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[2197] | 1 | #pragma once
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| 2 |
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| 3 | #include "Vector.hpp"
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| 4 | #include "Intersectable.hpp"
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| 5 |
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| 6 | class Occluder : public Intersectable
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| 7 | {
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| 8 | public:
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| 9 | Vector centre;
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| 10 | float solidRadius;
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| 11 | Intersectable* owner;
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| 12 | Occluder(){}
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| 13 | Occluder(const Vector& centre, const float hardRadius);
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| 14 | ~Occluder(void);
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| 15 |
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| 16 | float cosAngle;
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| 17 | Vector dirToCentre;
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| 18 | float distance;
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| 19 | bool intersect(const Ray& ray, float& depth, float rayMin, float rayMax) |
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| 20 | { |
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| 21 | lastTestedRayId = ray.id; |
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| 22 | register bool boo = (distance < rayMax) && (ray.dir * dirToCentre < cosAngle); |
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| 23 | lastTestedRayResult.isIntersect = boo; |
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| 24 | lastTestedRayResult.depth = distance; |
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| 25 | return boo; |
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| 26 | } |
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| 27 | bool intersectBackSide(const Ray& ray, float& depth, float rayMin, float rayMax) {return false;}
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| 28 | void setupBBox();
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| 29 | };
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