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1 | #include "dxstdafx.h" |
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2 | #include "Occluder.hpp" |
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3 | |
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4 | Occluder::Occluder(const Vector& centre, const float hardRadius) |
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5 | { |
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6 | this->centre = centre; |
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7 | this->solidRadius = hardRadius; |
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8 | |
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9 | lastTestedRayId = 0; |
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10 | occluders = NULL; |
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11 | nOccluders = 0; |
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12 | |
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13 | bbox.minPoint.x = centre.x - solidRadius; |
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14 | bbox.minPoint.y = centre.y - solidRadius; |
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15 | bbox.minPoint.z = centre.z - solidRadius; |
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16 | bbox.maxPoint.x = centre.x + solidRadius; |
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17 | bbox.maxPoint.y = centre.y + solidRadius; |
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18 | bbox.maxPoint.z = centre.z + solidRadius; |
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19 | |
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20 | } |
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21 | |
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22 | void Occluder::setupBBox() |
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23 | { |
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24 | lastTestedRayId = 0; |
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25 | occluders = NULL; |
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26 | nOccluders = 0; |
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27 | |
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28 | bbox.minPoint.x = centre.x - solidRadius; |
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29 | bbox.minPoint.y = centre.y - solidRadius; |
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30 | bbox.minPoint.z = centre.z - solidRadius; |
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31 | bbox.maxPoint.x = centre.x + solidRadius; |
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32 | bbox.maxPoint.y = centre.y + solidRadius; |
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33 | bbox.maxPoint.z = centre.z + solidRadius; |
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34 | } |
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35 | |
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36 | Occluder::~Occluder(void) |
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37 | { |
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38 | } |
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