source: GTP/trunk/App/Demos/Illum/Standalone/pathmap [DirectX]/DepthRenderStrategy.h @ 2197

Revision 2197, 343 bytes checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2#include "renderstrategy.h"
3
4class DepthRenderStrategy :
5        public RenderStrategy
6{
7public:
8        DepthRenderStrategy(PathMapEffect* pathMapEffect);
9
10        void applyTargets() const;
11        void applyRenderState() const;
12        void applyTechnique() const;
13
14        void applyTransforms(Entity* entity) const;
15        void resetRenderState() const;
16};
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