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1 | #pragma once
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2 | // macro definitions for all media paths
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3 |
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4 | #define SCENE_MESH L"Media\\Models\\alagut.x" //scene
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5 |
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6 | #define PARTICLE_SYSTEM_1 "Media\\ParticleSystems\\explosion.aps" //fire
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7 | #define PARTICLE_SYSTEM_2 "Media\\ParticleSystems\\smoke.aps" //smoke
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8 | #define PARTICLE_SYSTEM_3 "Media\\ParticleSystems\\dust.aps" //dust
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9 |
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10 | #define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
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11 |
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12 | #define FIRE_ALPHA_PATH L"Media\\Maps\\fireAlpha.dds"
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13 | #define SMOKE_ALPHA_PATH L"Media\\Maps\\smokeAlpha.dds"
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14 | #define PLANCK_COLOR_PATH L"Media\\Maps\\planck.bmp"
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15 | #define NOISE_TEXTURE_PATH L"Media\\Maps\\noise.bmp"
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16 | #define GRAD_TEXTURE_PATH L"Media\\Maps\\gradient.bmp"
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17 |
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