source: GTP/trunk/App/Demos/Illum/StochasticIteration/Common/dxstdafx.h @ 1808

Revision 1808, 2.9 KB checked in by szirmay, 18 years ago (diff)
Line 
1//--------------------------------------------------------------------------------------
2// File: DxStdAfx.h
3//
4// Desc: Header file that is the standard includes for the DirectX SDK samples
5//
6// Copyright (c) Microsoft Corporation. All rights reserved.
7//--------------------------------------------------------------------------------------
8#pragma once
9#ifndef DXSDK_STDAFX_H
10#define DXSDK_STDAFX_H
11
12#define VC_EXTRALEAN            // Exclude rarely-used stuff from Windows headers
13#define STRICT
14
15// Works with Windows 2000 and later and Windows 98 or later
16#undef _WIN32_IE
17#undef WINVER
18#undef _WIN32_WINDOWS
19#undef _WIN32_WINNT
20#define WINVER         0x0500
21#define _WIN32_WINDOWS 0x0410
22#define _WIN32_WINNT   0x0500
23
24#include <windows.h>
25#include <assert.h>
26#include <wchar.h>
27#include <mmsystem.h>
28#include <commctrl.h> // for InitCommonControls()
29#include <shellapi.h> // for ExtractIcon()
30#include <new.h>      // for placement new
31#include <math.h>     
32#include <limits.h>     
33#include <stdio.h>
34
35
36// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. 
37// This makes D3D objects work well in the debugger watch window, but slows down
38// performance slightly.
39#if defined(DEBUG) | defined(_DEBUG)
40#define D3D_DEBUG_INFO
41#endif
42
43// Direct3D includes
44#include <d3d9.h>
45#include <d3dx9.h>
46#include <dxerr9.h>
47
48// DirectSound includes
49#include <mmsystem.h>
50#include <mmreg.h>
51#include <dsound.h>
52
53// strsafe.h deprecates old unsecure string functions.  If you
54// really do not want to it to (not recommended), then uncomment the next line and
55// comment out the following lines:
56
57//#define STRSAFE_NO_DEPRECATE
58#pragma deprecated(strncpy)
59#pragma deprecated(wcsncpy)
60#pragma deprecated(_tcsncpy)
61#pragma deprecated(wcsncat)
62#pragma deprecated(strncat)
63#pragma deprecated(_tcsncat)
64
65#include <strsafe.h>
66
67#include "DXUT.h"
68#include "DXUTmisc.h"
69#include "DXUTenum.h"
70#include "DXUTeffectmap.h"
71#include "DXUTmesh.h"
72#include "DXUTgui.h"
73#include "DXUTsettingsDlg.h"
74#include "DXUTSound.h"
75
76#if defined(DEBUG) | defined(_DEBUG)
77    #ifndef V
78        #define V(x)           { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
79    #endif
80    #ifndef V_RETURN
81        #define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
82    #endif
83#else
84    #ifndef V
85        #define V(x)           { hr = x; }
86    #endif
87    #ifndef V_RETURN
88        #define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return hr; } }
89    #endif
90#endif
91
92#ifndef SAFE_DELETE
93    #define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }
94#endif   
95#ifndef SAFE_DELETE_ARRAY
96    #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }
97#endif   
98#ifndef SAFE_RELEASE
99    #define SAFE_RELEASE(p)      { if(p) { (p)->Release(); (p)=NULL; } }
100#endif
101
102#endif // !defined(DXSDK_STDAFX_H)
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