source: GTP/trunk/App/Demos/Illum/Standalone/pathmap [DirectX]/HitRec.hpp @ 2197

Revision 2197, 540 bytes checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3class Intersectable;
4
5/*!
6\brief Result record for a ray-casting operation.
7*/
8class HitRec {
9public:
10        //! Intersectable hit by the ray
11        Intersectable*  object;
12
13        //! point of the intersection
14        Vector  point;         
15        //! normal at the intersection
16        Vector  normal;
17        //! texture coordinates at the intersection
18        Vector  texUV;
19        //! Material of the Intersectable that was hit
20        const Material* material;
21        //! distance from ray origin
22        float   depth;
23
24        //! valid flag
25        bool    isIntersect;
26
27        //! constructor
28        HitRec() {
29                depth=0.0f;
30        }
31};
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