#pragma once // macro definitions for all media paths #define SCENE_MESH L"Media\\Models\\alagut.x" //scene #define PARTICLE_SYSTEM_1 "Media\\ParticleSystems\\explosion.aps" //fire #define PARTICLE_SYSTEM_2 "Media\\ParticleSystems\\smoke.aps" //smoke #define PARTICLE_SYSTEM_3 "Media\\ParticleSystems\\dust.aps" //dust #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp" #define FIRE_ALPHA_PATH L"Media\\Maps\\fireAlpha.dds" #define SMOKE_ALPHA_PATH L"Media\\Maps\\smokeAlpha.dds" #define PLANCK_COLOR_PATH L"Media\\Maps\\planck.bmp" #define NOISE_TEXTURE_PATH L"Media\\Maps\\noise.bmp" #define GRAD_TEXTURE_PATH L"Media\\Maps\\gradient.bmp"