1 | #pragma once
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2 |
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3 | #include <vector>
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4 | #include "Vector.hpp"
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5 | #include "KDTree.hpp"
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6 | #include "xmlParser.h"
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7 |
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8 | class Material;
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9 | class TriangleMesh;
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10 | class PathMapEffect;
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11 |
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12 | class Mesh
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13 | {
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14 | friend class SubMesh;
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15 | friend class SubEntity;
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16 | friend class Entity;
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17 | friend class FinalCompositionRenderStrategy;
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18 |
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19 | PathMapEffect* pathMapEffect;
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20 |
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21 | char name[256];
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22 | wchar_t ogreFileName[256];
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23 |
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24 | int prmAtlasSize;
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25 |
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26 | std::vector<SubMesh*> subMeshes;
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27 |
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28 | LPD3DXMESH mesh; //!< D3D mesh
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29 | LPDIRECT3DVERTEXBUFFER9 edgeVertexBuffer; //!< a set of line primitives for atlas (PRM) rendering
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30 |
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31 | int nEdges; //!< number of line primitives in edgeVertexBuffer
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32 |
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33 | HRESULT setVertexFormat(DWORD fvf); //!< rebuild D3D to have different vertex format
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34 | void buildEdgeVertexBuffer(); //!< compute line primitives to edgeVertexBuffer
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35 | HRESULT partitionMesh(unsigned int nDesiredPartitions, LPD3DXBUFFER& partitioningBuffer, unsigned int& nPartitions); //!< partition mesh
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36 | HRESULT computeTangentFrame();
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37 |
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38 | unsigned int nSubsets; //!< number of submeshes (with possible different material)
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39 |
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40 | static void addShaderString(D3DXEFFECTINSTANCE& e, LPCSTR name, LPCSTR value);
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41 |
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42 | public:
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43 | Mesh( PathMapEffect* pathMapEffect,
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44 | DWORD fileFormat,
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45 | LPCWSTR xFileName,
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46 | LPCWSTR ogreFileName,
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47 | int prmAtlasSize,
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48 | const char* name,
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49 | unsigned int nDesiredPartitions,
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50 | bool generateUV,
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51 | bool generateTBN);
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52 | ~Mesh(void);
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53 |
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54 | void saveMesh();
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55 |
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56 | const char* getName();
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57 |
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58 | static HRESULT loadMeshFromOgreXML(
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59 | LPCWSTR filename,
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60 | DWORD options,
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61 | LPDIRECT3DDEVICE9 device,
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62 | LPD3DXBUFFER *materialBuffer,
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63 | LPD3DXBUFFER *shaderBuffer,
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64 | DWORD *nMaterials,
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65 | XMLNode& xMaterials,
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66 | wchar_t**& materialNames,
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67 | LPD3DXMESH *mesh);
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68 |
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69 | static const DWORD OgreXMLMesh;
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70 | static const DWORD DirectXMesh;
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71 |
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72 | void saveSceneInfo(std::ofstream& psf);
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73 | };
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