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[2197] | 1 | #pragma once
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| 2 |
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| 3 | struct Tri;
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| 4 |
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| 5 | class MeshExploder
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| 6 | {
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| 7 | LPDIRECT3DDEVICE9 device;
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| 8 |
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| 9 | LPD3DXMESH originalMesh;
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| 10 | D3DXMATERIAL* originalMaterials;
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| 11 | D3DXEFFECTINSTANCE* originalShaders;
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| 12 |
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| 13 | wchar_t** materialNames;
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| 14 |
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| 15 | unsigned int nPieces;
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| 16 | LPD3DXMESH* fragmentMeshes;
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| 17 | DWORD* fragmentAttribIndices;
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| 18 |
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| 19 | public:
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| 20 | LPD3DXMESH composedMesh;
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| 21 | D3DXMATERIAL* composedMaterials;
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| 22 | D3DXEFFECTINSTANCE* composedShaders;
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| 23 |
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| 24 | wchar_t** composedMaterialNames;
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| 25 |
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| 26 | MeshExploder(LPDIRECT3DDEVICE9 device,
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| 27 | LPD3DXMESH originalMesh,
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| 28 | D3DXMATERIAL* originalMaterials,
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| 29 | wchar_t** materialNames,
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| 30 | D3DXEFFECTINSTANCE* originalShaders,
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| 31 | unsigned int nPieces);
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| 32 | ~MeshExploder(void);
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| 33 |
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| 34 | //create #nPieces partial meshes
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| 35 | //attributes are kept for every face
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| 36 | void explode();
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| 37 |
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| 38 | //generate atlas for all fragment meshes
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| 39 | //attributes are kept
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| 40 | void generateAtlas(int atlasSize);
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| 41 |
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| 42 | //combine all fragment meshes into one
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| 43 | //attributes are (original x fragmentIndex)
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| 44 | //new material buffer
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| 45 | void merge();
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| 46 |
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| 47 | void saveFragMeshes();
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| 48 | void saveComposedMesh(LPCSTR name);
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| 49 |
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| 50 | void saveComposedMeshToOgreXML(LPCSTR name);
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| 51 |
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| 52 | static void clusterTrisKMeans(Tri* triArray, int nTris, int nClusters, int* clusterLenghts);
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| 53 | };
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