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[2197] | 1 | #pragma once |
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| 2 | #include "Vector.hpp" |
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| 3 | |
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| 4 | class Light |
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| 5 | { |
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| 6 | public: |
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| 7 | Vector direction; |
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| 8 | |
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| 9 | Vector position; |
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| 10 | Vector radiance; |
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| 11 | Vector power; |
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| 12 | float area; |
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| 13 | float luminance; |
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| 14 | |
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| 15 | Light() {}; |
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| 16 | Light(const Vector& position, const Vector& radiance) |
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| 17 | { |
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| 18 | this->position = position; |
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| 19 | this->radiance = radiance; |
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| 20 | luminance = radiance.r + radiance.g + radiance.b; |
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| 21 | power = radiance; |
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| 22 | area = 1.0f; |
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| 23 | } |
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| 24 | inline float getLuminance() const {return luminance;} |
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| 25 | virtual float getFormFactor(const Vector& lookpoint, const Vector& normal) const =0; |
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| 26 | virtual Vector getSample() const =0; |
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| 27 | virtual bool isPossiblyVisible(const Vector& point) const {return true;} |
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| 28 | virtual Vector getRadianceAt(const Vector& dir)
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| 29 | {
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| 30 | return radiance;
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| 31 | } |
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| 32 | }; |
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