1 | #include "dxstdafx.h"
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2 | #include ".\meshexploder.h"
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3 | #include "TriangleMesh.h"
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4 | #include "Vector.hpp"
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5 | #include "L.h"
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6 | #include <vector>
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7 | #include <fstream>
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8 | #include "xmlwriter.h"
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9 | #include "FlexVertex.h"
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10 |
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11 | using namespace xmlw;
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12 |
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13 | MeshExploder::MeshExploder(LPDIRECT3DDEVICE9 device, LPD3DXMESH originalMesh, D3DXMATERIAL* originalMaterials, wchar_t** materialNames, D3DXEFFECTINSTANCE* originalShaders, unsigned int nPieces)
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14 | {
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15 | this->device = device;
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16 | this->originalMesh = originalMesh;
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17 | this->originalMaterials = originalMaterials;
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18 | this->originalShaders = originalShaders;
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19 | this->nPieces = nPieces;
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20 |
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21 | this->materialNames = materialNames;
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22 |
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23 | fragmentMeshes = NULL;
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24 | fragmentAttribIndices = NULL;
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25 | composedMaterials = NULL;
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26 | composedShaders = NULL;
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27 | composedMaterialNames = NULL;
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28 | }
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29 |
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30 | MeshExploder::~MeshExploder(void)
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31 | {
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32 | if(fragmentMeshes)
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33 | {
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34 | for(int f=0; f<nPieces; f++)
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35 | {
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36 | fragmentMeshes[f]->Release();
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37 | }
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38 | delete [] fragmentMeshes;
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39 | }
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40 | if(fragmentAttribIndices)
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41 | delete [] fragmentAttribIndices;
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42 |
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43 | //we need these as output
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44 | /* if(composedMaterials)
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45 | delete [] composedMaterials;
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46 | if(composedShaders)
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47 | delete [] composedShaders;*/
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48 |
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49 | if(composedMaterialNames)
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50 | delete [] composedMaterialNames;
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51 | }
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52 |
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53 | struct Tri
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54 | {
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55 | unsigned short origMeshIndex;
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56 | Vector pos;
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57 | Vector normal;
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58 | };
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59 |
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60 | void MeshExploder::explode()
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61 | {
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62 | fragmentMeshes = new LPD3DXMESH[nPieces];
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63 | fragmentAttribIndices = new DWORD[nPieces];
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64 |
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65 | originalMesh->OptimizeInplace(D3DXMESHOPT_ATTRSORT, NULL, NULL, NULL, NULL);
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66 |
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67 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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68 | originalMesh->GetVertexBuffer(&vertexBuffer);
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69 |
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70 | FlexVertexArray vertexData(originalMesh->GetNumBytesPerVertex());
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71 | D3DVERTEXELEMENT9 elem[64]; originalMesh->GetDeclaration(elem); vertexData.setFormat(elem);
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72 | vertexBuffer->Lock(0,originalMesh->GetNumVertices()*originalMesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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73 |
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74 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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75 | originalMesh->GetIndexBuffer(&indexBuffer);
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76 |
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77 | DWORD nSubsets;
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78 | originalMesh->GetAttributeTable(NULL, &nSubsets);
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79 | D3DXATTRIBUTERANGE* subsetRanges = new D3DXATTRIBUTERANGE[nSubsets];
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80 | originalMesh->GetAttributeTable(subsetRanges, &nSubsets);
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81 |
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82 | unsigned int piecesToGo = nPieces;
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83 | unsigned int facesToGo = originalMesh->GetNumFaces();
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84 | int iPiece=0;
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85 |
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86 | for(int iSubset=0; iSubset<nSubsets; iSubset++)
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87 | {
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88 |
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89 | unsigned int nTris = subsetRanges[iSubset].FaceCount;
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90 |
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91 | unsigned int pcsPerSubset = piecesToGo * nTris / facesToGo;
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92 | while(piecesToGo - pcsPerSubset < nSubsets - 1 - iSubset )
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93 | pcsPerSubset--;
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94 | if(pcsPerSubset < 1)
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95 | pcsPerSubset = 1;
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96 | piecesToGo -= pcsPerSubset;
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97 | facesToGo -= nTris;
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98 |
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99 | unsigned short* indexData;
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100 | indexBuffer->Lock(subsetRanges[iSubset].FaceStart*3*sizeof(unsigned short),
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101 | nTris*3*sizeof(unsigned short),
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102 | (void**)&indexData,0);
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103 |
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104 | Tri* tris = new Tri[nTris];
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105 | //partition to small meshes
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106 | for(int g=0; g<nTris; g++)
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107 | {
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108 | tris[g].origMeshIndex = g;
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109 | tris[g].pos = (vertexData[indexData[g * 3]].pos() +
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110 | vertexData[indexData[g * 3 + 1]].pos() +
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111 | vertexData[indexData[g * 3 + 2]].pos()) * 0.33333333333333;
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112 | tris[g].normal = (vertexData[indexData[g * 3]].normal() +
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113 | vertexData[indexData[g * 3 + 1]].normal() +
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114 | vertexData[indexData[g * 3 + 2]].normal());
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115 | tris[g].normal.normalize();
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116 | }
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117 |
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118 | int* slabNTris = new int[pcsPerSubset];
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119 | clusterTrisKMeans(tris, nTris, pcsPerSubset, slabNTris);
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120 | int triClusterStart = 0;
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121 |
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122 | for(int ict=0; ict<pcsPerSubset; ict++)
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123 | {
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124 | // count vertices
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125 | unsigned short* ill = new unsigned short[originalMesh->GetNumVertices()];
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126 | for(int zzz=0; zzz<originalMesh->GetNumVertices(); zzz++)
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127 | ill[zzz] = 0;
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128 | for(int rmi = triClusterStart; rmi<triClusterStart + slabNTris[ict]; rmi++)
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129 | {
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130 | ill[indexData[tris[rmi].origMeshIndex*3]] = 1;
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131 | ill[indexData[tris[rmi].origMeshIndex*3+1]] = 1;
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132 | ill[indexData[tris[rmi].origMeshIndex*3+2]] = 1;
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133 | }
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134 |
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135 | int nVertices = 0;
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136 | for(int ccc=0; ccc<originalMesh->GetNumVertices(); ccc++)
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137 | if(ill[ccc])
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138 | nVertices++;
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139 |
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140 | LPD3DXMESH fragMesh;
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141 | // create new mesh
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142 | HRESULT dhre = D3DXCreateMeshFVF(
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143 | slabNTris[ict],
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144 | nVertices,
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145 | 0,
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146 | originalMesh->GetFVF(),
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147 | device,
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148 | &fragMesh);
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149 | // fill with tris
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150 | LPDIRECT3DVERTEXBUFFER9 svertexBuffer;
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151 | fragMesh->GetVertexBuffer(&svertexBuffer);
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152 | FlexVertexArray svertexData(fragMesh->GetNumBytesPerVertex());
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153 | svertexBuffer->Lock(0, nVertices * fragMesh->GetNumBytesPerVertex(),svertexData.getDataPointerReference(),0);
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154 | LPDIRECT3DINDEXBUFFER9 sindexBuffer;
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155 | fragMesh->GetIndexBuffer(&sindexBuffer);
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156 | unsigned short* sindexData;
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157 | sindexBuffer->Lock(0,slabNTris[ict]*3*sizeof(unsigned short),(void**)&sindexData,0);
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158 |
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159 | int ufi = 0;
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160 | for(int ifi=0; ifi<originalMesh->GetNumVertices(); ifi++)
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161 | if(ill[ifi])
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162 | {
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163 | //svertexData[ufi] = vertexData[ifi];
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164 | svertexData.assign(ufi, vertexData[ifi]);
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165 | ill[ifi] = ufi;
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166 | ufi++;
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167 | }
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168 | else
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169 | ill[ifi] = 0xffff;
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170 |
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171 | for(int trifi=0; trifi<slabNTris[ict]; trifi++)
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172 | {
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173 | sindexData[trifi*3] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3]];
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174 | sindexData[trifi*3+1] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3+1]];
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175 | sindexData[trifi*3+2] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3+2]];
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176 | }
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177 |
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178 | svertexBuffer->Unlock();
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179 | sindexBuffer->Unlock();
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180 | svertexBuffer->Release();
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181 | sindexBuffer->Release();
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182 |
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183 | triClusterStart += slabNTris[ict];
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184 |
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185 | fragmentMeshes[iPiece] = fragMesh;
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186 | fragmentAttribIndices[iPiece] = iSubset;
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187 | iPiece++;
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188 | }
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189 |
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190 | indexBuffer->Unlock();
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191 | }
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192 |
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193 | vertexBuffer->Unlock();
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194 | vertexBuffer->Release();
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195 | indexBuffer->Release();
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196 |
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197 | delete subsetRanges;
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198 | }
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199 |
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200 |
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201 | void MeshExploder::clusterTrisKMeans(Tri* triArray, int nTris, int nClusters, int* clusterLenghts)
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202 | {
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203 | Tri* centroids = new Tri[nClusters];
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204 | std::vector<Tri>* result = new std::vector<Tri>[nClusters];
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205 |
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206 | //initial clusters: uniform length
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207 | for(unsigned int i=0; i<nClusters; i++)
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208 | clusterLenghts[i] = nTris / nClusters;
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209 | clusterLenghts[nClusters - 1] = nTris - (nClusters - 1) * (nTris / nClusters);
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210 | for(unsigned int iKMeans = 0; iKMeans < 128; iKMeans++)
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211 | {
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212 | //find centroids
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213 | unsigned int iTri = 0;
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214 | for(unsigned int i=0; i<nClusters; i++)
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215 | {
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216 | centroids[i].pos = Vector::RGBBLACK;
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217 | centroids[i].normal = Vector::RGBBLACK;
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218 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
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219 | {
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220 | centroids[i].pos += triArray[iTri].pos;
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221 | centroids[i].normal += triArray[iTri].normal;
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222 | }
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223 | centroids[i].pos *= 1.0f / (float)clusterLenghts[i];
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224 | centroids[i].normal.normalize();
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225 | }
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226 |
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227 | for(unsigned int i=0; i<nClusters; i++)
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228 | result[i].clear();
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229 |
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230 | //sort radions to centroids
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231 | iTri = 0;
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232 | for(unsigned int i=0; i<nClusters; i++)
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233 | {
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234 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
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235 | {
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236 | unsigned int minimumDistanceClusterIndex = 0;
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237 | float minimumDistance = FLT_MAX;
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238 | for(unsigned int u=0; u<nClusters; u++)
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239 | {
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240 | float dirDist = (triArray[iTri].normal * centroids[u].normal);
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241 | float dist = (triArray[iTri].pos - centroids[u].pos).norm() * pow(2.0, 1.0 - (double)dirDist);
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242 | if(dist < minimumDistance)
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243 | {
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244 | minimumDistanceClusterIndex = u;
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245 | minimumDistance = dist;
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246 | }
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247 | }
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248 | result[minimumDistanceClusterIndex].push_back( triArray[iTri] );
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249 | }
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250 | }
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251 | //refill bushStarters, set cluster lengths
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252 | iTri = 0;
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253 | for(unsigned int i=0; i<nClusters; i++)
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254 | {
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255 | clusterLenghts[i] = result[i].size();
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256 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
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257 | {
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258 | triArray[iTri] = result[i].at(iTriInCluster);
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259 | }
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260 | }
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261 | //eliminate empty clusters
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262 | for(unsigned int i=1; i<nClusters; i++)
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263 | {
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264 | if(clusterLenghts[i] == 0)
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265 | {
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266 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
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267 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
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268 | }
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269 | }
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270 | for(int i=nClusters - 1; i >= 0; i--)
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271 | {
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272 | if(clusterLenghts[i] == 0)
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273 | {
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274 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
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275 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
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276 | }
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277 | }
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278 | }
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279 | delete [] centroids;
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280 | delete [] result;
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281 | }
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282 |
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283 | void MeshExploder::saveFragMeshes()
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284 | {
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285 | for(int i=0; i<nPieces; i++)
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286 | {
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287 | char sname[256];
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288 | sprintf(sname, "media/explode_fragment%d.x", i);
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289 | HRESULT hr = D3DXSaveMeshToX(L::l+sname, //LPCTSTR pFilename,
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290 | fragmentMeshes[i], //LPD3DXMESH pMesh,
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291 | NULL, //CONST DWORD * pAdjacency,
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292 | NULL, //CONST D3DXMATERIAL * pMaterials,
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293 | NULL, //CONST D3DXEFFECTINSTANCE * pEffectInstances,
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294 | 0, //DWORD NumMaterials,
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295 | D3DXF_FILEFORMAT_TEXT //DWORD Format
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296 | );
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297 | }
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298 | }
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299 |
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300 | void MeshExploder::generateAtlas(int atlasSize)
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301 | {
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302 | for(int i=0; i<nPieces; i++)
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303 | {
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304 |
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305 | LPD3DXMESH tempMesh;
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306 |
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307 | float maxStretchApplied;
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308 | unsigned int nCharts;
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309 |
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310 | unsigned int atlasIndex = (originalMesh->GetFVF() & D3DFVF_TEXCOUNT_MASK) / D3DFVF_TEX1 - 1;
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311 |
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312 | HRESULT hr =
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313 | D3DXUVAtlasCreate(
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314 | fragmentMeshes[i], // LPD3DXMESH pMesh,
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315 | 0, // UINT dwMaxChartNumber,
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316 | 1.0f, // FLOAT fMaxStretch,
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317 | atlasSize - 4, // UINT dwWidth,
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318 | atlasSize - 4, // UINT dwHeight,
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319 | 2.0f, // FLOAT fGutter,
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320 | atlasIndex, // DWORD dwTextureIndex,
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321 | NULL, // CONST DWORD * pdwAdjacency,
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322 | NULL, // CONST CHAR * pcFalseEdges,
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323 | NULL, // FLOAT * pfIMTArray,
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324 | NULL, // LPD3DXUVATLASCB pCallback,
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325 | 0.001f, // FLOAT fCallbackFrequency,
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326 | NULL, // LPVOID pUserContent,
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327 | 0, // options
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328 | &tempMesh, // LPD3DXMESH * ppMeshOut,
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329 | NULL, // LPD3DXBUFFER * ppFacePartitioning,
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330 | NULL, // LPD3DXBUFFER * ppVertexRemapArray,
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331 | &maxStretchApplied, // FLOAT * pfMaxStretchOut,
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332 | &nCharts // UINT * pdwNumChartsOut
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333 | );
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334 |
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335 | if(hr == S_OK)
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336 | {
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337 | //forget the old mesh
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338 | fragmentMeshes[i]->Release();
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339 | fragmentMeshes[i] = tempMesh;
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340 | }
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341 | else
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342 | {
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343 | MessageBoxA( NULL, "Sorry!", "Impossible to create UVatlas, please increase PRM resolution!", MB_OK);
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344 | }
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345 |
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346 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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347 | fragmentMeshes[i]->GetVertexBuffer(&vertexBuffer);
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348 | FlexVertexArray vertexData(fragmentMeshes[i]->GetNumBytesPerVertex());
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349 | D3DVERTEXELEMENT9 elem[64]; fragmentMeshes[i]->GetDeclaration(elem); vertexData.setFormat(elem);
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350 | vertexBuffer->Lock(0,fragmentMeshes[i]->GetNumVertices()*fragmentMeshes[i]->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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351 |
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352 | for(unsigned int u=0; u < fragmentMeshes[i]->GetNumVertices(); u++ )
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353 | vertexData[u].tex(atlasIndex) = (vertexData[u].tex(atlasIndex) * (atlasSize - 4) + D3DXVECTOR2(2.0,2.0)) / (float)atlasSize;
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354 |
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355 | vertexBuffer->Unlock();
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356 | vertexBuffer->Release();
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357 | }
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358 | }
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359 |
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360 | void MeshExploder::merge()
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361 | {
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362 | int sumVertices=0;
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363 | int sumFaces=0;
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364 | for(int i=0; i<nPieces; i++)
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365 | {
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366 | sumVertices += fragmentMeshes[i]->GetNumVertices();
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367 | sumFaces += fragmentMeshes[i]->GetNumFaces();
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368 | }
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369 |
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370 | composedMaterials = new D3DXMATERIAL[nPieces];
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371 | composedShaders = new D3DXEFFECTINSTANCE[nPieces];
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372 | composedMaterialNames = new wchar_t*[nPieces];
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373 |
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374 | for(int t=0; t<nPieces; t++)
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375 | {
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376 | composedMaterials[t] = originalMaterials[fragmentAttribIndices[t]];
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377 | composedShaders[t] = originalShaders[fragmentAttribIndices[t]];
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378 | composedMaterialNames[t] = materialNames[fragmentAttribIndices[t]];
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379 | }
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380 |
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381 | HRESULT dhre = D3DXCreateMeshFVF(
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382 | sumFaces,
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383 | sumVertices,
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384 | 0,
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385 | originalMesh->GetFVF(),
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386 | device,
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387 | &composedMesh);
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388 |
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389 | LPDIRECT3DVERTEXBUFFER9 composedVertexBuffer;
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390 | composedMesh->GetVertexBuffer(&composedVertexBuffer);
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391 | FlexVertexArray composedVertexData(composedMesh->GetNumBytesPerVertex());
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392 | D3DVERTEXELEMENT9 elem[64]; composedMesh->GetDeclaration(elem); composedVertexData.setFormat(elem);
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393 | composedVertexBuffer->Lock(0,composedMesh->GetNumVertices()*composedMesh->GetNumBytesPerVertex(),composedVertexData.getDataPointerReference(),0);
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394 |
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395 | LPDIRECT3DINDEXBUFFER9 composedIndexBuffer;
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396 | composedMesh->GetIndexBuffer(&composedIndexBuffer);
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397 | unsigned short* composedIndexData;
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398 | composedIndexBuffer->Lock(0,
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399 | composedMesh->GetNumFaces()*3*sizeof(unsigned short),
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400 | (void**)&composedIndexData,0);
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401 |
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402 | DWORD* composedAttributeData;
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403 | composedMesh->LockAttributeBuffer(0, &composedAttributeData);
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404 |
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405 | int vertexOffset = 0;
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406 | int faceOffset = 0;
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407 |
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408 | for(int f=0; f<nPieces; f++)
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409 | {
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410 | LPDIRECT3DVERTEXBUFFER9 fragmentVertexBuffer;
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411 | fragmentMeshes[f]->GetVertexBuffer(&fragmentVertexBuffer);
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412 | FlexVertexArray fragmentVertexData(fragmentMeshes[f]->GetNumBytesPerVertex());
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413 | fragmentVertexBuffer->Lock(0,fragmentMeshes[f]->GetNumVertices()*fragmentMeshes[f]->GetNumBytesPerVertex(),fragmentVertexData.getDataPointerReference(),0);
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414 |
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415 | LPDIRECT3DINDEXBUFFER9 fragmentIndexBuffer;
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416 | fragmentMeshes[f]->GetIndexBuffer(&fragmentIndexBuffer);
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417 | unsigned short* fragmentIndexData;
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418 | fragmentIndexBuffer->Lock(0,
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419 | fragmentMeshes[f]->GetNumFaces()*3*sizeof(unsigned short),
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420 | (void**)&fragmentIndexData,0);
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421 |
|
---|
422 | for(int iv=0; iv<fragmentMeshes[f]->GetNumVertices(); iv++)
|
---|
423 | composedVertexData.assign(iv + vertexOffset, fragmentVertexData[iv]);
|
---|
424 | //composedVertexData[iv + vertexOffset] = fragmentVertexData[iv];
|
---|
425 | for(int ic=0; ic<fragmentMeshes[f]->GetNumFaces(); ic++)
|
---|
426 | {
|
---|
427 | composedAttributeData[ic + faceOffset] = f;
|
---|
428 | composedIndexData[(ic + faceOffset) * 3] = fragmentIndexData[ic * 3] + vertexOffset;
|
---|
429 | composedIndexData[(ic + faceOffset) * 3 + 1] = fragmentIndexData[ic * 3 + 1] + vertexOffset;
|
---|
430 | composedIndexData[(ic + faceOffset) * 3 + 2] = fragmentIndexData[ic * 3 + 2] + vertexOffset;
|
---|
431 | }
|
---|
432 | fragmentVertexBuffer->Unlock();
|
---|
433 | fragmentVertexBuffer->Release();
|
---|
434 | fragmentIndexBuffer->Unlock();
|
---|
435 | fragmentIndexBuffer->Release();
|
---|
436 |
|
---|
437 | vertexOffset += fragmentMeshes[f]->GetNumVertices();
|
---|
438 | faceOffset += fragmentMeshes[f]->GetNumFaces();
|
---|
439 | }
|
---|
440 |
|
---|
441 | composedMesh->UnlockAttributeBuffer();
|
---|
442 |
|
---|
443 | composedVertexBuffer->Unlock();
|
---|
444 | composedVertexBuffer->Release();
|
---|
445 | composedIndexBuffer->Unlock();
|
---|
446 | composedIndexBuffer->Release();
|
---|
447 | }
|
---|
448 |
|
---|
449 | void MeshExploder::saveComposedMesh(LPCSTR name)
|
---|
450 | {
|
---|
451 | char sname[256];
|
---|
452 | sprintf(sname, "processedMeshes/%s.x", name);
|
---|
453 | HRESULT hr = D3DXSaveMeshToX(L::l+sname, //LPCTSTR pFilename,
|
---|
454 | composedMesh, //LPD3DXMESH pMesh,
|
---|
455 | NULL, //CONST DWORD * pAdjacency,
|
---|
456 | composedMaterials, //CONST D3DXMATERIAL * pMaterials,
|
---|
457 | composedShaders, //CONST D3DXEFFECTINSTANCE * pEffectInstances,
|
---|
458 | nPieces, //DWORD NumMaterials,
|
---|
459 | D3DXF_FILEFORMAT_TEXT //DWORD Format
|
---|
460 | );
|
---|
461 | }
|
---|
462 |
|
---|
463 | void MeshExploder::saveComposedMeshToOgreXML(LPCSTR name)
|
---|
464 | {
|
---|
465 | char sname[256];
|
---|
466 | sprintf(sname, "processedMeshes/%s.mesh.xml", name);
|
---|
467 |
|
---|
468 | std::ofstream f(sname);
|
---|
469 | XmlStream xml(f);
|
---|
470 |
|
---|
471 | DWORD mfvf = composedMesh->GetFVF();
|
---|
472 | unsigned int nTexCoords = ( mfvf & D3DFVF_TEXCOUNT_MASK) / D3DFVF_TEX1;
|
---|
473 |
|
---|
474 | xml << tag("mesh");
|
---|
475 | xml << tag("sharedgeometry")
|
---|
476 | << attr("vertexcount") << composedMesh->GetNumVertices();
|
---|
477 |
|
---|
478 | xml << tag("vertexbuffer");
|
---|
479 | if(mfvf & D3DFVF_XYZ)
|
---|
480 | xml << attr("positions") << "true";
|
---|
481 | else
|
---|
482 | xml << attr("positions") << "false";
|
---|
483 | if(mfvf & D3DFVF_NORMAL)
|
---|
484 | xml << attr("normals") << "true";
|
---|
485 | else
|
---|
486 | xml << attr("normals") << "false";
|
---|
487 | if(mfvf & D3DFVF_DIFFUSE)
|
---|
488 | xml << attr("colours_diffuse") << "true";
|
---|
489 | else
|
---|
490 | xml << attr("colours_diffuse") << "false";
|
---|
491 | if(mfvf & D3DFVF_SPECULAR)
|
---|
492 | xml << attr("colours_specular") << "true";
|
---|
493 | else
|
---|
494 | xml << attr("colours_specular") << "false";
|
---|
495 | xml << attr("texture_coords") << nTexCoords;
|
---|
496 |
|
---|
497 | LPDIRECT3DVERTEXBUFFER9 composedVertexBuffer;
|
---|
498 | composedMesh->GetVertexBuffer(&composedVertexBuffer);
|
---|
499 | FlexVertexArray composedVertexData(composedMesh->GetNumBytesPerVertex());
|
---|
500 | D3DVERTEXELEMENT9 elem[64]; composedMesh->GetDeclaration(elem); composedVertexData.setFormat(elem);
|
---|
501 | composedVertexBuffer->Lock(0,composedMesh->GetNumVertices()*composedMesh->GetNumBytesPerVertex(),composedVertexData.getDataPointerReference(),0);
|
---|
502 |
|
---|
503 | LPDIRECT3DINDEXBUFFER9 composedIndexBuffer;
|
---|
504 | composedMesh->GetIndexBuffer(&composedIndexBuffer);
|
---|
505 | unsigned short* composedIndexData;
|
---|
506 | composedIndexBuffer->Lock(0,
|
---|
507 | composedMesh->GetNumFaces()*3*sizeof(unsigned short),
|
---|
508 | (void**)&composedIndexData,0);
|
---|
509 |
|
---|
510 | DWORD* composedAttributeData;
|
---|
511 | composedMesh->LockAttributeBuffer(0, &composedAttributeData);
|
---|
512 |
|
---|
513 | for(int xvi = 0; xvi < composedMesh->GetNumVertices(); xvi++)
|
---|
514 | {
|
---|
515 | xml << tag("vertex");
|
---|
516 | if(mfvf & D3DFVF_XYZ)
|
---|
517 | {
|
---|
518 | xml << tag("position");
|
---|
519 | xml << attr("x") << composedVertexData[xvi].pos().x;
|
---|
520 | xml << attr("y") << composedVertexData[xvi].pos().y;
|
---|
521 | xml << attr("z") << composedVertexData[xvi].pos().z;
|
---|
522 | xml << endtag();
|
---|
523 | }
|
---|
524 | if(mfvf & D3DFVF_NORMAL)
|
---|
525 | {
|
---|
526 | xml << tag("normal");
|
---|
527 | xml << attr("x") << composedVertexData[xvi].normal().x;
|
---|
528 | xml << attr("y") << composedVertexData[xvi].normal().y;
|
---|
529 | xml << attr("z") << composedVertexData[xvi].normal().z;
|
---|
530 | xml << endtag();
|
---|
531 | }
|
---|
532 | if(mfvf & D3DFVF_DIFFUSE)
|
---|
533 | {
|
---|
534 | char colval[256];
|
---|
535 | D3DCOLOR dc = composedVertexData[xvi].diffuse();
|
---|
536 | unsigned char* pdc = (unsigned char*)&dc;
|
---|
537 | sprintf(colval, "%f %f %f %f",
|
---|
538 | pdc[3],
|
---|
539 | pdc[0],
|
---|
540 | pdc[1],
|
---|
541 | pdc[2]
|
---|
542 | );
|
---|
543 | xml << tag("colours_diffuse");
|
---|
544 | xml << attr("value") << colval;
|
---|
545 | xml << endtag();
|
---|
546 | }
|
---|
547 | if(mfvf & D3DFVF_SPECULAR)
|
---|
548 | {
|
---|
549 | char colval[256];
|
---|
550 | D3DCOLOR dc = composedVertexData[xvi].specular();
|
---|
551 | unsigned char* pdc = (unsigned char*)&dc;
|
---|
552 | sprintf(colval, "%f %f %f %f",
|
---|
553 | pdc[3],
|
---|
554 | pdc[0],
|
---|
555 | pdc[1],
|
---|
556 | pdc[2]
|
---|
557 | );
|
---|
558 | xml << tag("colours_specular");
|
---|
559 | xml << attr("value") << colval;
|
---|
560 | xml << endtag();
|
---|
561 | }
|
---|
562 | for(int taxi=0; taxi<nTexCoords; taxi++)
|
---|
563 | {
|
---|
564 | xml << tag("texcoord");
|
---|
565 | xml << attr("u") << composedVertexData[xvi].tex(taxi).x;
|
---|
566 | xml << attr("v") << composedVertexData[xvi].tex(taxi).y;
|
---|
567 | xml << endtag();
|
---|
568 | }
|
---|
569 |
|
---|
570 | xml << endtag();
|
---|
571 | }
|
---|
572 |
|
---|
573 | xml << endtag(); // end vertexbuffer
|
---|
574 | xml << endtag(); // end sharedgeometry
|
---|
575 |
|
---|
576 | xml << tag("submeshes");
|
---|
577 | int faceOffset = 0;
|
---|
578 | for(int xai = 0; xai < nPieces; xai++)
|
---|
579 | {
|
---|
580 | xml << tag("submesh")
|
---|
581 | << attr("material") << LC::c-composedMaterialNames[xai]
|
---|
582 | << attr("use32bitindexes") << "true"
|
---|
583 | << attr("usesharedvertices") << "true"
|
---|
584 | << attr("operationtype") << "triangle_list";
|
---|
585 |
|
---|
586 | xml << tag("faces")
|
---|
587 | << attr("count") << fragmentMeshes[xai]->GetNumFaces();
|
---|
588 | for(int ic = 0; ic < fragmentMeshes[xai]->GetNumFaces(); ic++)
|
---|
589 | {
|
---|
590 | xml << tag("face")
|
---|
591 | << attr("v1") << composedIndexData[(ic + faceOffset) * 3]
|
---|
592 | << attr("v2") << composedIndexData[(ic + faceOffset) * 3 + 1]
|
---|
593 | << attr("v3") << composedIndexData[(ic + faceOffset) * 3 + 2];
|
---|
594 | xml << endtag();
|
---|
595 | }
|
---|
596 | faceOffset += fragmentMeshes[xai]->GetNumFaces();
|
---|
597 | xml << endtag();
|
---|
598 | xml << endtag();
|
---|
599 | }
|
---|
600 | xml << endtag(); // submeshes
|
---|
601 | xml << tag("submeshnames");
|
---|
602 | xml << endtag();
|
---|
603 |
|
---|
604 | composedMesh->UnlockAttributeBuffer();
|
---|
605 |
|
---|
606 | composedVertexBuffer->Unlock();
|
---|
607 | composedVertexBuffer->Release();
|
---|
608 | composedIndexBuffer->Unlock();
|
---|
609 | composedIndexBuffer->Release();
|
---|
610 | } |
---|