#include "dxstdafx.h" #include ".\renderstrategy.h" RenderStrategy::RenderStrategy(PathMapEffect* pathMapEffect) { this->pathMapEffect = pathMapEffect; } void RenderStrategy::applyTargets() const { } void RenderStrategy::applyRenderState() const { } void RenderStrategy::applyTechnique() const { } void RenderStrategy::applyTransforms(Entity* entity) const { } void RenderStrategy::applyTextures(SubEntity* subEntity) const { } void RenderStrategy::resetRenderState() const { }