source:
GTP/trunk/App/Demos/Illum/Standalone/pathmap [DirectX]/DepthRenderStrategy.h
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2197
Revision 2197, 343 bytes checked in by szirmay, 18 years ago (diff) |
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1 | #pragma once |
2 | #include "renderstrategy.h" |
3 | |
4 | class DepthRenderStrategy : |
5 | public RenderStrategy |
6 | { |
7 | public: |
8 | DepthRenderStrategy(PathMapEffect* pathMapEffect); |
9 | |
10 | void applyTargets() const; |
11 | void applyRenderState() const; |
12 | void applyTechnique() const; |
13 | |
14 | void applyTransforms(Entity* entity) const; |
15 | void resetRenderState() const; |
16 | }; |
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