source:
GTP/trunk/App/Demos/Illum/Standalone/explosion [DirectX]/Particle.h
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1485
Revision 1485, 224 bytes checked in by szirmay, 18 years ago (diff) |
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1 | #pragma once |
2 | |
3 | #include <d3d9.h> |
4 | |
5 | class Particle |
6 | { |
7 | |
8 | public: |
9 | Particle(); |
10 | ~Particle(void); |
11 | |
12 | D3DXVECTOR3 position; |
13 | D3DCOLOR color; |
14 | bool fire; //if false, this is a smoke or dust particle |
15 | float size; |
16 | }; |
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