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[2197] | 1 | #pragma once
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| 2 |
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| 3 | class PathMapEffect;
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| 4 | class Entity;
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| 5 | class SubEntity;
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| 6 |
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| 7 | class RenderStrategy
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| 8 | {
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| 9 | protected:
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| 10 | PathMapEffect* pathMapEffect;
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| 11 | public:
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| 12 | CFirstPersonCamera camera;
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| 13 | RenderStrategy(PathMapEffect* pathMapEffect);
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| 14 |
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| 15 | virtual void applyTargets() const;
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| 16 | virtual void applyRenderState() const;
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| 17 | virtual void applyTechnique() const;
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| 18 |
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| 19 | virtual void applyTransforms(Entity* entity) const;
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| 20 | virtual void applyTextures(SubEntity* subEntity) const;
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| 21 |
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| 22 | virtual void resetRenderState() const;
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| 23 | };
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