source: GTP/trunk/App/Demos/Illum/pathmap/PRMRenderStrategy.h @ 2197

Revision 2197, 389 bytes checked in by szirmay, 17 years ago (diff)
Line 
1#pragma once
2#include "renderstrategy.h"
3
4class PRMRenderStrategy :
5        public RenderStrategy
6{
7        Radion* radion;
8public:
9        PRMRenderStrategy(PathMapEffect* pathMapEffect, Radion* radion);
10
11        void applyTargets();
12        void applyRenderState();
13        void applyTechnique();
14
15        void applyTransforms(Entity* entity);
16        void applyTextures(SubEntity* subEntity);
17
18        void resetRenderState();
19};
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