1 | #include "dxstdafx.h"
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2 | #include ".\flexvertex.h"
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3 |
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4 | FlexFormat* FlexVertex::format = NULL;
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5 |
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6 | void FlexVertex::setFormat(FlexFormat* format)
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7 | {
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8 | FlexVertex::format = format;
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9 | }
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10 |
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11 | FlexFormat::FlexFormat()
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12 | :
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13 | posByteOffset(0),
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14 | normalByteOffset(12),
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15 | diffuseByteOffset(24),
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16 | specularByteOffset(28),
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17 | nTex(2)
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18 | {
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19 | unsigned int ii[16] = {24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144};
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20 | for(int iu=0; iu<16; iu++)
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21 | texByteOffset[iu] = ii[iu];
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22 | }
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23 |
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24 | void FlexVertexArray::setFormat(D3DVERTEXELEMENT9* decl)
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25 | {
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26 | int i=0;
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27 | format.nTex = 0;
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28 | while(decl[i].Type != D3DDECLTYPE_UNUSED)
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29 | {
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30 | if(decl[i].Usage == D3DDECLUSAGE_POSITION)
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31 | format.posByteOffset = decl[i].Offset;
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32 | if(decl[i].Usage == D3DDECLUSAGE_NORMAL)
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33 | format.normalByteOffset = decl[i].Offset;
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34 | if(decl[i].Usage == D3DDECLUSAGE_COLOR)
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35 | {
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36 | if(decl[i].UsageIndex == 0)
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37 | format.diffuseByteOffset = decl[i].Offset;
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38 | if(decl[i].UsageIndex == 1)
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39 | format.specularByteOffset = decl[i].Offset;
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40 | }
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41 | if(decl[i].Usage == D3DDECLUSAGE_TEXCOORD)
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42 | {
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43 | format.texByteOffset[decl[i].UsageIndex] = decl[i].Offset;
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44 | if(decl[i].UsageIndex >= format.nTex)
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45 | format.nTex = decl[i].UsageIndex+1;
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46 | }
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47 | i++;
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48 | }
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49 | FlexVertex::setFormat(&format);
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50 | } |
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