1 | //--------------------------------------------------------------------------------------
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2 | // File: PathMap.cpp
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3 | //
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4 | // Empty starting point for new Direct3D applications
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved.
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7 | //--------------------------------------------------------------------------------------
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8 | #include "dxstdafx.h"
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9 | #include "resource.h"
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10 | #include "PathMapEffect.h"
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11 | #include "Parameters.h"
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12 |
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13 | PathMapEffect* pathMapEffect = NULL;
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14 |
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15 | bool gShowUI = true;
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16 | CDXUTDialogResourceManager gDialogResourceManager; // manager for shared resources of dialogs
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17 | CD3DSettingsDlg gSettingsDlg; // Device settings dialog
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18 | CDXUTDialog gHUD; // Dialog for sample specific controls
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19 |
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20 | ID3DXFont* gFont = NULL; // Font for drawing text
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21 | ID3DXSprite* gTextSprite = NULL; // Sprite for batching draw text calls
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22 |
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23 | Parameters gParameters;
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24 |
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25 | char prmDirectory[256];
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26 | char meshDirectory[256];
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27 | char mediaDirectory[256];
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28 | char levelFileName[256];
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29 | char materialFileName[256];
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30 |
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31 | bool segmentMeshes = false;
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32 | bool computePRM = false;
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33 | bool noAtlasGen = false;
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34 | bool uniformSampling = false;
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35 |
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36 | unsigned int nEntryPoints = 4096;
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37 | unsigned int nClusters = 32;
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38 | unsigned int depthMapResolution = 512;
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39 |
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40 | void printUsage()
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41 | {
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42 | MessageBoxA( NULL, "pathmap.exe [s|p/v] -D <media input directory> -L <level file> -M <materials file> -O <mesh output dir> -P <prm out put dir> -E <number of entry points> -C <number of clusters> -S <shadow map resolution>", "Missing argument!", MB_OK);
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43 | }
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44 |
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45 | //--------------------------------------------------------------------------------------
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46 | // Rejects any devices that aren't acceptable by returning false
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47 | //--------------------------------------------------------------------------------------
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48 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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49 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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50 | {
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51 | // Typically want to skip backbuffer formats that don't support alpha blending
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52 | IDirect3D9* pD3D = DXUTGetD3DObject();
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53 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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54 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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55 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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56 | return false;
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57 |
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58 | return true;
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59 | }
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60 |
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61 |
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62 | //--------------------------------------------------------------------------------------
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63 | // Before a device is created, modify the device settings as needed
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64 | //--------------------------------------------------------------------------------------
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65 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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66 | {
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67 | pDeviceSettings->pp.Flags &= ~D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
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68 | // VSync off
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69 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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70 | return true;
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71 | }
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72 |
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73 |
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74 | //--------------------------------------------------------------------------------------
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75 | // Create any D3DPOOL_MANAGED resources here
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76 | //--------------------------------------------------------------------------------------
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77 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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78 | {
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79 | gDialogResourceManager.OnCreateDevice( pd3dDevice );
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80 | gSettingsDlg.OnCreateDevice( pd3dDevice );
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81 |
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82 | // Initialize the font
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83 | D3DXCreateFont( pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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84 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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85 | L"Arial", &gFont );
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86 |
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87 | return S_OK;
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88 | }
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89 |
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90 |
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91 | //--------------------------------------------------------------------------------------
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92 | // Create any D3DPOOL_DEFAULT resources here
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93 | //--------------------------------------------------------------------------------------
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94 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* pd3dDevice,
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95 | const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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96 | {
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97 | gDialogResourceManager.OnResetDevice();
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98 | gSettingsDlg.OnResetDevice();
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99 |
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100 | if( gFont )
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101 | gFont->OnResetDevice();
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102 |
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103 | // Create a sprite to help batch calls when drawing many lines of text
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104 | D3DXCreateSprite( pd3dDevice, &gTextSprite );
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105 |
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106 | // Position the on-screen dialog
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107 | gHUD.SetLocation( 0, 0 );
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108 | gHUD.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
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109 |
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110 | pathMapEffect = new PathMapEffect(pd3dDevice,
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111 | prmDirectory,
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112 | meshDirectory,
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113 | mediaDirectory,
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114 | levelFileName,
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115 | materialFileName,
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116 | segmentMeshes,
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117 | computePRM,
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118 | uniformSampling,
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119 | !noAtlasGen,
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120 | nEntryPoints,
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121 | nClusters,
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122 | depthMapResolution);
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123 | return S_OK;
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124 | }
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125 |
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126 |
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127 | //--------------------------------------------------------------------------------------
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128 | // Handle updates to the scene
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129 | //--------------------------------------------------------------------------------------
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130 | void CALLBACK OnFrameMove( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
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131 | {
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132 | if(pathMapEffect)
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133 | pathMapEffect->move(fElapsedTime);
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134 | }
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135 |
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136 |
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137 | //--------------------------------------------------------------------------------------
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138 | // Render the help and statistics text.
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139 | //--------------------------------------------------------------------------------------
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140 | void RenderText()
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141 | {
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142 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
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143 |
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144 | CDXUTTextHelper txtHelper( gFont, gTextSprite, 15 );
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145 | txtHelper.Begin();
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146 |
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147 | txtHelper.SetInsertionPos( 5, 5 );
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148 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
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149 |
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150 | if(gShowUI)
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151 | {
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152 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
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153 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
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154 | txtHelper.DrawTextLine( DXUTGetFrameStats() );
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155 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
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156 |
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157 | txtHelper.SetInsertionPos( 5, 180 );
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158 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
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159 |
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160 | if(pathMapEffect)
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161 | {
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162 | txtHelper.DrawFormattedTextLine( pathMapEffect->getCurrentMethodName());
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163 | txtHelper.DrawFormattedTextLine( pathMapEffect->getCruiseLoop());
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164 | }
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165 |
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166 | }
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167 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
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168 |
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169 | if ( gParameters.Get( bShowHelp ) )
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170 | {
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171 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*8 );
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172 |
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173 | txtHelper.DrawTextLine(
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174 | L"Controls (F1 to hide):\n\n"
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175 | L"___________________________________\n"
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176 | L" GENERAL CONTROLS\n"
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177 | L"Left click drag: Turn camera\n"
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178 | L"Space: Show/Hide UI Elements\n"
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179 | L"___________________________________\n"
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180 | L"___________________________________\n"
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181 | L" Quit: ESC");
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182 | }
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183 | else
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184 | {
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185 | // txtHelper.DrawTextLine( L"Press F1 for help" );
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186 | }
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187 |
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188 | txtHelper.End();
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189 | }
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190 |
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191 | //--------------------------------------------------------------------------------------
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192 | // Render the scene
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193 | //--------------------------------------------------------------------------------------
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194 | void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
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195 | {
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196 | HRESULT hr;
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197 |
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198 | pathMapEffect->render();
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199 | pd3dDevice->BeginScene();
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200 | RenderText();
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201 | if(gShowUI)
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202 | gHUD.OnRender( fElapsedTime );
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203 | pd3dDevice->EndScene();}
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204 |
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205 |
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206 | //--------------------------------------------------------------------------------------
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207 | // Handle messages to the application
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208 | //--------------------------------------------------------------------------------------
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209 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
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210 | bool* pbNoFurtherProcessing, void* pUserContext )
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211 | {
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212 | *pbNoFurtherProcessing = gDialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
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213 | if( *pbNoFurtherProcessing )
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214 | return 0;
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215 |
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216 | if( gSettingsDlg.IsActive() )
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217 | {
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218 | gSettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
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219 | return 0;
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220 | }
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221 |
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222 | // Give the dialogs a chance to handle the message first
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223 | *pbNoFurtherProcessing = gHUD.MsgProc( hWnd, uMsg, wParam, lParam );
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224 | if( *pbNoFurtherProcessing )
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225 | return 0;
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226 |
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227 | if(pathMapEffect)
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228 | pathMapEffect->handleMessage(hWnd, uMsg, wParam, lParam);
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229 |
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230 |
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231 | return 0;
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232 | }
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233 |
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234 |
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235 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
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236 | {
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237 | if( bKeyDown )
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238 | {
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239 | switch(nChar)
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240 | {
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241 | case VK_SPACE:
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242 | gShowUI=!gShowUI;
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243 | break;
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244 | case VK_TAB:
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245 | if(pathMapEffect)
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246 | pathMapEffect->nextMethod();
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247 | break;
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248 | case '0':
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249 | if(pathMapEffect)
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250 | pathMapEffect->prevMethod();
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251 | break;
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252 | case VK_DOWN:
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253 | break;
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254 | case VK_UP:
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255 | break;
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256 | case VK_LEFT:
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257 | break;
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258 | case VK_RIGHT:
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259 | break;
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260 | case VK_DELETE:
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261 | break;
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262 | case VK_END:
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263 | break;
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264 | default:
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265 | break;
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266 | }
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267 | }
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268 | }
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269 |
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270 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
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271 | {
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272 | gParameters.UpdateFromHUD( nControlID );
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273 | if(nControlID == IDC_GEN_BUTTON)
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274 | {
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275 | LPDIRECT3DDEVICE9 dev = pathMapEffect->getDevice();
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276 | delete pathMapEffect;
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277 | pathMapEffect = new PathMapEffect(dev,
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278 | prmDirectory,
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279 | meshDirectory,
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280 | mediaDirectory,
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281 | levelFileName,
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282 | materialFileName,
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283 | segmentMeshes,
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284 | computePRM,
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285 | uniformSampling,
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286 | !noAtlasGen,
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287 | nEntryPoints,
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288 | nClusters,
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289 | depthMapResolution);
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290 | }
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291 | }
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292 |
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293 | void OnLoad()
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294 | {
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295 | }
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296 |
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297 | void OnSave()
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298 | {
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299 | }
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300 |
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301 | void OnReset()
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302 | {
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303 | }
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304 |
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305 | //--------------------------------------------------------------------------------------
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306 | // Release resources created in the OnResetDevice callback here
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307 | //--------------------------------------------------------------------------------------
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308 | void CALLBACK OnLostDevice( void* pUserContext )
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309 | {
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310 | gDialogResourceManager.OnLostDevice();
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311 | gSettingsDlg.OnLostDevice();
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312 |
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313 | if( gFont )
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314 | gFont->OnLostDevice();
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315 |
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316 | gTextSprite->Release();
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317 |
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318 | delete pathMapEffect;
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319 | pathMapEffect = NULL;
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320 | }
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321 |
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322 |
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323 | //--------------------------------------------------------------------------------------
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324 | // Release resources created in the OnCreateDevice callback here
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325 | //--------------------------------------------------------------------------------------
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326 | void CALLBACK OnDestroyDevice( void* pUserContext )
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327 | {
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328 | gDialogResourceManager.OnDestroyDevice();
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329 | gSettingsDlg.OnDestroyDevice();
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330 |
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331 | gFont->Release();
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332 |
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333 | }
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334 |
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335 |
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336 |
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337 | //--------------------------------------------------------------------------------------
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338 | // Initialize everything and go into a render loop
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339 | //--------------------------------------------------------------------------------------
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340 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR commandLine, int )
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341 | {
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342 | // Enable run-time memory check for debug builds.
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343 | #if defined(DEBUG) | defined(_DEBUG)
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344 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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345 | #endif
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346 |
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347 | // Set the callback functions
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348 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
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349 | DXUTSetCallbackDeviceReset( OnResetDevice );
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350 | DXUTSetCallbackDeviceLost( OnLostDevice );
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351 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
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352 | DXUTSetCallbackMsgProc( MsgProc );
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353 | DXUTSetCallbackFrameRender( OnFrameRender );
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354 | DXUTSetCallbackFrameMove( OnFrameMove );
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355 | DXUTSetCallbackKeyboard( KeyboardProc );
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356 |
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357 | // TODO: Perform any application-level initialization here
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358 |
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359 | gSettingsDlg.Init( &gDialogResourceManager );
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360 | gHUD.Init( &gDialogResourceManager );
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361 | gHUD.SetCallback( OnGUIEvent ); // Event handling
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362 |
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363 | gParameters.Setup( &gHUD, OnReset, OnSave, OnLoad); // you can add callbacks to these actions
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364 |
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365 | gParameters.Add( bShowHelp, "Show Help", VK_F1 );
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366 |
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367 | PathMapEffect::addUiParameters(&gParameters);
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368 |
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369 | gParameters.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
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370 |
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371 | PathMapEffect::setUiParameterDefaults(&gParameters);
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372 |
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373 | std::cerr << commandLine;
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374 |
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375 | if(commandLine[0] == 's' || commandLine[1] == 's')
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376 | segmentMeshes = true;
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377 | else
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378 | segmentMeshes = false;
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379 |
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380 | if(commandLine[0] == 'p' || commandLine[1] == 'p')
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381 | computePRM = true;
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382 | else
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383 | computePRM = false;
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384 |
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385 | strcpy(mediaDirectory, "media");
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386 | strcpy(prmDirectory, "prm");
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387 | strcpy(meshDirectory, "processedMeshes");
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388 | strcpy(levelFileName, "space.level");
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389 | strcpy(materialFileName, "space.materials");
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390 | nClusters = 64;
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391 | nEntryPoints = 4096;
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392 | depthMapResolution = 512;
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393 |
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394 | char* toki;
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395 | toki = strtok(commandLine, " ");
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396 | while(toki)
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397 | {
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398 | if(toki[0] == '-')
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399 | {
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400 | switch(toki[1])
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401 | {
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402 | case 'A' :
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403 | noAtlasGen = true;
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404 | break;
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405 | case 'U' :
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406 | uniformSampling = true;
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407 | break;
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408 | case 'D' :
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409 | toki = strtok(NULL, " ");
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410 | if(toki == NULL)
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411 | printUsage();
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412 | strcpy(mediaDirectory, toki);
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413 | break;
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414 | case 'P' :
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415 | toki = strtok(NULL, " ");
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416 | if(toki == NULL)
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417 | printUsage();
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418 | strcpy(prmDirectory, toki);
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419 | break;
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420 | case 'O' :
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421 | toki = strtok(NULL, " ");
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422 | if(toki == NULL)
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423 | printUsage();
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424 | strcpy(meshDirectory, toki);
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425 | break;
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426 | case 'L' :
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427 | toki = strtok(NULL, " ");
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428 | if(toki == NULL)
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429 | printUsage();
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430 | strcpy(levelFileName, toki);
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431 | break;
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432 | case 'M' :
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433 | toki = strtok(NULL, " ");
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434 | if(toki == NULL)
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435 | printUsage();
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436 | strcpy(materialFileName, toki);
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437 | break;
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438 | case 'E' :
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439 | toki = strtok(NULL, " ");
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440 | if(toki == NULL)
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441 | printUsage();
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442 | nEntryPoints = atoi(toki);
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443 | break;
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444 | case 'C' :
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445 | toki = strtok(NULL, " ");
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446 | if(toki == NULL)
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447 | printUsage();
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448 | nClusters = atoi(toki);
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449 | break;
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450 | case 'S' :
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451 | toki = strtok(NULL, " ");
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452 | if(toki == NULL)
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453 | printUsage();
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454 | depthMapResolution = atoi(toki);
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455 | break;
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456 | default:
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457 | printUsage();
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458 | }
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459 | }
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460 | toki = strtok(NULL, " ");
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461 | }
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462 |
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463 | // Initialize DXUT and create the desired Win32 window and Direct3D device for the application
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464 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
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465 | DXUTSetCursorSettings( true, true ); // Show the cursor and clip it when in full screen
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466 | DXUTCreateWindow( L"PathMap" );
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467 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, 640, 480, IsDeviceAcceptable, ModifyDeviceSettings );
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468 |
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469 | // Start the render loop
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470 | DXUTMainLoop();
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471 |
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472 | // TODO: Perform any application-level cleanup here
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473 |
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474 | return DXUTGetExitCode();
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475 | }
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476 |
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477 |
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