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1 | #pragma once
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2 | #include "Vector.hpp"
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3 | #include <ostream>
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4 |
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5 | /*!
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6 | \brief Class that describes a virtual light source on a diffuse surface.
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7 | */
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8 | class Radion
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9 | {
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10 | public:
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11 | //! surface normal at the virtual light source
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12 | Vector normal;
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13 | //! power of the virtual light source
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14 | Vector radiance;
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15 | //! position of the virtual light source
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16 | Vector position;
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17 |
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18 | //! probability of generation (useful for clipping the form factor)
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19 | float probability;
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20 |
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21 | Radion(void);
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22 | ~Radion(void);
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23 |
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24 | double getFormFactorTo(const Radion& o) const;
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25 | };
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26 |
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27 | std::ostream& operator<<(std::ostream& s, const Radion& r);
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28 | std::istream& operator>>(std::istream& s, Radion& r); |
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