1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUTMisc.cpp
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3 | //
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4 | // Shortcut macros and functions for using DX objects
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved
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7 | //--------------------------------------------------------------------------------------
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8 | #include "dxstdafx.h"
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9 |
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10 | //--------------------------------------------------------------------------------------
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11 | // Global/Static Members
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12 | //--------------------------------------------------------------------------------------
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13 | CDXUTResourceCache& DXUTGetGlobalResourceCache()
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14 | {
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15 | // Using an accessor function gives control of the construction order
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16 | static CDXUTResourceCache cache;
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17 | return cache;
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18 | }
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19 | CDXUTTimer* DXUTGetGlobalTimer()
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20 | {
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21 | // Using an accessor function gives control of the construction order
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22 | static CDXUTTimer timer;
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23 | return &timer;
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24 | }
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25 |
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26 |
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27 | //--------------------------------------------------------------------------------------
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28 | // Internal functions forward declarations
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29 | //--------------------------------------------------------------------------------------
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30 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf, WCHAR* strExePath, WCHAR* strExeName, LPCWSTR strMediaDir );
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31 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName );
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32 |
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33 |
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34 | //--------------------------------------------------------------------------------------
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35 | CDXUTTimer::CDXUTTimer()
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36 | {
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37 | m_bUsingQPF = false;
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38 | m_bTimerStopped = true;
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39 | m_llQPFTicksPerSec = 0;
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40 |
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41 | m_llStopTime = 0;
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42 | m_llLastElapsedTime = 0;
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43 | m_llBaseTime = 0;
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44 |
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45 | // Use QueryPerformanceFrequency() to get frequency of timer.
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46 | LARGE_INTEGER qwTicksPerSec;
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47 | m_bUsingQPF = (bool) (QueryPerformanceFrequency( &qwTicksPerSec ) != 0);
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48 | m_llQPFTicksPerSec = qwTicksPerSec.QuadPart;
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49 | }
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50 |
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51 |
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52 | //--------------------------------------------------------------------------------------
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53 | void CDXUTTimer::Reset()
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54 | {
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55 | if( !m_bUsingQPF )
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56 | return;
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57 |
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58 | // Get either the current time or the stop time
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59 | LARGE_INTEGER qwTime;
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60 | if( m_llStopTime != 0 )
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61 | qwTime.QuadPart = m_llStopTime;
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62 | else
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63 | QueryPerformanceCounter( &qwTime );
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64 |
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65 | m_llBaseTime = qwTime.QuadPart;
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66 | m_llLastElapsedTime = qwTime.QuadPart;
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67 | m_llStopTime = 0;
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68 | m_bTimerStopped = FALSE;
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69 | }
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70 |
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71 |
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72 | //--------------------------------------------------------------------------------------
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73 | void CDXUTTimer::Start()
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74 | {
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75 | if( !m_bUsingQPF )
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76 | return;
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77 |
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78 | // Get the current time
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79 | LARGE_INTEGER qwTime;
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80 | QueryPerformanceCounter( &qwTime );
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81 |
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82 | if( m_bTimerStopped )
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83 | m_llBaseTime += qwTime.QuadPart - m_llStopTime;
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84 | m_llStopTime = 0;
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85 | m_llLastElapsedTime = qwTime.QuadPart;
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86 | m_bTimerStopped = FALSE;
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87 | }
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88 |
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89 |
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90 | //--------------------------------------------------------------------------------------
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91 | void CDXUTTimer::Stop()
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92 | {
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93 | if( !m_bUsingQPF )
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94 | return;
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95 |
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96 | if( !m_bTimerStopped )
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97 | {
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98 | // Get either the current time or the stop time
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99 | LARGE_INTEGER qwTime;
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100 | if( m_llStopTime != 0 )
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101 | qwTime.QuadPart = m_llStopTime;
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102 | else
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103 | QueryPerformanceCounter( &qwTime );
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104 |
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105 | m_llStopTime = qwTime.QuadPart;
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106 | m_llLastElapsedTime = qwTime.QuadPart;
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107 | m_bTimerStopped = TRUE;
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108 | }
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109 | }
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110 |
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111 |
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112 | //--------------------------------------------------------------------------------------
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113 | void CDXUTTimer::Advance()
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114 | {
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115 | if( !m_bUsingQPF )
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116 | return;
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117 |
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118 | m_llStopTime += m_llQPFTicksPerSec/10;
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119 | }
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120 |
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121 |
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122 | //--------------------------------------------------------------------------------------
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123 | double CDXUTTimer::GetAbsoluteTime()
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124 | {
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125 | if( !m_bUsingQPF )
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126 | return -1.0;
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127 |
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128 | // Get either the current time or the stop time
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129 | LARGE_INTEGER qwTime;
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130 | if( m_llStopTime != 0 )
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131 | qwTime.QuadPart = m_llStopTime;
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132 | else
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133 | QueryPerformanceCounter( &qwTime );
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134 |
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135 | double fTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec;
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136 |
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137 | return fTime;
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138 | }
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139 |
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140 |
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141 | //--------------------------------------------------------------------------------------
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142 | double CDXUTTimer::GetTime()
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143 | {
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144 | if( !m_bUsingQPF )
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145 | return -1.0;
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146 |
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147 | // Get either the current time or the stop time
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148 | LARGE_INTEGER qwTime;
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149 | if( m_llStopTime != 0 )
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150 | qwTime.QuadPart = m_llStopTime;
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151 | else
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152 | QueryPerformanceCounter( &qwTime );
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153 |
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154 | double fAppTime = (double) ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec;
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155 |
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156 | return fAppTime;
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157 | }
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158 |
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159 |
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160 | //--------------------------------------------------------------------------------------
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161 | double CDXUTTimer::GetElapsedTime()
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162 | {
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163 | if( !m_bUsingQPF )
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164 | return -1.0;
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165 |
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166 | // Get either the current time or the stop time
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167 | LARGE_INTEGER qwTime;
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168 | if( m_llStopTime != 0 )
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169 | qwTime.QuadPart = m_llStopTime;
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170 | else
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171 | QueryPerformanceCounter( &qwTime );
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172 |
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173 | double fElapsedTime = (double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec;
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174 | m_llLastElapsedTime = qwTime.QuadPart;
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175 |
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176 | return fElapsedTime;
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177 | }
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178 |
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179 |
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180 | //--------------------------------------------------------------------------------------
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181 | bool CDXUTTimer::IsStopped()
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182 | {
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183 | return m_bTimerStopped;
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184 | }
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185 |
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186 |
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187 |
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188 | //--------------------------------------------------------------------------------------
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189 | // Returns the DirectX SDK media path
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190 | // cchDest is the size in WCHARs of strDest. Be careful not to
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191 | // pass in sizeof(strDest) on UNICODE builds.
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192 | //--------------------------------------------------------------------------------------
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193 | HRESULT DXUTGetDXSDKMediaPathCch( WCHAR* strDest, int cchDest )
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194 | {
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195 | if( strDest == NULL || cchDest < 1 )
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196 | return E_INVALIDARG;
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197 |
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198 | StringCchCopy( strDest, cchDest, TEXT("") );
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199 |
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200 | // Open the appropriate registry key
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201 | HKEY hKey;
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202 | LONG lResult = RegOpenKeyEx( HKEY_LOCAL_MACHINE,
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203 | L"Software\\Microsoft\\DirectX SDK",
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204 | 0, KEY_READ, &hKey );
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205 | if( ERROR_SUCCESS != lResult )
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206 | return E_FAIL;
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207 |
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208 | DWORD dwType;
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209 | DWORD dwSize = cchDest * sizeof(WCHAR);
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210 | lResult = RegQueryValueEx( hKey, L"DX9D4SDK Samples Path", NULL,
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211 | &dwType, (BYTE*)strDest, &dwSize );
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212 | strDest[cchDest-1] = 0; // RegQueryValueEx doesn't NULL term if buffer too small
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213 | RegCloseKey( hKey );
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214 |
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215 | if( ERROR_SUCCESS != lResult )
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216 | return E_FAIL;
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217 |
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218 | const WCHAR* strMedia = L"\\Media\\";
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219 | if( lstrlen(strDest) + lstrlen(strMedia) < cchDest )
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220 | StringCchCat( strDest, cchDest, strMedia );
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221 | else
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222 | return E_INVALIDARG;
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223 |
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224 | return S_OK;
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225 | }
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226 |
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227 |
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228 | //--------------------------------------------------------------------------------------
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229 | // Tries to find the location of a SDK media file
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230 | // cchDest is the size in WCHARs of strDestPath. Be careful not to
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231 | // pass in sizeof(strDest) on UNICODE builds.
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232 | //--------------------------------------------------------------------------------------
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233 | HRESULT DXUTFindDXSDKMediaFileCch( WCHAR* strDestPath, int cchDest, LPCWSTR strFilename )
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234 | {
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235 | bool bFound;
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236 | WCHAR strSearchFor[MAX_PATH];
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237 |
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238 | if( NULL==strFilename || strFilename[0] == 0 || NULL==strDestPath || cchDest < 10 )
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239 | return E_INVALIDARG;
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240 |
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241 | // Get the DirectX SDK's media dir if the SDK is installed
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242 | WCHAR strMediaDir[MAX_PATH] = {0};
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243 | DXUTGetDXSDKMediaPathCch( strMediaDir, MAX_PATH );
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244 |
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245 | // Get the exe name, and exe path
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246 | WCHAR strExePath[MAX_PATH] = {0};
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247 | WCHAR strExeName[MAX_PATH] = {0};
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248 | WCHAR* strLastSlash = NULL;
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249 | GetModuleFileName( NULL, strExePath, MAX_PATH );
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250 | strExePath[MAX_PATH-1]=0;
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251 | strLastSlash = wcsrchr( strExePath, TEXT('\\') );
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252 | if( strLastSlash )
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253 | {
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254 | StringCchCopy( strExeName, MAX_PATH, &strLastSlash[1] );
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255 |
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256 | // Chop the exe name from the exe path
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257 | *strLastSlash = 0;
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258 |
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259 | // Chop the .exe from the exe name
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260 | strLastSlash = wcsrchr( strExeName, TEXT('.') );
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261 | if( strLastSlash )
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262 | *strLastSlash = 0;
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263 | }
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264 |
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265 | // Typical directories:
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266 | // .\
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267 | // ..\
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268 | // ..\..\
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269 | // %EXE_DIR%\
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270 | // %EXE_DIR%\..\
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271 | // %EXE_DIR%\..\..\
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272 | // %EXE_DIR%\..\%EXE_NAME%
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273 | // %EXE_DIR%\..\..\%EXE_NAME%
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274 | // DXSDK media path
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275 |
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276 | // Typical directory search
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277 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strFilename, strExePath, strExeName, strMediaDir );
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278 | if( bFound )
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279 | return S_OK;
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280 |
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281 | // Typical directory search again, but also look in a subdir called "\media\"
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282 | StringCchPrintf( strSearchFor, MAX_PATH, L"media\\%s", strFilename );
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283 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strSearchFor, strExePath, strExeName, strMediaDir );
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284 | if( bFound )
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285 | return S_OK;
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286 |
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287 | WCHAR strLeafName[MAX_PATH] = {0};
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288 |
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289 | // Search all parent directories starting at .\ and using strFilename as the leaf name
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290 | StringCchCopy( strLeafName, MAX_PATH, strFilename );
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291 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
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292 | if( bFound )
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293 | return S_OK;
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294 |
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295 | // Search all parent directories starting at the exe's dir and using strFilename as the leaf name
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296 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
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297 | if( bFound )
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298 | return S_OK;
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299 |
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300 | // Search all parent directories starting at .\ and using "media\strFilename" as the leaf name
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301 | StringCchPrintf( strLeafName, MAX_PATH, L"media\\%s", strFilename );
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302 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
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303 | if( bFound )
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304 | return S_OK;
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305 |
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306 | // Search all parent directories starting at the exe's dir and using "media\strFilename" as the leaf name
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307 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
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308 | if( bFound )
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309 | return S_OK;
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310 |
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311 | // On failure, return the file as the path but also return an error code
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312 | StringCchCopy( strDestPath, cchDest, strFilename );
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313 |
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314 | return DXUTERR_MEDIANOTFOUND;
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315 | }
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316 |
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317 |
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318 | //--------------------------------------------------------------------------------------
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319 | // Search a set of typical directories
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320 | //--------------------------------------------------------------------------------------
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321 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf,
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322 | WCHAR* strExePath, WCHAR* strExeName, LPCWSTR strMediaDir )
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323 | {
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324 | // Typical directories:
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325 | // .\
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326 | // ..\
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327 | // ..\..\
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328 | // %EXE_DIR%\
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329 | // %EXE_DIR%\..\
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330 | // %EXE_DIR%\..\..\
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331 | // %EXE_DIR%\..\%EXE_NAME%
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332 | // %EXE_DIR%\..\..\%EXE_NAME%
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333 | // DXSDK media path
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334 |
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335 | // Search in .\
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336 | StringCchCopy( strSearchPath, cchSearch, strLeaf );
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337 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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338 | return true;
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339 |
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340 | // Search in ..\
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341 | StringCchPrintf( strSearchPath, cchSearch, L"..\\%s", strLeaf );
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342 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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343 | return true;
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344 |
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345 | // Search in ..\..\
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346 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
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347 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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348 | return true;
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349 |
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350 | // Search in ..\..\
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351 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
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352 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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353 | return true;
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354 |
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355 | // Search in the %EXE_DIR%\
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356 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\%s", strExePath, strLeaf );
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357 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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358 | return true;
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359 |
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360 | // Search in the %EXE_DIR%\..\
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361 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s", strExePath, strLeaf );
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362 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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363 | return true;
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364 |
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365 | // Search in the %EXE_DIR%\..\..\
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366 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s", strExePath, strLeaf );
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367 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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368 | return true;
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369 |
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370 | // Search in "%EXE_DIR%\..\%EXE_NAME%\". This matches the DirectX SDK layout
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371 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s\\%s", strExePath, strExeName, strLeaf );
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372 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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373 | return true;
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374 |
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375 | // Search in "%EXE_DIR%\..\..\%EXE_NAME%\". This matches the DirectX SDK layout
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376 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s\\%s", strExePath, strExeName, strLeaf );
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377 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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378 | return true;
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379 |
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380 | // Search in DirectX SDK's media dir
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381 | StringCchPrintf( strSearchPath, cchSearch, L"%s%s", strMediaDir, strLeaf );
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382 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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383 | return true;
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384 |
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385 | return false;
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386 | }
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387 |
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388 |
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389 |
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390 | //--------------------------------------------------------------------------------------
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391 | // Search parent directories starting at strStartAt, and appending strLeafName
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392 | // at each parent directory. It stops at the root directory.
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393 | //--------------------------------------------------------------------------------------
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394 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName )
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395 | {
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396 | WCHAR strFullPath[MAX_PATH] = {0};
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397 | WCHAR strFullFileName[MAX_PATH] = {0};
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398 | WCHAR strSearch[MAX_PATH] = {0};
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399 | WCHAR* strFilePart = NULL;
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400 |
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401 | GetFullPathName( strStartAt, MAX_PATH, strFullPath, &strFilePart );
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402 | if( strFilePart == NULL )
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403 | return false;
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404 |
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405 | while( strFilePart != NULL && *strFilePart != '\0' )
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406 | {
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407 | StringCchPrintf( strFullFileName, MAX_PATH, L"%s\\%s", strFullPath, strLeafName );
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408 | if( GetFileAttributes( strFullFileName ) != 0xFFFFFFFF )
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409 | {
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410 | StringCchCopy( strSearchPath, cchSearch, strFullFileName );
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411 | return true;
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412 | }
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413 |
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414 | StringCchPrintf( strSearch, MAX_PATH, L"%s\\..", strFullPath );
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415 | GetFullPathName( strSearch, MAX_PATH, strFullPath, &strFilePart );
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416 | }
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417 |
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418 | return false;
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419 | }
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420 |
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421 |
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422 | //--------------------------------------------------------------------------------------
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423 | // CDXUTResourceCache
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424 | //--------------------------------------------------------------------------------------
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425 |
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426 |
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427 | CDXUTResourceCache::~CDXUTResourceCache()
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428 | {
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429 | OnDestroyDevice();
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430 |
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431 | m_TextureCache.RemoveAll();
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432 | m_EffectCache.RemoveAll();
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433 | m_FontCache.RemoveAll();
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434 | }
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435 |
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436 |
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437 | HRESULT CDXUTResourceCache::CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture )
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438 | {
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439 | return CreateTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
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440 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
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441 | 0, NULL, NULL, ppTexture );
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442 | }
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443 |
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444 |
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445 | //--------------------------------------------------------------------------------------
|
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446 | HRESULT CDXUTResourceCache::CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
447 | {
|
---|
448 | // Search the cache for a matching entry.
|
---|
449 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
450 | {
|
---|
451 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
452 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
453 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
454 | Entry.Width == Width &&
|
---|
455 | Entry.Height == Height &&
|
---|
456 | Entry.MipLevels == MipLevels &&
|
---|
457 | Entry.Usage == Usage &&
|
---|
458 | Entry.Format == Format &&
|
---|
459 | Entry.Pool == Pool &&
|
---|
460 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
461 | {
|
---|
462 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
463 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
464 | }
|
---|
465 | }
|
---|
466 |
|
---|
467 | HRESULT hr;
|
---|
468 |
|
---|
469 | // No matching entry. Load the resource and create a new entry.
|
---|
470 | hr = D3DXCreateTextureFromFileEx( pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format,
|
---|
471 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
472 | if( FAILED( hr ) )
|
---|
473 | return hr;
|
---|
474 |
|
---|
475 | DXUTCache_Texture NewEntry;
|
---|
476 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
477 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
478 | NewEntry.Width = Width;
|
---|
479 | NewEntry.Height = Height;
|
---|
480 | NewEntry.MipLevels = MipLevels;
|
---|
481 | NewEntry.Usage = Usage;
|
---|
482 | NewEntry.Format = Format;
|
---|
483 | NewEntry.Pool = Pool;
|
---|
484 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
485 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
486 |
|
---|
487 | m_TextureCache.Add( NewEntry );
|
---|
488 | return S_OK;
|
---|
489 | }
|
---|
490 |
|
---|
491 |
|
---|
492 | //--------------------------------------------------------------------------------------
|
---|
493 | HRESULT CDXUTResourceCache::CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
494 | {
|
---|
495 | return CreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
496 | D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT,
|
---|
497 | D3DX_DEFAULT, 0, NULL, NULL, ppTexture );
|
---|
498 | }
|
---|
499 |
|
---|
500 |
|
---|
501 | //--------------------------------------------------------------------------------------
|
---|
502 | HRESULT CDXUTResourceCache::CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
503 | {
|
---|
504 | // Search the cache for a matching entry.
|
---|
505 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
506 | {
|
---|
507 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
508 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
509 | Entry.hSrcModule == hSrcModule &&
|
---|
510 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
511 | Entry.Width == Width &&
|
---|
512 | Entry.Height == Height &&
|
---|
513 | Entry.MipLevels == MipLevels &&
|
---|
514 | Entry.Usage == Usage &&
|
---|
515 | Entry.Format == Format &&
|
---|
516 | Entry.Pool == Pool &&
|
---|
517 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
518 | {
|
---|
519 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
520 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
521 | }
|
---|
522 | }
|
---|
523 |
|
---|
524 | HRESULT hr;
|
---|
525 |
|
---|
526 | // No matching entry. Load the resource and create a new entry.
|
---|
527 | hr = D3DXCreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, MipLevels, Usage,
|
---|
528 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
529 | if( FAILED( hr ) )
|
---|
530 | return hr;
|
---|
531 |
|
---|
532 | DXUTCache_Texture NewEntry;
|
---|
533 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
534 | NewEntry.hSrcModule = hSrcModule;
|
---|
535 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
536 | NewEntry.Width = Width;
|
---|
537 | NewEntry.Height = Height;
|
---|
538 | NewEntry.MipLevels = MipLevels;
|
---|
539 | NewEntry.Usage = Usage;
|
---|
540 | NewEntry.Format = Format;
|
---|
541 | NewEntry.Pool = Pool;
|
---|
542 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
543 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
544 |
|
---|
545 | m_TextureCache.Add( NewEntry );
|
---|
546 | return S_OK;
|
---|
547 | }
|
---|
548 |
|
---|
549 |
|
---|
550 | //--------------------------------------------------------------------------------------
|
---|
551 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
552 | {
|
---|
553 | return CreateCubeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, 0,
|
---|
554 | D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
555 | 0, NULL, NULL, ppCubeTexture );
|
---|
556 | }
|
---|
557 |
|
---|
558 |
|
---|
559 | //--------------------------------------------------------------------------------------
|
---|
560 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
561 | {
|
---|
562 | // Search the cache for a matching entry.
|
---|
563 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
564 | {
|
---|
565 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
566 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
567 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
568 | Entry.Width == Size &&
|
---|
569 | Entry.MipLevels == MipLevels &&
|
---|
570 | Entry.Usage == Usage &&
|
---|
571 | Entry.Format == Format &&
|
---|
572 | Entry.Pool == Pool &&
|
---|
573 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
574 | {
|
---|
575 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
576 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
577 | }
|
---|
578 | }
|
---|
579 |
|
---|
580 | HRESULT hr;
|
---|
581 |
|
---|
582 | // No matching entry. Load the resource and create a new entry.
|
---|
583 | hr = D3DXCreateCubeTextureFromFileEx( pDevice, pSrcFile, Size, MipLevels, Usage, Format, Pool, Filter,
|
---|
584 | MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
585 | if( FAILED( hr ) )
|
---|
586 | return hr;
|
---|
587 |
|
---|
588 | DXUTCache_Texture NewEntry;
|
---|
589 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
590 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
591 | NewEntry.Width = Size;
|
---|
592 | NewEntry.MipLevels = MipLevels;
|
---|
593 | NewEntry.Usage = Usage;
|
---|
594 | NewEntry.Format = Format;
|
---|
595 | NewEntry.Pool = Pool;
|
---|
596 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
597 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
598 |
|
---|
599 | m_TextureCache.Add( NewEntry );
|
---|
600 | return S_OK;
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 | //--------------------------------------------------------------------------------------
|
---|
605 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
606 | {
|
---|
607 | return CreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
608 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
609 | 0, NULL, NULL, ppCubeTexture );
|
---|
610 | }
|
---|
611 |
|
---|
612 |
|
---|
613 | //--------------------------------------------------------------------------------------
|
---|
614 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
615 | {
|
---|
616 | // Search the cache for a matching entry.
|
---|
617 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
618 | {
|
---|
619 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
620 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
621 | Entry.hSrcModule == hSrcModule &&
|
---|
622 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
623 | Entry.Width == Size &&
|
---|
624 | Entry.MipLevels == MipLevels &&
|
---|
625 | Entry.Usage == Usage &&
|
---|
626 | Entry.Format == Format &&
|
---|
627 | Entry.Pool == Pool &&
|
---|
628 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
629 | {
|
---|
630 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
631 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
632 | }
|
---|
633 | }
|
---|
634 |
|
---|
635 | HRESULT hr;
|
---|
636 |
|
---|
637 | // No matching entry. Load the resource and create a new entry.
|
---|
638 | hr = D3DXCreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Size, MipLevels, Usage, Format,
|
---|
639 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
640 | if( FAILED( hr ) )
|
---|
641 | return hr;
|
---|
642 |
|
---|
643 | DXUTCache_Texture NewEntry;
|
---|
644 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
645 | NewEntry.hSrcModule = hSrcModule;
|
---|
646 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
647 | NewEntry.Width = Size;
|
---|
648 | NewEntry.MipLevels = MipLevels;
|
---|
649 | NewEntry.Usage = Usage;
|
---|
650 | NewEntry.Format = Format;
|
---|
651 | NewEntry.Pool = Pool;
|
---|
652 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
653 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
654 |
|
---|
655 | m_TextureCache.Add( NewEntry );
|
---|
656 | return S_OK;
|
---|
657 | }
|
---|
658 |
|
---|
659 |
|
---|
660 | //--------------------------------------------------------------------------------------
|
---|
661 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
662 | {
|
---|
663 | return CreateVolumeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
664 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
665 | 0, NULL, NULL, ppVolumeTexture );
|
---|
666 | }
|
---|
667 |
|
---|
668 |
|
---|
669 | //--------------------------------------------------------------------------------------
|
---|
670 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture )
|
---|
671 | {
|
---|
672 | // Search the cache for a matching entry.
|
---|
673 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
674 | {
|
---|
675 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
676 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
677 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
678 | Entry.Width == Width &&
|
---|
679 | Entry.Height == Height &&
|
---|
680 | Entry.Depth == Depth &&
|
---|
681 | Entry.MipLevels == MipLevels &&
|
---|
682 | Entry.Usage == Usage &&
|
---|
683 | Entry.Format == Format &&
|
---|
684 | Entry.Pool == Pool &&
|
---|
685 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
686 | {
|
---|
687 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
688 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppTexture );
|
---|
689 | }
|
---|
690 | }
|
---|
691 |
|
---|
692 | HRESULT hr;
|
---|
693 |
|
---|
694 | // No matching entry. Load the resource and create a new entry.
|
---|
695 | hr = D3DXCreateVolumeTextureFromFileEx( pDevice, pSrcFile, Width, Height, Depth, MipLevels, Usage, Format,
|
---|
696 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
697 | if( FAILED( hr ) )
|
---|
698 | return hr;
|
---|
699 |
|
---|
700 | DXUTCache_Texture NewEntry;
|
---|
701 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
702 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
703 | NewEntry.Width = Width;
|
---|
704 | NewEntry.Height = Height;
|
---|
705 | NewEntry.Depth = Depth;
|
---|
706 | NewEntry.MipLevels = MipLevels;
|
---|
707 | NewEntry.Usage = Usage;
|
---|
708 | NewEntry.Format = Format;
|
---|
709 | NewEntry.Pool = Pool;
|
---|
710 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
711 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
712 |
|
---|
713 | m_TextureCache.Add( NewEntry );
|
---|
714 | return S_OK;
|
---|
715 | }
|
---|
716 |
|
---|
717 |
|
---|
718 | //--------------------------------------------------------------------------------------
|
---|
719 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
720 | {
|
---|
721 | return CreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
722 | D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
|
---|
723 | D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture );
|
---|
724 | }
|
---|
725 |
|
---|
726 |
|
---|
727 | //--------------------------------------------------------------------------------------
|
---|
728 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
729 | {
|
---|
730 | // Search the cache for a matching entry.
|
---|
731 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
732 | {
|
---|
733 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
734 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
735 | Entry.hSrcModule == hSrcModule &&
|
---|
736 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
737 | Entry.Width == Width &&
|
---|
738 | Entry.Height == Height &&
|
---|
739 | Entry.Depth == Depth &&
|
---|
740 | Entry.MipLevels == MipLevels &&
|
---|
741 | Entry.Usage == Usage &&
|
---|
742 | Entry.Format == Format &&
|
---|
743 | Entry.Pool == Pool &&
|
---|
744 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
745 | {
|
---|
746 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
747 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppVolumeTexture );
|
---|
748 | }
|
---|
749 | }
|
---|
750 |
|
---|
751 | HRESULT hr;
|
---|
752 |
|
---|
753 | // No matching entry. Load the resource and create a new entry.
|
---|
754 | hr = D3DXCreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, Depth, MipLevels, Usage,
|
---|
755 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppVolumeTexture );
|
---|
756 | if( FAILED( hr ) )
|
---|
757 | return hr;
|
---|
758 |
|
---|
759 | DXUTCache_Texture NewEntry;
|
---|
760 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
761 | NewEntry.hSrcModule = hSrcModule;
|
---|
762 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
763 | NewEntry.Width = Width;
|
---|
764 | NewEntry.Height = Height;
|
---|
765 | NewEntry.Depth = Depth;
|
---|
766 | NewEntry.MipLevels = MipLevels;
|
---|
767 | NewEntry.Usage = Usage;
|
---|
768 | NewEntry.Format = Format;
|
---|
769 | NewEntry.Pool = Pool;
|
---|
770 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
771 | (*ppVolumeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
772 |
|
---|
773 | m_TextureCache.Add( NewEntry );
|
---|
774 | return S_OK;
|
---|
775 | }
|
---|
776 |
|
---|
777 |
|
---|
778 | //--------------------------------------------------------------------------------------
|
---|
779 | HRESULT CDXUTResourceCache::CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont )
|
---|
780 | {
|
---|
781 | D3DXFONT_DESCW Desc;
|
---|
782 |
|
---|
783 | Desc.Height = Height;
|
---|
784 | Desc.Width = Width;
|
---|
785 | Desc.Weight = Weight;
|
---|
786 | Desc.MipLevels = MipLevels;
|
---|
787 | Desc.Italic = Italic;
|
---|
788 | Desc.CharSet = (BYTE)CharSet;
|
---|
789 | Desc.OutputPrecision = (BYTE)OutputPrecision;
|
---|
790 | Desc.Quality = (BYTE)Quality;
|
---|
791 | Desc.PitchAndFamily = (BYTE)PitchAndFamily;
|
---|
792 | StringCchCopy( Desc.FaceName, LF_FACESIZE, pFacename );
|
---|
793 |
|
---|
794 | return CreateFontIndirect( pDevice, &Desc, ppFont );
|
---|
795 | }
|
---|
796 |
|
---|
797 |
|
---|
798 | //--------------------------------------------------------------------------------------
|
---|
799 | HRESULT CDXUTResourceCache::CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont )
|
---|
800 | {
|
---|
801 | // Search the cache for a matching entry.
|
---|
802 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
803 | {
|
---|
804 | DXUTCache_Font &Entry = m_FontCache[i];
|
---|
805 |
|
---|
806 | if( Entry.Width == pDesc->Width &&
|
---|
807 | Entry.Height == pDesc->Height &&
|
---|
808 | Entry.Weight == pDesc->Weight &&
|
---|
809 | Entry.MipLevels == pDesc->MipLevels &&
|
---|
810 | Entry.Italic == pDesc->Italic &&
|
---|
811 | Entry.CharSet == pDesc->CharSet &&
|
---|
812 | Entry.OutputPrecision == pDesc->OutputPrecision &&
|
---|
813 | Entry.Quality == pDesc->Quality &&
|
---|
814 | Entry.PitchAndFamily == pDesc->PitchAndFamily &&
|
---|
815 | CompareString( LOCALE_USER_DEFAULT, NORM_IGNORECASE,
|
---|
816 | Entry.FaceName, -1,
|
---|
817 | pDesc->FaceName, -1 ) == CSTR_EQUAL )
|
---|
818 | {
|
---|
819 | // A match is found. Increment the reference and return the ID3DXFont object.
|
---|
820 | Entry.pFont->AddRef();
|
---|
821 | *ppFont = Entry.pFont;
|
---|
822 | return S_OK;
|
---|
823 | }
|
---|
824 | }
|
---|
825 |
|
---|
826 | HRESULT hr;
|
---|
827 |
|
---|
828 | // No matching entry. Load the resource and create a new entry.
|
---|
829 | hr = D3DXCreateFontIndirect( pDevice, pDesc, ppFont );
|
---|
830 | if( FAILED( hr ) )
|
---|
831 | return hr;
|
---|
832 |
|
---|
833 | DXUTCache_Font NewEntry;
|
---|
834 | (D3DXFONT_DESC &)NewEntry = *pDesc;
|
---|
835 | NewEntry.pFont = *ppFont;
|
---|
836 | NewEntry.pFont->AddRef();
|
---|
837 |
|
---|
838 | m_FontCache.Add( NewEntry );
|
---|
839 | return S_OK;
|
---|
840 | }
|
---|
841 |
|
---|
842 |
|
---|
843 | //--------------------------------------------------------------------------------------
|
---|
844 | HRESULT CDXUTResourceCache::CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
845 | {
|
---|
846 | // Search the cache for a matching entry.
|
---|
847 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
848 | {
|
---|
849 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
850 |
|
---|
851 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
852 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
853 | Entry.dwFlags == Flags )
|
---|
854 | {
|
---|
855 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
856 | *ppEffect = Entry.pEffect;
|
---|
857 | (*ppEffect)->AddRef();
|
---|
858 | return S_OK;
|
---|
859 | }
|
---|
860 | }
|
---|
861 |
|
---|
862 | HRESULT hr;
|
---|
863 |
|
---|
864 | // No matching entry. Load the resource and create a new entry.
|
---|
865 | hr = D3DXCreateEffectFromFile( pDevice, pSrcFile, pDefines, pInclude, Flags, pPool, ppEffect, ppCompilationErrors );
|
---|
866 | if( FAILED( hr ) )
|
---|
867 | return hr;
|
---|
868 |
|
---|
869 | DXUTCache_Effect NewEntry;
|
---|
870 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
871 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
872 | NewEntry.dwFlags = Flags;
|
---|
873 | NewEntry.pEffect = *ppEffect;
|
---|
874 | NewEntry.pEffect->AddRef();
|
---|
875 |
|
---|
876 | m_EffectCache.Add( NewEntry );
|
---|
877 | return S_OK;
|
---|
878 | }
|
---|
879 |
|
---|
880 |
|
---|
881 | //--------------------------------------------------------------------------------------
|
---|
882 | HRESULT CDXUTResourceCache::CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
883 | {
|
---|
884 | // Search the cache for a matching entry.
|
---|
885 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
886 | {
|
---|
887 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
888 |
|
---|
889 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
890 | Entry.hSrcModule == hSrcModule &&
|
---|
891 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
892 | Entry.dwFlags == Flags )
|
---|
893 | {
|
---|
894 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
895 | *ppEffect = Entry.pEffect;
|
---|
896 | (*ppEffect)->AddRef();
|
---|
897 | return S_OK;
|
---|
898 | }
|
---|
899 | }
|
---|
900 |
|
---|
901 | HRESULT hr;
|
---|
902 |
|
---|
903 | // No matching entry. Load the resource and create a new entry.
|
---|
904 | hr = D3DXCreateEffectFromResource( pDevice, hSrcModule, pSrcResource, pDefines, pInclude, Flags,
|
---|
905 | pPool, ppEffect, ppCompilationErrors );
|
---|
906 | if( FAILED( hr ) )
|
---|
907 | return hr;
|
---|
908 |
|
---|
909 | DXUTCache_Effect NewEntry;
|
---|
910 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
911 | NewEntry.hSrcModule = hSrcModule;
|
---|
912 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
913 | NewEntry.dwFlags = Flags;
|
---|
914 | NewEntry.pEffect = *ppEffect;
|
---|
915 | NewEntry.pEffect->AddRef();
|
---|
916 |
|
---|
917 | m_EffectCache.Add( NewEntry );
|
---|
918 | return S_OK;
|
---|
919 | }
|
---|
920 |
|
---|
921 |
|
---|
922 | //--------------------------------------------------------------------------------------
|
---|
923 | // Device event callbacks
|
---|
924 | //--------------------------------------------------------------------------------------
|
---|
925 |
|
---|
926 |
|
---|
927 | //--------------------------------------------------------------------------------------
|
---|
928 | HRESULT CDXUTResourceCache::OnCreateDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
929 | {
|
---|
930 | return S_OK;
|
---|
931 | }
|
---|
932 |
|
---|
933 |
|
---|
934 | //--------------------------------------------------------------------------------------
|
---|
935 | HRESULT CDXUTResourceCache::OnResetDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
936 | {
|
---|
937 | // Call OnResetDevice on all effect and font objects
|
---|
938 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
939 | m_EffectCache[i].pEffect->OnResetDevice();
|
---|
940 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
941 | m_FontCache[i].pFont->OnResetDevice();
|
---|
942 |
|
---|
943 |
|
---|
944 | return S_OK;
|
---|
945 | }
|
---|
946 |
|
---|
947 |
|
---|
948 | //--------------------------------------------------------------------------------------
|
---|
949 | HRESULT CDXUTResourceCache::OnLostDevice()
|
---|
950 | {
|
---|
951 | // Call OnLostDevice on all effect and font objects
|
---|
952 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
953 | m_EffectCache[i].pEffect->OnLostDevice();
|
---|
954 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
955 | m_FontCache[i].pFont->OnLostDevice();
|
---|
956 |
|
---|
957 | // Release all the default pool textures
|
---|
958 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
959 | if( m_TextureCache[i].Pool == D3DPOOL_DEFAULT )
|
---|
960 | {
|
---|
961 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
962 | m_TextureCache.Remove( i ); // Remove the entry
|
---|
963 | }
|
---|
964 |
|
---|
965 | return S_OK;
|
---|
966 | }
|
---|
967 |
|
---|
968 |
|
---|
969 | //--------------------------------------------------------------------------------------
|
---|
970 | HRESULT CDXUTResourceCache::OnDestroyDevice()
|
---|
971 | {
|
---|
972 | // Release all resources
|
---|
973 | for( int i = m_EffectCache.GetSize() - 1; i >= 0; --i )
|
---|
974 | {
|
---|
975 | SAFE_RELEASE( m_EffectCache[i].pEffect );
|
---|
976 | m_EffectCache.Remove( i );
|
---|
977 | }
|
---|
978 | for( int i = m_FontCache.GetSize() - 1; i >= 0; --i )
|
---|
979 | {
|
---|
980 | SAFE_RELEASE( m_FontCache[i].pFont );
|
---|
981 | m_FontCache.Remove( i );
|
---|
982 | }
|
---|
983 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
984 | {
|
---|
985 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
986 | m_TextureCache.Remove( i );
|
---|
987 | }
|
---|
988 |
|
---|
989 | return S_OK;
|
---|
990 | }
|
---|
991 |
|
---|
992 |
|
---|
993 | //--------------------------------------------------------------------------------------
|
---|
994 | CD3DArcBall::CD3DArcBall()
|
---|
995 | {
|
---|
996 | Reset();
|
---|
997 | m_vDownPt = D3DXVECTOR3(0,0,0);
|
---|
998 | m_vCurrentPt = D3DXVECTOR3(0,0,0);
|
---|
999 | m_Offset.x = m_Offset.y = 0;
|
---|
1000 |
|
---|
1001 | RECT rc;
|
---|
1002 | GetClientRect( GetForegroundWindow(), &rc );
|
---|
1003 | SetWindow( rc.right, rc.bottom );
|
---|
1004 | }
|
---|
1005 |
|
---|
1006 |
|
---|
1007 |
|
---|
1008 |
|
---|
1009 |
|
---|
1010 | //--------------------------------------------------------------------------------------
|
---|
1011 | void CD3DArcBall::Reset()
|
---|
1012 | {
|
---|
1013 | D3DXQuaternionIdentity( &m_qDown );
|
---|
1014 | D3DXQuaternionIdentity( &m_qNow );
|
---|
1015 | D3DXMatrixIdentity( &m_mRotation );
|
---|
1016 | D3DXMatrixIdentity( &m_mTranslation );
|
---|
1017 | D3DXMatrixIdentity( &m_mTranslationDelta );
|
---|
1018 | m_bDrag = FALSE;
|
---|
1019 | m_fRadiusTranslation = 1.0f;
|
---|
1020 | m_fRadius = 1.0f;
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 |
|
---|
1024 |
|
---|
1025 |
|
---|
1026 | //--------------------------------------------------------------------------------------
|
---|
1027 | D3DXVECTOR3 CD3DArcBall::ScreenToVector( float fScreenPtX, float fScreenPtY )
|
---|
1028 | {
|
---|
1029 | // Scale to screen
|
---|
1030 | FLOAT x = -(fScreenPtX - m_Offset.x - m_nWidth/2) / (m_fRadius*m_nWidth/2);
|
---|
1031 | FLOAT y = (fScreenPtY - m_Offset.y - m_nHeight/2) / (m_fRadius*m_nHeight/2);
|
---|
1032 |
|
---|
1033 | FLOAT z = 0.0f;
|
---|
1034 | FLOAT mag = x*x + y*y;
|
---|
1035 |
|
---|
1036 | if( mag > 1.0f )
|
---|
1037 | {
|
---|
1038 | FLOAT scale = 1.0f/sqrtf(mag);
|
---|
1039 | x *= scale;
|
---|
1040 | y *= scale;
|
---|
1041 | }
|
---|
1042 | else
|
---|
1043 | z = sqrtf( 1.0f - mag );
|
---|
1044 |
|
---|
1045 | // Return vector
|
---|
1046 | return D3DXVECTOR3( x, y, z );
|
---|
1047 | }
|
---|
1048 |
|
---|
1049 |
|
---|
1050 |
|
---|
1051 |
|
---|
1052 | //--------------------------------------------------------------------------------------
|
---|
1053 | D3DXQUATERNION CD3DArcBall::QuatFromBallPoints(const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo)
|
---|
1054 | {
|
---|
1055 | D3DXVECTOR3 vPart;
|
---|
1056 | float fDot = D3DXVec3Dot(&vFrom, &vTo);
|
---|
1057 | D3DXVec3Cross(&vPart, &vFrom, &vTo);
|
---|
1058 |
|
---|
1059 | return D3DXQUATERNION(vPart.x, vPart.y, vPart.z, fDot);
|
---|
1060 | }
|
---|
1061 |
|
---|
1062 |
|
---|
1063 |
|
---|
1064 |
|
---|
1065 | //--------------------------------------------------------------------------------------
|
---|
1066 | void CD3DArcBall::OnBegin( int nX, int nY )
|
---|
1067 | {
|
---|
1068 | // Only enter the drag state if the click falls
|
---|
1069 | // inside the click rectangle.
|
---|
1070 | if( nX >= m_Offset.x &&
|
---|
1071 | nX < m_Offset.x + m_nWidth &&
|
---|
1072 | nY >= m_Offset.y &&
|
---|
1073 | nY < m_Offset.y + m_nHeight )
|
---|
1074 | {
|
---|
1075 | m_bDrag = true;
|
---|
1076 | m_qDown = m_qNow;
|
---|
1077 | m_vDownPt = ScreenToVector( (float)nX, (float)nY );
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 |
|
---|
1082 |
|
---|
1083 |
|
---|
1084 | //--------------------------------------------------------------------------------------
|
---|
1085 | void CD3DArcBall::OnMove( int nX, int nY )
|
---|
1086 | {
|
---|
1087 | if (m_bDrag)
|
---|
1088 | {
|
---|
1089 | m_vCurrentPt = ScreenToVector( (float)nX, (float)nY );
|
---|
1090 | m_qNow = m_qDown * QuatFromBallPoints( m_vDownPt, m_vCurrentPt );
|
---|
1091 | }
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 |
|
---|
1095 |
|
---|
1096 |
|
---|
1097 | //--------------------------------------------------------------------------------------
|
---|
1098 | void CD3DArcBall::OnEnd()
|
---|
1099 | {
|
---|
1100 | m_bDrag = false;
|
---|
1101 | }
|
---|
1102 |
|
---|
1103 |
|
---|
1104 |
|
---|
1105 |
|
---|
1106 | //--------------------------------------------------------------------------------------
|
---|
1107 | // Desc:
|
---|
1108 | //--------------------------------------------------------------------------------------
|
---|
1109 | LRESULT CD3DArcBall::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
1110 | {
|
---|
1111 | // Current mouse position
|
---|
1112 | int iMouseX = (short)LOWORD(lParam);
|
---|
1113 | int iMouseY = (short)HIWORD(lParam);
|
---|
1114 |
|
---|
1115 | switch( uMsg )
|
---|
1116 | {
|
---|
1117 | case WM_LBUTTONDOWN:
|
---|
1118 | case WM_LBUTTONDBLCLK:
|
---|
1119 | SetCapture( hWnd );
|
---|
1120 | OnBegin( iMouseX, iMouseY );
|
---|
1121 | return TRUE;
|
---|
1122 |
|
---|
1123 | case WM_LBUTTONUP:
|
---|
1124 | ReleaseCapture();
|
---|
1125 | OnEnd();
|
---|
1126 | return TRUE;
|
---|
1127 |
|
---|
1128 | case WM_RBUTTONDOWN:
|
---|
1129 | case WM_RBUTTONDBLCLK:
|
---|
1130 | case WM_MBUTTONDOWN:
|
---|
1131 | case WM_MBUTTONDBLCLK:
|
---|
1132 | SetCapture( hWnd );
|
---|
1133 | // Store off the position of the cursor when the button is pressed
|
---|
1134 | m_ptLastMouse.x = iMouseX;
|
---|
1135 | m_ptLastMouse.y = iMouseY;
|
---|
1136 | return TRUE;
|
---|
1137 |
|
---|
1138 | case WM_RBUTTONUP:
|
---|
1139 | case WM_MBUTTONUP:
|
---|
1140 | ReleaseCapture();
|
---|
1141 | return TRUE;
|
---|
1142 |
|
---|
1143 | case WM_MOUSEMOVE:
|
---|
1144 | if( MK_LBUTTON&wParam )
|
---|
1145 | {
|
---|
1146 | OnMove( iMouseX, iMouseY );
|
---|
1147 | }
|
---|
1148 | else if( (MK_RBUTTON&wParam) || (MK_MBUTTON&wParam) )
|
---|
1149 | {
|
---|
1150 | // Normalize based on size of window and bounding sphere radius
|
---|
1151 | FLOAT fDeltaX = ( m_ptLastMouse.x-iMouseX ) * m_fRadiusTranslation / m_nWidth;
|
---|
1152 | FLOAT fDeltaY = ( m_ptLastMouse.y-iMouseY ) * m_fRadiusTranslation / m_nHeight;
|
---|
1153 |
|
---|
1154 | if( wParam & MK_RBUTTON )
|
---|
1155 | {
|
---|
1156 | D3DXMatrixTranslation( &m_mTranslationDelta, -2*fDeltaX, 2*fDeltaY, 0.0f );
|
---|
1157 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
1158 | }
|
---|
1159 | else // wParam & MK_MBUTTON
|
---|
1160 | {
|
---|
1161 | D3DXMatrixTranslation( &m_mTranslationDelta, 0.0f, 0.0f, 5*fDeltaY );
|
---|
1162 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | // Store mouse coordinate
|
---|
1166 | m_ptLastMouse.x = iMouseX;
|
---|
1167 | m_ptLastMouse.y = iMouseY;
|
---|
1168 | }
|
---|
1169 | return TRUE;
|
---|
1170 | }
|
---|
1171 |
|
---|
1172 | return FALSE;
|
---|
1173 | }
|
---|
1174 |
|
---|
1175 |
|
---|
1176 |
|
---|
1177 |
|
---|
1178 | //--------------------------------------------------------------------------------------
|
---|
1179 | // Constructor
|
---|
1180 | //--------------------------------------------------------------------------------------
|
---|
1181 | CBaseCamera::CBaseCamera()
|
---|
1182 | {
|
---|
1183 | ZeroMemory( m_aKeys, sizeof(BYTE)*CAM_MAX_KEYS );
|
---|
1184 |
|
---|
1185 | // Set attributes for the view matrix
|
---|
1186 | D3DXVECTOR3 vEyePt = D3DXVECTOR3(0.0f,0.0f,0.0f);
|
---|
1187 | D3DXVECTOR3 vLookatPt = D3DXVECTOR3(0.0f,0.0f,1.0f);
|
---|
1188 |
|
---|
1189 | // Setup the view matrix
|
---|
1190 | SetViewParams( &vEyePt, &vLookatPt );
|
---|
1191 |
|
---|
1192 | // Setup the projection matrix
|
---|
1193 | SetProjParams( D3DX_PI/4, 1.0f, 1.0f, 1000.0f );
|
---|
1194 |
|
---|
1195 | GetCursorPos( &m_ptLastMousePosition );
|
---|
1196 | m_bMouseLButtonDown = false;
|
---|
1197 | m_bMouseMButtonDown = false;
|
---|
1198 | m_bMouseRButtonDown = false;
|
---|
1199 | m_nCurrentButtonMask = 0;
|
---|
1200 | m_nMouseWheelDelta = 0;
|
---|
1201 |
|
---|
1202 | m_fCameraYawAngle = 0.0f;
|
---|
1203 | m_fCameraPitchAngle = 0.0f;
|
---|
1204 |
|
---|
1205 | SetRect( &m_rcDrag, LONG_MIN, LONG_MIN, LONG_MAX, LONG_MAX );
|
---|
1206 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
1207 | m_bMovementDrag = false;
|
---|
1208 | m_vVelocityDrag = D3DXVECTOR3(0,0,0);
|
---|
1209 | m_fDragTimer = 0.0f;
|
---|
1210 | m_fTotalDragTimeToZero = 0.25;
|
---|
1211 | m_vRotVelocity = D3DXVECTOR2(0,0);
|
---|
1212 |
|
---|
1213 | m_fRotationScaler = 0.01f;
|
---|
1214 | m_fMoveScaler = 5.0f;
|
---|
1215 |
|
---|
1216 | m_bInvertPitch = false;
|
---|
1217 | m_bEnableYAxisMovement = true;
|
---|
1218 | m_bEnablePositionMovement = true;
|
---|
1219 |
|
---|
1220 | m_vMouseDelta = D3DXVECTOR2(0,0);
|
---|
1221 | m_fFramesToSmoothMouseData = 2.0f;
|
---|
1222 |
|
---|
1223 | m_bClipToBoundary = false;
|
---|
1224 | m_vMinBoundary = D3DXVECTOR3(-1,-1,-1);
|
---|
1225 | m_vMaxBoundary = D3DXVECTOR3(1,1,1);
|
---|
1226 |
|
---|
1227 | m_bResetCursorAfterMove = false;
|
---|
1228 | }
|
---|
1229 |
|
---|
1230 |
|
---|
1231 | //--------------------------------------------------------------------------------------
|
---|
1232 | // Client can call this to change the position and direction of camera
|
---|
1233 | //--------------------------------------------------------------------------------------
|
---|
1234 | VOID CBaseCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
1235 | {
|
---|
1236 | if( NULL == pvEyePt || NULL == pvLookatPt )
|
---|
1237 | return;
|
---|
1238 |
|
---|
1239 | m_vDefaultEye = m_vEye = *pvEyePt;
|
---|
1240 | m_vDefaultLookAt = m_vLookAt = *pvLookatPt;
|
---|
1241 |
|
---|
1242 | // Calc the view matrix
|
---|
1243 | D3DXVECTOR3 vUp(0,1,0);
|
---|
1244 | D3DXMatrixLookAtLH( &m_mView, pvEyePt, pvLookatPt, &vUp );
|
---|
1245 |
|
---|
1246 | D3DXMATRIX mInvView;
|
---|
1247 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
1248 |
|
---|
1249 | // The axis basis vectors and camera position are stored inside the
|
---|
1250 | // position matrix in the 4 rows of the camera's world matrix.
|
---|
1251 | // To figure out the yaw/pitch of the camera, we just need the Z basis vector
|
---|
1252 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &mInvView._31;
|
---|
1253 |
|
---|
1254 | m_fCameraYawAngle = atan2f( pZBasis->x, pZBasis->z );
|
---|
1255 | float fLen = sqrtf(pZBasis->z*pZBasis->z + pZBasis->x*pZBasis->x);
|
---|
1256 | m_fCameraPitchAngle = -atan2f( pZBasis->y, fLen );
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 |
|
---|
1260 |
|
---|
1261 |
|
---|
1262 | //--------------------------------------------------------------------------------------
|
---|
1263 | // Calculates the projection matrix based on input params
|
---|
1264 | //--------------------------------------------------------------------------------------
|
---|
1265 | VOID CBaseCamera::SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane,
|
---|
1266 | FLOAT fFarPlane )
|
---|
1267 | {
|
---|
1268 | // Set attributes for the projection matrix
|
---|
1269 | m_fFOV = fFOV;
|
---|
1270 | m_fAspect = fAspect;
|
---|
1271 | m_fNearPlane = fNearPlane;
|
---|
1272 | m_fFarPlane = fFarPlane;
|
---|
1273 |
|
---|
1274 | D3DXMatrixPerspectiveFovLH( &m_mProj, fFOV, fAspect, fNearPlane, fFarPlane );
|
---|
1275 | }
|
---|
1276 |
|
---|
1277 |
|
---|
1278 |
|
---|
1279 |
|
---|
1280 | //--------------------------------------------------------------------------------------
|
---|
1281 | // Call this from your message proc so this class can handle window messages
|
---|
1282 | //--------------------------------------------------------------------------------------
|
---|
1283 | LRESULT CBaseCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
1284 | {
|
---|
1285 | UNREFERENCED_PARAMETER( hWnd );
|
---|
1286 | UNREFERENCED_PARAMETER( lParam );
|
---|
1287 |
|
---|
1288 | switch( uMsg )
|
---|
1289 | {
|
---|
1290 | case WM_KEYDOWN:
|
---|
1291 | {
|
---|
1292 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
1293 | // state of m_aKeys[] by adding the KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK mask
|
---|
1294 | // only if the key is not down
|
---|
1295 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
1296 | if( mappedKey != CAM_UNKNOWN )
|
---|
1297 | {
|
---|
1298 | if( FALSE == IsKeyDown(m_aKeys[mappedKey]) )
|
---|
1299 | m_aKeys[ mappedKey ] = KEY_WAS_DOWN_MASK | KEY_IS_DOWN_MASK;
|
---|
1300 | }
|
---|
1301 | break;
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | case WM_KEYUP:
|
---|
1305 | {
|
---|
1306 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
1307 | // state of m_aKeys[] by removing the KEY_IS_DOWN_MASK mask.
|
---|
1308 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
1309 | if( mappedKey != CAM_UNKNOWN && (DWORD)mappedKey < 8 )
|
---|
1310 | m_aKeys[ mappedKey ] &= ~KEY_IS_DOWN_MASK;
|
---|
1311 | break;
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 | case WM_RBUTTONDOWN:
|
---|
1315 | case WM_MBUTTONDOWN:
|
---|
1316 | case WM_LBUTTONDOWN:
|
---|
1317 | case WM_RBUTTONDBLCLK:
|
---|
1318 | case WM_MBUTTONDBLCLK:
|
---|
1319 | case WM_LBUTTONDBLCLK:
|
---|
1320 | {
|
---|
1321 | // Compute the drag rectangle in screen coord.
|
---|
1322 | POINT ptCursor = { (short)LOWORD(lParam), (short)HIWORD(lParam) };
|
---|
1323 |
|
---|
1324 | // Update member var state
|
---|
1325 | if( ( uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1326 | { m_bMouseLButtonDown = true; m_nCurrentButtonMask |= MOUSE_LEFT_BUTTON; }
|
---|
1327 | if( ( uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1328 | { m_bMouseMButtonDown = true; m_nCurrentButtonMask |= MOUSE_MIDDLE_BUTTON; }
|
---|
1329 | if( ( uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
1330 | { m_bMouseRButtonDown = true; m_nCurrentButtonMask |= MOUSE_RIGHT_BUTTON; }
|
---|
1331 |
|
---|
1332 | // Capture the mouse, so if the mouse button is
|
---|
1333 | // released outside the window, we'll get the WM_LBUTTONUP message
|
---|
1334 | SetCapture(hWnd);
|
---|
1335 | GetCursorPos( &m_ptLastMousePosition );
|
---|
1336 | return TRUE;
|
---|
1337 | }
|
---|
1338 |
|
---|
1339 | case WM_RBUTTONUP:
|
---|
1340 | case WM_MBUTTONUP:
|
---|
1341 | case WM_LBUTTONUP:
|
---|
1342 | {
|
---|
1343 | // Update member var state
|
---|
1344 | if( uMsg == WM_LBUTTONUP ) { m_bMouseLButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_LEFT_BUTTON; }
|
---|
1345 | if( uMsg == WM_MBUTTONUP ) { m_bMouseMButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_MIDDLE_BUTTON; }
|
---|
1346 | if( uMsg == WM_RBUTTONUP ) { m_bMouseRButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_RIGHT_BUTTON; }
|
---|
1347 |
|
---|
1348 | // Release the capture if no mouse buttons down
|
---|
1349 | if( !m_bMouseLButtonDown &&
|
---|
1350 | !m_bMouseRButtonDown &&
|
---|
1351 | !m_bMouseMButtonDown )
|
---|
1352 | {
|
---|
1353 | ReleaseCapture();
|
---|
1354 | }
|
---|
1355 | break;
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | case WM_MOUSEWHEEL:
|
---|
1359 | // Update member var state
|
---|
1360 | m_nMouseWheelDelta = (short)HIWORD(wParam) / 120;
|
---|
1361 | break;
|
---|
1362 | }
|
---|
1363 |
|
---|
1364 | return FALSE;
|
---|
1365 | }
|
---|
1366 |
|
---|
1367 |
|
---|
1368 |
|
---|
1369 |
|
---|
1370 | //--------------------------------------------------------------------------------------
|
---|
1371 | // Figure out the mouse delta based on mouse movement
|
---|
1372 | //--------------------------------------------------------------------------------------
|
---|
1373 | void CBaseCamera::UpdateMouseDelta( float fElapsedTime )
|
---|
1374 | {
|
---|
1375 | UNREFERENCED_PARAMETER( fElapsedTime );
|
---|
1376 |
|
---|
1377 | POINT ptCurMouseDelta;
|
---|
1378 | POINT ptCurMousePos;
|
---|
1379 |
|
---|
1380 | // Get current position of mouse
|
---|
1381 | GetCursorPos( &ptCurMousePos );
|
---|
1382 |
|
---|
1383 | // Calc how far it's moved since last frame
|
---|
1384 | ptCurMouseDelta.x = ptCurMousePos.x - m_ptLastMousePosition.x;
|
---|
1385 | ptCurMouseDelta.y = ptCurMousePos.y - m_ptLastMousePosition.y;
|
---|
1386 |
|
---|
1387 | // Record current position for next time
|
---|
1388 | m_ptLastMousePosition = ptCurMousePos;
|
---|
1389 |
|
---|
1390 | if( m_bResetCursorAfterMove )
|
---|
1391 | {
|
---|
1392 | // Set position of camera to center of desktop,
|
---|
1393 | // so it always has room to move. This is very useful
|
---|
1394 | // if the cursor is hidden. If this isn't done and cursor is hidden,
|
---|
1395 | // then invisible cursor will hit the edge of the screen
|
---|
1396 | // and the user can't tell what happened
|
---|
1397 | POINT ptCenter;
|
---|
1398 | RECT rcDesktop;
|
---|
1399 | GetWindowRect( GetDesktopWindow(), &rcDesktop );
|
---|
1400 | ptCenter.x = (rcDesktop.right - rcDesktop.left) / 2;
|
---|
1401 | ptCenter.y = (rcDesktop.bottom - rcDesktop.top) / 2;
|
---|
1402 | SetCursorPos( ptCenter.x, ptCenter.y );
|
---|
1403 | m_ptLastMousePosition = ptCenter;
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 | // Smooth the relative mouse data over a few frames so it isn't
|
---|
1407 | // jerky when moving slowly at low frame rates.
|
---|
1408 | float fPercentOfNew = 1.0f / m_fFramesToSmoothMouseData;
|
---|
1409 | float fPercentOfOld = 1.0f - fPercentOfNew;
|
---|
1410 | m_vMouseDelta.x = m_vMouseDelta.x*fPercentOfOld + ptCurMouseDelta.x*fPercentOfNew;
|
---|
1411 | m_vMouseDelta.y = m_vMouseDelta.y*fPercentOfOld + ptCurMouseDelta.y*fPercentOfNew;
|
---|
1412 |
|
---|
1413 | m_vRotVelocity = m_vMouseDelta * m_fRotationScaler;
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 |
|
---|
1417 |
|
---|
1418 |
|
---|
1419 | //--------------------------------------------------------------------------------------
|
---|
1420 | // Figure out the velocity based on keyboard input & drag if any
|
---|
1421 | //--------------------------------------------------------------------------------------
|
---|
1422 | void CBaseCamera::UpdateVelocity( float fElapsedTime )
|
---|
1423 | {
|
---|
1424 | D3DXMATRIX mRotDelta;
|
---|
1425 | D3DXVECTOR3 vAccel = D3DXVECTOR3(0,0,0);
|
---|
1426 |
|
---|
1427 | if( m_bEnablePositionMovement )
|
---|
1428 | {
|
---|
1429 | // Update acceleration vector based on keyboard state
|
---|
1430 | if( IsKeyDown(m_aKeys[CAM_MOVE_FORWARD]) )
|
---|
1431 | vAccel.z += 1.0f;
|
---|
1432 | if( IsKeyDown(m_aKeys[CAM_MOVE_BACKWARD]) )
|
---|
1433 | vAccel.z -= 1.0f;
|
---|
1434 | if( m_bEnableYAxisMovement )
|
---|
1435 | {
|
---|
1436 | if( IsKeyDown(m_aKeys[CAM_MOVE_UP]) )
|
---|
1437 | vAccel.y += 1.0f;
|
---|
1438 | if( IsKeyDown(m_aKeys[CAM_MOVE_DOWN]) )
|
---|
1439 | vAccel.y -= 1.0f;
|
---|
1440 | }
|
---|
1441 | if( IsKeyDown(m_aKeys[CAM_STRAFE_RIGHT]) )
|
---|
1442 | vAccel.x += 1.0f;
|
---|
1443 | if( IsKeyDown(m_aKeys[CAM_STRAFE_LEFT]) )
|
---|
1444 | vAccel.x -= 1.0f;
|
---|
1445 | }
|
---|
1446 |
|
---|
1447 | // Normalize vector so if moving 2 dirs (left & forward),
|
---|
1448 | // the camera doesn't move faster than if moving in 1 dir
|
---|
1449 | D3DXVec3Normalize( &vAccel, &vAccel );
|
---|
1450 |
|
---|
1451 | // Scale the acceleration vector
|
---|
1452 | vAccel *= m_fMoveScaler;
|
---|
1453 |
|
---|
1454 | if( m_bMovementDrag )
|
---|
1455 | {
|
---|
1456 | // Is there any acceleration this frame?
|
---|
1457 | if( D3DXVec3LengthSq( &vAccel ) > 0 )
|
---|
1458 | {
|
---|
1459 | // If so, then this means the user has pressed a movement key\
|
---|
1460 | // so change the velocity immediately to acceleration
|
---|
1461 | // upon keyboard input. This isn't normal physics
|
---|
1462 | // but it will give a quick response to keyboard input
|
---|
1463 | m_vVelocity = vAccel;
|
---|
1464 | m_fDragTimer = m_fTotalDragTimeToZero;
|
---|
1465 | m_vVelocityDrag = vAccel / m_fDragTimer;
|
---|
1466 | }
|
---|
1467 | else
|
---|
1468 | {
|
---|
1469 | // If no key being pressed, then slowly decrease velocity to 0
|
---|
1470 | if( m_fDragTimer > 0 )
|
---|
1471 | {
|
---|
1472 | // Drag until timer is <= 0
|
---|
1473 | m_vVelocity -= m_vVelocityDrag * fElapsedTime;
|
---|
1474 | m_fDragTimer -= fElapsedTime;
|
---|
1475 | }
|
---|
1476 | else
|
---|
1477 | {
|
---|
1478 | // Zero velocity
|
---|
1479 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
1480 | }
|
---|
1481 | }
|
---|
1482 | }
|
---|
1483 | else
|
---|
1484 | {
|
---|
1485 | // No drag, so immediately change the velocity
|
---|
1486 | m_vVelocity = vAccel;
|
---|
1487 | }
|
---|
1488 | }
|
---|
1489 |
|
---|
1490 |
|
---|
1491 |
|
---|
1492 |
|
---|
1493 | //--------------------------------------------------------------------------------------
|
---|
1494 | // Clamps pV to lie inside m_vMinBoundary & m_vMaxBoundary
|
---|
1495 | //--------------------------------------------------------------------------------------
|
---|
1496 | void CBaseCamera::ConstrainToBoundary( D3DXVECTOR3* pV )
|
---|
1497 | {
|
---|
1498 | // Constrain vector to a bounding box
|
---|
1499 | pV->x = max(pV->x, m_vMinBoundary.x);
|
---|
1500 | pV->y = max(pV->y, m_vMinBoundary.y);
|
---|
1501 | pV->z = max(pV->z, m_vMinBoundary.z);
|
---|
1502 |
|
---|
1503 | pV->x = min(pV->x, m_vMaxBoundary.x);
|
---|
1504 | pV->y = min(pV->y, m_vMaxBoundary.y);
|
---|
1505 | pV->z = min(pV->z, m_vMaxBoundary.z);
|
---|
1506 | }
|
---|
1507 |
|
---|
1508 |
|
---|
1509 |
|
---|
1510 |
|
---|
1511 | //--------------------------------------------------------------------------------------
|
---|
1512 | // Maps a windows virtual key to an enum
|
---|
1513 | //--------------------------------------------------------------------------------------
|
---|
1514 | D3DUtil_CameraKeys CBaseCamera::MapKey( UINT nKey )
|
---|
1515 | {
|
---|
1516 | // This could be upgraded to a method that's user-definable but for
|
---|
1517 | // simplicity, we'll use a hardcoded mapping.
|
---|
1518 | switch( nKey )
|
---|
1519 | {
|
---|
1520 | case VK_CONTROL: return CAM_CONTROLDOWN;
|
---|
1521 | case VK_LEFT: return CAM_STRAFE_LEFT;
|
---|
1522 | case VK_RIGHT: return CAM_STRAFE_RIGHT;
|
---|
1523 | case VK_UP: return CAM_MOVE_FORWARD;
|
---|
1524 | case VK_DOWN: return CAM_MOVE_BACKWARD;
|
---|
1525 | case VK_PRIOR: return CAM_MOVE_UP; // pgup
|
---|
1526 | case VK_NEXT: return CAM_MOVE_DOWN; // pgdn
|
---|
1527 |
|
---|
1528 | case 'A': return CAM_STRAFE_LEFT;
|
---|
1529 | case 'D': return CAM_STRAFE_RIGHT;
|
---|
1530 | case 'W': return CAM_MOVE_FORWARD;
|
---|
1531 | case 'S': return CAM_MOVE_BACKWARD;
|
---|
1532 | case 'Q': return CAM_MOVE_DOWN;
|
---|
1533 | case 'E': return CAM_MOVE_UP;
|
---|
1534 |
|
---|
1535 | case VK_NUMPAD4: return CAM_STRAFE_LEFT;
|
---|
1536 | case VK_NUMPAD6: return CAM_STRAFE_RIGHT;
|
---|
1537 | case VK_NUMPAD8: return CAM_MOVE_FORWARD;
|
---|
1538 | case VK_NUMPAD2: return CAM_MOVE_BACKWARD;
|
---|
1539 | case VK_NUMPAD9: return CAM_MOVE_UP;
|
---|
1540 | case VK_NUMPAD3: return CAM_MOVE_DOWN;
|
---|
1541 |
|
---|
1542 | case VK_HOME: return CAM_RESET;
|
---|
1543 | }
|
---|
1544 |
|
---|
1545 | return CAM_UNKNOWN;
|
---|
1546 | }
|
---|
1547 |
|
---|
1548 |
|
---|
1549 |
|
---|
1550 |
|
---|
1551 | //--------------------------------------------------------------------------------------
|
---|
1552 | // Reset the camera's position back to the default
|
---|
1553 | //--------------------------------------------------------------------------------------
|
---|
1554 | VOID CBaseCamera::Reset()
|
---|
1555 | {
|
---|
1556 | SetViewParams( &m_vDefaultEye, &m_vDefaultLookAt );
|
---|
1557 | }
|
---|
1558 |
|
---|
1559 |
|
---|
1560 |
|
---|
1561 |
|
---|
1562 | //--------------------------------------------------------------------------------------
|
---|
1563 | // Constructor
|
---|
1564 | //--------------------------------------------------------------------------------------
|
---|
1565 | CFirstPersonCamera::CFirstPersonCamera() :
|
---|
1566 | m_nActiveButtonMask( 0x07 )
|
---|
1567 | {
|
---|
1568 | }
|
---|
1569 |
|
---|
1570 |
|
---|
1571 |
|
---|
1572 |
|
---|
1573 | //--------------------------------------------------------------------------------------
|
---|
1574 | // Update the view matrix based on user input & elapsed time
|
---|
1575 | //--------------------------------------------------------------------------------------
|
---|
1576 | VOID CFirstPersonCamera::FrameMove( FLOAT fElapsedTime )
|
---|
1577 | {
|
---|
1578 | if( DXUTGetGlobalTimer()->IsStopped() )
|
---|
1579 | fElapsedTime = 1.0f / DXUTGetFPS();
|
---|
1580 |
|
---|
1581 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
1582 | Reset();
|
---|
1583 |
|
---|
1584 | // Get the mouse movement (if any) if the mouse button are down
|
---|
1585 | if( m_nActiveButtonMask & m_nCurrentButtonMask )
|
---|
1586 | UpdateMouseDelta( fElapsedTime );
|
---|
1587 |
|
---|
1588 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
1589 | UpdateVelocity( fElapsedTime );
|
---|
1590 |
|
---|
1591 | // Simple euler method to calculate position delta
|
---|
1592 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
1593 |
|
---|
1594 | // If rotating the camera
|
---|
1595 | if( m_nActiveButtonMask & m_nCurrentButtonMask )
|
---|
1596 | {
|
---|
1597 | // Update the pitch & yaw angle based on mouse movement
|
---|
1598 | float fYawDelta = m_vRotVelocity.x;
|
---|
1599 | float fPitchDelta = m_vRotVelocity.y;
|
---|
1600 |
|
---|
1601 | // Invert pitch if requested
|
---|
1602 | if( m_bInvertPitch )
|
---|
1603 | fPitchDelta = -fPitchDelta;
|
---|
1604 |
|
---|
1605 | m_fCameraPitchAngle += fPitchDelta;
|
---|
1606 | m_fCameraYawAngle += fYawDelta;
|
---|
1607 |
|
---|
1608 | // Limit pitch to straight up or straight down
|
---|
1609 | m_fCameraPitchAngle = max( -D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
1610 | m_fCameraPitchAngle = min( +D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
1611 | }
|
---|
1612 |
|
---|
1613 | // Make a rotation matrix based on the camera's yaw & pitch
|
---|
1614 | D3DXMATRIX mCameraRot;
|
---|
1615 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, m_fCameraPitchAngle, 0 );
|
---|
1616 |
|
---|
1617 | // Transform vectors based on camera's rotation matrix
|
---|
1618 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
1619 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
1620 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
1621 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
1622 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
1623 |
|
---|
1624 | // Transform the position delta by the camera's rotation
|
---|
1625 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
1626 | if( !m_bEnableYAxisMovement )
|
---|
1627 | {
|
---|
1628 | // If restricting Y movement, do not include pitch
|
---|
1629 | // when transforming position delta vector.
|
---|
1630 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, 0.0f, 0.0f );
|
---|
1631 | }
|
---|
1632 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
1633 |
|
---|
1634 | // Move the eye position
|
---|
1635 | m_vEye += vPosDeltaWorld;
|
---|
1636 | if( m_bClipToBoundary )
|
---|
1637 | ConstrainToBoundary( &m_vEye );
|
---|
1638 |
|
---|
1639 | // Update the lookAt position based on the eye position
|
---|
1640 | m_vLookAt = m_vEye + vWorldAhead;
|
---|
1641 |
|
---|
1642 | // Update the view matrix
|
---|
1643 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
1644 |
|
---|
1645 | D3DXMatrixInverse( &m_mCameraWorld, NULL, &m_mView );
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 |
|
---|
1649 | //--------------------------------------------------------------------------------------
|
---|
1650 | // Enable or disable each of the mouse buttons for rotation drag.
|
---|
1651 | //--------------------------------------------------------------------------------------
|
---|
1652 | void CFirstPersonCamera::SetRotateButtons( bool bLeft, bool bMiddle, bool bRight )
|
---|
1653 | {
|
---|
1654 | m_nActiveButtonMask = ( bLeft ? MOUSE_LEFT_BUTTON : 0 ) |
|
---|
1655 | ( bMiddle ? MOUSE_MIDDLE_BUTTON : 0 ) |
|
---|
1656 | ( bRight ? MOUSE_RIGHT_BUTTON : 0 );
|
---|
1657 | }
|
---|
1658 |
|
---|
1659 |
|
---|
1660 | //--------------------------------------------------------------------------------------
|
---|
1661 | // Constructor
|
---|
1662 | //--------------------------------------------------------------------------------------
|
---|
1663 | CModelViewerCamera::CModelViewerCamera()
|
---|
1664 | {
|
---|
1665 | D3DXMatrixIdentity( &m_mWorld );
|
---|
1666 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
1667 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
1668 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
1669 | m_vModelCenter = D3DXVECTOR3(0,0,0);
|
---|
1670 | m_fRadius = 5.0f;
|
---|
1671 | m_fDefaultRadius = 5.0f;
|
---|
1672 | m_fMinRadius = 1.0f;
|
---|
1673 | m_fMaxRadius = FLT_MAX;
|
---|
1674 | m_bLimitPitch = false;
|
---|
1675 | m_bEnablePositionMovement = false;
|
---|
1676 | m_bAttachCameraToModel = false;
|
---|
1677 |
|
---|
1678 | m_nRotateModelButtonMask = MOUSE_LEFT_BUTTON;
|
---|
1679 | m_nZoomButtonMask = MOUSE_WHEEL;
|
---|
1680 | m_nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON;
|
---|
1681 | }
|
---|
1682 |
|
---|
1683 |
|
---|
1684 |
|
---|
1685 |
|
---|
1686 | //--------------------------------------------------------------------------------------
|
---|
1687 | // Update the view matrix & the model's world matrix based
|
---|
1688 | // on user input & elapsed time
|
---|
1689 | //--------------------------------------------------------------------------------------
|
---|
1690 | VOID CModelViewerCamera::FrameMove( FLOAT fElapsedTime )
|
---|
1691 | {
|
---|
1692 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
1693 | Reset();
|
---|
1694 |
|
---|
1695 | // Get the mouse movement (if any) if the mouse button are down
|
---|
1696 | if( m_nCurrentButtonMask != 0 )
|
---|
1697 | UpdateMouseDelta( fElapsedTime );
|
---|
1698 |
|
---|
1699 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
1700 | UpdateVelocity( fElapsedTime );
|
---|
1701 |
|
---|
1702 | // Simple euler method to calculate position delta
|
---|
1703 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
1704 |
|
---|
1705 | // Change the radius from the camera to the model based on wheel scrolling
|
---|
1706 | if( m_nMouseWheelDelta && m_nZoomButtonMask == MOUSE_WHEEL )
|
---|
1707 | m_fRadius -= m_nMouseWheelDelta * m_fRadius * 0.1f;
|
---|
1708 | m_fRadius = min( m_fMaxRadius, m_fRadius );
|
---|
1709 | m_fRadius = max( m_fMinRadius, m_fRadius );
|
---|
1710 | m_nMouseWheelDelta = 0;
|
---|
1711 |
|
---|
1712 | // Get the inverse of the arcball's rotation matrix
|
---|
1713 | D3DXMATRIX mCameraRot;
|
---|
1714 | D3DXMatrixInverse( &mCameraRot, NULL, m_ViewArcBall.GetRotationMatrix() );
|
---|
1715 |
|
---|
1716 | // Transform vectors based on camera's rotation matrix
|
---|
1717 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
1718 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
1719 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
1720 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
1721 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
1722 |
|
---|
1723 | // Transform the position delta by the camera's rotation
|
---|
1724 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
1725 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
1726 |
|
---|
1727 | // Move the lookAt position
|
---|
1728 | m_vLookAt += vPosDeltaWorld;
|
---|
1729 | if( m_bClipToBoundary )
|
---|
1730 | ConstrainToBoundary( &m_vLookAt );
|
---|
1731 |
|
---|
1732 | // Update the eye point based on a radius away from the lookAt position
|
---|
1733 | m_vEye = m_vLookAt - vWorldAhead * m_fRadius;
|
---|
1734 |
|
---|
1735 | // Update the view matrix
|
---|
1736 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
1737 |
|
---|
1738 | D3DXMATRIX mInvView;
|
---|
1739 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
1740 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
1741 |
|
---|
1742 | D3DXMATRIX mModelLastRotInv;
|
---|
1743 | D3DXMatrixInverse(&mModelLastRotInv, NULL, &m_mModelLastRot);
|
---|
1744 |
|
---|
1745 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
1746 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
1747 | D3DXMATRIX mModelRot;
|
---|
1748 | mModelRot = *m_WorldArcBall.GetRotationMatrix();
|
---|
1749 | m_mModelRot *= m_mView * mModelLastRotInv * mModelRot * mInvView;
|
---|
1750 |
|
---|
1751 | if( m_ViewArcBall.IsBeingDragged() && m_bAttachCameraToModel && !IsKeyDown(m_aKeys[CAM_CONTROLDOWN]) )
|
---|
1752 | {
|
---|
1753 | // Attach camera to model by inverse of the model rotation
|
---|
1754 | D3DXMATRIX mCameraLastRotInv;
|
---|
1755 | D3DXMatrixInverse(&mCameraLastRotInv, NULL, &m_mCameraRotLast);
|
---|
1756 | D3DXMATRIX mCameraRotDelta = mCameraLastRotInv * mCameraRot; // local to world matrix
|
---|
1757 | m_mModelRot *= mCameraRotDelta;
|
---|
1758 | }
|
---|
1759 | m_mCameraRotLast = mCameraRot;
|
---|
1760 |
|
---|
1761 | m_mModelLastRot = mModelRot;
|
---|
1762 |
|
---|
1763 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
1764 | // the matrix to prevent eventual matrix skew
|
---|
1765 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mModelRot._11;
|
---|
1766 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mModelRot._21;
|
---|
1767 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mModelRot._31;
|
---|
1768 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
1769 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
1770 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
1771 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
1772 |
|
---|
1773 | // Translate the rotation matrix to the same position as the lookAt position
|
---|
1774 | m_mModelRot._41 = m_vLookAt.x;
|
---|
1775 | m_mModelRot._42 = m_vLookAt.y;
|
---|
1776 | m_mModelRot._43 = m_vLookAt.z;
|
---|
1777 |
|
---|
1778 | // Translate world matrix so its at the center of the model
|
---|
1779 | D3DXMATRIX mTrans;
|
---|
1780 | D3DXMatrixTranslation( &mTrans, -m_vModelCenter.x, -m_vModelCenter.y, -m_vModelCenter.z );
|
---|
1781 | m_mWorld = mTrans * m_mModelRot;
|
---|
1782 | }
|
---|
1783 |
|
---|
1784 |
|
---|
1785 | void CModelViewerCamera::SetDragRect( RECT &rc )
|
---|
1786 | {
|
---|
1787 | CBaseCamera::SetDragRect( rc );
|
---|
1788 |
|
---|
1789 | m_WorldArcBall.SetOffset( rc.left, rc.top );
|
---|
1790 | m_ViewArcBall.SetOffset( rc.left, rc.top );
|
---|
1791 | SetWindow( rc.right - rc.left, rc.bottom - rc.top );
|
---|
1792 | }
|
---|
1793 |
|
---|
1794 |
|
---|
1795 | //--------------------------------------------------------------------------------------
|
---|
1796 | // Reset the camera's position back to the default
|
---|
1797 | //--------------------------------------------------------------------------------------
|
---|
1798 | VOID CModelViewerCamera::Reset()
|
---|
1799 | {
|
---|
1800 | CBaseCamera::Reset();
|
---|
1801 |
|
---|
1802 | D3DXMatrixIdentity( &m_mWorld );
|
---|
1803 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
1804 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
1805 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
1806 |
|
---|
1807 | m_fRadius = m_fDefaultRadius;
|
---|
1808 | m_WorldArcBall.Reset();
|
---|
1809 | m_ViewArcBall.Reset();
|
---|
1810 | }
|
---|
1811 |
|
---|
1812 |
|
---|
1813 | //--------------------------------------------------------------------------------------
|
---|
1814 | // Override for setting the view parameters
|
---|
1815 | //--------------------------------------------------------------------------------------
|
---|
1816 | void CModelViewerCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
1817 | {
|
---|
1818 | CBaseCamera::SetViewParams( pvEyePt, pvLookatPt );
|
---|
1819 |
|
---|
1820 | // Propogate changes to the member arcball
|
---|
1821 | D3DXQUATERNION quat;
|
---|
1822 | D3DXMATRIXA16 mRotation;
|
---|
1823 | D3DXVECTOR3 vUp(0,1,0);
|
---|
1824 | D3DXMatrixLookAtLH( &mRotation, pvEyePt, pvLookatPt, &vUp );
|
---|
1825 | D3DXQuaternionRotationMatrix( &quat, &mRotation );
|
---|
1826 | m_ViewArcBall.SetQuatNow( quat );
|
---|
1827 |
|
---|
1828 | // Set the radius according to the distance
|
---|
1829 | D3DXVECTOR3 vEyeToPoint;
|
---|
1830 | D3DXVec3Subtract( &vEyeToPoint, pvLookatPt, pvEyePt );
|
---|
1831 | SetRadius( D3DXVec3Length( &vEyeToPoint ) );
|
---|
1832 | }
|
---|
1833 |
|
---|
1834 |
|
---|
1835 |
|
---|
1836 | //--------------------------------------------------------------------------------------
|
---|
1837 | // Call this from your message proc so this class can handle window messages
|
---|
1838 | //--------------------------------------------------------------------------------------
|
---|
1839 | LRESULT CModelViewerCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
1840 | {
|
---|
1841 | CBaseCamera::HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
1842 |
|
---|
1843 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
1844 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
1845 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
1846 | {
|
---|
1847 | int iMouseX = (short)LOWORD(lParam);
|
---|
1848 | int iMouseY = (short)HIWORD(lParam);
|
---|
1849 | m_WorldArcBall.OnBegin( iMouseX, iMouseY );
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
1853 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
1854 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
1855 | {
|
---|
1856 | int iMouseX = (short)LOWORD(lParam);
|
---|
1857 | int iMouseY = (short)HIWORD(lParam);
|
---|
1858 | m_ViewArcBall.OnBegin( iMouseX, iMouseY );
|
---|
1859 | }
|
---|
1860 |
|
---|
1861 | if( uMsg == WM_MOUSEMOVE )
|
---|
1862 | {
|
---|
1863 | int iMouseX = (short)LOWORD(lParam);
|
---|
1864 | int iMouseY = (short)HIWORD(lParam);
|
---|
1865 | m_WorldArcBall.OnMove( iMouseX, iMouseY );
|
---|
1866 | m_ViewArcBall.OnMove( iMouseX, iMouseY );
|
---|
1867 | }
|
---|
1868 |
|
---|
1869 | if( (uMsg == WM_LBUTTONUP && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
1870 | (uMsg == WM_MBUTTONUP && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
1871 | (uMsg == WM_RBUTTONUP && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
1872 | {
|
---|
1873 | m_WorldArcBall.OnEnd();
|
---|
1874 | }
|
---|
1875 |
|
---|
1876 | if( (uMsg == WM_LBUTTONUP && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
1877 | (uMsg == WM_MBUTTONUP && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
1878 | (uMsg == WM_RBUTTONUP && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
1879 | {
|
---|
1880 | m_ViewArcBall.OnEnd();
|
---|
1881 | }
|
---|
1882 |
|
---|
1883 | return FALSE;
|
---|
1884 | }
|
---|
1885 |
|
---|
1886 |
|
---|
1887 |
|
---|
1888 |
|
---|
1889 | //--------------------------------------------------------------------------------------
|
---|
1890 | // Gives the D3D device a cursor with image and hotspot from hCursor.
|
---|
1891 | //--------------------------------------------------------------------------------------
|
---|
1892 | HRESULT DXUTSetDeviceCursor( IDirect3DDevice9* pd3dDevice, HCURSOR hCursor, bool bAddWatermark )
|
---|
1893 | {
|
---|
1894 | HRESULT hr = E_FAIL;
|
---|
1895 | ICONINFO iconinfo;
|
---|
1896 | bool bBWCursor;
|
---|
1897 | LPDIRECT3DSURFACE9 pCursorSurface = NULL;
|
---|
1898 | HDC hdcColor = NULL;
|
---|
1899 | HDC hdcMask = NULL;
|
---|
1900 | HDC hdcScreen = NULL;
|
---|
1901 | BITMAP bm;
|
---|
1902 | DWORD dwWidth;
|
---|
1903 | DWORD dwHeightSrc;
|
---|
1904 | DWORD dwHeightDest;
|
---|
1905 | COLORREF crColor;
|
---|
1906 | COLORREF crMask;
|
---|
1907 | UINT x;
|
---|
1908 | UINT y;
|
---|
1909 | BITMAPINFO bmi;
|
---|
1910 | COLORREF* pcrArrayColor = NULL;
|
---|
1911 | COLORREF* pcrArrayMask = NULL;
|
---|
1912 | DWORD* pBitmap;
|
---|
1913 | HGDIOBJ hgdiobjOld;
|
---|
1914 |
|
---|
1915 | ZeroMemory( &iconinfo, sizeof(iconinfo) );
|
---|
1916 | if( !GetIconInfo( hCursor, &iconinfo ) )
|
---|
1917 | goto End;
|
---|
1918 |
|
---|
1919 | if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&bm))
|
---|
1920 | goto End;
|
---|
1921 | dwWidth = bm.bmWidth;
|
---|
1922 | dwHeightSrc = bm.bmHeight;
|
---|
1923 |
|
---|
1924 | if( iconinfo.hbmColor == NULL )
|
---|
1925 | {
|
---|
1926 | bBWCursor = TRUE;
|
---|
1927 | dwHeightDest = dwHeightSrc / 2;
|
---|
1928 | }
|
---|
1929 | else
|
---|
1930 | {
|
---|
1931 | bBWCursor = FALSE;
|
---|
1932 | dwHeightDest = dwHeightSrc;
|
---|
1933 | }
|
---|
1934 |
|
---|
1935 | // Create a surface for the fullscreen cursor
|
---|
1936 | if( FAILED( hr = pd3dDevice->CreateOffscreenPlainSurface( dwWidth, dwHeightDest,
|
---|
1937 | D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCursorSurface, NULL ) ) )
|
---|
1938 | {
|
---|
1939 | goto End;
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 | pcrArrayMask = new DWORD[dwWidth * dwHeightSrc];
|
---|
1943 |
|
---|
1944 | ZeroMemory(&bmi, sizeof(bmi));
|
---|
1945 | bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
|
---|
1946 | bmi.bmiHeader.biWidth = dwWidth;
|
---|
1947 | bmi.bmiHeader.biHeight = dwHeightSrc;
|
---|
1948 | bmi.bmiHeader.biPlanes = 1;
|
---|
1949 | bmi.bmiHeader.biBitCount = 32;
|
---|
1950 | bmi.bmiHeader.biCompression = BI_RGB;
|
---|
1951 |
|
---|
1952 | hdcScreen = GetDC( NULL );
|
---|
1953 | hdcMask = CreateCompatibleDC( hdcScreen );
|
---|
1954 | if( hdcMask == NULL )
|
---|
1955 | {
|
---|
1956 | hr = E_FAIL;
|
---|
1957 | goto End;
|
---|
1958 | }
|
---|
1959 | hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask);
|
---|
1960 | GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc,
|
---|
1961 | pcrArrayMask, &bmi, DIB_RGB_COLORS);
|
---|
1962 | SelectObject(hdcMask, hgdiobjOld);
|
---|
1963 |
|
---|
1964 | if (!bBWCursor)
|
---|
1965 | {
|
---|
1966 | pcrArrayColor = new DWORD[dwWidth * dwHeightDest];
|
---|
1967 | hdcColor = CreateCompatibleDC( hdcScreen );
|
---|
1968 | if( hdcColor == NULL )
|
---|
1969 | {
|
---|
1970 | hr = E_FAIL;
|
---|
1971 | goto End;
|
---|
1972 | }
|
---|
1973 | SelectObject(hdcColor, iconinfo.hbmColor);
|
---|
1974 | GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest,
|
---|
1975 | pcrArrayColor, &bmi, DIB_RGB_COLORS);
|
---|
1976 | }
|
---|
1977 |
|
---|
1978 | // Transfer cursor image into the surface
|
---|
1979 | D3DLOCKED_RECT lr;
|
---|
1980 | pCursorSurface->LockRect( &lr, NULL, 0 );
|
---|
1981 | pBitmap = (DWORD*)lr.pBits;
|
---|
1982 | for( y = 0; y < dwHeightDest; y++ )
|
---|
1983 | {
|
---|
1984 | for( x = 0; x < dwWidth; x++ )
|
---|
1985 | {
|
---|
1986 | if (bBWCursor)
|
---|
1987 | {
|
---|
1988 | crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
|
---|
1989 | crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x];
|
---|
1990 | }
|
---|
1991 | else
|
---|
1992 | {
|
---|
1993 | crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x];
|
---|
1994 | crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
|
---|
1995 | }
|
---|
1996 | if (crMask == 0)
|
---|
1997 | pBitmap[dwWidth*y + x] = 0xff000000 | crColor;
|
---|
1998 | else
|
---|
1999 | pBitmap[dwWidth*y + x] = 0x00000000;
|
---|
2000 |
|
---|
2001 | // It may be helpful to make the D3D cursor look slightly
|
---|
2002 | // different from the Windows cursor so you can distinguish
|
---|
2003 | // between the two when developing/testing code. When
|
---|
2004 | // bAddWatermark is TRUE, the following code adds some
|
---|
2005 | // small grey "D3D" characters to the upper-left corner of
|
---|
2006 | // the D3D cursor image.
|
---|
2007 | if( bAddWatermark && x < 12 && y < 5 )
|
---|
2008 | {
|
---|
2009 | // 11.. 11.. 11.. .... CCC0
|
---|
2010 | // 1.1. ..1. 1.1. .... A2A0
|
---|
2011 | // 1.1. .1.. 1.1. .... A4A0
|
---|
2012 | // 1.1. ..1. 1.1. .... A2A0
|
---|
2013 | // 11.. 11.. 11.. .... CCC0
|
---|
2014 |
|
---|
2015 | const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 };
|
---|
2016 | if( wMask[y] & (1 << (15 - x)) )
|
---|
2017 | {
|
---|
2018 | pBitmap[dwWidth*y + x] |= 0xff808080;
|
---|
2019 | }
|
---|
2020 | }
|
---|
2021 | }
|
---|
2022 | }
|
---|
2023 | pCursorSurface->UnlockRect();
|
---|
2024 |
|
---|
2025 | // Set the device cursor
|
---|
2026 | if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot,
|
---|
2027 | iconinfo.yHotspot, pCursorSurface ) ) )
|
---|
2028 | {
|
---|
2029 | goto End;
|
---|
2030 | }
|
---|
2031 |
|
---|
2032 | hr = S_OK;
|
---|
2033 |
|
---|
2034 | End:
|
---|
2035 | if( iconinfo.hbmMask != NULL )
|
---|
2036 | DeleteObject( iconinfo.hbmMask );
|
---|
2037 | if( iconinfo.hbmColor != NULL )
|
---|
2038 | DeleteObject( iconinfo.hbmColor );
|
---|
2039 | if( hdcScreen != NULL )
|
---|
2040 | ReleaseDC( NULL, hdcScreen );
|
---|
2041 | if( hdcColor != NULL )
|
---|
2042 | DeleteDC( hdcColor );
|
---|
2043 | if( hdcMask != NULL )
|
---|
2044 | DeleteDC( hdcMask );
|
---|
2045 | SAFE_DELETE_ARRAY( pcrArrayColor );
|
---|
2046 | SAFE_DELETE_ARRAY( pcrArrayMask );
|
---|
2047 | SAFE_RELEASE( pCursorSurface );
|
---|
2048 | return hr;
|
---|
2049 | }
|
---|
2050 |
|
---|
2051 |
|
---|
2052 | //--------------------------------------------------------------------------------------
|
---|
2053 | // Desc: Returns a view matrix for rendering to a face of a cubemap.
|
---|
2054 | //--------------------------------------------------------------------------------------
|
---|
2055 | D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace )
|
---|
2056 | {
|
---|
2057 | D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
|
---|
2058 | D3DXVECTOR3 vLookDir;
|
---|
2059 | D3DXVECTOR3 vUpDir;
|
---|
2060 |
|
---|
2061 | switch( dwFace )
|
---|
2062 | {
|
---|
2063 | case D3DCUBEMAP_FACE_POSITIVE_X:
|
---|
2064 | vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f );
|
---|
2065 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2066 | break;
|
---|
2067 | case D3DCUBEMAP_FACE_NEGATIVE_X:
|
---|
2068 | vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f );
|
---|
2069 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2070 | break;
|
---|
2071 | case D3DCUBEMAP_FACE_POSITIVE_Y:
|
---|
2072 | vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2073 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
2074 | break;
|
---|
2075 | case D3DCUBEMAP_FACE_NEGATIVE_Y:
|
---|
2076 | vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f );
|
---|
2077 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
2078 | break;
|
---|
2079 | case D3DCUBEMAP_FACE_POSITIVE_Z:
|
---|
2080 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
2081 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2082 | break;
|
---|
2083 | case D3DCUBEMAP_FACE_NEGATIVE_Z:
|
---|
2084 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
2085 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
2086 | break;
|
---|
2087 | }
|
---|
2088 |
|
---|
2089 | // Set the view transform for this cubemap surface
|
---|
2090 | D3DXMATRIXA16 mView;
|
---|
2091 | D3DXMatrixLookAtLH( &mView, &vEyePt, &vLookDir, &vUpDir );
|
---|
2092 | return mView;
|
---|
2093 | }
|
---|
2094 |
|
---|
2095 |
|
---|
2096 | //--------------------------------------------------------------------------------------
|
---|
2097 | // Returns the string for the given D3DFORMAT.
|
---|
2098 | //--------------------------------------------------------------------------------------
|
---|
2099 | LPCWSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix )
|
---|
2100 | {
|
---|
2101 | WCHAR* pstr = NULL;
|
---|
2102 | switch( format )
|
---|
2103 | {
|
---|
2104 | case D3DFMT_UNKNOWN: pstr = L"D3DFMT_UNKNOWN"; break;
|
---|
2105 | case D3DFMT_R8G8B8: pstr = L"D3DFMT_R8G8B8"; break;
|
---|
2106 | case D3DFMT_A8R8G8B8: pstr = L"D3DFMT_A8R8G8B8"; break;
|
---|
2107 | case D3DFMT_X8R8G8B8: pstr = L"D3DFMT_X8R8G8B8"; break;
|
---|
2108 | case D3DFMT_R5G6B5: pstr = L"D3DFMT_R5G6B5"; break;
|
---|
2109 | case D3DFMT_X1R5G5B5: pstr = L"D3DFMT_X1R5G5B5"; break;
|
---|
2110 | case D3DFMT_A1R5G5B5: pstr = L"D3DFMT_A1R5G5B5"; break;
|
---|
2111 | case D3DFMT_A4R4G4B4: pstr = L"D3DFMT_A4R4G4B4"; break;
|
---|
2112 | case D3DFMT_R3G3B2: pstr = L"D3DFMT_R3G3B2"; break;
|
---|
2113 | case D3DFMT_A8: pstr = L"D3DFMT_A8"; break;
|
---|
2114 | case D3DFMT_A8R3G3B2: pstr = L"D3DFMT_A8R3G3B2"; break;
|
---|
2115 | case D3DFMT_X4R4G4B4: pstr = L"D3DFMT_X4R4G4B4"; break;
|
---|
2116 | case D3DFMT_A2B10G10R10: pstr = L"D3DFMT_A2B10G10R10"; break;
|
---|
2117 | case D3DFMT_A8B8G8R8: pstr = L"D3DFMT_A8B8G8R8"; break;
|
---|
2118 | case D3DFMT_X8B8G8R8: pstr = L"D3DFMT_X8B8G8R8"; break;
|
---|
2119 | case D3DFMT_G16R16: pstr = L"D3DFMT_G16R16"; break;
|
---|
2120 | case D3DFMT_A2R10G10B10: pstr = L"D3DFMT_A2R10G10B10"; break;
|
---|
2121 | case D3DFMT_A16B16G16R16: pstr = L"D3DFMT_A16B16G16R16"; break;
|
---|
2122 | case D3DFMT_A8P8: pstr = L"D3DFMT_A8P8"; break;
|
---|
2123 | case D3DFMT_P8: pstr = L"D3DFMT_P8"; break;
|
---|
2124 | case D3DFMT_L8: pstr = L"D3DFMT_L8"; break;
|
---|
2125 | case D3DFMT_A8L8: pstr = L"D3DFMT_A8L8"; break;
|
---|
2126 | case D3DFMT_A4L4: pstr = L"D3DFMT_A4L4"; break;
|
---|
2127 | case D3DFMT_V8U8: pstr = L"D3DFMT_V8U8"; break;
|
---|
2128 | case D3DFMT_L6V5U5: pstr = L"D3DFMT_L6V5U5"; break;
|
---|
2129 | case D3DFMT_X8L8V8U8: pstr = L"D3DFMT_X8L8V8U8"; break;
|
---|
2130 | case D3DFMT_Q8W8V8U8: pstr = L"D3DFMT_Q8W8V8U8"; break;
|
---|
2131 | case D3DFMT_V16U16: pstr = L"D3DFMT_V16U16"; break;
|
---|
2132 | case D3DFMT_A2W10V10U10: pstr = L"D3DFMT_A2W10V10U10"; break;
|
---|
2133 | case D3DFMT_UYVY: pstr = L"D3DFMT_UYVY"; break;
|
---|
2134 | case D3DFMT_YUY2: pstr = L"D3DFMT_YUY2"; break;
|
---|
2135 | case D3DFMT_DXT1: pstr = L"D3DFMT_DXT1"; break;
|
---|
2136 | case D3DFMT_DXT2: pstr = L"D3DFMT_DXT2"; break;
|
---|
2137 | case D3DFMT_DXT3: pstr = L"D3DFMT_DXT3"; break;
|
---|
2138 | case D3DFMT_DXT4: pstr = L"D3DFMT_DXT4"; break;
|
---|
2139 | case D3DFMT_DXT5: pstr = L"D3DFMT_DXT5"; break;
|
---|
2140 | case D3DFMT_D16_LOCKABLE: pstr = L"D3DFMT_D16_LOCKABLE"; break;
|
---|
2141 | case D3DFMT_D32: pstr = L"D3DFMT_D32"; break;
|
---|
2142 | case D3DFMT_D15S1: pstr = L"D3DFMT_D15S1"; break;
|
---|
2143 | case D3DFMT_D24S8: pstr = L"D3DFMT_D24S8"; break;
|
---|
2144 | case D3DFMT_D24X8: pstr = L"D3DFMT_D24X8"; break;
|
---|
2145 | case D3DFMT_D24X4S4: pstr = L"D3DFMT_D24X4S4"; break;
|
---|
2146 | case D3DFMT_D16: pstr = L"D3DFMT_D16"; break;
|
---|
2147 | case D3DFMT_L16: pstr = L"D3DFMT_L16"; break;
|
---|
2148 | case D3DFMT_VERTEXDATA: pstr = L"D3DFMT_VERTEXDATA"; break;
|
---|
2149 | case D3DFMT_INDEX16: pstr = L"D3DFMT_INDEX16"; break;
|
---|
2150 | case D3DFMT_INDEX32: pstr = L"D3DFMT_INDEX32"; break;
|
---|
2151 | case D3DFMT_Q16W16V16U16: pstr = L"D3DFMT_Q16W16V16U16"; break;
|
---|
2152 | case D3DFMT_MULTI2_ARGB8: pstr = L"D3DFMT_MULTI2_ARGB8"; break;
|
---|
2153 | case D3DFMT_R16F: pstr = L"D3DFMT_R16F"; break;
|
---|
2154 | case D3DFMT_G16R16F: pstr = L"D3DFMT_G16R16F"; break;
|
---|
2155 | case D3DFMT_A16B16G16R16F: pstr = L"D3DFMT_A16B16G16R16F"; break;
|
---|
2156 | case D3DFMT_R32F: pstr = L"D3DFMT_R32F"; break;
|
---|
2157 | case D3DFMT_G32R32F: pstr = L"D3DFMT_G32R32F"; break;
|
---|
2158 | case D3DFMT_A32B32G32R32F: pstr = L"D3DFMT_A32B32G32R32F"; break;
|
---|
2159 | case D3DFMT_CxV8U8: pstr = L"D3DFMT_CxV8U8"; break;
|
---|
2160 | default: pstr = L"Unknown format"; break;
|
---|
2161 | }
|
---|
2162 | if( bWithPrefix || wcsstr( pstr, L"D3DFMT_" )== NULL )
|
---|
2163 | return pstr;
|
---|
2164 | else
|
---|
2165 | return pstr + lstrlen( L"D3DFMT_" );
|
---|
2166 | }
|
---|
2167 |
|
---|
2168 |
|
---|
2169 |
|
---|
2170 | //--------------------------------------------------------------------------------------
|
---|
2171 | // Outputs to the debug stream a formatted Unicode string with a variable-argument list.
|
---|
2172 | //--------------------------------------------------------------------------------------
|
---|
2173 | VOID DXUTOutputDebugStringW( LPCWSTR strMsg, ... )
|
---|
2174 | {
|
---|
2175 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
2176 | WCHAR strBuffer[512];
|
---|
2177 |
|
---|
2178 | va_list args;
|
---|
2179 | va_start(args, strMsg);
|
---|
2180 | StringCchVPrintfW( strBuffer, 512, strMsg, args );
|
---|
2181 | strBuffer[511] = L'\0';
|
---|
2182 | va_end(args);
|
---|
2183 |
|
---|
2184 | OutputDebugString( strBuffer );
|
---|
2185 | #else
|
---|
2186 | UNREFERENCED_PARAMETER(strMsg);
|
---|
2187 | #endif
|
---|
2188 | }
|
---|
2189 |
|
---|
2190 |
|
---|
2191 | //--------------------------------------------------------------------------------------
|
---|
2192 | // Outputs to the debug stream a formatted MBCS string with a variable-argument list.
|
---|
2193 | //--------------------------------------------------------------------------------------
|
---|
2194 | VOID DXUTOutputDebugStringA( LPCSTR strMsg, ... )
|
---|
2195 | {
|
---|
2196 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
2197 | CHAR strBuffer[512];
|
---|
2198 |
|
---|
2199 | va_list args;
|
---|
2200 | va_start(args, strMsg);
|
---|
2201 | StringCchVPrintfA( strBuffer, 512, strMsg, args );
|
---|
2202 | strBuffer[511] = '\0';
|
---|
2203 | va_end(args);
|
---|
2204 |
|
---|
2205 | OutputDebugStringA( strBuffer );
|
---|
2206 | #else
|
---|
2207 | UNREFERENCED_PARAMETER(strMsg);
|
---|
2208 | #endif
|
---|
2209 | }
|
---|
2210 |
|
---|
2211 |
|
---|
2212 | //--------------------------------------------------------------------------------------
|
---|
2213 | CDXUTLineManager::CDXUTLineManager()
|
---|
2214 | {
|
---|
2215 | m_pd3dDevice = NULL;
|
---|
2216 | m_pD3DXLine = NULL;
|
---|
2217 | }
|
---|
2218 |
|
---|
2219 |
|
---|
2220 | //--------------------------------------------------------------------------------------
|
---|
2221 | CDXUTLineManager::~CDXUTLineManager()
|
---|
2222 | {
|
---|
2223 | OnDeletedDevice();
|
---|
2224 | }
|
---|
2225 |
|
---|
2226 |
|
---|
2227 | //--------------------------------------------------------------------------------------
|
---|
2228 | HRESULT CDXUTLineManager::OnCreatedDevice( IDirect3DDevice9* pd3dDevice )
|
---|
2229 | {
|
---|
2230 | m_pd3dDevice = pd3dDevice;
|
---|
2231 |
|
---|
2232 | HRESULT hr;
|
---|
2233 | hr = D3DXCreateLine( m_pd3dDevice, &m_pD3DXLine );
|
---|
2234 | if( FAILED(hr) )
|
---|
2235 | return hr;
|
---|
2236 |
|
---|
2237 | return S_OK;
|
---|
2238 | }
|
---|
2239 |
|
---|
2240 |
|
---|
2241 | //--------------------------------------------------------------------------------------
|
---|
2242 | HRESULT CDXUTLineManager::OnResetDevice()
|
---|
2243 | {
|
---|
2244 | if( m_pD3DXLine )
|
---|
2245 | m_pD3DXLine->OnResetDevice();
|
---|
2246 |
|
---|
2247 | return S_OK;
|
---|
2248 | }
|
---|
2249 |
|
---|
2250 |
|
---|
2251 | //--------------------------------------------------------------------------------------
|
---|
2252 | HRESULT CDXUTLineManager::OnRender()
|
---|
2253 | {
|
---|
2254 | HRESULT hr;
|
---|
2255 | if( NULL == m_pD3DXLine )
|
---|
2256 | return E_INVALIDARG;
|
---|
2257 |
|
---|
2258 | bool bDrawingHasBegun = false;
|
---|
2259 | float fLastWidth = 0.0f;
|
---|
2260 | bool bLastAntiAlias = false;
|
---|
2261 |
|
---|
2262 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2263 | {
|
---|
2264 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2265 | if( pLineNode )
|
---|
2266 | {
|
---|
2267 | if( !bDrawingHasBegun ||
|
---|
2268 | fLastWidth != pLineNode->fWidth ||
|
---|
2269 | bLastAntiAlias != pLineNode->bAntiAlias )
|
---|
2270 | {
|
---|
2271 | if( bDrawingHasBegun )
|
---|
2272 | {
|
---|
2273 | hr = m_pD3DXLine->End();
|
---|
2274 | if( FAILED(hr) )
|
---|
2275 | return hr;
|
---|
2276 | }
|
---|
2277 |
|
---|
2278 | m_pD3DXLine->SetWidth( pLineNode->fWidth );
|
---|
2279 | m_pD3DXLine->SetAntialias( pLineNode->bAntiAlias );
|
---|
2280 |
|
---|
2281 | fLastWidth = pLineNode->fWidth;
|
---|
2282 | bLastAntiAlias = pLineNode->bAntiAlias;
|
---|
2283 |
|
---|
2284 | hr = m_pD3DXLine->Begin();
|
---|
2285 | if( FAILED(hr) )
|
---|
2286 | return hr;
|
---|
2287 | bDrawingHasBegun = true;
|
---|
2288 | }
|
---|
2289 |
|
---|
2290 | hr = m_pD3DXLine->Draw( pLineNode->pVertexList, pLineNode->dwVertexListCount, pLineNode->Color );
|
---|
2291 | if( FAILED(hr) )
|
---|
2292 | return hr;
|
---|
2293 | }
|
---|
2294 | }
|
---|
2295 |
|
---|
2296 | if( bDrawingHasBegun )
|
---|
2297 | {
|
---|
2298 | hr = m_pD3DXLine->End();
|
---|
2299 | if( FAILED(hr) )
|
---|
2300 | return hr;
|
---|
2301 | }
|
---|
2302 |
|
---|
2303 | return S_OK;
|
---|
2304 | }
|
---|
2305 |
|
---|
2306 |
|
---|
2307 | //--------------------------------------------------------------------------------------
|
---|
2308 | HRESULT CDXUTLineManager::OnLostDevice()
|
---|
2309 | {
|
---|
2310 | if( m_pD3DXLine )
|
---|
2311 | m_pD3DXLine->OnLostDevice();
|
---|
2312 |
|
---|
2313 | return S_OK;
|
---|
2314 | }
|
---|
2315 |
|
---|
2316 |
|
---|
2317 | //--------------------------------------------------------------------------------------
|
---|
2318 | HRESULT CDXUTLineManager::OnDeletedDevice()
|
---|
2319 | {
|
---|
2320 | RemoveAllLines();
|
---|
2321 | SAFE_RELEASE( m_pD3DXLine );
|
---|
2322 |
|
---|
2323 | return S_OK;
|
---|
2324 | }
|
---|
2325 |
|
---|
2326 |
|
---|
2327 | //--------------------------------------------------------------------------------------
|
---|
2328 | HRESULT CDXUTLineManager::AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
2329 | {
|
---|
2330 | if( pVertexList == NULL || dwVertexListCount == 0 )
|
---|
2331 | return E_INVALIDARG;
|
---|
2332 |
|
---|
2333 | LINE_NODE* pLineNode = new LINE_NODE;
|
---|
2334 | if( pLineNode == NULL )
|
---|
2335 | return E_OUTOFMEMORY;
|
---|
2336 | ZeroMemory( pLineNode, sizeof(LINE_NODE) );
|
---|
2337 |
|
---|
2338 | pLineNode->nLineID = m_LinesList.GetSize();
|
---|
2339 | pLineNode->Color = Color;
|
---|
2340 | pLineNode->fWidth = fWidth;
|
---|
2341 | pLineNode->bAntiAlias = bAntiAlias;
|
---|
2342 | pLineNode->dwVertexListCount = dwVertexListCount;
|
---|
2343 |
|
---|
2344 | if( pnLineID )
|
---|
2345 | *pnLineID = pLineNode->nLineID;
|
---|
2346 |
|
---|
2347 | pLineNode->pVertexList = new D3DXVECTOR2[dwVertexListCount];
|
---|
2348 | if( pLineNode->pVertexList == NULL )
|
---|
2349 | {
|
---|
2350 | delete pLineNode;
|
---|
2351 | return E_OUTOFMEMORY;
|
---|
2352 | }
|
---|
2353 | for( DWORD i=0; i<dwVertexListCount; i++ )
|
---|
2354 | {
|
---|
2355 | pLineNode->pVertexList[i] = pVertexList[i] * fScaleRatio;
|
---|
2356 | }
|
---|
2357 |
|
---|
2358 | m_LinesList.Add( pLineNode );
|
---|
2359 |
|
---|
2360 | return S_OK;
|
---|
2361 | }
|
---|
2362 |
|
---|
2363 |
|
---|
2364 | //--------------------------------------------------------------------------------------
|
---|
2365 | HRESULT CDXUTLineManager::AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
2366 | {
|
---|
2367 | if( fWidth > 2.0f )
|
---|
2368 | {
|
---|
2369 | D3DXVECTOR2 vertexList[8];
|
---|
2370 |
|
---|
2371 | vertexList[0].x = (float)rc.left;
|
---|
2372 | vertexList[0].y = (float)rc.top - (fWidth/2.0f);
|
---|
2373 |
|
---|
2374 | vertexList[1].x = (float)rc.left;
|
---|
2375 | vertexList[1].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
2376 |
|
---|
2377 | vertexList[2].x = (float)rc.left;
|
---|
2378 | vertexList[2].y = (float)rc.bottom - 0.5f;
|
---|
2379 |
|
---|
2380 | vertexList[3].x = (float)rc.right;
|
---|
2381 | vertexList[3].y = (float)rc.bottom - 0.5f;
|
---|
2382 |
|
---|
2383 | vertexList[4].x = (float)rc.right;
|
---|
2384 | vertexList[4].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
2385 |
|
---|
2386 | vertexList[5].x = (float)rc.right;
|
---|
2387 | vertexList[5].y = (float)rc.top - (fWidth/2.0f);
|
---|
2388 |
|
---|
2389 | vertexList[6].x = (float)rc.right;
|
---|
2390 | vertexList[6].y = (float)rc.top;
|
---|
2391 |
|
---|
2392 | vertexList[7].x = (float)rc.left;
|
---|
2393 | vertexList[7].y = (float)rc.top;
|
---|
2394 |
|
---|
2395 | return AddLine( pnLineID, vertexList, 8, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
2396 | }
|
---|
2397 | else
|
---|
2398 | {
|
---|
2399 | D3DXVECTOR2 vertexList[5];
|
---|
2400 | vertexList[0].x = (float)rc.left;
|
---|
2401 | vertexList[0].y = (float)rc.top;
|
---|
2402 |
|
---|
2403 | vertexList[1].x = (float)rc.left;
|
---|
2404 | vertexList[1].y = (float)rc.bottom;
|
---|
2405 |
|
---|
2406 | vertexList[2].x = (float)rc.right;
|
---|
2407 | vertexList[2].y = (float)rc.bottom;
|
---|
2408 |
|
---|
2409 | vertexList[3].x = (float)rc.right;
|
---|
2410 | vertexList[3].y = (float)rc.top;
|
---|
2411 |
|
---|
2412 | vertexList[4].x = (float)rc.left;
|
---|
2413 | vertexList[4].y = (float)rc.top;
|
---|
2414 |
|
---|
2415 | return AddLine( pnLineID, vertexList, 5, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
2416 | }
|
---|
2417 | }
|
---|
2418 |
|
---|
2419 |
|
---|
2420 |
|
---|
2421 | //--------------------------------------------------------------------------------------
|
---|
2422 | HRESULT CDXUTLineManager::RemoveLine( int nLineID )
|
---|
2423 | {
|
---|
2424 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2425 | {
|
---|
2426 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2427 | if( pLineNode && pLineNode->nLineID == nLineID )
|
---|
2428 | {
|
---|
2429 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
2430 | delete pLineNode;
|
---|
2431 | m_LinesList.SetAt(i, NULL);
|
---|
2432 | }
|
---|
2433 | }
|
---|
2434 |
|
---|
2435 | return S_OK;
|
---|
2436 | }
|
---|
2437 |
|
---|
2438 |
|
---|
2439 | //--------------------------------------------------------------------------------------
|
---|
2440 | HRESULT CDXUTLineManager::RemoveAllLines()
|
---|
2441 | {
|
---|
2442 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
2443 | {
|
---|
2444 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
2445 | if( pLineNode )
|
---|
2446 | {
|
---|
2447 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
2448 | delete pLineNode;
|
---|
2449 | }
|
---|
2450 | }
|
---|
2451 | m_LinesList.RemoveAll();
|
---|
2452 |
|
---|
2453 | return S_OK;
|
---|
2454 | }
|
---|
2455 |
|
---|
2456 |
|
---|
2457 | //--------------------------------------------------------------------------------------
|
---|
2458 | CDXUTTextHelper::CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight )
|
---|
2459 | {
|
---|
2460 | m_pFont = pFont;
|
---|
2461 | m_pSprite = pSprite;
|
---|
2462 | m_clr = D3DXCOLOR(1,1,1,1);
|
---|
2463 | m_pt.x = 0;
|
---|
2464 | m_pt.y = 0;
|
---|
2465 | m_nLineHeight = nLineHeight;
|
---|
2466 | }
|
---|
2467 |
|
---|
2468 |
|
---|
2469 | //--------------------------------------------------------------------------------------
|
---|
2470 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( const WCHAR* strMsg, ... )
|
---|
2471 | {
|
---|
2472 | WCHAR strBuffer[512];
|
---|
2473 |
|
---|
2474 | va_list args;
|
---|
2475 | va_start(args, strMsg);
|
---|
2476 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
2477 | strBuffer[511] = L'\0';
|
---|
2478 | va_end(args);
|
---|
2479 |
|
---|
2480 | return DrawTextLine( strBuffer );
|
---|
2481 | }
|
---|
2482 |
|
---|
2483 |
|
---|
2484 | //--------------------------------------------------------------------------------------
|
---|
2485 | HRESULT CDXUTTextHelper::DrawTextLine( const WCHAR* strMsg )
|
---|
2486 | {
|
---|
2487 | if( NULL == m_pFont )
|
---|
2488 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
2489 |
|
---|
2490 | HRESULT hr;
|
---|
2491 | RECT rc;
|
---|
2492 | SetRect( &rc, m_pt.x, m_pt.y, 0, 0 );
|
---|
2493 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, DT_NOCLIP, m_clr );
|
---|
2494 | if( FAILED(hr) )
|
---|
2495 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
2496 |
|
---|
2497 | m_pt.y += m_nLineHeight;
|
---|
2498 |
|
---|
2499 | return S_OK;
|
---|
2500 | }
|
---|
2501 |
|
---|
2502 |
|
---|
2503 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg, ... )
|
---|
2504 | {
|
---|
2505 | WCHAR strBuffer[512];
|
---|
2506 |
|
---|
2507 | va_list args;
|
---|
2508 | va_start(args, strMsg);
|
---|
2509 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
2510 | strBuffer[511] = L'\0';
|
---|
2511 | va_end(args);
|
---|
2512 |
|
---|
2513 | return DrawTextLine( rc, dwFlags, strBuffer );
|
---|
2514 | }
|
---|
2515 |
|
---|
2516 |
|
---|
2517 | HRESULT CDXUTTextHelper::DrawTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg )
|
---|
2518 | {
|
---|
2519 | if( NULL == m_pFont )
|
---|
2520 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
2521 |
|
---|
2522 | HRESULT hr;
|
---|
2523 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, dwFlags, m_clr );
|
---|
2524 | if( FAILED(hr) )
|
---|
2525 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
2526 |
|
---|
2527 | m_pt.y += m_nLineHeight;
|
---|
2528 |
|
---|
2529 | return S_OK;
|
---|
2530 | }
|
---|
2531 |
|
---|
2532 |
|
---|
2533 | //--------------------------------------------------------------------------------------
|
---|
2534 | void CDXUTTextHelper::Begin()
|
---|
2535 | {
|
---|
2536 | if( m_pSprite )
|
---|
2537 | m_pSprite->Begin( D3DXSPRITE_ALPHABLEND | D3DXSPRITE_SORT_TEXTURE );
|
---|
2538 | }
|
---|
2539 | void CDXUTTextHelper::End()
|
---|
2540 | {
|
---|
2541 | if( m_pSprite )
|
---|
2542 | m_pSprite->End();
|
---|
2543 | }
|
---|
2544 |
|
---|
2545 |
|
---|
2546 | //--------------------------------------------------------------------------------------
|
---|
2547 | IDirect3DDevice9* CDXUTDirectionWidget::s_pd3dDevice = NULL;
|
---|
2548 | ID3DXEffect* CDXUTDirectionWidget::s_pEffect = NULL;
|
---|
2549 | ID3DXMesh* CDXUTDirectionWidget::s_pMesh = NULL;
|
---|
2550 |
|
---|
2551 |
|
---|
2552 | //--------------------------------------------------------------------------------------
|
---|
2553 | CDXUTDirectionWidget::CDXUTDirectionWidget()
|
---|
2554 | {
|
---|
2555 | m_fRadius = 1.0f;
|
---|
2556 | m_vDefaultDir = D3DXVECTOR3(0,1,0);
|
---|
2557 | m_vCurrentDir = m_vDefaultDir;
|
---|
2558 | m_nRotateMask = MOUSE_RIGHT_BUTTON;
|
---|
2559 |
|
---|
2560 | D3DXMatrixIdentity( &m_mView );
|
---|
2561 | D3DXMatrixIdentity( &m_mRot );
|
---|
2562 | D3DXMatrixIdentity( &m_mRotSnapshot );
|
---|
2563 | }
|
---|
2564 |
|
---|
2565 |
|
---|
2566 | //--------------------------------------------------------------------------------------
|
---|
2567 | HRESULT CDXUTDirectionWidget::StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice )
|
---|
2568 | {
|
---|
2569 | WCHAR str[MAX_PATH];
|
---|
2570 | HRESULT hr;
|
---|
2571 |
|
---|
2572 | s_pd3dDevice = pd3dDevice;
|
---|
2573 |
|
---|
2574 | // Read the D3DX effect file
|
---|
2575 | V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, L"UI\\DXUTShared.fx" ) );
|
---|
2576 |
|
---|
2577 | // If this fails, there should be debug output as to
|
---|
2578 | // why the .fx file failed to compile
|
---|
2579 | V_RETURN( D3DXCreateEffectFromFile( s_pd3dDevice, str, NULL, NULL, 0, NULL, &s_pEffect, NULL ) );
|
---|
2580 |
|
---|
2581 | // Load the mesh with D3DX and get back a ID3DXMesh*. For this
|
---|
2582 | // sample we'll ignore the X file's embedded materials since we know
|
---|
2583 | // exactly the model we're loading. See the mesh samples such as
|
---|
2584 | // "OptimizedMesh" for a more generic mesh loading example.
|
---|
2585 | V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, L"UI\\arrow.x" ) );
|
---|
2586 |
|
---|
2587 | V_RETURN( D3DXLoadMeshFromX( str, D3DXMESH_MANAGED, s_pd3dDevice, NULL,
|
---|
2588 | NULL, NULL, NULL, &s_pMesh) );
|
---|
2589 |
|
---|
2590 | // Optimize the mesh for this graphics card's vertex cache
|
---|
2591 | // so when rendering the mesh's triangle list the vertices will
|
---|
2592 | // cache hit more often so it won't have to re-execute the vertex shader
|
---|
2593 | // on those vertices so it will improve perf.
|
---|
2594 | DWORD* rgdwAdjacency = new DWORD[s_pMesh->GetNumFaces() * 3];
|
---|
2595 | if( rgdwAdjacency == NULL )
|
---|
2596 | return E_OUTOFMEMORY;
|
---|
2597 | V( s_pMesh->GenerateAdjacency(1e-6f,rgdwAdjacency) );
|
---|
2598 | V( s_pMesh->ConvertPointRepsToAdjacency(NULL, rgdwAdjacency) );
|
---|
2599 | V( s_pMesh->OptimizeInplace(D3DXMESHOPT_VERTEXCACHE, rgdwAdjacency, NULL, NULL, NULL) );
|
---|
2600 | delete []rgdwAdjacency;
|
---|
2601 |
|
---|
2602 | return S_OK;
|
---|
2603 | }
|
---|
2604 |
|
---|
2605 |
|
---|
2606 | //--------------------------------------------------------------------------------------
|
---|
2607 | HRESULT CDXUTDirectionWidget::OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc )
|
---|
2608 | {
|
---|
2609 | m_ArcBall.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
2610 | return S_OK;
|
---|
2611 | }
|
---|
2612 |
|
---|
2613 |
|
---|
2614 | //--------------------------------------------------------------------------------------
|
---|
2615 | void CDXUTDirectionWidget::StaticOnLostDevice()
|
---|
2616 | {
|
---|
2617 | if( s_pEffect )
|
---|
2618 | s_pEffect->OnLostDevice();
|
---|
2619 | }
|
---|
2620 |
|
---|
2621 |
|
---|
2622 | //--------------------------------------------------------------------------------------
|
---|
2623 | void CDXUTDirectionWidget::StaticOnDestroyDevice()
|
---|
2624 | {
|
---|
2625 | SAFE_RELEASE(s_pEffect);
|
---|
2626 | SAFE_RELEASE(s_pMesh);
|
---|
2627 | }
|
---|
2628 |
|
---|
2629 |
|
---|
2630 | //--------------------------------------------------------------------------------------
|
---|
2631 | LRESULT CDXUTDirectionWidget::HandleMessages( HWND hWnd, UINT uMsg,
|
---|
2632 | WPARAM wParam, LPARAM lParam )
|
---|
2633 | {
|
---|
2634 | switch( uMsg )
|
---|
2635 | {
|
---|
2636 | case WM_LBUTTONDOWN:
|
---|
2637 | case WM_MBUTTONDOWN:
|
---|
2638 | case WM_RBUTTONDOWN:
|
---|
2639 | {
|
---|
2640 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONDOWN) ||
|
---|
2641 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONDOWN) ||
|
---|
2642 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONDOWN) )
|
---|
2643 | {
|
---|
2644 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
2645 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
2646 | m_ArcBall.OnBegin( iMouseX, iMouseY );
|
---|
2647 | SetCapture(hWnd);
|
---|
2648 | }
|
---|
2649 | return TRUE;
|
---|
2650 | }
|
---|
2651 |
|
---|
2652 | case WM_MOUSEMOVE:
|
---|
2653 | {
|
---|
2654 | if( m_ArcBall.IsBeingDragged() )
|
---|
2655 | {
|
---|
2656 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
2657 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
2658 | m_ArcBall.OnMove( iMouseX, iMouseY );
|
---|
2659 | UpdateLightDir();
|
---|
2660 | }
|
---|
2661 | return TRUE;
|
---|
2662 | }
|
---|
2663 |
|
---|
2664 | case WM_LBUTTONUP:
|
---|
2665 | case WM_MBUTTONUP:
|
---|
2666 | case WM_RBUTTONUP:
|
---|
2667 | {
|
---|
2668 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONUP) ||
|
---|
2669 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONUP) ||
|
---|
2670 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONUP) )
|
---|
2671 | {
|
---|
2672 | m_ArcBall.OnEnd();
|
---|
2673 | ReleaseCapture();
|
---|
2674 | }
|
---|
2675 |
|
---|
2676 | UpdateLightDir();
|
---|
2677 | return TRUE;
|
---|
2678 | }
|
---|
2679 | }
|
---|
2680 |
|
---|
2681 | return 0;
|
---|
2682 | }
|
---|
2683 |
|
---|
2684 |
|
---|
2685 | //--------------------------------------------------------------------------------------
|
---|
2686 | HRESULT CDXUTDirectionWidget::OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView,
|
---|
2687 | const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt )
|
---|
2688 | {
|
---|
2689 | m_mView = *pmView;
|
---|
2690 |
|
---|
2691 | // Render the light spheres so the user can visually see the light dir
|
---|
2692 | UINT iPass, cPasses;
|
---|
2693 | D3DXMATRIX mRotate;
|
---|
2694 | D3DXMATRIX mScale;
|
---|
2695 | D3DXMATRIX mTrans;
|
---|
2696 | D3DXMATRIXA16 mWorldViewProj;
|
---|
2697 | HRESULT hr;
|
---|
2698 |
|
---|
2699 | V( s_pEffect->SetTechnique( "RenderWith1LightNoTexture" ) );
|
---|
2700 | V( s_pEffect->SetVector( "g_MaterialDiffuseColor", (D3DXVECTOR4*)&color ) );
|
---|
2701 |
|
---|
2702 | D3DXVECTOR3 vEyePt;
|
---|
2703 | D3DXVec3Normalize( &vEyePt, pEyePt );
|
---|
2704 | V( s_pEffect->SetValue( "g_LightDir", &vEyePt, sizeof(D3DXVECTOR3) ) );
|
---|
2705 |
|
---|
2706 | // Rotate arrow model to point towards origin
|
---|
2707 | D3DXMATRIX mRotateA, mRotateB;
|
---|
2708 | D3DXVECTOR3 vAt = D3DXVECTOR3(0,0,0);
|
---|
2709 | D3DXVECTOR3 vUp = D3DXVECTOR3(0,1,0);
|
---|
2710 | D3DXMatrixRotationX( &mRotateB, D3DX_PI );
|
---|
2711 | D3DXMatrixLookAtLH( &mRotateA, &m_vCurrentDir, &vAt, &vUp );
|
---|
2712 | D3DXMatrixInverse( &mRotateA, NULL, &mRotateA );
|
---|
2713 | mRotate = mRotateB * mRotateA;
|
---|
2714 |
|
---|
2715 | D3DXVECTOR3 vL = m_vCurrentDir * m_fRadius * 1.0f;
|
---|
2716 | D3DXMatrixTranslation( &mTrans, vL.x, vL.y, vL.z );
|
---|
2717 | D3DXMatrixScaling( &mScale, m_fRadius*0.2f, m_fRadius*0.2f, m_fRadius*0.2f );
|
---|
2718 |
|
---|
2719 | D3DXMATRIX mWorld = mRotate * mScale * mTrans;
|
---|
2720 | mWorldViewProj = mWorld * (m_mView) * (*pmProj);
|
---|
2721 |
|
---|
2722 | V( s_pEffect->SetMatrix( "g_mWorldViewProjection", &mWorldViewProj ) );
|
---|
2723 | V( s_pEffect->SetMatrix( "g_mWorld", &mWorld ) );
|
---|
2724 |
|
---|
2725 | for( int iSubset=0; iSubset<2; iSubset++ )
|
---|
2726 | {
|
---|
2727 | V( s_pEffect->Begin(&cPasses, 0) );
|
---|
2728 | for (iPass = 0; iPass < cPasses; iPass++)
|
---|
2729 | {
|
---|
2730 | V( s_pEffect->BeginPass(iPass) );
|
---|
2731 | V( s_pMesh->DrawSubset(iSubset) );
|
---|
2732 | V( s_pEffect->EndPass() );
|
---|
2733 | }
|
---|
2734 | V( s_pEffect->End() );
|
---|
2735 | }
|
---|
2736 |
|
---|
2737 | return S_OK;
|
---|
2738 | }
|
---|
2739 |
|
---|
2740 |
|
---|
2741 | //--------------------------------------------------------------------------------------
|
---|
2742 | HRESULT CDXUTDirectionWidget::UpdateLightDir()
|
---|
2743 | {
|
---|
2744 | D3DXMATRIX mInvView;
|
---|
2745 | D3DXMatrixInverse(&mInvView, NULL, &m_mView);
|
---|
2746 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
2747 |
|
---|
2748 | D3DXMATRIX mLastRotInv;
|
---|
2749 | D3DXMatrixInverse(&mLastRotInv, NULL, &m_mRotSnapshot);
|
---|
2750 |
|
---|
2751 | D3DXMATRIX mRot = *m_ArcBall.GetRotationMatrix();
|
---|
2752 | m_mRotSnapshot = mRot;
|
---|
2753 |
|
---|
2754 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
2755 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
2756 | m_mRot *= m_mView * mLastRotInv * mRot * mInvView;
|
---|
2757 |
|
---|
2758 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
2759 | // the matrix to prevent eventual matrix skew
|
---|
2760 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mRot._11;
|
---|
2761 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mRot._21;
|
---|
2762 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mRot._31;
|
---|
2763 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
2764 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
2765 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
2766 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
2767 |
|
---|
2768 | // Transform the default direction vector by the light's rotation matrix
|
---|
2769 | D3DXVec3TransformNormal( &m_vCurrentDir, &m_vDefaultDir, &m_mRot );
|
---|
2770 |
|
---|
2771 | return S_OK;
|
---|
2772 | }
|
---|
2773 |
|
---|
2774 | //--------------------------------------------------------------------------------------
|
---|
2775 | // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
---|
2776 | // failure if APIs are not present.
|
---|
2777 | //--------------------------------------------------------------------------------------
|
---|
2778 |
|
---|
2779 | // Function prototypes
|
---|
2780 | typedef IDirect3D9* (WINAPI * LPDIRECT3DCREATE9) (UINT);
|
---|
2781 | typedef INT (WINAPI * LPD3DPERF_BEGINEVENT)(D3DCOLOR, LPCWSTR);
|
---|
2782 | typedef INT (WINAPI * LPD3DPERF_ENDEVENT)(void);
|
---|
2783 | typedef VOID (WINAPI * LPD3DPERF_SETMARKER)(D3DCOLOR, LPCWSTR);
|
---|
2784 | typedef VOID (WINAPI * LPD3DPERF_SETREGION)(D3DCOLOR, LPCWSTR);
|
---|
2785 | typedef BOOL (WINAPI * LPD3DPERF_QUERYREPEATFRAME)(void);
|
---|
2786 | typedef VOID (WINAPI * LPD3DPERF_SETOPTIONS)( DWORD dwOptions );
|
---|
2787 | typedef DWORD (WINAPI * LPD3DPERF_GETSTATUS)( void );
|
---|
2788 |
|
---|
2789 | // Module and function pointers
|
---|
2790 | static HMODULE s_hModD3D9 = NULL;
|
---|
2791 | static LPDIRECT3DCREATE9 s_DynamicDirect3DCreate9 = NULL;
|
---|
2792 | static LPD3DPERF_BEGINEVENT s_DynamicD3DPERF_BeginEvent = NULL;
|
---|
2793 | static LPD3DPERF_ENDEVENT s_DynamicD3DPERF_EndEvent = NULL;
|
---|
2794 | static LPD3DPERF_SETMARKER s_DynamicD3DPERF_SetMarker = NULL;
|
---|
2795 | static LPD3DPERF_SETREGION s_DynamicD3DPERF_SetRegion = NULL;
|
---|
2796 | static LPD3DPERF_QUERYREPEATFRAME s_DynamicD3DPERF_QueryRepeatFrame = NULL;
|
---|
2797 | static LPD3DPERF_SETOPTIONS s_DynamicD3DPERF_SetOptions = NULL;
|
---|
2798 | static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = NULL;
|
---|
2799 |
|
---|
2800 | // Ensure function pointers are initialized
|
---|
2801 | static bool DXUT_EnsureD3DAPIs( void )
|
---|
2802 | {
|
---|
2803 | // If module is non-NULL, this function has already been called. Note
|
---|
2804 | // that this doesn't guarantee that all D3D9 procaddresses were found.
|
---|
2805 | if( s_hModD3D9 != NULL )
|
---|
2806 | return true;
|
---|
2807 |
|
---|
2808 | // This may fail if DirectX 9 isn't installed
|
---|
2809 | WCHAR wszPath[MAX_PATH+1];
|
---|
2810 | if( !::GetSystemDirectory( wszPath, MAX_PATH+1 ) )
|
---|
2811 | return false;
|
---|
2812 | StringCchCat( wszPath, MAX_PATH, L"\\d3d9.dll" );
|
---|
2813 | s_hModD3D9 = LoadLibrary( wszPath );
|
---|
2814 | if( s_hModD3D9 == NULL )
|
---|
2815 | return false;
|
---|
2816 | s_DynamicDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress( s_hModD3D9, "Direct3DCreate9" );
|
---|
2817 | s_DynamicD3DPERF_BeginEvent = (LPD3DPERF_BEGINEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_BeginEvent" );
|
---|
2818 | s_DynamicD3DPERF_EndEvent = (LPD3DPERF_ENDEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_EndEvent" );
|
---|
2819 | s_DynamicD3DPERF_SetMarker = (LPD3DPERF_SETMARKER)GetProcAddress( s_hModD3D9, "D3DPERF_SetMarker" );
|
---|
2820 | s_DynamicD3DPERF_SetRegion = (LPD3DPERF_SETREGION)GetProcAddress( s_hModD3D9, "D3DPERF_SetRegion" );
|
---|
2821 | s_DynamicD3DPERF_QueryRepeatFrame = (LPD3DPERF_QUERYREPEATFRAME)GetProcAddress( s_hModD3D9, "D3DPERF_QueryRepeatFrame" );
|
---|
2822 | s_DynamicD3DPERF_SetOptions = (LPD3DPERF_SETOPTIONS)GetProcAddress( s_hModD3D9, "D3DPERF_SetOptions" );
|
---|
2823 | s_DynamicD3DPERF_GetStatus = (LPD3DPERF_GETSTATUS)GetProcAddress( s_hModD3D9, "D3DPERF_GetStatus" );
|
---|
2824 | return true;
|
---|
2825 | }
|
---|
2826 |
|
---|
2827 | IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion)
|
---|
2828 | {
|
---|
2829 | if( DXUT_EnsureD3DAPIs() && s_DynamicDirect3DCreate9 != NULL )
|
---|
2830 | return s_DynamicDirect3DCreate9( SDKVersion );
|
---|
2831 | else
|
---|
2832 | return NULL;
|
---|
2833 | }
|
---|
2834 |
|
---|
2835 | int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName )
|
---|
2836 | {
|
---|
2837 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_BeginEvent != NULL )
|
---|
2838 | return s_DynamicD3DPERF_BeginEvent( col, wszName );
|
---|
2839 | else
|
---|
2840 | return -1;
|
---|
2841 | }
|
---|
2842 |
|
---|
2843 | int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void )
|
---|
2844 | {
|
---|
2845 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_EndEvent != NULL )
|
---|
2846 | return s_DynamicD3DPERF_EndEvent();
|
---|
2847 | else
|
---|
2848 | return -1;
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 | void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName )
|
---|
2852 | {
|
---|
2853 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetMarker != NULL )
|
---|
2854 | s_DynamicD3DPERF_SetMarker( col, wszName );
|
---|
2855 | }
|
---|
2856 |
|
---|
2857 | void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName )
|
---|
2858 | {
|
---|
2859 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetRegion != NULL )
|
---|
2860 | s_DynamicD3DPERF_SetRegion( col, wszName );
|
---|
2861 | }
|
---|
2862 |
|
---|
2863 | BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void )
|
---|
2864 | {
|
---|
2865 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_QueryRepeatFrame != NULL )
|
---|
2866 | return s_DynamicD3DPERF_QueryRepeatFrame();
|
---|
2867 | else
|
---|
2868 | return FALSE;
|
---|
2869 | }
|
---|
2870 |
|
---|
2871 | void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions )
|
---|
2872 | {
|
---|
2873 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetOptions != NULL )
|
---|
2874 | s_DynamicD3DPERF_SetOptions( dwOptions );
|
---|
2875 | }
|
---|
2876 |
|
---|
2877 | DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void )
|
---|
2878 | {
|
---|
2879 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_GetStatus != NULL )
|
---|
2880 | return s_DynamicD3DPERF_GetStatus();
|
---|
2881 | else
|
---|
2882 | return 0;
|
---|
2883 | }
|
---|