[1808] | 1 | #pragma once
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| 2 |
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| 3 |
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| 4 | #include "dxstdafx.h"
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| 5 | #include "d3ddefs.h"
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| 6 | #include <cstdio>
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| 7 | #include <ctime>
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| 8 | #include <ostream>
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| 9 | #include <cstdlib>
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| 10 | #include "vector4d.h"
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| 11 | #include "color.h"
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| 12 | #include "object.h"
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| 13 |
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| 14 |
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| 15 | ObjectModel::ObjectModel() {
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| 16 | this->offset=0;
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| 17 | nvertices = ntexcoords = ntriangles = 0;
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| 18 | device=NULL;
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| 19 | loaded=false;
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| 20 | vertexRotationClockwise=true;
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| 21 | vertexDeclarationCreated=false;
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| 22 | modelVertices=NULL;
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| 23 | vertexBuffer=NULL;
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| 24 | logFile=NULL;
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| 25 | decl=NULL;
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| 26 | D3DXMatrixIdentity(&transformMatrix);
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| 27 | }
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| 28 |
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| 29 | ObjectModel::ObjectModel(int offset) {
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| 30 | this->offset=offset;
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| 31 | nvertices = ntexcoords = ntriangles = 0;
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| 32 | device=NULL;
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| 33 | vertexBuffer=NULL;
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| 34 | loaded=false;
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| 35 | modelVertices=NULL;
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| 36 | logFile=NULL;
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| 37 | decl=NULL;
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| 38 | D3DXMatrixIdentity(&transformMatrix);
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| 39 | }
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| 40 |
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| 41 | ObjectModel::~ObjectModel( ) {
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| 42 | SAFE_RELEASE(decl);
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| 43 | SAFE_RELEASE(vertexBuffer)
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| 44 | if(modelVertices!=NULL){
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| 45 | GlobalFree((HGLOBAL)modelVertices);
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| 46 | }
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| 47 | SAFE_DELETE(logFile);
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| 48 | }
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| 49 |
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| 50 | HRESULT ObjectModel::Render(bool renderToAtlas){
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| 51 | HRESULT hr;
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| 52 | if(!isLoaded()){
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| 53 | return E_FAIL;
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| 54 | }
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| 55 | V_RETURN(device->SetVertexDeclaration(this->decl))
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| 56 | if(renderToAtlas){
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| 57 | if(this->isVertexRotationClockwise()){
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| 58 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE))
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| 59 | }
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| 60 | else{
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| 61 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE))
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| 62 | }
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| 63 | }
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| 64 | else{
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| 65 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_CW))
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| 66 | }
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| 67 | V_RETURN(this->device->SetStreamSource(0,vertexBuffer,0,sizeof(D3DVERTEX_MODEL)))
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| 68 | V_RETURN(this->device->DrawPrimitive(D3DPT_TRIANGLELIST,0,ntriangles))
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| 69 | return hr;
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| 70 | }
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| 71 |
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| 72 | HRESULT ObjectModel::RenderWithFX(LPD3DXEFFECT m_pEffect,bool renderToAtlas,D3DXMATRIX modelview,D3DXMATRIX modelviewproj){
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| 73 | HRESULT hr;
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| 74 | if(m_pEffect==NULL){
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| 75 | return E_POINTER;
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| 76 | }
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| 77 | if(!isLoaded()){
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| 78 | return E_FAIL;
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| 79 | }
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| 80 | V_RETURN(device->SetVertexDeclaration(this->decl))
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| 81 | if(renderToAtlas){
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| 82 | if(this->isVertexRotationClockwise()){
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| 83 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_CCW))
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| 84 | }
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| 85 | else{
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| 86 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_CW))
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| 87 | }
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| 88 | }
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| 89 | else{
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| 90 | V_RETURN(device->SetRenderState(D3DRS_CULLMODE,D3DCULL_CW))
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| 91 | }
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| 92 | D3DXMATRIX mw;
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| 93 | D3DXMATRIX mwp;
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| 94 | D3DXMATRIX inverseWorldMatrix;
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| 95 | D3DXMatrixIdentity(&mw);
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| 96 | D3DXMatrixIdentity(&mwp);
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| 97 | D3DXMatrixIdentity(&inverseWorldMatrix);
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| 98 | D3DXMatrixMultiply(&mw,&transformMatrix,&modelview);
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| 99 | D3DXMatrixMultiply(&mwp,&transformMatrix,&modelviewproj);
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| 100 | D3DXMatrixInverse(&inverseWorldMatrix,NULL,&mw);
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| 101 | V_RETURN(m_pEffect->SetMatrix("modelview",&mw))
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| 102 | V_RETURN(m_pEffect->SetMatrix("modelviewproj",&mwp))
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| 103 | V_RETURN(m_pEffect->SetMatrixTranspose("modelviewIT",&inverseWorldMatrix))
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| 104 | V_RETURN(this->device->SetStreamSource(0,vertexBuffer,0,sizeof(D3DVERTEX_MODEL)))
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| 105 | V_RETURN(m_pEffect->CommitChanges())
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| 106 | V_RETURN(this->device->DrawPrimitive(D3DPT_TRIANGLELIST,0,ntriangles))
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| 107 | return S_OK;
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| 108 | }
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| 109 |
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| 110 | void ObjectModel::AddVertex( float x, float y, float z ) { vertices[nvertices++] = Vector(x, y, z); }
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| 111 | void ObjectModel::AddTexCoord( float u, float v ) { texcoords[ntexcoords++] = Vector(u, v, 0); }
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| 112 | void ObjectModel::AddTriangle( int i1, int t1, int i2, int t2, int i3, int t3 ) {
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| 113 | triangles[ntriangles++] = Triangle(i1, t1, i2, t2, i3, t3);
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| 114 | }
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| 115 |
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| 116 | HRESULT ObjectModel::initDeviceObjects(LPDIRECT3DDEVICE9 device){
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| 117 | HRESULT hr;
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| 118 | if(!isLoaded()){
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| 119 | return E_FAIL;
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| 120 | }
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| 121 | this->device=device;
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| 122 | D3DVERTEXELEMENT9 _decl[]=
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| 123 | {
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| 124 | {0,0,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION,0 },
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| 125 | {0,16,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR,0 },
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| 126 | {0,32,D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,0 },
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| 127 | {0,40,D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,1 },
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| 128 | {0,52,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD,2 },
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| 129 | {0,68,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL,0 },
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| 130 | D3DDECL_END()
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| 131 | };
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| 132 | hr=device->CreateVertexDeclaration(_decl,&decl);
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| 133 | this->CreateD3DVertices();
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| 134 | V_RETURN(device->CreateVertexBuffer(sizeof(D3DVERTEX_MODEL)*ntriangles*3,D3DUSAGE_WRITEONLY,D3DFVF_CUSTOMVERTEX_MODEL,D3DPOOL_MANAGED,&vertexBuffer,NULL));
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| 135 | void* pData;
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| 136 | vertexBuffer->Lock(0,sizeof(pData),(void**)&pData,0);
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| 137 | memcpy(pData,getModelVertices(),sizeof(D3DVERTEX_MODEL)*ntriangles*3);
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| 138 | vertexBuffer->Unlock();
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| 139 | return hr;
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| 140 | }
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| 141 |
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| 142 | HRESULT ObjectModel::resetDeviceObjects(LPDIRECT3DDEVICE9 device){
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| 143 | HRESULT hr;
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| 144 | if(!isLoaded()){
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| 145 | return E_FAIL;
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| 146 | }
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| 147 | SAFE_RELEASE(vertexBuffer);
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| 148 | SAFE_RELEASE(decl);
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| 149 | this->device=device;
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| 150 | V_RETURN(device->CreateVertexBuffer(sizeof(D3DVERTEX_MODEL)*ntriangles*3,D3DUSAGE_WRITEONLY,D3DFVF_CUSTOMVERTEX_MODEL,D3DPOOL_MANAGED,&vertexBuffer,NULL));
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| 151 | void* pData;
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| 152 | vertexBuffer->Lock(0,sizeof(pData),(void**)&pData,0);
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| 153 | memcpy(pData,getModelVertices(),sizeof(D3DVERTEX_MODEL)*ntriangles*3);
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| 154 | vertexBuffer->Unlock();
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| 155 | return hr;
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| 156 | }
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| 157 |
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| 158 |
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| 159 | D3DVERTEX_MODEL* ObjectModel::getModelVertices(){
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| 160 | return(modelVertices);
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| 161 | }
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| 162 |
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| 163 | bool ObjectModel::isVertexRotationClockwise(){
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| 164 | return this->vertexRotationClockwise;
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| 165 | }
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| 166 |
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| 167 | bool ObjectModel::isLoaded(){
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| 168 | return loaded;
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| 169 | }
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| 170 |
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| 171 | void ObjectModel::CreateD3DVertices(){
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| 172 | if(loaded){
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| 173 | modelVertices=(D3DVERTEX_MODEL*)GlobalAlloc(GPTR,ntriangles*3*sizeof(D3DVERTEX_MODEL));
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| 174 | for(int i = 0; i < ntriangles; i++) {
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| 175 | for(int j = 0; j < 3; j++) {
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| 176 | if(j==0){ //Vertex v0 is passed to D3D vertex v0.
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| 177 | modelVertices[i*3+j].fX=vertices[triangles[i].v[j]].x;
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| 178 | modelVertices[i*3+j].fY=vertices[triangles[i].v[j]].y;
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| 179 | modelVertices[i*3+j].fZ=vertices[triangles[i].v[j]].z;
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| 180 | modelVertices[i*3+j].u1=texcoords[triangles[i].t[j]].x;
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| 181 | modelVertices[i*3+j].v1=texcoords[triangles[i].t[j]].y;
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| 182 | }
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| 183 | if(j==1){ //Vertex v2 is passed to D3D vertex v1.
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| 184 | modelVertices[i*3+j].fX=vertices[triangles[i].v[j+1]].x;
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| 185 | modelVertices[i*3+j].fY=vertices[triangles[i].v[j+1]].y;
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| 186 | modelVertices[i*3+j].fZ=vertices[triangles[i].v[j+1]].z;
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| 187 | modelVertices[i*3+j].u1=texcoords[triangles[i].t[j+1]].x;
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| 188 | modelVertices[i*3+j].v1=texcoords[triangles[i].t[j+1]].y;
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| 189 | }
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| 190 | if(j==2){ //Vertex v1 is passed to D3D vertex v2.
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| 191 | modelVertices[i*3+j].fX=vertices[triangles[i].v[j-1]].x;
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| 192 | modelVertices[i*3+j].fY=vertices[triangles[i].v[j-1]].y;
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| 193 | modelVertices[i*3+j].fZ=vertices[triangles[i].v[j-1]].z;
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| 194 | modelVertices[i*3+j].u1=texcoords[triangles[i].t[j-1]].x;
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| 195 | modelVertices[i*3+j].v1=texcoords[triangles[i].t[j-1]].y;
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| 196 | }
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| 197 | modelVertices[i*3+j].fW=1.0f;
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| 198 | /*
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| 199 | modelVertices[i*3+j].colorRGBr=(float)RED(i+offset)/255.0f;
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| 200 | modelVertices[i*3+j].colorRGBg=(float)GREEN(i+offset)/255.0f;
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| 201 | modelVertices[i*3+j].colorRGBb=(float)BLUE(i+offset)/255.0f;
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| 202 | */
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| 203 | modelVertices[i*3+j].colorRGBr=(float)i+offset;
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| 204 | modelVertices[i*3+j].colorRGBa=0.0f;
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| 205 | modelVertices[i*3+j].nX=triangles[i].normal.x;
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| 206 | modelVertices[i*3+j].nY=triangles[i].normal.y;
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| 207 | modelVertices[i*3+j].nZ=triangles[i].normal.z;
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| 208 | modelVertices[i*3+j].nW=1.0f;
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| 209 | modelVertices[i*3+j].u2=triangles[i].BRDF.R;
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| 210 | modelVertices[i*3+j].v2=triangles[i].BRDF.G;
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| 211 | modelVertices[i*3+j].w2=triangles[i].BRDF.B;
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| 212 | modelVertices[i*3+j].u3=triangles[i].emission.R;
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| 213 | modelVertices[i*3+j].v3=triangles[i].emission.G;
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| 214 | modelVertices[i*3+j].w3=triangles[i].emission.B;
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| 215 | modelVertices[i*3+j].a3=triangles[i].area/triangles[i].texarea;
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| 216 | }
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| 217 | }
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| 218 | this->vertexDeclarationCreated=true;
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| 219 | }
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| 220 | }
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| 221 |
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| 222 | void ObjectModel::Load( char * fname, bool ccw, bool cw, bool islight, float su, float sv, float ou, float ov ) {
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| 223 | this->vertexRotationClockwise=cw;
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| 224 | FILE * ifile = fopen(fname, "r");
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| 225 | if ( !ifile ) return;
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| 226 | char buffer[80];
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| 227 | if (!fgets(buffer, 80, ifile)) return;
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| 228 |
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| 229 | int match;
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| 230 | int i=0;
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| 231 | for( ; ; ) {
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| 232 | char tempc=0;
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| 233 | if(sscanf(buffer,"%c",&tempc)){
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| 234 | while((tempc!='v')&&(tempc!='f')){
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| 235 | if (!fgets(buffer, 80, ifile)) return;
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| 236 | sscanf(buffer,"%c",&tempc);
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| 237 | }
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| 238 | }
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| 239 |
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| 240 | float x, y, z;
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| 241 | match = sscanf(buffer, "v %f %f %f\n", &x, &y, &z);
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| 242 | if (match != 3)
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| 243 | break;
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| 244 | AddVertex(x, y, z);
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| 245 | if (!fgets(buffer, 80, ifile)) return;
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| 246 | i++;
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| 247 | }
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| 248 | float maxu = -1, maxv = -1, minu = 1, minv = 1;
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| 249 | for( ; ; ) {
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| 250 | char tempc=0;
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| 251 | if(sscanf(buffer,"%c",&tempc)){
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| 252 | while((tempc!='v')&&(tempc!='f')){
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| 253 | if (!fgets(buffer, 80, ifile)) return;
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| 254 | sscanf(buffer,"%c",&tempc);
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| 255 | }
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| 256 | }
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| 257 | float u, v, w;
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| 258 | match = sscanf(buffer, "vt %f %f %f\n", &u, &v, &w);
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| 259 | if (match != 3){
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| 260 | match = sscanf(buffer, "vt %f %f\n", &u, &v);
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| 261 | if (match != 2)
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| 262 | break;
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| 263 | }
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| 264 |
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| 265 | if (maxu < u) maxu = u;
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| 266 | if (maxv < v) maxv = v;
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| 267 | if (minu > u) minu = u;
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| 268 | if (minv > v) minv = v;
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| 269 | AddTexCoord(u, v);
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| 270 | if (!fgets(buffer, 80, ifile))
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| 271 | return;
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| 272 | }
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| 273 | for(int i = 0; i < ntexcoords; i++) {
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| 274 | texcoords[i].x = (texcoords[i].x - minu)/(maxu - minu) * su + ou;
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| 275 | texcoords[i].y = (texcoords[i].y - minv)/(maxv - minv) * sv + ov;
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| 276 | }
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| 277 | int c=0;
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| 278 | for( ; ; ) {
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| 279 | int i1, t1, i2, t2, i3, t3;
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| 280 | char tempc=0;
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| 281 | if(sscanf(buffer,"%c",&tempc)){
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| 282 | while((tempc!='v')&&(tempc!='f')){
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| 283 | if (!fgets(buffer, 80, ifile)) return;
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| 284 | sscanf(buffer,"%c",&tempc);
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| 285 | }
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| 286 | }
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| 287 | match = sscanf(buffer, "f %i/%i %i/%i %i/%i\n", &i1, &t1, &i2, &t2, &i3, &t3);
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| 288 | if (match != 6)
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| 289 | break;
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| 290 | AddTriangle(i1-1, t1-1, i2-1, t2-1, i3-1, t3-1);
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| 291 | Triangle& triang = triangles[ntriangles-1];
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| 292 | Vector& v1 = vertices[ triang.v[0] ],
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| 293 | v2 = vertices[ triang.v[1] ],
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| 294 | v3 = vertices[ triang.v[2] ];
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| 295 | triang.center = (v1 + v2 + v3)/3;
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| 296 | triang.normal = (ccw) ? (v2 - v1) % (v3 - v1) : (v3 - v1) % (v2 - v1);
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| 297 | triang.area = triang.normal.Length()/2;
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| 298 | triang.normal.Normalize();
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| 299 | triang.up = (v3 - v1) % triang.normal;
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| 300 |
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| 301 | Vector& tp1 = texcoords[ triang.t[0] ],
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| 302 | tp2 = texcoords[ triang.t[1] ],
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| 303 | tp3 = texcoords[ triang.t[2] ];
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| 304 | Vector tnormal = (tp2 - tp1) % (tp3 - tp1);
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| 305 | triang.texarea = tnormal.Length()/2;
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| 306 |
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| 307 | triang.BRDF = Color(0.74f/M_PI, 0.73f/M_PI, 0.34f/M_PI);
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| 308 | triang.emission = Color(0.0f, 0.0f, 0.0f);
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| 309 |
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| 310 | if(strcmp("boxl6.obj",fname)==0){
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| 311 | if(triang.normal.x>0.9){
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| 312 | triang.BRDF = Color(0.64f/M_PI, 0.06f/M_PI, 0.04f/M_PI);
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| 313 | }
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| 314 | if(triang.normal.x<-0.9){
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| 315 | triang.BRDF = Color(0.34f/M_PI, 0.57f/M_PI, 0.69f/M_PI);
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| 316 | }
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| 317 |
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| 318 | }
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| 319 |
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| 320 | /*
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| 321 | if(strcmp("boxl6.obj",fname)==0){
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| 322 | triang.BRDF=Color(0.9f/M_PI,0.9f/M_PI,0.9f/M_PI);
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| 323 | triang.emission = Color(0.1f, 0.1f, 0.1f);
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| 324 | }
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| 325 | */
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| 326 | if(strcmp("kiskocka6.obj",fname)==0){
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| 327 | triang.BRDF = Color(0.74f/M_PI, 0.73f/M_PI, 0.34f/M_PI);
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| 328 | }
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| 329 | if(strcmp("light.obj",fname)==0){
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| 330 | triang.BRDF = Color(0.74f/M_PI, 0.73f/M_PI, 0.34f/M_PI);
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| 331 | if(triang.normal.y<-0.9){
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| 332 | triang.emission = Color(20.0f, 20.0f, 20.0f);
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| 333 | }
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| 334 | }
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| 335 |
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| 336 |
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| 337 | /*
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| 338 | if (islight && (ntriangles == 2291) ){ //1500
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| 339 | triang.emission = Color(250,250,250);
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| 340 | }
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| 341 | if (islight && (ntriangles == 2292) ){ //1500
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| 342 | triang.emission = Color(250,250,250);
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| 343 | }
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| 344 | */
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| 345 | /*
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| 346 | if (islight && (ntriangles == 509) ){ //1500
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| 347 | triang.emission = Color(250,250,250);
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| 348 | }
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| 349 |
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| 350 | if (islight && (ntriangles == 510) ){ //1500
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| 351 | triang.emission = Color(250,250,250);
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| 352 | }
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| 353 |
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| 354 | if (islight && (ntriangles == 2399) ){ //1500
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| 355 | triang.emission = Color(250,250,250);
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| 356 | }
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| 357 | if (islight && (ntriangles == 2400) ){ //1500
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| 358 | triang.emission = Color(250,250,250);
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| 359 | }
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| 360 | */
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| 361 |
|
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| 362 | if (!fgets(buffer, 80, ifile))
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| 363 | break;
|
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| 364 | }
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| 365 | surface_area = texsurface_area = 0;
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| 366 | for(int i = 0; i < ntriangles; i++) {
|
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| 367 | surface_area += triangles[i].area;
|
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| 368 | texsurface_area += triangles[i].texarea;
|
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| 369 | }
|
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| 370 |
|
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| 371 | loaded=true;
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| 372 | }
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| 373 |
|
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| 374 |
|
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| 375 |
|
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| 376 | void ObjectModel::GetCenterTriangle( int i, Vector& center, Vector& normal, Vector& up ) {
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| 377 | if(i>=ntriangles||i>=MAXTRIANGLES||i<0){
|
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| 378 | return;
|
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| 379 | }
|
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| 380 | /*
|
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| 381 | logFile=fopen("log2.txt","a+" );
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| 382 | fprintf(logFile,"Shooter triangle index: %i \n Ntriangles %i\n",i,ntriangles);
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| 383 | fclose(logFile);
|
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| 384 | */
|
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| 385 | center = triangles[i].center;
|
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| 386 | normal = triangles[i].normal;
|
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| 387 | up = triangles[i].up;
|
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| 388 | } |
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