static CDXUTResourceCache cache;
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20 | return cache;
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21 | }
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22 | CDXUTTimer* DXUTGetGlobalTimer()
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23 | {
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24 | // Using an accessor function gives control of the construction order
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25 | static CDXUTTimer timer;
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26 | return &timer;
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27 | }
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28 |
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29 |
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30 | //--------------------------------------------------------------------------------------
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31 | // Internal functions forward declarations
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32 | //--------------------------------------------------------------------------------------
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33 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf, WCHAR* strExePath, WCHAR* strExeName );
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34 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName );
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35 | INT_PTR CALLBACK DisplaySwitchToREFWarningProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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36 |
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37 |
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38 | //--------------------------------------------------------------------------------------
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39 | // Shared code for samples to ask user if they want to use a REF device or quit
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40 | //--------------------------------------------------------------------------------------
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41 | void DXUTDisplaySwitchingToREFWarning()
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42 | {
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43 | if( DXUTGetShowMsgBoxOnError() )
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44 | {
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45 | // Open the appropriate registry key
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46 | DWORD dwSkipWarning = 0;
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47 | HKEY hKey;
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48 | LONG lResult = RegOpenKeyEx( HKEY_CURRENT_USER, L"Software\\Microsoft\\DirectX 9.0 SDK", 0, KEY_READ, &hKey );
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49 | if( ERROR_SUCCESS == lResult )
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50 | {
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51 | DWORD dwType;
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52 | DWORD dwSize = sizeof(DWORD);
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53 | lResult = RegQueryValueEx( hKey, L"Skip Warning On REF", NULL, &dwType, (BYTE*)&dwSkipWarning, &dwSize );
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54 | RegCloseKey( hKey );
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55 | }
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56 |
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57 | if( dwSkipWarning == 0 )
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58 | {
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59 | // Compact code to create a custom dialog box without using a template in a resource file.
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60 | // If this dialog were in a .rc file, this would be a lot simpler but every sample calling this function would
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61 | // need a copy of the dialog in its own .rc file. Also MessageBox API could be used here instead, but
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62 | // the MessageBox API is simpler to call but it can't provide a "Don't show again" checkbox
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63 | typedef struct { DLGITEMTEMPLATE a; WORD b; WORD c; WORD d; WORD e; WORD f; } DXUT_DLG_ITEM;
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64 | typedef struct { DLGTEMPLATE a; WORD b; WORD c; WCHAR d[2]; WORD e; WCHAR f[14]; DXUT_DLG_ITEM i1; DXUT_DLG_ITEM i2; DXUT_DLG_ITEM i3; DXUT_DLG_ITEM i4; DXUT_DLG_ITEM i5; } DXUT_DLG_DATA;
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65 |
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66 | DXUT_DLG_DATA dtp =
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67 | {
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68 | {WS_CAPTION|WS_POPUP|WS_VISIBLE|WS_SYSMENU|DS_ABSALIGN|DS_3DLOOK|DS_SETFONT|DS_MODALFRAME|DS_CENTER,0,5,0,0,269,82},0,0,L" ",8,L"MS Sans Serif",
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69 | {{WS_CHILD|WS_VISIBLE|SS_ICON|SS_CENTERIMAGE,0,7,7,24,24,0x100},0xFFFF,0x0082,0,0,0}, // icon
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70 | {{WS_CHILD|WS_VISIBLE,0,40,7,230,25,0x101},0xFFFF,0x0082,0,0,0}, // static text
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71 | {{WS_CHILD|WS_VISIBLE|BS_DEFPUSHBUTTON,0,80,39,50,14,IDYES},0xFFFF,0x0080,0,0,0}, // Yes button
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72 | {{WS_CHILD|WS_VISIBLE,0,133,39,50,14,IDNO},0xFFFF,0x0080,0,0,0}, // No button
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73 | {{WS_CHILD|WS_VISIBLE|BS_CHECKBOX,0,7,59,70,16,IDIGNORE},0xFFFF,0x0080,0,0,0}, // checkbox
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74 | };
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75 |
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76 | int nResult = (int) DialogBoxIndirect( DXUTGetHINSTANCE(), (DLGTEMPLATE*)&dtp, DXUTGetHWND(), DisplaySwitchToREFWarningProc );
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77 |
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78 | if( (nResult & 0x80) == 0x80 ) // "Don't show again" checkbox was checked
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79 | {
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80 | lResult = RegOpenKeyEx( HKEY_CURRENT_USER, L"Software\\Microsoft\\DirectX 9.0 SDK", 0, KEY_WRITE, &hKey );
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81 | if( ERROR_SUCCESS == lResult )
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82 | {
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83 | dwSkipWarning = 1;
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84 | RegSetValueEx( hKey, L"Skip Warning On REF", 0, REG_DWORD, (BYTE*)&dwSkipWarning, sizeof(DWORD) );
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85 | RegCloseKey( hKey );
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86 | }
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87 | }
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88 |
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89 | // User choose not to continue
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90 | if( (nResult & 0x0F) == IDNO )
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91 | DXUTShutdown(1);
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92 | }
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93 | }
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94 | }
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95 |
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96 |
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97 | //--------------------------------------------------------------------------------------
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98 | // MsgProc for DXUTDisplaySwitchingToREFWarning() dialog box
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99 | //--------------------------------------------------------------------------------------
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100 | INT_PTR CALLBACK DisplaySwitchToREFWarningProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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101 | {
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102 | switch (message)
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103 | {
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104 | case WM_INITDIALOG:
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105 | // Easier to set text here than in the DLGITEMTEMPLATE
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106 | SetWindowText( hDlg, DXUTGetWindowTitle() );
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107 | SendMessage( GetDlgItem(hDlg, 0x100), STM_SETIMAGE, IMAGE_ICON, (LPARAM)LoadIcon(0, IDI_QUESTION));
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108 | SetDlgItemText( hDlg, 0x101, L"Switching to the Direct3D reference rasterizer, a software device\nthat implements the entire Direct3D feature set, but runs very slowly.\nDo you wish to continue?" );
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109 | SetDlgItemText( hDlg, IDYES, L"&Yes" );
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110 | SetDlgItemText( hDlg, IDNO, L"&No" );
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111 | SetDlgItemText( hDlg, IDIGNORE, L"&Don't show again" );
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112 | break;
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113 |
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114 | case WM_COMMAND:
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115 | switch (LOWORD(wParam))
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116 | {
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117 | case IDIGNORE: CheckDlgButton( hDlg, IDIGNORE, (IsDlgButtonChecked( hDlg, IDIGNORE ) == BST_CHECKED) ? BST_UNCHECKED : BST_CHECKED ); EnableWindow( GetDlgItem( hDlg, IDNO ), (IsDlgButtonChecked( hDlg, IDIGNORE ) != BST_CHECKED) ); break;
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118 | case IDNO: EndDialog(hDlg, (IsDlgButtonChecked( hDlg, IDIGNORE ) == BST_CHECKED) ? IDNO|0x80 : IDNO|0x00 ); return TRUE;
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119 | case IDCANCEL:
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120 | case IDYES: EndDialog(hDlg, (IsDlgButtonChecked( hDlg, IDIGNORE ) == BST_CHECKED) ? IDYES|0x80 : IDYES|0x00 ); return TRUE;
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121 | }
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122 | break;
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123 | }
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124 | return FALSE;
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125 | }
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126 |
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127 |
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128 | //--------------------------------------------------------------------------------------
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129 | CDXUTTimer::CDXUTTimer()
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130 | {
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131 | m_bTimerStopped = true;
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132 | m_llQPFTicksPerSec = 0;
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133 |
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134 | m_llStopTime = 0;
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135 | m_llLastElapsedTime = 0;
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136 | m_llBaseTime = 0;
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137 |
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138 | // Use QueryPerformanceFrequency to get the frequency of the counter
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139 | LARGE_INTEGER qwTicksPerSec;
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140 | QueryPerformanceFrequency( &qwTicksPerSec );
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141 | m_llQPFTicksPerSec = qwTicksPerSec.QuadPart;
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142 | }
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143 |
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144 |
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145 | //--------------------------------------------------------------------------------------
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146 | void CDXUTTimer::Reset()
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147 | {
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148 | LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
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149 |
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150 | m_llBaseTime = qwTime.QuadPart;
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151 | m_llLastElapsedTime = qwTime.QuadPart;
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152 | m_llStopTime = 0;
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153 | m_bTimerStopped = FALSE;
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154 | }
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155 |
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156 |
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157 | //--------------------------------------------------------------------------------------
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158 | void CDXUTTimer::Start()
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159 | {
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160 | // Get the current time
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161 | LARGE_INTEGER qwTime;
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162 | QueryPerformanceCounter( &qwTime );
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163 |
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164 | if( m_bTimerStopped )
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165 | m_llBaseTime += qwTime.QuadPart - m_llStopTime;
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166 | m_llStopTime = 0;
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167 | m_llLastElapsedTime = qwTime.QuadPart;
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168 | m_bTimerStopped = FALSE;
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169 | }
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170 |
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171 |
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172 | //--------------------------------------------------------------------------------------
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173 | void CDXUTTimer::Stop()
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174 | {
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175 | if( !m_bTimerStopped )
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176 | {
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177 | LARGE_INTEGER qwTime;
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178 | QueryPerformanceCounter( &qwTime );
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179 | m_llStopTime = qwTime.QuadPart;
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180 | m_llLastElapsedTime = qwTime.QuadPart;
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181 | m_bTimerStopped = TRUE;
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182 | }
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183 | }
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184 |
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185 |
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186 | //--------------------------------------------------------------------------------------
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187 | void CDXUTTimer::Advance()
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188 | {
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189 | m_llStopTime += m_llQPFTicksPerSec/10;
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190 | }
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191 |
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192 |
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193 | //--------------------------------------------------------------------------------------
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194 | double CDXUTTimer::GetAbsoluteTime()
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195 | {
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196 | LARGE_INTEGER qwTime;
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197 | QueryPerformanceCounter( &qwTime );
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198 |
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199 | double fTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec;
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200 |
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201 | return fTime;
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202 | }
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203 |
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204 |
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205 | //--------------------------------------------------------------------------------------
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206 | double CDXUTTimer::GetTime()
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207 | {
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208 | LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
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209 |
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210 | double fAppTime = (double) ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec;
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211 |
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212 | return fAppTime;
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213 | }
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214 |
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215 |
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216 | //--------------------------------------------------------------------------------------
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217 | void CDXUTTimer::GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime )
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218 | {
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219 | assert( pfTime && pfAbsoluteTime && pfElapsedTime );
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220 |
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221 | LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
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222 |
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223 | float fElapsedTime = (float) ((double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec);
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224 | m_llLastElapsedTime = qwTime.QuadPart;
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225 |
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226 | // Clamp the timer to non-negative values to ensure the timer is accurate.
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227 | // fElapsedTime can be outside this range if processor goes into a
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228 | // power save mode or we somehow get shuffled to another processor.
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229 | // However, the main thread should call SetThreadAffinityMask to ensure that
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230 | // we don't get shuffled to another processor. Other worker threads should NOT call
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231 | // SetThreadAffinityMask, but use a shared copy of the timer data gathered from
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232 | // the main thread.
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233 | if( fElapsedTime < 0.0f )
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234 | fElapsedTime = 0.0f;
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235 |
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236 | *pfAbsoluteTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec;
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237 | *pfTime = ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec;
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238 | *pfElapsedTime = fElapsedTime;
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239 | }
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240 |
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241 |
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242 | //--------------------------------------------------------------------------------------
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243 | double CDXUTTimer::GetElapsedTime()
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244 | {
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245 | LARGE_INTEGER qwTime = GetAdjustedCurrentTime();
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246 |
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247 | double fElapsedTime = (double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec;
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248 | m_llLastElapsedTime = qwTime.QuadPart;
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249 |
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250 | // See the explanation about clamping in CDXUTTimer::GetTimeValues()
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251 | if( fElapsedTime < 0.0f )
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252 | fElapsedTime = 0.0f;
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253 |
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254 | return fElapsedTime;
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255 | }
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256 |
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257 |
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258 | //--------------------------------------------------------------------------------------
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259 | // If stopped, returns time when stopped otherwise returns current time
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260 | //--------------------------------------------------------------------------------------
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261 | LARGE_INTEGER CDXUTTimer::GetAdjustedCurrentTime()
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262 | {
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263 | LARGE_INTEGER qwTime;
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264 | if( m_llStopTime != 0 )
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265 | qwTime.QuadPart = m_llStopTime;
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266 | else
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267 | QueryPerformanceCounter( &qwTime );
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268 | return qwTime;
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269 | }
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270 |
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271 |
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272 | //--------------------------------------------------------------------------------------
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273 | bool CDXUTTimer::IsStopped()
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274 | {
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275 | return m_bTimerStopped;
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276 | }
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277 |
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278 |
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279 | //--------------------------------------------------------------------------------------
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280 | // Limit the current thread to one processor (the current one). This ensures that timing code
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281 | // runs on only one processor, and will not suffer any ill effects from power management.
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282 | // See "Game Timing and Multicore Processors" for more details
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283 | //--------------------------------------------------------------------------------------
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284 | void CDXUTTimer::LimitThreadAffinityToCurrentProc()
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285 | {
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286 | HANDLE hCurrentProcess = GetCurrentProcess();
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287 |
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288 | // Get the processor affinity mask for this process
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289 | DWORD_PTR dwProcessAffinityMask = 0;
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290 | DWORD_PTR dwSystemAffinityMask = 0;
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291 |
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292 | if( GetProcessAffinityMask( hCurrentProcess, &dwProcessAffinityMask, &dwSystemAffinityMask ) != 0 && dwProcessAffinityMask )
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293 | {
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294 | // Find the lowest processor that our process is allows to run against
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295 | DWORD_PTR dwAffinityMask = ( dwProcessAffinityMask & ((~dwProcessAffinityMask) + 1 ) );
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296 |
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297 | // Set this as the processor that our thread must always run against
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298 | // This must be a subset of the process affinity mask
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299 | HANDLE hCurrentThread = GetCurrentThread();
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300 | if( INVALID_HANDLE_VALUE != hCurrentThread )
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301 | {
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302 | SetThreadAffinityMask( hCurrentThread, dwAffinityMask );
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303 | CloseHandle( hCurrentThread );
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304 | }
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305 | }
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306 |
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307 | CloseHandle( hCurrentProcess );
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308 | }
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309 |
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310 |
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311 | //--------------------------------------------------------------------------------------
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312 | // Returns pointer to static media search buffer
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313 | //--------------------------------------------------------------------------------------
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314 | WCHAR* DXUTMediaSearchPath()
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315 | {
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316 | static WCHAR s_strMediaSearchPath[MAX_PATH] = {0};
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317 | return s_strMediaSearchPath;
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318 |
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319 | }
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320 |
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321 | //--------------------------------------------------------------------------------------
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322 | LPCWSTR DXUTGetMediaSearchPath()
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323 | {
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324 | return DXUTMediaSearchPath();
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325 | }
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326 |
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327 |
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328 | //--------------------------------------------------------------------------------------
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329 | HRESULT DXUTSetMediaSearchPath( LPCWSTR strPath )
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330 | {
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331 | HRESULT hr;
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332 |
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333 | WCHAR* s_strSearchPath = DXUTMediaSearchPath();
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334 |
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335 | hr = StringCchCopy( s_strSearchPath, MAX_PATH, strPath );
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336 | if( SUCCEEDED(hr) )
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337 | {
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338 | // append slash if needed
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339 | size_t ch;
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340 | hr = StringCchLength( s_strSearchPath, MAX_PATH, &ch );
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341 | if( SUCCEEDED(hr) && s_strSearchPath[ch-1] != L'\\')
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342 | {
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343 | hr = StringCchCat( s_strSearchPath, MAX_PATH, L"\\" );
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344 | }
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345 | }
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346 |
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347 | return hr;
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348 | }
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349 |
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350 |
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351 | //--------------------------------------------------------------------------------------
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352 | // Tries to find the location of a SDK media file
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353 | // cchDest is the size in WCHARs of strDestPath. Be careful not to
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354 | // pass in sizeof(strDest) on UNICODE builds.
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355 | //--------------------------------------------------------------------------------------
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356 | HRESULT DXUTFindDXSDKMediaFileCch( WCHAR* strDestPath, int cchDest, LPCWSTR strFilename )
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357 | {
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358 | bool bFound;
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359 | WCHAR strSearchFor[MAX_PATH];
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360 |
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361 | if( NULL==strFilename || strFilename[0] == 0 || NULL==strDestPath || cchDest < 10 )
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362 | return E_INVALIDARG;
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363 |
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364 | // Get the exe name, and exe path
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365 | WCHAR strExePath[MAX_PATH] = {0};
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366 | WCHAR strExeName[MAX_PATH] = {0};
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367 | WCHAR* strLastSlash = NULL;
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368 | GetModuleFileName( NULL, strExePath, MAX_PATH );
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369 | strExePath[MAX_PATH-1]=0;
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370 | strLastSlash = wcsrchr( strExePath, TEXT('\\') );
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371 | if( strLastSlash )
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372 | {
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373 | StringCchCopy( strExeName, MAX_PATH, &strLastSlash[1] );
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374 |
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375 | // Chop the exe name from the exe path
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376 | *strLastSlash = 0;
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377 |
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378 | // Chop the .exe from the exe name
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379 | strLastSlash = wcsrchr( strExeName, TEXT('.') );
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380 | if( strLastSlash )
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381 | *strLastSlash = 0;
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382 | }
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383 |
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384 | // Typical directories:
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385 | // .\
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386 | // ..\
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387 | // ..\..\
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388 | // %EXE_DIR%\
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389 | // %EXE_DIR%\..\
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390 | // %EXE_DIR%\..\..\
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391 | // %EXE_DIR%\..\%EXE_NAME%
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392 | // %EXE_DIR%\..\..\%EXE_NAME%
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393 |
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394 | // Typical directory search
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395 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strFilename, strExePath, strExeName );
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396 | if( bFound )
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397 | return S_OK;
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398 |
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399 | // Typical directory search again, but also look in a subdir called "\media\"
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400 | StringCchPrintf( strSearchFor, MAX_PATH, L"media\\%s", strFilename );
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401 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strSearchFor, strExePath, strExeName );
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402 | if( bFound )
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403 | return S_OK;
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404 |
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405 | WCHAR strLeafName[MAX_PATH] = {0};
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406 |
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407 | // Search all parent directories starting at .\ and using strFilename as the leaf name
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408 | StringCchCopy( strLeafName, MAX_PATH, strFilename );
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409 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
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410 | if( bFound )
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411 | return S_OK;
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412 |
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413 | // Search all parent directories starting at the exe's dir and using strFilename as the leaf name
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414 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
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415 | if( bFound )
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416 | return S_OK;
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417 |
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418 | // Search all parent directories starting at .\ and using "media\strFilename" as the leaf name
|
---|
419 | StringCchPrintf( strLeafName, MAX_PATH, L"media\\%s", strFilename );
|
---|
420 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
|
---|
421 | if( bFound )
|
---|
422 | return S_OK;
|
---|
423 |
|
---|
424 | // Search all parent directories starting at the exe's dir and using "media\strFilename" as the leaf name
|
---|
425 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
|
---|
426 | if( bFound )
|
---|
427 | return S_OK;
|
---|
428 |
|
---|
429 | // On failure, return the file as the path but also return an error code
|
---|
430 | StringCchCopy( strDestPath, cchDest, strFilename );
|
---|
431 |
|
---|
432 | return DXUTERR_MEDIANOTFOUND;
|
---|
433 | }
|
---|
434 |
|
---|
435 |
|
---|
436 | //--------------------------------------------------------------------------------------
|
---|
437 | // Search a set of typical directories
|
---|
438 | //--------------------------------------------------------------------------------------
|
---|
439 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf,
|
---|
440 | WCHAR* strExePath, WCHAR* strExeName )
|
---|
441 | {
|
---|
442 | // Typical directories:
|
---|
443 | // .\
|
---|
444 | // ..\
|
---|
445 | // ..\..\
|
---|
446 | // %EXE_DIR%\
|
---|
447 | // %EXE_DIR%\..\
|
---|
448 | // %EXE_DIR%\..\..\
|
---|
449 | // %EXE_DIR%\..\%EXE_NAME%
|
---|
450 | // %EXE_DIR%\..\..\%EXE_NAME%
|
---|
451 | // DXSDK media path
|
---|
452 |
|
---|
453 | // Search in .\
|
---|
454 | StringCchCopy( strSearchPath, cchSearch, strLeaf );
|
---|
455 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
456 | return true;
|
---|
457 |
|
---|
458 | // Search in ..\
|
---|
459 | StringCchPrintf( strSearchPath, cchSearch, L"..\\%s", strLeaf );
|
---|
460 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
461 | return true;
|
---|
462 |
|
---|
463 | // Search in ..\..\
|
---|
464 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
|
---|
465 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
466 | return true;
|
---|
467 |
|
---|
468 | // Search in ..\..\
|
---|
469 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
|
---|
470 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
471 | return true;
|
---|
472 |
|
---|
473 | // Search in the %EXE_DIR%\
|
---|
474 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\%s", strExePath, strLeaf );
|
---|
475 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
476 | return true;
|
---|
477 |
|
---|
478 | // Search in the %EXE_DIR%\..\
|
---|
479 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s", strExePath, strLeaf );
|
---|
480 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
481 | return true;
|
---|
482 |
|
---|
483 | // Search in the %EXE_DIR%\..\..\
|
---|
484 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s", strExePath, strLeaf );
|
---|
485 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
486 | return true;
|
---|
487 |
|
---|
488 | // Search in "%EXE_DIR%\..\%EXE_NAME%\". This matches the DirectX SDK layout
|
---|
489 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s\\%s", strExePath, strExeName, strLeaf );
|
---|
490 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
491 | return true;
|
---|
492 |
|
---|
493 | // Search in "%EXE_DIR%\..\..\%EXE_NAME%\". This matches the DirectX SDK layout
|
---|
494 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s\\%s", strExePath, strExeName, strLeaf );
|
---|
495 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
496 | return true;
|
---|
497 |
|
---|
498 | // Search in media search dir
|
---|
499 | WCHAR* s_strSearchPath = DXUTMediaSearchPath();
|
---|
500 | if( s_strSearchPath[0] != 0 )
|
---|
501 | {
|
---|
502 | StringCchPrintf( strSearchPath, cchSearch, L"%s%s", s_strSearchPath, strLeaf );
|
---|
503 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
|
---|
504 | return true;
|
---|
505 | }
|
---|
506 |
|
---|
507 | return false;
|
---|
508 | }
|
---|
509 |
|
---|
510 |
|
---|
511 |
|
---|
512 | //--------------------------------------------------------------------------------------
|
---|
513 | // Search parent directories starting at strStartAt, and appending strLeafName
|
---|
514 | // at each parent directory. It stops at the root directory.
|
---|
515 | //--------------------------------------------------------------------------------------
|
---|
516 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName )
|
---|
517 | {
|
---|
518 | WCHAR strFullPath[MAX_PATH] = {0};
|
---|
519 | WCHAR strFullFileName[MAX_PATH] = {0};
|
---|
520 | WCHAR strSearch[MAX_PATH] = {0};
|
---|
521 | WCHAR* strFilePart = NULL;
|
---|
522 |
|
---|
523 | GetFullPathName( strStartAt, MAX_PATH, strFullPath, &strFilePart );
|
---|
524 | if( strFilePart == NULL )
|
---|
525 | return false;
|
---|
526 |
|
---|
527 | while( strFilePart != NULL && *strFilePart != '\0' )
|
---|
528 | {
|
---|
529 | StringCchPrintf( strFullFileName, MAX_PATH, L"%s\\%s", strFullPath, strLeafName );
|
---|
530 | if( GetFileAttributes( strFullFileName ) != 0xFFFFFFFF )
|
---|
531 | {
|
---|
532 | StringCchCopy( strSearchPath, cchSearch, strFullFileName );
|
---|
533 | return true;
|
---|
534 | }
|
---|
535 |
|
---|
536 | StringCchPrintf( strSearch, MAX_PATH, L"%s\\..", strFullPath );
|
---|
537 | GetFullPathName( strSearch, MAX_PATH, strFullPath, &strFilePart );
|
---|
538 | }
|
---|
539 |
|
---|
540 | return false;
|
---|
541 | }
|
---|
542 |
|
---|
543 |
|
---|
544 | //--------------------------------------------------------------------------------------
|
---|
545 | // CDXUTResourceCache
|
---|
546 | //--------------------------------------------------------------------------------------
|
---|
547 |
|
---|
548 |
|
---|
549 | CDXUTResourceCache::~CDXUTResourceCache()
|
---|
550 | {
|
---|
551 | OnDestroyDevice();
|
---|
552 |
|
---|
553 | m_TextureCache.RemoveAll();
|
---|
554 | m_EffectCache.RemoveAll();
|
---|
555 | m_FontCache.RemoveAll();
|
---|
556 | }
|
---|
557 |
|
---|
558 |
|
---|
559 | HRESULT CDXUTResourceCache::CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
560 | {
|
---|
561 | return CreateTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
562 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
563 | 0, NULL, NULL, ppTexture );
|
---|
564 | }
|
---|
565 |
|
---|
566 |
|
---|
567 | //--------------------------------------------------------------------------------------
|
---|
568 | HRESULT CDXUTResourceCache::CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
569 | {
|
---|
570 | // Search the cache for a matching entry.
|
---|
571 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
572 | {
|
---|
573 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
574 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
575 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
576 | Entry.Width == Width &&
|
---|
577 | Entry.Height == Height &&
|
---|
578 | Entry.MipLevels == MipLevels &&
|
---|
579 | Entry.Usage == Usage &&
|
---|
580 | Entry.Format == Format &&
|
---|
581 | Entry.Pool == Pool &&
|
---|
582 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
583 | {
|
---|
584 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
585 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
586 | }
|
---|
587 | }
|
---|
588 |
|
---|
589 | HRESULT hr;
|
---|
590 |
|
---|
591 | // No matching entry. Load the resource and create a new entry.
|
---|
592 | hr = D3DXCreateTextureFromFileEx( pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format,
|
---|
593 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
594 | if( FAILED( hr ) )
|
---|
595 | return hr;
|
---|
596 |
|
---|
597 | DXUTCache_Texture NewEntry;
|
---|
598 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
599 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
600 | NewEntry.Width = Width;
|
---|
601 | NewEntry.Height = Height;
|
---|
602 | NewEntry.MipLevels = MipLevels;
|
---|
603 | NewEntry.Usage = Usage;
|
---|
604 | NewEntry.Format = Format;
|
---|
605 | NewEntry.Pool = Pool;
|
---|
606 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
607 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
608 |
|
---|
609 | m_TextureCache.Add( NewEntry );
|
---|
610 | return S_OK;
|
---|
611 | }
|
---|
612 |
|
---|
613 |
|
---|
614 | //--------------------------------------------------------------------------------------
|
---|
615 | HRESULT CDXUTResourceCache::CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
616 | {
|
---|
617 | return CreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
618 | D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT,
|
---|
619 | D3DX_DEFAULT, 0, NULL, NULL, ppTexture );
|
---|
620 | }
|
---|
621 |
|
---|
622 |
|
---|
623 | //--------------------------------------------------------------------------------------
|
---|
624 | HRESULT CDXUTResourceCache::CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
625 | {
|
---|
626 | // Search the cache for a matching entry.
|
---|
627 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
628 | {
|
---|
629 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
630 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
631 | Entry.hSrcModule == hSrcModule &&
|
---|
632 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
633 | Entry.Width == Width &&
|
---|
634 | Entry.Height == Height &&
|
---|
635 | Entry.MipLevels == MipLevels &&
|
---|
636 | Entry.Usage == Usage &&
|
---|
637 | Entry.Format == Format &&
|
---|
638 | Entry.Pool == Pool &&
|
---|
639 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
640 | {
|
---|
641 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
642 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
643 | }
|
---|
644 | }
|
---|
645 |
|
---|
646 | HRESULT hr;
|
---|
647 |
|
---|
648 | // No matching entry. Load the resource and create a new entry.
|
---|
649 | hr = D3DXCreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, MipLevels, Usage,
|
---|
650 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
651 | if( FAILED( hr ) )
|
---|
652 | return hr;
|
---|
653 |
|
---|
654 | DXUTCache_Texture NewEntry;
|
---|
655 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
656 | NewEntry.hSrcModule = hSrcModule;
|
---|
657 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
658 | NewEntry.Width = Width;
|
---|
659 | NewEntry.Height = Height;
|
---|
660 | NewEntry.MipLevels = MipLevels;
|
---|
661 | NewEntry.Usage = Usage;
|
---|
662 | NewEntry.Format = Format;
|
---|
663 | NewEntry.Pool = Pool;
|
---|
664 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
665 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
666 |
|
---|
667 | m_TextureCache.Add( NewEntry );
|
---|
668 | return S_OK;
|
---|
669 | }
|
---|
670 |
|
---|
671 |
|
---|
672 | //--------------------------------------------------------------------------------------
|
---|
673 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
674 | {
|
---|
675 | return CreateCubeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, 0,
|
---|
676 | D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
677 | 0, NULL, NULL, ppCubeTexture );
|
---|
678 | }
|
---|
679 |
|
---|
680 |
|
---|
681 | //--------------------------------------------------------------------------------------
|
---|
682 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
683 | {
|
---|
684 | // Search the cache for a matching entry.
|
---|
685 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
686 | {
|
---|
687 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
688 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
689 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
690 | Entry.Width == Size &&
|
---|
691 | Entry.MipLevels == MipLevels &&
|
---|
692 | Entry.Usage == Usage &&
|
---|
693 | Entry.Format == Format &&
|
---|
694 | Entry.Pool == Pool &&
|
---|
695 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
696 | {
|
---|
697 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
698 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
699 | }
|
---|
700 | }
|
---|
701 |
|
---|
702 | HRESULT hr;
|
---|
703 |
|
---|
704 | // No matching entry. Load the resource and create a new entry.
|
---|
705 | hr = D3DXCreateCubeTextureFromFileEx( pDevice, pSrcFile, Size, MipLevels, Usage, Format, Pool, Filter,
|
---|
706 | MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
707 | if( FAILED( hr ) )
|
---|
708 | return hr;
|
---|
709 |
|
---|
710 | DXUTCache_Texture NewEntry;
|
---|
711 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
712 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
713 | NewEntry.Width = Size;
|
---|
714 | NewEntry.MipLevels = MipLevels;
|
---|
715 | NewEntry.Usage = Usage;
|
---|
716 | NewEntry.Format = Format;
|
---|
717 | NewEntry.Pool = Pool;
|
---|
718 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
719 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
720 |
|
---|
721 | m_TextureCache.Add( NewEntry );
|
---|
722 | return S_OK;
|
---|
723 | }
|
---|
724 |
|
---|
725 |
|
---|
726 | //--------------------------------------------------------------------------------------
|
---|
727 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
728 | {
|
---|
729 | return CreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
730 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
731 | 0, NULL, NULL, ppCubeTexture );
|
---|
732 | }
|
---|
733 |
|
---|
734 |
|
---|
735 | //--------------------------------------------------------------------------------------
|
---|
736 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
737 | {
|
---|
738 | // Search the cache for a matching entry.
|
---|
739 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
740 | {
|
---|
741 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
742 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
743 | Entry.hSrcModule == hSrcModule &&
|
---|
744 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
745 | Entry.Width == Size &&
|
---|
746 | Entry.MipLevels == MipLevels &&
|
---|
747 | Entry.Usage == Usage &&
|
---|
748 | Entry.Format == Format &&
|
---|
749 | Entry.Pool == Pool &&
|
---|
750 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
751 | {
|
---|
752 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
753 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
754 | }
|
---|
755 | }
|
---|
756 |
|
---|
757 | HRESULT hr;
|
---|
758 |
|
---|
759 | // No matching entry. Load the resource and create a new entry.
|
---|
760 | hr = D3DXCreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Size, MipLevels, Usage, Format,
|
---|
761 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
762 | if( FAILED( hr ) )
|
---|
763 | return hr;
|
---|
764 |
|
---|
765 | DXUTCache_Texture NewEntry;
|
---|
766 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
767 | NewEntry.hSrcModule = hSrcModule;
|
---|
768 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
769 | NewEntry.Width = Size;
|
---|
770 | NewEntry.MipLevels = MipLevels;
|
---|
771 | NewEntry.Usage = Usage;
|
---|
772 | NewEntry.Format = Format;
|
---|
773 | NewEntry.Pool = Pool;
|
---|
774 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
775 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
776 |
|
---|
777 | m_TextureCache.Add( NewEntry );
|
---|
778 | return S_OK;
|
---|
779 | }
|
---|
780 |
|
---|
781 |
|
---|
782 | //--------------------------------------------------------------------------------------
|
---|
783 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
784 | {
|
---|
785 | return CreateVolumeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
786 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
787 | 0, NULL, NULL, ppVolumeTexture );
|
---|
788 | }
|
---|
789 |
|
---|
790 |
|
---|
791 | //--------------------------------------------------------------------------------------
|
---|
792 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture )
|
---|
793 | {
|
---|
794 | // Search the cache for a matching entry.
|
---|
795 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
796 | {
|
---|
797 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
798 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
799 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
800 | Entry.Width == Width &&
|
---|
801 | Entry.Height == Height &&
|
---|
802 | Entry.Depth == Depth &&
|
---|
803 | Entry.MipLevels == MipLevels &&
|
---|
804 | Entry.Usage == Usage &&
|
---|
805 | Entry.Format == Format &&
|
---|
806 | Entry.Pool == Pool &&
|
---|
807 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
808 | {
|
---|
809 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
810 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppTexture );
|
---|
811 | }
|
---|
812 | }
|
---|
813 |
|
---|
814 | HRESULT hr;
|
---|
815 |
|
---|
816 | // No matching entry. Load the resource and create a new entry.
|
---|
817 | hr = D3DXCreateVolumeTextureFromFileEx( pDevice, pSrcFile, Width, Height, Depth, MipLevels, Usage, Format,
|
---|
818 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
819 | if( FAILED( hr ) )
|
---|
820 | return hr;
|
---|
821 |
|
---|
822 | DXUTCache_Texture NewEntry;
|
---|
823 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
824 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
825 | NewEntry.Width = Width;
|
---|
826 | NewEntry.Height = Height;
|
---|
827 | NewEntry.Depth = Depth;
|
---|
828 | NewEntry.MipLevels = MipLevels;
|
---|
829 | NewEntry.Usage = Usage;
|
---|
830 | NewEntry.Format = Format;
|
---|
831 | NewEntry.Pool = Pool;
|
---|
832 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
833 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
834 |
|
---|
835 | m_TextureCache.Add( NewEntry );
|
---|
836 | return S_OK;
|
---|
837 | }
|
---|
838 |
|
---|
839 |
|
---|
840 | //--------------------------------------------------------------------------------------
|
---|
841 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
842 | {
|
---|
843 | return CreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
844 | D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
|
---|
845 | D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture );
|
---|
846 | }
|
---|
847 |
|
---|
848 |
|
---|
849 | //--------------------------------------------------------------------------------------
|
---|
850 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
851 | {
|
---|
852 | // Search the cache for a matching entry.
|
---|
853 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
854 | {
|
---|
855 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
856 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
857 | Entry.hSrcModule == hSrcModule &&
|
---|
858 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
859 | Entry.Width == Width &&
|
---|
860 | Entry.Height == Height &&
|
---|
861 | Entry.Depth == Depth &&
|
---|
862 | Entry.MipLevels == MipLevels &&
|
---|
863 | Entry.Usage == Usage &&
|
---|
864 | Entry.Format == Format &&
|
---|
865 | Entry.Pool == Pool &&
|
---|
866 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
867 | {
|
---|
868 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
869 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppVolumeTexture );
|
---|
870 | }
|
---|
871 | }
|
---|
872 |
|
---|
873 | HRESULT hr;
|
---|
874 |
|
---|
875 | // No matching entry. Load the resource and create a new entry.
|
---|
876 | hr = D3DXCreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, Depth, MipLevels, Usage,
|
---|
877 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppVolumeTexture );
|
---|
878 | if( FAILED( hr ) )
|
---|
879 | return hr;
|
---|
880 |
|
---|
881 | DXUTCache_Texture NewEntry;
|
---|
882 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
883 | NewEntry.hSrcModule = hSrcModule;
|
---|
884 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
885 | NewEntry.Width = Width;
|
---|
886 | NewEntry.Height = Height;
|
---|
887 | NewEntry.Depth = Depth;
|
---|
888 | NewEntry.MipLevels = MipLevels;
|
---|
889 | NewEntry.Usage = Usage;
|
---|
890 | NewEntry.Format = Format;
|
---|
891 | NewEntry.Pool = Pool;
|
---|
892 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
893 | (*ppVolumeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
894 |
|
---|
895 | m_TextureCache.Add( NewEntry );
|
---|
896 | return S_OK;
|
---|
897 | }
|
---|
898 |
|
---|
899 |
|
---|
900 | //--------------------------------------------------------------------------------------
|
---|
901 | HRESULT CDXUTResourceCache::CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont )
|
---|
902 | {
|
---|
903 | D3DXFONT_DESCW Desc;
|
---|
904 |
|
---|
905 | Desc.Height = Height;
|
---|
906 | Desc.Width = Width;
|
---|
907 | Desc.Weight = Weight;
|
---|
908 | Desc.MipLevels = MipLevels;
|
---|
909 | Desc.Italic = Italic;
|
---|
910 | Desc.CharSet = (BYTE)CharSet;
|
---|
911 | Desc.OutputPrecision = (BYTE)OutputPrecision;
|
---|
912 | Desc.Quality = (BYTE)Quality;
|
---|
913 | Desc.PitchAndFamily = (BYTE)PitchAndFamily;
|
---|
914 | StringCchCopy( Desc.FaceName, LF_FACESIZE, pFacename );
|
---|
915 |
|
---|
916 | return CreateFontIndirect( pDevice, &Desc, ppFont );
|
---|
917 | }
|
---|
918 |
|
---|
919 |
|
---|
920 | //--------------------------------------------------------------------------------------
|
---|
921 | HRESULT CDXUTResourceCache::CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont )
|
---|
922 | {
|
---|
923 | // Search the cache for a matching entry.
|
---|
924 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
925 | {
|
---|
926 | DXUTCache_Font &Entry = m_FontCache[i];
|
---|
927 |
|
---|
928 | if( Entry.Width == pDesc->Width &&
|
---|
929 | Entry.Height == pDesc->Height &&
|
---|
930 | Entry.Weight == pDesc->Weight &&
|
---|
931 | Entry.MipLevels == pDesc->MipLevels &&
|
---|
932 | Entry.Italic == pDesc->Italic &&
|
---|
933 | Entry.CharSet == pDesc->CharSet &&
|
---|
934 | Entry.OutputPrecision == pDesc->OutputPrecision &&
|
---|
935 | Entry.Quality == pDesc->Quality &&
|
---|
936 | Entry.PitchAndFamily == pDesc->PitchAndFamily &&
|
---|
937 | CompareString( LOCALE_USER_DEFAULT, NORM_IGNORECASE,
|
---|
938 | Entry.FaceName, -1,
|
---|
939 | pDesc->FaceName, -1 ) == CSTR_EQUAL )
|
---|
940 | {
|
---|
941 | // A match is found. Increment the reference and return the ID3DXFont object.
|
---|
942 | Entry.pFont->AddRef();
|
---|
943 | *ppFont = Entry.pFont;
|
---|
944 | return S_OK;
|
---|
945 | }
|
---|
946 | }
|
---|
947 |
|
---|
948 | HRESULT hr;
|
---|
949 |
|
---|
950 | // No matching entry. Load the resource and create a new entry.
|
---|
951 | hr = D3DXCreateFontIndirect( pDevice, pDesc, ppFont );
|
---|
952 | if( FAILED( hr ) )
|
---|
953 | return hr;
|
---|
954 |
|
---|
955 | DXUTCache_Font NewEntry;
|
---|
956 | (D3DXFONT_DESC &)NewEntry = *pDesc;
|
---|
957 | NewEntry.pFont = *ppFont;
|
---|
958 | NewEntry.pFont->AddRef();
|
---|
959 |
|
---|
960 | m_FontCache.Add( NewEntry );
|
---|
961 | return S_OK;
|
---|
962 | }
|
---|
963 |
|
---|
964 |
|
---|
965 | //--------------------------------------------------------------------------------------
|
---|
966 | HRESULT CDXUTResourceCache::CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
967 | {
|
---|
968 | // Search the cache for a matching entry.
|
---|
969 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
970 | {
|
---|
971 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
972 |
|
---|
973 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
974 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
975 | Entry.dwFlags == Flags )
|
---|
976 | {
|
---|
977 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
978 | *ppEffect = Entry.pEffect;
|
---|
979 | (*ppEffect)->AddRef();
|
---|
980 | return S_OK;
|
---|
981 | }
|
---|
982 | }
|
---|
983 |
|
---|
984 | HRESULT hr;
|
---|
985 |
|
---|
986 | // No matching entry. Load the resource and create a new entry.
|
---|
987 | hr = D3DXCreateEffectFromFile( pDevice, pSrcFile, pDefines, pInclude, Flags, pPool, ppEffect, ppCompilationErrors );
|
---|
988 | if( FAILED( hr ) )
|
---|
989 | return hr;
|
---|
990 |
|
---|
991 | DXUTCache_Effect NewEntry;
|
---|
992 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
993 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
994 | NewEntry.dwFlags = Flags;
|
---|
995 | NewEntry.pEffect = *ppEffect;
|
---|
996 | NewEntry.pEffect->AddRef();
|
---|
997 |
|
---|
998 | m_EffectCache.Add( NewEntry );
|
---|
999 | return S_OK;
|
---|
1000 | }
|
---|
1001 |
|
---|
1002 |
|
---|
1003 | //--------------------------------------------------------------------------------------
|
---|
1004 | HRESULT CDXUTResourceCache::CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
1005 | {
|
---|
1006 | // Search the cache for a matching entry.
|
---|
1007 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
1008 | {
|
---|
1009 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
1010 |
|
---|
1011 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
1012 | Entry.hSrcModule == hSrcModule &&
|
---|
1013 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
1014 | Entry.dwFlags == Flags )
|
---|
1015 | {
|
---|
1016 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
1017 | *ppEffect = Entry.pEffect;
|
---|
1018 | (*ppEffect)->AddRef();
|
---|
1019 | return S_OK;
|
---|
1020 | }
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | HRESULT hr;
|
---|
1024 |
|
---|
1025 | // No matching entry. Load the resource and create a new entry.
|
---|
1026 | hr = D3DXCreateEffectFromResource( pDevice, hSrcModule, pSrcResource, pDefines, pInclude, Flags,
|
---|
1027 | pPool, ppEffect, ppCompilationErrors );
|
---|
1028 | if( FAILED( hr ) )
|
---|
1029 | return hr;
|
---|
1030 |
|
---|
1031 | DXUTCache_Effect NewEntry;
|
---|
1032 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
1033 | NewEntry.hSrcModule = hSrcModule;
|
---|
1034 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
1035 | NewEntry.dwFlags = Flags;
|
---|
1036 | NewEntry.pEffect = *ppEffect;
|
---|
1037 | NewEntry.pEffect->AddRef();
|
---|
1038 |
|
---|
1039 | m_EffectCache.Add( NewEntry );
|
---|
1040 | return S_OK;
|
---|
1041 | }
|
---|
1042 |
|
---|
1043 |
|
---|
1044 | //--------------------------------------------------------------------------------------
|
---|
1045 | // Device event callbacks
|
---|
1046 | //--------------------------------------------------------------------------------------
|
---|
1047 |
|
---|
1048 |
|
---|
1049 | //--------------------------------------------------------------------------------------
|
---|
1050 | HRESULT CDXUTResourceCache::OnCreateDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
1051 | {
|
---|
1052 | return S_OK;
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 |
|
---|
1056 | //--------------------------------------------------------------------------------------
|
---|
1057 | HRESULT CDXUTResourceCache::OnResetDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
1058 | {
|
---|
1059 | // Call OnResetDevice on all effect and font objects
|
---|
1060 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
1061 | m_EffectCache[i].pEffect->OnResetDevice();
|
---|
1062 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
1063 | m_FontCache[i].pFont->OnResetDevice();
|
---|
1064 |
|
---|
1065 |
|
---|
1066 | return S_OK;
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 |
|
---|
1070 | //--------------------------------------------------------------------------------------
|
---|
1071 | HRESULT CDXUTResourceCache::OnLostDevice()
|
---|
1072 | {
|
---|
1073 | // Call OnLostDevice on all effect and font objects
|
---|
1074 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
1075 | m_EffectCache[i].pEffect->OnLostDevice();
|
---|
1076 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
1077 | m_FontCache[i].pFont->OnLostDevice();
|
---|
1078 |
|
---|
1079 | // Release all the default pool textures
|
---|
1080 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
1081 | if( m_TextureCache[i].Pool == D3DPOOL_DEFAULT )
|
---|
1082 | {
|
---|
1083 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
1084 | m_TextureCache.Remove( i ); // Remove the entry
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | return S_OK;
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 |
|
---|
1091 | //--------------------------------------------------------------------------------------
|
---|
1092 | HRESULT CDXUTResourceCache::OnDestroyDevice()
|
---|
1093 | {
|
---|
1094 | // Release all resources
|
---|
1095 | for( int i = m_EffectCache.GetSize() - 1; i >= 0; --i )
|
---|
1096 | {
|
---|
1097 | SAFE_RELEASE( m_EffectCache[i].pEffect );
|
---|
1098 | m_EffectCache.Remove( i );
|
---|
1099 | }
|
---|
1100 | for( int i = m_FontCache.GetSize() - 1; i >= 0; --i )
|
---|
1101 | {
|
---|
1102 | SAFE_RELEASE( m_FontCache[i].pFont );
|
---|
1103 | m_FontCache.Remove( i );
|
---|
1104 | }
|
---|
1105 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
1106 | {
|
---|
1107 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
1108 | m_TextureCache.Remove( i );
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | return S_OK;
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 |
|
---|
1115 | //--------------------------------------------------------------------------------------
|
---|
1116 | CD3DArcBall::CD3DArcBall()
|
---|
1117 | {
|
---|
1118 | Reset();
|
---|
1119 | m_vDownPt = D3DXVECTOR3(0,0,0);
|
---|
1120 | m_vCurrentPt = D3DXVECTOR3(0,0,0);
|
---|
1121 | m_Offset.x = m_Offset.y = 0;
|
---|
1122 |
|
---|
1123 | RECT rc;
|
---|
1124 | GetClientRect( GetForegroundWindow(), &rc );
|
---|
1125 | SetWindow( rc.right, rc.bottom );
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 |
|
---|
1129 |
|
---|
1130 |
|
---|
1131 |
|
---|
1132 | //--------------------------------------------------------------------------------------
|
---|
1133 | void CD3DArcBall::Reset()
|
---|
1134 | {
|
---|
1135 | D3DXQuaternionIdentity( &m_qDown );
|
---|
1136 | D3DXQuaternionIdentity( &m_qNow );
|
---|
1137 | D3DXMatrixIdentity( &m_mRotation );
|
---|
1138 | D3DXMatrixIdentity( &m_mTranslation );
|
---|
1139 | D3DXMatrixIdentity( &m_mTranslationDelta );
|
---|
1140 | m_bDrag = FALSE;
|
---|
1141 | m_fRadiusTranslation = 1.0f;
|
---|
1142 | m_fRadius = 1.0f;
|
---|
1143 | }
|
---|
1144 |
|
---|
1145 |
|
---|
1146 |
|
---|
1147 |
|
---|
1148 | //--------------------------------------------------------------------------------------
|
---|
1149 | D3DXVECTOR3 CD3DArcBall::ScreenToVector( float fScreenPtX, float fScreenPtY )
|
---|
1150 | {
|
---|
1151 | // Scale to screen
|
---|
1152 | FLOAT x = -(fScreenPtX - m_Offset.x - m_nWidth/2) / (m_fRadius*m_nWidth/2);
|
---|
1153 | FLOAT y = (fScreenPtY - m_Offset.y - m_nHeight/2) / (m_fRadius*m_nHeight/2);
|
---|
1154 |
|
---|
1155 | FLOAT z = 0.0f;
|
---|
1156 | FLOAT mag = x*x + y*y;
|
---|
1157 |
|
---|
1158 | if( mag > 1.0f )
|
---|
1159 | {
|
---|
1160 | FLOAT scale = 1.0f/sqrtf(mag);
|
---|
1161 | x *= scale;
|
---|
1162 | y *= scale;
|
---|
1163 | }
|
---|
1164 | else
|
---|
1165 | z = sqrtf( 1.0f - mag );
|
---|
1166 |
|
---|
1167 | // Return vector
|
---|
1168 | return D3DXVECTOR3( x, y, z );
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 |
|
---|
1172 |
|
---|
1173 |
|
---|
1174 | //--------------------------------------------------------------------------------------
|
---|
1175 | D3DXQUATERNION CD3DArcBall::QuatFromBallPoints(const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo)
|
---|
1176 | {
|
---|
1177 | D3DXVECTOR3 vPart;
|
---|
1178 | float fDot = D3DXVec3Dot(&vFrom, &vTo);
|
---|
1179 | D3DXVec3Cross(&vPart, &vFrom, &vTo);
|
---|
1180 |
|
---|
1181 | return D3DXQUATERNION(vPart.x, vPart.y, vPart.z, fDot);
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 |
|
---|
1185 |
|
---|
1186 |
|
---|
1187 | //--------------------------------------------------------------------------------------
|
---|
1188 | void CD3DArcBall::OnBegin( int nX, int nY )
|
---|
1189 | {
|
---|
1190 | // Only enter the drag state if the click falls
|
---|
1191 | // inside the click rectangle.
|
---|
1192 | if( nX >= m_Offset.x &&
|
---|
1193 | nX < m_Offset.x + m_nWidth &&
|
---|
1194 | nY >= m_Offset.y &&
|
---|
1195 | nY < m_Offset.y + m_nHeight )
|
---|
1196 | {
|
---|
1197 | m_bDrag = true;
|
---|
1198 | m_qDown = m_qNow;
|
---|
1199 | m_vDownPt = ScreenToVector( (float)nX, (float)nY );
|
---|
1200 | }
|
---|
1201 | }
|
---|
1202 |
|
---|
1203 |
|
---|
1204 |
|
---|
1205 |
|
---|
1206 | //--------------------------------------------------------------------------------------
|
---|
1207 | void CD3DArcBall::OnMove( int nX, int nY )
|
---|
1208 | {
|
---|
1209 | if (m_bDrag)
|
---|
1210 | {
|
---|
1211 | m_vCurrentPt = ScreenToVector( (float)nX, (float)nY );
|
---|
1212 | m_qNow = m_qDown * QuatFromBallPoints( m_vDownPt, m_vCurrentPt );
|
---|
1213 | }
|
---|
1214 | }
|
---|
1215 |
|
---|
1216 |
|
---|
1217 |
|
---|
1218 |
|
---|
1219 | //--------------------------------------------------------------------------------------
|
---|
1220 | void CD3DArcBall::OnEnd()
|
---|
1221 | {
|
---|
1222 | m_bDrag = false;
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 |
|
---|
1226 |
|
---|
1227 |
|
---|
1228 | //--------------------------------------------------------------------------------------
|
---|
1229 | // Desc:
|
---|
1230 | //--------------------------------------------------------------------------------------
|
---|
1231 | LRESULT CD3DArcBall::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
1232 | {
|
---|
1233 | // Current mouse position
|
---|
1234 | int iMouseX = (short)LOWORD(lParam);
|
---|
1235 | int iMouseY = (short)HIWORD(lParam);
|
---|
1236 |
|
---|
1237 | switch( uMsg )
|
---|
1238 | {
|
---|
1239 | case WM_LBUTTONDOWN:
|
---|
1240 | case WM_LBUTTONDBLCLK:
|
---|
1241 | SetCapture( hWnd );
|
---|
1242 | OnBegin( iMouseX, iMouseY );
|
---|
1243 | return TRUE;
|
---|
1244 |
|
---|
1245 | case WM_LBUTTONUP:
|
---|
1246 | ReleaseCapture();
|
---|
1247 | OnEnd();
|
---|
1248 | return TRUE;
|
---|
1249 |
|
---|
1250 | case WM_CAPTURECHANGED:
|
---|
1251 | if( (HWND)lParam != hWnd )
|
---|
1252 | {
|
---|
1253 | ReleaseCapture();
|
---|
1254 | OnEnd();
|
---|
1255 | }
|
---|
1256 | return TRUE;
|
---|
1257 |
|
---|
1258 | case WM_RBUTTONDOWN:
|
---|
1259 | case WM_RBUTTONDBLCLK:
|
---|
1260 | case WM_MBUTTONDOWN:
|
---|
1261 | case WM_MBUTTONDBLCLK:
|
---|
1262 | SetCapture( hWnd );
|
---|
1263 | // Store off the position of the cursor when the button is pressed
|
---|
1264 | m_ptLastMouse.x = iMouseX;
|
---|
1265 | m_ptLastMouse.y = iMouseY;
|
---|
1266 | return TRUE;
|
---|
1267 |
|
---|
1268 | case WM_RBUTTONUP:
|
---|
1269 | case WM_MBUTTONUP:
|
---|
1270 | ReleaseCapture();
|
---|
1271 | return TRUE;
|
---|
1272 |
|
---|
1273 | case WM_MOUSEMOVE:
|
---|
1274 | if( MK_LBUTTON&wParam )
|
---|
1275 | {
|
---|
1276 | OnMove( iMouseX, iMouseY );
|
---|
1277 | }
|
---|
1278 | else if( (MK_RBUTTON&wParam) || (MK_MBUTTON&wParam) )
|
---|
1279 | {
|
---|
1280 | // Normalize based on size of window and bounding sphere radius
|
---|
1281 | FLOAT fDeltaX = ( m_ptLastMouse.x-iMouseX ) * m_fRadiusTranslation / m_nWidth;
|
---|
1282 | FLOAT fDeltaY = ( m_ptLastMouse.y-iMouseY ) * m_fRadiusTranslation / m_nHeight;
|
---|
1283 |
|
---|
1284 | if( wParam & MK_RBUTTON )
|
---|
1285 | {
|
---|
1286 | D3DXMatrixTranslation( &m_mTranslationDelta, -2*fDeltaX, 2*fDeltaY, 0.0f );
|
---|
1287 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
1288 | }
|
---|
1289 | else // wParam & MK_MBUTTON
|
---|
1290 | {
|
---|
1291 | D3DXMatrixTranslation( &m_mTranslationDelta, 0.0f, 0.0f, 5*fDeltaY );
|
---|
1292 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | // Store mouse coordinate
|
---|
1296 | m_ptLastMouse.x = iMouseX;
|
---|
1297 | m_ptLastMouse.y = iMouseY;
|
---|
1298 | }
|
---|
1299 | return TRUE;
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | return FALSE;
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 |
|
---|
1306 |
|
---|
1307 |
|
---|
1308 | //--------------------------------------------------------------------------------------
|
---|
1309 | // Constructor
|
---|
1310 | //--------------------------------------------------------------------------------------
|
---|
1311 | CBaseCamera::CBaseCamera()
|
---|
1312 | {
|
---|
1313 | m_cKeysDown = 0;
|
---|
1314 | ZeroMemory( m_aKeys, sizeof(BYTE)*CAM_MAX_KEYS );
|
---|
1315 | ZeroMemory( m_GamePad, sizeof(DXUT_GAMEPAD)*DXUT_MAX_CONTROLLERS );
|
---|
1316 |
|
---|
1317 | // Set attributes for the view matrix
|
---|
1318 | D3DXVECTOR3 vEyePt = D3DXVECTOR3(0.0f,0.0f,0.0f);
|
---|
1319 | D3DXVECTOR3 vLookatPt = D3DXVECTOR3(0.0f,0.0f,1.0f);
|
---|
1320 |
|
---|
1321 | // Setup the view matrix
|
---|
1322 | SetViewParams( &vEyePt, &vLookatPt );
|
---|
1323 |
|
---|
1324 | // Setup the projection matrix
|
---|
1325 | SetProjParams( D3DX_PI/4, 1.0f, 1.0f, 1000.0f );
|
---|
1326 |
|
---|
1327 | GetCursorPos( &m_ptLastMousePosition );
|
---|
1328 | m_bMouseLButtonDown = false;
|
---|
1329 | m_bMouseMButtonDown = false;
|
---|
1330 | m_bMouseRButtonDown = false;
|
---|
1331 | m_nCurrentButtonMask = 0;
|
---|
1332 | m_nMouseWheelDelta = 0;
|
---|
1333 |
|
---|
1334 | m_fCameraYawAngle = 0.0f;
|
---|
1335 | m_fCameraPitchAngle = 0.0f;
|
---|
1336 |
|
---|
1337 | SetRect( &m_rcDrag, LONG_MIN, LONG_MIN, LONG_MAX, LONG_MAX );
|
---|
1338 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
1339 | m_bMovementDrag = false;
|
---|
1340 | m_vVelocityDrag = D3DXVECTOR3(0,0,0);
|
---|
1341 | m_fDragTimer = 0.0f;
|
---|
1342 | m_fTotalDragTimeToZero = 0.25;
|
---|
1343 | m_vRotVelocity = D3DXVECTOR2(0,0);
|
---|
1344 |
|
---|
1345 | m_fRotationScaler = 0.01f;
|
---|
1346 | m_fMoveScaler = 5.0f;
|
---|
1347 |
|
---|
1348 | m_bInvertPitch = false;
|
---|
1349 | m_bEnableYAxisMovement = true;
|
---|
1350 | m_bEnablePositionMovement = true;
|
---|
1351 |
|
---|
1352 | m_vMouseDelta = D3DXVECTOR2(0,0);
|
---|
1353 | m_fFramesToSmoothMouseData = 2.0f;
|
---|
1354 |
|
---|
1355 | m_bClipToBoundary = false;
|
---|
1356 | m_vMinBoundary = D3DXVECTOR3(-1,-1,-1);
|
---|
1357 | m_vMaxBoundary = D3DXVECTOR3(1,1,1);
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 |
|
---|
1361 | //--------------------------------------------------------------------------------------
|
---|
1362 | // Client can call this to change the position and direction of camera
|
---|
1363 | //--------------------------------------------------------------------------------------
|
---|
1364 | VOID CBaseCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
1365 | {
|
---|
1366 | if( NULL == pvEyePt || NULL == pvLookatPt )
|
---|
1367 | return;
|
---|
1368 |
|
---|
1369 | m_vDefaultEye = m_vEye = *pvEyePt;
|
---|
1370 | m_vDefaultLookAt = m_vLookAt = *pvLookatPt;
|
---|
1371 |
|
---|
1372 | // Calc the view matrix
|
---|
1373 | D3DXVECTOR3 vUp(0,1,0);
|
---|
1374 | D3DXMatrixLookAtLH( &m_mView, pvEyePt, pvLookatPt, &vUp );
|
---|
1375 |
|
---|
1376 | D3DXMATRIX mInvView;
|
---|
1377 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
1378 |
|
---|
1379 | // The axis basis vectors and camera position are stored inside the
|
---|
1380 | // position matrix in the 4 rows of the camera's world matrix.
|
---|
1381 | // To figure out the yaw/pitch of the camera, we just need the Z basis vector
|
---|
1382 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &mInvView._31;
|
---|
1383 |
|
---|
1384 | m_fCameraYawAngle = atan2f( pZBasis->x, pZBasis->z );
|
---|
1385 | float fLen = sqrtf(pZBasis->z*pZBasis->z + pZBasis->x*pZBasis->x);
|
---|
1386 | m_fCameraPitchAngle = -atan2f( pZBasis->y, fLen );
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 |
|
---|
1390 |
|
---|
1391 |
|
---|
1392 | //--------------------------------------------------------------------------------------
|
---|
1393 | // Calculates the projection matrix based on input params
|
---|
1394 | //--------------------------------------------------------------------------------------
|
---|
1395 | VOID CBaseCamera::SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane,
|
---|
1396 | FLOAT fFarPlane )
|
---|
1397 | {
|
---|
1398 | // Set attributes for the projection matrix
|
---|
1399 | m_fFOV = fFOV;
|
---|
1400 | m_fAspect = fAspect;
|
---|
1401 | m_fNearPlane = fNearPlane;
|
---|
1402 | m_fFarPlane = fFarPlane;
|
---|
1403 |
|
---|
1404 | D3DXMatrixPerspectiveFovLH( &m_mProj, fFOV, fAspect, fNearPlane, fFarPlane );
|
---|
1405 | }
|
---|
1406 |
|
---|
1407 |
|
---|
1408 |
|
---|
1409 |
|
---|
1410 | //--------------------------------------------------------------------------------------
|
---|
1411 | // Call this from your message proc so this class can handle window messages
|
---|
1412 | //--------------------------------------------------------------------------------------
|
---|
1413 | LRESULT CBaseCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
1414 | {
|
---|
1415 | UNREFERENCED_PARAMETER( hWnd );
|
---|
1416 | UNREFERENCED_PARAMETER( lParam );
|
---|
1417 |
|
---|
1418 | switch( uMsg )
|
---|
1419 | {
|
---|
1420 | case WM_KEYDOWN:
|
---|
1421 | {
|
---|
1422 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
1423 | // state of m_aKeys[] by adding the KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK mask
|
---|
1424 | // only if the key is not down
|
---|
1425 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
1426 | if( mappedKey != CAM_UNKNOWN )
|
---|
1427 | {
|
---|
1428 | if( FALSE == IsKeyDown(m_aKeys[mappedKey]) )
|
---|
1429 | {
|
---|
1430 | m_aKeys[ mappedKey ] = KEY_WAS_DOWN_MASK | KEY_IS_DOWN_MASK;
|
---|
1431 | ++m_cKeysDown;
|
---|
1432 | }
|
---|
1433 | }
|
---|
1434 | break;
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | case WM_KEYUP:
|
---|
1438 | {
|
---|
1439 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
1440 | // state of m_aKeys[] by removing the KEY_IS_DOWN_MASK mask.
|
---|
1441 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
1442 | if( mappedKey != CAM_UNKNOWN && (DWORD)mappedKey < 8 )
|
---|
1443 | {
|
---|
1444 | m_aKeys[ mappedKey ] &= ~KEY_IS_DOWN_MASK;
|
---|
1445 | --m_cKeysDown;
|
---|
1446 | }
|
---|
1447 | break;
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | case WM_RBUTTONDOWN:
|
---|
1451 | case WM_MBUTTONDOWN:
|
---|
1452 | case WM_LBUTTONDOWN:
|
---|
1453 | case WM_RBUTTONDBLCLK:
|
---|
1454 | case WM_MBUTTONDBLCLK:
|
---|
1455 | case WM_LBUTTONDBLCLK:
|
---|
1456 | {
|
---|
1457 | // Compute the drag rectangle in screen coord.
|
---|
1458 | POINT ptCursor = { (short)LOWORD(lParam), (short)HIWORD(lParam) };
|
---|
1459 |
|
---|
1460 | // Update member var state
|
---|
1461 | if( ( uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1462 | { m_bMouseLButtonDown = true; m_nCurrentButtonMask |= MOUSE_LEFT_BUTTON; }
|
---|
1463 | if( ( uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1464 | { m_bMouseMButtonDown = true; m_nCurrentButtonMask |= MOUSE_MIDDLE_BUTTON; }
|
---|
1465 | if( ( uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1466 | { m_bMouseRButtonDown = true; m_nCurrentButtonMask |= MOUSE_RIGHT_BUTTON; }
|
---|
1467 |
|
---|
1468 | // Capture the mouse, so if the mouse button is
|
---|
1469 | // released outside the window, we'll get the WM_LBUTTONUP message
|
---|
1470 | SetCapture(hWnd);
|
---|
1471 | GetCursorPos( &m_ptLastMousePosition );
|
---|
1472 | return TRUE;
|
---|
1473 | }
|
---|
1474 |
|
---|
1475 | case WM_RBUTTONUP:
|
---|
1476 | case WM_MBUTTONUP:
|
---|
1477 | case WM_LBUTTONUP:
|
---|
1478 | {
|
---|
1479 | // Update member var state
|
---|
1480 | if( uMsg == WM_LBUTTONUP ) { m_bMouseLButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_LEFT_BUTTON; }
|
---|
1481 | if( uMsg == WM_MBUTTONUP ) { m_bMouseMButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_MIDDLE_BUTTON; }
|
---|
1482 | if( uMsg == WM_RBUTTONUP ) { m_bMouseRButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_RIGHT_BUTTON; }
|
---|
1483 |
|
---|
1484 | // Release the capture if no mouse buttons down
|
---|
1485 | if( !m_bMouseLButtonDown &&
|
---|
1486 | !m_bMouseRButtonDown &&
|
---|
1487 | !m_bMouseMButtonDown )
|
---|
1488 | {
|
---|
1489 | ReleaseCapture();
|
---|
1490 | }
|
---|
1491 | break;
|
---|
1492 | }
|
---|
1493 |
|
---|
1494 | case WM_CAPTURECHANGED:
|
---|
1495 | {
|
---|
1496 | if( (HWND)lParam != hWnd )
|
---|
1497 | {
|
---|
1498 | if( (m_nCurrentButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
1499 | (m_nCurrentButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
1500 | (m_nCurrentButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
1501 | {
|
---|
1502 | m_bMouseLButtonDown = false;
|
---|
1503 | m_bMouseMButtonDown = false;
|
---|
1504 | m_bMouseRButtonDown = false;
|
---|
1505 | m_nCurrentButtonMask &= ~MOUSE_LEFT_BUTTON;
|
---|
1506 | m_nCurrentButtonMask &= ~MOUSE_MIDDLE_BUTTON;
|
---|
1507 | m_nCurrentButtonMask &= ~MOUSE_RIGHT_BUTTON;
|
---|
1508 | ReleaseCapture();
|
---|
1509 | }
|
---|
1510 | }
|
---|
1511 | break;
|
---|
1512 | }
|
---|
1513 |
|
---|
1514 | case WM_MOUSEWHEEL:
|
---|
1515 | // Update member var state
|
---|
1516 | m_nMouseWheelDelta = (short)HIWORD(wParam) / 120;
|
---|
1517 | break;
|
---|
1518 | }
|
---|
1519 |
|
---|
1520 | return FALSE;
|
---|
1521 | }
|
---|
1522 |
|
---|
1523 |
|
---|
1524 | //--------------------------------------------------------------------------------------
|
---|
1525 | // Figure out the velocity based on keyboard input & drag if any
|
---|
1526 | //--------------------------------------------------------------------------------------
|
---|
1527 | void CBaseCamera::GetInput( bool bGetKeyboardInput, bool bGetMouseInput, bool bGetGamepadInput, bool bResetCursorAfterMove )
|
---|
1528 | {
|
---|
1529 | m_vKeyboardDirection = D3DXVECTOR3(0,0,0);
|
---|
1530 | if( bGetKeyboardInput )
|
---|
1531 | {
|
---|
1532 | // Update acceleration vector based on keyboard state
|
---|
1533 | if( IsKeyDown(m_aKeys[CAM_MOVE_FORWARD]) )
|
---|
1534 | m_vKeyboardDirection.z += 1.0f;
|
---|
1535 | if( IsKeyDown(m_aKeys[CAM_MOVE_BACKWARD]) )
|
---|
1536 | m_vKeyboardDirection.z -= 1.0f;
|
---|
1537 | if( m_bEnableYAxisMovement )
|
---|
1538 | {
|
---|
1539 | if( IsKeyDown(m_aKeys[CAM_MOVE_UP]) )
|
---|
1540 | m_vKeyboardDirection.y += 1.0f;
|
---|
1541 | if( IsKeyDown(m_aKeys[CAM_MOVE_DOWN]) )
|
---|
1542 | m_vKeyboardDirection.y -= 1.0f;
|
---|
1543 | }
|
---|
1544 | if( IsKeyDown(m_aKeys[CAM_STRAFE_RIGHT]) )
|
---|
1545 | m_vKeyboardDirection.x += 1.0f;
|
---|
1546 | if( IsKeyDown(m_aKeys[CAM_STRAFE_LEFT]) )
|
---|
1547 | m_vKeyboardDirection.x -= 1.0f;
|
---|
1548 | }
|
---|
1549 |
|
---|
1550 | if( bGetMouseInput )
|
---|
1551 | {
|
---|
1552 | // Get current position of mouse
|
---|
1553 | POINT ptCurMouseDelta;
|
---|
1554 | POINT ptCurMousePos;
|
---|
1555 |
|
---|
1556 | if( GetCursorPos( &ptCurMousePos ) )
|
---|
1557 | {
|
---|
1558 | // Calc how far it's moved since last frame
|
---|
1559 | ptCurMouseDelta.x = ptCurMousePos.x - m_ptLastMousePosition.x;
|
---|
1560 | ptCurMouseDelta.y = ptCurMousePos.y - m_ptLastMousePosition.y;
|
---|
1561 |
|
---|
1562 | // Record current position for next time
|
---|
1563 | m_ptLastMousePosition = ptCurMousePos;
|
---|
1564 | }
|
---|
1565 | else
|
---|
1566 | {
|
---|
1567 | // If GetCursorPos() returns false, just set delta to zero
|
---|
1568 | ptCurMouseDelta.x = 0;
|
---|
1569 | ptCurMouseDelta.y = 0;
|
---|
1570 | }
|
---|
1571 |
|
---|
1572 | if( bResetCursorAfterMove && DXUTIsActive() )
|
---|
1573 | {
|
---|
1574 | // Set position of camera to center of desktop,
|
---|
1575 | // so it always has room to move. This is very useful
|
---|
1576 | // if the cursor is hidden. If this isn't done and cursor is hidden,
|
---|
1577 | // then invisible cursor will hit the edge of the screen
|
---|
1578 | // and the user can't tell what happened
|
---|
1579 | POINT ptCenter;
|
---|
1580 |
|
---|
1581 | // Get the center of the current monitor
|
---|
1582 | MONITORINFO mi;
|
---|
1583 | mi.cbSize = sizeof(MONITORINFO);
|
---|
1584 | DXUTGetMonitorInfo( DXUTMonitorFromWindow(DXUTGetHWND(),MONITOR_DEFAULTTONEAREST), &mi );
|
---|
1585 | ptCenter.x = (mi.rcMonitor.left + mi.rcMonitor.right) / 2;
|
---|
1586 | ptCenter.y = (mi.rcMonitor.top + mi.rcMonitor.bottom) / 2;
|
---|
1587 | SetCursorPos( ptCenter.x, ptCenter.y );
|
---|
1588 | m_ptLastMousePosition = ptCenter;
|
---|
1589 | }
|
---|
1590 |
|
---|
1591 | // Smooth the relative mouse data over a few frames so it isn't
|
---|
1592 | // jerky when moving slowly at low frame rates.
|
---|
1593 | float fPercentOfNew = 1.0f / m_fFramesToSmoothMouseData;
|
---|
1594 | float fPercentOfOld = 1.0f - fPercentOfNew;
|
---|
1595 | m_vMouseDelta.x = m_vMouseDelta.x*fPercentOfOld + ptCurMouseDelta.x*fPercentOfNew;
|
---|
1596 | m_vMouseDelta.y = m_vMouseDelta.y*fPercentOfOld + ptCurMouseDelta.y*fPercentOfNew;
|
---|
1597 |
|
---|
1598 | }
|
---|
1599 |
|
---|
1600 | if( bGetGamepadInput )
|
---|
1601 | {
|
---|
1602 | m_vGamePadLeftThumb = D3DXVECTOR3(0,0,0);
|
---|
1603 | m_vGamePadRightThumb = D3DXVECTOR3(0,0,0);
|
---|
1604 |
|
---|
1605 | // Get controller state
|
---|
1606 | for( DWORD iUserIndex=0; iUserIndex<DXUT_MAX_CONTROLLERS; iUserIndex++ )
|
---|
1607 | {
|
---|
1608 | DXUTGetGamepadState( iUserIndex, &m_GamePad[iUserIndex], true, true );
|
---|
1609 |
|
---|
1610 | // Mark time if the controller is in a non-zero state
|
---|
1611 | if( m_GamePad[iUserIndex].wButtons ||
|
---|
1612 | m_GamePad[iUserIndex].sThumbLX || m_GamePad[iUserIndex].sThumbLX ||
|
---|
1613 | m_GamePad[iUserIndex].sThumbRX || m_GamePad[iUserIndex].sThumbRY ||
|
---|
1614 | m_GamePad[iUserIndex].bLeftTrigger || m_GamePad[iUserIndex].bRightTrigger )
|
---|
1615 | {
|
---|
1616 | m_GamePadLastActive[iUserIndex] = DXUTGetTime();
|
---|
1617 | }
|
---|
1618 | }
|
---|
1619 |
|
---|
1620 | // Find out which controller was non-zero last
|
---|
1621 | int iMostRecentlyActive = -1;
|
---|
1622 | double fMostRecentlyActiveTime = 0.0f;
|
---|
1623 | for( DWORD iUserIndex=0; iUserIndex<DXUT_MAX_CONTROLLERS; iUserIndex++ )
|
---|
1624 | {
|
---|
1625 | if( m_GamePadLastActive[iUserIndex] > fMostRecentlyActiveTime )
|
---|
1626 | {
|
---|
1627 | fMostRecentlyActiveTime = m_GamePadLastActive[iUserIndex];
|
---|
1628 | iMostRecentlyActive = iUserIndex;
|
---|
1629 | }
|
---|
1630 | }
|
---|
1631 |
|
---|
1632 | // Use the most recent non-zero controller if its connected
|
---|
1633 | if( iMostRecentlyActive >= 0 && m_GamePad[iMostRecentlyActive].bConnected )
|
---|
1634 | {
|
---|
1635 | m_vGamePadLeftThumb.x = m_GamePad[iMostRecentlyActive].fThumbLX;
|
---|
1636 | m_vGamePadLeftThumb.y = 0.0f;
|
---|
1637 | m_vGamePadLeftThumb.z = m_GamePad[iMostRecentlyActive].fThumbLY;
|
---|
1638 |
|
---|
1639 | m_vGamePadRightThumb.x = m_GamePad[iMostRecentlyActive].fThumbRX;
|
---|
1640 | m_vGamePadRightThumb.y = 0.0f;
|
---|
1641 | m_vGamePadRightThumb.z = m_GamePad[iMostRecentlyActive].fThumbRY;
|
---|
1642 | }
|
---|
1643 | }
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 |
|
---|
1647 | //--------------------------------------------------------------------------------------
|
---|
1648 | // Figure out the velocity based on keyboard input & drag if any
|
---|
1649 | //--------------------------------------------------------------------------------------
|
---|
1650 | void CBaseCamera::UpdateVelocity( float fElapsedTime )
|
---|
1651 | {
|
---|
1652 | D3DXMATRIX mRotDelta;
|
---|
1653 |
|
---|
1654 | D3DXVECTOR2 vGamePadRightThumb = D3DXVECTOR2(m_vGamePadRightThumb.x, -m_vGamePadRightThumb.z);
|
---|
1655 | m_vRotVelocity = m_vMouseDelta * m_fRotationScaler + vGamePadRightThumb * 0.02f;
|
---|
1656 |
|
---|
1657 | D3DXVECTOR3 vAccel = m_vKeyboardDirection + m_vGamePadLeftThumb;
|
---|
1658 |
|
---|
1659 | // Normalize vector so if moving 2 dirs (left & forward),
|
---|
1660 | // the camera doesn't move faster than if moving in 1 dir
|
---|
1661 | D3DXVec3Normalize( &vAccel, &vAccel );
|
---|
1662 |
|
---|
1663 | // Scale the acceleration vector
|
---|
1664 | vAccel *= m_fMoveScaler;
|
---|
1665 |
|
---|
1666 | if( m_bMovementDrag )
|
---|
1667 | {
|
---|
1668 | // Is there any acceleration this frame?
|
---|
1669 | if( D3DXVec3LengthSq( &vAccel ) > 0 )
|
---|
1670 | {
|
---|
1671 | // If so, then this means the user has pressed a movement key\
|
---|
1672 | // so change the velocity immediately to acceleration
|
---|
1673 | // upon keyboard input. This isn't normal physics
|
---|
1674 | // but it will give a quick response to keyboard input
|
---|
1675 | m_vVelocity = vAccel;
|
---|
1676 | m_fDragTimer = m_fTotalDragTimeToZero;
|
---|
1677 | m_vVelocityDrag = vAccel / m_fDragTimer;
|
---|
1678 | }
|
---|
1679 | else
|
---|
1680 | {
|
---|
1681 | // If no key being pressed, then slowly decrease velocity to 0
|
---|
1682 | if( m_fDragTimer > 0 )
|
---|
1683 | {
|
---|
1684 | // Drag until timer is <= 0
|
---|
1685 | m_vVelocity -= m_vVelocityDrag * fElapsedTime;
|
---|
1686 | m_fDragTimer -= fElapsedTime;
|
---|
1687 | }
|
---|
1688 | else
|
---|
1689 | {
|
---|
1690 | // Zero velocity
|
---|
1691 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
1692 | }
|
---|
1693 | }
|
---|
1694 | }
|
---|
1695 | else
|
---|
1696 | {
|
---|
1697 | // No drag, so immediately change the velocity
|
---|
1698 | m_vVelocity = vAccel;
|
---|
1699 | }
|
---|
1700 | }
|
---|
1701 |
|
---|
1702 |
|
---|
1703 |
|
---|
1704 |
|
---|
1705 | //--------------------------------------------------------------------------------------
|
---|
1706 | // Clamps pV to lie inside m_vMinBoundary & m_vMaxBoundary
|
---|
1707 | //--------------------------------------------------------------------------------------
|
---|
1708 | void CBaseCamera::ConstrainToBoundary( D3DXVECTOR3* pV )
|
---|
1709 | {
|
---|
1710 | // Constrain vector to a bounding box
|
---|
1711 | pV->x = __max(pV->x, m_vMinBoundary.x);
|
---|
1712 | pV->y = __max(pV->y, m_vMinBoundary.y);
|
---|
1713 | pV->z = __max(pV->z, m_vMinBoundary.z);
|
---|
1714 |
|
---|
1715 | pV->x = __min(pV->x, m_vMaxBoundary.x);
|
---|
1716 | pV->y = __min(pV->y, m_vMaxBoundary.y);
|
---|
1717 | pV->z = __min(pV->z, m_vMaxBoundary.z);
|
---|
1718 | }
|
---|
1719 |
|
---|
1720 |
|
---|
1721 |
|
---|
1722 |
|
---|
1723 | //--------------------------------------------------------------------------------------
|
---|
1724 | // Maps a windows virtual key to an enum
|
---|
1725 | //--------------------------------------------------------------------------------------
|
---|
1726 | D3DUtil_CameraKeys CBaseCamera::MapKey( UINT nKey )
|
---|
1727 | {
|
---|
1728 | // This could be upgraded to a method that's user-definable but for
|
---|
1729 | // simplicity, we'll use a hardcoded mapping.
|
---|
1730 | switch( nKey )
|
---|
1731 | {
|
---|
1732 | case VK_CONTROL: return CAM_CONTROLDOWN;
|
---|
1733 | case VK_LEFT: return CAM_STRAFE_LEFT;
|
---|
1734 | case VK_RIGHT: return CAM_STRAFE_RIGHT;
|
---|
1735 | case VK_UP: return CAM_MOVE_FORWARD;
|
---|
1736 | case VK_DOWN: return CAM_MOVE_BACKWARD;
|
---|
1737 | case VK_PRIOR: return CAM_MOVE_UP; // pgup
|
---|
1738 | case VK_NEXT: return CAM_MOVE_DOWN; // pgdn
|
---|
1739 |
|
---|
1740 | case 'A': return CAM_STRAFE_LEFT;
|
---|
1741 | case 'D': return CAM_STRAFE_RIGHT;
|
---|
1742 | case 'W': return CAM_MOVE_FORWARD;
|
---|
1743 | case 'S': return CAM_MOVE_BACKWARD;
|
---|
1744 | case 'Q': return CAM_MOVE_DOWN;
|
---|
1745 | case 'E': return CAM_MOVE_UP;
|
---|
1746 |
|
---|
1747 | case VK_NUMPAD4: return CAM_STRAFE_LEFT;
|
---|
1748 | case VK_NUMPAD6: return CAM_STRAFE_RIGHT;
|
---|
1749 | case VK_NUMPAD8: return CAM_MOVE_FORWARD;
|
---|
1750 | case VK_NUMPAD2: return CAM_MOVE_BACKWARD;
|
---|
1751 | case VK_NUMPAD9: return CAM_MOVE_UP;
|
---|
1752 | case VK_NUMPAD3: return CAM_MOVE_DOWN;
|
---|
1753 |
|
---|
1754 | case VK_HOME: return CAM_RESET;
|
---|
1755 | }
|
---|
1756 |
|
---|
1757 | return CAM_UNKNOWN;
|
---|
1758 | }
|
---|
1759 |
|
---|
1760 |
|
---|
1761 |
|
---|
1762 |
|
---|
1763 | //--------------------------------------------------------------------------------------
|
---|
1764 | // Reset the camera's position back to the default
|
---|
1765 | //--------------------------------------------------------------------------------------
|
---|
1766 | VOID CBaseCamera::Reset()
|
---|
1767 | {
|
---|
1768 | SetViewParams( &m_vDefaultEye, &m_vDefaultLookAt );
|
---|
1769 | }
|
---|
1770 |
|
---|
1771 |
|
---|
1772 |
|
---|
1773 |
|
---|
1774 | //--------------------------------------------------------------------------------------
|
---|
1775 | // Constructor
|
---|
1776 | //--------------------------------------------------------------------------------------
|
---|
1777 | CFirstPersonCamera::CFirstPersonCamera() :
|
---|
1778 | m_nActiveButtonMask( 0x07 )
|
---|
1779 | {
|
---|
1780 | m_bRotateWithoutButtonDown = false;
|
---|
1781 | }
|
---|
1782 |
|
---|
1783 |
|
---|
1784 |
|
---|
1785 |
|
---|
1786 | //--------------------------------------------------------------------------------------
|
---|
1787 | // Update the view matrix based on user input & elapsed time
|
---|
1788 | //--------------------------------------------------------------------------------------
|
---|
1789 | VOID CFirstPersonCamera::FrameMove( FLOAT fElapsedTime )
|
---|
1790 | {
|
---|
1791 | if( DXUTGetGlobalTimer()->IsStopped() )
|
---|
1792 | fElapsedTime = 1.0f / DXUTGetFPS();
|
---|
1793 |
|
---|
1794 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
1795 | Reset();
|
---|
1796 |
|
---|
1797 | // Get keyboard/mouse/gamepad input
|
---|
1798 | GetInput( m_bEnablePositionMovement, (m_nActiveButtonMask & m_nCurrentButtonMask) || m_bRotateWithoutButtonDown, true, m_bResetCursorAfterMove );
|
---|
1799 |
|
---|
1800 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
1801 | UpdateVelocity( fElapsedTime );
|
---|
1802 |
|
---|
1803 | // Simple euler method to calculate position delta
|
---|
1804 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
1805 |
|
---|
1806 | // If rotating the camera
|
---|
1807 | if( (m_nActiveButtonMask & m_nCurrentButtonMask) ||
|
---|
1808 | m_bRotateWithoutButtonDown ||
|
---|
1809 | m_vGamePadRightThumb.x != 0 ||
|
---|
1810 | m_vGamePadRightThumb.z != 0 )
|
---|
1811 | {
|
---|
1812 | // Update the pitch & yaw angle based on mouse movement
|
---|
1813 | float fYawDelta = m_vRotVelocity.x;
|
---|
1814 | float fPitchDelta = m_vRotVelocity.y;
|
---|
1815 |
|
---|
1816 | // Invert pitch if requested
|
---|
1817 | if( m_bInvertPitch )
|
---|
1818 | fPitchDelta = -fPitchDelta;
|
---|
1819 |
|
---|
1820 | m_fCameraPitchAngle += fPitchDelta;
|
---|
1821 | m_fCameraYawAngle += fYawDelta;
|
---|
1822 |
|
---|
1823 | // Limit pitch to straight up or straight down
|
---|
1824 | m_fCameraPitchAngle = __max( -D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
1825 | m_fCameraPitchAngle = __min( +D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
1826 | }
|
---|
1827 |
|
---|
1828 | // Make a rotation matrix based on the camera's yaw & pitch
|
---|
1829 | D3DXMATRIX mCameraRot;
|
---|
1830 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, m_fCameraPitchAngle, 0 );
|
---|
1831 |
|
---|
1832 | // Transform vectors based on camera's rotation matrix
|
---|
1833 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
1834 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
1835 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
1836 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
1837 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
1838 |
|
---|
1839 | // Transform the position delta by the camera's rotation
|
---|
1840 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
1841 | if( !m_bEnableYAxisMovement )
|
---|
1842 | {
|
---|
1843 | // If restricting Y movement, do not include pitch
|
---|
1844 | // when transforming position delta vector.
|
---|
1845 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, 0.0f, 0.0f );
|
---|
1846 | }
|
---|
1847 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
1848 |
|
---|
1849 | // Move the eye position
|
---|
1850 | m_vEye += vPosDeltaWorld;
|
---|
1851 | if( m_bClipToBoundary )
|
---|
1852 | ConstrainToBoundary( &m_vEye );
|
---|
1853 |
|
---|
1854 | // Update the lookAt position based on the eye position
|
---|
1855 | m_vLookAt = m_vEye + vWorldAhead;
|
---|
1856 |
|
---|
1857 | // Update the view matrix
|
---|
1858 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
1859 |
|
---|
1860 | D3DXMatrixInverse( &m_mCameraWorld, NULL, &m_mView );
|
---|
1861 | }
|
---|
1862 |
|
---|
1863 |
|
---|
1864 | //--------------------------------------------------------------------------------------
|
---|
1865 | // Enable or disable each of the mouse buttons for rotation drag.
|
---|
1866 | //--------------------------------------------------------------------------------------
|
---|
1867 | void CFirstPersonCamera::SetRotateButtons( bool bLeft, bool bMiddle, bool bRight, bool bRotateWithoutButtonDown )
|
---|
1868 | {
|
---|
1869 | m_nActiveButtonMask = ( bLeft ? MOUSE_LEFT_BUTTON : 0 ) |
|
---|
1870 | ( bMiddle ? MOUSE_MIDDLE_BUTTON : 0 ) |
|
---|
1871 | ( bRight ? MOUSE_RIGHT_BUTTON : 0 );
|
---|
1872 | m_bRotateWithoutButtonDown = bRotateWithoutButtonDown;
|
---|
1873 | }
|
---|
1874 |
|
---|
1875 |
|
---|
1876 | //--------------------------------------------------------------------------------------
|
---|
1877 | // Constructor
|
---|
1878 | //--------------------------------------------------------------------------------------
|
---|
1879 | CModelViewerCamera::CModelViewerCamera()
|
---|
1880 | {
|
---|
1881 | D3DXMatrixIdentity( &m_mWorld );
|
---|
1882 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
1883 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
1884 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
1885 | m_vModelCenter = D3DXVECTOR3(0,0,0);
|
---|
1886 | m_fRadius = 5.0f;
|
---|
1887 | m_fDefaultRadius = 5.0f;
|
---|
1888 | m_fMinRadius = 1.0f;
|
---|
1889 | m_fMaxRadius = FLT_MAX;
|
---|
1890 | m_bLimitPitch = false;
|
---|
1891 | m_bEnablePositionMovement = false;
|
---|
1892 | m_bAttachCameraToModel = false;
|
---|
1893 |
|
---|
1894 | m_nRotateModelButtonMask = MOUSE_LEFT_BUTTON;
|
---|
1895 | m_nZoomButtonMask = MOUSE_WHEEL;
|
---|
1896 | m_nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON;
|
---|
1897 | m_bDragSinceLastUpdate = true;
|
---|
1898 | }
|
---|
1899 |
|
---|
1900 |
|
---|
1901 |
|
---|
1902 |
|
---|
1903 | //--------------------------------------------------------------------------------------
|
---|
1904 | // Update the view matrix & the model's world matrix based
|
---|
1905 | // on user input & elapsed time
|
---|
1906 | //--------------------------------------------------------------------------------------
|
---|
1907 | VOID CModelViewerCamera::FrameMove( FLOAT fElapsedTime )
|
---|
1908 | {
|
---|
1909 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
1910 | Reset();
|
---|
1911 |
|
---|
1912 | // If no dragged has happend since last time FrameMove is called,
|
---|
1913 | // and no camera key is held down, then no need to handle again.
|
---|
1914 | if( !m_bDragSinceLastUpdate && 0 == m_cKeysDown )
|
---|
1915 | return;
|
---|
1916 | m_bDragSinceLastUpdate = false;
|
---|
1917 |
|
---|
1918 | // Get keyboard/mouse/gamepad input
|
---|
1919 | GetInput( m_bEnablePositionMovement, m_nCurrentButtonMask != 0, true, false );
|
---|
1920 |
|
---|
1921 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
1922 | UpdateVelocity( fElapsedTime );
|
---|
1923 |
|
---|
1924 | // Simple euler method to calculate position delta
|
---|
1925 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
1926 |
|
---|
1927 | // Change the radius from the camera to the model based on wheel scrolling
|
---|
1928 | if( m_nMouseWheelDelta && m_nZoomButtonMask == MOUSE_WHEEL )
|
---|
1929 | m_fRadius -= m_nMouseWheelDelta * m_fRadius * 0.1f;
|
---|
1930 | m_fRadius = __min( m_fMaxRadius, m_fRadius );
|
---|
1931 | m_fRadius = __max( m_fMinRadius, m_fRadius );
|
---|
1932 | m_nMouseWheelDelta = 0;
|
---|
1933 |
|
---|
1934 | // Get the inverse of the arcball's rotation matrix
|
---|
1935 | D3DXMATRIX mCameraRot;
|
---|
1936 | D3DXMatrixInverse( &mCameraRot, NULL, m_ViewArcBall.GetRotationMatrix() );
|
---|
1937 |
|
---|
1938 | // Transform vectors based on camera's rotation matrix
|
---|
1939 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
1940 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
1941 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
1942 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
1943 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
1944 |
|
---|
1945 | // Transform the position delta by the camera's rotation
|
---|
1946 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
1947 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
1948 |
|
---|
1949 | // Move the lookAt position
|
---|
1950 | m_vLookAt += vPosDeltaWorld;
|
---|
1951 | if( m_bClipToBoundary )
|
---|
1952 | ConstrainToBoundary( &m_vLookAt );
|
---|
1953 |
|
---|
1954 | // Update the eye point based on a radius away from the lookAt position
|
---|
1955 | m_vEye = m_vLookAt - vWorldAhead * m_fRadius;
|
---|
1956 |
|
---|
1957 | // Update the view matrix
|
---|
1958 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
1959 |
|
---|
1960 | D3DXMATRIX mInvView;
|
---|
1961 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
1962 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
1963 |
|
---|
1964 | D3DXMATRIX mModelLastRotInv;
|
---|
1965 | D3DXMatrixInverse(&mModelLastRotInv, NULL, &m_mModelLastRot);
|
---|
1966 |
|
---|
1967 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
1968 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
1969 | D3DXMATRIX mModelRot;
|
---|
1970 | mModelRot = *m_WorldArcBall.GetRotationMatrix();
|
---|
1971 | m_mModelRot *= m_mView * mModelLastRotInv * mModelRot * mInvView;
|
---|
1972 |
|
---|
1973 | if( m_ViewArcBall.IsBeingDragged() && m_bAttachCameraToModel && !IsKeyDown(m_aKeys[CAM_CONTROLDOWN]) )
|
---|
1974 | {
|
---|
1975 | // Attach camera to model by inverse of the model rotation
|
---|
1976 | D3DXMATRIX mCameraLastRotInv;
|
---|
1977 | D3DXMatrixInverse(&mCameraLastRotInv, NULL, &m_mCameraRotLast);
|
---|
1978 | D3DXMATRIX mCameraRotDelta = mCameraLastRotInv * mCameraRot; // local to world matrix
|
---|
1979 | m_mModelRot *= mCameraRotDelta;
|
---|
1980 | }
|
---|
1981 | m_mCameraRotLast = mCameraRot;
|
---|
1982 |
|
---|
1983 | m_mModelLastRot = mModelRot;
|
---|
1984 |
|
---|
1985 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
1986 | // the matrix to prevent eventual matrix skew
|
---|
1987 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mModelRot._11;
|
---|
1988 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mModelRot._21;
|
---|
1989 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mModelRot._31;
|
---|
1990 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
1991 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
1992 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
1993 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
1994 |
|
---|
1995 | // Translate the rotation matrix to the same position as the lookAt position
|
---|
1996 | m_mModelRot._41 = m_vLookAt.x;
|
---|
1997 | m_mModelRot._42 = m_vLookAt.y;
|
---|
1998 | m_mModelRot._43 = m_vLookAt.z;
|
---|
1999 |
|
---|
2000 | // Translate world matrix so its at the center of the model
|
---|
2001 | D3DXMATRIX mTrans;
|
---|
2002 | D3DXMatrixTranslation( &mTrans, -m_vModelCenter.x, -m_vModelCenter.y, -m_vModelCenter.z );
|
---|
2003 | m_mWorld = mTrans * m_mModelRot;
|
---|
2004 | }
|
---|
2005 |
|
---|
2006 |
|
---|
2007 | void CModelViewerCamera::SetDragRect( RECT &rc )
|
---|
2008 | {
|
---|
2009 | CBaseCamera::SetDragRect( rc );
|
---|
2010 |
|
---|
2011 | m_WorldArcBall.SetOffset( rc.left, rc.top );
|
---|
2012 | m_ViewArcBall.SetOffset( rc.left, rc.top );
|
---|
2013 | SetWindow( rc.right - rc.left, rc.bottom - rc.top );
|
---|
2014 | }
|
---|
2015 |
|
---|
2016 |
|
---|
2017 | //--------------------------------------------------------------------------------------
|
---|
2018 | // Reset the camera's position back to the default
|
---|
2019 | //--------------------------------------------------------------------------------------
|
---|
2020 | VOID CModelViewerCamera::Reset()
|
---|
2021 | {
|
---|
2022 | CBaseCamera::Reset();
|
---|
2023 |
|
---|
2024 | D3DXMatrixIdentity( &m_mWorld );
|
---|
2025 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
2026 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
2027 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
2028 |
|
---|
2029 | m_fRadius = m_fDefaultRadius;
|
---|
2030 | m_WorldArcBall.Reset();
|
---|
2031 | m_ViewArcBall.Reset();
|
---|
2032 | }
|
---|
2033 |
|
---|
2034 |
|
---|
2035 | //--------------------------------------------------------------------------------------
|
---|
2036 | // Override for setting the view parameters
|
---|
2037 | //--------------------------------------------------------------------------------------
|
---|
2038 | void CModelViewerCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
2039 | {
|
---|
2040 | CBaseCamera::SetViewParams( pvEyePt, pvLookatPt );
|
---|
2041 |
|
---|
2042 | // Propogate changes to the member arcball
|
---|
2043 | D3DXQUATERNION quat;
|
---|
2044 | D3DXMATRIXA16 mRotation;
|
---|
2045 | D3DXVECTOR3 vUp(0,1,0);
|
---|
2046 | D3DXMatrixLookAtLH( &mRotation, pvEyePt, pvLookatPt, &vUp );
|
---|
2047 | D3DXQuaternionRotationMatrix( &quat, &mRotation );
|
---|
2048 | m_ViewArcBall.SetQuatNow( quat );
|
---|
2049 |
|
---|
2050 | // Set the radius according to the distance
|
---|
2051 | D3DXVECTOR3 vEyeToPoint;
|
---|
2052 | D3DXVec3Subtract( &vEyeToPoint, pvLookatPt, pvEyePt );
|
---|
2053 | SetRadius( D3DXVec3Length( &vEyeToPoint ) );
|
---|
2054 |
|
---|
2055 | // View information changed. FrameMove should be called.
|
---|
2056 | m_bDragSinceLastUpdate = true;
|
---|
2057 | }
|
---|
2058 |
|
---|
2059 |
|
---|
2060 |
|
---|
2061 | //--------------------------------------------------------------------------------------
|
---|
2062 | // Call this from your message proc so this class can handle window messages
|
---|
2063 | //--------------------------------------------------------------------------------------
|
---|
2064 | LRESULT CModelViewerCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
2065 | {
|
---|
2066 | CBaseCamera::HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
2067 |
|
---|
2068 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2069 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2070 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2071 | {
|
---|
2072 | int iMouseX = (short)LOWORD(lParam);
|
---|
2073 | int iMouseY = (short)HIWORD(lParam);
|
---|
2074 | m_WorldArcBall.OnBegin( iMouseX, iMouseY );
|
---|
2075 | }
|
---|
2076 |
|
---|
2077 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2078 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2079 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2080 | {
|
---|
2081 | int iMouseX = (short)LOWORD(lParam);
|
---|
2082 | int iMouseY = (short)HIWORD(lParam);
|
---|
2083 | m_ViewArcBall.OnBegin( iMouseX, iMouseY );
|
---|
2084 | }
|
---|
2085 |
|
---|
2086 | if( uMsg == WM_MOUSEMOVE )
|
---|
2087 | {
|
---|
2088 | int iMouseX = (short)LOWORD(lParam);
|
---|
2089 | int iMouseY = (short)HIWORD(lParam);
|
---|
2090 | m_WorldArcBall.OnMove( iMouseX, iMouseY );
|
---|
2091 | m_ViewArcBall.OnMove( iMouseX, iMouseY );
|
---|
2092 | }
|
---|
2093 |
|
---|
2094 | if( (uMsg == WM_LBUTTONUP && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2095 | (uMsg == WM_MBUTTONUP && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2096 | (uMsg == WM_RBUTTONUP && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2097 | {
|
---|
2098 | m_WorldArcBall.OnEnd();
|
---|
2099 | }
|
---|
2100 |
|
---|
2101 | if( (uMsg == WM_LBUTTONUP && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2102 | (uMsg == WM_MBUTTONUP && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2103 | (uMsg == WM_RBUTTONUP && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2104 | {
|
---|
2105 | m_ViewArcBall.OnEnd();
|
---|
2106 | }
|
---|
2107 |
|
---|
2108 | if( uMsg == WM_CAPTURECHANGED )
|
---|
2109 | {
|
---|
2110 | if( (HWND)lParam != hWnd )
|
---|
2111 | {
|
---|
2112 | if( (m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2113 | (m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2114 | (m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2115 | {
|
---|
2116 | m_WorldArcBall.OnEnd();
|
---|
2117 | }
|
---|
2118 |
|
---|
2119 | if( (m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
2120 | (m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2121 | (m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
2122 | {
|
---|
2123 | m_ViewArcBall.OnEnd();
|
---|
2124 | }
|
---|
2125 | }
|
---|
2126 | }
|
---|
2127 |
|
---|
2128 | if( uMsg == WM_LBUTTONDOWN ||
|
---|
2129 | uMsg == WM_LBUTTONDBLCLK ||
|
---|
2130 | uMsg == WM_MBUTTONDOWN ||
|
---|
2131 | uMsg == WM_MBUTTONDBLCLK ||
|
---|
2132 | uMsg == WM_RBUTTONDOWN ||
|
---|
2133 | uMsg == WM_RBUTTONDBLCLK ||
|
---|
2134 | uMsg == WM_LBUTTONUP ||
|
---|
2135 | uMsg == WM_MBUTTONUP ||
|
---|
2136 | uMsg == WM_RBUTTONUP ||
|
---|
2137 | uMsg == WM_MOUSEWHEEL ||
|
---|
2138 | uMsg == WM_MOUSEMOVE )
|
---|
2139 | {
|
---|
2140 | m_bDragSinceLastUpdate = true;
|
---|
2141 | }
|
---|
2142 |
|
---|
2143 | return FALSE;
|
---|
2144 | }
|
---|
2145 |
|
---|
2146 |
|
---|
2147 |
|
---|
2148 |
|
---|
2149 | //--------------------------------------------------------------------------------------
|
---|
2150 | // Desc: Returns a view matrix for rendering to a face of a cubemap.
|
---|
2151 | //--------------------------------------------------------------------------------------
|
---|
2152 | D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace )
|
---|
2153 | {
|
---|
2154 | D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
|
---|
2155 | D3DXVECTOR3 vLookDir;
|
---|
2156 | D3DXVECTOR3 vUpDir;
|
---|
2157 |
|
---|
2158 | switch( dwFace )
|
---|
2159 | {
|
---|
2160 | case D3DCUBEMAP_FACE_POSITIVE_X:
|
---|
2161 | vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f );
|
---|
2162 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2163 | break;
|
---|
2164 | case D3DCUBEMAP_FACE_NEGATIVE_X:
|
---|
2165 | vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f );
|
---|
2166 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2167 | break;
|
---|
2168 | case D3DCUBEMAP_FACE_POSITIVE_Y:
|
---|
2169 | vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2170 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
2171 | break;
|
---|
2172 | case D3DCUBEMAP_FACE_NEGATIVE_Y:
|
---|
2173 | vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f );
|
---|
2174 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
2175 | break;
|
---|
2176 | case D3DCUBEMAP_FACE_POSITIVE_Z:
|
---|
2177 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
2178 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2179 | break;
|
---|
2180 | case D3DCUBEMAP_FACE_NEGATIVE_Z:
|
---|
2181 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
2182 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2183 | break;
|
---|
2184 | }
|
---|
2185 |
|
---|
2186 | // Set the view transform for this cubemap surface
|
---|
2187 | D3DXMATRIXA16 mView;
|
---|
2188 | D3DXMatrixLookAtLH( &mView, &vEyePt, &vLookDir, &vUpDir );
|
---|
2189 | return mView;
|
---|
2190 | }
|
---|
2191 |
|
---|
2192 |
|
---|
2193 | //--------------------------------------------------------------------------------------
|
---|
2194 | // Returns the string for the given D3DFORMAT.
|
---|
2195 | //--------------------------------------------------------------------------------------
|
---|
2196 | LPCWSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix )
|
---|
2197 | {
|
---|
2198 | WCHAR* pstr = NULL;
|
---|
2199 | switch( format )
|
---|
2200 | {
|
---|
2201 | case D3DFMT_UNKNOWN: pstr = L"D3DFMT_UNKNOWN"; break;
|
---|
2202 | case D3DFMT_R8G8B8: pstr = L"D3DFMT_R8G8B8"; break;
|
---|
2203 | case D3DFMT_A8R8G8B8: pstr = L"D3DFMT_A8R8G8B8"; break;
|
---|
2204 | case D3DFMT_X8R8G8B8: pstr = L"D3DFMT_X8R8G8B8"; break;
|
---|
2205 | case D3DFMT_R5G6B5: pstr = L"D3DFMT_R5G6B5"; break;
|
---|
2206 | case D3DFMT_X1R5G5B5: pstr = L"D3DFMT_X1R5G5B5"; break;
|
---|
2207 | case D3DFMT_A1R5G5B5: pstr = L"D3DFMT_A1R5G5B5"; break;
|
---|
2208 | case D3DFMT_A4R4G4B4: pstr = L"D3DFMT_A4R4G4B4"; break;
|
---|
2209 | case D3DFMT_R3G3B2: pstr = L"D3DFMT_R3G3B2"; break;
|
---|
2210 | case D3DFMT_A8: pstr = L"D3DFMT_A8"; break;
|
---|
2211 | case D3DFMT_A8R3G3B2: pstr = L"D3DFMT_A8R3G3B2"; break;
|
---|
2212 | case D3DFMT_X4R4G4B4: pstr = L"D3DFMT_X4R4G4B4"; break;
|
---|
2213 | case D3DFMT_A2B10G10R10: pstr = L"D3DFMT_A2B10G10R10"; break;
|
---|
2214 | case D3DFMT_A8B8G8R8: pstr = L"D3DFMT_A8B8G8R8"; break;
|
---|
2215 | case D3DFMT_X8B8G8R8: pstr = L"D3DFMT_X8B8G8R8"; break;
|
---|
2216 | case D3DFMT_G16R16: pstr = L"D3DFMT_G16R16"; break;
|
---|
2217 | case D3DFMT_A2R10G10B10: pstr = L"D3DFMT_A2R10G10B10"; break;
|
---|
2218 | case D3DFMT_A16B16G16R16: pstr = L"D3DFMT_A16B16G16R16"; break;
|
---|
2219 | case D3DFMT_A8P8: pstr = L"D3DFMT_A8P8"; break;
|
---|
2220 | case D3DFMT_P8: pstr = L"D3DFMT_P8"; break;
|
---|
2221 | case D3DFMT_L8: pstr = L"D3DFMT_L8"; break;
|
---|
2222 | case D3DFMT_A8L8: pstr = L"D3DFMT_A8L8"; break;
|
---|
2223 | case D3DFMT_A4L4: pstr = L"D3DFMT_A4L4"; break;
|
---|
2224 | case D3DFMT_V8U8: pstr = L"D3DFMT_V8U8"; break;
|
---|
2225 | case D3DFMT_L6V5U5: pstr = L"D3DFMT_L6V5U5"; break;
|
---|
2226 | case D3DFMT_X8L8V8U8: pstr = L"D3DFMT_X8L8V8U8"; break;
|
---|
2227 | case D3DFMT_Q8W8V8U8: pstr = L"D3DFMT_Q8W8V8U8"; break;
|
---|
2228 | case D3DFMT_V16U16: pstr = L"D3DFMT_V16U16"; break;
|
---|
2229 | case D3DFMT_A2W10V10U10: pstr = L"D3DFMT_A2W10V10U10"; break;
|
---|
2230 | case D3DFMT_UYVY: pstr = L"D3DFMT_UYVY"; break;
|
---|
2231 | case D3DFMT_YUY2: pstr = L"D3DFMT_YUY2"; break;
|
---|
2232 | case D3DFMT_DXT1: pstr = L"D3DFMT_DXT1"; break;
|
---|
2233 | case D3DFMT_DXT2: pstr = L"D3DFMT_DXT2"; break;
|
---|
2234 | case D3DFMT_DXT3: pstr = L"D3DFMT_DXT3"; break;
|
---|
2235 | case D3DFMT_DXT4: pstr = L"D3DFMT_DXT4"; break;
|
---|
2236 | case D3DFMT_DXT5: pstr = L"D3DFMT_DXT5"; break;
|
---|
2237 | case D3DFMT_D16_LOCKABLE: pstr = L"D3DFMT_D16_LOCKABLE"; break;
|
---|
2238 | case D3DFMT_D32: pstr = L"D3DFMT_D32"; break;
|
---|
2239 | case D3DFMT_D15S1: pstr = L"D3DFMT_D15S1"; break;
|
---|
2240 | case D3DFMT_D24S8: pstr = L"D3DFMT_D24S8"; break;
|
---|
2241 | case D3DFMT_D24X8: pstr = L"D3DFMT_D24X8"; break;
|
---|
2242 | case D3DFMT_D24X4S4: pstr = L"D3DFMT_D24X4S4"; break;
|
---|
2243 | case D3DFMT_D16: pstr = L"D3DFMT_D16"; break;
|
---|
2244 | case D3DFMT_L16: pstr = L"D3DFMT_L16"; break;
|
---|
2245 | case D3DFMT_VERTEXDATA: pstr = L"D3DFMT_VERTEXDATA"; break;
|
---|
2246 | case D3DFMT_INDEX16: pstr = L"D3DFMT_INDEX16"; break;
|
---|
2247 | case D3DFMT_INDEX32: pstr = L"D3DFMT_INDEX32"; break;
|
---|
2248 | case D3DFMT_Q16W16V16U16: pstr = L"D3DFMT_Q16W16V16U16"; break;
|
---|
2249 | case D3DFMT_MULTI2_ARGB8: pstr = L"D3DFMT_MULTI2_ARGB8"; break;
|
---|
2250 | case D3DFMT_R16F: pstr = L"D3DFMT_R16F"; break;
|
---|
2251 | case D3DFMT_G16R16F: pstr = L"D3DFMT_G16R16F"; break;
|
---|
2252 | case D3DFMT_A16B16G16R16F: pstr = L"D3DFMT_A16B16G16R16F"; break;
|
---|
2253 | case D3DFMT_R32F: pstr = L"D3DFMT_R32F"; break;
|
---|
2254 | case D3DFMT_G32R32F: pstr = L"D3DFMT_G32R32F"; break;
|
---|
2255 | case D3DFMT_A32B32G32R32F: pstr = L"D3DFMT_A32B32G32R32F"; break;
|
---|
2256 | case D3DFMT_CxV8U8: pstr = L"D3DFMT_CxV8U8"; break;
|
---|
2257 | default: pstr = L"Unknown format"; break;
|
---|
2258 | }
|
---|
2259 | if( bWithPrefix || wcsstr( pstr, L"D3DFMT_" )== NULL )
|
---|
2260 | return pstr;
|
---|
2261 | else
|
---|
2262 | return pstr + lstrlen( L"D3DFMT_" );
|
---|
2263 | }
|
---|
2264 |
|
---|
2265 |
|
---|
2266 |
|
---|
2267 | //--------------------------------------------------------------------------------------
|
---|
2268 | // Outputs to the debug stream a formatted Unicode string with a variable-argument list.
|
---|
2269 | //--------------------------------------------------------------------------------------
|
---|
2270 | VOID DXUTOutputDebugStringW( LPCWSTR strMsg, ... )
|
---|
2271 | {
|
---|
2272 | #if defined(DEBUG) || defined(_DEBUG)
|
---|
2273 | WCHAR strBuffer[512];
|
---|
2274 |
|
---|
2275 | va_list args;
|
---|
2276 | va_start(args, strMsg);
|
---|
2277 | StringCchVPrintfW( strBuffer, 512, strMsg, args );
|
---|
2278 | strBuffer[511] = L'\0';
|
---|
2279 | va_end(args);
|
---|
2280 |
|
---|
2281 | OutputDebugString( strBuffer );
|
---|
2282 | #else
|
---|
2283 | UNREFERENCED_PARAMETER(strMsg);
|
---|
2284 | #endif
|
---|
2285 | }
|
---|
2286 |
|
---|
2287 |
|
---|
2288 | //--------------------------------------------------------------------------------------
|
---|
2289 | // Outputs to the debug stream a formatted MBCS string with a variable-argument list.
|
---|
2290 | //--------------------------------------------------------------------------------------
|
---|
2291 | VOID DXUTOutputDebugStringA( LPCSTR strMsg, ... )
|
---|
2292 | {
|
---|
2293 | #if defined(DEBUG) || defined(_DEBUG)
|
---|
2294 | CHAR strBuffer[512];
|
---|
2295 |
|
---|
2296 | va_list args;
|
---|
2297 | va_start(args, strMsg);
|
---|
2298 | StringCchVPrintfA( strBuffer, 512, strMsg, args );
|
---|
2299 | strBuffer[511] = '\0';
|
---|
2300 | va_end(args);
|
---|
2301 |
|
---|
2302 | OutputDebugStringA( strBuffer );
|
---|
2303 | #else
|
---|
2304 | UNREFERENCED_PARAMETER(strMsg);
|
---|
2305 | #endif
|
---|
2306 | }
|
---|
2307 |
|
---|
2308 |
|
---|
2309 | //--------------------------------------------------------------------------------------
|
---|
2310 | CDXUTLineManager::CDXUTLineManager()
|
---|
2311 | {
|
---|
2312 | m_pd3dDevice = NULL;
|
---|
2313 | m_pD3DXLine = NULL;
|
---|
2314 | }
|
---|
2315 |
|
---|
2316 |
|
---|
2317 | //--------------------------------------------------------------------------------------
|
---|
2318 | CDXUTLineManager::~CDXUTLineManager()
|
---|
2319 | {
|
---|
2320 | OnDeletedDevice();
|
---|
2321 | }
|
---|
2322 |
|
---|
2323 |
|
---|
2324 | //--------------------------------------------------------------------------------------
|
---|
2325 | HRESULT CDXUTLineManager::OnCreatedDevice( IDirect3DDevice9* pd3dDevice )
|
---|
2326 | {
|
---|
2327 | m_pd3dDevice = pd3dDevice;
|
---|
2328 |
|
---|
2329 | HRESULT hr;
|
---|
2330 | hr = D3DXCreateLine( m_pd3dDevice, &m_pD3DXLine );
|
---|
2331 | if( FAILED(hr) )
|
---|
2332 | return hr;
|
---|
2333 |
|
---|
2334 | return S_OK;
|
---|
2335 | }
|
---|
2336 |
|
---|
2337 |
|
---|
2338 | //--------------------------------------------------------------------------------------
|
---|
2339 | HRESULT CDXUTLineManager::OnResetDevice()
|
---|
2340 | {
|
---|
2341 | if( m_pD3DXLine )
|
---|
2342 | m_pD3DXLine->OnResetDevice();
|
---|
2343 |
|
---|
2344 | return S_OK;
|
---|
2345 | }
|
---|
2346 |
|
---|
2347 |
|
---|
2348 | //--------------------------------------------------------------------------------------
|
---|
2349 | HRESULT CDXUTLineManager::OnRender()
|
---|
2350 | {
|
---|
2351 | HRESULT hr;
|
---|
2352 | if( NULL == m_pD3DXLine )
|
---|
2353 | return E_INVALIDARG;
|
---|
2354 |
|
---|
2355 | bool bDrawingHasBegun = false;
|
---|
2356 | float fLastWidth = 0.0f;
|
---|
2357 | bool bLastAntiAlias = false;
|
---|
2358 |
|
---|
2359 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2360 | {
|
---|
2361 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2362 | if( pLineNode )
|
---|
2363 | {
|
---|
2364 | if( !bDrawingHasBegun ||
|
---|
2365 | fLastWidth != pLineNode->fWidth ||
|
---|
2366 | bLastAntiAlias != pLineNode->bAntiAlias )
|
---|
2367 | {
|
---|
2368 | if( bDrawingHasBegun )
|
---|
2369 | {
|
---|
2370 | hr = m_pD3DXLine->End();
|
---|
2371 | if( FAILED(hr) )
|
---|
2372 | return hr;
|
---|
2373 | }
|
---|
2374 |
|
---|
2375 | m_pD3DXLine->SetWidth( pLineNode->fWidth );
|
---|
2376 | m_pD3DXLine->SetAntialias( pLineNode->bAntiAlias );
|
---|
2377 |
|
---|
2378 | fLastWidth = pLineNode->fWidth;
|
---|
2379 | bLastAntiAlias = pLineNode->bAntiAlias;
|
---|
2380 |
|
---|
2381 | hr = m_pD3DXLine->Begin();
|
---|
2382 | if( FAILED(hr) )
|
---|
2383 | return hr;
|
---|
2384 | bDrawingHasBegun = true;
|
---|
2385 | }
|
---|
2386 |
|
---|
2387 | hr = m_pD3DXLine->Draw( pLineNode->pVertexList, pLineNode->dwVertexListCount, pLineNode->Color );
|
---|
2388 | if( FAILED(hr) )
|
---|
2389 | return hr;
|
---|
2390 | }
|
---|
2391 | }
|
---|
2392 |
|
---|
2393 | if( bDrawingHasBegun )
|
---|
2394 | {
|
---|
2395 | hr = m_pD3DXLine->End();
|
---|
2396 | if( FAILED(hr) )
|
---|
2397 | return hr;
|
---|
2398 | }
|
---|
2399 |
|
---|
2400 | return S_OK;
|
---|
2401 | }
|
---|
2402 |
|
---|
2403 |
|
---|
2404 | //--------------------------------------------------------------------------------------
|
---|
2405 | HRESULT CDXUTLineManager::OnLostDevice()
|
---|
2406 | {
|
---|
2407 | if( m_pD3DXLine )
|
---|
2408 | m_pD3DXLine->OnLostDevice();
|
---|
2409 |
|
---|
2410 | return S_OK;
|
---|
2411 | }
|
---|
2412 |
|
---|
2413 |
|
---|
2414 | //--------------------------------------------------------------------------------------
|
---|
2415 | HRESULT CDXUTLineManager::OnDeletedDevice()
|
---|
2416 | {
|
---|
2417 | RemoveAllLines();
|
---|
2418 | SAFE_RELEASE( m_pD3DXLine );
|
---|
2419 |
|
---|
2420 | return S_OK;
|
---|
2421 | }
|
---|
2422 |
|
---|
2423 |
|
---|
2424 | //--------------------------------------------------------------------------------------
|
---|
2425 | HRESULT CDXUTLineManager::AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
2426 | {
|
---|
2427 | if( pVertexList == NULL || dwVertexListCount == 0 )
|
---|
2428 | return E_INVALIDARG;
|
---|
2429 |
|
---|
2430 | LINE_NODE* pLineNode = new LINE_NODE;
|
---|
2431 | if( pLineNode == NULL )
|
---|
2432 | return E_OUTOFMEMORY;
|
---|
2433 | ZeroMemory( pLineNode, sizeof(LINE_NODE) );
|
---|
2434 |
|
---|
2435 | pLineNode->nLineID = m_LinesList.GetSize();
|
---|
2436 | pLineNode->Color = Color;
|
---|
2437 | pLineNode->fWidth = fWidth;
|
---|
2438 | pLineNode->bAntiAlias = bAntiAlias;
|
---|
2439 | pLineNode->dwVertexListCount = dwVertexListCount;
|
---|
2440 |
|
---|
2441 | if( pnLineID )
|
---|
2442 | *pnLineID = pLineNode->nLineID;
|
---|
2443 |
|
---|
2444 | pLineNode->pVertexList = new D3DXVECTOR2[dwVertexListCount];
|
---|
2445 | if( pLineNode->pVertexList == NULL )
|
---|
2446 | {
|
---|
2447 | delete pLineNode;
|
---|
2448 | return E_OUTOFMEMORY;
|
---|
2449 | }
|
---|
2450 | for( DWORD i=0; i<dwVertexListCount; i++ )
|
---|
2451 | {
|
---|
2452 | pLineNode->pVertexList[i] = pVertexList[i] * fScaleRatio;
|
---|
2453 | }
|
---|
2454 |
|
---|
2455 | m_LinesList.Add( pLineNode );
|
---|
2456 |
|
---|
2457 | return S_OK;
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 |
|
---|
2461 | //--------------------------------------------------------------------------------------
|
---|
2462 | HRESULT CDXUTLineManager::AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
2463 | {
|
---|
2464 | if( fWidth > 2.0f )
|
---|
2465 | {
|
---|
2466 | D3DXVECTOR2 vertexList[8];
|
---|
2467 |
|
---|
2468 | vertexList[0].x = (float)rc.left;
|
---|
2469 | vertexList[0].y = (float)rc.top - (fWidth/2.0f);
|
---|
2470 |
|
---|
2471 | vertexList[1].x = (float)rc.left;
|
---|
2472 | vertexList[1].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
2473 |
|
---|
2474 | vertexList[2].x = (float)rc.left;
|
---|
2475 | vertexList[2].y = (float)rc.bottom - 0.5f;
|
---|
2476 |
|
---|
2477 | vertexList[3].x = (float)rc.right;
|
---|
2478 | vertexList[3].y = (float)rc.bottom - 0.5f;
|
---|
2479 |
|
---|
2480 | vertexList[4].x = (float)rc.right;
|
---|
2481 | vertexList[4].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
2482 |
|
---|
2483 | vertexList[5].x = (float)rc.right;
|
---|
2484 | vertexList[5].y = (float)rc.top - (fWidth/2.0f);
|
---|
2485 |
|
---|
2486 | vertexList[6].x = (float)rc.right;
|
---|
2487 | vertexList[6].y = (float)rc.top;
|
---|
2488 |
|
---|
2489 | vertexList[7].x = (float)rc.left;
|
---|
2490 | vertexList[7].y = (float)rc.top;
|
---|
2491 |
|
---|
2492 | return AddLine( pnLineID, vertexList, 8, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
2493 | }
|
---|
2494 | else
|
---|
2495 | {
|
---|
2496 | D3DXVECTOR2 vertexList[5];
|
---|
2497 | vertexList[0].x = (float)rc.left;
|
---|
2498 | vertexList[0].y = (float)rc.top;
|
---|
2499 |
|
---|
2500 | vertexList[1].x = (float)rc.left;
|
---|
2501 | vertexList[1].y = (float)rc.bottom;
|
---|
2502 |
|
---|
2503 | vertexList[2].x = (float)rc.right;
|
---|
2504 | vertexList[2].y = (float)rc.bottom;
|
---|
2505 |
|
---|
2506 | vertexList[3].x = (float)rc.right;
|
---|
2507 | vertexList[3].y = (float)rc.top;
|
---|
2508 |
|
---|
2509 | vertexList[4].x = (float)rc.left;
|
---|
2510 | vertexList[4].y = (float)rc.top;
|
---|
2511 |
|
---|
2512 | return AddLine( pnLineID, vertexList, 5, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
2513 | }
|
---|
2514 | }
|
---|
2515 |
|
---|
2516 |
|
---|
2517 |
|
---|
2518 | //--------------------------------------------------------------------------------------
|
---|
2519 | HRESULT CDXUTLineManager::RemoveLine( int nLineID )
|
---|
2520 | {
|
---|
2521 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2522 | {
|
---|
2523 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2524 | if( pLineNode && pLineNode->nLineID == nLineID )
|
---|
2525 | {
|
---|
2526 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
2527 | delete pLineNode;
|
---|
2528 | m_LinesList.SetAt(i, NULL);
|
---|
2529 | }
|
---|
2530 | }
|
---|
2531 |
|
---|
2532 | return S_OK;
|
---|
2533 | }
|
---|
2534 |
|
---|
2535 |
|
---|
2536 | //--------------------------------------------------------------------------------------
|
---|
2537 | HRESULT CDXUTLineManager::RemoveAllLines()
|
---|
2538 | {
|
---|
2539 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2540 | {
|
---|
2541 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2542 | if( pLineNode )
|
---|
2543 | {
|
---|
2544 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
2545 | delete pLineNode;
|
---|
2546 | }
|
---|
2547 | }
|
---|
2548 | m_LinesList.RemoveAll();
|
---|
2549 |
|
---|
2550 | return S_OK;
|
---|
2551 | }
|
---|
2552 |
|
---|
2553 |
|
---|
2554 | //--------------------------------------------------------------------------------------
|
---|
2555 | CDXUTTextHelper::CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight )
|
---|
2556 | {
|
---|
2557 | m_pFont = pFont;
|
---|
2558 | m_pSprite = pSprite;
|
---|
2559 | m_clr = D3DXCOLOR(1,1,1,1);
|
---|
2560 | m_pt.x = 0;
|
---|
2561 | m_pt.y = 0;
|
---|
2562 | m_nLineHeight = nLineHeight;
|
---|
2563 | }
|
---|
2564 |
|
---|
2565 |
|
---|
2566 | //--------------------------------------------------------------------------------------
|
---|
2567 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( const WCHAR* strMsg, ... )
|
---|
2568 | {
|
---|
2569 | WCHAR strBuffer[512];
|
---|
2570 |
|
---|
2571 | va_list args;
|
---|
2572 | va_start(args, strMsg);
|
---|
2573 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
2574 | strBuffer[511] = L'\0';
|
---|
2575 | va_end(args);
|
---|
2576 |
|
---|
2577 | return DrawTextLine( strBuffer );
|
---|
2578 | }
|
---|
2579 |
|
---|
2580 |
|
---|
2581 | //--------------------------------------------------------------------------------------
|
---|
2582 | HRESULT CDXUTTextHelper::DrawTextLine( const WCHAR* strMsg )
|
---|
2583 | {
|
---|
2584 | if( NULL == m_pFont )
|
---|
2585 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
2586 |
|
---|
2587 | HRESULT hr;
|
---|
2588 | RECT rc;
|
---|
2589 | SetRect( &rc, m_pt.x, m_pt.y, 0, 0 );
|
---|
2590 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, DT_NOCLIP, m_clr );
|
---|
2591 | if( FAILED(hr) )
|
---|
2592 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
2593 |
|
---|
2594 | m_pt.y += m_nLineHeight;
|
---|
2595 |
|
---|
2596 | return S_OK;
|
---|
2597 | }
|
---|
2598 |
|
---|
2599 |
|
---|
2600 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg, ... )
|
---|
2601 | {
|
---|
2602 | WCHAR strBuffer[512];
|
---|
2603 |
|
---|
2604 | va_list args;
|
---|
2605 | va_start(args, strMsg);
|
---|
2606 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
2607 | strBuffer[511] = L'\0';
|
---|
2608 | va_end(args);
|
---|
2609 |
|
---|
2610 | return DrawTextLine( rc, dwFlags, strBuffer );
|
---|
2611 | }
|
---|
2612 |
|
---|
2613 |
|
---|
2614 | HRESULT CDXUTTextHelper::DrawTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg )
|
---|
2615 | {
|
---|
2616 | if( NULL == m_pFont )
|
---|
2617 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
2618 |
|
---|
2619 | HRESULT hr;
|
---|
2620 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, dwFlags, m_clr );
|
---|
2621 | if( FAILED(hr) )
|
---|
2622 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
2623 |
|
---|
2624 | m_pt.y += m_nLineHeight;
|
---|
2625 |
|
---|
2626 | return S_OK;
|
---|
2627 | }
|
---|
2628 |
|
---|
2629 |
|
---|
2630 | //--------------------------------------------------------------------------------------
|
---|
2631 | void CDXUTTextHelper::Begin()
|
---|
2632 | {
|
---|
2633 | if( m_pSprite )
|
---|
2634 | m_pSprite->Begin( D3DXSPRITE_ALPHABLEND | D3DXSPRITE_SORT_TEXTURE );
|
---|
2635 | }
|
---|
2636 | void CDXUTTextHelper::End()
|
---|
2637 | {
|
---|
2638 | if( m_pSprite )
|
---|
2639 | m_pSprite->End();
|
---|
2640 | }
|
---|
2641 |
|
---|
2642 |
|
---|
2643 | //--------------------------------------------------------------------------------------
|
---|
2644 | IDirect3DDevice9* CDXUTDirectionWidget::s_pd3dDevice = NULL;
|
---|
2645 | ID3DXEffect* CDXUTDirectionWidget::s_pEffect = NULL;
|
---|
2646 | ID3DXMesh* CDXUTDirectionWidget::s_pMesh = NULL;
|
---|
2647 |
|
---|
2648 |
|
---|
2649 | //--------------------------------------------------------------------------------------
|
---|
2650 | CDXUTDirectionWidget::CDXUTDirectionWidget()
|
---|
2651 | {
|
---|
2652 | m_fRadius = 1.0f;
|
---|
2653 | m_vDefaultDir = D3DXVECTOR3(0,1,0);
|
---|
2654 | m_vCurrentDir = m_vDefaultDir;
|
---|
2655 | m_nRotateMask = MOUSE_RIGHT_BUTTON;
|
---|
2656 |
|
---|
2657 | D3DXMatrixIdentity( &m_mView );
|
---|
2658 | D3DXMatrixIdentity( &m_mRot );
|
---|
2659 | D3DXMatrixIdentity( &m_mRotSnapshot );
|
---|
2660 | }
|
---|
2661 |
|
---|
2662 |
|
---|
2663 | //--------------------------------------------------------------------------------------
|
---|
2664 | HRESULT CDXUTDirectionWidget::StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice )
|
---|
2665 | {
|
---|
2666 | HRESULT hr;
|
---|
2667 |
|
---|
2668 | s_pd3dDevice = pd3dDevice;
|
---|
2669 |
|
---|
2670 | const char* g_strBuffer =
|
---|
2671 | "float4 g_MaterialDiffuseColor; // Material's diffuse color\r\n"
|
---|
2672 | "float3 g_LightDir; // Light's direction in world space\r\n"
|
---|
2673 | "float4x4 g_mWorld; // World matrix for object\r\n"
|
---|
2674 | "float4x4 g_mWorldViewProjection; // World * View * Projection matrix\r\n"
|
---|
2675 | "\r\n"
|
---|
2676 | "struct VS_OUTPUT\r\n"
|
---|
2677 | "{\r\n"
|
---|
2678 | " float4 Position : POSITION; // vertex position\r\n"
|
---|
2679 | " float4 Diffuse : COLOR0; // vertex diffuse color\r\n"
|
---|
2680 | "};\r\n"
|
---|
2681 | "\r\n"
|
---|
2682 | "VS_OUTPUT RenderWith1LightNoTextureVS( float4 vPos : POSITION,\r\n"
|
---|
2683 | " float3 vNormal : NORMAL )\r\n"
|
---|
2684 | "{\r\n"
|
---|
2685 | " VS_OUTPUT Output;\r\n"
|
---|
2686 | "\r\n"
|
---|
2687 | " // Transform the position from object space to homogeneous projection space\r\n"
|
---|
2688 | " Output.Position = mul(vPos, g_mWorldViewProjection);\r\n"
|
---|
2689 | "\r\n"
|
---|
2690 | " // Transform the normal from object space to world space\r\n"
|
---|
2691 | " float3 vNormalWorldSpace;\r\n"
|
---|
2692 | " vNormalWorldSpace = normalize(mul(vNormal, (float3x3)g_mWorld)); // normal (world space)\r\n"
|
---|
2693 | "\r\n"
|
---|
2694 | " // Compute simple directional lighting equation\r\n"
|
---|
2695 | " Output.Diffuse.rgb = g_MaterialDiffuseColor * max(0,dot(vNormalWorldSpace, g_LightDir));\r\n"
|
---|
2696 | " Output.Diffuse.a = 1.0f;\r\n"
|
---|
2697 | "\r\n"
|
---|
2698 | " return Output;\r\n"
|
---|
2699 | "}\r\n"
|
---|
2700 | "\r\n"
|
---|
2701 | "float4 RenderWith1LightNoTexturePS( float4 Diffuse : COLOR0 ) : COLOR0\r\n"
|
---|
2702 | "{\r\n"
|
---|
2703 | " return Diffuse;\r\n"
|
---|
2704 | "}\r\n"
|
---|
2705 | "\r\n"
|
---|
2706 | "technique RenderWith1LightNoTexture\r\n"
|
---|
2707 | "{\r\n"
|
---|
2708 | " pass P0\r\n"
|
---|
2709 | " {\r\n"
|
---|
2710 | " VertexShader = compile vs_2_0 RenderWith1LightNoTextureVS();\r\n"
|
---|
2711 | " PixelShader = compile ps_2_0 RenderWith1LightNoTexturePS();\r\n"
|
---|
2712 | " }\r\n"
|
---|
2713 | "}\r\n"
|
---|
2714 | "";
|
---|
2715 |
|
---|
2716 | UINT dwBufferSize = (UINT)strlen(g_strBuffer) + 1;
|
---|
2717 |
|
---|
2718 | V_RETURN( D3DXCreateEffect( s_pd3dDevice, g_strBuffer, dwBufferSize, NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &s_pEffect, NULL ) );
|
---|
2719 |
|
---|
2720 | // Load the mesh with D3DX and get back a ID3DXMesh*. For this
|
---|
2721 | // sample we'll ignore the X file's embedded materials since we know
|
---|
2722 | // exactly the model we're loading. See the mesh samples such as
|
---|
2723 | // "OptimizedMesh" for a more generic mesh loading example.
|
---|
2724 | V_RETURN( DXUTCreateArrowMeshFromInternalArray( s_pd3dDevice, &s_pMesh ) );
|
---|
2725 |
|
---|
2726 | // Optimize the mesh for this graphics card's vertex cache
|
---|
2727 | // so when rendering the mesh's triangle list the vertices will
|
---|
2728 | // cache hit more often so it won't have to re-execute the vertex shader
|
---|
2729 | // on those vertices so it will improve perf.
|
---|
2730 | DWORD* rgdwAdjacency = new DWORD[s_pMesh->GetNumFaces() * 3];
|
---|
2731 | if( rgdwAdjacency == NULL )
|
---|
2732 | return E_OUTOFMEMORY;
|
---|
2733 | V( s_pMesh->GenerateAdjacency(1e-6f,rgdwAdjacency) );
|
---|
2734 | V( s_pMesh->OptimizeInplace(D3DXMESHOPT_VERTEXCACHE, rgdwAdjacency, NULL, NULL, NULL) );
|
---|
2735 | delete []rgdwAdjacency;
|
---|
2736 |
|
---|
2737 | return S_OK;
|
---|
2738 | }
|
---|
2739 |
|
---|
2740 |
|
---|
2741 | //--------------------------------------------------------------------------------------
|
---|
2742 | HRESULT CDXUTDirectionWidget::OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc )
|
---|
2743 | {
|
---|
2744 | m_ArcBall.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
2745 | return S_OK;
|
---|
2746 | }
|
---|
2747 |
|
---|
2748 |
|
---|
2749 | //--------------------------------------------------------------------------------------
|
---|
2750 | void CDXUTDirectionWidget::StaticOnLostDevice()
|
---|
2751 | {
|
---|
2752 | if( s_pEffect )
|
---|
2753 | s_pEffect->OnLostDevice();
|
---|
2754 | }
|
---|
2755 |
|
---|
2756 |
|
---|
2757 | //--------------------------------------------------------------------------------------
|
---|
2758 | void CDXUTDirectionWidget::StaticOnDestroyDevice()
|
---|
2759 | {
|
---|
2760 | SAFE_RELEASE(s_pEffect);
|
---|
2761 | SAFE_RELEASE(s_pMesh);
|
---|
2762 | }
|
---|
2763 |
|
---|
2764 |
|
---|
2765 | //--------------------------------------------------------------------------------------
|
---|
2766 | LRESULT CDXUTDirectionWidget::HandleMessages( HWND hWnd, UINT uMsg,
|
---|
2767 | WPARAM wParam, LPARAM lParam )
|
---|
2768 | {
|
---|
2769 | switch( uMsg )
|
---|
2770 | {
|
---|
2771 | case WM_LBUTTONDOWN:
|
---|
2772 | case WM_MBUTTONDOWN:
|
---|
2773 | case WM_RBUTTONDOWN:
|
---|
2774 | {
|
---|
2775 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONDOWN) ||
|
---|
2776 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONDOWN) ||
|
---|
2777 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONDOWN) )
|
---|
2778 | {
|
---|
2779 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
2780 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
2781 | m_ArcBall.OnBegin( iMouseX, iMouseY );
|
---|
2782 | SetCapture(hWnd);
|
---|
2783 | }
|
---|
2784 | return TRUE;
|
---|
2785 | }
|
---|
2786 |
|
---|
2787 | case WM_MOUSEMOVE:
|
---|
2788 | {
|
---|
2789 | if( m_ArcBall.IsBeingDragged() )
|
---|
2790 | {
|
---|
2791 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
2792 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
2793 | m_ArcBall.OnMove( iMouseX, iMouseY );
|
---|
2794 | UpdateLightDir();
|
---|
2795 | }
|
---|
2796 | return TRUE;
|
---|
2797 | }
|
---|
2798 |
|
---|
2799 | case WM_LBUTTONUP:
|
---|
2800 | case WM_MBUTTONUP:
|
---|
2801 | case WM_RBUTTONUP:
|
---|
2802 | {
|
---|
2803 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONUP) ||
|
---|
2804 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONUP) ||
|
---|
2805 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONUP) )
|
---|
2806 | {
|
---|
2807 | m_ArcBall.OnEnd();
|
---|
2808 | ReleaseCapture();
|
---|
2809 | }
|
---|
2810 |
|
---|
2811 | UpdateLightDir();
|
---|
2812 | return TRUE;
|
---|
2813 | }
|
---|
2814 |
|
---|
2815 | case WM_CAPTURECHANGED:
|
---|
2816 | {
|
---|
2817 | if( (HWND)lParam != hWnd )
|
---|
2818 | {
|
---|
2819 | if( (m_nRotateMask & MOUSE_LEFT_BUTTON) ||
|
---|
2820 | (m_nRotateMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
2821 | (m_nRotateMask & MOUSE_RIGHT_BUTTON) )
|
---|
2822 | {
|
---|
2823 | m_ArcBall.OnEnd();
|
---|
2824 | ReleaseCapture();
|
---|
2825 | }
|
---|
2826 | }
|
---|
2827 |
|
---|
2828 | return TRUE;
|
---|
2829 | }
|
---|
2830 | }
|
---|
2831 |
|
---|
2832 | return 0;
|
---|
2833 | }
|
---|
2834 |
|
---|
2835 |
|
---|
2836 | //--------------------------------------------------------------------------------------
|
---|
2837 | HRESULT CDXUTDirectionWidget::OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView,
|
---|
2838 | const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt )
|
---|
2839 | {
|
---|
2840 | m_mView = *pmView;
|
---|
2841 |
|
---|
2842 | // Render the light spheres so the user can visually see the light dir
|
---|
2843 | UINT iPass, cPasses;
|
---|
2844 | D3DXMATRIX mRotate;
|
---|
2845 | D3DXMATRIX mScale;
|
---|
2846 | D3DXMATRIX mTrans;
|
---|
2847 | D3DXMATRIXA16 mWorldViewProj;
|
---|
2848 | HRESULT hr;
|
---|
2849 |
|
---|
2850 | V( s_pEffect->SetTechnique( "RenderWith1LightNoTexture" ) );
|
---|
2851 | V( s_pEffect->SetVector( "g_MaterialDiffuseColor", (D3DXVECTOR4*)&color ) );
|
---|
2852 |
|
---|
2853 | D3DXVECTOR3 vEyePt;
|
---|
2854 | D3DXVec3Normalize( &vEyePt, pEyePt );
|
---|
2855 | V( s_pEffect->SetValue( "g_LightDir", &vEyePt, sizeof(D3DXVECTOR3) ) );
|
---|
2856 |
|
---|
2857 | // Rotate arrow model to point towards origin
|
---|
2858 | D3DXMATRIX mRotateA, mRotateB;
|
---|
2859 | D3DXVECTOR3 vAt = D3DXVECTOR3(0,0,0);
|
---|
2860 | D3DXVECTOR3 vUp = D3DXVECTOR3(0,1,0);
|
---|
2861 | D3DXMatrixRotationX( &mRotateB, D3DX_PI );
|
---|
2862 | D3DXMatrixLookAtLH( &mRotateA, &m_vCurrentDir, &vAt, &vUp );
|
---|
2863 | D3DXMatrixInverse( &mRotateA, NULL, &mRotateA );
|
---|
2864 | mRotate = mRotateB * mRotateA;
|
---|
2865 |
|
---|
2866 | D3DXVECTOR3 vL = m_vCurrentDir * m_fRadius * 1.0f;
|
---|
2867 | D3DXMatrixTranslation( &mTrans, vL.x, vL.y, vL.z );
|
---|
2868 | D3DXMatrixScaling( &mScale, m_fRadius*0.2f, m_fRadius*0.2f, m_fRadius*0.2f );
|
---|
2869 |
|
---|
2870 | D3DXMATRIX mWorld = mRotate * mScale * mTrans;
|
---|
2871 | mWorldViewProj = mWorld * (m_mView) * (*pmProj);
|
---|
2872 |
|
---|
2873 | V( s_pEffect->SetMatrix( "g_mWorldViewProjection", &mWorldViewProj ) );
|
---|
2874 | V( s_pEffect->SetMatrix( "g_mWorld", &mWorld ) );
|
---|
2875 |
|
---|
2876 | for( int iSubset=0; iSubset<2; iSubset++ )
|
---|
2877 | {
|
---|
2878 | V( s_pEffect->Begin(&cPasses, 0) );
|
---|
2879 | for (iPass = 0; iPass < cPasses; iPass++)
|
---|
2880 | {
|
---|
2881 | V( s_pEffect->BeginPass(iPass) );
|
---|
2882 | V( s_pMesh->DrawSubset(iSubset) );
|
---|
2883 | V( s_pEffect->EndPass() );
|
---|
2884 | }
|
---|
2885 | V( s_pEffect->End() );
|
---|
2886 | }
|
---|
2887 |
|
---|
2888 | return S_OK;
|
---|
2889 | }
|
---|
2890 |
|
---|
2891 |
|
---|
2892 | //--------------------------------------------------------------------------------------
|
---|
2893 | HRESULT CDXUTDirectionWidget::UpdateLightDir()
|
---|
2894 | {
|
---|
2895 | D3DXMATRIX mInvView;
|
---|
2896 | D3DXMatrixInverse(&mInvView, NULL, &m_mView);
|
---|
2897 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
2898 |
|
---|
2899 | D3DXMATRIX mLastRotInv;
|
---|
2900 | D3DXMatrixInverse(&mLastRotInv, NULL, &m_mRotSnapshot);
|
---|
2901 |
|
---|
2902 | D3DXMATRIX mRot = *m_ArcBall.GetRotationMatrix();
|
---|
2903 | m_mRotSnapshot = mRot;
|
---|
2904 |
|
---|
2905 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
2906 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
2907 | m_mRot *= m_mView * mLastRotInv * mRot * mInvView;
|
---|
2908 |
|
---|
2909 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
2910 | // the matrix to prevent eventual matrix skew
|
---|
2911 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mRot._11;
|
---|
2912 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mRot._21;
|
---|
2913 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mRot._31;
|
---|
2914 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
2915 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
2916 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
2917 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
2918 |
|
---|
2919 | // Transform the default direction vector by the light's rotation matrix
|
---|
2920 | D3DXVec3TransformNormal( &m_vCurrentDir, &m_vDefaultDir, &m_mRot );
|
---|
2921 |
|
---|
2922 | return S_OK;
|
---|
2923 | }
|
---|
2924 |
|
---|
2925 | //--------------------------------------------------------------------------------------
|
---|
2926 | // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
---|
2927 | // failure if APIs are not present.
|
---|
2928 | //--------------------------------------------------------------------------------------
|
---|
2929 |
|
---|
2930 | // Function prototypes
|
---|
2931 | typedef IDirect3D9* (WINAPI * LPDIRECT3DCREATE9) (UINT);
|
---|
2932 | typedef INT (WINAPI * LPD3DPERF_BEGINEVENT)(D3DCOLOR, LPCWSTR);
|
---|
2933 | typedef INT (WINAPI * LPD3DPERF_ENDEVENT)(void);
|
---|
2934 | typedef VOID (WINAPI * LPD3DPERF_SETMARKER)(D3DCOLOR, LPCWSTR);
|
---|
2935 | typedef VOID (WINAPI * LPD3DPERF_SETREGION)(D3DCOLOR, LPCWSTR);
|
---|
2936 | typedef BOOL (WINAPI * LPD3DPERF_QUERYREPEATFRAME)(void);
|
---|
2937 | typedef VOID (WINAPI * LPD3DPERF_SETOPTIONS)( DWORD dwOptions );
|
---|
2938 | typedef DWORD (WINAPI * LPD3DPERF_GETSTATUS)( void );
|
---|
2939 |
|
---|
2940 | // Module and function pointers
|
---|
2941 | static HMODULE s_hModD3D9 = NULL;
|
---|
2942 | static LPDIRECT3DCREATE9 s_DynamicDirect3DCreate9 = NULL;
|
---|
2943 | static LPD3DPERF_BEGINEVENT s_DynamicD3DPERF_BeginEvent = NULL;
|
---|
2944 | static LPD3DPERF_ENDEVENT s_DynamicD3DPERF_EndEvent = NULL;
|
---|
2945 | static LPD3DPERF_SETMARKER s_DynamicD3DPERF_SetMarker = NULL;
|
---|
2946 | static LPD3DPERF_SETREGION s_DynamicD3DPERF_SetRegion = NULL;
|
---|
2947 | static LPD3DPERF_QUERYREPEATFRAME s_DynamicD3DPERF_QueryRepeatFrame = NULL;
|
---|
2948 | static LPD3DPERF_SETOPTIONS s_DynamicD3DPERF_SetOptions = NULL;
|
---|
2949 | static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = NULL;
|
---|
2950 |
|
---|
2951 | // Ensure function pointers are initialized
|
---|
2952 | static bool DXUT_EnsureD3DAPIs( void )
|
---|
2953 | {
|
---|
2954 | // If module is non-NULL, this function has already been called. Note
|
---|
2955 | // that this doesn't guarantee that all D3D9 procaddresses were found.
|
---|
2956 | if( s_hModD3D9 != NULL )
|
---|
2957 | return true;
|
---|
2958 |
|
---|
2959 | // This may fail if DirectX 9 isn't installed
|
---|
2960 | s_hModD3D9 = LoadLibrary( L"d3d9.dll" );
|
---|
2961 | if( s_hModD3D9 == NULL )
|
---|
2962 | return false;
|
---|
2963 | s_DynamicDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress( s_hModD3D9, "Direct3DCreate9" );
|
---|
2964 | s_DynamicD3DPERF_BeginEvent = (LPD3DPERF_BEGINEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_BeginEvent" );
|
---|
2965 | s_DynamicD3DPERF_EndEvent = (LPD3DPERF_ENDEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_EndEvent" );
|
---|
2966 | s_DynamicD3DPERF_SetMarker = (LPD3DPERF_SETMARKER)GetProcAddress( s_hModD3D9, "D3DPERF_SetMarker" );
|
---|
2967 | s_DynamicD3DPERF_SetRegion = (LPD3DPERF_SETREGION)GetProcAddress( s_hModD3D9, "D3DPERF_SetRegion" );
|
---|
2968 | s_DynamicD3DPERF_QueryRepeatFrame = (LPD3DPERF_QUERYREPEATFRAME)GetProcAddress( s_hModD3D9, "D3DPERF_QueryRepeatFrame" );
|
---|
2969 | s_DynamicD3DPERF_SetOptions = (LPD3DPERF_SETOPTIONS)GetProcAddress( s_hModD3D9, "D3DPERF_SetOptions" );
|
---|
2970 | s_DynamicD3DPERF_GetStatus = (LPD3DPERF_GETSTATUS)GetProcAddress( s_hModD3D9, "D3DPERF_GetStatus" );
|
---|
2971 | return true;
|
---|
2972 | }
|
---|
2973 |
|
---|
2974 | IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion)
|
---|
2975 | {
|
---|
2976 | if( DXUT_EnsureD3DAPIs() && s_DynamicDirect3DCreate9 != NULL )
|
---|
2977 | return s_DynamicDirect3DCreate9( SDKVersion );
|
---|
2978 | else
|
---|
2979 | return NULL;
|
---|
2980 | }
|
---|
2981 |
|
---|
2982 | int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName )
|
---|
2983 | {
|
---|
2984 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_BeginEvent != NULL )
|
---|
2985 | return s_DynamicD3DPERF_BeginEvent( col, wszName );
|
---|
2986 | else
|
---|
2987 | return -1;
|
---|
2988 | }
|
---|
2989 |
|
---|
2990 | int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void )
|
---|
2991 | {
|
---|
2992 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_EndEvent != NULL )
|
---|
2993 | return s_DynamicD3DPERF_EndEvent();
|
---|
2994 | else
|
---|
2995 | return -1;
|
---|
2996 | }
|
---|
2997 |
|
---|
2998 | void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName )
|
---|
2999 | {
|
---|
3000 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetMarker != NULL )
|
---|
3001 | s_DynamicD3DPERF_SetMarker( col, wszName );
|
---|
3002 | }
|
---|
3003 |
|
---|
3004 | void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName )
|
---|
3005 | {
|
---|
3006 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetRegion != NULL )
|
---|
3007 | s_DynamicD3DPERF_SetRegion( col, wszName );
|
---|
3008 | }
|
---|
3009 |
|
---|
3010 | BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void )
|
---|
3011 | {
|
---|
3012 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_QueryRepeatFrame != NULL )
|
---|
3013 | return s_DynamicD3DPERF_QueryRepeatFrame();
|
---|
3014 | else
|
---|
3015 | return FALSE;
|
---|
3016 | }
|
---|
3017 |
|
---|
3018 | void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions )
|
---|
3019 | {
|
---|
3020 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetOptions != NULL )
|
---|
3021 | s_DynamicD3DPERF_SetOptions( dwOptions );
|
---|
3022 | }
|
---|
3023 |
|
---|
3024 | DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void )
|
---|
3025 | {
|
---|
3026 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_GetStatus != NULL )
|
---|
3027 | return s_DynamicD3DPERF_GetStatus();
|
---|
3028 | else
|
---|
3029 | return 0;
|
---|
3030 | }
|
---|
3031 |
|
---|
3032 |
|
---|
3033 | //--------------------------------------------------------------------------------------
|
---|
3034 | // Trace a string description of a decl
|
---|
3035 | //--------------------------------------------------------------------------------------
|
---|
3036 | void DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] )
|
---|
3037 | {
|
---|
3038 | int iDecl=0;
|
---|
3039 | for( iDecl=0; iDecl<MAX_FVF_DECL_SIZE; iDecl++ )
|
---|
3040 | {
|
---|
3041 | if( decl[iDecl].Stream == 0xFF )
|
---|
3042 | break;
|
---|
3043 |
|
---|
3044 | DXUTOutputDebugString( L"decl[%d]=Stream:%d, Offset:%d, %s, %s, %s, UsageIndex:%d\n", iDecl,
|
---|
3045 | decl[iDecl].Stream,
|
---|
3046 | decl[iDecl].Offset,
|
---|
3047 | DXUTTraceD3DDECLTYPEtoString( decl[iDecl].Type ),
|
---|
3048 | DXUTTraceD3DDECLMETHODtoString( decl[iDecl].Method ),
|
---|
3049 | DXUTTraceD3DDECLUSAGEtoString( decl[iDecl].Usage ),
|
---|
3050 | decl[iDecl].UsageIndex );
|
---|
3051 | }
|
---|
3052 |
|
---|
3053 | DXUTOutputDebugString( L"decl[%d]=D3DDECL_END\n", iDecl );
|
---|
3054 | }
|
---|
3055 |
|
---|
3056 |
|
---|
3057 | //--------------------------------------------------------------------------------------
|
---|
3058 | WCHAR* DXUTTraceD3DDECLTYPEtoString( BYTE t )
|
---|
3059 | {
|
---|
3060 | switch( t )
|
---|
3061 | {
|
---|
3062 | case D3DDECLTYPE_FLOAT1: return L"D3DDECLTYPE_FLOAT1";
|
---|
3063 | case D3DDECLTYPE_FLOAT2: return L"D3DDECLTYPE_FLOAT2";
|
---|
3064 | case D3DDECLTYPE_FLOAT3: return L"D3DDECLTYPE_FLOAT3";
|
---|
3065 | case D3DDECLTYPE_FLOAT4: return L"D3DDECLTYPE_FLOAT4";
|
---|
3066 | case D3DDECLTYPE_D3DCOLOR: return L"D3DDECLTYPE_D3DCOLOR";
|
---|
3067 | case D3DDECLTYPE_UBYTE4: return L"D3DDECLTYPE_UBYTE4";
|
---|
3068 | case D3DDECLTYPE_SHORT2: return L"D3DDECLTYPE_SHORT2";
|
---|
3069 | case D3DDECLTYPE_SHORT4: return L"D3DDECLTYPE_SHORT4";
|
---|
3070 | case D3DDECLTYPE_UBYTE4N: return L"D3DDECLTYPE_UBYTE4N";
|
---|
3071 | case D3DDECLTYPE_SHORT2N: return L"D3DDECLTYPE_SHORT2N";
|
---|
3072 | case D3DDECLTYPE_SHORT4N: return L"D3DDECLTYPE_SHORT4N";
|
---|
3073 | case D3DDECLTYPE_USHORT2N: return L"D3DDECLTYPE_USHORT2N";
|
---|
3074 | case D3DDECLTYPE_USHORT4N: return L"D3DDECLTYPE_USHORT4N";
|
---|
3075 | case D3DDECLTYPE_UDEC3: return L"D3DDECLTYPE_UDEC3";
|
---|
3076 | case D3DDECLTYPE_DEC3N: return L"D3DDECLTYPE_DEC3N";
|
---|
3077 | case D3DDECLTYPE_FLOAT16_2: return L"D3DDECLTYPE_FLOAT16_2";
|
---|
3078 | case D3DDECLTYPE_FLOAT16_4: return L"D3DDECLTYPE_FLOAT16_4";
|
---|
3079 | case D3DDECLTYPE_UNUSED: return L"D3DDECLTYPE_UNUSED";
|
---|
3080 | default: return L"D3DDECLTYPE Unknown";
|
---|
3081 | }
|
---|
3082 | }
|
---|
3083 |
|
---|
3084 | WCHAR* DXUTTraceD3DDECLMETHODtoString( BYTE m )
|
---|
3085 | {
|
---|
3086 | switch( m )
|
---|
3087 | {
|
---|
3088 | case D3DDECLMETHOD_DEFAULT: return L"D3DDECLMETHOD_DEFAULT";
|
---|
3089 | case D3DDECLMETHOD_PARTIALU: return L"D3DDECLMETHOD_PARTIALU";
|
---|
3090 | case D3DDECLMETHOD_PARTIALV: return L"D3DDECLMETHOD_PARTIALV";
|
---|
3091 | case D3DDECLMETHOD_CROSSUV: return L"D3DDECLMETHOD_CROSSUV";
|
---|
3092 | case D3DDECLMETHOD_UV: return L"D3DDECLMETHOD_UV";
|
---|
3093 | case D3DDECLMETHOD_LOOKUP: return L"D3DDECLMETHOD_LOOKUP";
|
---|
3094 | case D3DDECLMETHOD_LOOKUPPRESAMPLED: return L"D3DDECLMETHOD_LOOKUPPRESAMPLED";
|
---|
3095 | default: return L"D3DDECLMETHOD Unknown";
|
---|
3096 | }
|
---|
3097 | }
|
---|
3098 |
|
---|
3099 | WCHAR* DXUTTraceD3DDECLUSAGEtoString( BYTE u )
|
---|
3100 | {
|
---|
3101 | switch( u )
|
---|
3102 | {
|
---|
3103 | case D3DDECLUSAGE_POSITION: return L"D3DDECLUSAGE_POSITION";
|
---|
3104 | case D3DDECLUSAGE_BLENDWEIGHT: return L"D3DDECLUSAGE_BLENDWEIGHT";
|
---|
3105 | case D3DDECLUSAGE_BLENDINDICES: return L"D3DDECLUSAGE_BLENDINDICES";
|
---|
3106 | case D3DDECLUSAGE_NORMAL: return L"D3DDECLUSAGE_NORMAL";
|
---|
3107 | case D3DDECLUSAGE_PSIZE: return L"D3DDECLUSAGE_PSIZE";
|
---|
3108 | case D3DDECLUSAGE_TEXCOORD: return L"D3DDECLUSAGE_TEXCOORD";
|
---|
3109 | case D3DDECLUSAGE_TANGENT: return L"D3DDECLUSAGE_TANGENT";
|
---|
3110 | case D3DDECLUSAGE_BINORMAL: return L"D3DDECLUSAGE_BINORMAL";
|
---|
3111 | case D3DDECLUSAGE_TESSFACTOR: return L"D3DDECLUSAGE_TESSFACTOR";
|
---|
3112 | case D3DDECLUSAGE_POSITIONT: return L"D3DDECLUSAGE_POSITIONT";
|
---|
3113 | case D3DDECLUSAGE_COLOR: return L"D3DDECLUSAGE_COLOR";
|
---|
3114 | case D3DDECLUSAGE_FOG: return L"D3DDECLUSAGE_FOG";
|
---|
3115 | case D3DDECLUSAGE_DEPTH: return L"D3DDECLUSAGE_DEPTH";
|
---|
3116 | case D3DDECLUSAGE_SAMPLE: return L"D3DDECLUSAGE_SAMPLE";
|
---|
3117 | default: return L"D3DDECLUSAGE Unknown";
|
---|
3118 | }
|
---|
3119 | }
|
---|
3120 |
|
---|
3121 |
|
---|
3122 | //--------------------------------------------------------------------------------------
|
---|
3123 | // Multimon API handling for OSes with or without multimon API support
|
---|
3124 | //--------------------------------------------------------------------------------------
|
---|
3125 | #define DXUT_PRIMARY_MONITOR ((HMONITOR)0x12340042)
|
---|
3126 | typedef HMONITOR (WINAPI* LPMONITORFROMWINDOW)(HWND, DWORD);
|
---|
3127 | typedef BOOL (WINAPI* LPGETMONITORINFO)(HMONITOR, LPMONITORINFO);
|
---|
3128 |
|
---|
3129 | BOOL DXUTGetMonitorInfo(HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo)
|
---|
3130 | {
|
---|
3131 | static bool s_bInited = false;
|
---|
3132 | static LPGETMONITORINFO s_pFnGetMonitorInfo = NULL;
|
---|
3133 | if( !s_bInited )
|
---|
3134 | {
|
---|
3135 | s_bInited = true;
|
---|
3136 | HMODULE hUser32 = GetModuleHandle( L"USER32" );
|
---|
3137 | if (hUser32 )
|
---|
3138 | {
|
---|
3139 | OSVERSIONINFOA osvi = {0}; osvi.dwOSVersionInfoSize = sizeof(osvi); GetVersionExA((OSVERSIONINFOA*)&osvi);
|
---|
3140 | bool bNT = (VER_PLATFORM_WIN32_NT == osvi.dwPlatformId);
|
---|
3141 | s_pFnGetMonitorInfo = (LPGETMONITORINFO) (bNT ? GetProcAddress(hUser32,"GetMonitorInfoW") : GetProcAddress(hUser32,"GetMonitorInfoA"));
|
---|
3142 | }
|
---|
3143 | }
|
---|
3144 |
|
---|
3145 | if( s_pFnGetMonitorInfo )
|
---|
3146 | return s_pFnGetMonitorInfo(hMonitor, lpMonitorInfo);
|
---|
3147 |
|
---|
3148 | RECT rcWork;
|
---|
3149 | if ((hMonitor == DXUT_PRIMARY_MONITOR) && lpMonitorInfo && (lpMonitorInfo->cbSize >= sizeof(MONITORINFO)) && SystemParametersInfoA(SPI_GETWORKAREA, 0, &rcWork, 0))
|
---|
3150 | {
|
---|
3151 | lpMonitorInfo->rcMonitor.left = 0;
|
---|
3152 | lpMonitorInfo->rcMonitor.top = 0;
|
---|
3153 | lpMonitorInfo->rcMonitor.right = GetSystemMetrics(SM_CXSCREEN);
|
---|
3154 | lpMonitorInfo->rcMonitor.bottom = GetSystemMetrics(SM_CYSCREEN);
|
---|
3155 | lpMonitorInfo->rcWork = rcWork;
|
---|
3156 | lpMonitorInfo->dwFlags = MONITORINFOF_PRIMARY;
|
---|
3157 | return TRUE;
|
---|
3158 | }
|
---|
3159 | return FALSE;
|
---|
3160 | }
|
---|
3161 |
|
---|
3162 |
|
---|
3163 | HMONITOR DXUTMonitorFromWindow(HWND hWnd, DWORD dwFlags)
|
---|
3164 | {
|
---|
3165 | static bool s_bInited = false;
|
---|
3166 | static LPMONITORFROMWINDOW s_pFnGetMonitorFronWindow = NULL;
|
---|
3167 | if( !s_bInited )
|
---|
3168 | {
|
---|
3169 | s_bInited = true;
|
---|
3170 | HMODULE hUser32 = GetModuleHandle( L"USER32" );
|
---|
3171 | if (hUser32 ) s_pFnGetMonitorFronWindow = (LPMONITORFROMWINDOW) GetProcAddress(hUser32,"MonitorFromWindow");
|
---|
3172 | }
|
---|
3173 |
|
---|
3174 | if( s_pFnGetMonitorFronWindow )
|
---|
3175 | return s_pFnGetMonitorFronWindow(hWnd, dwFlags);
|
---|
3176 | if (dwFlags & (MONITOR_DEFAULTTOPRIMARY | MONITOR_DEFAULTTONEAREST))
|
---|
3177 | return DXUT_PRIMARY_MONITOR;
|
---|
3178 | return NULL;
|
---|
3179 | }
|
---|
3180 |
|
---|
3181 |
|
---|
3182 | //--------------------------------------------------------------------------------------
|
---|
3183 | // Get the desktop resolution of an adapter. This isn't the same as the current resolution
|
---|
3184 | // from GetAdapterDisplayMode since the device might be fullscreen
|
---|
3185 | //--------------------------------------------------------------------------------------
|
---|
3186 | void DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight )
|
---|
3187 | {
|
---|
3188 | CD3DEnumeration* pd3dEnum = DXUTGetEnumeration();
|
---|
3189 | CD3DEnumAdapterInfo* pAdapterInfo = pd3dEnum->GetAdapterInfo( AdapterOrdinal );
|
---|
3190 | DEVMODE devMode;
|
---|
3191 | ZeroMemory( &devMode, sizeof(DEVMODE) );
|
---|
3192 | devMode.dmSize = sizeof(DEVMODE);
|
---|
3193 | WCHAR strDeviceName[256];
|
---|
3194 | MultiByteToWideChar( CP_ACP, 0, pAdapterInfo->AdapterIdentifier.DeviceName, -1, strDeviceName, 256 );
|
---|
3195 | strDeviceName[255] = 0;
|
---|
3196 | EnumDisplaySettings( strDeviceName, ENUM_REGISTRY_SETTINGS, &devMode );
|
---|
3197 |
|
---|
3198 | if( pWidth )
|
---|
3199 | *pWidth = devMode.dmPelsWidth;
|
---|
3200 | if( pHeight )
|
---|
3201 | *pHeight = devMode.dmPelsHeight;
|
---|
3202 | }
|
---|
3203 |
|
---|
3204 |
|
---|
3205 | //--------------------------------------------------------------------------------------
|
---|
3206 | IDirect3DDevice9* DXUTCreateRefDevice( HWND hWnd, bool bNullRef )
|
---|
3207 | {
|
---|
3208 | HRESULT hr;
|
---|
3209 | IDirect3D9* pD3D = DXUT_Dynamic_Direct3DCreate9( D3D_SDK_VERSION );
|
---|
3210 | if( NULL == pD3D )
|
---|
3211 | return NULL;
|
---|
3212 |
|
---|
3213 | D3DDISPLAYMODE Mode;
|
---|
3214 | pD3D->GetAdapterDisplayMode(0, &Mode);
|
---|
3215 |
|
---|
3216 | D3DPRESENT_PARAMETERS pp;
|
---|
3217 | ZeroMemory( &pp, sizeof(D3DPRESENT_PARAMETERS) );
|
---|
3218 | pp.BackBufferWidth = 1;
|
---|
3219 | pp.BackBufferHeight = 1;
|
---|
3220 | pp.BackBufferFormat = Mode.Format;
|
---|
3221 | pp.BackBufferCount = 1;
|
---|
3222 | pp.SwapEffect = D3DSWAPEFFECT_COPY;
|
---|
3223 | pp.Windowed = TRUE;
|
---|
3224 | pp.hDeviceWindow = hWnd;
|
---|
3225 |
|
---|
3226 | IDirect3DDevice9* pd3dDevice = NULL;
|
---|
3227 | hr = pD3D->CreateDevice( D3DADAPTER_DEFAULT, bNullRef ? D3DDEVTYPE_NULLREF : D3DDEVTYPE_REF,
|
---|
3228 | hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &pd3dDevice );
|
---|
3229 |
|
---|
3230 | SAFE_RELEASE( pD3D );
|
---|
3231 | return pd3dDevice;
|
---|
3232 | }
|
---|
3233 |
|
---|
3234 |
|
---|
3235 | typedef DWORD (WINAPI* LPXINPUTGETSTATE)(DWORD dwUserIndex, XINPUT_STATE* pState );
|
---|
3236 | typedef DWORD (WINAPI* LPXINPUTSETSTATE)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration );
|
---|
3237 | typedef DWORD (WINAPI* LPXINPUTGETCAPABILITIES)( DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities );
|
---|
3238 | typedef void (WINAPI* LPXINPUTENABLE)(BOOL bEnable);
|
---|
3239 |
|
---|
3240 |
|
---|
3241 |
|
---|
3242 | //--------------------------------------------------------------------------------------
|
---|
3243 | // Does extra processing on XInput data to make it slightly more convenient to use
|
---|
3244 | //--------------------------------------------------------------------------------------
|
---|
3245 | HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone, bool bSnapThumbstickToCardinals )
|
---|
3246 | {
|
---|
3247 | if( dwPort >= DXUT_MAX_CONTROLLERS || pGamePad == NULL )
|
---|
3248 | return E_FAIL;
|
---|
3249 |
|
---|
3250 | static LPXINPUTGETSTATE s_pXInputGetState = NULL;
|
---|
3251 | static LPXINPUTGETCAPABILITIES s_pXInputGetCapabilities = NULL;
|
---|
3252 | if( NULL == s_pXInputGetState || NULL == s_pXInputGetCapabilities )
|
---|
3253 | {
|
---|
3254 | HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
|
---|
3255 | if( hInst )
|
---|
3256 | {
|
---|
3257 | s_pXInputGetState = (LPXINPUTGETSTATE)GetProcAddress( hInst, "XInputGetState" );
|
---|
3258 | s_pXInputGetCapabilities = (LPXINPUTGETCAPABILITIES)GetProcAddress( hInst, "XInputGetCapabilities" );
|
---|
3259 | }
|
---|
3260 | }
|
---|
3261 | if( s_pXInputGetState == NULL )
|
---|
3262 | return E_FAIL;
|
---|
3263 |
|
---|
3264 | XINPUT_STATE InputState;
|
---|
3265 | DWORD dwResult = s_pXInputGetState( dwPort, &InputState );
|
---|
3266 |
|
---|
3267 | // Track insertion and removals
|
---|
3268 | BOOL bWasConnected = pGamePad->bConnected;
|
---|
3269 | pGamePad->bConnected = (dwResult == ERROR_SUCCESS);
|
---|
3270 | pGamePad->bRemoved = ( bWasConnected && !pGamePad->bConnected );
|
---|
3271 | pGamePad->bInserted = ( !bWasConnected && pGamePad->bConnected );
|
---|
3272 |
|
---|
3273 | // Don't update rest of the state if not connected
|
---|
3274 | if( !pGamePad->bConnected )
|
---|
3275 | return S_OK;
|
---|
3276 |
|
---|
3277 | // Store the capabilities of the device
|
---|
3278 | if( pGamePad->bInserted )
|
---|
3279 | {
|
---|
3280 | ZeroMemory( pGamePad, sizeof(DXUT_GAMEPAD) );
|
---|
3281 | pGamePad->bConnected = true;
|
---|
3282 | pGamePad->bInserted = true;
|
---|
3283 | if( s_pXInputGetCapabilities )
|
---|
3284 | s_pXInputGetCapabilities( dwPort, XINPUT_DEVTYPE_GAMEPAD, &pGamePad->caps );
|
---|
3285 | }
|
---|
3286 |
|
---|
3287 | // Copy gamepad to local structure (assumes that XINPUT_GAMEPAD at the front in CONTROLER_STATE)
|
---|
3288 | memcpy( pGamePad, &InputState.Gamepad, sizeof(XINPUT_GAMEPAD) );
|
---|
3289 |
|
---|
3290 | if( bSnapThumbstickToCardinals )
|
---|
3291 | {
|
---|
3292 | // Apply deadzone to each axis independantly to slightly snap to up/down/left/right
|
---|
3293 | if( pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
|
---|
3294 | pGamePad->sThumbLX = 0;
|
---|
3295 | if( pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE )
|
---|
3296 | pGamePad->sThumbLY = 0;
|
---|
3297 | if( pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
|
---|
3298 | pGamePad->sThumbRX = 0;
|
---|
3299 | if( pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE )
|
---|
3300 | pGamePad->sThumbRY = 0;
|
---|
3301 | }
|
---|
3302 | else if( bThumbstickDeadZone )
|
---|
3303 | {
|
---|
3304 | // Apply deadzone if centered
|
---|
3305 | if( (pGamePad->sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && pGamePad->sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) &&
|
---|
3306 | (pGamePad->sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && pGamePad->sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) )
|
---|
3307 | {
|
---|
3308 | pGamePad->sThumbLX = 0;
|
---|
3309 | pGamePad->sThumbLY = 0;
|
---|
3310 | }
|
---|
3311 | if( (pGamePad->sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && pGamePad->sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) &&
|
---|
3312 | (pGamePad->sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && pGamePad->sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) )
|
---|
3313 | {
|
---|
3314 | pGamePad->sThumbRX = 0;
|
---|
3315 | pGamePad->sThumbRY = 0;
|
---|
3316 | }
|
---|
3317 | }
|
---|
3318 |
|
---|
3319 | // Convert [-1,+1] range
|
---|
3320 | pGamePad->fThumbLX = pGamePad->sThumbLX / 32767.0f;
|
---|
3321 | pGamePad->fThumbLY = pGamePad->sThumbLY / 32767.0f;
|
---|
3322 | pGamePad->fThumbRX = pGamePad->sThumbRX / 32767.0f;
|
---|
3323 | pGamePad->fThumbRY = pGamePad->sThumbRY / 32767.0f;
|
---|
3324 |
|
---|
3325 | // Get the boolean buttons that have been pressed since the last call.
|
---|
3326 | // Each button is represented by one bit.
|
---|
3327 | pGamePad->wPressedButtons = ( pGamePad->wLastButtons ^ pGamePad->wButtons ) & pGamePad->wButtons;
|
---|
3328 | pGamePad->wLastButtons = pGamePad->wButtons;
|
---|
3329 |
|
---|
3330 | // Figure out if the left trigger has been pressed or released
|
---|
3331 | bool bPressed = ( pGamePad->bLeftTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
|
---|
3332 | pGamePad->bPressedLeftTrigger = ( bPressed ) ? !pGamePad->bLastLeftTrigger : false;
|
---|
3333 | pGamePad->bLastLeftTrigger = bPressed;
|
---|
3334 |
|
---|
3335 | // Figure out if the right trigger has been pressed or released
|
---|
3336 | bPressed = ( pGamePad->bRightTrigger > DXUT_GAMEPAD_TRIGGER_THRESHOLD );
|
---|
3337 | pGamePad->bPressedRightTrigger = ( bPressed ) ? !pGamePad->bLastRightTrigger : false;
|
---|
3338 | pGamePad->bLastRightTrigger = bPressed;
|
---|
3339 |
|
---|
3340 | return S_OK;
|
---|
3341 | }
|
---|
3342 |
|
---|
3343 |
|
---|
3344 | //--------------------------------------------------------------------------------------
|
---|
3345 | // Don't pause the game or deactive the window without first stopping rumble otherwise
|
---|
3346 | // the controller will continue to rumble
|
---|
3347 | //--------------------------------------------------------------------------------------
|
---|
3348 | void DXUTEnableXInput( bool bEnable )
|
---|
3349 | {
|
---|
3350 | static LPXINPUTENABLE s_pXInputEnable = NULL;
|
---|
3351 | if( NULL == s_pXInputEnable )
|
---|
3352 | {
|
---|
3353 | HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
|
---|
3354 | if( hInst )
|
---|
3355 | s_pXInputEnable = (LPXINPUTENABLE)GetProcAddress( hInst, "XInputEnable" );
|
---|
3356 | }
|
---|
3357 |
|
---|
3358 | if( s_pXInputEnable )
|
---|
3359 | s_pXInputEnable( bEnable );
|
---|
3360 | }
|
---|
3361 |
|
---|
3362 |
|
---|
3363 | //--------------------------------------------------------------------------------------
|
---|
3364 | // Don't pause the game or deactive the window without first stopping rumble otherwise
|
---|
3365 | // the controller will continue to rumble
|
---|
3366 | //--------------------------------------------------------------------------------------
|
---|
3367 | HRESULT DXUTStopRumbleOnAllControllers()
|
---|
3368 | {
|
---|
3369 | static LPXINPUTSETSTATE s_pXInputSetState = NULL;
|
---|
3370 | if( NULL == s_pXInputSetState )
|
---|
3371 | {
|
---|
3372 | HINSTANCE hInst = LoadLibrary( XINPUT_DLL );
|
---|
3373 | if( hInst )
|
---|
3374 | s_pXInputSetState = (LPXINPUTSETSTATE)GetProcAddress( hInst, "XInputSetState" );
|
---|
3375 | }
|
---|
3376 | if( s_pXInputSetState == NULL )
|
---|
3377 | return E_FAIL;
|
---|
3378 |
|
---|
3379 | XINPUT_VIBRATION vibration;
|
---|
3380 | vibration.wLeftMotorSpeed = 0;
|
---|
3381 | vibration.wRightMotorSpeed = 0;
|
---|
3382 | for( int iUserIndex=0; iUserIndex<DXUT_MAX_CONTROLLERS; iUserIndex++ )
|
---|
3383 | s_pXInputSetState( iUserIndex, &vibration );
|
---|
3384 |
|
---|
3385 | return S_OK;
|
---|
3386 | }
|
---|
3387 |
|
---|
3388 |
|
---|
3389 | //--------------------------------------------------------------------------------------
|
---|
3390 | // Helper function to launch the Media Center UI after the program terminates
|
---|
3391 | //--------------------------------------------------------------------------------------
|
---|
3392 | bool DXUTReLaunchMediaCenter()
|
---|
3393 | {
|
---|
3394 | // Skip if not running on a Media Center
|
---|
3395 | if( GetSystemMetrics( 87 ) == 0 ) // SM_MEDIACENTER == 87, but is only defined if _WIN32_WINNT >= 0x0501
|
---|
3396 | return false;
|
---|
3397 |
|
---|
3398 | // Get the path to Media Center
|
---|
3399 | WCHAR szExpandedPath[MAX_PATH];
|
---|
3400 | if( !ExpandEnvironmentStrings( L"%SystemRoot%\\ehome\\ehshell.exe", szExpandedPath, MAX_PATH) )
|
---|
3401 | return false;
|
---|
3402 |
|
---|
3403 | // Skip if ehshell.exe doesn't exist
|
---|
3404 | if( GetFileAttributes( szExpandedPath ) == 0xFFFFFFFF )
|
---|
3405 | return false;
|
---|
3406 |
|
---|
3407 | // Launch ehshell.exe
|
---|
3408 | INT_PTR result = (INT_PTR)ShellExecute( NULL, TEXT("open"), szExpandedPath, NULL, NULL, SW_SHOWNORMAL);
|
---|
3409 | return (result > 32);
|
---|
3410 | }
|
---|