1 | #include "dxstdafx.h"
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2 | #include ".\pathmapeffect.h"
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3 | #include "Material.hpp"
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4 | #include "TexturedMaterial.h"
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5 | #include "WoodMaterial.hpp"
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6 | #include "TriangleMesh.h"
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7 | #include "Transformed.h"
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8 | #include "Entity.h"
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9 | #include "SubEntity.h"
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10 | #include "shlwapi.h"
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11 | #include <queue>
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12 | #include <fstream>
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13 |
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14 |
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15 | //! D3D vector-matrix multiplication
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16 | D3DVECTOR operator *(const D3DVECTOR& v, const D3DMATRIX& m)
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17 | {
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18 | D3DVECTOR r;
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19 | r.x = v.x * m._11 + v.y * m._21 + v.z * m._31 + m._41;
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20 | r.y = v.x * m._12 + v.y * m._22 + v.z * m._32 + m._42;
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21 | r.z = v.x * m._13 + v.y * m._23 + v.z * m._33 + m._43;
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22 | float h = v.x * m._14 + v.y * m._24 + v.z * m._34 + m._44;
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23 | if(h > 0.00001f || h < 0.00001f)
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24 | {
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25 | r.x /= h;
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26 | r.y /= h;
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27 | r.z /= h;
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28 | }
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29 | return r;
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30 | }
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31 |
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32 | //! method name strings to be displayed on screen
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33 | const wchar_t* PathMapEffect::Method::methodNames[10] =
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34 | {
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35 | L"PRM",
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36 | L"PRM texture",
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37 | L"_",
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38 | L"_"
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39 | , NULL, NULL, NULL, NULL, NULL, NULL
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40 | };
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41 |
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42 | //! method constants
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43 | const PathMapEffect::Method PathMapEffect::Method::PRM(0);
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44 | const PathMapEffect::Method PathMapEffect::Method::SHOWTEX(1);
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45 | const PathMapEffect::Method PathMapEffect::Method::LAST(2);
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46 |
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47 | //! constructor
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48 | PathMapEffect::PathMapEffect(LPDIRECT3DDEVICE9 device)
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49 | :method(Method::PRM)
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50 | {
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51 | NRADIONS = (4096);
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52 | NCLUSTERS = 64;
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53 | DEPTHMAPRES = 512;
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54 |
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55 |
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56 | float* weights = new float[NCLUSTERS];
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57 | unsigned int* clusterLenghts = new unsigned int[NCLUSTERS];
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58 |
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59 | clusterSweepCurrentIndex = 0;
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60 |
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61 | rayId = 1;
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62 | this->device = device;
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63 |
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64 | //first person camera allows more freedom of movement
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65 | camera = new CFirstPersonCamera();
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66 | lightCamera = new CFirstPersonCamera();
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67 |
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68 | HRESULT hr;
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69 | DWORD effectCompileFlag=0;
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70 |
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71 | LPD3DXBUFFER compilationErrors;
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72 | if(FAILED(
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73 | hr =
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74 | D3DXCreateEffectFromFile(
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75 | device,
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76 | L"pathMap.fx",
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77 | NULL,
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78 | NULL,
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79 | 0,
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80 | NULL,
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81 | &effect,
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82 | &compilationErrors) )){
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83 | MessageBoxA( NULL, (LPSTR)compilationErrors->GetBufferPointer(), "Failed to load effect file!", MB_OK);
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84 | exit(-1);
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85 | }
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86 |
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87 | //store buffers so we can reset them after rendering to texture render targets
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88 | device->GetRenderTarget(0, &frameColorBuffer);
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89 | device->GetDepthStencilSurface(&frameDepthStencilBuffer);
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90 |
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91 | //load empty texture
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92 | D3DXCreateTextureFromFile(device, L"media\\empty.bmp", &emptyTexture);
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93 |
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94 | //set up a scene
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95 |
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96 | loadScene("media\\space.txt");
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97 |
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98 | //load hangar mesh
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99 | // loadMesh( L"media\\hangar.x" );
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100 | // loadMesh( L"media\\fulltexchamber.x" );
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101 |
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102 | /* //create hangar entity
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103 | Entity e1;
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104 | e1.owner = this;
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105 | e1.renderMesh = renderMeshes.at(0);
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106 | D3DXMatrixIdentity(&e1.modelWorldTransform);
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107 | // D3DXMatrixScaling(&e1.modelWorldTransform, 20.0f, 20.0f, 20.0f);
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108 | D3DXMatrixScaling(&e1.modelWorldTransform, 0.5f, 1.0f, 0.5f);
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109 | D3DXMatrixIdentity(&e1.inverseTransposedModelWorldTransform);
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110 | // D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/20.0f, 1.0f/20.0f, 1.0f/20.0f);
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111 | D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/0.5f, 1.0f, 1.0f/0.5f);
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112 |
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113 | e1.createRayTraceEntity();
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114 |
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115 | entities.push_back(e1);
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116 |
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117 |
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118 | //load 'steps' mesh
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119 | loadMesh( L"media\\steps.x" );
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120 |
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121 | //create step entities
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122 | for(int eitor=0; eitor < 4; eitor++)
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123 | {
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124 | D3DXMATRIX urr;
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125 | D3DXMATRIX rx; D3DXMatrixRotationY(&rx, Vector::PI * 0.5f * eitor);
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126 | Entity e2;
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127 | e2.owner = this;
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128 | e2.renderMesh = renderMeshes.at(1);
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129 |
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130 | D3DXMatrixTranslation(&urr, -15.0f, -14.0f, -7.0f);
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131 | D3DXMatrixMultiply( &e2.modelWorldTransform, &urr, &rx);
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132 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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133 |
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134 | e2.createRayTraceEntity();
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135 | entities.push_back(e2);
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136 |
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137 | D3DXMATRIX trasi, roti;
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138 | D3DXMatrixTranslation(&trasi, -15.0f + 7.0f, 14.0f, -7.0f -7.0f); //7.25f, 13.5, -7.25); //rot 90 -90 90 trans 7.25 13.5 -7.25
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139 | D3DXMatrixRotationYawPitchRoll(&roti, -Vector::PI * 0.5, Vector::PI, 0.0);
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140 | D3DXMatrixMultiply(&urr, &roti, &trasi);
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141 |
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142 | D3DXMatrixMultiply( &e2.modelWorldTransform, &urr, &rx);
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143 |
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144 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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145 | e2.createRayTraceEntity();
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146 | entities.push_back(e2);
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147 | }
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148 | */
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149 |
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150 | loadMesh( L"media\\fighter.x", 0, "", 1);
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151 |
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152 | //compute the surface area of the complete geometry. useful for random sampling.
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153 | sumSurfaceArea = 0.0;
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154 | std::vector<Entity*>::iterator entityIterator = entities.begin();
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155 | while(entityIterator != entities.end())
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156 | {
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157 | sumSurfaceArea += (*entityIterator)->getSurfaceArea();
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158 | entityIterator++;
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159 | }
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160 |
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161 | //initialize camera
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162 | camera->SetViewParams( &D3DXVECTOR3(0.0f, 0.0f, 4.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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163 | D3DSURFACE_DESC fbdesc;
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164 | frameColorBuffer->GetDesc(&fbdesc);
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165 | camera->SetProjParams( D3DX_PI/2, (float)fbdesc.Width / fbdesc.Height, 0.1f, 300.0f );
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166 |
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167 | //create resources for entities
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168 | createPRMTextures();
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169 |
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170 | //set up spotlight
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171 | lightCamera->SetViewParams( &D3DXVECTOR3(5.0f, 0.0f, 0.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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172 | lightCamera->SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
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173 |
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174 | //create ray tracing kd-tree containing ray-traceable versions of entities
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175 | Intersectable** objs = new Intersectable*[entities.size()];
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176 | for(int u=0; u<entities.size(); u++)
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177 | objs[u] = entities.at(u).rayTraceEntity;
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178 | kdtree = new KDTree(objs, entities.size());
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179 | delete [] objs;
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180 |
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181 | //create dummy render target texture for depth map rendering
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182 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &fakeTexture, NULL);
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183 | fakeTexture->GetSurfaceLevel(0, &fakeSurface);
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184 |
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185 | //create a depthstencil texture for depth map rendering
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186 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1,
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187 | D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &depthMapTexture, NULL);
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188 | depthMapTexture->GetSurfaceLevel(0, &depthMapDepthStencilBuffer);
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189 |
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190 | #ifdef GENERATE_PATH_MAPS
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191 | precompute();
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192 | #else
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193 | loadPathMaps();
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194 | #endif
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195 |
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196 | //create a texture for radion data (will be used for weight computations on the GPU)
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197 | device->CreateTexture(2 * NRADIONS / 4096, 4096, 1, 0, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &radionTexture, NULL);
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198 | radionTexture->GetSurfaceLevel(0, &radionSurface);
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199 |
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200 | //fill texture with data
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201 | uploadRadions();
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202 |
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203 | //create weights render target
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204 | device->CreateTexture(4096, NRADIONS / 4096, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &weightsTexture, NULL);
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205 | weightsTexture->GetSurfaceLevel(0, &weightsSurface);
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206 |
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207 | //create a sytem memory duplicate of the weights render target to be able to read back weights data
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208 | device->CreateTexture(4096, NRADIONS / 4096, 1, 0, D3DFMT_R32F, D3DPOOL_SYSTEMMEM, &sysMemWeightsTexture, NULL);
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209 | sysMemWeightsTexture->GetSurfaceLevel(0, &sysMemWeightsSurface);
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210 |
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211 | //create a vertex buffer to be able to visualize entry radion positions
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212 | device->CreateVertexBuffer(NRADIONS * sizeof(float) * 6, D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL, D3DPOOL_DEFAULT,
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213 | &starterVertexBuffer, NULL);
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214 | void* pData;
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215 | starterVertexBuffer->Lock(0, 0, &pData, 0);
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216 | fillRadionPosArray(pData);
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217 | starterVertexBuffer->Unlock();
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218 |
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219 |
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220 | exportEntityData();
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221 |
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222 | #ifdef GENERATE_PATH_MAPS
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223 | savePathMaps();
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224 | #endif
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225 | }
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226 |
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227 | PathMapEffect::~PathMapEffect(void)
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228 | {
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229 | delete weights;
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230 | delete clusterLenghts;
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231 |
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232 | //release all resources allocated in the constructor
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233 | starterVertexBuffer->Release();
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234 |
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235 | depthMapTexture->Release();
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236 | depthMapDepthStencilBuffer->Release();
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237 | fakeTexture->Release();
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238 | fakeSurface->Release();
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239 |
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240 | sysMemWeightsTexture->Release();
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241 | sysMemWeightsSurface->Release();
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242 | weightsTexture->Release();
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243 | weightsSurface->Release();
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244 | radionTexture->Release();
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245 | radionSurface->Release();
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246 |
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247 | delete kdtree;
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248 | emptyTexture->Release();
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249 | releaseTextures();
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250 | releaseMeshes();
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251 | releaseEntities();
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252 |
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253 | frameColorBuffer->Release();
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254 | frameDepthStencilBuffer->Release();
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255 |
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256 | effect->Release();
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257 | delete camera;
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258 | delete lightCamera;
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259 | }
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260 |
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261 | void PathMapEffect::loadMesh(LPCWSTR fileName, int prmAtlasSize, const char* name, int dividePcs, bool generateUV, bool generateTBN)
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262 | {
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263 | Mesh* mesh = new Mesh(this, fileName, prmAtlasSize, name, dividePcs, generateUV, generateTBN);
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264 | meshes.push_back(mesh);
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265 |
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266 | /* RenderMesh** slabs = new RenderMesh*[dividePcs];
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267 | int* slabNTris = new int[dividePcs];
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268 | int nTris = renderMesh->mesh->GetNumFaces();
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269 |
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270 |
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271 | if(dividePcs == 1)
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272 | {
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273 | renderMesh->slabIndex = 0;
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274 | slabs[0] = renderMesh;
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275 | slabNTris[0] = nTris;
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276 | }
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277 | else
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278 | {
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279 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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280 | renderMesh->mesh->GetVertexBuffer(&vertexBuffer);
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281 | D3DVERTEX* vertexData;
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282 | vertexBuffer->Lock(0,renderMesh->mesh->GetNumVertices()*renderMesh->mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
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283 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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284 | renderMesh->mesh->GetIndexBuffer(&indexBuffer);
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285 | unsigned short* indexData;
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286 | indexBuffer->Lock(0,nTris*3*sizeof(unsigned short),(void**)&indexData,0);
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287 |
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288 | Tri* tris = new Tri[nTris];
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289 | //partition to small meshes
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290 | for(int g=0; g<nTris; g++)
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291 | {
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292 | tris[g].origMeshIndex = g;
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293 | tris[g].pos = (vertexData[indexData[g * 3]].pos +
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294 | vertexData[indexData[g * 3 + 1]].pos +
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295 | vertexData[indexData[g * 3 + 2]].pos) * 0.33333333333333;
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296 | tris[g].normal = (vertexData[indexData[g * 3]].normal +
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297 | vertexData[indexData[g * 3 + 1]].normal +
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298 | vertexData[indexData[g * 3 + 2]].normal);
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299 | tris[g].normal.normalize();
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300 | }
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301 |
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302 |
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303 | clusterTrisKMeans(tris, nTris, dividePcs, slabNTris);
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304 | int triClusterStart = 0;
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305 |
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306 | for(int ict=0; ict<dividePcs; ict++)
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307 | {
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308 | slabs[ict] = new RenderMesh();
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309 | slabs[ict]->prmAtlasSize = renderMesh->prmAtlasSize;
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310 | strcpy(slabs[ict]->name, renderMesh->name);
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311 | slabs[ict]->slabIndex = ict;
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312 | slabs[ict]->rayTraceMaterial = renderMesh->rayTraceMaterial;
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313 | slabs[ict]->nSubsets = renderMesh->nSubsets;
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314 | slabs[ict]->textures = new LPDIRECT3DTEXTURE9[renderMesh->nSubsets];
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315 | for(int qu=0; qu < renderMesh->nSubsets; qu++)
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316 | slabs[ict]->textures[qu] = renderMesh->textures[qu];
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317 | // count vertices
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318 | unsigned short* ill = new unsigned short[renderMesh->mesh->GetNumVertices()];
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319 | for(int zzz=0; zzz<renderMesh->mesh->GetNumVertices(); zzz++)
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320 | ill[zzz] = 0;
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321 | for(int rmi = triClusterStart; rmi<triClusterStart + slabNTris[ict]; rmi++)
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322 | {
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323 | ill[indexData[tris[rmi].origMeshIndex*3]] = 1;
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324 | ill[indexData[tris[rmi].origMeshIndex*3+1]] = 1;
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325 | ill[indexData[tris[rmi].origMeshIndex*3+2]] = 1;
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326 | }
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327 |
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328 | int nVertices = 0;
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329 | for(int ccc=0; ccc<renderMesh->mesh->GetNumVertices(); ccc++)
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330 | if(ill[ccc])
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331 | nVertices++;
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332 |
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333 | // create new mesh
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334 | HRESULT dhre = D3DXCreateMeshFVF(
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335 | slabNTris[ict],
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336 | nVertices,
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337 | 0,
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338 | D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) |
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339 | D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3),
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340 | device,
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341 | &slabs[ict]->mesh);
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342 | // fill with tris
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343 | LPDIRECT3DVERTEXBUFFER9 svertexBuffer;
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344 | slabs[ict]->mesh->GetVertexBuffer(&svertexBuffer);
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345 | D3DVERTEX* svertexData;
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346 | svertexBuffer->Lock(0, nVertices*slabs[ict]->mesh->GetNumBytesPerVertex(),(void**)&svertexData,0);
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347 | LPDIRECT3DINDEXBUFFER9 sindexBuffer;
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348 | slabs[ict]->mesh->GetIndexBuffer(&sindexBuffer);
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349 | unsigned short* sindexData;
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350 | sindexBuffer->Lock(0,slabNTris[ict]*3*sizeof(unsigned short),(void**)&sindexData,0);
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351 |
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352 | int ufi = 0;
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353 | for(int ifi=0; ifi<renderMesh->mesh->GetNumVertices(); ifi++)
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354 | if(ill[ifi])
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355 | {
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356 | svertexData[ufi] = vertexData[ifi];
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357 | ill[ifi] = ufi;
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358 | ufi++;
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359 | }
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360 | else
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361 | ill[ifi] = 0xffff;
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362 |
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363 | for(int trifi=0; trifi<slabNTris[ict]; trifi++)
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364 | {
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365 | sindexData[trifi*3] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3]];
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366 | sindexData[trifi*3+1] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3+1]];
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367 | sindexData[trifi*3+2] = ill[indexData[tris[trifi+triClusterStart].origMeshIndex*3+2]];
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368 | }
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369 |
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370 | svertexBuffer->Unlock();
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371 | sindexBuffer->Unlock();
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372 | svertexBuffer->Release();
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373 | sindexBuffer->Release();
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374 |
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375 | triClusterStart += slabNTris[ict];
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376 | }
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377 |
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378 | vertexBuffer->Unlock();
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379 | indexBuffer->Unlock();
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380 | vertexBuffer->Release();
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381 | indexBuffer->Release();
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382 |
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383 | renderMesh->mesh->Release();
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384 | delete renderMesh;
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385 | }
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386 |
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387 | for(unsigned int fi=0; fi < dividePcs; fi++)
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388 | {
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389 | RenderMesh*& renderMesh = slabs[fi];
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390 |
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391 | //lock the buffers and create ray tracing meshes from the data
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392 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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393 | renderMesh->mesh->GetVertexBuffer(&vertexBuffer);
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394 | D3DVERTEX* vertexData;
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395 | vertexBuffer->Lock(0,renderMesh->mesh->GetNumVertices()*renderMesh->mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
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396 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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397 | renderMesh->mesh->GetIndexBuffer(&indexBuffer);
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398 | unsigned short* indexData;
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399 | indexBuffer->Lock(0,renderMesh->mesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
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400 |
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401 | //create a TriangleMesh for ray-tracing
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402 | renderMesh->rayTraceMesh = new TriangleMesh(renderMesh->rayTraceMaterial, indexData, renderMesh->mesh->GetNumFaces(),
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403 | vertexData, renderMesh->mesh->GetNumVertices());
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404 |
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405 | vertexBuffer->Unlock();
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406 | indexBuffer->Unlock();
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407 | vertexBuffer->Release();
|
---|
408 | indexBuffer->Release();
|
---|
409 |
|
---|
410 | renderMesh->slabIndex = fi;
|
---|
411 | renderMesh->generateUVAtlas();
|
---|
412 | renderMesh->buildEdgeVertexBuffer(device);
|
---|
413 | renderMeshes.push_back(renderMesh);
|
---|
414 | }
|
---|
415 | delete [] slabs;*/
|
---|
416 | }
|
---|
417 |
|
---|
418 | LPDIRECT3DTEXTURE9 PathMapEffect::loadTexture(LPCWSTR fileName, Material** rayTraceMaterial)
|
---|
419 | {
|
---|
420 | if(fileName == NULL || wcscmp(fileName, L"") == 0)
|
---|
421 | return NULL;
|
---|
422 | wchar_t* mediaFileName = new wchar_t[wcslen(fileName) + 64];
|
---|
423 | //we assume the x file was in folder .\media
|
---|
424 | wcscpy(mediaFileName, L"media\\");
|
---|
425 | wcscat(mediaFileName, fileName);
|
---|
426 | LPDIRECT3DTEXTURE9 tex;
|
---|
427 |
|
---|
428 | D3DXIMAGE_INFO bobo;
|
---|
429 | if(S_OK !=
|
---|
430 | D3DXCreateTextureFromFileEx(device, mediaFileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0,
|
---|
431 | D3DFMT_FROM_FILE, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &bobo, NULL, &tex
|
---|
432 | ))
|
---|
433 | {
|
---|
434 | MessageBox(NULL, mediaFileName, L"Could not load texture file!", MB_OK);
|
---|
435 | return NULL;
|
---|
436 | }
|
---|
437 |
|
---|
438 | materialTextures.push_back(tex);
|
---|
439 |
|
---|
440 | if(rayTraceMaterial != NULL)
|
---|
441 | {
|
---|
442 | D3DLOCKED_RECT lrect;
|
---|
443 | HRESULT hr = tex->LockRect(0, &lrect, NULL, D3DLOCK_READONLY);
|
---|
444 | LPDIRECT3DSURFACE9 texsurf;
|
---|
445 | tex->GetSurfaceLevel(0, &texsurf);
|
---|
446 | D3DSURFACE_DESC desc;
|
---|
447 | texsurf->GetDesc(&desc);
|
---|
448 | *rayTraceMaterial = new TexturedMaterial(lrect.pBits, lrect.Pitch, desc.Width);
|
---|
449 | texsurf->Release();
|
---|
450 | tex->UnlockRect(0);
|
---|
451 | }
|
---|
452 | return tex;
|
---|
453 | }
|
---|
454 |
|
---|
455 | void PathMapEffect::releaseTextures()
|
---|
456 | {
|
---|
457 | std::vector<LPDIRECT3DTEXTURE9>::iterator i = materialTextures.begin();
|
---|
458 | while(i != materialTextures.end())
|
---|
459 | {
|
---|
460 | (*i)->Release();
|
---|
461 | i++;
|
---|
462 | }
|
---|
463 |
|
---|
464 | std::vector<Material*>::iterator z = rayTraceMaterials.begin();
|
---|
465 | while(z != rayTraceMaterials.end())
|
---|
466 | {
|
---|
467 | delete (*z);
|
---|
468 | z++;
|
---|
469 | }
|
---|
470 | }
|
---|
471 |
|
---|
472 | void PathMapEffect::releaseMeshes()
|
---|
473 | {
|
---|
474 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
|
---|
475 | while(i != renderMeshes.end())
|
---|
476 | {
|
---|
477 | // if((*i)->bumpTexture)
|
---|
478 | // (*i)->bumpTexture->Release();
|
---|
479 | if((*i)->normalTexture)
|
---|
480 | (*i)->normalTexture->Release();
|
---|
481 | (*i)->mesh->Release();
|
---|
482 | delete (*i)->rayTraceMesh;
|
---|
483 | if((*i)->edgeVertexBuffer)
|
---|
484 | (*i)->edgeVertexBuffer->Release();
|
---|
485 | delete *i;
|
---|
486 | i++;
|
---|
487 | }
|
---|
488 | }
|
---|
489 |
|
---|
490 | void PathMapEffect::renderWithPRM()
|
---|
491 | {
|
---|
492 | // first pass: render depth
|
---|
493 |
|
---|
494 | device->SetRenderTarget(0, fakeSurface);
|
---|
495 | device->SetDepthStencilSurface(depthMapDepthStencilBuffer);
|
---|
496 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
497 | //no color writes
|
---|
498 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
499 | //render back faces (avoids Z-fighting, no need for comparison bias)
|
---|
500 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
501 |
|
---|
502 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
503 | {
|
---|
504 | effect->SetTechnique("Depth");
|
---|
505 | UINT nPasses;
|
---|
506 | effect->Begin(&nPasses, 0);
|
---|
507 | effect->BeginPass(0);
|
---|
508 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
509 |
|
---|
510 | std::vector<Entity*>::iterator entityIterator = entities.begin();
|
---|
511 | while(entityIterator != entities.end())
|
---|
512 | {
|
---|
513 | effect->SetMatrix("modelToProjMatrix",
|
---|
514 | &( entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ) );
|
---|
515 | effect->CommitChanges();
|
---|
516 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
517 | for(int i = 0; i< nSubsets; i++)
|
---|
518 | {
|
---|
519 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
520 | }
|
---|
521 | entityIterator++;
|
---|
522 | }
|
---|
523 |
|
---|
524 | effect->EndPass();
|
---|
525 | effect->End();
|
---|
526 | device->EndScene();
|
---|
527 | }
|
---|
528 |
|
---|
529 | //reset front face rendering, color writes
|
---|
530 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
531 | HRESULT hr = S_OK;
|
---|
532 | hr = device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_BLUE| D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
|
---|
533 |
|
---|
534 | // 2. pass: compute weights
|
---|
535 |
|
---|
536 | // simple parallel computation for all pixels: no 3D, depth, shadows, only a full-texture quad
|
---|
537 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
538 | hr = device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
539 | hr = device->SetRenderTarget(0,weightsSurface);
|
---|
540 | hr = device->SetDepthStencilSurface(NULL);
|
---|
541 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
542 | D3DXVECTOR3 lightDir = *lightCamera->GetWorldAhead();
|
---|
543 | lightDir /= D3DXVec3Length( &lightDir );
|
---|
544 | float ffl = parameters->Get(fLightScale) * 10.0f;
|
---|
545 | D3DXVECTOR3 lightPower(ffl, ffl, ffl);
|
---|
546 |
|
---|
547 | device->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
548 |
|
---|
549 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
550 | if( effect != NULL ){
|
---|
551 | D3DXHANDLE hTechnique = NULL;
|
---|
552 | hTechnique = effect->GetTechniqueByName((LPSTR)"ComputeWeights");
|
---|
553 | if(hTechnique==NULL){
|
---|
554 | return;
|
---|
555 | }
|
---|
556 | effect->SetTechnique( hTechnique );
|
---|
557 |
|
---|
558 | UINT nPasses = 0;
|
---|
559 | effect->Begin( &nPasses, 0 );
|
---|
560 | for(UINT j=0;j<nPasses;j++){
|
---|
561 | effect->BeginPass(j);
|
---|
562 | hr = effect->SetTexture("radions", radionTexture);
|
---|
563 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
564 | 0.0f, -0.5f, 0.0f,
|
---|
565 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
566 |
|
---|
567 | //set global params
|
---|
568 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
569 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
570 |
|
---|
571 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
572 | hr = effect->SetInt("nRadionColumns", NRADIONS / 4096);
|
---|
573 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
574 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
575 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
576 | effect->CommitChanges();
|
---|
577 | renderFullScreen();
|
---|
578 | effect->EndPass();
|
---|
579 | }
|
---|
580 | effect->End();
|
---|
581 | }
|
---|
582 | device->EndScene();
|
---|
583 | }
|
---|
584 |
|
---|
585 | // read the weights back
|
---|
586 |
|
---|
587 | D3DLOCKED_RECT rData;
|
---|
588 | hr = device->GetRenderTargetData(weightsSurface, sysMemWeightsSurface);
|
---|
589 | hr = sysMemWeightsSurface->LockRect(&rData, NULL, D3DLOCK_READONLY);
|
---|
590 | float* allEntryWeights = (float*)rData.pBits;
|
---|
591 |
|
---|
592 | // average weights per cluster
|
---|
593 | float sumWeightsAll = 0.0;
|
---|
594 | unsigned int iRadion = 0;
|
---|
595 | for(int iCluster=0; iCluster < NCLUSTERS; iCluster++)
|
---|
596 | {
|
---|
597 | weights[iCluster] = 0.0;
|
---|
598 | float clusterrad = 0.0;
|
---|
599 | for(int clusterSummer=0; clusterSummer < clusterLenghts[iCluster]; clusterSummer++, iRadion++)
|
---|
600 | {
|
---|
601 | float radrad = bushStarters[iRadion].radiance.sum();
|
---|
602 | weights[iCluster] += allEntryWeights[iRadion] * radrad;
|
---|
603 | clusterrad += radrad;
|
---|
604 | }
|
---|
605 | if(clusterrad > 0.01)
|
---|
606 | weights[iCluster] /= clusterrad; //(double)clusterLenghts[iCluster];
|
---|
607 | else
|
---|
608 | weights[iCluster] = 0.0f;
|
---|
609 | // if(iCluster != TEST_CLUST)
|
---|
610 | // weights[iCluster] = 0.0;
|
---|
611 | // if(weights[iCluster] > 0.005)
|
---|
612 | // weights[iCluster] = 0.005;
|
---|
613 | sumWeightsAll += weights[iCluster];
|
---|
614 | }
|
---|
615 | sysMemWeightsSurface->UnlockRect();
|
---|
616 |
|
---|
617 | // 3. pass: render scene using weights to combine PRM texture atlases
|
---|
618 |
|
---|
619 |
|
---|
620 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
621 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
622 | // use backface culling, depth test
|
---|
623 | hr = device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
624 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
625 |
|
---|
626 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
627 |
|
---|
628 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
629 | {
|
---|
630 | effect->SetTechnique("walk");
|
---|
631 | UINT nPasses;
|
---|
632 | effect->Begin(&nPasses, 0);
|
---|
633 | effect->BeginPass(0);
|
---|
634 |
|
---|
635 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
636 | 0.0f, -0.5f, 0.0f,
|
---|
637 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
638 |
|
---|
639 | //set global params
|
---|
640 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
641 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
642 |
|
---|
643 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
644 |
|
---|
645 | //loop through entities
|
---|
646 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
647 | while(entityIterator != entities.end())
|
---|
648 | {
|
---|
649 | //set entity params
|
---|
650 | // nearestIdx -> bushId
|
---|
651 | float* weightsa = new float[entityIterator->nNearClusters];
|
---|
652 | for(unsigned int y=0; y<entityIterator->nNearClusters; y++)
|
---|
653 | {
|
---|
654 | // Entity e = *entityIterator;
|
---|
655 | weightsa[y] = weights[entityIterator->nearClusterIndices[y]];
|
---|
656 | }
|
---|
657 | hr = effect->SetFloatArray("weightsa", weightsa, entityIterator->nNearClusters);
|
---|
658 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
659 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
660 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
661 | if(parameters->Get(bLookFromLight))
|
---|
662 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
663 | else
|
---|
664 | {
|
---|
665 | D3DXVECTOR3 wa = *camera->GetWorldAhead();
|
---|
666 | wa = wa * (1.0 / D3DXVec3Length(&wa));
|
---|
667 | D3DXVECTOR3 eye = *camera->GetEyePt();
|
---|
668 | D3DXVECTOR3 shup = -eye * (1.0 / D3DXVec3Length(&eye));
|
---|
669 | float angle = acos(D3DXVec3Dot(&wa, &shup));
|
---|
670 | D3DXMATRIX maro;
|
---|
671 | D3DXVECTOR3 rotax;
|
---|
672 | D3DXVec3Cross(&rotax, &wa, &shup);
|
---|
673 | D3DXMatrixRotationAxis(&maro, &rotax, angle);
|
---|
674 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * maro * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
675 | }
|
---|
676 |
|
---|
677 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
678 | effect->SetTexture("bumpMap", entityIterator->renderMesh->bumpTexture);
|
---|
679 | effect->SetTexture("normalMap", entityIterator->renderMesh->normalTexture);
|
---|
680 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
681 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
682 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
683 |
|
---|
684 | int prmnt[2] = {entityIterator->renderMesh->prmxres / entityIterator->renderMesh->prmAtlasSize,
|
---|
685 | entityIterator->renderMesh->prmyres / entityIterator->renderMesh->prmAtlasSize};
|
---|
686 | hr = effect->SetIntArray("prmAtlasTiles", prmnt, 2);
|
---|
687 | hr = effect->SetFloatArray("atlasHalfPixel", (float*)&Vector(
|
---|
688 | 0.5 / entityIterator->renderMesh->prmxres, 0.5 / entityIterator->renderMesh->prmyres, 0.0), 2);
|
---|
689 |
|
---|
690 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
691 | for(int i = 0; i< nSubsets; i++)
|
---|
692 | {
|
---|
693 | //set subset material texture
|
---|
694 | if(entityIterator->renderMesh->textures[i])
|
---|
695 | effect->SetTexture("brdfMap", entityIterator->renderMesh->textures[i]);
|
---|
696 | else
|
---|
697 | effect->SetTexture("brdfMap", emptyTexture);
|
---|
698 | effect->CommitChanges();
|
---|
699 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
700 | }
|
---|
701 | entityIterator++;
|
---|
702 |
|
---|
703 | delete weightsa;
|
---|
704 | }
|
---|
705 | effect->EndPass();
|
---|
706 | effect->End();
|
---|
707 | device->EndScene();
|
---|
708 | }
|
---|
709 |
|
---|
710 | if(!parameters->Get(bLookFromLight))
|
---|
711 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
712 | {
|
---|
713 | effect->SetTechnique("torch");
|
---|
714 | UINT nPasses;
|
---|
715 | effect->Begin(&nPasses, 0);
|
---|
716 | effect->BeginPass(0);
|
---|
717 |
|
---|
718 | D3DXMATRIX scaleShip;
|
---|
719 | D3DXMatrixScaling(&scaleShip, 0.05f, 0.05f, 0.05f);
|
---|
720 |
|
---|
721 | effect->SetTexture("brdfMap", renderMeshes[renderMeshes.size()-1]->textures[0]);
|
---|
722 | effect->SetMatrix("modelToProjMatrix", &(scaleShip * *lightCamera->GetWorldMatrix() * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
723 |
|
---|
724 | effect->CommitChanges();
|
---|
725 | renderMeshes[renderMeshes.size()-1]->mesh->DrawSubset(0);
|
---|
726 |
|
---|
727 | effect->EndPass();
|
---|
728 | effect->End();
|
---|
729 | device->EndScene();
|
---|
730 | }
|
---|
731 |
|
---|
732 | }
|
---|
733 |
|
---|
734 | HRESULT PathMapEffect::RenderMesh::setVertexFormat(DWORD fvf, LPDIRECT3DDEVICE9 device)
|
---|
735 | {
|
---|
736 | LPD3DXMESH tempMesh;
|
---|
737 |
|
---|
738 | //clone the mesh to the appropriate format
|
---|
739 | HRESULT hr = mesh->CloneMeshFVF( mesh->GetOptions(),
|
---|
740 | fvf ,
|
---|
741 | device, &tempMesh );
|
---|
742 | if(hr == S_OK)
|
---|
743 | {
|
---|
744 | DWORD* padj = new DWORD[mesh->GetNumFaces() * 3];
|
---|
745 | mesh->GenerateAdjacency(0.00001f, padj);
|
---|
746 | delete padj;
|
---|
747 | //forget he old mesh
|
---|
748 | mesh->Release();
|
---|
749 | //use the cloned mesh
|
---|
750 | mesh = tempMesh;
|
---|
751 | }
|
---|
752 | return hr;
|
---|
753 | }
|
---|
754 |
|
---|
755 | HRESULT PathMapEffect::RenderMesh::generateUVAtlas()
|
---|
756 | {
|
---|
757 | LPD3DXMESH tempMesh;
|
---|
758 |
|
---|
759 | float maxStretchApplied;
|
---|
760 | unsigned int nCharts;
|
---|
761 |
|
---|
762 | HRESULT hr =
|
---|
763 | D3DXUVAtlasCreate(
|
---|
764 | mesh, // LPD3DXMESH pMesh,
|
---|
765 | 0, // UINT dwMaxChartNumber,
|
---|
766 | 1.0f, // FLOAT fMaxStretch,
|
---|
767 | prmAtlasSize - 4, // UINT dwWidth,
|
---|
768 | prmAtlasSize - 4, // UINT dwHeight,
|
---|
769 | 2.0f, // FLOAT fGutter,
|
---|
770 | 1, // DWORD dwTextureIndex,
|
---|
771 | NULL, // CONST DWORD * pdwAdjacency,
|
---|
772 | NULL, // CONST CHAR * pcFalseEdges,
|
---|
773 | NULL, // FLOAT * pfIMTArray,
|
---|
774 | NULL, // LPD3DXUVATLASCB pCallback,
|
---|
775 | 0.001f, // FLOAT fCallbackFrequency,
|
---|
776 | NULL, // LPVOID pUserContent,
|
---|
777 | &tempMesh, // LPD3DXMESH * ppMeshOut,
|
---|
778 | NULL, // LPD3DXBUFFER * ppFacePartitioning,
|
---|
779 | NULL, // LPD3DXBUFFER * ppVertexRemapArray,
|
---|
780 | &maxStretchApplied, // FLOAT * pfMaxStretchOut,
|
---|
781 | &nCharts // UINT * pdwNumChartsOut
|
---|
782 | );
|
---|
783 |
|
---|
784 | if(hr == S_OK)
|
---|
785 | {
|
---|
786 | //forget he old mesh
|
---|
787 | mesh->Release();
|
---|
788 | }
|
---|
789 |
|
---|
790 | hr =
|
---|
791 | D3DXComputeTangentFrameEx(
|
---|
792 | tempMesh, // ID3DXMesh * pMesh,
|
---|
793 | D3DDECLUSAGE_TEXCOORD, // DWORD dwTextureInSemantic,
|
---|
794 | 0, // DWORD dwTextureInIndex,
|
---|
795 | D3DDECLUSAGE_TEXCOORD, // DWORD dwUPartialOutSemantic,
|
---|
796 | 2, // DWORD dwUPartialOutIndex,
|
---|
797 | D3DDECLUSAGE_TEXCOORD, // DWORD dwVPartialOutSemantic,
|
---|
798 | 3, // DWORD dwVPartialOutIndex,
|
---|
799 | D3DDECLUSAGE_NORMAL, // DWORD dwNormalOutSemantic,
|
---|
800 | 0, // DWORD dwNormalOutIndex,
|
---|
801 | (D3DXTANGENT_WRAP_UV
|
---|
802 | // | D3DXTANGENT_DONT_ORTHOGONALIZE | D3DXTANGENT_DONT_NORMALIZE_PARTIALS)
|
---|
803 | )& !( D3DXTANGENT_CALCULATE_NORMALS ), // DWORD dwOptions,
|
---|
804 | NULL, // CONST DWORD * pdwAdjacency,
|
---|
805 | 0.2, // FLOAT fPartialEdgeThreshold,
|
---|
806 | 0.0, // FLOAT fSingularPointThreshold,
|
---|
807 | 0.2, // FLOAT fNormalEdgeThreshold,
|
---|
808 | &mesh, // ID3DXMesh ** ppMeshOut,
|
---|
809 | NULL // ID3DXBuffer ** ppVertexMapping
|
---|
810 | );
|
---|
811 |
|
---|
812 | if(hr == S_OK)
|
---|
813 | {
|
---|
814 | //forget he old mesh
|
---|
815 | tempMesh->Release();
|
---|
816 | }
|
---|
817 |
|
---|
818 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
819 | mesh->GetVertexBuffer(&vertexBuffer);
|
---|
820 | D3DVERTEX* vertexData;
|
---|
821 | vertexBuffer->Lock(0,mesh->GetNumVertices()*mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
|
---|
822 |
|
---|
823 | for(unsigned int u=0; u < mesh->GetNumVertices(); u++ )
|
---|
824 | vertexData[u].tex1 = (vertexData[u].tex1 * (prmAtlasSize - 4) + D3DXVECTOR2(2.0,2.0)) / (float)prmAtlasSize;
|
---|
825 |
|
---|
826 | vertexBuffer->Unlock();
|
---|
827 | SAFE_RELEASE(vertexBuffer);
|
---|
828 |
|
---|
829 |
|
---|
830 | // D3DXSaveMeshToX(L"media/om.x", mesh, NULL, NULL, 0, 0, 1 /*DXFILEFORMAT_TEXT*/);
|
---|
831 |
|
---|
832 | return hr;
|
---|
833 | }
|
---|
834 |
|
---|
835 | void PathMapEffect::renderFullScreen(float depth)
|
---|
836 | {
|
---|
837 | float fLeftU = 0.0f, fTopV = 0.0f, fRightU = 1.0f, fBottomV = 1.0f;
|
---|
838 |
|
---|
839 | D3DSURFACE_DESC dtdsdRT;
|
---|
840 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
841 |
|
---|
842 | // Acquire render target width and height
|
---|
843 | device->GetRenderTarget(0, &pSurfRT);
|
---|
844 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
845 | pSurfRT->Release();
|
---|
846 |
|
---|
847 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
848 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
849 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
850 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
851 |
|
---|
852 | // Draw the quad
|
---|
853 | struct D3DVERTEX{
|
---|
854 | D3DXVECTOR3 pos;
|
---|
855 | D3DXVECTOR2 tex0;
|
---|
856 | };
|
---|
857 |
|
---|
858 | D3DVERTEX svQuad[4];
|
---|
859 |
|
---|
860 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
861 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
862 |
|
---|
863 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
864 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
865 |
|
---|
866 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
867 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
868 |
|
---|
869 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
870 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
871 |
|
---|
872 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
873 | device->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
874 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
875 | }
|
---|
876 |
|
---|
877 | void PathMapEffect::move(float fElapsedTime)
|
---|
878 | {
|
---|
879 | clusterSweepCurrentIndex += fElapsedTime * 2.0f;
|
---|
880 | if(clusterSweepCurrentIndex > NCLUSTERS)
|
---|
881 | clusterSweepCurrentIndex -= NCLUSTERS;
|
---|
882 | //apply some rotation to one of the entities
|
---|
883 | if(parameters->Get(bTurbo))
|
---|
884 | {
|
---|
885 | camera->FrameMove(fElapsedTime * 10.0f);
|
---|
886 | lightCamera->FrameMove(fElapsedTime * 10.0f);
|
---|
887 | }
|
---|
888 | else
|
---|
889 | {
|
---|
890 | camera->FrameMove(fElapsedTime);
|
---|
891 | lightCamera->FrameMove(fElapsedTime);
|
---|
892 | }
|
---|
893 | /* D3DXMATRIX rot;
|
---|
894 | D3DXMatrixRotationY(&rot, fElapsedTime * 0.1f);
|
---|
895 | D3DXMatrixMultiply( &entities.at(0).modelWorldTransform,
|
---|
896 | &rot,
|
---|
897 | &entities.at(0).modelWorldTransform);
|
---|
898 | D3DXMatrixInverse( &entities.at(0).inverseTransposedModelWorldTransform, NULL,
|
---|
899 | &entities.at(0).modelWorldTransform);
|
---|
900 | D3DXMatrixTranspose( &entities.at(0).inverseTransposedModelWorldTransform, &entities.at(0).inverseTransposedModelWorldTransform);
|
---|
901 |
|
---|
902 | if(entities.size() > 1)
|
---|
903 | {
|
---|
904 | D3DXMatrixTranslation(&entities.at(1).modelWorldTransform, 0.0f, parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
905 | D3DXMatrixTranslation(&entities.at(1).inverseTransposedModelWorldTransform, 0.0f, -parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
906 | }*/
|
---|
907 | }
|
---|
908 |
|
---|
909 | LRESULT PathMapEffect::handleMessage( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
---|
910 |
|
---|
911 | {
|
---|
912 | if(parameters->Get(bMoveLight))
|
---|
913 | return lightCamera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
914 | else
|
---|
915 | return camera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
916 | }
|
---|
917 |
|
---|
918 | void PathMapEffect::addUiParameters(Parameters* parameters)
|
---|
919 | {
|
---|
920 | PathMapEffect::parameters = parameters;
|
---|
921 | parameters->Add( bLookFromLight, "Look from light", 1);
|
---|
922 | parameters->Add( bMoveLight, "Move light", 1);
|
---|
923 | parameters->Add( bDots, "Entry points", 1);
|
---|
924 | parameters->Add( bTurbo, "Turbo", 1);
|
---|
925 | parameters->Add( fLightScale, "Tone scale", 100, 'V', 'B', convert100);
|
---|
926 | }
|
---|
927 |
|
---|
928 | void PathMapEffect::setUiParameterDefaults(Parameters* parameters)
|
---|
929 | {
|
---|
930 | }
|
---|
931 |
|
---|
932 | Parameters* PathMapEffect::parameters = NULL;
|
---|
933 |
|
---|
934 | void PathMapEffect::render()
|
---|
935 | {
|
---|
936 | if(method == Method::PRM)
|
---|
937 | renderWithPRM();
|
---|
938 | else
|
---|
939 | showPRMTexture();
|
---|
940 | if(parameters->Get(bDots))
|
---|
941 | {
|
---|
942 | float psf = 8.0f;
|
---|
943 | HRESULT hr = device->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psf));
|
---|
944 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
945 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
946 | {
|
---|
947 | D3DXHANDLE hTechnique = NULL;
|
---|
948 | hTechnique = effect->GetTechniqueByName((LPSTR)"Dots");
|
---|
949 | effect->SetTechnique( hTechnique );
|
---|
950 | UINT nPasses = 0;
|
---|
951 | effect->Begin( &nPasses, 0 );
|
---|
952 | for(UINT j=0;j<nPasses;j++){
|
---|
953 | effect->BeginPass(j);
|
---|
954 | hr = effect->SetTexture("depthMap",depthMapTexture);
|
---|
955 | if(parameters->Get(bLookFromLight))
|
---|
956 | effect->SetMatrix("worldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
957 | else
|
---|
958 | effect->SetMatrix("worldToProjMatrix", &(*camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
959 |
|
---|
960 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
961 | 0.0f, -0.5f, 0.0f,
|
---|
962 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
963 |
|
---|
964 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
965 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
966 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
967 | effect->CommitChanges();
|
---|
968 | hr = device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL);
|
---|
969 | hr = device->SetStreamSource(0, starterVertexBuffer, 0, sizeof(float) * 6);
|
---|
970 | UINT offset = 0;
|
---|
971 | for(int iClusterDraw=0; iClusterDraw < NCLUSTERS; iClusterDraw++)
|
---|
972 | {
|
---|
973 | // hr = effect->SetFloat("aClusterWeight", weights[iClusterDraw] * 10.0);
|
---|
974 | hr = effect->SetFloat("aClusterWeight", (float)iClusterDraw);
|
---|
975 | effect->CommitChanges();
|
---|
976 | // if(iClusterDraw - clusterSweepCurrentIndex > -1.0 &&
|
---|
977 | // iClusterDraw - clusterSweepCurrentIndex < 0.0 )
|
---|
978 | device->DrawPrimitive(D3DPT_POINTLIST, offset, clusterLenghts[iClusterDraw]);
|
---|
979 | offset += clusterLenghts[iClusterDraw];
|
---|
980 | }
|
---|
981 | effect->EndPass();
|
---|
982 | }
|
---|
983 | effect->End();
|
---|
984 | }
|
---|
985 | device->EndScene();
|
---|
986 | }
|
---|
987 | }
|
---|
988 |
|
---|
989 | void PathMapEffect::releaseEntities()
|
---|
990 | {
|
---|
991 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
992 | while(entityIterator != entities.end())
|
---|
993 | {
|
---|
994 | delete entityIterator->rayTraceEntity;
|
---|
995 | entityIterator->prmSurface->Release();
|
---|
996 | entityIterator->prmTexture->Release();
|
---|
997 | entityIterator++;
|
---|
998 | }
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | void PathMapEffect::sampleSphereDirection(Vector& outDir)
|
---|
1002 | {
|
---|
1003 | do{
|
---|
1004 | outDir = Vector(-1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX);
|
---|
1005 | }while(outDir.norm2() > 1.0);
|
---|
1006 | outDir.normalize();
|
---|
1007 | }
|
---|
1008 |
|
---|
1009 | void PathMapEffect::sampleShootingDiffuseDirection(int depth, const Vector& normal, Vector& outDir)
|
---|
1010 | {
|
---|
1011 | Vector u, v;
|
---|
1012 | if(fabsf(normal[0]) < 0.9f)
|
---|
1013 | {
|
---|
1014 | u.set(0.0f, -normal[2], normal[1]);
|
---|
1015 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[1] * normal[1]);
|
---|
1016 | }
|
---|
1017 | else
|
---|
1018 | {
|
---|
1019 | u.set(normal[2], 0.0f, -normal[0]);
|
---|
1020 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[0] * normal[0]);
|
---|
1021 | }
|
---|
1022 | v.setCrossProduct(normal, u);
|
---|
1023 |
|
---|
1024 | float phi = 2.0f * 3.14159265358979323846f * (float)rand() / RAND_MAX;
|
---|
1025 | float xi2 = (float)rand() / RAND_MAX;
|
---|
1026 | float cosPhi = cos(phi);
|
---|
1027 | float sinPhi = sin(phi);
|
---|
1028 | float cosTheta = sqrtf(xi2);
|
---|
1029 | float sinTheta = sqrtf(1.0f - xi2);
|
---|
1030 |
|
---|
1031 | outDir.setScaled(sinTheta * cosPhi, v);
|
---|
1032 | outDir.addScaled(sinTheta * sinPhi, u);
|
---|
1033 | outDir.addScaled(cosTheta, normal);
|
---|
1034 | }
|
---|
1035 |
|
---|
1036 | void PathMapEffect::precompute()
|
---|
1037 | {
|
---|
1038 | // generate entry points
|
---|
1039 | for(unsigned int cRad=0; cRad < NRADIONS; cRad++)
|
---|
1040 | {
|
---|
1041 | Radion starter;
|
---|
1042 | sampleSurfaceRadion(starter);
|
---|
1043 | //sampleSurfaceRadionUniform(starter);
|
---|
1044 | bushStarters.push_back(starter);
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | // sort entry radions into clusters
|
---|
1048 | Radion* entryArray = (Radion*)&*bushStarters.begin();
|
---|
1049 | clusterRadions(entryArray, bushStarters.size(), 0);
|
---|
1050 | clusterRadionsKMeans();
|
---|
1051 |
|
---|
1052 | // for every entity, find the most relevant clusters
|
---|
1053 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1054 | while(entityIterator != entities.end())
|
---|
1055 | {
|
---|
1056 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
1057 | entityIterator++;
|
---|
1058 | }
|
---|
1059 |
|
---|
1060 | // for every entry radion, shoot a bush of radions, and add their
|
---|
1061 | // contributions to all PRMs of all entities
|
---|
1062 | unsigned int iCluster = 0;
|
---|
1063 | std::vector<Radion> bushRadions;
|
---|
1064 | for(int iStarter = 0; iStarter < NRADIONS; )
|
---|
1065 | {
|
---|
1066 | bushRadions.clear();
|
---|
1067 | for(int iric=0; iric < clusterLenghts[iCluster]; iric++, iStarter++)
|
---|
1068 | shootRadionBush(bushStarters[iStarter], bushRadions);
|
---|
1069 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1070 | while(entityIterator != entities.end())
|
---|
1071 | {
|
---|
1072 | entityIterator->renderPRM(bushRadions, iCluster);
|
---|
1073 | entityIterator++;
|
---|
1074 | }
|
---|
1075 | iCluster++;
|
---|
1076 | }
|
---|
1077 |
|
---|
1078 | //scale down multiple pixel writes
|
---|
1079 | entityIterator = entities.begin();
|
---|
1080 | while(entityIterator != entities.end())
|
---|
1081 | {
|
---|
1082 | entityIterator->normalizePRM();
|
---|
1083 | entityIterator++;
|
---|
1084 | }
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | int compareX(const void* a, const void* b)
|
---|
1088 | {
|
---|
1089 | if( ((const Radion*)a)->position.x < ((const Radion*)b)->position.x )
|
---|
1090 | return -1;
|
---|
1091 | else
|
---|
1092 | return 1;
|
---|
1093 | }
|
---|
1094 |
|
---|
1095 | int compareY(const void* a, const void* b)
|
---|
1096 | {
|
---|
1097 | if( ((const Radion*)a)->position.y < ((const Radion*)b)->position.y )
|
---|
1098 | return -1;
|
---|
1099 | else
|
---|
1100 | return 1;
|
---|
1101 | }
|
---|
1102 |
|
---|
1103 | int compareZ(const void* a, const void* b)
|
---|
1104 | {
|
---|
1105 | if( ((const Radion*)a)->position.z < ((const Radion*)b)->position.z )
|
---|
1106 | return -1;
|
---|
1107 | else
|
---|
1108 | return 1;
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | int compareDirX(const void* a, const void* b)
|
---|
1112 | {
|
---|
1113 | if( ((const Radion*)a)->normal.x < ((const Radion*)b)->normal.x )
|
---|
1114 | return -1;
|
---|
1115 | else
|
---|
1116 | return 1;
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | int compareDirY(const void* a, const void* b)
|
---|
1120 | {
|
---|
1121 | if( ((const Radion*)a)->normal.y < ((const Radion*)b)->normal.y )
|
---|
1122 | return -1;
|
---|
1123 | else
|
---|
1124 | return 1;
|
---|
1125 | }
|
---|
1126 |
|
---|
1127 | int compareDirZ(const void* a, const void* b)
|
---|
1128 | {
|
---|
1129 | if( ((const Radion*)a)->normal.z < ((const Radion*)b)->normal.z )
|
---|
1130 | return -1;
|
---|
1131 | else
|
---|
1132 | return 1;
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 |
|
---|
1136 | void PathMapEffect::clusterRadionsKMeans()
|
---|
1137 | {
|
---|
1138 | Radion centroids[NCLUSTERS];
|
---|
1139 | std::vector<Radion> clusters[NCLUSTERS];
|
---|
1140 | //initial clusters: uniform length
|
---|
1141 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
1142 | clusterLenghts[i] = NRADIONS / NCLUSTERS;
|
---|
1143 | for(unsigned int iKMeans = 0; iKMeans < 128; iKMeans++)
|
---|
1144 | {
|
---|
1145 | //find centroids
|
---|
1146 | unsigned int iRadion = 0;
|
---|
1147 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
1148 | {
|
---|
1149 | centroids[i].position = Vector::RGBBLACK;
|
---|
1150 | centroids[i].normal = Vector::RGBBLACK;
|
---|
1151 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
1152 | {
|
---|
1153 | centroids[i].position += bushStarters.at(iRadion).position;
|
---|
1154 | centroids[i].normal += bushStarters.at(iRadion).normal;
|
---|
1155 | }
|
---|
1156 | centroids[i].position *= 1.0f / (float)clusterLenghts[i];
|
---|
1157 | centroids[i].normal.normalize();
|
---|
1158 | }
|
---|
1159 |
|
---|
1160 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
1161 | clusters[i].clear();
|
---|
1162 |
|
---|
1163 | //sort radions to centroids
|
---|
1164 | iRadion = 0;
|
---|
1165 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
1166 | {
|
---|
1167 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
1168 | {
|
---|
1169 | unsigned int minimumDistanceClusterIndex = 0;
|
---|
1170 | float minimumDistance = FLT_MAX;
|
---|
1171 | for(unsigned int u=0; u<NCLUSTERS; u++)
|
---|
1172 | {
|
---|
1173 | float dirDist = (bushStarters.at(iRadion).normal * centroids[u].normal);
|
---|
1174 | float dist = (bushStarters.at(iRadion).position - centroids[u].position).norm() * pow(6.0, 1.0 - (double)dirDist);
|
---|
1175 | if(dist < minimumDistance)
|
---|
1176 | {
|
---|
1177 | minimumDistanceClusterIndex = u;
|
---|
1178 | minimumDistance = dist;
|
---|
1179 | }
|
---|
1180 | }
|
---|
1181 | clusters[minimumDistanceClusterIndex].push_back( bushStarters.at(iRadion) );
|
---|
1182 | }
|
---|
1183 | }
|
---|
1184 | //refill bushStarters, set cluster lengths
|
---|
1185 | iRadion = 0;
|
---|
1186 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
1187 | {
|
---|
1188 | clusterLenghts[i] = clusters[i].size();
|
---|
1189 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
1190 | {
|
---|
1191 | bushStarters.at(iRadion) = clusters[i].at(iRadionInCluster);
|
---|
1192 | }
|
---|
1193 | }
|
---|
1194 | //eliminate empty clusters
|
---|
1195 | for(unsigned int i=1; i<NCLUSTERS; i++)
|
---|
1196 | {
|
---|
1197 | if(clusterLenghts[i] == 0)
|
---|
1198 | {
|
---|
1199 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
|
---|
1200 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
|
---|
1201 | }
|
---|
1202 | }
|
---|
1203 | for(int i=NCLUSTERS - 1; i >= 0; i--)
|
---|
1204 | {
|
---|
1205 | if(clusterLenghts[i] == 0)
|
---|
1206 | {
|
---|
1207 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
|
---|
1208 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
|
---|
1209 | }
|
---|
1210 | }
|
---|
1211 | }
|
---|
1212 | }
|
---|
1213 |
|
---|
1214 | /*void PathMapEffect::clusterTrisKMeans(Tri* triArray, int nTris, int nClusters, int* clusterLenghts)
|
---|
1215 | {
|
---|
1216 | Tri* centroids = new Tri[nClusters];
|
---|
1217 | std::vector<Tri>* result = new std::vector<Tri>[nClusters];
|
---|
1218 |
|
---|
1219 | //initial clusters: uniform length
|
---|
1220 | for(unsigned int i=0; i<nClusters; i++)
|
---|
1221 | clusterLenghts[i] = nTris / nClusters;
|
---|
1222 | for(unsigned int iKMeans = 0; iKMeans < 128; iKMeans++)
|
---|
1223 | {
|
---|
1224 | //find centroids
|
---|
1225 | unsigned int iTri = 0;
|
---|
1226 | for(unsigned int i=0; i<nClusters; i++)
|
---|
1227 | {
|
---|
1228 | centroids[i].pos = Vector::RGBBLACK;
|
---|
1229 | centroids[i].normal = Vector::RGBBLACK;
|
---|
1230 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
|
---|
1231 | {
|
---|
1232 | centroids[i].pos += triArray[iTri].pos;
|
---|
1233 | centroids[i].normal += triArray[iTri].normal;
|
---|
1234 | }
|
---|
1235 | centroids[i].pos *= 1.0f / (float)clusterLenghts[i];
|
---|
1236 | centroids[i].normal.normalize();
|
---|
1237 | }
|
---|
1238 |
|
---|
1239 | for(unsigned int i=0; i<nClusters; i++)
|
---|
1240 | result[i].clear();
|
---|
1241 |
|
---|
1242 | //sort radions to centroids
|
---|
1243 | iTri = 0;
|
---|
1244 | for(unsigned int i=0; i<nClusters; i++)
|
---|
1245 | {
|
---|
1246 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
|
---|
1247 | {
|
---|
1248 | unsigned int minimumDistanceClusterIndex = 0;
|
---|
1249 | float minimumDistance = FLT_MAX;
|
---|
1250 | for(unsigned int u=0; u<nClusters; u++)
|
---|
1251 | {
|
---|
1252 | float dirDist = (triArray[iTri].normal * centroids[u].normal);
|
---|
1253 | float dist = (triArray[iTri].pos - centroids[u].pos).norm() * pow(6.0, 1.0 - (double)dirDist);
|
---|
1254 | if(dist < minimumDistance)
|
---|
1255 | {
|
---|
1256 | minimumDistanceClusterIndex = u;
|
---|
1257 | minimumDistance = dist;
|
---|
1258 | }
|
---|
1259 | }
|
---|
1260 | result[minimumDistanceClusterIndex].push_back( triArray[iTri] );
|
---|
1261 | }
|
---|
1262 | }
|
---|
1263 | //refill bushStarters, set cluster lengths
|
---|
1264 | iTri = 0;
|
---|
1265 | for(unsigned int i=0; i<nClusters; i++)
|
---|
1266 | {
|
---|
1267 | clusterLenghts[i] = result[i].size();
|
---|
1268 | for(unsigned int iTriInCluster=0; iTriInCluster < clusterLenghts[i]; iTriInCluster++, iTri++)
|
---|
1269 | {
|
---|
1270 | triArray[iTri] = result[i].at(iTriInCluster);
|
---|
1271 | }
|
---|
1272 | }
|
---|
1273 | //eliminate empty clusters
|
---|
1274 | for(unsigned int i=1; i<nClusters; i++)
|
---|
1275 | {
|
---|
1276 | if(clusterLenghts[i] == 0)
|
---|
1277 | {
|
---|
1278 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
|
---|
1279 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
|
---|
1280 | }
|
---|
1281 | }
|
---|
1282 | for(int i=nClusters - 1; i >= 0; i--)
|
---|
1283 | {
|
---|
1284 | if(clusterLenghts[i] == 0)
|
---|
1285 | {
|
---|
1286 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
|
---|
1287 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
|
---|
1288 | }
|
---|
1289 | }
|
---|
1290 | }
|
---|
1291 | delete [] centroids;
|
---|
1292 | delete [] result;
|
---|
1293 | }
|
---|
1294 | */
|
---|
1295 |
|
---|
1296 | int PathMapEffect::clusterRadions(Radion* partition, int psize, char axis)
|
---|
1297 | {
|
---|
1298 | /* if(psize < 2)
|
---|
1299 | return 1;
|
---|
1300 | if(axis == 0)
|
---|
1301 | qsort(partition, psize, sizeof(Radion), compareDirX);
|
---|
1302 | else if(axis == 1)
|
---|
1303 | qsort(partition, psize, sizeof(Radion), compareDirY);
|
---|
1304 | else if(axis == 2)
|
---|
1305 | qsort(partition, psize, sizeof(Radion), compareDirZ);
|
---|
1306 | else if(axis == 3)
|
---|
1307 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
1308 | else if(axis == 4)
|
---|
1309 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
1310 | else if(axis == 5)
|
---|
1311 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
1312 | clusterRadions(partition, psize >> 1, (axis+1)%6);
|
---|
1313 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%6);
|
---|
1314 | return 1;
|
---|
1315 | /*/ if(psize < 2)
|
---|
1316 | return 1;
|
---|
1317 | if(axis == 0)
|
---|
1318 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
1319 | else if(axis == 1)
|
---|
1320 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
1321 | else if(axis == 2)
|
---|
1322 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
1323 | clusterRadions(partition, psize >> 1, (axis+1)%3);
|
---|
1324 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%3);
|
---|
1325 | return 1;//*/
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 |
|
---|
1329 | void PathMapEffect::shootRadionBush(Radion& starter, std::vector<Radion>& bushRadions)
|
---|
1330 | {
|
---|
1331 | bushRadions.push_back(starter);
|
---|
1332 |
|
---|
1333 | int nPhotonsShotForLight = 1; //branching factor
|
---|
1334 | for(int iPhoton = 0; iPhoton < nPhotonsShotForLight; iPhoton++)
|
---|
1335 | {
|
---|
1336 | unsigned int depth = 0;
|
---|
1337 | ray.id = rayId++;
|
---|
1338 | ray.isShadowRay = false;
|
---|
1339 | ray.origin = starter.position;
|
---|
1340 | Vector power = starter.radiance;
|
---|
1341 | float prob = starter.probability;
|
---|
1342 | prob *= nPhotonsShotForLight;
|
---|
1343 | power *= 1.0f / nPhotonsShotForLight;
|
---|
1344 | sampleShootingDiffuseDirection(depth, starter.normal, ray.dir);
|
---|
1345 |
|
---|
1346 | for(;;depth++)
|
---|
1347 | {
|
---|
1348 | kdtree->traverse(ray, hitRec, 0.0f, FLT_MAX);
|
---|
1349 | if(hitRec.isIntersect)
|
---|
1350 | {
|
---|
1351 | Radion nr;
|
---|
1352 | nr.position = hitRec.point;
|
---|
1353 | nr.normal = hitRec.normal;
|
---|
1354 | nr.radiance = power;
|
---|
1355 | nr.radiance %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
1356 | nr.probability = prob;
|
---|
1357 | bushRadions.push_back(nr);
|
---|
1358 | }
|
---|
1359 | else
|
---|
1360 | break;
|
---|
1361 | if(depth >= 3)
|
---|
1362 | break;
|
---|
1363 | float rrRandom = (float)rand() / RAND_MAX;
|
---|
1364 | float diffuseAlbedo = hitRec.material->getTextureDiffuseAlbedo(hitRec.texUV);
|
---|
1365 | float idealAlbedo = hitRec.material->getTextureIdealAlbedo(hitRec.texUV);
|
---|
1366 | float refractiveAlbedo = hitRec.material->getRefractiveAlbedo();
|
---|
1367 | if(rrRandom < diffuseAlbedo)
|
---|
1368 | {
|
---|
1369 | ray.id = rayId++;
|
---|
1370 | ray.isShadowRay = false;
|
---|
1371 | ray.origin = hitRec.point;
|
---|
1372 | power %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
1373 | power *= 1.0f / diffuseAlbedo;
|
---|
1374 | prob *= diffuseAlbedo;
|
---|
1375 | sampleShootingDiffuseDirection(depth, hitRec.normal, ray.dir);
|
---|
1376 | }
|
---|
1377 | else
|
---|
1378 | {
|
---|
1379 | rrRandom -= diffuseAlbedo;
|
---|
1380 | if(rrRandom < idealAlbedo)
|
---|
1381 | {
|
---|
1382 | ray.dir.setIdealReflectedDirection(ray.dir, hitRec.normal);
|
---|
1383 | ray.id = rayId++;
|
---|
1384 | ray.isShadowRay = false;
|
---|
1385 | ray.origin = hitRec.point;
|
---|
1386 | power %= hitRec.material->getIdealBrdf();
|
---|
1387 | power *= 1.0f / idealAlbedo;
|
---|
1388 | prob *= idealAlbedo;
|
---|
1389 | }
|
---|
1390 | else
|
---|
1391 | break;
|
---|
1392 | }
|
---|
1393 | }
|
---|
1394 | }
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | void PathMapEffect::sampleSurfaceRadion(Radion& starter)
|
---|
1398 | {
|
---|
1399 | float randa = ((double)rand() / RAND_MAX) * entities.size();
|
---|
1400 | //& float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
1401 | float uptonowSurfaceArea = 0.0;
|
---|
1402 | Entity* e = NULL;
|
---|
1403 | std::vector<Entity*>::iterator entityIterator = entities.begin();
|
---|
1404 | while(entityIterator != entities.end())
|
---|
1405 | {
|
---|
1406 | uptonowSurfaceArea += 1.0f;
|
---|
1407 | //& uptonowSurfaceArea += (*entityIterator)->getSurfaceArea();
|
---|
1408 | if(uptonowSurfaceArea >= randa)
|
---|
1409 | {
|
---|
1410 | e = *entityIterator;
|
---|
1411 | break;
|
---|
1412 | }
|
---|
1413 | entityIterator++;
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | SubEntity* se = e->sampleSurface(starter);
|
---|
1417 |
|
---|
1418 | float surfa = starter.radiance.z;
|
---|
1419 |
|
---|
1420 | Vector rtexc = starter.radiance;
|
---|
1421 | starter.radiance = se->getRayTraceEntity()->getMaterial()->getTextureDiffuseBrdf(rtexc);
|
---|
1422 | starter.radiance *= (surfa / NRADIONS) * entities.size();
|
---|
1423 | //& starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
1424 | starter.probability = (float)NRADIONS / (entities.size() * surfa );
|
---|
1425 | }
|
---|
1426 |
|
---|
1427 | void PathMapEffect::sampleSurfaceRadionUniform(Radion& starter)
|
---|
1428 | {
|
---|
1429 | float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
1430 | float uptonowSurfaceArea = 0.0;
|
---|
1431 | Entity* e = NULL;
|
---|
1432 | std::vector<Entity*>::iterator entityIterator = entities.begin();
|
---|
1433 | while(entityIterator != entities.end())
|
---|
1434 | {
|
---|
1435 | uptonowSurfaceArea += (*entityIterator)->getSurfaceArea();
|
---|
1436 | if(uptonowSurfaceArea >= randa)
|
---|
1437 | {
|
---|
1438 | e = *entityIterator;
|
---|
1439 | break;
|
---|
1440 | }
|
---|
1441 | entityIterator++;
|
---|
1442 | }
|
---|
1443 |
|
---|
1444 | SubEntity* se = e->sampleSurface(starter);
|
---|
1445 |
|
---|
1446 | float surfa = starter.radiance.z;
|
---|
1447 |
|
---|
1448 | Vector rtexc = starter.radiance;
|
---|
1449 | starter.radiance = se->getRayTraceEntity()->getMaterial()->getTextureDiffuseBrdf(rtexc);
|
---|
1450 | starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
1451 | starter.probability = (float)NRADIONS / (entities.size() * surfa );
|
---|
1452 | }
|
---|
1453 |
|
---|
1454 |
|
---|
1455 | /*
|
---|
1456 | void PathMapEffect::showPRMTexture()
|
---|
1457 | {
|
---|
1458 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
1459 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
1460 |
|
---|
1461 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
1462 |
|
---|
1463 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
1464 | if( effect != NULL ){
|
---|
1465 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"ShowTex");
|
---|
1466 | if(hTechnique==NULL){
|
---|
1467 | return;
|
---|
1468 | }
|
---|
1469 | effect->SetTechnique( hTechnique );
|
---|
1470 | UINT nPasses = 0;
|
---|
1471 | effect->Begin( &nPasses, 0 );
|
---|
1472 | for(UINT j=0;j<nPasses;j++){
|
---|
1473 | effect->BeginPass(j);
|
---|
1474 |
|
---|
1475 | //loop through entities
|
---|
1476 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1477 | //while(entityIterator != entities.end())
|
---|
1478 | {
|
---|
1479 | //set entity params
|
---|
1480 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
1481 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
1482 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
1483 | if(parameters->Get(bLookFromLight))
|
---|
1484 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
1485 | else
|
---|
1486 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
1487 |
|
---|
1488 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
1489 |
|
---|
1490 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
1491 | for(int i = 0; i< nSubsets; i++)
|
---|
1492 | {
|
---|
1493 | //set subset material texture
|
---|
1494 | effect->SetTexture("texToShow", entityIterator->prmTexture);
|
---|
1495 | effect->CommitChanges();
|
---|
1496 | renderFullScreen();
|
---|
1497 | // effect->CommitChanges();
|
---|
1498 | // entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
1499 | }
|
---|
1500 | entityIterator++;
|
---|
1501 | }
|
---|
1502 | effect->EndPass();
|
---|
1503 | }
|
---|
1504 | effect->End();
|
---|
1505 | }
|
---|
1506 | device->EndScene();
|
---|
1507 | }
|
---|
1508 |
|
---|
1509 | }
|
---|
1510 | */
|
---|
1511 |
|
---|
1512 | void PathMapEffect::uploadRadions()
|
---|
1513 | {
|
---|
1514 | int nRadions = bushStarters.size();
|
---|
1515 | struct TMR{
|
---|
1516 | float pos[4];
|
---|
1517 | float dir[4];
|
---|
1518 | // float pow[4];
|
---|
1519 | };
|
---|
1520 | TMR* tm = new TMR[nRadions];
|
---|
1521 | for(int i=0; i<nRadions; i++)
|
---|
1522 | {
|
---|
1523 | //*
|
---|
1524 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
1525 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
1526 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
1527 | tm[i].pos[3] = 1.0;
|
---|
1528 | tm[i].dir[0] = bushStarters[i].normal[0];
|
---|
1529 | tm[i].dir[1] = bushStarters[i].normal[1];
|
---|
1530 | tm[i].dir[2] = bushStarters[i].normal[2];
|
---|
1531 | tm[i].dir[3] = 1.0;
|
---|
1532 | // tm[i].pow[0] = bushStarters[i].radiance[0];
|
---|
1533 | // tm[i].pow[1] = bushStarters[i].radiance[1];
|
---|
1534 | // tm[i].pow[2] = bushStarters[i].radiance[2];
|
---|
1535 | // tm[i].pow[3] = 1.0;
|
---|
1536 | /*/
|
---|
1537 | tm[i].pos[0] = 0.9;
|
---|
1538 | tm[i].pos[1] = 0.2;
|
---|
1539 | tm[i].pos[2] = 0.2;
|
---|
1540 | tm[i].pos[3] = 1.0;
|
---|
1541 | tm[i].dir[0] = 0.2;
|
---|
1542 | tm[i].dir[1] = 0.9;
|
---|
1543 | tm[i].dir[2] = 0.2;
|
---|
1544 | tm[i].dir[3] = 1.0;
|
---|
1545 | tm[i].pow[0] = 0.2;
|
---|
1546 | tm[i].pow[1] = 0.2;
|
---|
1547 | tm[i].pow[2] = 0.9; //blue
|
---|
1548 | tm[i].pow[3] = 0.99;
|
---|
1549 | //*/
|
---|
1550 | }
|
---|
1551 |
|
---|
1552 | RECT imgSize;
|
---|
1553 | imgSize.top = imgSize.left = 0;
|
---|
1554 | imgSize.bottom = nRadions;
|
---|
1555 | imgSize.right = 2 * nRadions / 4096;
|
---|
1556 | D3DXLoadSurfaceFromMemory(radionSurface, NULL, NULL, tm, D3DFMT_A32B32G32R32F,
|
---|
1557 | imgSize.right * 4 * sizeof(float), NULL, &imgSize, D3DX_FILTER_NONE, 0);
|
---|
1558 |
|
---|
1559 | delete [] tm;
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | void PathMapEffect::fillRadionPosArray(void* pData)
|
---|
1563 | {
|
---|
1564 | int nRadions = NRADIONS;
|
---|
1565 | struct TMR{
|
---|
1566 | float pos[3];
|
---|
1567 | float rad[3];
|
---|
1568 | };
|
---|
1569 | TMR* tm = (TMR*)pData;
|
---|
1570 | for(int i=0; i<nRadions; i++)
|
---|
1571 | {
|
---|
1572 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
1573 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
1574 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
1575 | tm[i].rad[0] = bushStarters[i].radiance[0];
|
---|
1576 | tm[i].rad[1] = bushStarters[i].radiance[1];
|
---|
1577 | tm[i].rad[2] = bushStarters[i].radiance[2];
|
---|
1578 | }
|
---|
1579 | }
|
---|
1580 |
|
---|
1581 | const wchar_t* PathMapEffect::getWeightsString()
|
---|
1582 | {
|
---|
1583 | static wchar_t ws[512];
|
---|
1584 | ws[0] = 0;
|
---|
1585 | char wan[64];
|
---|
1586 | float sumw = 0.0f;
|
---|
1587 | for(int i=0; i<33; i++)
|
---|
1588 | {
|
---|
1589 | // StrCpy(wan, L"%f ");
|
---|
1590 | if(i == 32)
|
---|
1591 | sprintf(wan, "%.3f ", (double)sumw);
|
---|
1592 | else
|
---|
1593 | {
|
---|
1594 | sumw += weights[i];
|
---|
1595 | sprintf(wan, "%.3f ", (double)weights[i]);
|
---|
1596 | }
|
---|
1597 | wchar_t* wideValue = new wchar_t[MultiByteToWideChar(CP_ACP, 0, wan, -1, NULL, 0)];
|
---|
1598 | MultiByteToWideChar(CP_ACP, 0, wan, -1, wideValue, 511);
|
---|
1599 | StrCatW(ws, wideValue);
|
---|
1600 | delete wideValue;
|
---|
1601 | }
|
---|
1602 | return ws;
|
---|
1603 | }
|
---|
1604 |
|
---|
1605 |
|
---|
1606 | void PathMapEffect::savePathMaps()
|
---|
1607 | {
|
---|
1608 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::out | std::ios::binary);
|
---|
1609 |
|
---|
1610 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
1611 | {
|
---|
1612 | entryPointFile << bushStarters.at(u);
|
---|
1613 | }
|
---|
1614 |
|
---|
1615 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
1616 | {
|
---|
1617 | entryPointFile.write((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
1618 | }
|
---|
1619 |
|
---|
1620 | entryPointFile.flush();
|
---|
1621 | entryPointFile.close();
|
---|
1622 |
|
---|
1623 | unsigned int iEntity = 0;
|
---|
1624 | std::vector<Entity*>::iterator entityIterator = entities.begin();
|
---|
1625 | while(entityIterator != entities.end())
|
---|
1626 | {
|
---|
1627 | (*entityIterator)->savePRMs();
|
---|
1628 |
|
---|
1629 | entityIterator++;
|
---|
1630 | iEntity++;
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 | }
|
---|
1634 |
|
---|
1635 | void PathMapEffect::loadPathMaps()
|
---|
1636 | {
|
---|
1637 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::in | std::ios::binary);
|
---|
1638 |
|
---|
1639 | bushStarters.clear();
|
---|
1640 |
|
---|
1641 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
1642 | {
|
---|
1643 | Radion ri;
|
---|
1644 | entryPointFile >> ri;
|
---|
1645 | bushStarters.push_back(ri);
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
1649 | {
|
---|
1650 | entryPointFile.read((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
1651 | }
|
---|
1652 |
|
---|
1653 | entryPointFile.close();
|
---|
1654 |
|
---|
1655 | unsigned int iEntity = 0;
|
---|
1656 | std::vector<Entity*>::iterator entityIterator = entities.begin();
|
---|
1657 | while(entityIterator != entities.end())
|
---|
1658 | {
|
---|
1659 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
1660 |
|
---|
1661 | wchar_t prmFileName[256];
|
---|
1662 | // wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
1663 | MultiByteToWideChar(CP_ACP, 0, entityIterator->prmfilename, -1, prmFileName, 255);
|
---|
1664 | D3DXLoadSurfaceFromFile(entityIterator->prmSurface, NULL, NULL, prmFileName, NULL, D3DX_DEFAULT, 0, NULL);
|
---|
1665 | entityIterator++;
|
---|
1666 | iEntity++;
|
---|
1667 | }
|
---|
1668 | }
|
---|
1669 |
|
---|
1670 | void PathMapEffect::exportEntityData()
|
---|
1671 | {
|
---|
1672 | std::fstream entryPointFile("media\\entityPathMapData.txt", std::ios::out);
|
---|
1673 |
|
---|
1674 | unsigned int iEntity = 0;
|
---|
1675 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1676 | while(entityIterator != entities.end())
|
---|
1677 | {
|
---|
1678 | entryPointFile << "entity " << entityIterator->name << '\n';
|
---|
1679 | entryPointFile << "{" << '\n';
|
---|
1680 | entryPointFile << " pathmapfile " << entityIterator->prmfilename << '\n';
|
---|
1681 | entryPointFile << " clusters ";
|
---|
1682 | for(int i=0; i<entityIterator->nNearClusters; i++)
|
---|
1683 | entryPointFile << entityIterator->nearClusterIndices[i] << " ";
|
---|
1684 | entryPointFile << '\n';
|
---|
1685 | entryPointFile << "}" << '\n';
|
---|
1686 | entryPointFile << '\n';
|
---|
1687 |
|
---|
1688 | // for(int i=0; i<16; i++)
|
---|
1689 | // entryPointFile << entityIterator->modelWorldTransform.m[i%4][i/4] << " ";
|
---|
1690 | entryPointFile << '\n';
|
---|
1691 | entityIterator++;
|
---|
1692 | iEntity++;
|
---|
1693 | }
|
---|
1694 |
|
---|
1695 | entryPointFile.flush();
|
---|
1696 | entryPointFile.close();
|
---|
1697 |
|
---|
1698 | }
|
---|
1699 |
|
---|
1700 | void PathMapEffect::loadScene(const char* sceneFileName)
|
---|
1701 | {
|
---|
1702 | std::fstream sceneFile(sceneFileName, std::ios::in);
|
---|
1703 |
|
---|
1704 | char keyword[256];
|
---|
1705 | while(!sceneFile.eof())
|
---|
1706 | {
|
---|
1707 | sceneFile >> keyword;
|
---|
1708 | if(strcmp(keyword, "mesh") == 0)
|
---|
1709 | {
|
---|
1710 | int meshAtlasSize = 128;
|
---|
1711 | bool needsUV = true;
|
---|
1712 | bool needsTBN = false;
|
---|
1713 | int dividePcs = 1;
|
---|
1714 | double bumpScale = 1.0;
|
---|
1715 | char meshname[256];
|
---|
1716 | wchar_t* wide = NULL;
|
---|
1717 | wchar_t* wBump = NULL;
|
---|
1718 | Vector color = Vector::RGBWHITE;
|
---|
1719 |
|
---|
1720 | sceneFile >> meshname;
|
---|
1721 | if(strcmp(meshname, "{") == 0)
|
---|
1722 | strcpy(meshname, "mesh");
|
---|
1723 | while(strcmp(keyword, "}") != 0 && !sceneFile.eof())
|
---|
1724 | {
|
---|
1725 | sceneFile >> keyword;
|
---|
1726 | if(strcmp(keyword, "xfile") == 0)
|
---|
1727 | {
|
---|
1728 | sceneFile >> keyword;
|
---|
1729 | if(keyword)
|
---|
1730 | {
|
---|
1731 | wide = L::l+keyword;
|
---|
1732 | }
|
---|
1733 |
|
---|
1734 | }
|
---|
1735 | if(strcmp(keyword, "pathmapresolution") == 0)
|
---|
1736 | {
|
---|
1737 | sceneFile >> meshAtlasSize;
|
---|
1738 | }
|
---|
1739 | if(strcmp(keyword, "divide") == 0)
|
---|
1740 | {
|
---|
1741 | sceneFile >> dividePcs;
|
---|
1742 | }
|
---|
1743 | }
|
---|
1744 | if(wide)
|
---|
1745 | {
|
---|
1746 | loadMesh(wide, meshAtlasSize, meshname, dividePcs, needsUV, needsTBN);
|
---|
1747 | delete wide;
|
---|
1748 | }
|
---|
1749 |
|
---|
1750 | }
|
---|
1751 |
|
---|
1752 | if(strcmp(keyword, "entity") == 0)
|
---|
1753 | {
|
---|
1754 | Entity e;
|
---|
1755 | e.owner = this;
|
---|
1756 |
|
---|
1757 | char entityname[256];
|
---|
1758 | sceneFile >> entityname;
|
---|
1759 | if(strcmp(entityname, "{") == 0)
|
---|
1760 | strcpy(entityname, "noname");
|
---|
1761 |
|
---|
1762 | strcpy(e.name, entityname);
|
---|
1763 |
|
---|
1764 | while(strcmp(keyword, "}") != 0 && !sceneFile.eof())
|
---|
1765 | {
|
---|
1766 | sceneFile >> keyword;
|
---|
1767 | if(strcmp(keyword, "pathmapfile") == 0)
|
---|
1768 | {
|
---|
1769 | sceneFile >> keyword;
|
---|
1770 | strcpy(e.prmfilename, keyword);
|
---|
1771 | }
|
---|
1772 | if(strcmp(keyword, "mesh") == 0)
|
---|
1773 | {
|
---|
1774 | sceneFile >> keyword;
|
---|
1775 |
|
---|
1776 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
|
---|
1777 | while(i != renderMeshes.end())
|
---|
1778 | {
|
---|
1779 | if(strcmp((*i)->name, keyword) == 0)
|
---|
1780 | {
|
---|
1781 | e.renderMesh = *i;
|
---|
1782 | break;
|
---|
1783 | }
|
---|
1784 | i++;
|
---|
1785 | }
|
---|
1786 | }
|
---|
1787 | if(strcmp(keyword, "transformation") == 0)
|
---|
1788 | {
|
---|
1789 | for(int i=0; i<16; i++)
|
---|
1790 | sceneFile >> e.modelWorldTransform.m[i%4][i/4];
|
---|
1791 | D3DXMatrixInverse(&e.inverseTransposedModelWorldTransform, NULL, &e.modelWorldTransform);
|
---|
1792 | }
|
---|
1793 | if(strcmp(keyword, "pathmapclusters") == 0)
|
---|
1794 | {
|
---|
1795 | sceneFile >> e.nNearClusters;
|
---|
1796 | }
|
---|
1797 | }
|
---|
1798 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
|
---|
1799 | while(i != renderMeshes.end())
|
---|
1800 | {
|
---|
1801 | if(strcmp((*i)->name, e.renderMesh->name) == 0)
|
---|
1802 | {
|
---|
1803 | Entity eslab;
|
---|
1804 | eslab.renderMesh = *i;
|
---|
1805 | sprintf(eslab.prmfilename, "%s_s%d.hdr", e.prmfilename, eslab.renderMesh->slabIndex);
|
---|
1806 | eslab.modelWorldTransform = e.modelWorldTransform;
|
---|
1807 | eslab.inverseTransposedModelWorldTransform = e.inverseTransposedModelWorldTransform;
|
---|
1808 | eslab.owner = this;
|
---|
1809 | eslab.nNearClusters = e.nNearClusters;
|
---|
1810 |
|
---|
1811 | eslab.createRayTraceEntity();
|
---|
1812 | entities.push_back(eslab);
|
---|
1813 | }
|
---|
1814 | i++;
|
---|
1815 | }
|
---|
1816 | }
|
---|
1817 | }
|
---|
1818 | sceneFile.close();
|
---|
1819 | }
|
---|
1820 |
|
---|
1821 |
|
---|
1822 | LPDIRECT3DSURFACE9 renderScene(const RenderStrategy& renderStrategy)
|
---|
1823 | {
|
---|
1824 | renderStrategy.applyTargets(this);
|
---|
1825 |
|
---|
1826 | renderStrategy.applyRenderState();
|
---|
1827 |
|
---|
1828 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
1829 | {
|
---|
1830 | renderStrategy.applyTechnique();
|
---|
1831 | UINT nPasses;
|
---|
1832 | effect->Begin( &nPasses, 0 );
|
---|
1833 | for(UINT j=0;j<nPasses;j++)
|
---|
1834 | {
|
---|
1835 | effect->BeginPass(j);
|
---|
1836 |
|
---|
1837 | //loop through all entities
|
---|
1838 | std::vector<Entity>::iterator entityIterator = pathMapEffect->entities.begin();
|
---|
1839 | while(entityIterator != pathMapEffect->entities.end())
|
---|
1840 | {
|
---|
1841 |
|
---|
1842 | (*entityIterator)->drawAllSubEntities(renderStrategy);
|
---|
1843 | entityIterator++;
|
---|
1844 | }
|
---|
1845 |
|
---|
1846 | effect->EndPass();
|
---|
1847 | }
|
---|
1848 | effect->End();
|
---|
1849 | device->EndScene();
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | renderStrategy.resetRenderState();
|
---|
1853 |
|
---|
1854 | } |
---|