1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUTEnum.h
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3 | //
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4 | // Enumerates D3D adapters, devices, modes, etc.
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved.
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7 | //--------------------------------------------------------------------------------------
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8 | #pragma once
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9 | #ifndef DXUT_ENUM_H
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10 | #define DXUT_ENUM_H
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11 |
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12 | //--------------------------------------------------------------------------------------
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13 | // Forward declarations
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14 | //--------------------------------------------------------------------------------------
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15 | class CD3DEnumAdapterInfo;
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16 | class CD3DEnumDeviceInfo;
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17 | struct CD3DEnumDeviceSettingsCombo;
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18 | struct CD3DEnumDSMSConflict;
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19 |
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20 |
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21 | //--------------------------------------------------------------------------------------
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22 | // Enumerates available Direct3D adapters, devices, modes, etc.
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23 | // Use DXUTGetEnumeration() to access global instance
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24 | //--------------------------------------------------------------------------------------
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25 | class CD3DEnumeration
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26 | {
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27 | public:
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28 | // These should be called before Enumerate().
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29 | //
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30 | // Use these calls and the IsDeviceAcceptable to control the contents of
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31 | // the enumeration object, which affects the device selection and the device settings dialog.
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32 | void SetRequirePostPixelShaderBlending( bool bRequire ) { m_bRequirePostPixelShaderBlending = bRequire; }
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33 | void SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight, UINT nMaxWidth, UINT nMaxHeight );
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34 | void SetRefreshMinMax( UINT nMin, UINT nMax );
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35 | void SetMultisampleQualityMax( UINT nMax );
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36 | void GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP, bool* pbMixedVP );
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37 | void SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP, bool bMixedVP );
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38 | CGrowableArray<D3DFORMAT>* GetPossibleDepthStencilFormatList();
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39 | CGrowableArray<D3DMULTISAMPLE_TYPE>* GetPossibleMultisampleTypeList();
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40 | CGrowableArray<UINT>* GetPossiblePresentIntervalList();
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41 | void ResetPossibleDepthStencilFormats();
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42 | void ResetPossibleMultisampleTypeList();
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43 | void ResetPossiblePresentIntervalList();
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44 |
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45 | // Call Enumerate() to enumerate available D3D adapters, devices, modes, etc.
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46 | HRESULT Enumerate( IDirect3D9* pD3D = NULL,
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47 | LPDXUTCALLBACKISDEVICEACCEPTABLE IsDeviceAcceptableFunc = NULL );
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48 |
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49 | // These should be called after Enumerate() is called
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50 | CGrowableArray<CD3DEnumAdapterInfo*>* GetAdapterInfoList();
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51 | CD3DEnumAdapterInfo* GetAdapterInfo( UINT AdapterOrdinal );
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52 | CD3DEnumDeviceInfo* GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType );
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53 | CD3DEnumDeviceSettingsCombo* GetDeviceSettingsCombo( DXUTDeviceSettings* pDeviceSettings ) { return GetDeviceSettingsCombo( pDeviceSettings->AdapterOrdinal, pDeviceSettings->DeviceType, pDeviceSettings->AdapterFormat, pDeviceSettings->pp.BackBufferFormat, pDeviceSettings->pp.Windowed ); }
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54 | CD3DEnumDeviceSettingsCombo* GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL Windowed );
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55 |
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56 | ~CD3DEnumeration();
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57 |
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58 | private:
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59 | friend CD3DEnumeration* DXUTGetEnumeration();
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60 |
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61 | // Use DXUTGetEnumeration() to access global instance
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62 | CD3DEnumeration();
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63 |
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64 | IDirect3D9* m_pD3D;
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65 | LPDXUTCALLBACKISDEVICEACCEPTABLE m_IsDeviceAcceptableFunc;
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66 | bool m_bRequirePostPixelShaderBlending;
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67 | CGrowableArray<D3DFORMAT> m_DepthStecilPossibleList;
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68 | CGrowableArray<D3DMULTISAMPLE_TYPE> m_MultiSampleTypeList;
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69 | CGrowableArray<UINT> m_PresentIntervalList;
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70 |
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71 | bool m_bSoftwareVP;
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72 | bool m_bHardwareVP;
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73 | bool m_bPureHarewareVP;
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74 | bool m_bMixedVP;
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75 |
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76 | UINT m_nMinWidth;
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77 | UINT m_nMaxWidth;
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78 | UINT m_nMinHeight;
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79 | UINT m_nMaxHeight;
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80 | UINT m_nRefreshMin;
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81 | UINT m_nRefreshMax;
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82 | UINT m_nMultisampleQualityMax;
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83 |
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84 | // Array of CD3DEnumAdapterInfo* with unique AdapterOrdinals
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85 | CGrowableArray<CD3DEnumAdapterInfo*> m_AdapterInfoList;
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86 |
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87 | HRESULT EnumerateDevices( CD3DEnumAdapterInfo* pAdapterInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList );
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88 | HRESULT EnumerateDeviceCombos( CD3DEnumAdapterInfo* pAdapterInfo, CD3DEnumDeviceInfo* pDeviceInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList );
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89 | void BuildDepthStencilFormatList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
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90 | void BuildMultiSampleTypeList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
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91 | void BuildDSMSConflictList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
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92 | void BuildPresentIntervalList( CD3DEnumDeviceInfo* pDeviceInfo, CD3DEnumDeviceSettingsCombo* pDeviceCombo );
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93 | void ClearAdapterInfoList();
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94 | };
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95 |
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96 | CD3DEnumeration* DXUTGetEnumeration();
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97 |
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98 |
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99 | //--------------------------------------------------------------------------------------
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100 | // A class describing an adapter which contains a unique adapter ordinal
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101 | // that is installed on the system
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102 | //--------------------------------------------------------------------------------------
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103 | class CD3DEnumAdapterInfo
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104 | {
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105 | public:
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106 | ~CD3DEnumAdapterInfo();
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107 |
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108 | UINT AdapterOrdinal;
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109 | D3DADAPTER_IDENTIFIER9 AdapterIdentifier;
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110 | WCHAR szUniqueDescription[256];
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111 |
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112 | CGrowableArray<D3DDISPLAYMODE> displayModeList; // Array of supported D3DDISPLAYMODEs
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113 | CGrowableArray<CD3DEnumDeviceInfo*> deviceInfoList; // Array of CD3DEnumDeviceInfo* with unique supported DeviceTypes
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114 | };
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115 |
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116 |
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117 | //--------------------------------------------------------------------------------------
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118 | // A class describing a Direct3D device that contains a
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119 | // unique supported device type
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120 | //--------------------------------------------------------------------------------------
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121 | class CD3DEnumDeviceInfo
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122 | {
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123 | public:
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124 | ~CD3DEnumDeviceInfo();
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125 |
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126 | UINT AdapterOrdinal;
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127 | D3DDEVTYPE DeviceType;
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128 | D3DCAPS9 Caps;
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129 |
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130 | // List of CD3DEnumDeviceSettingsCombo* with a unique set
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131 | // of AdapterFormat, BackBufferFormat, and Windowed
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132 | CGrowableArray<CD3DEnumDeviceSettingsCombo*> deviceSettingsComboList;
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133 | };
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134 |
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135 |
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136 | //--------------------------------------------------------------------------------------
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137 | // A struct describing device settings that contains a unique combination of
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138 | // adapter format, back buffer format, and windowed that is compatible with a
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139 | // particular Direct3D device and the app.
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140 | //--------------------------------------------------------------------------------------
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141 | struct CD3DEnumDeviceSettingsCombo
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142 | {
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143 | UINT AdapterOrdinal;
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144 | D3DDEVTYPE DeviceType;
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145 | D3DFORMAT AdapterFormat;
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146 | D3DFORMAT BackBufferFormat;
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147 | BOOL Windowed;
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148 |
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149 | CGrowableArray<D3DFORMAT> depthStencilFormatList; // List of D3DFORMATs
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150 | CGrowableArray<D3DMULTISAMPLE_TYPE> multiSampleTypeList; // List of D3DMULTISAMPLE_TYPEs
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151 | CGrowableArray<DWORD> multiSampleQualityList; // List of number of quality levels for each multisample type
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152 | CGrowableArray<UINT> presentIntervalList; // List of D3DPRESENT flags
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153 | CGrowableArray<CD3DEnumDSMSConflict> DSMSConflictList; // List of CD3DEnumDSMSConflict
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154 |
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155 | CD3DEnumAdapterInfo* pAdapterInfo;
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156 | CD3DEnumDeviceInfo* pDeviceInfo;
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157 | };
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158 |
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159 |
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160 | //--------------------------------------------------------------------------------------
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161 | // A depth/stencil buffer format that is incompatible with a
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162 | // multisample type.
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163 | //--------------------------------------------------------------------------------------
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164 | struct CD3DEnumDSMSConflict
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165 | {
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166 | D3DFORMAT DSFormat;
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167 | D3DMULTISAMPLE_TYPE MSType;
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168 | };
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169 |
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170 |
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171 | #endif
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