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[2197] | 1 | #pragma once
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| 2 | #include "renderstrategy.h"
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| 3 | #include "Vector.hpp"
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| 4 |
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| 5 | class FinalCompositionRenderStrategy :
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| 6 | public RenderStrategy
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| 7 | {
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| 8 | public:
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| 9 | Vector lightDir;
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| 10 | Vector lightPos;
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| 11 | Vector lightPower;
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| 12 |
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| 13 | FinalCompositionRenderStrategy(PathMapEffect* pathMapEffect);
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| 14 |
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| 15 | void applyTargets() const;
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| 16 | void applyRenderState() const;
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| 17 | void applyTechnique() const;
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| 18 |
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| 19 | void applyTransforms(Entity* entity) const;
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| 20 | void applyTextures(SubEntity* subEntity) const;
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| 21 |
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| 22 | void resetRenderState() const;
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| 23 |
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| 24 | };
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