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1 | #include "dxstdafx.h"
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2 | #include ".\renderstrategy.h"
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3 |
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4 | RenderStrategy::RenderStrategy(PathMapEffect* pathMapEffect)
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5 | {
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6 | this->pathMapEffect = pathMapEffect;
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7 | }
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8 |
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9 |
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10 | void RenderStrategy::applyTargets() const
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11 | {
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12 | }
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13 |
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14 | void RenderStrategy::applyRenderState() const
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15 | {
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16 | }
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17 |
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18 | void RenderStrategy::applyTechnique() const
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19 | {
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20 | }
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21 |
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22 | void RenderStrategy::applyTransforms(Entity* entity) const
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23 | {
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24 | }
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25 |
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26 |
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27 | void RenderStrategy::applyTextures(SubEntity* subEntity) const
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28 | {
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29 | }
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30 |
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31 | void RenderStrategy::resetRenderState() const
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32 | {
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33 | }
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