#pragma once #include "renderstrategy.h" class PRMRenderStrategy : public RenderStrategy { Radion* radion; public: PRMRenderStrategy(PathMapEffect* pathMapEffect, Radion* radion); void applyTargets(); void applyRenderState(); void applyTechnique(); void applyTransforms(Entity* entity); void applyTextures(SubEntity* subEntity); void resetRenderState(); };