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[1484] | 1 | #pragma once
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| 2 | #include "Mesh.h"
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| 3 | #include "Parameters.h"
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| 4 | #include "DXTexture.h"
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| 5 | #include "ParticleSystem.h"
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| 6 |
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| 7 | class Explosion
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| 8 | {
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| 9 | IDirect3DDevice9* pd3dDevice;
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| 10 |
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| 11 | ID3DXEffect* g_pEffect;
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| 12 | IDirect3DTexture9* ColorTexture;
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| 13 | CDXTexture* FrameBufferTexture;
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| 14 | CDXTexture* ParticleTexture;
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| 15 | CDXTexture* HeatTexture;
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| 16 | CDXTexture* PhaseTexture;
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| 17 |
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| 18 | IDirect3DVertexBuffer9* FullScreenQuad;
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| 19 |
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| 20 | UINT m_ScreenWidth;
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| 21 | UINT m_ScreenHeight;
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| 22 | int particleTexRatio;
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| 23 | int lastRatio;
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| 24 |
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| 25 | Mesh* mesh;
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| 26 |
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| 27 | HRESULT hr; // return codes
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| 28 | ParticleSystem pSys;
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| 29 |
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| 30 | void destroyParticleTex();
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| 31 | void createParticleTex();
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| 32 | void renderPhaseTexture();
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| 33 | bool phaseCreated;
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| 34 |
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| 35 | public:
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| 36 | CModelViewerCamera* camera; //!!
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| 37 | Parameters* params;
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| 38 |
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| 39 | D3DXVECTOR3* LightPos;
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| 40 |
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| 41 | public:
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| 42 |
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| 43 | Explosion(void);
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| 44 | ~Explosion(void);
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| 45 |
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| 46 | void OnFrameRender( D3DXMATRIXA16& mView, D3DXMATRIXA16& mProj );
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| 47 |
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| 48 |
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| 49 | void OnCreateDevice( IDirect3DDevice9* pd3dDevice);
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| 50 | void OnDestroyDevice();
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| 51 | void OnResetDevice(const D3DSURFACE_DESC* pBackBufferDesc);
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| 52 | void OnLostDevice();
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| 53 | void SetWorldViewProj(D3DXMATRIXA16& mWorld, D3DXMATRIXA16& mView, D3DXMATRIXA16& mProj );
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| 54 |
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| 55 | void addUiParams(Parameters& p);
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| 56 | void slidersChanged();
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| 57 |
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| 58 | };
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