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[1485] | 1 | #pragma once
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| 2 | // macro definitions for all media paths
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| 3 |
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| 4 | #define SCENE_MESH L"Media\\Models\\alagut.x" //scene
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| 5 |
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| 6 | #define PARTICLE_SYSTEM_1 "Media\\ParticleSystems\\explosion.aps" //fire
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| 7 | #define PARTICLE_SYSTEM_2 "Media\\ParticleSystems\\smoke.aps" //smoke
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| 8 | #define PARTICLE_SYSTEM_3 "Media\\ParticleSystems\\dust.aps" //dust
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| 9 |
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| 10 | #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
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| 11 |
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| 12 | #define FIRE_ALPHA_PATH L"Media\\Maps\\fireAlpha.dds"
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| 13 | #define SMOKE_ALPHA_PATH L"Media\\Maps\\smokeAlpha.dds"
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| 14 | #define PLANCK_COLOR_PATH L"Media\\Maps\\planck.bmp"
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| 15 | #define NOISE_TEXTURE_PATH L"Media\\Maps\\noise.bmp"
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| 16 | #define GRAD_TEXTURE_PATH L"Media\\Maps\\gradient.bmp"
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| 17 |
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