1 | #include "dxstdafx.h"
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2 | #include ".\entity.h"
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3 | #include "SubEntity.h"
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4 | #include "Mesh.h"
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5 | #include "SubMesh.h"
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6 | #include <fstream>
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7 |
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8 | Entity::Entity(Mesh* baseMesh, const char* entityName, const char* prmFileName, const D3DXMATRIX& trafo, int nNearClusters)
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9 | {
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10 | surfaceArea = -1.0;
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11 |
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12 | modelWorldTransform = trafo;
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13 | D3DXMatrixInverse(&inverseTransposedModelWorldTransform, NULL, &modelWorldTransform);
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14 |
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15 | strcpy(this->name, entityName);
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16 | strcpy(this->prmFileName, prmFileName);
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17 |
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18 | this->mesh = baseMesh;
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19 | this->nNearClusters = nNearClusters;
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20 |
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21 | std::vector<SubMesh*>::iterator iSubMesh = baseMesh->subMeshes.begin();
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22 | while(iSubMesh != baseMesh->subMeshes.end())
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23 | {
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24 | SubEntity* nse = new SubEntity(this, *iSubMesh, nNearClusters);
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25 | subEntities.push_back(nse);
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26 | iSubMesh++;
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27 | }
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28 |
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29 | }
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30 |
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31 | Entity::~Entity(void)
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32 | {
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33 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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34 | while(subEntityIterator != subEntities.end())
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35 | {
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36 | delete (*subEntityIterator);
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37 | subEntityIterator++;
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38 | }
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39 | }
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40 |
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41 | void Entity::drawAllSubEntities(const RenderStrategy& renderStrategy)
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42 | {
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43 | renderStrategy.applyTransforms(this);
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44 |
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45 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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46 | while(subEntityIterator != subEntities.end())
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47 | {
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48 | (*subEntityIterator)->draw(renderStrategy);
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49 | subEntityIterator++;
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50 | }
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51 | }
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52 |
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53 | float Entity::getSurfaceArea()
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54 | {
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55 | if(surfaceArea > 0.0)
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56 | return surfaceArea;
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57 | float area = 0;
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58 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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59 | while(subEntityIterator != subEntities.end())
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60 | {
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61 | area += (*subEntityIterator)->getSurfaceArea();
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62 | subEntityIterator++;
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63 | }
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64 | this->surfaceArea = area;
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65 | return area;
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66 | }
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67 |
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68 | void Entity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
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69 | {
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70 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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71 | while(subEntityIterator != subEntities.end())
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72 | {
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73 | (*subEntityIterator)->findNearClusters(starters, nClusters);
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74 | subEntityIterator++;
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75 | }
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76 |
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77 | }
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78 |
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79 | void Entity::renderPRM( std::vector<Radion>& clusterRadions, unsigned int clusterId)
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80 | {
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81 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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82 | while(subEntityIterator != subEntities.end())
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83 | {
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84 | (*subEntityIterator)->renderPRM(clusterRadions, clusterId);
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85 | subEntityIterator++;
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86 | }
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87 |
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88 | }
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89 |
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90 | void Entity::normalizePRM()
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91 | {
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92 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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93 | while(subEntityIterator != subEntities.end())
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94 | {
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95 | (*subEntityIterator)->normalizePRM();
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96 | subEntityIterator++;
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97 | }
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98 | }
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99 |
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100 | void Entity::clearPRM()
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101 | {
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102 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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103 | while(subEntityIterator != subEntities.end())
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104 | {
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105 | (*subEntityIterator)->clearPRM();
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106 | subEntityIterator++;
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107 | }
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108 | }
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109 |
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110 | void Entity::savePRM()
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111 | {
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112 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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113 | while(subEntityIterator != subEntities.end())
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114 | {
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115 | (*subEntityIterator)->savePRM();
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116 | subEntityIterator++;
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117 | }
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118 | }
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119 |
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120 | void Entity::loadPRM()
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121 | {
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122 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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123 | while(subEntityIterator != subEntities.end())
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124 | {
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125 | (*subEntityIterator)->loadPRM();
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126 | subEntityIterator++;
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127 | }
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128 | }
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129 |
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130 | void Entity::gatherRayTraceEntities(std::vector<Intersectable*>& rayTraceEntities)
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131 | {
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132 | std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
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133 | while(subEntityIterator != subEntities.end())
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134 | {
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135 | rayTraceEntities.push_back((*subEntityIterator)->getRayTraceEntity());
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136 | subEntityIterator++;
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137 | }
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138 | }
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139 |
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140 | const Material* Entity::sampleSurface(Radion& sample)
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141 | {
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142 | float sarea = getSurfaceArea();
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143 | float randa = ((double)rand() / RAND_MAX) * sarea;
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144 |
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145 | float uptonowSurfaceArea = 0.0;
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146 | SubEntity* e = NULL;
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147 | std::vector<SubEntity*>::iterator sei = subEntities.begin();
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148 | while(sei != subEntities.end())
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149 | {
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150 | uptonowSurfaceArea += (*sei)->getSurfaceArea();
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151 | if(uptonowSurfaceArea >= randa)
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152 | {
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153 | e = *sei;
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154 | break;
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155 | }
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156 | sei++;
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157 | }
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158 | const Material* ret = e->sampleSurface(sample);
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159 | sample.radiance.z = sarea;
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160 | return ret;
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161 | }
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162 |
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163 | void Entity::saveSceneInfo(std::ofstream& psf)
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164 | {
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165 | psf << "entity " << name << '\n';
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166 | psf << "{\n";
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167 | psf << "\tmesh " << mesh->getName() << '\n';
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168 | psf << "\ttransformation ";
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169 | for(int mi=0; mi<16; mi++)
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170 | psf << modelWorldTransform.m[mi%4][mi/4] << " ";
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171 | psf << "\n";
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172 | psf << "\tpathmapfile " << prmFileName << '\n';
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173 | psf << "\tpathmapclusters " << nNearClusters << '\n';
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174 | std::vector<SubEntity*>::iterator sei = subEntities.begin();
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175 | while(sei != subEntities.end())
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176 | {
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177 | (*sei)->saveSceneInfo(psf);
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178 | sei++;
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179 | }
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180 | psf << "}\n";
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181 | } |
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