[2197] | 1 | // DelaunayMesh.cpp: implementation of the DelaunayMesh class.
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| 2 | //
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| 3 | //////////////////////////////////////////////////////////////////////
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| 4 |
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| 5 | #include "dxstdafx.h"
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| 6 | #include "DelaunayMesh.h"
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| 7 |
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| 8 | //////////////////////////////////////////////////////////////////////
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| 9 | // Construction/Destruction
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| 10 | //////////////////////////////////////////////////////////////////////
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| 11 |
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| 12 | DelaunayMesh::DelaunayMesh(Vector* c,double encloseRad)
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| 13 | {
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| 14 | encloseRadius = encloseRad;
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| 15 | encloseCentre = *c;
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| 16 | //to see how we crashed for testing
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| 17 | crashed = 0;
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| 18 | //WARNING should contain everything, now still hardwired for testing
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| 19 | tetrahedra = new Woctreebranch(c->x,c->y,c->z,
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| 20 | encloseRad*5,encloseRad*5,encloseRad*5);
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| 21 |
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| 22 | //enclosing dodecaeder
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| 23 | double radius = encloseRadius*4;
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| 24 | //WARNING relative coords to c
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| 25 | Vector* top = new Vector(c->x, c->y, c->z + radius);
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| 26 | nodeArray.push_back( top );
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| 27 | Vector* bottom = new Vector(c->x, c->y, c->z - radius);
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| 28 | nodeArray.push_back( bottom );
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| 29 |
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| 30 | Vector* highcircle[5];
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| 31 | Vector* lowcircle[5];
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| 32 | for(int i=0;i<5;i++)
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| 33 | {
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| 34 | highcircle[i] = new Vector(c->x + radius*sin(i*1.257),c->y + radius*cos(i*1.257),c->z + radius/3.0);
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| 35 | nodeArray.push_back( highcircle[i] );
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| 36 | lowcircle[i] = new Vector(c->x + radius*sin(i*1.257+0.628),c->y + radius*cos(i*1.257+0.628),c->z - radius/3.0);
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| 37 | nodeArray.push_back( lowcircle[i] );
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| 38 | }
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| 39 | nodeArray.push_back( c );
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| 40 |
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| 41 | cavvie = new WsubMesh();
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| 42 | for(int s=0;s<5;s++)
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| 43 | {
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| 44 | cavvie->add(new Wsimplex(top, highcircle[s], highcircle[(s+1)%5],1));
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| 45 | cavvie->add(new Wsimplex(bottom, lowcircle[s], lowcircle[(s+1)%5],1));
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| 46 | cavvie->add(new Wsimplex(highcircle[s], lowcircle[(s+4)%5], lowcircle[s],1));
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| 47 | cavvie->add(new Wsimplex(lowcircle[s], highcircle[s], highcircle[(s+1)%5],1));
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| 48 | }
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| 49 | ::std::vector<Wsimplex*> a = cavvie->complete;
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| 50 | ::std::vector<Wsimplex*>::const_iterator b = a.begin();
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| 51 |
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| 52 | while(b != a.end())
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| 53 | {
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| 54 | Wsimplex* pyramid = new Wsimplex(c,*b);
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| 55 | (*b)->inFrontOf = pyramid;
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| 56 | tetrahedra->add(pyramid);
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| 57 | simplexArray.push_back(pyramid);
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| 58 | b++;
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| 59 | }
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| 60 | }
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| 61 |
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| 62 |
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| 63 | DelaunayMesh::~DelaunayMesh()
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| 64 | {
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| 65 | delete tetrahedra;
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| 66 | delete cavvie;
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| 67 | }
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| 68 |
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| 69 | char DelaunayMesh::add(Vector * proxy,Wsimplex* starter)
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| 70 | {
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| 71 | if(crashed) return 'C';
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| 72 | Wsimplex* first;
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| 73 | if(starter)
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| 74 | first = starter;
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| 75 | else
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| 76 | first = tetrahedra->search(proxy);
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| 77 | if(!first)
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| 78 | return 'I';
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| 79 |
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| 80 | WsubMesh* suff = first->cavity(proxy);
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| 81 |
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| 82 | if(!suff->incomplete.empty())
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| 83 | {
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| 84 | crashed = 1;
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| 85 | return 'C';
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| 86 | }
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| 87 |
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| 88 | ::std::vector<Wsimplex*>::iterator a = simplexArray.begin();
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| 89 | while(a != simplexArray.end())
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| 90 | {
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| 91 | if((*a)->deleted)
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| 92 | {
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| 93 | delete(*a);
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| 94 | simplexArray.erase(a);
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| 95 | }
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| 96 | else
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| 97 | a++;
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| 98 | }
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| 99 |
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| 100 | a = suff->complete.begin();
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| 101 | while(a != suff->complete.end())
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| 102 | {
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| 103 | Wsimplex* pyramid = new Wsimplex(proxy,*a);
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| 104 | (*a)->inFrontOf = pyramid;
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| 105 | tetrahedra->add(pyramid);
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| 106 | simplexArray.push_back(pyramid);
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| 107 | a++;
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| 108 | }
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| 109 |
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| 110 | nodeArray.push_back(proxy);
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| 111 |
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| 112 | delete suff;
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| 113 | return 'O';
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| 114 | }
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| 115 |
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| 116 | int DelaunayMesh::getSimplexCount()
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| 117 | {
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| 118 | return simplexArray.size();
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| 119 | }
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| 120 |
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| 121 | Wsimplex* DelaunayMesh::search(Vector* pixie)
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| 122 | {
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| 123 | return tetrahedra->search(pixie);
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| 124 | }
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