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1 | #pragma once
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2 | #include "renderstrategy.h"
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3 | #include "Vector.hpp"
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4 |
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5 | class FinalCompositionRenderStrategy :
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6 | public RenderStrategy
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7 | {
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8 | public:
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9 | Vector lightDir;
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10 | Vector lightPos;
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11 | Vector lightPower;
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12 |
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13 | FinalCompositionRenderStrategy(PathMapEffect* pathMapEffect);
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14 |
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15 | void applyTargets() const;
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16 | void applyRenderState() const;
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17 | void applyTechnique() const;
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18 |
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19 | void applyTransforms(Entity* entity) const;
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20 | void applyTextures(SubEntity* subEntity) const;
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21 |
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22 | void resetRenderState() const;
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23 |
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24 | };
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