source: GTP/trunk/App/Demos/Illum/pathmap/Entity.cpp @ 2197

Revision 2197, 4.5 KB checked in by szirmay, 17 years ago (diff)
Line 
1#include "dxstdafx.h"
2#include ".\entity.h"
3#include "SubEntity.h"
4#include "Mesh.h"
5#include "SubMesh.h"
6#include <fstream>
7
8Entity::Entity(Mesh* baseMesh, const char* entityName, const char* prmFileName, const D3DXMATRIX& trafo, int nNearClusters)
9{
10        surfaceArea = -1.0;
11
12        modelWorldTransform = trafo;
13        D3DXMatrixInverse(&inverseTransposedModelWorldTransform, NULL, &modelWorldTransform);
14
15        strcpy(this->name, entityName);
16        strcpy(this->prmFileName, prmFileName);
17
18        this->mesh = baseMesh;
19        this->nNearClusters = nNearClusters;
20
21        std::vector<SubMesh*>::iterator iSubMesh = baseMesh->subMeshes.begin();
22        while(iSubMesh != baseMesh->subMeshes.end())
23        {
24                SubEntity* nse = new SubEntity(this, *iSubMesh, nNearClusters);
25                subEntities.push_back(nse);
26                iSubMesh++;
27        }
28
29}
30
31Entity::~Entity(void)
32{
33        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
34        while(subEntityIterator != subEntities.end())
35        {
36                delete (*subEntityIterator);
37                subEntityIterator++;
38        }
39}
40
41void Entity::drawAllSubEntities(const RenderStrategy& renderStrategy)
42{
43        renderStrategy.applyTransforms(this);
44
45        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
46        while(subEntityIterator != subEntities.end())
47        {
48                (*subEntityIterator)->draw(renderStrategy);
49                subEntityIterator++;
50        }
51}
52
53float Entity::getSurfaceArea()
54{
55        if(surfaceArea > 0.0)
56                return surfaceArea;
57        float area = 0;
58        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
59        while(subEntityIterator != subEntities.end())
60        {
61                area += (*subEntityIterator)->getSurfaceArea();
62                subEntityIterator++;
63        }
64        this->surfaceArea = area;
65        return area;
66}
67
68void Entity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
69{
70        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
71        while(subEntityIterator != subEntities.end())
72        {
73                (*subEntityIterator)->findNearClusters(starters, nClusters);
74                subEntityIterator++;
75        }
76
77}
78
79void Entity::renderPRM( std::vector<Radion>& clusterRadions, unsigned int clusterId)
80{
81        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
82        while(subEntityIterator != subEntities.end())
83        {
84                (*subEntityIterator)->renderPRM(clusterRadions, clusterId);
85                subEntityIterator++;
86        }
87
88}
89
90void Entity::normalizePRM()
91{
92        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
93        while(subEntityIterator != subEntities.end())
94        {
95                (*subEntityIterator)->normalizePRM();
96                subEntityIterator++;
97        }
98}
99
100void Entity::clearPRM()
101{
102        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
103        while(subEntityIterator != subEntities.end())
104        {
105                (*subEntityIterator)->clearPRM();
106                subEntityIterator++;
107        }
108}
109
110void Entity::savePRM()
111{
112        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
113        while(subEntityIterator != subEntities.end())
114        {
115                (*subEntityIterator)->savePRM();
116                subEntityIterator++;
117        }
118}
119
120void Entity::loadPRM()
121{
122        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
123        while(subEntityIterator != subEntities.end())
124        {
125                (*subEntityIterator)->loadPRM();
126                subEntityIterator++;
127        }
128}
129
130void Entity::gatherRayTraceEntities(std::vector<Intersectable*>& rayTraceEntities)
131{
132        std::vector<SubEntity*>::iterator subEntityIterator = subEntities.begin();
133        while(subEntityIterator != subEntities.end())
134        {
135                rayTraceEntities.push_back((*subEntityIterator)->getRayTraceEntity());
136                subEntityIterator++;
137        }
138}
139
140const Material* Entity::sampleSurface(Radion& sample)
141{
142        float sarea = getSurfaceArea();
143        float randa = ((double)rand() / RAND_MAX) * sarea;
144
145        float uptonowSurfaceArea = 0.0;
146        SubEntity* e = NULL;
147        std::vector<SubEntity*>::iterator sei = subEntities.begin();
148        while(sei != subEntities.end())
149        {
150                uptonowSurfaceArea += (*sei)->getSurfaceArea();
151                if(uptonowSurfaceArea >= randa)
152                {
153                        e = *sei;
154                        break;
155                }
156                sei++;
157        }
158        const Material* ret = e->sampleSurface(sample);
159        sample.radiance.z = sarea;
160        return ret;
161}
162
163void Entity::saveSceneInfo(std::ofstream& psf)
164{
165        psf << "entity " << name << '\n';
166        psf << "{\n";
167        psf << "\tmesh " << mesh->getName() << '\n';
168        psf << "\ttransformation ";
169        for(int mi=0; mi<16; mi++)
170                psf << modelWorldTransform.m[mi%4][mi/4] << " ";
171        psf << "\n";
172        psf << "\tpathmapfile " << prmFileName << '\n';
173        psf << "\tpathmapclusters " << nNearClusters << '\n';
174        std::vector<SubEntity*>::iterator sei = subEntities.begin();
175        while(sei != subEntities.end())
176        {
177                (*sei)->saveSceneInfo(psf);
178                sei++;
179        }
180        psf << "}\n";
181}
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