1 | #include "dxstdafx.h"
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2 | #include ".\mesh.h"
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3 | #include "SubMesh.h"
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4 | #include "PathMapEffect.h"
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5 | #include "TriangleMesh.h"
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6 | #include "MeshExploder.h"
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7 | #include "L.h"
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8 | #include "FlexVertex.h"
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9 | #include "xmlParser.h"
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10 | #include <vector>
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11 | #include <fstream>
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12 |
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13 | Mesh::Mesh(PathMapEffect* pathMapEffect,
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14 | DWORD fileFormat,
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15 | LPCWSTR xFileName,
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16 | LPCWSTR ogreFileName,
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17 | int prmAtlasSize,
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18 | const char* name,
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19 | unsigned int nDesiredPartitions,
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20 | bool generateUV,
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21 | bool generateTBN)
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22 | {
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23 | this->pathMapEffect = pathMapEffect;
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24 | LPDIRECT3DDEVICE9 device = pathMapEffect->device;
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25 |
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26 | this->prmAtlasSize = prmAtlasSize;
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27 | strcpy(this->name, name);
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28 |
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29 | if(ogreFileName)
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30 | wcscpy(this->ogreFileName, ogreFileName);
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31 | else
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32 | this->ogreFileName[0] = 0;
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33 |
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34 | LPD3DXBUFFER materialBuffer, shaderBuffer;
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35 | DWORD nSubsets;
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36 |
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37 | HRESULT hr = S_FALSE;
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38 |
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39 | wchar_t** materialNames;
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40 |
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41 |
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42 | if(fileFormat == OgreXMLMesh)
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43 | {
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44 | hr = loadMeshFromOgreXML( xFileName,
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45 | 0,
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46 | device,
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47 | &materialBuffer, //material
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48 | &shaderBuffer, //shadrr
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49 | &nSubsets,
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50 | pathMapEffect->xMaterials,
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51 | materialNames,
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52 | &mesh);
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53 | }
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54 | else
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55 | {
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56 | hr = D3DXLoadMeshFromX( xFileName,
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57 | D3DXMESH_MANAGED,
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58 | device,
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59 | NULL, //adjacency
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60 | &materialBuffer, //material
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61 | &shaderBuffer, //shader
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62 | &nSubsets,
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63 | &mesh);
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64 | }
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65 | if(hr != S_OK)
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66 | {
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67 | MessageBox(NULL, xFileName, L"Could not load mesh file!", MB_OK);
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68 | return;
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69 | }
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70 |
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71 | DWORD fvf = mesh->GetFVF();
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72 | fvf |= D3DFVF_NORMAL;
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73 | DWORD nTexCoords = fvf & D3DFVF_TEXCOUNT_MASK;
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74 | nTexCoords += D3DFVF_TEX1;
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75 | fvf &= ~D3DFVF_TEXCOUNT_MASK;
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76 | fvf |= nTexCoords;
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77 | fvf |= D3DFVF_TEXCOORDSIZE2(nTexCoords / D3DFVF_TEX1);
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78 | //add a texcoord sets for prm, bump mapping
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79 | // setVertexFormat(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) |
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80 | // D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3));
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81 | setVertexFormat(fvf);
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82 |
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83 | if(generateTBN)
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84 | computeTangentFrame();
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85 | mesh->OptimizeInplace(D3DXMESHOPT_ATTRSORT, NULL, NULL, NULL, NULL);
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86 |
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87 | D3DXMATERIAL* materialArray = (D3DXMATERIAL*)materialBuffer->GetBufferPointer();
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88 | D3DXEFFECTINSTANCE* shaderArray = (D3DXEFFECTINSTANCE*)shaderBuffer->GetBufferPointer();
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89 |
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90 | if(nDesiredPartitions != 1 || generateUV)
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91 | {
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92 | //check is this already exists, load if it does
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93 | char sname[256];
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94 | sprintf(sname, "%s/%s.x", LC::c-pathMapEffect->meshDirectory, name);
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95 |
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96 | LPD3DXMESH processedMesh;
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97 | LPD3DXBUFFER processedMaterialBuffer;
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98 | LPD3DXBUFFER processedShaderBuffer;
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99 | HRESULT processedMeshExists S_FALSE;
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100 | if(!pathMapEffect->SEGMENTMESHES)
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101 | {
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102 | processedMeshExists = D3DXLoadMeshFromX(
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103 | L::l+sname,
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104 | D3DXMESH_MANAGED,
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105 | device,
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106 | NULL, //adjacency
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107 | &processedMaterialBuffer, //material
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108 | &processedShaderBuffer, //shader
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109 | &nSubsets,
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110 | &processedMesh);
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111 | }
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112 |
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113 | if(processedMeshExists == S_OK)
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114 | {
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115 | mesh->Release();
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116 | materialBuffer->Release();
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117 | shaderBuffer->Release();
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118 | mesh = processedMesh;
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119 | materialBuffer = processedMaterialBuffer;
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120 | shaderBuffer = processedShaderBuffer;
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121 | materialArray = (D3DXMATERIAL*)materialBuffer->GetBufferPointer();
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122 | shaderArray = (D3DXEFFECTINSTANCE*)shaderBuffer->GetBufferPointer();
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123 | }
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124 | else
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125 | {
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126 | MeshExploder mex(device, mesh, materialArray, materialNames, shaderArray, nDesiredPartitions);
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127 | mex.explode();
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128 |
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129 | //mex.saveFragMeshes();
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130 |
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131 | if(generateUV)
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132 | mex.generateAtlas(prmAtlasSize);
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133 | mex.merge();
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134 | mex.saveComposedMesh(name);
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135 | mex.saveComposedMeshToOgreXML(name);
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136 |
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137 | mesh->Release();
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138 | materialArray = mex.composedMaterials;
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139 | shaderArray = mex.composedShaders;
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140 | mesh = mex.composedMesh;
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141 | }
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142 | }
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143 |
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144 | for(int dili=0; materialNames[dili]; dili++)
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145 | delete [] materialNames[dili];
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146 | delete [] materialNames;
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147 |
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148 | nSubsets = nDesiredPartitions;
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149 |
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150 | //create #subset submeshes
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151 | for(int iSubset=0; iSubset<nSubsets; iSubset++)
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152 | {
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153 | SubMesh* subMesh = new SubMesh(this, iSubset, materialArray[iSubset]);
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154 | subMeshes.push_back(subMesh);
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155 | //set submesh textures from material and shader properties
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156 | D3DXEFFECTDEFAULT* paramArray = shaderArray[iSubset].pDefaults;
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157 | int nParams = shaderArray[iSubset].NumDefaults;
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158 | for(int iParams=0; iParams < nParams; iParams++)
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159 | {
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160 | float bumpScale = 1.0;
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161 | char bumpFileName[256]; bumpFileName[0] = '\0';
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162 | if(strcmp(paramArray[iParams].pParamName, "bumpFileName") == 0)
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163 | {
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164 | strcpy(bumpFileName, paramArray[iParams].pParamName);
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165 | }
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166 | if(strcmp(paramArray[iParams].pParamName, "bumpScale") == 0)
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167 | {
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168 | bumpScale = *(float*)paramArray[iParams].pValue;
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169 | }
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170 | subMesh->loadBumpMap(bumpFileName, bumpScale);
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171 | }
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172 | }
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173 |
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174 |
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175 | mesh->OptimizeInplace(D3DXMESHOPT_ATTRSORT, NULL, NULL, NULL, NULL);
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176 | DWORD nAttributes;
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177 | mesh->GetAttributeTable(NULL, &nAttributes);
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178 | D3DXATTRIBUTERANGE* subsetRanges = new D3DXATTRIBUTERANGE[nAttributes];
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179 | mesh->GetAttributeTable(subsetRanges, &nAttributes);
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180 |
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181 | std::vector<SubMesh*>::iterator iSubMesh = subMeshes.begin();
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182 | int i =0;
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183 | while(iSubMesh != subMeshes.end())
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184 | {
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185 | (*iSubMesh)->buildRayTraceMesh(subsetRanges[i].FaceStart*3, subsetRanges[i].FaceCount*3);
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186 | iSubMesh++;
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187 | i++;
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188 | }
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189 | delete subsetRanges;
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190 |
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191 | materialBuffer->Release();
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192 | shaderBuffer->Release();
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193 |
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194 | buildEdgeVertexBuffer();
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195 | }
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196 |
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197 | Mesh::~Mesh(void)
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198 | {
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199 | std::vector<SubMesh*>::iterator i = subMeshes.begin();
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200 | while(i != subMeshes.end())
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201 | {
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202 | delete *i;
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203 | i++;
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204 | }
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205 | mesh->Release();
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206 | if(edgeVertexBuffer)
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207 | edgeVertexBuffer->Release();
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208 | }
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209 |
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210 |
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211 | HRESULT Mesh::setVertexFormat(DWORD fvf)
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212 | {
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213 | LPDIRECT3DDEVICE9 device = pathMapEffect->device;
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214 | LPD3DXMESH tempMesh;
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215 |
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216 | //clone the mesh to the appropriate format
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217 | HRESULT hr = mesh->CloneMeshFVF( mesh->GetOptions(),
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218 | fvf ,
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219 | device, &tempMesh );
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220 | if(hr == S_OK)
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221 | {
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222 | //forget he old mesh
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223 | mesh->Release();
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224 | //use the cloned mesh
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225 | mesh = tempMesh;
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226 | }
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227 | return hr;
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228 | }
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229 |
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230 | HRESULT Mesh::partitionMesh(unsigned int nDesiredPartitions, LPD3DXBUFFER& partitioningBuffer, unsigned int& nPartitions)
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231 | {
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232 | LPD3DXMESH tempMesh;
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233 |
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234 | LPD3DXBUFFER partitionResultAdjacency;
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235 | float maxStretchApplied;
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236 |
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237 | HRESULT hr;
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238 | /* hr = D3DXUVAtlasPartition(
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239 | mesh, //LPD3DXMESH pMesh,
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240 | nDesiredPartitions, //UINT dwMaxChartNumber,
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241 | 1.0f, //FLOAT fMaxStretch,
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242 | 1, //DWORD dwTextureIndex,
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243 | NULL, //CONST DWORD * pdwAdjacency,
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244 | NULL, //CONST CHAR * pcFalseEdges,
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245 | NULL, //FLOAT * pfIMTArray,
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246 | NULL, //LPD3DXUVATLASCB pCallback,
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247 | 0.1f, //FLOAT fCallbackFrequency,
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248 | NULL, //LPVOID pUserContent,
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249 | &tempMesh, //LPD3DXMESH * ppMeshOut,
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250 | &partitioningBuffer, //LPD3DXBUFFER ppFacePartitioning,
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251 | NULL, //LPD3DXBUFFER * ppVertexRemapArray,
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252 | &partitionResultAdjacency, //LPD3DXBUFFER * ppPartitionResultAdjacency,
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253 | &maxStretchApplied, //FLOAT * pfMaxStretchOut,
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254 | &nPartitions //UINT * pdwNumChartsOut
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255 | );*/
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256 |
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257 | if(hr == S_OK)
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258 | {
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259 | //forget he old mesh
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260 | mesh->Release();
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261 | mesh = tempMesh;
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262 | }
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263 | else
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264 | return hr;
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265 | partitionResultAdjacency->Release();
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266 |
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267 | return S_OK;
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268 | }
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269 |
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270 | HRESULT Mesh::computeTangentFrame()
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271 | {
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272 | LPD3DXMESH tempMesh;
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273 | HRESULT hr =
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274 | D3DXComputeTangentFrameEx(
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275 | mesh, // ID3DXMesh * pMesh,
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276 | D3DDECLUSAGE_TEXCOORD, // DWORD dwTextureInSemantic,
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277 | 0, // DWORD dwTextureInIndex,
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278 | D3DDECLUSAGE_TEXCOORD, // DWORD dwUPartialOutSemantic,
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279 | 2, // DWORD dwUPartialOutIndex,
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280 | D3DDECLUSAGE_TEXCOORD, // DWORD dwVPartialOutSemantic,
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281 | 3, // DWORD dwVPartialOutIndex,
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282 | D3DDECLUSAGE_NORMAL, // DWORD dwNormalOutSemantic,
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283 | 0, // DWORD dwNormalOutIndex,
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284 | (D3DXTANGENT_WRAP_UV
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285 | // | D3DXTANGENT_DONT_ORTHOGONALIZE | D3DXTANGENT_DONT_NORMALIZE_PARTIALS)
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286 | )& !( D3DXTANGENT_CALCULATE_NORMALS ), // DWORD dwOptions,
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287 | NULL, // CONST DWORD * pdwAdjacency,
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288 | 0.2, // FLOAT fPartialEdgeThreshold,
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289 | 0.0, // FLOAT fSingularPointThreshold,
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290 | 0.2, // FLOAT fNormalEdgeThreshold,
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291 | &tempMesh, // ID3DXMesh ** ppMeshOut,
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292 | NULL // ID3DXBuffer ** ppVertexMapping
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293 | );
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294 |
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295 | if(hr == S_OK)
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296 | {
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297 | //forget he old mesh
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298 | mesh->Release();
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299 | mesh = tempMesh;
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300 | }
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301 | else
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302 | return hr;
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303 |
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304 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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305 | mesh->GetVertexBuffer(&vertexBuffer);
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306 | FlexVertexArray vertexData(mesh->GetNumBytesPerVertex());
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307 | D3DVERTEXELEMENT9 elem[64]; mesh->GetDeclaration(elem); FlexVertex::setFormat(elem);
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308 | vertexBuffer->Lock(0,mesh->GetNumVertices()*mesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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309 |
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310 | for(unsigned int u=0; u < mesh->GetNumVertices(); u++ )
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311 | vertexData[u].tex1() = (vertexData[u].tex1() * (prmAtlasSize - 4) + D3DXVECTOR2(2.0,2.0)) / (float)prmAtlasSize;
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312 |
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313 | vertexBuffer->Unlock();
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314 | vertexBuffer->Release();
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315 |
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316 | return hr;
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317 | }
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318 |
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319 | void Mesh::buildEdgeVertexBuffer()
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320 | {
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321 | LPDIRECT3DDEVICE9 device = pathMapEffect->device;
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322 |
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323 | LPD3DXMESH pMesh = this->mesh;
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324 | DWORD* pAdj = new DWORD[3 * pMesh->GetNumFaces()];
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325 | for(int r=0; r<pMesh->GetNumFaces()*3; r++)
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326 | pAdj[r] = 0xffff;
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327 | pMesh->ConvertPointRepsToAdjacency(NULL, pAdj);
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328 |
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329 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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330 | pMesh->GetVertexBuffer(&vertexBuffer);
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331 | FlexVertexArray vertexData(mesh->GetNumBytesPerVertex());
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332 | D3DVERTEXELEMENT9 elem[64]; mesh->GetDeclaration(elem); FlexVertex::setFormat(elem);
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333 | vertexBuffer->Lock(0,pMesh->GetNumVertices()*pMesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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334 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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335 | pMesh->GetIndexBuffer(&indexBuffer);
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336 | unsigned short* indexData;
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337 | indexBuffer->Lock(0,pMesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
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338 |
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339 | DWORD* attributeArray;
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340 | mesh->LockAttributeBuffer(0, &attributeArray);
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341 |
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342 | int countEdges = 0;
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343 | for(int u=0; u<pMesh->GetNumFaces(); u++)
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344 | for(int t=0; t<3; t++)
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345 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
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346 | countEdges++;
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347 |
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348 | if(countEdges == 0)
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349 | {
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350 | edgeVertexBuffer = NULL;
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351 | nEdges = 0;
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352 | vertexBuffer->Unlock();
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353 | indexBuffer->Unlock();
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354 | SAFE_RELEASE(vertexBuffer);
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355 | SAFE_RELEASE(indexBuffer);
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356 | return;
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357 | }
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358 |
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359 | device->CreateVertexBuffer(2 * countEdges * pMesh->GetNumBytesPerVertex(),
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360 | D3DUSAGE_WRITEONLY, pMesh->GetFVF(), D3DPOOL_DEFAULT,
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361 | &edgeVertexBuffer, NULL);
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362 | FlexVertexArray pevData(mesh->GetNumBytesPerVertex());
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363 | edgeVertexBuffer->Lock(0, 0, pevData.getDataPointerReference(), 0);
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364 |
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365 | int DBLATLASSIZE = prmAtlasSize * 2;
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366 | int ATLASSIZE = prmAtlasSize;
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367 |
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368 | std::vector<SubMesh*>::iterator iSubMesh = subMeshes.begin()-1;
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369 | DWORD prevAttribute = 0xffffffff;
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370 |
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371 | int iEdge = 0;
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372 | for(int u=0; u<pMesh->GetNumFaces(); u++)
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373 | {
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374 | if(attributeArray[u] != prevAttribute)
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375 | {
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376 | prevAttribute = attributeArray[u];
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377 | iSubMesh++;
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378 | (*iSubMesh)->edgeStartIndex = iEdge;
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379 | (*iSubMesh)->edgeCount = 0;
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380 | }
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381 | for(int t=0; t<3; t++)
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382 | {
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383 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
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384 | {
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385 | unsigned short edge0 = indexData[u * 3 + t];
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386 | unsigned short edge1 = indexData[u * 3 + (t+1)%3];
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387 | unsigned short inner = indexData[u * 3 + (t+2)%3];
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388 |
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389 | //push vertex edge0, edge1
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390 | //pevData[iEdge * 2] = vertexData[edge0];
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391 | //pevData[iEdge * 2 + 1] = vertexData[edge1];
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392 | pevData.assign(iEdge * 2, vertexData[edge0]);
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393 | pevData.assign(iEdge * 2 + 1, vertexData[edge1]);
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394 |
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395 | D3DXVECTOR2 ediff = vertexData[edge1].tex1() - vertexData[edge0].tex1();
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396 | if(fabsf(ediff.x) > fabsf(ediff.y))
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397 | {
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398 | if(vertexData[inner].tex1().y <= vertexData[edge0].tex1().y +
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399 | (vertexData[inner].tex1().x - vertexData[edge0].tex1().x) *
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400 | (vertexData[edge1].tex1().y - vertexData[edge0].tex1().y) /
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401 | (vertexData[edge1].tex1().x - vertexData[edge0].tex1().x))
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402 | {
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403 | pevData[iEdge * 2].tex1().y += 1.0/DBLATLASSIZE;
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404 | pevData[iEdge * 2 + 1].tex1().y += 1.0/DBLATLASSIZE;
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405 | }
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406 | else
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407 | {
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408 | pevData[iEdge * 2].tex1().y -= 1.0/DBLATLASSIZE;
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409 | pevData[iEdge * 2 + 1].tex1().y -= 1.0/DBLATLASSIZE;
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410 | }
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411 | D3DXVECTOR2 edgeDirUnitExt(1.0f, (vertexData[edge1].tex1().y - vertexData[edge0].tex1().y) /
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412 | (vertexData[edge1].tex1().x - vertexData[edge0].tex1().x));
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413 | edgeDirUnitExt *= 1.0/ATLASSIZE;
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414 | if(vertexData[edge1].tex1().x > vertexData[edge0].tex1().x)
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415 | {
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416 | pevData[iEdge * 2].tex1() -= edgeDirUnitExt;
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417 | pevData[iEdge * 2 + 1].tex1() += edgeDirUnitExt;
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418 | }
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419 | else
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420 | {
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421 | pevData[iEdge * 2].tex1() += edgeDirUnitExt;
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422 | pevData[iEdge * 2 + 1].tex1() -= edgeDirUnitExt;
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423 | }
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424 | }
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425 | else
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426 | {
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427 | if(vertexData[inner].tex1().x <= vertexData[edge0].tex1().x +
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428 | (vertexData[inner].tex1().y - vertexData[edge0].tex1().y) *
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429 | (vertexData[edge1].tex1().x - vertexData[edge0].tex1().x) /
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430 | (vertexData[edge1].tex1().y - vertexData[edge0].tex1().y))
|
---|
431 | {
|
---|
432 | pevData[iEdge * 2].tex1().x += 1.0/DBLATLASSIZE;
|
---|
433 | pevData[iEdge * 2 + 1].tex1().x += 1.0/DBLATLASSIZE;
|
---|
434 | }
|
---|
435 | else
|
---|
436 | {
|
---|
437 | pevData[iEdge * 2].tex1().x -= 1.0/DBLATLASSIZE;
|
---|
438 | pevData[iEdge * 2 + 1].tex1().x -= 1.0/DBLATLASSIZE;
|
---|
439 | }
|
---|
440 | D3DXVECTOR2 edgeDirUnitExt((vertexData[edge1].tex1().x - vertexData[edge0].tex1().x) /
|
---|
441 | (vertexData[edge1].tex1().y - vertexData[edge0].tex1().y), 1.0f);
|
---|
442 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
443 | if(vertexData[edge1].tex1().y > vertexData[edge0].tex1().y)
|
---|
444 | {
|
---|
445 | pevData[iEdge * 2].tex1() -= edgeDirUnitExt;
|
---|
446 | pevData[iEdge * 2 + 1].tex1() += edgeDirUnitExt;
|
---|
447 | }
|
---|
448 | else
|
---|
449 | {
|
---|
450 | pevData[iEdge * 2].tex1() += edgeDirUnitExt;
|
---|
451 | pevData[iEdge * 2 + 1].tex1() -= edgeDirUnitExt;
|
---|
452 | }
|
---|
453 | }
|
---|
454 |
|
---|
455 | iEdge++;
|
---|
456 | (*iSubMesh)->edgeCount++;
|
---|
457 | }
|
---|
458 | }
|
---|
459 | }
|
---|
460 | nEdges = iEdge;
|
---|
461 |
|
---|
462 | edgeVertexBuffer->Unlock();
|
---|
463 | vertexBuffer->Unlock();
|
---|
464 | indexBuffer->Unlock();
|
---|
465 | SAFE_RELEASE(vertexBuffer);
|
---|
466 | SAFE_RELEASE(indexBuffer);
|
---|
467 | mesh->UnlockAttributeBuffer();
|
---|
468 |
|
---|
469 | delete pAdj;
|
---|
470 | }
|
---|
471 |
|
---|
472 | void Mesh::saveMesh()
|
---|
473 | {
|
---|
474 | D3DXMATERIAL * materials = new D3DXMATERIAL[subMeshes.size()];
|
---|
475 | D3DXEFFECTINSTANCE * shaders = new D3DXEFFECTINSTANCE[subMeshes.size()];
|
---|
476 |
|
---|
477 | std::vector<SubMesh*>::iterator iSubMesh = subMeshes.begin();
|
---|
478 | int i =0;
|
---|
479 | while(iSubMesh != subMeshes.end())
|
---|
480 | {
|
---|
481 | materials[i] = (*iSubMesh)->material;
|
---|
482 | addShaderString(shaders[i], "bumpFileName", (*iSubMesh)->bumpFileName);
|
---|
483 | iSubMesh++;
|
---|
484 | i++;
|
---|
485 | }
|
---|
486 |
|
---|
487 | char sname[256];
|
---|
488 | printf(sname, "%s_partitioned.x", name);
|
---|
489 | D3DXSaveMeshToX(L::l+sname, //LPCTSTR pFilename,
|
---|
490 | mesh, //LPD3DXMESH pMesh,
|
---|
491 | NULL, //CONST DWORD * pAdjacency,
|
---|
492 | materials, //CONST D3DXMATERIAL * pMaterials,
|
---|
493 | shaders, //CONST D3DXEFFECTINSTANCE * pEffectInstances,
|
---|
494 | subMeshes.size(), //DWORD NumMaterials,
|
---|
495 | D3DXF_FILEFORMAT_TEXT //DWORD Format
|
---|
496 | );
|
---|
497 |
|
---|
498 | delete materials;
|
---|
499 | delete shaders;
|
---|
500 | }
|
---|
501 |
|
---|
502 | void Mesh::addShaderString(D3DXEFFECTINSTANCE& e, LPCSTR name, LPCSTR value)
|
---|
503 | {
|
---|
504 | for(int i=0; i<e.NumDefaults; i++)
|
---|
505 | {
|
---|
506 | if(strcmp(e.pDefaults[i].pParamName, name) == 0)
|
---|
507 | {
|
---|
508 | delete e.pDefaults[i].pValue;
|
---|
509 | e.pDefaults[i].Type = D3DXEDT_STRING;
|
---|
510 | e.pDefaults[i].NumBytes = strlen(name) + 1;
|
---|
511 | e.pDefaults[i].pValue = new char[e.pDefaults[i].NumBytes];
|
---|
512 | strcpy((LPSTR)e.pDefaults[i].pValue, value);
|
---|
513 | return;
|
---|
514 | }
|
---|
515 | }
|
---|
516 | D3DXEFFECTDEFAULT* oldDefaults = e.pDefaults;
|
---|
517 | D3DXEFFECTDEFAULT* newDefaults = new D3DXEFFECTDEFAULT[e.NumDefaults+1];
|
---|
518 |
|
---|
519 | for(int u=0; u<e.NumDefaults; u++)
|
---|
520 | {
|
---|
521 | newDefaults[u] = oldDefaults[u];
|
---|
522 | }
|
---|
523 | delete oldDefaults;
|
---|
524 |
|
---|
525 | newDefaults[e.NumDefaults].Type = D3DXEDT_STRING;
|
---|
526 | newDefaults[e.NumDefaults].NumBytes = strlen(name) + 1;
|
---|
527 | newDefaults[e.NumDefaults].pValue = new char[e.pDefaults[i].NumBytes];
|
---|
528 | strcpy((LPSTR)newDefaults[e.NumDefaults].pValue, value);
|
---|
529 | newDefaults[e.NumDefaults].pParamName = new char[strlen(name)+1];
|
---|
530 | strcpy((LPSTR)newDefaults[e.NumDefaults].pParamName, name);
|
---|
531 | e.NumDefaults++;
|
---|
532 | }
|
---|
533 |
|
---|
534 | const char* Mesh::getName()
|
---|
535 | {
|
---|
536 | return name;
|
---|
537 | }
|
---|
538 |
|
---|
539 | HRESULT Mesh::loadMeshFromOgreXML(
|
---|
540 | LPCWSTR filename,
|
---|
541 | DWORD options,
|
---|
542 | LPDIRECT3DDEVICE9 device,
|
---|
543 | LPD3DXBUFFER *materialBuffer,
|
---|
544 | LPD3DXBUFFER *shaderBuffer,
|
---|
545 | DWORD *nMaterials,
|
---|
546 | XMLNode& xMaterials,
|
---|
547 | wchar_t**& materialNames,
|
---|
548 | LPD3DXMESH *ppMesh)
|
---|
549 | {
|
---|
550 |
|
---|
551 | XMLNode xMainNode=XMLNode::openFileHelper(filename, L"mesh");
|
---|
552 |
|
---|
553 | DWORD nVertices = _wtoi( xMainNode/L"sharedGeometry"|L"vertexCount" );
|
---|
554 |
|
---|
555 | XMLNode xSubmeshesNode = xMainNode/L"submeshes";
|
---|
556 |
|
---|
557 | DWORD nSubMeshes = xSubmeshesNode.nChildNode(L"submesh");
|
---|
558 |
|
---|
559 | DWORD nFaces = 0;
|
---|
560 | for(int u=0; u < nSubMeshes; u++)
|
---|
561 | {
|
---|
562 | nFaces += _wtoi(xSubmeshesNode.getChildNode(L"submesh", u)/L"faces"|L"count");
|
---|
563 | }
|
---|
564 |
|
---|
565 | DWORD fvf = 0;
|
---|
566 |
|
---|
567 | XMLNode xVertexBufferNode = xMainNode/L"sharedGeometry"/L"vertexbuffer";
|
---|
568 |
|
---|
569 | if( wcscmp( xVertexBufferNode|L"positions", L"true" ) == 0)
|
---|
570 | fvf |= D3DFVF_XYZ;
|
---|
571 | if( wcscmp( xVertexBufferNode|L"normals", L"true" ) == 0)
|
---|
572 | fvf |= D3DFVF_NORMAL;
|
---|
573 | if( wcscmp( xVertexBufferNode|L"colours_diffuse", L"true" ) == 0)
|
---|
574 | fvf |= D3DFVF_DIFFUSE;
|
---|
575 | if( wcscmp( xVertexBufferNode|L"colours_specular", L"true" ) == 0)
|
---|
576 | fvf |= D3DFVF_SPECULAR;
|
---|
577 |
|
---|
578 | DWORD nTexCoords = _wtoi( xVertexBufferNode|L"texture_coords" );
|
---|
579 | fvf |= D3DFVF_TEX1 * nTexCoords;
|
---|
580 |
|
---|
581 | HRESULT hr = D3DXCreateMeshFVF(
|
---|
582 | nFaces, //DWORD NumFaces,
|
---|
583 | nVertices, //DWORD NumVertices,
|
---|
584 | options, //DWORD Options,
|
---|
585 | fvf, //DWORD FVF,
|
---|
586 | device,
|
---|
587 | ppMesh); //LPD3DXMESH* ppMesh);
|
---|
588 |
|
---|
589 | LPD3DXMESH pMesh = *ppMesh;
|
---|
590 |
|
---|
591 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
592 | pMesh->GetVertexBuffer(&vertexBuffer);
|
---|
593 | FlexVertexArray vertexData(pMesh->GetNumBytesPerVertex());
|
---|
594 | D3DVERTEXELEMENT9 elem[64]; pMesh->GetDeclaration(elem); FlexVertex::setFormat(elem);
|
---|
595 | vertexBuffer->Lock(0,pMesh->GetNumVertices()*pMesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
|
---|
596 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
|
---|
597 | pMesh->GetIndexBuffer(&indexBuffer);
|
---|
598 | unsigned short* indexData;
|
---|
599 | indexBuffer->Lock(0,pMesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
|
---|
600 | DWORD* attributeArray;
|
---|
601 | pMesh->LockAttributeBuffer(0, &attributeArray);
|
---|
602 |
|
---|
603 | for(int ivi=0; ivi < nVertices; ivi++)
|
---|
604 | {
|
---|
605 | XMLNode xVertexNode = xVertexBufferNode.getChildNode(L"vertex", ivi);
|
---|
606 | XMLNode xVertexPositionNode = xVertexNode/L"position";
|
---|
607 | D3DXVECTOR3 dvipos(
|
---|
608 | _wtof( xVertexPositionNode|L"x" ),
|
---|
609 | _wtof( xVertexPositionNode|L"y" ),
|
---|
610 | _wtof( xVertexPositionNode|L"z" )
|
---|
611 | );
|
---|
612 | vertexData[ivi].pos() = dvipos;
|
---|
613 |
|
---|
614 | XMLNode xVertexNormalNode = xVertexNode/L"normal";
|
---|
615 | D3DXVECTOR3 dvinormal(
|
---|
616 | _wtof( xVertexNormalNode|L"x" ),
|
---|
617 | _wtof( xVertexNormalNode|L"y" ),
|
---|
618 | _wtof( xVertexNormalNode|L"z" )
|
---|
619 | );
|
---|
620 | vertexData[ivi].normal() = dvinormal;
|
---|
621 |
|
---|
622 | for(int tuxi=0; tuxi < nTexCoords; tuxi++)
|
---|
623 | {
|
---|
624 | XMLNode xVertexTexNode = xVertexNode.getChildNode(L"texcoord", tuxi);
|
---|
625 | D3DXVECTOR2 dvitex(
|
---|
626 | _wtof( xVertexTexNode|L"u" ),
|
---|
627 | _wtof( xVertexTexNode|L"v" )
|
---|
628 | );
|
---|
629 | vertexData[ivi].tex(tuxi) = dvitex;
|
---|
630 | }
|
---|
631 | }
|
---|
632 |
|
---|
633 | D3DXCreateBuffer(sizeof(D3DXMATERIAL) * nSubMeshes, materialBuffer);
|
---|
634 | D3DXCreateBuffer(sizeof(D3DXEFFECTINSTANCE) * nSubMeshes, shaderBuffer);
|
---|
635 |
|
---|
636 | D3DXMATERIAL* materialArray = (D3DXMATERIAL*)(*materialBuffer)->GetBufferPointer();
|
---|
637 | D3DXEFFECTINSTANCE* shaderArray = (D3DXEFFECTINSTANCE*)(*shaderBuffer)->GetBufferPointer();
|
---|
638 |
|
---|
639 | *nMaterials = nSubMeshes;
|
---|
640 |
|
---|
641 | materialNames = new wchar_t*[nSubMeshes+1];
|
---|
642 | materialNames[nSubMeshes] = NULL;
|
---|
643 |
|
---|
644 | unsigned int indexBufferFiller = 0;
|
---|
645 | for(int fifi=0; fifi < nSubMeshes; fifi++)
|
---|
646 | {
|
---|
647 | attributeArray[indexBufferFiller/3] = fifi;
|
---|
648 |
|
---|
649 | XMLNode xSubMeshNode = xSubmeshesNode.getChildNode(L"submesh", fifi);
|
---|
650 |
|
---|
651 | D3DXMATERIAL mat;
|
---|
652 | mat.pTextureFilename = LC::c.clone(
|
---|
653 | (
|
---|
654 | xMaterials.getChildNodeWithAttribute(L"material", L"name",
|
---|
655 | xSubMeshNode|L"material")|L"texture"
|
---|
656 | ));
|
---|
657 |
|
---|
658 | materialNames[fifi] = L::cloneW( xSubMeshNode|L"material" );
|
---|
659 | materialArray[fifi] = mat;
|
---|
660 |
|
---|
661 | D3DXEFFECTINSTANCE efi;
|
---|
662 | efi.NumDefaults = 0;
|
---|
663 | efi.pDefaults = NULL;
|
---|
664 | efi.pEffectFilename = NULL;
|
---|
665 | shaderArray[fifi] = efi;
|
---|
666 |
|
---|
667 | XMLNode xSubMeshFacesNode = xSubMeshNode/L"faces";
|
---|
668 | unsigned int nSubMeshFaces = _wtoi( xSubMeshFacesNode|L"count" );
|
---|
669 | for(int fido=0; fido<nSubMeshFaces; fido++)
|
---|
670 | {
|
---|
671 | XMLNode xFaceNode = xSubMeshFacesNode.getChildNode(L"face", fido);
|
---|
672 | indexData[indexBufferFiller++] = _wtoi( xFaceNode|L"v1" );
|
---|
673 | indexData[indexBufferFiller++] = _wtoi( xFaceNode|L"v2" );
|
---|
674 | indexData[indexBufferFiller++] = _wtoi( xFaceNode|L"v3" );
|
---|
675 | }
|
---|
676 | }
|
---|
677 |
|
---|
678 | vertexBuffer->Unlock();
|
---|
679 | indexBuffer->Unlock();
|
---|
680 | vertexBuffer->Release();
|
---|
681 | indexBuffer->Release();
|
---|
682 | pMesh->UnlockAttributeBuffer();
|
---|
683 |
|
---|
684 | return S_OK;
|
---|
685 | }
|
---|
686 |
|
---|
687 | const DWORD Mesh::DirectXMesh(0);
|
---|
688 | const DWORD Mesh::OgreXMLMesh(1);
|
---|
689 |
|
---|
690 | void Mesh::saveSceneInfo(std::ofstream& psf)
|
---|
691 | {
|
---|
692 | psf << "mesh " << name << '\n';
|
---|
693 | psf << "{\n";
|
---|
694 | psf << "\togrefile " << LC::c-ogreFileName << '\n';
|
---|
695 | psf << "\tpathmapresolution " << prmAtlasSize << '\n';
|
---|
696 | psf << "\tdivide 1\n";
|
---|
697 | psf << "}\n";
|
---|
698 | } |
---|