[2197] | 1 | #pragma once |
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| 2 | #include "Vector.hpp" |
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| 3 | /*!
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| 4 | \brief Material class for ray tracing.
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| 5 | A material that can be assigned to Intersectables.
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| 6 | Implements [lambert + phong + ideal reflection + refraction + emission] model.
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| 7 | Descendants may override this by texturing (TexturedMaterial) or procedural texturing.
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| 8 | */ |
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| 9 | class Material |
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| 10 | { |
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| 11 | protected: |
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| 12 | char name[64]; |
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| 13 | |
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| 14 | //! diffuse coefficient |
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| 15 | Vector kd; |
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| 16 | //! specular energy reflected for perpendicular light |
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| 17 | Vector ks; |
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| 18 | //! specularity |
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| 19 | float ns; |
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| 20 | |
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| 21 | //! ideal |
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| 22 | Vector ki; |
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| 23 | //! refractive |
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| 24 | Vector kr; |
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| 25 | //! refraction ratio |
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| 26 | float rf; |
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| 27 | |
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| 28 | //! diffuse albedo |
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| 29 | float ad; |
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| 30 | //! specular albedo |
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| 31 | float as; |
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| 32 | //! ideal albedo |
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| 33 | float ai; |
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| 34 | //! refraction albedo |
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| 35 | float ar; |
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| 36 | |
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| 37 | //! diffuse emission |
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| 38 | Vector ed; |
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| 39 | //! directional (near surface normal) emission |
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| 40 | Vector es; |
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| 41 | //! directional (near surface normal) emission exponent |
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| 42 | float ens; |
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| 43 | //! diffuse emission albedo |
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| 44 | float aed; |
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| 45 | //! directional emission albedo |
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| 46 | float aes; |
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| 47 | |
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| 48 | public: |
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| 49 | static const Material DIFFUSEWHITE; |
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| 50 | static const Material DIFFUSEGRAY; |
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| 51 | static const Material SHINYBLACK; |
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| 52 | static const Material STEEL; |
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| 53 | static const Material DIFFUSERED; |
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| 54 | static const Material DIFFUSEBLUE; |
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| 55 | static const Material DIFFUSELIGHTBLUE; |
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| 56 | static const Material DIFFUSEGREEN; |
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| 57 | static const Material DIFFUSEYELLOW; |
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| 58 | static const Material DIFFUSEORANGE; |
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| 59 | static const Material YELLOWPLASTIC; |
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| 60 | static const Material LAMP; |
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| 61 | |
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| 62 | Material(std::istream& isc) |
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| 63 | { |
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| 64 | name[0] = '\0'; |
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| 65 | kd = ks = ki = kr = ed = es = Vector::RGBBLACK; |
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| 66 | ns = rf = ens = 0.0f; |
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| 67 | char key[200]; |
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| 68 | do |
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| 69 | { |
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| 70 | isc >> key; |
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| 71 | if(strcmp(key,"name") == 0) isc >> name; |
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| 72 | else if(strcmp(key,"diffuse") == 0) isc >> kd; |
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| 73 | else if(strcmp(key,"specular") == 0) { isc >> ks; isc >> ns; } |
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| 74 | else if(strcmp(key,"emissive") == 0) isc >> ed; |
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| 75 | else if(strcmp(key,"specularemissive") == 0) { isc >> es; isc >> ens; } |
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| 76 | else if(strcmp(key,"ideal") == 0) isc >> ki; |
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| 77 | else if(strcmp(key,"refactive") == 0) { isc >> kd; isc >> rf; } |
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| 78 | }while(strcmp(key,"end") != 0); |
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| 79 | |
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| 80 | ad = kd.sum() / 3.0f; |
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| 81 | as = ks.sum() / 3.0f; |
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| 82 | ai = ki.sum() / 3.0f; |
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| 83 | ar = kr.sum() / 3.0f; |
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| 84 | aed = ed.sum() / 3.0f; |
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| 85 | aes = es.sum() / 3.0f; |
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| 86 | } |
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| 87 | |
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| 88 | Material(const Vector& kd, const Vector& ks, float ns) |
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| 89 | { |
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| 90 | this->kd = kd; |
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| 91 | this->ks = ks; |
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| 92 | this->ns = ns; |
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| 93 | this->ki = Vector::RGBBLACK; |
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| 94 | this->kr = Vector::RGBBLACK; |
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| 95 | this->rf = 1.0f; |
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| 96 | |
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| 97 | this->ed = Vector::RGBBLACK; |
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| 98 | this->es = Vector::RGBBLACK; |
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| 99 | this->ens = 2.0f; |
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| 100 | |
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| 101 | ad = kd.sum() / 3.0f; |
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| 102 | as = ks.sum() / 3.0f; |
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| 103 | ai = ki.sum() / 3.0f; |
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| 104 | ar = kr.sum() / 3.0f; |
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| 105 | aed = ed.sum() / 3.0f; |
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| 106 | aes = es.sum() / 3.0f; |
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| 107 | } |
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| 108 | |
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| 109 | Material(const Vector& kd, const Vector& ks, float ns, |
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| 110 | const Vector& ed, const Vector& es, float ens) |
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| 111 | { |
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| 112 | this->kd = kd; |
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| 113 | this->ks = ks; |
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| 114 | this->ns = ns; |
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| 115 | this->ki = Vector::RGBBLACK; |
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| 116 | this->kr = Vector::RGBBLACK; |
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| 117 | this->rf = 1.0f; |
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| 118 | |
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| 119 | this->ed = ed; |
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| 120 | this->es = es; |
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| 121 | this->ens = ens; |
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| 122 | |
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| 123 | ad = kd.sum() / 3.0f; |
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| 124 | as = ks.sum() / 3.0f; |
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| 125 | ai = ki.sum() / 3.0f; |
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| 126 | ar = kr.sum() / 3.0f; |
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| 127 | aed = ed.sum() / 3.0f; |
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| 128 | aes = es.sum() / 3.0f; |
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| 129 | } |
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| 130 | |
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| 131 | void makeDiffuseAndIdeal(const Vector& kd, const Vector& ki) |
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| 132 | { |
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| 133 | this->kd = kd; |
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| 134 | this->ks = Vector::RGBBLACK; |
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| 135 | this->ns = 0.0f; |
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| 136 | this->ki = ki; |
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| 137 | this->kr = Vector::RGBBLACK; |
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| 138 | this->rf = 1.0f; |
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| 139 | |
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| 140 | ad = kd.sum() / 3.0f; |
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| 141 | as = ks.sum() / 3.0f; |
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| 142 | ai = ki.sum() / 3.0f; |
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| 143 | ar = kr.sum() / 3.0f; |
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| 144 | } |
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| 145 | |
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| 146 | void makeRefractiveAndIdeal(float rf, const Vector& kr, const Vector& ki) |
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| 147 | { |
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| 148 | this->kd = Vector::RGBBLACK; |
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| 149 | this->ks = Vector::RGBBLACK; |
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| 150 | this->ns = 0.0f; |
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| 151 | this->ki = ki; |
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| 152 | this->kr = kr; |
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| 153 | this->rf = rf; |
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| 154 | |
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| 155 | ad = kd.sum() / 3.0f; |
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| 156 | as = ks.sum() / 3.0f; |
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| 157 | ai = ki.sum() / 3.0f; |
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| 158 | ar = kr.sum() / 3.0f; |
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| 159 | } |
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| 160 | |
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| 161 | bool isEmissive() const |
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| 162 | { |
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| 163 | if(isHDRI()) |
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| 164 | return true; |
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| 165 | return aes + aed > 0.0f; |
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| 166 | } |
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| 167 | |
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| 168 | bool isMirror() const |
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| 169 | { |
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| 170 | return ai > 0.0f; |
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| 171 | } |
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| 172 | |
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| 173 | bool isGlass() const |
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| 174 | { |
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| 175 | return ar > 0.0f; |
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| 176 | } |
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| 177 | |
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| 178 | void getReflectivity(Vector& result) const |
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| 179 | { |
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| 180 | result = ki; |
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| 181 | } |
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| 182 | |
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| 183 | void getRefractivity(Vector& result) const |
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| 184 | { |
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| 185 | result = kr; |
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| 186 | } |
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| 187 | |
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| 188 | const Vector& getDiffuseEmission() const |
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| 189 | { |
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| 190 | return ed; |
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| 191 | } |
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| 192 | |
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| 193 | const Vector& getDiffuseBrdf() const |
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| 194 | { |
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| 195 | return kd; |
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| 196 | } |
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| 197 | |
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| 198 | virtual Vector getProceduralDiffuseBrdf(const Vector& atPoint) const |
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| 199 | { |
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| 200 | return kd; |
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| 201 | } |
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| 202 | |
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| 203 | virtual Vector getTextureDiffuseBrdf(const Vector& atPoint) const |
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| 204 | { |
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| 205 | return kd; |
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| 206 | } |
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| 207 | |
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| 208 | const Vector& getIdealBrdf() const |
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| 209 | { |
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| 210 | return ki; |
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| 211 | } |
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| 212 | |
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| 213 | float getDiffuseAlbedo() const |
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| 214 | { |
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| 215 | return ad; |
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| 216 | } |
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| 217 | |
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| 218 | float getTextureDiffuseAlbedo(const Vector& uv) const |
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| 219 | { |
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| 220 | return ad; |
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| 221 | } |
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| 222 | |
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| 223 | float getSpecularAlbedo() const |
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| 224 | { |
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| 225 | return as; |
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| 226 | } |
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| 227 | |
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| 228 | float getIdealAlbedo() const |
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| 229 | { |
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| 230 | return ai; |
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| 231 | } |
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| 232 | |
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| 233 | float getTextureIdealAlbedo(const Vector& uv) const |
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| 234 | { |
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| 235 | return ad; |
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| 236 | } |
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| 237 | |
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| 238 | float getRefractiveAlbedo() const |
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| 239 | { |
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| 240 | return ar; |
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| 241 | } |
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| 242 | |
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| 243 | float getRefractionDensity() const |
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| 244 | { |
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| 245 | return rf; |
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| 246 | } |
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| 247 | |
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| 248 | Vector getSurfaceRadiance() const |
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| 249 | { |
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| 250 | return ed; |
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| 251 | } |
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| 252 | |
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| 253 | void scatteringProbability (const Vector& in, Vector& out, const Vector& normal, Vector& result) const |
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| 254 | { |
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| 255 | float nDotOut = normal * out;
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| 256 | float nDotIn = - (normal * in);
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| 257 | if ( nDotOut < 0) {
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| 258 | result = Vector::RGBBLACK;
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| 259 | return;
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| 260 | }
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| 261 | // add diffuse part
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| 262 | result = kd;
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| 263 | // add specular using max Phong shading
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| 264 | Vector idealReflected;
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| 265 | idealReflected.setIdealReflectedDirection (in, normal);
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| 266 | float dotProduct = idealReflected* out;
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| 267 | if(dotProduct > 0)
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| 268 | {
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| 269 | float scale = (float)pow (dotProduct, ns) * (ns + 2.0f) * 0.5f / 3.14159265358979323846f ;
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| 270 | if(nDotOut > nDotIn)
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| 271 | scale /= nDotOut;
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| 272 | else
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| 273 | scale /= nDotIn;
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| 274 | result += ks * scale;
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| 275 | } |
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| 276 | result *= nDotOut; |
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| 277 | } |
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| 278 | |
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| 279 | virtual void proceduralScatteringProbability (const Vector& atPoint, const Vector& in, Vector& out, const Vector& normal, Vector& result) const |
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| 280 | { |
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| 281 | float nDotOut = normal * out;
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| 282 | float nDotIn = - (normal * in);
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| 283 | if ( nDotOut < 0) {
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| 284 | result = Vector::RGBBLACK;
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| 285 | return;
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| 286 | }
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| 287 | // add diffuse part
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| 288 | result = kd;
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| 289 | // add specular using max Phong shading
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| 290 | Vector idealReflected;
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| 291 | idealReflected.setIdealReflectedDirection (in, normal);
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| 292 | float dotProduct = idealReflected* out;
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| 293 | if(dotProduct > 0)
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| 294 | {
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| 295 | float scale = (float)pow (dotProduct, ns) * (ns + 2.0f) * 0.5f / 3.14159265358979323846f ;
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| 296 | if(nDotOut > nDotIn)
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| 297 | scale /= nDotOut;
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| 298 | else
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| 299 | scale /= nDotIn;
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| 300 | result += ks * scale;
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| 301 | } |
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| 302 | result *= nDotOut; |
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| 303 | } |
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| 304 | |
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| 305 | const char* getName() const |
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| 306 | { |
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| 307 | return name; |
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| 308 | } |
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| 309 | |
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| 310 | virtual bool isHDRI() const |
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| 311 | { |
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| 312 | return false; |
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| 313 | } |
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| 314 | |
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| 315 | virtual ~Material(){} |
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| 316 | }; |
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